Are there any rules covering selfmade gear as starting equipment on higher levels?
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Let's say that a player creates a 6th level character with maximum possible ranks in craft (armorsmithing) . They want to start with selfmade full plate armor. Should they still cover the full price of the armor or just the materials, which are one third of the price?
I believe that selfmade starting gear should be less pricey than one bought on the market. On the other hand I am afraid, it could be heavily exploited, like starting with +5 adamantium battle plate armor.
Are there any books, including third parties covering how to deal with this problem?
dnd-3.5e character-creation crafting
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up vote
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down vote
favorite
Let's say that a player creates a 6th level character with maximum possible ranks in craft (armorsmithing) . They want to start with selfmade full plate armor. Should they still cover the full price of the armor or just the materials, which are one third of the price?
I believe that selfmade starting gear should be less pricey than one bought on the market. On the other hand I am afraid, it could be heavily exploited, like starting with +5 adamantium battle plate armor.
Are there any books, including third parties covering how to deal with this problem?
dnd-3.5e character-creation crafting
For reference, adding a +5 enhancement bonus to any armor requires caster level 15th, and even self-crafted, +5 adamantine full-plate requires 18,000 gp in raw materials, which is beyond the means of a 6th-level character. So you donâÂÂt need to worry about that particular concern so much. Still a valid question in general though.
â KRyan
46 mins ago
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up vote
5
down vote
favorite
up vote
5
down vote
favorite
Let's say that a player creates a 6th level character with maximum possible ranks in craft (armorsmithing) . They want to start with selfmade full plate armor. Should they still cover the full price of the armor or just the materials, which are one third of the price?
I believe that selfmade starting gear should be less pricey than one bought on the market. On the other hand I am afraid, it could be heavily exploited, like starting with +5 adamantium battle plate armor.
Are there any books, including third parties covering how to deal with this problem?
dnd-3.5e character-creation crafting
Let's say that a player creates a 6th level character with maximum possible ranks in craft (armorsmithing) . They want to start with selfmade full plate armor. Should they still cover the full price of the armor or just the materials, which are one third of the price?
I believe that selfmade starting gear should be less pricey than one bought on the market. On the other hand I am afraid, it could be heavily exploited, like starting with +5 adamantium battle plate armor.
Are there any books, including third parties covering how to deal with this problem?
dnd-3.5e character-creation crafting
dnd-3.5e character-creation crafting
edited 49 mins ago
KRyan
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208k23517903
asked 53 mins ago
Momonga-sama
5,8381967
5,8381967
For reference, adding a +5 enhancement bonus to any armor requires caster level 15th, and even self-crafted, +5 adamantine full-plate requires 18,000 gp in raw materials, which is beyond the means of a 6th-level character. So you donâÂÂt need to worry about that particular concern so much. Still a valid question in general though.
â KRyan
46 mins ago
add a comment |Â
For reference, adding a +5 enhancement bonus to any armor requires caster level 15th, and even self-crafted, +5 adamantine full-plate requires 18,000 gp in raw materials, which is beyond the means of a 6th-level character. So you donâÂÂt need to worry about that particular concern so much. Still a valid question in general though.
â KRyan
46 mins ago
For reference, adding a +5 enhancement bonus to any armor requires caster level 15th, and even self-crafted, +5 adamantine full-plate requires 18,000 gp in raw materials, which is beyond the means of a 6th-level character. So you donâÂÂt need to worry about that particular concern so much. Still a valid question in general though.
â KRyan
46 mins ago
For reference, adding a +5 enhancement bonus to any armor requires caster level 15th, and even self-crafted, +5 adamantine full-plate requires 18,000 gp in raw materials, which is beyond the means of a 6th-level character. So you donâÂÂt need to worry about that particular concern so much. Still a valid question in general though.
â KRyan
46 mins ago
add a comment |Â
1 Answer
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The rules expressly allow self-made starting magic items at higher levels.
Dungeon Master's Guide (3.5) p.199 gives the official rules for starting a new character above 1st level. The most relevant section is under Magic Items as Gear:
Character-Created Magic Items: A PC spellcaster created at a level higher than 1st can use any of the XP and gp you have awarded to make magic items, provided that she has the proper item creation feats and prerequisites.
However, advice on what items to allow are also given, with particular guidance on avoiding PCs spending all their starting wealth with one overpowered item.
You're free to limit what magic items characters can choose when they create characters of higher levels, just as if you were assigning those items to treasure hoards in the game. You can exercise an item-by-item veto, but an easier method is to use a maximum cost for a single item as a limit. [...] You could also limit characters to a certain type of magic item.
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
3
down vote
The rules expressly allow self-made starting magic items at higher levels.
Dungeon Master's Guide (3.5) p.199 gives the official rules for starting a new character above 1st level. The most relevant section is under Magic Items as Gear:
Character-Created Magic Items: A PC spellcaster created at a level higher than 1st can use any of the XP and gp you have awarded to make magic items, provided that she has the proper item creation feats and prerequisites.
However, advice on what items to allow are also given, with particular guidance on avoiding PCs spending all their starting wealth with one overpowered item.
You're free to limit what magic items characters can choose when they create characters of higher levels, just as if you were assigning those items to treasure hoards in the game. You can exercise an item-by-item veto, but an easier method is to use a maximum cost for a single item as a limit. [...] You could also limit characters to a certain type of magic item.
add a comment |Â
up vote
3
down vote
The rules expressly allow self-made starting magic items at higher levels.
Dungeon Master's Guide (3.5) p.199 gives the official rules for starting a new character above 1st level. The most relevant section is under Magic Items as Gear:
Character-Created Magic Items: A PC spellcaster created at a level higher than 1st can use any of the XP and gp you have awarded to make magic items, provided that she has the proper item creation feats and prerequisites.
However, advice on what items to allow are also given, with particular guidance on avoiding PCs spending all their starting wealth with one overpowered item.
You're free to limit what magic items characters can choose when they create characters of higher levels, just as if you were assigning those items to treasure hoards in the game. You can exercise an item-by-item veto, but an easier method is to use a maximum cost for a single item as a limit. [...] You could also limit characters to a certain type of magic item.
add a comment |Â
up vote
3
down vote
up vote
3
down vote
The rules expressly allow self-made starting magic items at higher levels.
Dungeon Master's Guide (3.5) p.199 gives the official rules for starting a new character above 1st level. The most relevant section is under Magic Items as Gear:
Character-Created Magic Items: A PC spellcaster created at a level higher than 1st can use any of the XP and gp you have awarded to make magic items, provided that she has the proper item creation feats and prerequisites.
However, advice on what items to allow are also given, with particular guidance on avoiding PCs spending all their starting wealth with one overpowered item.
You're free to limit what magic items characters can choose when they create characters of higher levels, just as if you were assigning those items to treasure hoards in the game. You can exercise an item-by-item veto, but an easier method is to use a maximum cost for a single item as a limit. [...] You could also limit characters to a certain type of magic item.
The rules expressly allow self-made starting magic items at higher levels.
Dungeon Master's Guide (3.5) p.199 gives the official rules for starting a new character above 1st level. The most relevant section is under Magic Items as Gear:
Character-Created Magic Items: A PC spellcaster created at a level higher than 1st can use any of the XP and gp you have awarded to make magic items, provided that she has the proper item creation feats and prerequisites.
However, advice on what items to allow are also given, with particular guidance on avoiding PCs spending all their starting wealth with one overpowered item.
You're free to limit what magic items characters can choose when they create characters of higher levels, just as if you were assigning those items to treasure hoards in the game. You can exercise an item-by-item veto, but an easier method is to use a maximum cost for a single item as a limit. [...] You could also limit characters to a certain type of magic item.
answered 24 mins ago
Quadratic Wizard
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21.1k370117
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For reference, adding a +5 enhancement bonus to any armor requires caster level 15th, and even self-crafted, +5 adamantine full-plate requires 18,000 gp in raw materials, which is beyond the means of a 6th-level character. So you donâÂÂt need to worry about that particular concern so much. Still a valid question in general though.
â KRyan
46 mins ago