“The Object you want to Instantiate is null” But it works, can I ignore the error?

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This has never happened to me so I'm a bit confused.



GameObject someObject = Instantiate (Resources.Load ("Prefabs/Items/" + someName)) as GameObject;


This throws an error but the object is actually instantiated and everything works as intended. The error doesn't stop the program no matter how many times I reproduce this.



Can I ignore this error or is there some problem that I'm not seeing?










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    up vote
    1
    down vote

    favorite












    This has never happened to me so I'm a bit confused.



    GameObject someObject = Instantiate (Resources.Load ("Prefabs/Items/" + someName)) as GameObject;


    This throws an error but the object is actually instantiated and everything works as intended. The error doesn't stop the program no matter how many times I reproduce this.



    Can I ignore this error or is there some problem that I'm not seeing?










    share|improve this question







    New contributor




    IGClusterFck is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.





















      up vote
      1
      down vote

      favorite









      up vote
      1
      down vote

      favorite











      This has never happened to me so I'm a bit confused.



      GameObject someObject = Instantiate (Resources.Load ("Prefabs/Items/" + someName)) as GameObject;


      This throws an error but the object is actually instantiated and everything works as intended. The error doesn't stop the program no matter how many times I reproduce this.



      Can I ignore this error or is there some problem that I'm not seeing?










      share|improve this question







      New contributor




      IGClusterFck is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      This has never happened to me so I'm a bit confused.



      GameObject someObject = Instantiate (Resources.Load ("Prefabs/Items/" + someName)) as GameObject;


      This throws an error but the object is actually instantiated and everything works as intended. The error doesn't stop the program no matter how many times I reproduce this.



      Can I ignore this error or is there some problem that I'm not seeing?







      unity c#






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      IGClusterFck is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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          If the object is instantiated, then the error is coming from another instance of the script — you might accidentally have a second copy in your scene.



          You can print out the path to the object on Start - or in a null check just before the offending line - to help track down unwanted scene duplicates.



          You absolutely should not ignore this error.



          At best, it's burning compute cycles unnecessarily. At worst, it's a sign that your game is doing something you don't fully understand, and that can be the root of much bigger problems down the line.






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            up vote
            4
            down vote













            If the object is instantiated, then the error is coming from another instance of the script — you might accidentally have a second copy in your scene.



            You can print out the path to the object on Start - or in a null check just before the offending line - to help track down unwanted scene duplicates.



            You absolutely should not ignore this error.



            At best, it's burning compute cycles unnecessarily. At worst, it's a sign that your game is doing something you don't fully understand, and that can be the root of much bigger problems down the line.






            share|improve this answer


























              up vote
              4
              down vote













              If the object is instantiated, then the error is coming from another instance of the script — you might accidentally have a second copy in your scene.



              You can print out the path to the object on Start - or in a null check just before the offending line - to help track down unwanted scene duplicates.



              You absolutely should not ignore this error.



              At best, it's burning compute cycles unnecessarily. At worst, it's a sign that your game is doing something you don't fully understand, and that can be the root of much bigger problems down the line.






              share|improve this answer
























                up vote
                4
                down vote










                up vote
                4
                down vote









                If the object is instantiated, then the error is coming from another instance of the script — you might accidentally have a second copy in your scene.



                You can print out the path to the object on Start - or in a null check just before the offending line - to help track down unwanted scene duplicates.



                You absolutely should not ignore this error.



                At best, it's burning compute cycles unnecessarily. At worst, it's a sign that your game is doing something you don't fully understand, and that can be the root of much bigger problems down the line.






                share|improve this answer














                If the object is instantiated, then the error is coming from another instance of the script — you might accidentally have a second copy in your scene.



                You can print out the path to the object on Start - or in a null check just before the offending line - to help track down unwanted scene duplicates.



                You absolutely should not ignore this error.



                At best, it's burning compute cycles unnecessarily. At worst, it's a sign that your game is doing something you don't fully understand, and that can be the root of much bigger problems down the line.







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                DMGregory♦

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