snap cursor - wrong positioning with 3 vertices
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again, I have a quite strange problem: my cursor snaps to the wrong position when used with three vertices.
For testing purposes, I made an equilateral triangle:
As on the third figure, when all three vertices are selected, and I use Snap > Cursor to Selected, the cursors snaps out of center. on all other cases, snapping is correct. It snaps to the middle of two vertices, and to the center of four vertices, and blender correctly transforms the origin to the center of mass, if told to. Even more strange: If I reload factory settings, the snapping works as intended. So there must be some mysterious setting saved with the blend file. There are no double vertices or zero faces. I'm at a complete lost here. Please advise.
snapping 3d-cursor
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up vote
3
down vote
favorite
again, I have a quite strange problem: my cursor snaps to the wrong position when used with three vertices.
For testing purposes, I made an equilateral triangle:
As on the third figure, when all three vertices are selected, and I use Snap > Cursor to Selected, the cursors snaps out of center. on all other cases, snapping is correct. It snaps to the middle of two vertices, and to the center of four vertices, and blender correctly transforms the origin to the center of mass, if told to. Even more strange: If I reload factory settings, the snapping works as intended. So there must be some mysterious setting saved with the blend file. There are no double vertices or zero faces. I'm at a complete lost here. Please advise.
snapping 3d-cursor
I have the same .I looks like it snaps to thebounding box center
. But I cant figure out why. What kind of plugins you have installed? Maybe one is overwriting it.
– S.Visser
40 mins ago
add a comment |Â
up vote
3
down vote
favorite
up vote
3
down vote
favorite
again, I have a quite strange problem: my cursor snaps to the wrong position when used with three vertices.
For testing purposes, I made an equilateral triangle:
As on the third figure, when all three vertices are selected, and I use Snap > Cursor to Selected, the cursors snaps out of center. on all other cases, snapping is correct. It snaps to the middle of two vertices, and to the center of four vertices, and blender correctly transforms the origin to the center of mass, if told to. Even more strange: If I reload factory settings, the snapping works as intended. So there must be some mysterious setting saved with the blend file. There are no double vertices or zero faces. I'm at a complete lost here. Please advise.
snapping 3d-cursor
again, I have a quite strange problem: my cursor snaps to the wrong position when used with three vertices.
For testing purposes, I made an equilateral triangle:
As on the third figure, when all three vertices are selected, and I use Snap > Cursor to Selected, the cursors snaps out of center. on all other cases, snapping is correct. It snaps to the middle of two vertices, and to the center of four vertices, and blender correctly transforms the origin to the center of mass, if told to. Even more strange: If I reload factory settings, the snapping works as intended. So there must be some mysterious setting saved with the blend file. There are no double vertices or zero faces. I'm at a complete lost here. Please advise.
snapping 3d-cursor
snapping 3d-cursor
asked 1 hour ago


Grimm
1,0881820
1,0881820
I have the same .I looks like it snaps to thebounding box center
. But I cant figure out why. What kind of plugins you have installed? Maybe one is overwriting it.
– S.Visser
40 mins ago
add a comment |Â
I have the same .I looks like it snaps to thebounding box center
. But I cant figure out why. What kind of plugins you have installed? Maybe one is overwriting it.
– S.Visser
40 mins ago
I have the same .I looks like it snaps to the
bounding box center
. But I cant figure out why. What kind of plugins you have installed? Maybe one is overwriting it.– S.Visser
40 mins ago
I have the same .I looks like it snaps to the
bounding box center
. But I cant figure out why. What kind of plugins you have installed? Maybe one is overwriting it.– S.Visser
40 mins ago
add a comment |Â
1 Answer
1
active
oldest
votes
up vote
2
down vote
It's stated pretty clearly in Blender manual, but if someone omits this source it'll be here:
The Cursor to Selected option is also affected by the current Pivot
Point. For example:
- With the Bounding Box Center pivot point active, the Cursor to Selected option will snap the 3D cursor to the center of the bounding
box surrounding the objects’ origins.
- When the Median Point pivot point is selected, Cursor to Selected will snap the 3D cursor to the median of the object origins.
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
2
down vote
It's stated pretty clearly in Blender manual, but if someone omits this source it'll be here:
The Cursor to Selected option is also affected by the current Pivot
Point. For example:
- With the Bounding Box Center pivot point active, the Cursor to Selected option will snap the 3D cursor to the center of the bounding
box surrounding the objects’ origins.
- When the Median Point pivot point is selected, Cursor to Selected will snap the 3D cursor to the median of the object origins.
add a comment |Â
up vote
2
down vote
It's stated pretty clearly in Blender manual, but if someone omits this source it'll be here:
The Cursor to Selected option is also affected by the current Pivot
Point. For example:
- With the Bounding Box Center pivot point active, the Cursor to Selected option will snap the 3D cursor to the center of the bounding
box surrounding the objects’ origins.
- When the Median Point pivot point is selected, Cursor to Selected will snap the 3D cursor to the median of the object origins.
add a comment |Â
up vote
2
down vote
up vote
2
down vote
It's stated pretty clearly in Blender manual, but if someone omits this source it'll be here:
The Cursor to Selected option is also affected by the current Pivot
Point. For example:
- With the Bounding Box Center pivot point active, the Cursor to Selected option will snap the 3D cursor to the center of the bounding
box surrounding the objects’ origins.
- When the Median Point pivot point is selected, Cursor to Selected will snap the 3D cursor to the median of the object origins.
It's stated pretty clearly in Blender manual, but if someone omits this source it'll be here:
The Cursor to Selected option is also affected by the current Pivot
Point. For example:
- With the Bounding Box Center pivot point active, the Cursor to Selected option will snap the 3D cursor to the center of the bounding
box surrounding the objects’ origins.
- When the Median Point pivot point is selected, Cursor to Selected will snap the 3D cursor to the median of the object origins.
edited 5 mins ago


Robin Betts
3,3731623
3,3731623
answered 35 mins ago
Mzidare
3,3931319
3,3931319
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I have the same .I looks like it snaps to the
bounding box center
. But I cant figure out why. What kind of plugins you have installed? Maybe one is overwriting it.– S.Visser
40 mins ago