Missing dynimaic transform snapping in 2.8?
Clash Royale CLAN TAG#URR8PPP
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty margin-bottom:0;
up vote
1
down vote
favorite
I have downloaded the blender 2.8 Alpha2 from the 21 September 2018.
There i tried to snap my object to the current visible grid.
This was supported in 2.79. Also the documentation of 2.79
confirms the behaviour.
All the GIFS were made with factory settings. I hold CTRL for snapping while moving the Object. I made no changes to the settings or else.
So this is how it looks in 2.79
And this is 2.80 alpha 2
So, does anyone know if this will be part of 2.80 later?
Or is this change intentional?
modeling editing transforms snapping
New contributor
add a comment |Â
up vote
1
down vote
favorite
I have downloaded the blender 2.8 Alpha2 from the 21 September 2018.
There i tried to snap my object to the current visible grid.
This was supported in 2.79. Also the documentation of 2.79
confirms the behaviour.
All the GIFS were made with factory settings. I hold CTRL for snapping while moving the Object. I made no changes to the settings or else.
So this is how it looks in 2.79
And this is 2.80 alpha 2
So, does anyone know if this will be part of 2.80 later?
Or is this change intentional?
modeling editing transforms snapping
New contributor
1
I'm voting to close this question as off-topic because this is about a version of Blender still in development.
â Ray Mairlot
4 hours ago
I agree that this behaviour is not guaranteed to stay until the final release and so this question may become off-topic. @Karotte, you could try submitting an idea to blender.community/c/rightclickselect since, if I'm not mistaken, the bug tracker is not currently accepting 2.8's bugs except for crashes.
â Nicola Sap
4 hours ago
Thx for the advice. I hoped that there is may a new option which i overlooked ;)
â Karotte
3 hours ago
add a comment |Â
up vote
1
down vote
favorite
up vote
1
down vote
favorite
I have downloaded the blender 2.8 Alpha2 from the 21 September 2018.
There i tried to snap my object to the current visible grid.
This was supported in 2.79. Also the documentation of 2.79
confirms the behaviour.
All the GIFS were made with factory settings. I hold CTRL for snapping while moving the Object. I made no changes to the settings or else.
So this is how it looks in 2.79
And this is 2.80 alpha 2
So, does anyone know if this will be part of 2.80 later?
Or is this change intentional?
modeling editing transforms snapping
New contributor
I have downloaded the blender 2.8 Alpha2 from the 21 September 2018.
There i tried to snap my object to the current visible grid.
This was supported in 2.79. Also the documentation of 2.79
confirms the behaviour.
All the GIFS were made with factory settings. I hold CTRL for snapping while moving the Object. I made no changes to the settings or else.
So this is how it looks in 2.79
And this is 2.80 alpha 2
So, does anyone know if this will be part of 2.80 later?
Or is this change intentional?
modeling editing transforms snapping
modeling editing transforms snapping
New contributor
New contributor
New contributor
asked 4 hours ago
Karotte
413
413
New contributor
New contributor
1
I'm voting to close this question as off-topic because this is about a version of Blender still in development.
â Ray Mairlot
4 hours ago
I agree that this behaviour is not guaranteed to stay until the final release and so this question may become off-topic. @Karotte, you could try submitting an idea to blender.community/c/rightclickselect since, if I'm not mistaken, the bug tracker is not currently accepting 2.8's bugs except for crashes.
â Nicola Sap
4 hours ago
Thx for the advice. I hoped that there is may a new option which i overlooked ;)
â Karotte
3 hours ago
add a comment |Â
1
I'm voting to close this question as off-topic because this is about a version of Blender still in development.
â Ray Mairlot
4 hours ago
I agree that this behaviour is not guaranteed to stay until the final release and so this question may become off-topic. @Karotte, you could try submitting an idea to blender.community/c/rightclickselect since, if I'm not mistaken, the bug tracker is not currently accepting 2.8's bugs except for crashes.
â Nicola Sap
4 hours ago
Thx for the advice. I hoped that there is may a new option which i overlooked ;)
â Karotte
3 hours ago
1
1
I'm voting to close this question as off-topic because this is about a version of Blender still in development.
â Ray Mairlot
4 hours ago
I'm voting to close this question as off-topic because this is about a version of Blender still in development.
â Ray Mairlot
4 hours ago
I agree that this behaviour is not guaranteed to stay until the final release and so this question may become off-topic. @Karotte, you could try submitting an idea to blender.community/c/rightclickselect since, if I'm not mistaken, the bug tracker is not currently accepting 2.8's bugs except for crashes.
â Nicola Sap
4 hours ago
I agree that this behaviour is not guaranteed to stay until the final release and so this question may become off-topic. @Karotte, you could try submitting an idea to blender.community/c/rightclickselect since, if I'm not mistaken, the bug tracker is not currently accepting 2.8's bugs except for crashes.
â Nicola Sap
4 hours ago
Thx for the advice. I hoped that there is may a new option which i overlooked ;)
â Karotte
3 hours ago
Thx for the advice. I hoped that there is may a new option which i overlooked ;)
â Karotte
3 hours ago
add a comment |Â
1 Answer
1
active
oldest
votes
up vote
2
down vote
Well, technically also in 2.8 the snap uses the grid being displayed. It's just that the grid no longer changes its refinement when changing zoom level: the smaller grid lines only get dimmer and dimmer but are still there.
(no matter how much I zoom out, there is always a grid refinement level as fine as my cubes)
Anyway, I agree with you that when the "centimeters" have gotten too dim to be useful to all intent and purposes, the "decimeters" should become the "main" snapping increment and so on.
add a comment |Â
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
2
down vote
Well, technically also in 2.8 the snap uses the grid being displayed. It's just that the grid no longer changes its refinement when changing zoom level: the smaller grid lines only get dimmer and dimmer but are still there.
(no matter how much I zoom out, there is always a grid refinement level as fine as my cubes)
Anyway, I agree with you that when the "centimeters" have gotten too dim to be useful to all intent and purposes, the "decimeters" should become the "main" snapping increment and so on.
add a comment |Â
up vote
2
down vote
Well, technically also in 2.8 the snap uses the grid being displayed. It's just that the grid no longer changes its refinement when changing zoom level: the smaller grid lines only get dimmer and dimmer but are still there.
(no matter how much I zoom out, there is always a grid refinement level as fine as my cubes)
Anyway, I agree with you that when the "centimeters" have gotten too dim to be useful to all intent and purposes, the "decimeters" should become the "main" snapping increment and so on.
add a comment |Â
up vote
2
down vote
up vote
2
down vote
Well, technically also in 2.8 the snap uses the grid being displayed. It's just that the grid no longer changes its refinement when changing zoom level: the smaller grid lines only get dimmer and dimmer but are still there.
(no matter how much I zoom out, there is always a grid refinement level as fine as my cubes)
Anyway, I agree with you that when the "centimeters" have gotten too dim to be useful to all intent and purposes, the "decimeters" should become the "main" snapping increment and so on.
Well, technically also in 2.8 the snap uses the grid being displayed. It's just that the grid no longer changes its refinement when changing zoom level: the smaller grid lines only get dimmer and dimmer but are still there.
(no matter how much I zoom out, there is always a grid refinement level as fine as my cubes)
Anyway, I agree with you that when the "centimeters" have gotten too dim to be useful to all intent and purposes, the "decimeters" should become the "main" snapping increment and so on.
edited 4 hours ago
answered 4 hours ago
Nicola Sap
2,396829
2,396829
add a comment |Â
add a comment |Â
Karotte is a new contributor. Be nice, and check out our Code of Conduct.
Karotte is a new contributor. Be nice, and check out our Code of Conduct.
Karotte is a new contributor. Be nice, and check out our Code of Conduct.
Karotte is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f118979%2fmissing-dynimaic-transform-snapping-in-2-8%23new-answer', 'question_page');
);
Post as a guest
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
1
I'm voting to close this question as off-topic because this is about a version of Blender still in development.
â Ray Mairlot
4 hours ago
I agree that this behaviour is not guaranteed to stay until the final release and so this question may become off-topic. @Karotte, you could try submitting an idea to blender.community/c/rightclickselect since, if I'm not mistaken, the bug tracker is not currently accepting 2.8's bugs except for crashes.
â Nicola Sap
4 hours ago
Thx for the advice. I hoped that there is may a new option which i overlooked ;)
â Karotte
3 hours ago