Extruding straight down
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I'm new to blender and I don't even seem to be able to extrude my faces straight down. I'm creating the base mesh for a shirt, but I keep extruding faces at different angles. Some help would be appreciated!
extrude
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I'm new to blender and I don't even seem to be able to extrude my faces straight down. I'm creating the base mesh for a shirt, but I keep extruding faces at different angles. Some help would be appreciated!
extrude
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maura01 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
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up vote
1
down vote
favorite
up vote
1
down vote
favorite
I'm new to blender and I don't even seem to be able to extrude my faces straight down. I'm creating the base mesh for a shirt, but I keep extruding faces at different angles. Some help would be appreciated!
extrude
New contributor
maura01 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
I'm new to blender and I don't even seem to be able to extrude my faces straight down. I'm creating the base mesh for a shirt, but I keep extruding faces at different angles. Some help would be appreciated!
extrude
extrude
New contributor
maura01 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
maura01 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
edited 2 hours ago
batFINGER
19.9k32060
19.9k32060
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maura01 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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asked 2 hours ago
maura01
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61
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maura01 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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maura01 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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1 Answer
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Immediately after typing E (extrude), type Z twice: first to override the default direction (along the faces' normal), then to constrain the extrusion along the Z axis.
    (E, Z, Z, move, Enter. Note "along global Z" on the bottom bar)
To add on this: you can constrain to an axis - X, Y or Z - also the other familiar operations G (move), R (rotate) and S (scale).
Similarly, Shift+Z constrains the transformation to all axes except Z.
Finally, selecting an axis twice means that the axis local to the object's internal coordinates is used, rather than the global one.
1
Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
â maura01
17 mins ago
add a comment |Â
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
2
down vote
Immediately after typing E (extrude), type Z twice: first to override the default direction (along the faces' normal), then to constrain the extrusion along the Z axis.
    (E, Z, Z, move, Enter. Note "along global Z" on the bottom bar)
To add on this: you can constrain to an axis - X, Y or Z - also the other familiar operations G (move), R (rotate) and S (scale).
Similarly, Shift+Z constrains the transformation to all axes except Z.
Finally, selecting an axis twice means that the axis local to the object's internal coordinates is used, rather than the global one.
1
Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
â maura01
17 mins ago
add a comment |Â
up vote
2
down vote
Immediately after typing E (extrude), type Z twice: first to override the default direction (along the faces' normal), then to constrain the extrusion along the Z axis.
    (E, Z, Z, move, Enter. Note "along global Z" on the bottom bar)
To add on this: you can constrain to an axis - X, Y or Z - also the other familiar operations G (move), R (rotate) and S (scale).
Similarly, Shift+Z constrains the transformation to all axes except Z.
Finally, selecting an axis twice means that the axis local to the object's internal coordinates is used, rather than the global one.
1
Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
â maura01
17 mins ago
add a comment |Â
up vote
2
down vote
up vote
2
down vote
Immediately after typing E (extrude), type Z twice: first to override the default direction (along the faces' normal), then to constrain the extrusion along the Z axis.
    (E, Z, Z, move, Enter. Note "along global Z" on the bottom bar)
To add on this: you can constrain to an axis - X, Y or Z - also the other familiar operations G (move), R (rotate) and S (scale).
Similarly, Shift+Z constrains the transformation to all axes except Z.
Finally, selecting an axis twice means that the axis local to the object's internal coordinates is used, rather than the global one.
Immediately after typing E (extrude), type Z twice: first to override the default direction (along the faces' normal), then to constrain the extrusion along the Z axis.
    (E, Z, Z, move, Enter. Note "along global Z" on the bottom bar)
To add on this: you can constrain to an axis - X, Y or Z - also the other familiar operations G (move), R (rotate) and S (scale).
Similarly, Shift+Z constrains the transformation to all axes except Z.
Finally, selecting an axis twice means that the axis local to the object's internal coordinates is used, rather than the global one.
edited 1 hour ago
answered 2 hours ago
![](https://i.stack.imgur.com/dz6gy.jpg?s=32&g=1)
![](https://i.stack.imgur.com/dz6gy.jpg?s=32&g=1)
Nicola Sap
2,356829
2,356829
1
Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
â maura01
17 mins ago
add a comment |Â
1
Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
â maura01
17 mins ago
1
1
Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
â maura01
17 mins ago
Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
â maura01
17 mins ago
add a comment |Â
maura01 is a new contributor. Be nice, and check out our Code of Conduct.
maura01 is a new contributor. Be nice, and check out our Code of Conduct.
maura01 is a new contributor. Be nice, and check out our Code of Conduct.
maura01 is a new contributor. Be nice, and check out our Code of Conduct.
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