Extruding straight down
Clash Royale CLAN TAG#URR8PPP
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty margin-bottom:0;
up vote
1
down vote
favorite
I'm new to blender and I don't even seem to be able to extrude my faces straight down. I'm creating the base mesh for a shirt, but I keep extruding faces at different angles. Some help would be appreciated!
extrude
New contributor
add a comment |Â
up vote
1
down vote
favorite
I'm new to blender and I don't even seem to be able to extrude my faces straight down. I'm creating the base mesh for a shirt, but I keep extruding faces at different angles. Some help would be appreciated!
extrude
New contributor
add a comment |Â
up vote
1
down vote
favorite
up vote
1
down vote
favorite
I'm new to blender and I don't even seem to be able to extrude my faces straight down. I'm creating the base mesh for a shirt, but I keep extruding faces at different angles. Some help would be appreciated!
extrude
New contributor
I'm new to blender and I don't even seem to be able to extrude my faces straight down. I'm creating the base mesh for a shirt, but I keep extruding faces at different angles. Some help would be appreciated!
extrude
extrude
New contributor
New contributor
edited 2 hours ago
batFINGER
19.9k32060
19.9k32060
New contributor
asked 2 hours ago
maura01
61
61
New contributor
New contributor
add a comment |Â
add a comment |Â
1 Answer
1
active
oldest
votes
up vote
2
down vote
Immediately after typing E (extrude), type Z twice: first to override the default direction (along the faces' normal), then to constrain the extrusion along the Z axis.
    (E, Z, Z, move, Enter. Note "along global Z" on the bottom bar)
To add on this: you can constrain to an axis - X, Y or Z - also the other familiar operations G (move), R (rotate) and S (scale).
Similarly, Shift+Z constrains the transformation to all axes except Z.
Finally, selecting an axis twice means that the axis local to the object's internal coordinates is used, rather than the global one.
1
Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
â maura01
17 mins ago
add a comment |Â
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
2
down vote
Immediately after typing E (extrude), type Z twice: first to override the default direction (along the faces' normal), then to constrain the extrusion along the Z axis.
    (E, Z, Z, move, Enter. Note "along global Z" on the bottom bar)
To add on this: you can constrain to an axis - X, Y or Z - also the other familiar operations G (move), R (rotate) and S (scale).
Similarly, Shift+Z constrains the transformation to all axes except Z.
Finally, selecting an axis twice means that the axis local to the object's internal coordinates is used, rather than the global one.
1
Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
â maura01
17 mins ago
add a comment |Â
up vote
2
down vote
Immediately after typing E (extrude), type Z twice: first to override the default direction (along the faces' normal), then to constrain the extrusion along the Z axis.
    (E, Z, Z, move, Enter. Note "along global Z" on the bottom bar)
To add on this: you can constrain to an axis - X, Y or Z - also the other familiar operations G (move), R (rotate) and S (scale).
Similarly, Shift+Z constrains the transformation to all axes except Z.
Finally, selecting an axis twice means that the axis local to the object's internal coordinates is used, rather than the global one.
1
Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
â maura01
17 mins ago
add a comment |Â
up vote
2
down vote
up vote
2
down vote
Immediately after typing E (extrude), type Z twice: first to override the default direction (along the faces' normal), then to constrain the extrusion along the Z axis.
    (E, Z, Z, move, Enter. Note "along global Z" on the bottom bar)
To add on this: you can constrain to an axis - X, Y or Z - also the other familiar operations G (move), R (rotate) and S (scale).
Similarly, Shift+Z constrains the transformation to all axes except Z.
Finally, selecting an axis twice means that the axis local to the object's internal coordinates is used, rather than the global one.
Immediately after typing E (extrude), type Z twice: first to override the default direction (along the faces' normal), then to constrain the extrusion along the Z axis.
    (E, Z, Z, move, Enter. Note "along global Z" on the bottom bar)
To add on this: you can constrain to an axis - X, Y or Z - also the other familiar operations G (move), R (rotate) and S (scale).
Similarly, Shift+Z constrains the transformation to all axes except Z.
Finally, selecting an axis twice means that the axis local to the object's internal coordinates is used, rather than the global one.
edited 1 hour ago
answered 2 hours ago
Nicola Sap
2,356829
2,356829
1
Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
â maura01
17 mins ago
add a comment |Â
1
Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
â maura01
17 mins ago
1
1
Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
â maura01
17 mins ago
Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
â maura01
17 mins ago
add a comment |Â
maura01 is a new contributor. Be nice, and check out our Code of Conduct.
maura01 is a new contributor. Be nice, and check out our Code of Conduct.
maura01 is a new contributor. Be nice, and check out our Code of Conduct.
maura01 is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f118968%2fextruding-straight-down%23new-answer', 'question_page');
);
Post as a guest
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password