Extruding straight down

The name of the pictureThe name of the pictureThe name of the pictureClash Royale CLAN TAG#URR8PPP





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty margin-bottom:0;







up vote
1
down vote

favorite












I'm new to blender and I don't even seem to be able to extrude my faces straight down. I'm creating the base mesh for a shirt, but I keep extruding faces at different angles. Some help would be appreciated!










share|improve this question









New contributor




maura01 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.

























    up vote
    1
    down vote

    favorite












    I'm new to blender and I don't even seem to be able to extrude my faces straight down. I'm creating the base mesh for a shirt, but I keep extruding faces at different angles. Some help would be appreciated!










    share|improve this question









    New contributor




    maura01 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.





















      up vote
      1
      down vote

      favorite









      up vote
      1
      down vote

      favorite











      I'm new to blender and I don't even seem to be able to extrude my faces straight down. I'm creating the base mesh for a shirt, but I keep extruding faces at different angles. Some help would be appreciated!










      share|improve this question









      New contributor




      maura01 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      I'm new to blender and I don't even seem to be able to extrude my faces straight down. I'm creating the base mesh for a shirt, but I keep extruding faces at different angles. Some help would be appreciated!







      extrude






      share|improve this question









      New contributor




      maura01 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question









      New contributor




      maura01 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question








      edited 2 hours ago









      batFINGER

      19.9k32060




      19.9k32060






      New contributor




      maura01 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 2 hours ago









      maura01

      61




      61




      New contributor




      maura01 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      maura01 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      maura01 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.




















          1 Answer
          1






          active

          oldest

          votes

















          up vote
          2
          down vote













          Immediately after typing E (extrude), type Z twice: first to override the default direction (along the faces' normal), then to constrain the extrusion along the Z axis.



          enter image description here



              (E, Z, Z, move, Enter. Note "along global Z" on the bottom bar)




          To add on this: you can constrain to an axis - X, Y or Z - also the other familiar operations G (move), R (rotate) and S (scale).



          Similarly, Shift+Z constrains the transformation to all axes except Z.



          Finally, selecting an axis twice means that the axis local to the object's internal coordinates is used, rather than the global one.






          share|improve this answer


















          • 1




            Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
            – maura01
            17 mins ago










          Your Answer




          StackExchange.ifUsing("editor", function ()
          return StackExchange.using("mathjaxEditing", function ()
          StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
          StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
          );
          );
          , "mathjax-editing");

          StackExchange.ready(function()
          var channelOptions =
          tags: "".split(" "),
          id: "502"
          ;
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function()
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled)
          StackExchange.using("snippets", function()
          createEditor();
          );

          else
          createEditor();

          );

          function createEditor()
          StackExchange.prepareEditor(
          heartbeatType: 'answer',
          convertImagesToLinks: false,
          noModals: false,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          );



          );






          maura01 is a new contributor. Be nice, and check out our Code of Conduct.









           

          draft saved


          draft discarded


















          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f118968%2fextruding-straight-down%23new-answer', 'question_page');

          );

          Post as a guest






























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          up vote
          2
          down vote













          Immediately after typing E (extrude), type Z twice: first to override the default direction (along the faces' normal), then to constrain the extrusion along the Z axis.



          enter image description here



              (E, Z, Z, move, Enter. Note "along global Z" on the bottom bar)




          To add on this: you can constrain to an axis - X, Y or Z - also the other familiar operations G (move), R (rotate) and S (scale).



          Similarly, Shift+Z constrains the transformation to all axes except Z.



          Finally, selecting an axis twice means that the axis local to the object's internal coordinates is used, rather than the global one.






          share|improve this answer


















          • 1




            Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
            – maura01
            17 mins ago














          up vote
          2
          down vote













          Immediately after typing E (extrude), type Z twice: first to override the default direction (along the faces' normal), then to constrain the extrusion along the Z axis.



          enter image description here



              (E, Z, Z, move, Enter. Note "along global Z" on the bottom bar)




          To add on this: you can constrain to an axis - X, Y or Z - also the other familiar operations G (move), R (rotate) and S (scale).



          Similarly, Shift+Z constrains the transformation to all axes except Z.



          Finally, selecting an axis twice means that the axis local to the object's internal coordinates is used, rather than the global one.






          share|improve this answer


















          • 1




            Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
            – maura01
            17 mins ago












          up vote
          2
          down vote










          up vote
          2
          down vote









          Immediately after typing E (extrude), type Z twice: first to override the default direction (along the faces' normal), then to constrain the extrusion along the Z axis.



          enter image description here



              (E, Z, Z, move, Enter. Note "along global Z" on the bottom bar)




          To add on this: you can constrain to an axis - X, Y or Z - also the other familiar operations G (move), R (rotate) and S (scale).



          Similarly, Shift+Z constrains the transformation to all axes except Z.



          Finally, selecting an axis twice means that the axis local to the object's internal coordinates is used, rather than the global one.






          share|improve this answer














          Immediately after typing E (extrude), type Z twice: first to override the default direction (along the faces' normal), then to constrain the extrusion along the Z axis.



          enter image description here



              (E, Z, Z, move, Enter. Note "along global Z" on the bottom bar)




          To add on this: you can constrain to an axis - X, Y or Z - also the other familiar operations G (move), R (rotate) and S (scale).



          Similarly, Shift+Z constrains the transformation to all axes except Z.



          Finally, selecting an axis twice means that the axis local to the object's internal coordinates is used, rather than the global one.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 1 hour ago

























          answered 2 hours ago









          Nicola Sap

          2,356829




          2,356829







          • 1




            Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
            – maura01
            17 mins ago












          • 1




            Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
            – maura01
            17 mins ago







          1




          1




          Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
          – maura01
          17 mins ago




          Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
          – maura01
          17 mins ago










          maura01 is a new contributor. Be nice, and check out our Code of Conduct.









           

          draft saved


          draft discarded


















          maura01 is a new contributor. Be nice, and check out our Code of Conduct.












          maura01 is a new contributor. Be nice, and check out our Code of Conduct.











          maura01 is a new contributor. Be nice, and check out our Code of Conduct.













           


          draft saved


          draft discarded














          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f118968%2fextruding-straight-down%23new-answer', 'question_page');

          );

          Post as a guest













































































          Comments

          Popular posts from this blog

          Long meetings (6-7 hours a day): Being “babysat” by supervisor

          Is the Concept of Multiple Fantasy Races Scientifically Flawed? [closed]

          Confectionery