Extruding straight down

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I'm new to blender and I don't even seem to be able to extrude my faces straight down. I'm creating the base mesh for a shirt, but I keep extruding faces at different angles. Some help would be appreciated!










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    I'm new to blender and I don't even seem to be able to extrude my faces straight down. I'm creating the base mesh for a shirt, but I keep extruding faces at different angles. Some help would be appreciated!










    share|improve this question









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    maura01 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      up vote
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      down vote

      favorite











      I'm new to blender and I don't even seem to be able to extrude my faces straight down. I'm creating the base mesh for a shirt, but I keep extruding faces at different angles. Some help would be appreciated!










      share|improve this question









      New contributor




      maura01 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      I'm new to blender and I don't even seem to be able to extrude my faces straight down. I'm creating the base mesh for a shirt, but I keep extruding faces at different angles. Some help would be appreciated!







      extrude






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      edited 2 hours ago









      batFINGER

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      19.9k32060






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      asked 2 hours ago









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          Immediately after typing E (extrude), type Z twice: first to override the default direction (along the faces' normal), then to constrain the extrusion along the Z axis.



          enter image description here



              (E, Z, Z, move, Enter. Note "along global Z" on the bottom bar)




          To add on this: you can constrain to an axis - X, Y or Z - also the other familiar operations G (move), R (rotate) and S (scale).



          Similarly, Shift+Z constrains the transformation to all axes except Z.



          Finally, selecting an axis twice means that the axis local to the object's internal coordinates is used, rather than the global one.






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            Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
            – maura01
            17 mins ago










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          1 Answer
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          up vote
          2
          down vote













          Immediately after typing E (extrude), type Z twice: first to override the default direction (along the faces' normal), then to constrain the extrusion along the Z axis.



          enter image description here



              (E, Z, Z, move, Enter. Note "along global Z" on the bottom bar)




          To add on this: you can constrain to an axis - X, Y or Z - also the other familiar operations G (move), R (rotate) and S (scale).



          Similarly, Shift+Z constrains the transformation to all axes except Z.



          Finally, selecting an axis twice means that the axis local to the object's internal coordinates is used, rather than the global one.






          share|improve this answer


















          • 1




            Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
            – maura01
            17 mins ago














          up vote
          2
          down vote













          Immediately after typing E (extrude), type Z twice: first to override the default direction (along the faces' normal), then to constrain the extrusion along the Z axis.



          enter image description here



              (E, Z, Z, move, Enter. Note "along global Z" on the bottom bar)




          To add on this: you can constrain to an axis - X, Y or Z - also the other familiar operations G (move), R (rotate) and S (scale).



          Similarly, Shift+Z constrains the transformation to all axes except Z.



          Finally, selecting an axis twice means that the axis local to the object's internal coordinates is used, rather than the global one.






          share|improve this answer


















          • 1




            Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
            – maura01
            17 mins ago












          up vote
          2
          down vote










          up vote
          2
          down vote









          Immediately after typing E (extrude), type Z twice: first to override the default direction (along the faces' normal), then to constrain the extrusion along the Z axis.



          enter image description here



              (E, Z, Z, move, Enter. Note "along global Z" on the bottom bar)




          To add on this: you can constrain to an axis - X, Y or Z - also the other familiar operations G (move), R (rotate) and S (scale).



          Similarly, Shift+Z constrains the transformation to all axes except Z.



          Finally, selecting an axis twice means that the axis local to the object's internal coordinates is used, rather than the global one.






          share|improve this answer














          Immediately after typing E (extrude), type Z twice: first to override the default direction (along the faces' normal), then to constrain the extrusion along the Z axis.



          enter image description here



              (E, Z, Z, move, Enter. Note "along global Z" on the bottom bar)




          To add on this: you can constrain to an axis - X, Y or Z - also the other familiar operations G (move), R (rotate) and S (scale).



          Similarly, Shift+Z constrains the transformation to all axes except Z.



          Finally, selecting an axis twice means that the axis local to the object's internal coordinates is used, rather than the global one.







          share|improve this answer














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          edited 1 hour ago

























          answered 2 hours ago









          Nicola Sap

          2,356829




          2,356829







          • 1




            Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
            – maura01
            17 mins ago












          • 1




            Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
            – maura01
            17 mins ago







          1




          1




          Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
          – maura01
          17 mins ago




          Thank you so much. It is a really frustrating learning process, but this certainly helps me a step further!
          – maura01
          17 mins ago










          maura01 is a new contributor. Be nice, and check out our Code of Conduct.









           

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