How long does the frightened condition last?

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I am DM in a game where one player likes to use intimidation and menacing attack. I can't find anywhere that tells me how to get rid of the frighted condition so every time he does that the monsters are basically useless because they can't move up or land an attack forever. So, how long does the frightened condition last?










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I am DM in a game where one player likes to use intimidation and menacing attack. I can't find anywhere that tells me how to get rid of the frighted condition so every time he does that the monsters are basically useless because they can't move up or land an attack forever. So, how long does the frightened condition last?










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Nathan Santee is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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  • I have modified your question. Is it still asking what you intend?
    – Rubiksmoose
    1 hour ago












up vote
1
down vote

favorite









up vote
1
down vote

favorite











I am DM in a game where one player likes to use intimidation and menacing attack. I can't find anywhere that tells me how to get rid of the frighted condition so every time he does that the monsters are basically useless because they can't move up or land an attack forever. So, how long does the frightened condition last?










share|improve this question









New contributor




Nathan Santee is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











I am DM in a game where one player likes to use intimidation and menacing attack. I can't find anywhere that tells me how to get rid of the frighted condition so every time he does that the monsters are basically useless because they can't move up or land an attack forever. So, how long does the frightened condition last?







dnd-5e fear






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edited 1 hour ago









Rubiksmoose

38.2k5190293




38.2k5190293






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asked 2 hours ago









Nathan Santee

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New contributor





Nathan Santee is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Nathan Santee is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











  • I have modified your question. Is it still asking what you intend?
    – Rubiksmoose
    1 hour ago
















  • I have modified your question. Is it still asking what you intend?
    – Rubiksmoose
    1 hour ago















I have modified your question. Is it still asking what you intend?
– Rubiksmoose
1 hour ago




I have modified your question. Is it still asking what you intend?
– Rubiksmoose
1 hour ago










2 Answers
2






active

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up vote
4
down vote



accepted










Varies Wildly



The specific source will list its specific duration.
For your specific case, Menacing Attack says how long it lasts - "On a failed save, it is frightened of you until the end of your next turn." - so it automatically ends at the end of the player's next turn.



More generally, effects that cause Fear allow subsequent saving throws to end the effect early and it automatically ends after a listed duration.






share|improve this answer



























    up vote
    0
    down vote













    To address the problem of the player always frightening combatants.



    As the DM, you mitigate the chance of success and or whether a roll is required based on the circumstances in the battle. And, you decide the effect a successful intimidation may have.



    For Example:



    In one of my campaigns, the party was ambushed by a band of hobgoblin bandits lead by a chieftain. The character tried to intimidate the hobgoblins into fleeing. So, I had him roll his intimidation vs the chieftain's intimidation. On the fly I gave the Chieftain +3 on intimidation to represent his control over his band.



    The character won the first round, and the hobgoblins backed up a step until the chieftain smacked them in the heads. The second round the chieftain won and the hobgoblins charged. When the chieftain and 3/4 of the bandits were dead, I gave the player an automatic success on his third intimidation check.



    The players enjoyed the encounter because it gave a little more suspense than a flat roll that imposed the frightened condition, and everyone fled.



    Duration of the frightened condition:



    As VahallaGH mentions, the duration of the frightened condition depends on the source of the condition. The duration is usually mentioned in the description. Additionally, if the condition lasts more than one round, there is usually a saving throw each round to end it early.



    As the DM you can also rule other things that break the condition; a melee attack for example. Fear for your life is generally greater than the fear of a person.






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      2 Answers
      2






      active

      oldest

      votes








      2 Answers
      2






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes








      up vote
      4
      down vote



      accepted










      Varies Wildly



      The specific source will list its specific duration.
      For your specific case, Menacing Attack says how long it lasts - "On a failed save, it is frightened of you until the end of your next turn." - so it automatically ends at the end of the player's next turn.



      More generally, effects that cause Fear allow subsequent saving throws to end the effect early and it automatically ends after a listed duration.






      share|improve this answer
























        up vote
        4
        down vote



        accepted










        Varies Wildly



        The specific source will list its specific duration.
        For your specific case, Menacing Attack says how long it lasts - "On a failed save, it is frightened of you until the end of your next turn." - so it automatically ends at the end of the player's next turn.



        More generally, effects that cause Fear allow subsequent saving throws to end the effect early and it automatically ends after a listed duration.






        share|improve this answer






















          up vote
          4
          down vote



          accepted







          up vote
          4
          down vote



          accepted






          Varies Wildly



          The specific source will list its specific duration.
          For your specific case, Menacing Attack says how long it lasts - "On a failed save, it is frightened of you until the end of your next turn." - so it automatically ends at the end of the player's next turn.



          More generally, effects that cause Fear allow subsequent saving throws to end the effect early and it automatically ends after a listed duration.






          share|improve this answer












          Varies Wildly



          The specific source will list its specific duration.
          For your specific case, Menacing Attack says how long it lasts - "On a failed save, it is frightened of you until the end of your next turn." - so it automatically ends at the end of the player's next turn.



          More generally, effects that cause Fear allow subsequent saving throws to end the effect early and it automatically ends after a listed duration.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 1 hour ago









          ValhallaGH

          2,324918




          2,324918






















              up vote
              0
              down vote













              To address the problem of the player always frightening combatants.



              As the DM, you mitigate the chance of success and or whether a roll is required based on the circumstances in the battle. And, you decide the effect a successful intimidation may have.



              For Example:



              In one of my campaigns, the party was ambushed by a band of hobgoblin bandits lead by a chieftain. The character tried to intimidate the hobgoblins into fleeing. So, I had him roll his intimidation vs the chieftain's intimidation. On the fly I gave the Chieftain +3 on intimidation to represent his control over his band.



              The character won the first round, and the hobgoblins backed up a step until the chieftain smacked them in the heads. The second round the chieftain won and the hobgoblins charged. When the chieftain and 3/4 of the bandits were dead, I gave the player an automatic success on his third intimidation check.



              The players enjoyed the encounter because it gave a little more suspense than a flat roll that imposed the frightened condition, and everyone fled.



              Duration of the frightened condition:



              As VahallaGH mentions, the duration of the frightened condition depends on the source of the condition. The duration is usually mentioned in the description. Additionally, if the condition lasts more than one round, there is usually a saving throw each round to end it early.



              As the DM you can also rule other things that break the condition; a melee attack for example. Fear for your life is generally greater than the fear of a person.






              share|improve this answer


























                up vote
                0
                down vote













                To address the problem of the player always frightening combatants.



                As the DM, you mitigate the chance of success and or whether a roll is required based on the circumstances in the battle. And, you decide the effect a successful intimidation may have.



                For Example:



                In one of my campaigns, the party was ambushed by a band of hobgoblin bandits lead by a chieftain. The character tried to intimidate the hobgoblins into fleeing. So, I had him roll his intimidation vs the chieftain's intimidation. On the fly I gave the Chieftain +3 on intimidation to represent his control over his band.



                The character won the first round, and the hobgoblins backed up a step until the chieftain smacked them in the heads. The second round the chieftain won and the hobgoblins charged. When the chieftain and 3/4 of the bandits were dead, I gave the player an automatic success on his third intimidation check.



                The players enjoyed the encounter because it gave a little more suspense than a flat roll that imposed the frightened condition, and everyone fled.



                Duration of the frightened condition:



                As VahallaGH mentions, the duration of the frightened condition depends on the source of the condition. The duration is usually mentioned in the description. Additionally, if the condition lasts more than one round, there is usually a saving throw each round to end it early.



                As the DM you can also rule other things that break the condition; a melee attack for example. Fear for your life is generally greater than the fear of a person.






                share|improve this answer
























                  up vote
                  0
                  down vote










                  up vote
                  0
                  down vote









                  To address the problem of the player always frightening combatants.



                  As the DM, you mitigate the chance of success and or whether a roll is required based on the circumstances in the battle. And, you decide the effect a successful intimidation may have.



                  For Example:



                  In one of my campaigns, the party was ambushed by a band of hobgoblin bandits lead by a chieftain. The character tried to intimidate the hobgoblins into fleeing. So, I had him roll his intimidation vs the chieftain's intimidation. On the fly I gave the Chieftain +3 on intimidation to represent his control over his band.



                  The character won the first round, and the hobgoblins backed up a step until the chieftain smacked them in the heads. The second round the chieftain won and the hobgoblins charged. When the chieftain and 3/4 of the bandits were dead, I gave the player an automatic success on his third intimidation check.



                  The players enjoyed the encounter because it gave a little more suspense than a flat roll that imposed the frightened condition, and everyone fled.



                  Duration of the frightened condition:



                  As VahallaGH mentions, the duration of the frightened condition depends on the source of the condition. The duration is usually mentioned in the description. Additionally, if the condition lasts more than one round, there is usually a saving throw each round to end it early.



                  As the DM you can also rule other things that break the condition; a melee attack for example. Fear for your life is generally greater than the fear of a person.






                  share|improve this answer














                  To address the problem of the player always frightening combatants.



                  As the DM, you mitigate the chance of success and or whether a roll is required based on the circumstances in the battle. And, you decide the effect a successful intimidation may have.



                  For Example:



                  In one of my campaigns, the party was ambushed by a band of hobgoblin bandits lead by a chieftain. The character tried to intimidate the hobgoblins into fleeing. So, I had him roll his intimidation vs the chieftain's intimidation. On the fly I gave the Chieftain +3 on intimidation to represent his control over his band.



                  The character won the first round, and the hobgoblins backed up a step until the chieftain smacked them in the heads. The second round the chieftain won and the hobgoblins charged. When the chieftain and 3/4 of the bandits were dead, I gave the player an automatic success on his third intimidation check.



                  The players enjoyed the encounter because it gave a little more suspense than a flat roll that imposed the frightened condition, and everyone fled.



                  Duration of the frightened condition:



                  As VahallaGH mentions, the duration of the frightened condition depends on the source of the condition. The duration is usually mentioned in the description. Additionally, if the condition lasts more than one round, there is usually a saving throw each round to end it early.



                  As the DM you can also rule other things that break the condition; a melee attack for example. Fear for your life is generally greater than the fear of a person.







                  share|improve this answer














                  share|improve this answer



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                  edited 25 mins ago

























                  answered 40 mins ago









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