As a Beast Conclave revised ranger, how do I calculate my ape companion's statistics?

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I'm trying to do the maths on the statistics for an ape companion for the UA revised ranger beastmaster. However, I'm a little confused with its +5 to both attacks. Is that based on Strength + Prof? I thought the ranged rock attack should be based on Dexterity but that also seems to have a +5 even with a Dexterity modifier of +2.



I am planning to add +2 to strength; how will that affect the modifier to attacks?










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    I'm trying to do the maths on the statistics for an ape companion for the UA revised ranger beastmaster. However, I'm a little confused with its +5 to both attacks. Is that based on Strength + Prof? I thought the ranged rock attack should be based on Dexterity but that also seems to have a +5 even with a Dexterity modifier of +2.



    I am planning to add +2 to strength; how will that affect the modifier to attacks?










    share|improve this question









    New contributor




    Finbuckman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.





















      up vote
      5
      down vote

      favorite









      up vote
      5
      down vote

      favorite











      I'm trying to do the maths on the statistics for an ape companion for the UA revised ranger beastmaster. However, I'm a little confused with its +5 to both attacks. Is that based on Strength + Prof? I thought the ranged rock attack should be based on Dexterity but that also seems to have a +5 even with a Dexterity modifier of +2.



      I am planning to add +2 to strength; how will that affect the modifier to attacks?










      share|improve this question









      New contributor




      Finbuckman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      I'm trying to do the maths on the statistics for an ape companion for the UA revised ranger beastmaster. However, I'm a little confused with its +5 to both attacks. Is that based on Strength + Prof? I thought the ranged rock attack should be based on Dexterity but that also seems to have a +5 even with a Dexterity modifier of +2.



      I am planning to add +2 to strength; how will that affect the modifier to attacks?







      dnd-5e ranger animal-companions unearthed-arcana






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      Finbuckman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      edited 56 mins ago









      V2Blast

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          Thrown weapons (like a rock) are a special case of ranged attacks - if the weapon thrown is considered a melee weapon, you use the ability modifier you would have normally used in a melee attack, rather than automatically using dexterity - so, usually your strength modifier, unless fighting with a Finesse weapon. From the weapon properties in the basic rules:




          Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.




          It looks like the attack modifier for the ape's rock throw has been calculated as if it was a melee weapon being thrown, rather than an intrinsically ranged weapon, so the attack uses the strength modifier. Improving the ape's strength should benefit both attack modes.






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            Generally, thrown weapons use STR bonus; Aimed weapons use DEX bonus. The +5 for thrown rocks is Strength modifier + Proficiency.




            Ability Modifier: The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity. Weapons that have the Finesse or Thrown property break this rule. (PHB 194)




            Ability modifiers increase on even scores. So,if you add +2 to it's strength, the strength modifier will go up +1. 18 strength is +4.






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              2 Answers
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              active

              oldest

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              2 Answers
              2






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes








              up vote
              5
              down vote



              accepted










              Thrown weapons (like a rock) are a special case of ranged attacks - if the weapon thrown is considered a melee weapon, you use the ability modifier you would have normally used in a melee attack, rather than automatically using dexterity - so, usually your strength modifier, unless fighting with a Finesse weapon. From the weapon properties in the basic rules:




              Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.




              It looks like the attack modifier for the ape's rock throw has been calculated as if it was a melee weapon being thrown, rather than an intrinsically ranged weapon, so the attack uses the strength modifier. Improving the ape's strength should benefit both attack modes.






              share|improve this answer


























                up vote
                5
                down vote



                accepted










                Thrown weapons (like a rock) are a special case of ranged attacks - if the weapon thrown is considered a melee weapon, you use the ability modifier you would have normally used in a melee attack, rather than automatically using dexterity - so, usually your strength modifier, unless fighting with a Finesse weapon. From the weapon properties in the basic rules:




                Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.




                It looks like the attack modifier for the ape's rock throw has been calculated as if it was a melee weapon being thrown, rather than an intrinsically ranged weapon, so the attack uses the strength modifier. Improving the ape's strength should benefit both attack modes.






                share|improve this answer
























                  up vote
                  5
                  down vote



                  accepted







                  up vote
                  5
                  down vote



                  accepted






                  Thrown weapons (like a rock) are a special case of ranged attacks - if the weapon thrown is considered a melee weapon, you use the ability modifier you would have normally used in a melee attack, rather than automatically using dexterity - so, usually your strength modifier, unless fighting with a Finesse weapon. From the weapon properties in the basic rules:




                  Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.




                  It looks like the attack modifier for the ape's rock throw has been calculated as if it was a melee weapon being thrown, rather than an intrinsically ranged weapon, so the attack uses the strength modifier. Improving the ape's strength should benefit both attack modes.






                  share|improve this answer














                  Thrown weapons (like a rock) are a special case of ranged attacks - if the weapon thrown is considered a melee weapon, you use the ability modifier you would have normally used in a melee attack, rather than automatically using dexterity - so, usually your strength modifier, unless fighting with a Finesse weapon. From the weapon properties in the basic rules:




                  Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.




                  It looks like the attack modifier for the ape's rock throw has been calculated as if it was a melee weapon being thrown, rather than an intrinsically ranged weapon, so the attack uses the strength modifier. Improving the ape's strength should benefit both attack modes.







                  share|improve this answer














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                  edited 55 mins ago

























                  answered 1 hour ago









                  Carcer

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                  18.6k248103






















                      up vote
                      2
                      down vote













                      Generally, thrown weapons use STR bonus; Aimed weapons use DEX bonus. The +5 for thrown rocks is Strength modifier + Proficiency.




                      Ability Modifier: The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity. Weapons that have the Finesse or Thrown property break this rule. (PHB 194)




                      Ability modifiers increase on even scores. So,if you add +2 to it's strength, the strength modifier will go up +1. 18 strength is +4.






                      share|improve this answer


























                        up vote
                        2
                        down vote













                        Generally, thrown weapons use STR bonus; Aimed weapons use DEX bonus. The +5 for thrown rocks is Strength modifier + Proficiency.




                        Ability Modifier: The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity. Weapons that have the Finesse or Thrown property break this rule. (PHB 194)




                        Ability modifiers increase on even scores. So,if you add +2 to it's strength, the strength modifier will go up +1. 18 strength is +4.






                        share|improve this answer
























                          up vote
                          2
                          down vote










                          up vote
                          2
                          down vote









                          Generally, thrown weapons use STR bonus; Aimed weapons use DEX bonus. The +5 for thrown rocks is Strength modifier + Proficiency.




                          Ability Modifier: The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity. Weapons that have the Finesse or Thrown property break this rule. (PHB 194)




                          Ability modifiers increase on even scores. So,if you add +2 to it's strength, the strength modifier will go up +1. 18 strength is +4.






                          share|improve this answer














                          Generally, thrown weapons use STR bonus; Aimed weapons use DEX bonus. The +5 for thrown rocks is Strength modifier + Proficiency.




                          Ability Modifier: The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity. Weapons that have the Finesse or Thrown property break this rule. (PHB 194)




                          Ability modifiers increase on even scores. So,if you add +2 to it's strength, the strength modifier will go up +1. 18 strength is +4.







                          share|improve this answer














                          share|improve this answer



                          share|improve this answer








                          edited 53 mins ago









                          V2Blast

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                          answered 1 hour ago









                          ravery

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