For the purposes of the ranger's Natural Explorer feature, what terrain type is Wave Echo Cave from Lost Mine of Phandelver?
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This is a follow-up to this question.
The ranger's Natural Explorer feature states:
You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark.
For the purposes of this feature, what terrain type is Wave Echo Cave? Is it possible for Wave Echo Cave not to be any terrain type?
dnd-5e published-adventures ranger terrain lost-mine-of-phandelver
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up vote
11
down vote
favorite
This is a follow-up to this question.
The ranger's Natural Explorer feature states:
You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark.
For the purposes of this feature, what terrain type is Wave Echo Cave? Is it possible for Wave Echo Cave not to be any terrain type?
dnd-5e published-adventures ranger terrain lost-mine-of-phandelver
New contributor
add a comment |Â
up vote
11
down vote
favorite
up vote
11
down vote
favorite
This is a follow-up to this question.
The ranger's Natural Explorer feature states:
You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark.
For the purposes of this feature, what terrain type is Wave Echo Cave? Is it possible for Wave Echo Cave not to be any terrain type?
dnd-5e published-adventures ranger terrain lost-mine-of-phandelver
New contributor
This is a follow-up to this question.
The ranger's Natural Explorer feature states:
You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark.
For the purposes of this feature, what terrain type is Wave Echo Cave? Is it possible for Wave Echo Cave not to be any terrain type?
dnd-5e published-adventures ranger terrain lost-mine-of-phandelver
New contributor
edited Sep 6 at 22:24
New contributor
asked Sep 6 at 22:01
mdrichey
1537
1537
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add a comment |Â
2 Answers
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active
oldest
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up vote
12
down vote
Mountain and Underdark
The terrains are not mutually exclusive - a boreal forest on an arctic coast is forest, arctic and coast terrain and a ranger with any of these favoured terrains gets the bonus.
Similarly, a cave in the mountains is both mountain and Underdark. If you want to be really pedantic and mean a cave that is not connected to the great realm of the Underdark could arguably not be Underdark terrain but you don't want to be that big a d&^k.
8
I also thought Wave Echo Cave was connected to the Underdark but couldn't find where it was mentioned. Do you have reference?
â RedTera
Sep 7 at 6:55
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up vote
10
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Mountain... maybe.
The Natural Explorer does not include all possible terrains, so we are sometimes forced to expand the definition of some of them. In many games I've been in, people have treated caverns as part of the mountain terrain which works fine enough when caves aren't overly prominent in the campaign.
Add to the list.
A couple years ago I designed a campaign entirely set around an elaborate cavern system. One of my player's wanted to play a ranger with a relevant Natural Explorer choice so I added karst to the list (which is the biome that involves caverns and caves). Natural Explorer is a fairly minor benefit for most campaigns in the grand scheme of things, so there is no harm in allowing the ranger a more relevant choice if possible.
Don't add to the list unless those terrains are going to feature prominently in the campaign or you are simply saturating the list needlessly. Natural Explorer is already a very situational feature and other selections dilutes its usefulness further. Be transparent with your players about why you are adding a terrain type to the list so they can be prepared to make the choice most befitting the campaign.
Other terrains not really represented
Some other terrains I've added to the list in the past are listed below for campaigns that featured the regions more than typical.
- Ocean/Aquatic/Marine
- Coast does well for many campaigns which rarely end up beneath the waves for long, but in a heavily ocean based one, an aquatic option is more relevant.
- Tropical Forest/Jungle
- Most people just expand forest to include these groups, but when I ran Tomb of Annihilation, my group found it more fun to add Jungle to the list.
- City/Urban
- In an urban, more modern, campaign, a Ranger might specialize in cities. When I was playtesting Modern Magic Unearthed Arcana I added City but none of my players chose to be a ranger.
- Space
- I added Space to the list during a sci-fi game I ran to make rangers have any sort of option since planet-landing was less important in the game then space battles and the like.
5
For extensive caverns, perhaps Underdark might be a closer match.
â ravery
Sep 7 at 2:47
2
Adding new terrains is highly problematic to the ranger class, which is now that much less likely to find themselves in the appropriate terrain and actually get to use their class feature. Expanding existing terrain types is a much better solution. Adding warnings about such issues would improve this answer.
â KRyan
Sep 8 at 11:56
1
@KRyan I only suggested doing this in a scenario where one terrain not present on the list is the primary terrain of the campaign. I'll add a note
â David Coffron
Sep 8 at 11:59
add a comment |Â
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
12
down vote
Mountain and Underdark
The terrains are not mutually exclusive - a boreal forest on an arctic coast is forest, arctic and coast terrain and a ranger with any of these favoured terrains gets the bonus.
Similarly, a cave in the mountains is both mountain and Underdark. If you want to be really pedantic and mean a cave that is not connected to the great realm of the Underdark could arguably not be Underdark terrain but you don't want to be that big a d&^k.
8
I also thought Wave Echo Cave was connected to the Underdark but couldn't find where it was mentioned. Do you have reference?
â RedTera
Sep 7 at 6:55
add a comment |Â
up vote
12
down vote
Mountain and Underdark
The terrains are not mutually exclusive - a boreal forest on an arctic coast is forest, arctic and coast terrain and a ranger with any of these favoured terrains gets the bonus.
Similarly, a cave in the mountains is both mountain and Underdark. If you want to be really pedantic and mean a cave that is not connected to the great realm of the Underdark could arguably not be Underdark terrain but you don't want to be that big a d&^k.
8
I also thought Wave Echo Cave was connected to the Underdark but couldn't find where it was mentioned. Do you have reference?
â RedTera
Sep 7 at 6:55
add a comment |Â
up vote
12
down vote
up vote
12
down vote
Mountain and Underdark
The terrains are not mutually exclusive - a boreal forest on an arctic coast is forest, arctic and coast terrain and a ranger with any of these favoured terrains gets the bonus.
Similarly, a cave in the mountains is both mountain and Underdark. If you want to be really pedantic and mean a cave that is not connected to the great realm of the Underdark could arguably not be Underdark terrain but you don't want to be that big a d&^k.
Mountain and Underdark
The terrains are not mutually exclusive - a boreal forest on an arctic coast is forest, arctic and coast terrain and a ranger with any of these favoured terrains gets the bonus.
Similarly, a cave in the mountains is both mountain and Underdark. If you want to be really pedantic and mean a cave that is not connected to the great realm of the Underdark could arguably not be Underdark terrain but you don't want to be that big a d&^k.
edited 2 days ago
answered Sep 7 at 4:45
Dale M
95.1k18245435
95.1k18245435
8
I also thought Wave Echo Cave was connected to the Underdark but couldn't find where it was mentioned. Do you have reference?
â RedTera
Sep 7 at 6:55
add a comment |Â
8
I also thought Wave Echo Cave was connected to the Underdark but couldn't find where it was mentioned. Do you have reference?
â RedTera
Sep 7 at 6:55
8
8
I also thought Wave Echo Cave was connected to the Underdark but couldn't find where it was mentioned. Do you have reference?
â RedTera
Sep 7 at 6:55
I also thought Wave Echo Cave was connected to the Underdark but couldn't find where it was mentioned. Do you have reference?
â RedTera
Sep 7 at 6:55
add a comment |Â
up vote
10
down vote
Mountain... maybe.
The Natural Explorer does not include all possible terrains, so we are sometimes forced to expand the definition of some of them. In many games I've been in, people have treated caverns as part of the mountain terrain which works fine enough when caves aren't overly prominent in the campaign.
Add to the list.
A couple years ago I designed a campaign entirely set around an elaborate cavern system. One of my player's wanted to play a ranger with a relevant Natural Explorer choice so I added karst to the list (which is the biome that involves caverns and caves). Natural Explorer is a fairly minor benefit for most campaigns in the grand scheme of things, so there is no harm in allowing the ranger a more relevant choice if possible.
Don't add to the list unless those terrains are going to feature prominently in the campaign or you are simply saturating the list needlessly. Natural Explorer is already a very situational feature and other selections dilutes its usefulness further. Be transparent with your players about why you are adding a terrain type to the list so they can be prepared to make the choice most befitting the campaign.
Other terrains not really represented
Some other terrains I've added to the list in the past are listed below for campaigns that featured the regions more than typical.
- Ocean/Aquatic/Marine
- Coast does well for many campaigns which rarely end up beneath the waves for long, but in a heavily ocean based one, an aquatic option is more relevant.
- Tropical Forest/Jungle
- Most people just expand forest to include these groups, but when I ran Tomb of Annihilation, my group found it more fun to add Jungle to the list.
- City/Urban
- In an urban, more modern, campaign, a Ranger might specialize in cities. When I was playtesting Modern Magic Unearthed Arcana I added City but none of my players chose to be a ranger.
- Space
- I added Space to the list during a sci-fi game I ran to make rangers have any sort of option since planet-landing was less important in the game then space battles and the like.
5
For extensive caverns, perhaps Underdark might be a closer match.
â ravery
Sep 7 at 2:47
2
Adding new terrains is highly problematic to the ranger class, which is now that much less likely to find themselves in the appropriate terrain and actually get to use their class feature. Expanding existing terrain types is a much better solution. Adding warnings about such issues would improve this answer.
â KRyan
Sep 8 at 11:56
1
@KRyan I only suggested doing this in a scenario where one terrain not present on the list is the primary terrain of the campaign. I'll add a note
â David Coffron
Sep 8 at 11:59
add a comment |Â
up vote
10
down vote
Mountain... maybe.
The Natural Explorer does not include all possible terrains, so we are sometimes forced to expand the definition of some of them. In many games I've been in, people have treated caverns as part of the mountain terrain which works fine enough when caves aren't overly prominent in the campaign.
Add to the list.
A couple years ago I designed a campaign entirely set around an elaborate cavern system. One of my player's wanted to play a ranger with a relevant Natural Explorer choice so I added karst to the list (which is the biome that involves caverns and caves). Natural Explorer is a fairly minor benefit for most campaigns in the grand scheme of things, so there is no harm in allowing the ranger a more relevant choice if possible.
Don't add to the list unless those terrains are going to feature prominently in the campaign or you are simply saturating the list needlessly. Natural Explorer is already a very situational feature and other selections dilutes its usefulness further. Be transparent with your players about why you are adding a terrain type to the list so they can be prepared to make the choice most befitting the campaign.
Other terrains not really represented
Some other terrains I've added to the list in the past are listed below for campaigns that featured the regions more than typical.
- Ocean/Aquatic/Marine
- Coast does well for many campaigns which rarely end up beneath the waves for long, but in a heavily ocean based one, an aquatic option is more relevant.
- Tropical Forest/Jungle
- Most people just expand forest to include these groups, but when I ran Tomb of Annihilation, my group found it more fun to add Jungle to the list.
- City/Urban
- In an urban, more modern, campaign, a Ranger might specialize in cities. When I was playtesting Modern Magic Unearthed Arcana I added City but none of my players chose to be a ranger.
- Space
- I added Space to the list during a sci-fi game I ran to make rangers have any sort of option since planet-landing was less important in the game then space battles and the like.
5
For extensive caverns, perhaps Underdark might be a closer match.
â ravery
Sep 7 at 2:47
2
Adding new terrains is highly problematic to the ranger class, which is now that much less likely to find themselves in the appropriate terrain and actually get to use their class feature. Expanding existing terrain types is a much better solution. Adding warnings about such issues would improve this answer.
â KRyan
Sep 8 at 11:56
1
@KRyan I only suggested doing this in a scenario where one terrain not present on the list is the primary terrain of the campaign. I'll add a note
â David Coffron
Sep 8 at 11:59
add a comment |Â
up vote
10
down vote
up vote
10
down vote
Mountain... maybe.
The Natural Explorer does not include all possible terrains, so we are sometimes forced to expand the definition of some of them. In many games I've been in, people have treated caverns as part of the mountain terrain which works fine enough when caves aren't overly prominent in the campaign.
Add to the list.
A couple years ago I designed a campaign entirely set around an elaborate cavern system. One of my player's wanted to play a ranger with a relevant Natural Explorer choice so I added karst to the list (which is the biome that involves caverns and caves). Natural Explorer is a fairly minor benefit for most campaigns in the grand scheme of things, so there is no harm in allowing the ranger a more relevant choice if possible.
Don't add to the list unless those terrains are going to feature prominently in the campaign or you are simply saturating the list needlessly. Natural Explorer is already a very situational feature and other selections dilutes its usefulness further. Be transparent with your players about why you are adding a terrain type to the list so they can be prepared to make the choice most befitting the campaign.
Other terrains not really represented
Some other terrains I've added to the list in the past are listed below for campaigns that featured the regions more than typical.
- Ocean/Aquatic/Marine
- Coast does well for many campaigns which rarely end up beneath the waves for long, but in a heavily ocean based one, an aquatic option is more relevant.
- Tropical Forest/Jungle
- Most people just expand forest to include these groups, but when I ran Tomb of Annihilation, my group found it more fun to add Jungle to the list.
- City/Urban
- In an urban, more modern, campaign, a Ranger might specialize in cities. When I was playtesting Modern Magic Unearthed Arcana I added City but none of my players chose to be a ranger.
- Space
- I added Space to the list during a sci-fi game I ran to make rangers have any sort of option since planet-landing was less important in the game then space battles and the like.
Mountain... maybe.
The Natural Explorer does not include all possible terrains, so we are sometimes forced to expand the definition of some of them. In many games I've been in, people have treated caverns as part of the mountain terrain which works fine enough when caves aren't overly prominent in the campaign.
Add to the list.
A couple years ago I designed a campaign entirely set around an elaborate cavern system. One of my player's wanted to play a ranger with a relevant Natural Explorer choice so I added karst to the list (which is the biome that involves caverns and caves). Natural Explorer is a fairly minor benefit for most campaigns in the grand scheme of things, so there is no harm in allowing the ranger a more relevant choice if possible.
Don't add to the list unless those terrains are going to feature prominently in the campaign or you are simply saturating the list needlessly. Natural Explorer is already a very situational feature and other selections dilutes its usefulness further. Be transparent with your players about why you are adding a terrain type to the list so they can be prepared to make the choice most befitting the campaign.
Other terrains not really represented
Some other terrains I've added to the list in the past are listed below for campaigns that featured the regions more than typical.
- Ocean/Aquatic/Marine
- Coast does well for many campaigns which rarely end up beneath the waves for long, but in a heavily ocean based one, an aquatic option is more relevant.
- Tropical Forest/Jungle
- Most people just expand forest to include these groups, but when I ran Tomb of Annihilation, my group found it more fun to add Jungle to the list.
- City/Urban
- In an urban, more modern, campaign, a Ranger might specialize in cities. When I was playtesting Modern Magic Unearthed Arcana I added City but none of my players chose to be a ranger.
- Space
- I added Space to the list during a sci-fi game I ran to make rangers have any sort of option since planet-landing was less important in the game then space battles and the like.
edited Sep 8 at 18:13
V2Blast
14k23493
14k23493
answered Sep 7 at 0:42
David Coffron
24.7k283174
24.7k283174
5
For extensive caverns, perhaps Underdark might be a closer match.
â ravery
Sep 7 at 2:47
2
Adding new terrains is highly problematic to the ranger class, which is now that much less likely to find themselves in the appropriate terrain and actually get to use their class feature. Expanding existing terrain types is a much better solution. Adding warnings about such issues would improve this answer.
â KRyan
Sep 8 at 11:56
1
@KRyan I only suggested doing this in a scenario where one terrain not present on the list is the primary terrain of the campaign. I'll add a note
â David Coffron
Sep 8 at 11:59
add a comment |Â
5
For extensive caverns, perhaps Underdark might be a closer match.
â ravery
Sep 7 at 2:47
2
Adding new terrains is highly problematic to the ranger class, which is now that much less likely to find themselves in the appropriate terrain and actually get to use their class feature. Expanding existing terrain types is a much better solution. Adding warnings about such issues would improve this answer.
â KRyan
Sep 8 at 11:56
1
@KRyan I only suggested doing this in a scenario where one terrain not present on the list is the primary terrain of the campaign. I'll add a note
â David Coffron
Sep 8 at 11:59
5
5
For extensive caverns, perhaps Underdark might be a closer match.
â ravery
Sep 7 at 2:47
For extensive caverns, perhaps Underdark might be a closer match.
â ravery
Sep 7 at 2:47
2
2
Adding new terrains is highly problematic to the ranger class, which is now that much less likely to find themselves in the appropriate terrain and actually get to use their class feature. Expanding existing terrain types is a much better solution. Adding warnings about such issues would improve this answer.
â KRyan
Sep 8 at 11:56
Adding new terrains is highly problematic to the ranger class, which is now that much less likely to find themselves in the appropriate terrain and actually get to use their class feature. Expanding existing terrain types is a much better solution. Adding warnings about such issues would improve this answer.
â KRyan
Sep 8 at 11:56
1
1
@KRyan I only suggested doing this in a scenario where one terrain not present on the list is the primary terrain of the campaign. I'll add a note
â David Coffron
Sep 8 at 11:59
@KRyan I only suggested doing this in a scenario where one terrain not present on the list is the primary terrain of the campaign. I'll add a note
â David Coffron
Sep 8 at 11:59
add a comment |Â
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