For the purposes of the ranger's Natural Explorer feature, what terrain type is Wave Echo Cave from Lost Mine of Phandelver?

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The ranger's Natural Explorer feature states:




You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark.




For the purposes of this feature, what terrain type is Wave Echo Cave? Is it possible for Wave Echo Cave not to be any terrain type?







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    up vote
    11
    down vote

    favorite
    1












    This is a follow-up to this question.



    The ranger's Natural Explorer feature states:




    You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark.




    For the purposes of this feature, what terrain type is Wave Echo Cave? Is it possible for Wave Echo Cave not to be any terrain type?







    share|improve this question









    New contributor




    mdrichey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.




















      up vote
      11
      down vote

      favorite
      1









      up vote
      11
      down vote

      favorite
      1






      1





      This is a follow-up to this question.



      The ranger's Natural Explorer feature states:




      You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark.




      For the purposes of this feature, what terrain type is Wave Echo Cave? Is it possible for Wave Echo Cave not to be any terrain type?







      share|improve this question









      New contributor




      mdrichey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.










      This is a follow-up to this question.



      The ranger's Natural Explorer feature states:




      You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark.




      For the purposes of this feature, what terrain type is Wave Echo Cave? Is it possible for Wave Echo Cave not to be any terrain type?









      share|improve this question









      New contributor




      mdrichey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question








      edited Sep 6 at 22:24





















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      asked Sep 6 at 22:01









      mdrichey

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      New contributor





      mdrichey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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          2 Answers
          2






          active

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          up vote
          12
          down vote













          Mountain and Underdark



          The terrains are not mutually exclusive - a boreal forest on an arctic coast is forest, arctic and coast terrain and a ranger with any of these favoured terrains gets the bonus.



          Similarly, a cave in the mountains is both mountain and Underdark. If you want to be really pedantic and mean a cave that is not connected to the great realm of the Underdark could arguably not be Underdark terrain but you don't want to be that big a d&^k.






          share|improve this answer


















          • 8




            I also thought Wave Echo Cave was connected to the Underdark but couldn't find where it was mentioned. Do you have reference?
            – RedTera
            Sep 7 at 6:55


















          up vote
          10
          down vote













          Mountain... maybe.



          The Natural Explorer does not include all possible terrains, so we are sometimes forced to expand the definition of some of them. In many games I've been in, people have treated caverns as part of the mountain terrain which works fine enough when caves aren't overly prominent in the campaign.



          Add to the list.



          A couple years ago I designed a campaign entirely set around an elaborate cavern system. One of my player's wanted to play a ranger with a relevant Natural Explorer choice so I added karst to the list (which is the biome that involves caverns and caves). Natural Explorer is a fairly minor benefit for most campaigns in the grand scheme of things, so there is no harm in allowing the ranger a more relevant choice if possible.



          Don't add to the list unless those terrains are going to feature prominently in the campaign or you are simply saturating the list needlessly. Natural Explorer is already a very situational feature and other selections dilutes its usefulness further. Be transparent with your players about why you are adding a terrain type to the list so they can be prepared to make the choice most befitting the campaign.



          Other terrains not really represented



          Some other terrains I've added to the list in the past are listed below for campaigns that featured the regions more than typical.



          • Ocean/Aquatic/Marine

            • Coast does well for many campaigns which rarely end up beneath the waves for long, but in a heavily ocean based one, an aquatic option is more relevant.


          • Tropical Forest/Jungle

            • Most people just expand forest to include these groups, but when I ran Tomb of Annihilation, my group found it more fun to add Jungle to the list.


          • City/Urban

            • In an urban, more modern, campaign, a Ranger might specialize in cities. When I was playtesting Modern Magic Unearthed Arcana I added City but none of my players chose to be a ranger.


          • Space

            • I added Space to the list during a sci-fi game I ran to make rangers have any sort of option since planet-landing was less important in the game then space battles and the like.






          share|improve this answer


















          • 5




            For extensive caverns, perhaps Underdark might be a closer match.
            – ravery
            Sep 7 at 2:47






          • 2




            Adding new terrains is highly problematic to the ranger class, which is now that much less likely to find themselves in the appropriate terrain and actually get to use their class feature. Expanding existing terrain types is a much better solution. Adding warnings about such issues would improve this answer.
            – KRyan
            Sep 8 at 11:56







          • 1




            @KRyan I only suggested doing this in a scenario where one terrain not present on the list is the primary terrain of the campaign. I'll add a note
            – David Coffron
            Sep 8 at 11:59










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          2 Answers
          2






          active

          oldest

          votes








          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

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          up vote
          12
          down vote













          Mountain and Underdark



          The terrains are not mutually exclusive - a boreal forest on an arctic coast is forest, arctic and coast terrain and a ranger with any of these favoured terrains gets the bonus.



          Similarly, a cave in the mountains is both mountain and Underdark. If you want to be really pedantic and mean a cave that is not connected to the great realm of the Underdark could arguably not be Underdark terrain but you don't want to be that big a d&^k.






          share|improve this answer


















          • 8




            I also thought Wave Echo Cave was connected to the Underdark but couldn't find where it was mentioned. Do you have reference?
            – RedTera
            Sep 7 at 6:55















          up vote
          12
          down vote













          Mountain and Underdark



          The terrains are not mutually exclusive - a boreal forest on an arctic coast is forest, arctic and coast terrain and a ranger with any of these favoured terrains gets the bonus.



          Similarly, a cave in the mountains is both mountain and Underdark. If you want to be really pedantic and mean a cave that is not connected to the great realm of the Underdark could arguably not be Underdark terrain but you don't want to be that big a d&^k.






          share|improve this answer


















          • 8




            I also thought Wave Echo Cave was connected to the Underdark but couldn't find where it was mentioned. Do you have reference?
            – RedTera
            Sep 7 at 6:55













          up vote
          12
          down vote










          up vote
          12
          down vote









          Mountain and Underdark



          The terrains are not mutually exclusive - a boreal forest on an arctic coast is forest, arctic and coast terrain and a ranger with any of these favoured terrains gets the bonus.



          Similarly, a cave in the mountains is both mountain and Underdark. If you want to be really pedantic and mean a cave that is not connected to the great realm of the Underdark could arguably not be Underdark terrain but you don't want to be that big a d&^k.






          share|improve this answer














          Mountain and Underdark



          The terrains are not mutually exclusive - a boreal forest on an arctic coast is forest, arctic and coast terrain and a ranger with any of these favoured terrains gets the bonus.



          Similarly, a cave in the mountains is both mountain and Underdark. If you want to be really pedantic and mean a cave that is not connected to the great realm of the Underdark could arguably not be Underdark terrain but you don't want to be that big a d&^k.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 2 days ago

























          answered Sep 7 at 4:45









          Dale M

          95.1k18245435




          95.1k18245435







          • 8




            I also thought Wave Echo Cave was connected to the Underdark but couldn't find where it was mentioned. Do you have reference?
            – RedTera
            Sep 7 at 6:55













          • 8




            I also thought Wave Echo Cave was connected to the Underdark but couldn't find where it was mentioned. Do you have reference?
            – RedTera
            Sep 7 at 6:55








          8




          8




          I also thought Wave Echo Cave was connected to the Underdark but couldn't find where it was mentioned. Do you have reference?
          – RedTera
          Sep 7 at 6:55





          I also thought Wave Echo Cave was connected to the Underdark but couldn't find where it was mentioned. Do you have reference?
          – RedTera
          Sep 7 at 6:55













          up vote
          10
          down vote













          Mountain... maybe.



          The Natural Explorer does not include all possible terrains, so we are sometimes forced to expand the definition of some of them. In many games I've been in, people have treated caverns as part of the mountain terrain which works fine enough when caves aren't overly prominent in the campaign.



          Add to the list.



          A couple years ago I designed a campaign entirely set around an elaborate cavern system. One of my player's wanted to play a ranger with a relevant Natural Explorer choice so I added karst to the list (which is the biome that involves caverns and caves). Natural Explorer is a fairly minor benefit for most campaigns in the grand scheme of things, so there is no harm in allowing the ranger a more relevant choice if possible.



          Don't add to the list unless those terrains are going to feature prominently in the campaign or you are simply saturating the list needlessly. Natural Explorer is already a very situational feature and other selections dilutes its usefulness further. Be transparent with your players about why you are adding a terrain type to the list so they can be prepared to make the choice most befitting the campaign.



          Other terrains not really represented



          Some other terrains I've added to the list in the past are listed below for campaigns that featured the regions more than typical.



          • Ocean/Aquatic/Marine

            • Coast does well for many campaigns which rarely end up beneath the waves for long, but in a heavily ocean based one, an aquatic option is more relevant.


          • Tropical Forest/Jungle

            • Most people just expand forest to include these groups, but when I ran Tomb of Annihilation, my group found it more fun to add Jungle to the list.


          • City/Urban

            • In an urban, more modern, campaign, a Ranger might specialize in cities. When I was playtesting Modern Magic Unearthed Arcana I added City but none of my players chose to be a ranger.


          • Space

            • I added Space to the list during a sci-fi game I ran to make rangers have any sort of option since planet-landing was less important in the game then space battles and the like.






          share|improve this answer


















          • 5




            For extensive caverns, perhaps Underdark might be a closer match.
            – ravery
            Sep 7 at 2:47






          • 2




            Adding new terrains is highly problematic to the ranger class, which is now that much less likely to find themselves in the appropriate terrain and actually get to use their class feature. Expanding existing terrain types is a much better solution. Adding warnings about such issues would improve this answer.
            – KRyan
            Sep 8 at 11:56







          • 1




            @KRyan I only suggested doing this in a scenario where one terrain not present on the list is the primary terrain of the campaign. I'll add a note
            – David Coffron
            Sep 8 at 11:59














          up vote
          10
          down vote













          Mountain... maybe.



          The Natural Explorer does not include all possible terrains, so we are sometimes forced to expand the definition of some of them. In many games I've been in, people have treated caverns as part of the mountain terrain which works fine enough when caves aren't overly prominent in the campaign.



          Add to the list.



          A couple years ago I designed a campaign entirely set around an elaborate cavern system. One of my player's wanted to play a ranger with a relevant Natural Explorer choice so I added karst to the list (which is the biome that involves caverns and caves). Natural Explorer is a fairly minor benefit for most campaigns in the grand scheme of things, so there is no harm in allowing the ranger a more relevant choice if possible.



          Don't add to the list unless those terrains are going to feature prominently in the campaign or you are simply saturating the list needlessly. Natural Explorer is already a very situational feature and other selections dilutes its usefulness further. Be transparent with your players about why you are adding a terrain type to the list so they can be prepared to make the choice most befitting the campaign.



          Other terrains not really represented



          Some other terrains I've added to the list in the past are listed below for campaigns that featured the regions more than typical.



          • Ocean/Aquatic/Marine

            • Coast does well for many campaigns which rarely end up beneath the waves for long, but in a heavily ocean based one, an aquatic option is more relevant.


          • Tropical Forest/Jungle

            • Most people just expand forest to include these groups, but when I ran Tomb of Annihilation, my group found it more fun to add Jungle to the list.


          • City/Urban

            • In an urban, more modern, campaign, a Ranger might specialize in cities. When I was playtesting Modern Magic Unearthed Arcana I added City but none of my players chose to be a ranger.


          • Space

            • I added Space to the list during a sci-fi game I ran to make rangers have any sort of option since planet-landing was less important in the game then space battles and the like.






          share|improve this answer


















          • 5




            For extensive caverns, perhaps Underdark might be a closer match.
            – ravery
            Sep 7 at 2:47






          • 2




            Adding new terrains is highly problematic to the ranger class, which is now that much less likely to find themselves in the appropriate terrain and actually get to use their class feature. Expanding existing terrain types is a much better solution. Adding warnings about such issues would improve this answer.
            – KRyan
            Sep 8 at 11:56







          • 1




            @KRyan I only suggested doing this in a scenario where one terrain not present on the list is the primary terrain of the campaign. I'll add a note
            – David Coffron
            Sep 8 at 11:59












          up vote
          10
          down vote










          up vote
          10
          down vote









          Mountain... maybe.



          The Natural Explorer does not include all possible terrains, so we are sometimes forced to expand the definition of some of them. In many games I've been in, people have treated caverns as part of the mountain terrain which works fine enough when caves aren't overly prominent in the campaign.



          Add to the list.



          A couple years ago I designed a campaign entirely set around an elaborate cavern system. One of my player's wanted to play a ranger with a relevant Natural Explorer choice so I added karst to the list (which is the biome that involves caverns and caves). Natural Explorer is a fairly minor benefit for most campaigns in the grand scheme of things, so there is no harm in allowing the ranger a more relevant choice if possible.



          Don't add to the list unless those terrains are going to feature prominently in the campaign or you are simply saturating the list needlessly. Natural Explorer is already a very situational feature and other selections dilutes its usefulness further. Be transparent with your players about why you are adding a terrain type to the list so they can be prepared to make the choice most befitting the campaign.



          Other terrains not really represented



          Some other terrains I've added to the list in the past are listed below for campaigns that featured the regions more than typical.



          • Ocean/Aquatic/Marine

            • Coast does well for many campaigns which rarely end up beneath the waves for long, but in a heavily ocean based one, an aquatic option is more relevant.


          • Tropical Forest/Jungle

            • Most people just expand forest to include these groups, but when I ran Tomb of Annihilation, my group found it more fun to add Jungle to the list.


          • City/Urban

            • In an urban, more modern, campaign, a Ranger might specialize in cities. When I was playtesting Modern Magic Unearthed Arcana I added City but none of my players chose to be a ranger.


          • Space

            • I added Space to the list during a sci-fi game I ran to make rangers have any sort of option since planet-landing was less important in the game then space battles and the like.






          share|improve this answer














          Mountain... maybe.



          The Natural Explorer does not include all possible terrains, so we are sometimes forced to expand the definition of some of them. In many games I've been in, people have treated caverns as part of the mountain terrain which works fine enough when caves aren't overly prominent in the campaign.



          Add to the list.



          A couple years ago I designed a campaign entirely set around an elaborate cavern system. One of my player's wanted to play a ranger with a relevant Natural Explorer choice so I added karst to the list (which is the biome that involves caverns and caves). Natural Explorer is a fairly minor benefit for most campaigns in the grand scheme of things, so there is no harm in allowing the ranger a more relevant choice if possible.



          Don't add to the list unless those terrains are going to feature prominently in the campaign or you are simply saturating the list needlessly. Natural Explorer is already a very situational feature and other selections dilutes its usefulness further. Be transparent with your players about why you are adding a terrain type to the list so they can be prepared to make the choice most befitting the campaign.



          Other terrains not really represented



          Some other terrains I've added to the list in the past are listed below for campaigns that featured the regions more than typical.



          • Ocean/Aquatic/Marine

            • Coast does well for many campaigns which rarely end up beneath the waves for long, but in a heavily ocean based one, an aquatic option is more relevant.


          • Tropical Forest/Jungle

            • Most people just expand forest to include these groups, but when I ran Tomb of Annihilation, my group found it more fun to add Jungle to the list.


          • City/Urban

            • In an urban, more modern, campaign, a Ranger might specialize in cities. When I was playtesting Modern Magic Unearthed Arcana I added City but none of my players chose to be a ranger.


          • Space

            • I added Space to the list during a sci-fi game I ran to make rangers have any sort of option since planet-landing was less important in the game then space battles and the like.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Sep 8 at 18:13









          V2Blast

          14k23493




          14k23493










          answered Sep 7 at 0:42









          David Coffron

          24.7k283174




          24.7k283174







          • 5




            For extensive caverns, perhaps Underdark might be a closer match.
            – ravery
            Sep 7 at 2:47






          • 2




            Adding new terrains is highly problematic to the ranger class, which is now that much less likely to find themselves in the appropriate terrain and actually get to use their class feature. Expanding existing terrain types is a much better solution. Adding warnings about such issues would improve this answer.
            – KRyan
            Sep 8 at 11:56







          • 1




            @KRyan I only suggested doing this in a scenario where one terrain not present on the list is the primary terrain of the campaign. I'll add a note
            – David Coffron
            Sep 8 at 11:59












          • 5




            For extensive caverns, perhaps Underdark might be a closer match.
            – ravery
            Sep 7 at 2:47






          • 2




            Adding new terrains is highly problematic to the ranger class, which is now that much less likely to find themselves in the appropriate terrain and actually get to use their class feature. Expanding existing terrain types is a much better solution. Adding warnings about such issues would improve this answer.
            – KRyan
            Sep 8 at 11:56







          • 1




            @KRyan I only suggested doing this in a scenario where one terrain not present on the list is the primary terrain of the campaign. I'll add a note
            – David Coffron
            Sep 8 at 11:59







          5




          5




          For extensive caverns, perhaps Underdark might be a closer match.
          – ravery
          Sep 7 at 2:47




          For extensive caverns, perhaps Underdark might be a closer match.
          – ravery
          Sep 7 at 2:47




          2




          2




          Adding new terrains is highly problematic to the ranger class, which is now that much less likely to find themselves in the appropriate terrain and actually get to use their class feature. Expanding existing terrain types is a much better solution. Adding warnings about such issues would improve this answer.
          – KRyan
          Sep 8 at 11:56





          Adding new terrains is highly problematic to the ranger class, which is now that much less likely to find themselves in the appropriate terrain and actually get to use their class feature. Expanding existing terrain types is a much better solution. Adding warnings about such issues would improve this answer.
          – KRyan
          Sep 8 at 11:56





          1




          1




          @KRyan I only suggested doing this in a scenario where one terrain not present on the list is the primary terrain of the campaign. I'll add a note
          – David Coffron
          Sep 8 at 11:59




          @KRyan I only suggested doing this in a scenario where one terrain not present on the list is the primary terrain of the campaign. I'll add a note
          – David Coffron
          Sep 8 at 11:59










          mdrichey is a new contributor. Be nice, and check out our Code of Conduct.









           

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