Can you Climb with only one hand free?

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The Spider Climb spell seems to imply that, normally, you have to use your hands to climb :




A creature gains a climbing speed equal to its walking speed and can move freely along vertical surfaces and ceilings without using its hands.




However, is only one hand needed (allowing one to grapple an opponent with a hand and climbing with the other, kind of like King Kong climbing the Empire State Building with one hand and his feet, and with Ann in his other hand... Also allowing one with only a single arm to climb), or must both hands be used ?










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    up vote
    7
    down vote

    favorite












    The Spider Climb spell seems to imply that, normally, you have to use your hands to climb :




    A creature gains a climbing speed equal to its walking speed and can move freely along vertical surfaces and ceilings without using its hands.




    However, is only one hand needed (allowing one to grapple an opponent with a hand and climbing with the other, kind of like King Kong climbing the Empire State Building with one hand and his feet, and with Ann in his other hand... Also allowing one with only a single arm to climb), or must both hands be used ?










    share|improve this question























      up vote
      7
      down vote

      favorite









      up vote
      7
      down vote

      favorite











      The Spider Climb spell seems to imply that, normally, you have to use your hands to climb :




      A creature gains a climbing speed equal to its walking speed and can move freely along vertical surfaces and ceilings without using its hands.




      However, is only one hand needed (allowing one to grapple an opponent with a hand and climbing with the other, kind of like King Kong climbing the Empire State Building with one hand and his feet, and with Ann in his other hand... Also allowing one with only a single arm to climb), or must both hands be used ?










      share|improve this question













      The Spider Climb spell seems to imply that, normally, you have to use your hands to climb :




      A creature gains a climbing speed equal to its walking speed and can move freely along vertical surfaces and ceilings without using its hands.




      However, is only one hand needed (allowing one to grapple an opponent with a hand and climbing with the other, kind of like King Kong climbing the Empire State Building with one hand and his feet, and with Ann in his other hand... Also allowing one with only a single arm to climb), or must both hands be used ?







      dnd-5e movement






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      asked 1 hour ago









      Gael L

      7,178124126




      7,178124126




















          2 Answers
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          5
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          Going by the RAW, there does not seem to be a rule stating that you need both hands free.



          According to the PHB,




          While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. At the GM’s option, climbing a slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check. Similarly, gaining any distance in rough water might require a successful Strength (Athletics) check.




          However, a DM may decide that holding a struggling creature makes a climb impossible or at least more difficult.



          If I was DM, I would probably impose disadvantage on any climb checks made with only one hand available, and maybe give the grappled creature advantage on checks to escape the grapple while the grappler was occupied by a climb.



          Keep in mind also that:




          Moving a Grappled Creature: When you move, you can drag or carry the Grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.




          If you have a standard movement speed of 30 feet, no climb speed, and are Medium sized, your movement will be halved to 15 feet while you're grappling anything Small or larger. Then each foot of movement costs an extra foot (or 2 in difficult terrain) while climbing. So, even if your DM rules that you can climb while grappling, you're only going to be able to climb 7.5 feet (or 5 in difficult terrain) while grappling anything but a Tiny creature.






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          • 1




            Much in the same way it doesn't say you require two feet for ambulatin'.
            – NautArch
            51 mins ago










          • It kind of does, actually, if you refer to the Lingering injury rules in the DMG (pg 272-273). "Lose a Foot or Leg. Your speed on foot is halved, and you must use a cane or crutch to move unless you have a peg leg or other prosthesis. You fall prone after using the Dash action. You have disadvantage on Dexterity checks made to balance. Magic such as the regenerate spell can restore the lost appendage." There is no mention of a climbing penalty if you lose a hand, though.
            – user48255
            27 mins ago










          • I was just being silly, but an optional rule that addresses a more common movement issue doesn't mean that not having an optional rule means something more.
            – NautArch
            21 mins ago

















          up vote
          3
          down vote













          The fine details on Athletics checks can involve many different considerations and is left to the DM, who might use text from other editions to assist in those considerations (for example, 3.5e stated "You need both hands free to climb, but you may cling to a wall with one hand while you cast a spell or take some other action that requires only one hand."






          share|improve this answer




















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            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes








            up vote
            5
            down vote













            Going by the RAW, there does not seem to be a rule stating that you need both hands free.



            According to the PHB,




            While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. At the GM’s option, climbing a slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check. Similarly, gaining any distance in rough water might require a successful Strength (Athletics) check.




            However, a DM may decide that holding a struggling creature makes a climb impossible or at least more difficult.



            If I was DM, I would probably impose disadvantage on any climb checks made with only one hand available, and maybe give the grappled creature advantage on checks to escape the grapple while the grappler was occupied by a climb.



            Keep in mind also that:




            Moving a Grappled Creature: When you move, you can drag or carry the Grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.




            If you have a standard movement speed of 30 feet, no climb speed, and are Medium sized, your movement will be halved to 15 feet while you're grappling anything Small or larger. Then each foot of movement costs an extra foot (or 2 in difficult terrain) while climbing. So, even if your DM rules that you can climb while grappling, you're only going to be able to climb 7.5 feet (or 5 in difficult terrain) while grappling anything but a Tiny creature.






            share|improve this answer


















            • 1




              Much in the same way it doesn't say you require two feet for ambulatin'.
              – NautArch
              51 mins ago










            • It kind of does, actually, if you refer to the Lingering injury rules in the DMG (pg 272-273). "Lose a Foot or Leg. Your speed on foot is halved, and you must use a cane or crutch to move unless you have a peg leg or other prosthesis. You fall prone after using the Dash action. You have disadvantage on Dexterity checks made to balance. Magic such as the regenerate spell can restore the lost appendage." There is no mention of a climbing penalty if you lose a hand, though.
              – user48255
              27 mins ago










            • I was just being silly, but an optional rule that addresses a more common movement issue doesn't mean that not having an optional rule means something more.
              – NautArch
              21 mins ago














            up vote
            5
            down vote













            Going by the RAW, there does not seem to be a rule stating that you need both hands free.



            According to the PHB,




            While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. At the GM’s option, climbing a slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check. Similarly, gaining any distance in rough water might require a successful Strength (Athletics) check.




            However, a DM may decide that holding a struggling creature makes a climb impossible or at least more difficult.



            If I was DM, I would probably impose disadvantage on any climb checks made with only one hand available, and maybe give the grappled creature advantage on checks to escape the grapple while the grappler was occupied by a climb.



            Keep in mind also that:




            Moving a Grappled Creature: When you move, you can drag or carry the Grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.




            If you have a standard movement speed of 30 feet, no climb speed, and are Medium sized, your movement will be halved to 15 feet while you're grappling anything Small or larger. Then each foot of movement costs an extra foot (or 2 in difficult terrain) while climbing. So, even if your DM rules that you can climb while grappling, you're only going to be able to climb 7.5 feet (or 5 in difficult terrain) while grappling anything but a Tiny creature.






            share|improve this answer


















            • 1




              Much in the same way it doesn't say you require two feet for ambulatin'.
              – NautArch
              51 mins ago










            • It kind of does, actually, if you refer to the Lingering injury rules in the DMG (pg 272-273). "Lose a Foot or Leg. Your speed on foot is halved, and you must use a cane or crutch to move unless you have a peg leg or other prosthesis. You fall prone after using the Dash action. You have disadvantage on Dexterity checks made to balance. Magic such as the regenerate spell can restore the lost appendage." There is no mention of a climbing penalty if you lose a hand, though.
              – user48255
              27 mins ago










            • I was just being silly, but an optional rule that addresses a more common movement issue doesn't mean that not having an optional rule means something more.
              – NautArch
              21 mins ago












            up vote
            5
            down vote










            up vote
            5
            down vote









            Going by the RAW, there does not seem to be a rule stating that you need both hands free.



            According to the PHB,




            While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. At the GM’s option, climbing a slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check. Similarly, gaining any distance in rough water might require a successful Strength (Athletics) check.




            However, a DM may decide that holding a struggling creature makes a climb impossible or at least more difficult.



            If I was DM, I would probably impose disadvantage on any climb checks made with only one hand available, and maybe give the grappled creature advantage on checks to escape the grapple while the grappler was occupied by a climb.



            Keep in mind also that:




            Moving a Grappled Creature: When you move, you can drag or carry the Grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.




            If you have a standard movement speed of 30 feet, no climb speed, and are Medium sized, your movement will be halved to 15 feet while you're grappling anything Small or larger. Then each foot of movement costs an extra foot (or 2 in difficult terrain) while climbing. So, even if your DM rules that you can climb while grappling, you're only going to be able to climb 7.5 feet (or 5 in difficult terrain) while grappling anything but a Tiny creature.






            share|improve this answer














            Going by the RAW, there does not seem to be a rule stating that you need both hands free.



            According to the PHB,




            While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. At the GM’s option, climbing a slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check. Similarly, gaining any distance in rough water might require a successful Strength (Athletics) check.




            However, a DM may decide that holding a struggling creature makes a climb impossible or at least more difficult.



            If I was DM, I would probably impose disadvantage on any climb checks made with only one hand available, and maybe give the grappled creature advantage on checks to escape the grapple while the grappler was occupied by a climb.



            Keep in mind also that:




            Moving a Grappled Creature: When you move, you can drag or carry the Grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.




            If you have a standard movement speed of 30 feet, no climb speed, and are Medium sized, your movement will be halved to 15 feet while you're grappling anything Small or larger. Then each foot of movement costs an extra foot (or 2 in difficult terrain) while climbing. So, even if your DM rules that you can climb while grappling, you're only going to be able to climb 7.5 feet (or 5 in difficult terrain) while grappling anything but a Tiny creature.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 1 hour ago

























            answered 1 hour ago









            user48255

            4956




            4956







            • 1




              Much in the same way it doesn't say you require two feet for ambulatin'.
              – NautArch
              51 mins ago










            • It kind of does, actually, if you refer to the Lingering injury rules in the DMG (pg 272-273). "Lose a Foot or Leg. Your speed on foot is halved, and you must use a cane or crutch to move unless you have a peg leg or other prosthesis. You fall prone after using the Dash action. You have disadvantage on Dexterity checks made to balance. Magic such as the regenerate spell can restore the lost appendage." There is no mention of a climbing penalty if you lose a hand, though.
              – user48255
              27 mins ago










            • I was just being silly, but an optional rule that addresses a more common movement issue doesn't mean that not having an optional rule means something more.
              – NautArch
              21 mins ago












            • 1




              Much in the same way it doesn't say you require two feet for ambulatin'.
              – NautArch
              51 mins ago










            • It kind of does, actually, if you refer to the Lingering injury rules in the DMG (pg 272-273). "Lose a Foot or Leg. Your speed on foot is halved, and you must use a cane or crutch to move unless you have a peg leg or other prosthesis. You fall prone after using the Dash action. You have disadvantage on Dexterity checks made to balance. Magic such as the regenerate spell can restore the lost appendage." There is no mention of a climbing penalty if you lose a hand, though.
              – user48255
              27 mins ago










            • I was just being silly, but an optional rule that addresses a more common movement issue doesn't mean that not having an optional rule means something more.
              – NautArch
              21 mins ago







            1




            1




            Much in the same way it doesn't say you require two feet for ambulatin'.
            – NautArch
            51 mins ago




            Much in the same way it doesn't say you require two feet for ambulatin'.
            – NautArch
            51 mins ago












            It kind of does, actually, if you refer to the Lingering injury rules in the DMG (pg 272-273). "Lose a Foot or Leg. Your speed on foot is halved, and you must use a cane or crutch to move unless you have a peg leg or other prosthesis. You fall prone after using the Dash action. You have disadvantage on Dexterity checks made to balance. Magic such as the regenerate spell can restore the lost appendage." There is no mention of a climbing penalty if you lose a hand, though.
            – user48255
            27 mins ago




            It kind of does, actually, if you refer to the Lingering injury rules in the DMG (pg 272-273). "Lose a Foot or Leg. Your speed on foot is halved, and you must use a cane or crutch to move unless you have a peg leg or other prosthesis. You fall prone after using the Dash action. You have disadvantage on Dexterity checks made to balance. Magic such as the regenerate spell can restore the lost appendage." There is no mention of a climbing penalty if you lose a hand, though.
            – user48255
            27 mins ago












            I was just being silly, but an optional rule that addresses a more common movement issue doesn't mean that not having an optional rule means something more.
            – NautArch
            21 mins ago




            I was just being silly, but an optional rule that addresses a more common movement issue doesn't mean that not having an optional rule means something more.
            – NautArch
            21 mins ago












            up vote
            3
            down vote













            The fine details on Athletics checks can involve many different considerations and is left to the DM, who might use text from other editions to assist in those considerations (for example, 3.5e stated "You need both hands free to climb, but you may cling to a wall with one hand while you cast a spell or take some other action that requires only one hand."






            share|improve this answer
























              up vote
              3
              down vote













              The fine details on Athletics checks can involve many different considerations and is left to the DM, who might use text from other editions to assist in those considerations (for example, 3.5e stated "You need both hands free to climb, but you may cling to a wall with one hand while you cast a spell or take some other action that requires only one hand."






              share|improve this answer






















                up vote
                3
                down vote










                up vote
                3
                down vote









                The fine details on Athletics checks can involve many different considerations and is left to the DM, who might use text from other editions to assist in those considerations (for example, 3.5e stated "You need both hands free to climb, but you may cling to a wall with one hand while you cast a spell or take some other action that requires only one hand."






                share|improve this answer












                The fine details on Athletics checks can involve many different considerations and is left to the DM, who might use text from other editions to assist in those considerations (for example, 3.5e stated "You need both hands free to climb, but you may cling to a wall with one hand while you cast a spell or take some other action that requires only one hand."







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 1 hour ago









                Matt Vincent

                6,88021441




                6,88021441



























                     

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