Can Feather Fall be used to arrest falling at any point?
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Can the spell feather fall be used to stop you/others falling at any point in the fall, or just at the start of the fall?
For example, could a character jump from a very large height, descend rapidly at freefall (which as we know from Xanathar's Guide to Everything, is 500 feet/round), then cast feather fall once they are 60 feet above the ground?
dnd-5e spells reactions falling
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Can the spell feather fall be used to stop you/others falling at any point in the fall, or just at the start of the fall?
For example, could a character jump from a very large height, descend rapidly at freefall (which as we know from Xanathar's Guide to Everything, is 500 feet/round), then cast feather fall once they are 60 feet above the ground?
dnd-5e spells reactions falling
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up vote
4
down vote
favorite
up vote
4
down vote
favorite
Can the spell feather fall be used to stop you/others falling at any point in the fall, or just at the start of the fall?
For example, could a character jump from a very large height, descend rapidly at freefall (which as we know from Xanathar's Guide to Everything, is 500 feet/round), then cast feather fall once they are 60 feet above the ground?
dnd-5e spells reactions falling
Can the spell feather fall be used to stop you/others falling at any point in the fall, or just at the start of the fall?
For example, could a character jump from a very large height, descend rapidly at freefall (which as we know from Xanathar's Guide to Everything, is 500 feet/round), then cast feather fall once they are 60 feet above the ground?
dnd-5e spells reactions falling
dnd-5e spells reactions falling
edited 2 hours ago
V2Blast
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asked 2 hours ago
Vigil
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2 Answers
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The Rules are Unclear
Your question is reasonable, because Feather Fall's casting time might lead you to conclude that it can only be used at the start of a fall:
Casting Time: 1 reaction, which you take when you or a creature within 60 feet of you falls.
The issue at hand is that "falls" has two relevant definitions (as a verb):
1.) move downward, typically rapidly and freely without control, from a higher to a lower level.
2.)(of a person) lose one's balance and collapse. "she fell down at school today"
(Source: Google's dictionary)
If we use use the second definition, then the "fall" only happens "when" the creature begins descending. But if we use the first definition, then someone "falls" whenever they are still descending under the influence of gravity (e.g. "during this round, the creature falls").
The spell has considerably reduced utility if it can only be cast at the start of a fall. For example, since it only lasts a minute, it could not save a creature from a fall of more than 600 feet. And since it has a range of 60 feet, it also could not be used to save a creature that falls from higher than that above a spellcaster. It seems likely that a DM would rule that it can be used during a creature's descent, to stop it from being an extremely niche use spell, but it is up to the individual DM.
Using When 60 feet above the ground
Let's assume, for the moment, that your DM permits you to cast Feather Fall during a fall, not just at its start. Your example (casting it when you are within 60 feet of the ground) still may not work as you intended.
If you want to cast the spell when you are within 60 feet of the ground after falling normally for an extended period, you are essentially asking to cast it when you will spend exactly one round falling gently, and then still be able to use your full movement on the ground (an understandable goal). But while you fall, you do not have an accurate readout of their current height at your disposal. And if you have been falling for 500 feet, you are moving very fast (realistically, you will have less than half a second to cast the spell while you are within 60 feet of the ground: and if you are moving 500 feet in 6 seconds, the timing is similar). You might cast the spell too soon, and be more than 60 feet above the ground, or too late (and splat).
A DM could call for any type of check (Perception, for example) with whatever DC they wished if you wanted to attempt a "HALO" style jump with the Feather Fall spell. Although "rule of cool" could certainly grant you some leeway, you might want to check with your DM before you attempted this tactic.
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To avoid falling damage, the spell must be cast when the creatures are no more than 600 ft from the ground because it slows their falling speed to 60 ft/round and lasts for 10 rounds.
If they are still in the air at the end of the duration then they fall, probably taking damage.
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
2
down vote
The Rules are Unclear
Your question is reasonable, because Feather Fall's casting time might lead you to conclude that it can only be used at the start of a fall:
Casting Time: 1 reaction, which you take when you or a creature within 60 feet of you falls.
The issue at hand is that "falls" has two relevant definitions (as a verb):
1.) move downward, typically rapidly and freely without control, from a higher to a lower level.
2.)(of a person) lose one's balance and collapse. "she fell down at school today"
(Source: Google's dictionary)
If we use use the second definition, then the "fall" only happens "when" the creature begins descending. But if we use the first definition, then someone "falls" whenever they are still descending under the influence of gravity (e.g. "during this round, the creature falls").
The spell has considerably reduced utility if it can only be cast at the start of a fall. For example, since it only lasts a minute, it could not save a creature from a fall of more than 600 feet. And since it has a range of 60 feet, it also could not be used to save a creature that falls from higher than that above a spellcaster. It seems likely that a DM would rule that it can be used during a creature's descent, to stop it from being an extremely niche use spell, but it is up to the individual DM.
Using When 60 feet above the ground
Let's assume, for the moment, that your DM permits you to cast Feather Fall during a fall, not just at its start. Your example (casting it when you are within 60 feet of the ground) still may not work as you intended.
If you want to cast the spell when you are within 60 feet of the ground after falling normally for an extended period, you are essentially asking to cast it when you will spend exactly one round falling gently, and then still be able to use your full movement on the ground (an understandable goal). But while you fall, you do not have an accurate readout of their current height at your disposal. And if you have been falling for 500 feet, you are moving very fast (realistically, you will have less than half a second to cast the spell while you are within 60 feet of the ground: and if you are moving 500 feet in 6 seconds, the timing is similar). You might cast the spell too soon, and be more than 60 feet above the ground, or too late (and splat).
A DM could call for any type of check (Perception, for example) with whatever DC they wished if you wanted to attempt a "HALO" style jump with the Feather Fall spell. Although "rule of cool" could certainly grant you some leeway, you might want to check with your DM before you attempted this tactic.
add a comment |Â
up vote
2
down vote
The Rules are Unclear
Your question is reasonable, because Feather Fall's casting time might lead you to conclude that it can only be used at the start of a fall:
Casting Time: 1 reaction, which you take when you or a creature within 60 feet of you falls.
The issue at hand is that "falls" has two relevant definitions (as a verb):
1.) move downward, typically rapidly and freely without control, from a higher to a lower level.
2.)(of a person) lose one's balance and collapse. "she fell down at school today"
(Source: Google's dictionary)
If we use use the second definition, then the "fall" only happens "when" the creature begins descending. But if we use the first definition, then someone "falls" whenever they are still descending under the influence of gravity (e.g. "during this round, the creature falls").
The spell has considerably reduced utility if it can only be cast at the start of a fall. For example, since it only lasts a minute, it could not save a creature from a fall of more than 600 feet. And since it has a range of 60 feet, it also could not be used to save a creature that falls from higher than that above a spellcaster. It seems likely that a DM would rule that it can be used during a creature's descent, to stop it from being an extremely niche use spell, but it is up to the individual DM.
Using When 60 feet above the ground
Let's assume, for the moment, that your DM permits you to cast Feather Fall during a fall, not just at its start. Your example (casting it when you are within 60 feet of the ground) still may not work as you intended.
If you want to cast the spell when you are within 60 feet of the ground after falling normally for an extended period, you are essentially asking to cast it when you will spend exactly one round falling gently, and then still be able to use your full movement on the ground (an understandable goal). But while you fall, you do not have an accurate readout of their current height at your disposal. And if you have been falling for 500 feet, you are moving very fast (realistically, you will have less than half a second to cast the spell while you are within 60 feet of the ground: and if you are moving 500 feet in 6 seconds, the timing is similar). You might cast the spell too soon, and be more than 60 feet above the ground, or too late (and splat).
A DM could call for any type of check (Perception, for example) with whatever DC they wished if you wanted to attempt a "HALO" style jump with the Feather Fall spell. Although "rule of cool" could certainly grant you some leeway, you might want to check with your DM before you attempted this tactic.
add a comment |Â
up vote
2
down vote
up vote
2
down vote
The Rules are Unclear
Your question is reasonable, because Feather Fall's casting time might lead you to conclude that it can only be used at the start of a fall:
Casting Time: 1 reaction, which you take when you or a creature within 60 feet of you falls.
The issue at hand is that "falls" has two relevant definitions (as a verb):
1.) move downward, typically rapidly and freely without control, from a higher to a lower level.
2.)(of a person) lose one's balance and collapse. "she fell down at school today"
(Source: Google's dictionary)
If we use use the second definition, then the "fall" only happens "when" the creature begins descending. But if we use the first definition, then someone "falls" whenever they are still descending under the influence of gravity (e.g. "during this round, the creature falls").
The spell has considerably reduced utility if it can only be cast at the start of a fall. For example, since it only lasts a minute, it could not save a creature from a fall of more than 600 feet. And since it has a range of 60 feet, it also could not be used to save a creature that falls from higher than that above a spellcaster. It seems likely that a DM would rule that it can be used during a creature's descent, to stop it from being an extremely niche use spell, but it is up to the individual DM.
Using When 60 feet above the ground
Let's assume, for the moment, that your DM permits you to cast Feather Fall during a fall, not just at its start. Your example (casting it when you are within 60 feet of the ground) still may not work as you intended.
If you want to cast the spell when you are within 60 feet of the ground after falling normally for an extended period, you are essentially asking to cast it when you will spend exactly one round falling gently, and then still be able to use your full movement on the ground (an understandable goal). But while you fall, you do not have an accurate readout of their current height at your disposal. And if you have been falling for 500 feet, you are moving very fast (realistically, you will have less than half a second to cast the spell while you are within 60 feet of the ground: and if you are moving 500 feet in 6 seconds, the timing is similar). You might cast the spell too soon, and be more than 60 feet above the ground, or too late (and splat).
A DM could call for any type of check (Perception, for example) with whatever DC they wished if you wanted to attempt a "HALO" style jump with the Feather Fall spell. Although "rule of cool" could certainly grant you some leeway, you might want to check with your DM before you attempted this tactic.
The Rules are Unclear
Your question is reasonable, because Feather Fall's casting time might lead you to conclude that it can only be used at the start of a fall:
Casting Time: 1 reaction, which you take when you or a creature within 60 feet of you falls.
The issue at hand is that "falls" has two relevant definitions (as a verb):
1.) move downward, typically rapidly and freely without control, from a higher to a lower level.
2.)(of a person) lose one's balance and collapse. "she fell down at school today"
(Source: Google's dictionary)
If we use use the second definition, then the "fall" only happens "when" the creature begins descending. But if we use the first definition, then someone "falls" whenever they are still descending under the influence of gravity (e.g. "during this round, the creature falls").
The spell has considerably reduced utility if it can only be cast at the start of a fall. For example, since it only lasts a minute, it could not save a creature from a fall of more than 600 feet. And since it has a range of 60 feet, it also could not be used to save a creature that falls from higher than that above a spellcaster. It seems likely that a DM would rule that it can be used during a creature's descent, to stop it from being an extremely niche use spell, but it is up to the individual DM.
Using When 60 feet above the ground
Let's assume, for the moment, that your DM permits you to cast Feather Fall during a fall, not just at its start. Your example (casting it when you are within 60 feet of the ground) still may not work as you intended.
If you want to cast the spell when you are within 60 feet of the ground after falling normally for an extended period, you are essentially asking to cast it when you will spend exactly one round falling gently, and then still be able to use your full movement on the ground (an understandable goal). But while you fall, you do not have an accurate readout of their current height at your disposal. And if you have been falling for 500 feet, you are moving very fast (realistically, you will have less than half a second to cast the spell while you are within 60 feet of the ground: and if you are moving 500 feet in 6 seconds, the timing is similar). You might cast the spell too soon, and be more than 60 feet above the ground, or too late (and splat).
A DM could call for any type of check (Perception, for example) with whatever DC they wished if you wanted to attempt a "HALO" style jump with the Feather Fall spell. Although "rule of cool" could certainly grant you some leeway, you might want to check with your DM before you attempted this tactic.
edited 1 hour ago
answered 1 hour ago
Gandalfmeansme
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12.6k24586
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up vote
0
down vote
To avoid falling damage, the spell must be cast when the creatures are no more than 600 ft from the ground because it slows their falling speed to 60 ft/round and lasts for 10 rounds.
If they are still in the air at the end of the duration then they fall, probably taking damage.
add a comment |Â
up vote
0
down vote
To avoid falling damage, the spell must be cast when the creatures are no more than 600 ft from the ground because it slows their falling speed to 60 ft/round and lasts for 10 rounds.
If they are still in the air at the end of the duration then they fall, probably taking damage.
add a comment |Â
up vote
0
down vote
up vote
0
down vote
To avoid falling damage, the spell must be cast when the creatures are no more than 600 ft from the ground because it slows their falling speed to 60 ft/round and lasts for 10 rounds.
If they are still in the air at the end of the duration then they fall, probably taking damage.
To avoid falling damage, the spell must be cast when the creatures are no more than 600 ft from the ground because it slows their falling speed to 60 ft/round and lasts for 10 rounds.
If they are still in the air at the end of the duration then they fall, probably taking damage.
answered 1 hour ago
Greenstone Walker
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13.4k2765
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