Would changing world scale have unintended consequences?

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Context



I've started planning for my Christmas one shot, I had the idea of playing a toybox adventure (think toy-story or nutcracker) with custom races for each type of toy and using giant stats for humans. My issue is that a 5ft scale would be illogical for this world. I thought I had two options:



  • Ignore the logic and just pretend everything is scaled up.

  • Alter the scale of the world to fit with the setting

I'll be running the one-shot with 5-7 players at level 3.



Question



Would reducing the scale from 5ft to 1ft (or other measurement) have any additional undesired effects?



I've already factored in scaling down range and everything else, basically just divide every measurement by 5 and I wanted a sanity check that this wouldn't cause any issue I hadn't considered.










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    up vote
    3
    down vote

    favorite












    Context



    I've started planning for my Christmas one shot, I had the idea of playing a toybox adventure (think toy-story or nutcracker) with custom races for each type of toy and using giant stats for humans. My issue is that a 5ft scale would be illogical for this world. I thought I had two options:



    • Ignore the logic and just pretend everything is scaled up.

    • Alter the scale of the world to fit with the setting

    I'll be running the one-shot with 5-7 players at level 3.



    Question



    Would reducing the scale from 5ft to 1ft (or other measurement) have any additional undesired effects?



    I've already factored in scaling down range and everything else, basically just divide every measurement by 5 and I wanted a sanity check that this wouldn't cause any issue I hadn't considered.










    share|improve this question























      up vote
      3
      down vote

      favorite









      up vote
      3
      down vote

      favorite











      Context



      I've started planning for my Christmas one shot, I had the idea of playing a toybox adventure (think toy-story or nutcracker) with custom races for each type of toy and using giant stats for humans. My issue is that a 5ft scale would be illogical for this world. I thought I had two options:



      • Ignore the logic and just pretend everything is scaled up.

      • Alter the scale of the world to fit with the setting

      I'll be running the one-shot with 5-7 players at level 3.



      Question



      Would reducing the scale from 5ft to 1ft (or other measurement) have any additional undesired effects?



      I've already factored in scaling down range and everything else, basically just divide every measurement by 5 and I wanted a sanity check that this wouldn't cause any issue I hadn't considered.










      share|improve this question













      Context



      I've started planning for my Christmas one shot, I had the idea of playing a toybox adventure (think toy-story or nutcracker) with custom races for each type of toy and using giant stats for humans. My issue is that a 5ft scale would be illogical for this world. I thought I had two options:



      • Ignore the logic and just pretend everything is scaled up.

      • Alter the scale of the world to fit with the setting

      I'll be running the one-shot with 5-7 players at level 3.



      Question



      Would reducing the scale from 5ft to 1ft (or other measurement) have any additional undesired effects?



      I've already factored in scaling down range and everything else, basically just divide every measurement by 5 and I wanted a sanity check that this wouldn't cause any issue I hadn't considered.







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      asked 6 hours ago









      linksassin

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          3 Answers
          3






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          up vote
          2
          down vote













          Yes, your players are going to get confused



          Honestly, this seems like a pretty bad idea. Instead of scaling the entire world, you should simply scale your enemies where needed, and describe the terrain as being smaller. Keep everything else the same and explain it in fluff where needed.



          Else expect these kinds of situations:




          "Can I hit him? My spell is 120 feet."



          "Just divide it by 5 and you'll know."



          "Wait I forgot that last round, I don't think I hit all the enemies."




          This seems like it'd be a constant discussion at your table when you're turning the session into a "everybody pull out your calculator", especially when there is no real reason. All you need to do is make your players FEEL like they're giants, keep all the normal stats and just put them up against tiny versions of orcs and goblins.






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            up vote
            2
            down vote













            Don't change the number, change the units



            Instead of it being 5ft squares, call them 5 inch squares, continue with the rest of the game as normal safe in the knowledge that everything is exactly the same and there are no balance concerns not inherent in the system.






            share|improve this answer





























              up vote
              1
              down vote













              There shouldn't be any unintended consequences.



              Just remember that if distances are divided by five, that means that areas are divided by 25 and that volumes & masses are divided by 125. For example, levitate's limit of 500lb should become 4lb.



              If you were to shrink real creatures and structures, there could be some consequences related to the square-cube law. However, it sounds like your plan does not involve any shrinking, so those consequences do not apply to your scenario.






              share|improve this answer






















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                3 Answers
                3






                active

                oldest

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                3 Answers
                3






                active

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                up vote
                2
                down vote













                Yes, your players are going to get confused



                Honestly, this seems like a pretty bad idea. Instead of scaling the entire world, you should simply scale your enemies where needed, and describe the terrain as being smaller. Keep everything else the same and explain it in fluff where needed.



                Else expect these kinds of situations:




                "Can I hit him? My spell is 120 feet."



                "Just divide it by 5 and you'll know."



                "Wait I forgot that last round, I don't think I hit all the enemies."




                This seems like it'd be a constant discussion at your table when you're turning the session into a "everybody pull out your calculator", especially when there is no real reason. All you need to do is make your players FEEL like they're giants, keep all the normal stats and just put them up against tiny versions of orcs and goblins.






                share|improve this answer
























                  up vote
                  2
                  down vote













                  Yes, your players are going to get confused



                  Honestly, this seems like a pretty bad idea. Instead of scaling the entire world, you should simply scale your enemies where needed, and describe the terrain as being smaller. Keep everything else the same and explain it in fluff where needed.



                  Else expect these kinds of situations:




                  "Can I hit him? My spell is 120 feet."



                  "Just divide it by 5 and you'll know."



                  "Wait I forgot that last round, I don't think I hit all the enemies."




                  This seems like it'd be a constant discussion at your table when you're turning the session into a "everybody pull out your calculator", especially when there is no real reason. All you need to do is make your players FEEL like they're giants, keep all the normal stats and just put them up against tiny versions of orcs and goblins.






                  share|improve this answer






















                    up vote
                    2
                    down vote










                    up vote
                    2
                    down vote









                    Yes, your players are going to get confused



                    Honestly, this seems like a pretty bad idea. Instead of scaling the entire world, you should simply scale your enemies where needed, and describe the terrain as being smaller. Keep everything else the same and explain it in fluff where needed.



                    Else expect these kinds of situations:




                    "Can I hit him? My spell is 120 feet."



                    "Just divide it by 5 and you'll know."



                    "Wait I forgot that last round, I don't think I hit all the enemies."




                    This seems like it'd be a constant discussion at your table when you're turning the session into a "everybody pull out your calculator", especially when there is no real reason. All you need to do is make your players FEEL like they're giants, keep all the normal stats and just put them up against tiny versions of orcs and goblins.






                    share|improve this answer












                    Yes, your players are going to get confused



                    Honestly, this seems like a pretty bad idea. Instead of scaling the entire world, you should simply scale your enemies where needed, and describe the terrain as being smaller. Keep everything else the same and explain it in fluff where needed.



                    Else expect these kinds of situations:




                    "Can I hit him? My spell is 120 feet."



                    "Just divide it by 5 and you'll know."



                    "Wait I forgot that last round, I don't think I hit all the enemies."




                    This seems like it'd be a constant discussion at your table when you're turning the session into a "everybody pull out your calculator", especially when there is no real reason. All you need to do is make your players FEEL like they're giants, keep all the normal stats and just put them up against tiny versions of orcs and goblins.







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered 1 hour ago









                    Theik

                    8,4253354




                    8,4253354






















                        up vote
                        2
                        down vote













                        Don't change the number, change the units



                        Instead of it being 5ft squares, call them 5 inch squares, continue with the rest of the game as normal safe in the knowledge that everything is exactly the same and there are no balance concerns not inherent in the system.






                        share|improve this answer


























                          up vote
                          2
                          down vote













                          Don't change the number, change the units



                          Instead of it being 5ft squares, call them 5 inch squares, continue with the rest of the game as normal safe in the knowledge that everything is exactly the same and there are no balance concerns not inherent in the system.






                          share|improve this answer
























                            up vote
                            2
                            down vote










                            up vote
                            2
                            down vote









                            Don't change the number, change the units



                            Instead of it being 5ft squares, call them 5 inch squares, continue with the rest of the game as normal safe in the knowledge that everything is exactly the same and there are no balance concerns not inherent in the system.






                            share|improve this answer














                            Don't change the number, change the units



                            Instead of it being 5ft squares, call them 5 inch squares, continue with the rest of the game as normal safe in the knowledge that everything is exactly the same and there are no balance concerns not inherent in the system.







                            share|improve this answer














                            share|improve this answer



                            share|improve this answer








                            edited 30 mins ago

























                            answered 42 mins ago









                            Josh

                            1,150215




                            1,150215




















                                up vote
                                1
                                down vote













                                There shouldn't be any unintended consequences.



                                Just remember that if distances are divided by five, that means that areas are divided by 25 and that volumes & masses are divided by 125. For example, levitate's limit of 500lb should become 4lb.



                                If you were to shrink real creatures and structures, there could be some consequences related to the square-cube law. However, it sounds like your plan does not involve any shrinking, so those consequences do not apply to your scenario.






                                share|improve this answer


























                                  up vote
                                  1
                                  down vote













                                  There shouldn't be any unintended consequences.



                                  Just remember that if distances are divided by five, that means that areas are divided by 25 and that volumes & masses are divided by 125. For example, levitate's limit of 500lb should become 4lb.



                                  If you were to shrink real creatures and structures, there could be some consequences related to the square-cube law. However, it sounds like your plan does not involve any shrinking, so those consequences do not apply to your scenario.






                                  share|improve this answer
























                                    up vote
                                    1
                                    down vote










                                    up vote
                                    1
                                    down vote









                                    There shouldn't be any unintended consequences.



                                    Just remember that if distances are divided by five, that means that areas are divided by 25 and that volumes & masses are divided by 125. For example, levitate's limit of 500lb should become 4lb.



                                    If you were to shrink real creatures and structures, there could be some consequences related to the square-cube law. However, it sounds like your plan does not involve any shrinking, so those consequences do not apply to your scenario.






                                    share|improve this answer














                                    There shouldn't be any unintended consequences.



                                    Just remember that if distances are divided by five, that means that areas are divided by 25 and that volumes & masses are divided by 125. For example, levitate's limit of 500lb should become 4lb.



                                    If you were to shrink real creatures and structures, there could be some consequences related to the square-cube law. However, it sounds like your plan does not involve any shrinking, so those consequences do not apply to your scenario.







                                    share|improve this answer














                                    share|improve this answer



                                    share|improve this answer








                                    edited 2 hours ago









                                    V2Blast

                                    16.3k239105




                                    16.3k239105










                                    answered 4 hours ago









                                    Ruse

                                    3,958642




                                    3,958642



























                                         

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