Would changing world scale have unintended consequences?
Clash Royale CLAN TAG#URR8PPP
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Context
I've started planning for my Christmas one shot, I had the idea of playing a toybox adventure (think toy-story or nutcracker) with custom races for each type of toy and using giant stats for humans. My issue is that a 5ft scale would be illogical for this world. I thought I had two options:
- Ignore the logic and just pretend everything is scaled up.
- Alter the scale of the world to fit with the setting
I'll be running the one-shot with 5-7 players at level 3.
Question
Would reducing the scale from 5ft to 1ft (or other measurement) have any additional undesired effects?
I've already factored in scaling down range and everything else, basically just divide every measurement by 5 and I wanted a sanity check that this wouldn't cause any issue I hadn't considered.
dnd-5e battle-map
add a comment |Â
up vote
3
down vote
favorite
Context
I've started planning for my Christmas one shot, I had the idea of playing a toybox adventure (think toy-story or nutcracker) with custom races for each type of toy and using giant stats for humans. My issue is that a 5ft scale would be illogical for this world. I thought I had two options:
- Ignore the logic and just pretend everything is scaled up.
- Alter the scale of the world to fit with the setting
I'll be running the one-shot with 5-7 players at level 3.
Question
Would reducing the scale from 5ft to 1ft (or other measurement) have any additional undesired effects?
I've already factored in scaling down range and everything else, basically just divide every measurement by 5 and I wanted a sanity check that this wouldn't cause any issue I hadn't considered.
dnd-5e battle-map
add a comment |Â
up vote
3
down vote
favorite
up vote
3
down vote
favorite
Context
I've started planning for my Christmas one shot, I had the idea of playing a toybox adventure (think toy-story or nutcracker) with custom races for each type of toy and using giant stats for humans. My issue is that a 5ft scale would be illogical for this world. I thought I had two options:
- Ignore the logic and just pretend everything is scaled up.
- Alter the scale of the world to fit with the setting
I'll be running the one-shot with 5-7 players at level 3.
Question
Would reducing the scale from 5ft to 1ft (or other measurement) have any additional undesired effects?
I've already factored in scaling down range and everything else, basically just divide every measurement by 5 and I wanted a sanity check that this wouldn't cause any issue I hadn't considered.
dnd-5e battle-map
Context
I've started planning for my Christmas one shot, I had the idea of playing a toybox adventure (think toy-story or nutcracker) with custom races for each type of toy and using giant stats for humans. My issue is that a 5ft scale would be illogical for this world. I thought I had two options:
- Ignore the logic and just pretend everything is scaled up.
- Alter the scale of the world to fit with the setting
I'll be running the one-shot with 5-7 players at level 3.
Question
Would reducing the scale from 5ft to 1ft (or other measurement) have any additional undesired effects?
I've already factored in scaling down range and everything else, basically just divide every measurement by 5 and I wanted a sanity check that this wouldn't cause any issue I hadn't considered.
dnd-5e battle-map
dnd-5e battle-map
asked 6 hours ago


linksassin
427
427
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3 Answers
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up vote
2
down vote
Yes, your players are going to get confused
Honestly, this seems like a pretty bad idea. Instead of scaling the entire world, you should simply scale your enemies where needed, and describe the terrain as being smaller. Keep everything else the same and explain it in fluff where needed.
Else expect these kinds of situations:
"Can I hit him? My spell is 120 feet."
"Just divide it by 5 and you'll know."
"Wait I forgot that last round, I don't think I hit all the enemies."
This seems like it'd be a constant discussion at your table when you're turning the session into a "everybody pull out your calculator", especially when there is no real reason. All you need to do is make your players FEEL like they're giants, keep all the normal stats and just put them up against tiny versions of orcs and goblins.
add a comment |Â
up vote
2
down vote
Don't change the number, change the units
Instead of it being 5ft squares, call them 5 inch squares, continue with the rest of the game as normal safe in the knowledge that everything is exactly the same and there are no balance concerns not inherent in the system.
add a comment |Â
up vote
1
down vote
There shouldn't be any unintended consequences.
Just remember that if distances are divided by five, that means that areas are divided by 25 and that volumes & masses are divided by 125. For example, levitate's limit of 500lb should become 4lb.
If you were to shrink real creatures and structures, there could be some consequences related to the square-cube law. However, it sounds like your plan does not involve any shrinking, so those consequences do not apply to your scenario.
add a comment |Â
3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
2
down vote
Yes, your players are going to get confused
Honestly, this seems like a pretty bad idea. Instead of scaling the entire world, you should simply scale your enemies where needed, and describe the terrain as being smaller. Keep everything else the same and explain it in fluff where needed.
Else expect these kinds of situations:
"Can I hit him? My spell is 120 feet."
"Just divide it by 5 and you'll know."
"Wait I forgot that last round, I don't think I hit all the enemies."
This seems like it'd be a constant discussion at your table when you're turning the session into a "everybody pull out your calculator", especially when there is no real reason. All you need to do is make your players FEEL like they're giants, keep all the normal stats and just put them up against tiny versions of orcs and goblins.
add a comment |Â
up vote
2
down vote
Yes, your players are going to get confused
Honestly, this seems like a pretty bad idea. Instead of scaling the entire world, you should simply scale your enemies where needed, and describe the terrain as being smaller. Keep everything else the same and explain it in fluff where needed.
Else expect these kinds of situations:
"Can I hit him? My spell is 120 feet."
"Just divide it by 5 and you'll know."
"Wait I forgot that last round, I don't think I hit all the enemies."
This seems like it'd be a constant discussion at your table when you're turning the session into a "everybody pull out your calculator", especially when there is no real reason. All you need to do is make your players FEEL like they're giants, keep all the normal stats and just put them up against tiny versions of orcs and goblins.
add a comment |Â
up vote
2
down vote
up vote
2
down vote
Yes, your players are going to get confused
Honestly, this seems like a pretty bad idea. Instead of scaling the entire world, you should simply scale your enemies where needed, and describe the terrain as being smaller. Keep everything else the same and explain it in fluff where needed.
Else expect these kinds of situations:
"Can I hit him? My spell is 120 feet."
"Just divide it by 5 and you'll know."
"Wait I forgot that last round, I don't think I hit all the enemies."
This seems like it'd be a constant discussion at your table when you're turning the session into a "everybody pull out your calculator", especially when there is no real reason. All you need to do is make your players FEEL like they're giants, keep all the normal stats and just put them up against tiny versions of orcs and goblins.
Yes, your players are going to get confused
Honestly, this seems like a pretty bad idea. Instead of scaling the entire world, you should simply scale your enemies where needed, and describe the terrain as being smaller. Keep everything else the same and explain it in fluff where needed.
Else expect these kinds of situations:
"Can I hit him? My spell is 120 feet."
"Just divide it by 5 and you'll know."
"Wait I forgot that last round, I don't think I hit all the enemies."
This seems like it'd be a constant discussion at your table when you're turning the session into a "everybody pull out your calculator", especially when there is no real reason. All you need to do is make your players FEEL like they're giants, keep all the normal stats and just put them up against tiny versions of orcs and goblins.
answered 1 hour ago


Theik
8,4253354
8,4253354
add a comment |Â
add a comment |Â
up vote
2
down vote
Don't change the number, change the units
Instead of it being 5ft squares, call them 5 inch squares, continue with the rest of the game as normal safe in the knowledge that everything is exactly the same and there are no balance concerns not inherent in the system.
add a comment |Â
up vote
2
down vote
Don't change the number, change the units
Instead of it being 5ft squares, call them 5 inch squares, continue with the rest of the game as normal safe in the knowledge that everything is exactly the same and there are no balance concerns not inherent in the system.
add a comment |Â
up vote
2
down vote
up vote
2
down vote
Don't change the number, change the units
Instead of it being 5ft squares, call them 5 inch squares, continue with the rest of the game as normal safe in the knowledge that everything is exactly the same and there are no balance concerns not inherent in the system.
Don't change the number, change the units
Instead of it being 5ft squares, call them 5 inch squares, continue with the rest of the game as normal safe in the knowledge that everything is exactly the same and there are no balance concerns not inherent in the system.
edited 30 mins ago
answered 42 mins ago
Josh
1,150215
1,150215
add a comment |Â
add a comment |Â
up vote
1
down vote
There shouldn't be any unintended consequences.
Just remember that if distances are divided by five, that means that areas are divided by 25 and that volumes & masses are divided by 125. For example, levitate's limit of 500lb should become 4lb.
If you were to shrink real creatures and structures, there could be some consequences related to the square-cube law. However, it sounds like your plan does not involve any shrinking, so those consequences do not apply to your scenario.
add a comment |Â
up vote
1
down vote
There shouldn't be any unintended consequences.
Just remember that if distances are divided by five, that means that areas are divided by 25 and that volumes & masses are divided by 125. For example, levitate's limit of 500lb should become 4lb.
If you were to shrink real creatures and structures, there could be some consequences related to the square-cube law. However, it sounds like your plan does not involve any shrinking, so those consequences do not apply to your scenario.
add a comment |Â
up vote
1
down vote
up vote
1
down vote
There shouldn't be any unintended consequences.
Just remember that if distances are divided by five, that means that areas are divided by 25 and that volumes & masses are divided by 125. For example, levitate's limit of 500lb should become 4lb.
If you were to shrink real creatures and structures, there could be some consequences related to the square-cube law. However, it sounds like your plan does not involve any shrinking, so those consequences do not apply to your scenario.
There shouldn't be any unintended consequences.
Just remember that if distances are divided by five, that means that areas are divided by 25 and that volumes & masses are divided by 125. For example, levitate's limit of 500lb should become 4lb.
If you were to shrink real creatures and structures, there could be some consequences related to the square-cube law. However, it sounds like your plan does not involve any shrinking, so those consequences do not apply to your scenario.
edited 2 hours ago


V2Blast
16.3k239105
16.3k239105
answered 4 hours ago


Ruse
3,958642
3,958642
add a comment |Â
add a comment |Â
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