Why Unity uses reflection to get the update method?

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Why Unity uses reflection in order access to MonoBehaviour messages methods like Awake, Update, Start,...?



Wouldn't be slow to use reflection? Why it doesn't leverage other approaches like Template Method? It could simply define the methods as abstract in MonoBehaviour base class and force the subclasses to implement it.




So as you see in the answer my assumption was wrong. However, the
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    Why Unity uses reflection in order access to MonoBehaviour messages methods like Awake, Update, Start,...?



    Wouldn't be slow to use reflection? Why it doesn't leverage other approaches like Template Method? It could simply define the methods as abstract in MonoBehaviour base class and force the subclasses to implement it.




    So as you see in the answer my assumption was wrong. However, the
    answer can be useful for users hence I kept the post.











    share|improve this question

























      up vote
      1
      down vote

      favorite









      up vote
      1
      down vote

      favorite











      Why Unity uses reflection in order access to MonoBehaviour messages methods like Awake, Update, Start,...?



      Wouldn't be slow to use reflection? Why it doesn't leverage other approaches like Template Method? It could simply define the methods as abstract in MonoBehaviour base class and force the subclasses to implement it.




      So as you see in the answer my assumption was wrong. However, the
      answer can be useful for users hence I kept the post.











      share|improve this question















      Why Unity uses reflection in order access to MonoBehaviour messages methods like Awake, Update, Start,...?



      Wouldn't be slow to use reflection? Why it doesn't leverage other approaches like Template Method? It could simply define the methods as abstract in MonoBehaviour base class and force the subclasses to implement it.




      So as you see in the answer my assumption was wrong. However, the
      answer can be useful for users hence I kept the post.








      unity c# performance






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      Emad

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          It doesn't




          How Update is called



          No, Unity doesn’t use System.Reflection to find a magic method every time it needs to call one.



          Instead, the first time a MonoBehaviour of a given type is accessed the underlying script is inspected through scripting runtime (either Mono or IL2CPP) whether it has any magic methods defined and this information is cached. If a MonoBehaviour has a specific method it is added to a proper list, for example if a script has Update method defined it is added to a list of scripts which need to be updated every frame.



          During the game Unity just iterates through these lists and executes methods from it — that simple. Also, this is why it doesn’t matter if your Update method is public or private.







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            1 Answer
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            1 Answer
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            active

            oldest

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            up vote
            3
            down vote



            accepted










            It doesn't




            How Update is called



            No, Unity doesn’t use System.Reflection to find a magic method every time it needs to call one.



            Instead, the first time a MonoBehaviour of a given type is accessed the underlying script is inspected through scripting runtime (either Mono or IL2CPP) whether it has any magic methods defined and this information is cached. If a MonoBehaviour has a specific method it is added to a proper list, for example if a script has Update method defined it is added to a list of scripts which need to be updated every frame.



            During the game Unity just iterates through these lists and executes methods from it — that simple. Also, this is why it doesn’t matter if your Update method is public or private.







            share|improve this answer
























              up vote
              3
              down vote



              accepted










              It doesn't




              How Update is called



              No, Unity doesn’t use System.Reflection to find a magic method every time it needs to call one.



              Instead, the first time a MonoBehaviour of a given type is accessed the underlying script is inspected through scripting runtime (either Mono or IL2CPP) whether it has any magic methods defined and this information is cached. If a MonoBehaviour has a specific method it is added to a proper list, for example if a script has Update method defined it is added to a list of scripts which need to be updated every frame.



              During the game Unity just iterates through these lists and executes methods from it — that simple. Also, this is why it doesn’t matter if your Update method is public or private.







              share|improve this answer






















                up vote
                3
                down vote



                accepted







                up vote
                3
                down vote



                accepted






                It doesn't




                How Update is called



                No, Unity doesn’t use System.Reflection to find a magic method every time it needs to call one.



                Instead, the first time a MonoBehaviour of a given type is accessed the underlying script is inspected through scripting runtime (either Mono or IL2CPP) whether it has any magic methods defined and this information is cached. If a MonoBehaviour has a specific method it is added to a proper list, for example if a script has Update method defined it is added to a list of scripts which need to be updated every frame.



                During the game Unity just iterates through these lists and executes methods from it — that simple. Also, this is why it doesn’t matter if your Update method is public or private.







                share|improve this answer












                It doesn't




                How Update is called



                No, Unity doesn’t use System.Reflection to find a magic method every time it needs to call one.



                Instead, the first time a MonoBehaviour of a given type is accessed the underlying script is inspected through scripting runtime (either Mono or IL2CPP) whether it has any magic methods defined and this information is cached. If a MonoBehaviour has a specific method it is added to a proper list, for example if a script has Update method defined it is added to a list of scripts which need to be updated every frame.



                During the game Unity just iterates through these lists and executes methods from it — that simple. Also, this is why it doesn’t matter if your Update method is public or private.








                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 6 hours ago









                Draco18s

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