How to make object symmetrical?

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I have a sculpted object which was edited manually in edit mode. Since than the symmetry was broken. I want to make the object symmetrical, but since it was a sculpted object it was not idencical geometry on both side because of the dynatopo. There is no an edge loop on the symmetry plane.



enter image description here
So I can't select the left or right side properly to delete and use the mirror modifier.



How to make an object like this symmetrical?



To prevent this issue: is there a way to do transforms (transform, rotation, scale) symmetrical in edit mode?










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    I have a sculpted object which was edited manually in edit mode. Since than the symmetry was broken. I want to make the object symmetrical, but since it was a sculpted object it was not idencical geometry on both side because of the dynatopo. There is no an edge loop on the symmetry plane.



    enter image description here
    So I can't select the left or right side properly to delete and use the mirror modifier.



    How to make an object like this symmetrical?



    To prevent this issue: is there a way to do transforms (transform, rotation, scale) symmetrical in edit mode?










    share|improve this question























      up vote
      1
      down vote

      favorite









      up vote
      1
      down vote

      favorite











      I have a sculpted object which was edited manually in edit mode. Since than the symmetry was broken. I want to make the object symmetrical, but since it was a sculpted object it was not idencical geometry on both side because of the dynatopo. There is no an edge loop on the symmetry plane.



      enter image description here
      So I can't select the left or right side properly to delete and use the mirror modifier.



      How to make an object like this symmetrical?



      To prevent this issue: is there a way to do transforms (transform, rotation, scale) symmetrical in edit mode?










      share|improve this question













      I have a sculpted object which was edited manually in edit mode. Since than the symmetry was broken. I want to make the object symmetrical, but since it was a sculpted object it was not idencical geometry on both side because of the dynatopo. There is no an edge loop on the symmetry plane.



      enter image description here
      So I can't select the left or right side properly to delete and use the mirror modifier.



      How to make an object like this symmetrical?



      To prevent this issue: is there a way to do transforms (transform, rotation, scale) symmetrical in edit mode?







      modeling mesh modifiers sculpting






      share|improve this question













      share|improve this question











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      asked 5 hours ago









      Prag

      381418




      381418




















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          Of course, in the Tools panel (on the left of the 3D view), in the Dyntopo menu, click on the Symmetrize button, but before that, above this button, make sure you've chosen the right axis. And also remember that the object origin will be the middle of the symmetrize effect.



          enter image description here






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            1 Answer
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            active

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            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

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            active

            oldest

            votes








            up vote
            2
            down vote



            accepted










            Of course, in the Tools panel (on the left of the 3D view), in the Dyntopo menu, click on the Symmetrize button, but before that, above this button, make sure you've chosen the right axis. And also remember that the object origin will be the middle of the symmetrize effect.



            enter image description here






            share|improve this answer


























              up vote
              2
              down vote



              accepted










              Of course, in the Tools panel (on the left of the 3D view), in the Dyntopo menu, click on the Symmetrize button, but before that, above this button, make sure you've chosen the right axis. And also remember that the object origin will be the middle of the symmetrize effect.



              enter image description here






              share|improve this answer
























                up vote
                2
                down vote



                accepted







                up vote
                2
                down vote



                accepted






                Of course, in the Tools panel (on the left of the 3D view), in the Dyntopo menu, click on the Symmetrize button, but before that, above this button, make sure you've chosen the right axis. And also remember that the object origin will be the middle of the symmetrize effect.



                enter image description here






                share|improve this answer














                Of course, in the Tools panel (on the left of the 3D view), in the Dyntopo menu, click on the Symmetrize button, but before that, above this button, make sure you've chosen the right axis. And also remember that the object origin will be the middle of the symmetrize effect.



                enter image description here







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited 4 hours ago

























                answered 4 hours ago









                moonboots

                5,2712514




                5,2712514



























                     

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