Why is blenders default cube 2 cubic meters instead of 1?
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I had a very frustrating experience with blenders ui. In the transform section there is location, rotation and scale and I thought scale would be dimensions, which I found out later it is not. Now I think a lot of people will confuse scale with dimensions(which is not even visible by default). Let's say I want to make a 0.1m cube then I tried to set scale to 0.1 but since the default cube is 2m my new cube is now 0.2m.
Why is the default cube chosen like this and not the more natural and intuitive 1m^3?
Wouldn't a default cube of 1m^3 be better since then a naive user who confuses scale with dimensions would still get the desired result when trying to input a cube of length 0.1 and input that number into the scale?
units
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up vote
2
down vote
favorite
I had a very frustrating experience with blenders ui. In the transform section there is location, rotation and scale and I thought scale would be dimensions, which I found out later it is not. Now I think a lot of people will confuse scale with dimensions(which is not even visible by default). Let's say I want to make a 0.1m cube then I tried to set scale to 0.1 but since the default cube is 2m my new cube is now 0.2m.
Why is the default cube chosen like this and not the more natural and intuitive 1m^3?
Wouldn't a default cube of 1m^3 be better since then a naive user who confuses scale with dimensions would still get the desired result when trying to input a cube of length 0.1 and input that number into the scale?
units
When you look at the default cube there is one unit extending in each direction from the centre. One above 0, one below equally two and then the same for X, Y axis. But before I looked I was totally with you.
– rob
26 mins ago
My guess is it's arbitrary but IMO sensible choice. Akin to a circle of radius 1 there is no fraction involved for radius vs diameter. All the components of points of the cube have value -1 or 1 and a centre at (0, 0, 0). There are a lot of people clear on the distinction between scale and dimension. eg Scale model cars are rarely larger in dimension than the original. The unit is ideal for a system like the metric system. Your question could be considered a little off-topic as primarily opinion base.
– batFINGER
22 mins ago
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up vote
2
down vote
favorite
up vote
2
down vote
favorite
I had a very frustrating experience with blenders ui. In the transform section there is location, rotation and scale and I thought scale would be dimensions, which I found out later it is not. Now I think a lot of people will confuse scale with dimensions(which is not even visible by default). Let's say I want to make a 0.1m cube then I tried to set scale to 0.1 but since the default cube is 2m my new cube is now 0.2m.
Why is the default cube chosen like this and not the more natural and intuitive 1m^3?
Wouldn't a default cube of 1m^3 be better since then a naive user who confuses scale with dimensions would still get the desired result when trying to input a cube of length 0.1 and input that number into the scale?
units
I had a very frustrating experience with blenders ui. In the transform section there is location, rotation and scale and I thought scale would be dimensions, which I found out later it is not. Now I think a lot of people will confuse scale with dimensions(which is not even visible by default). Let's say I want to make a 0.1m cube then I tried to set scale to 0.1 but since the default cube is 2m my new cube is now 0.2m.
Why is the default cube chosen like this and not the more natural and intuitive 1m^3?
Wouldn't a default cube of 1m^3 be better since then a naive user who confuses scale with dimensions would still get the desired result when trying to input a cube of length 0.1 and input that number into the scale?
units
units
asked 37 mins ago


Hakaishin
1309
1309
When you look at the default cube there is one unit extending in each direction from the centre. One above 0, one below equally two and then the same for X, Y axis. But before I looked I was totally with you.
– rob
26 mins ago
My guess is it's arbitrary but IMO sensible choice. Akin to a circle of radius 1 there is no fraction involved for radius vs diameter. All the components of points of the cube have value -1 or 1 and a centre at (0, 0, 0). There are a lot of people clear on the distinction between scale and dimension. eg Scale model cars are rarely larger in dimension than the original. The unit is ideal for a system like the metric system. Your question could be considered a little off-topic as primarily opinion base.
– batFINGER
22 mins ago
add a comment |Â
When you look at the default cube there is one unit extending in each direction from the centre. One above 0, one below equally two and then the same for X, Y axis. But before I looked I was totally with you.
– rob
26 mins ago
My guess is it's arbitrary but IMO sensible choice. Akin to a circle of radius 1 there is no fraction involved for radius vs diameter. All the components of points of the cube have value -1 or 1 and a centre at (0, 0, 0). There are a lot of people clear on the distinction between scale and dimension. eg Scale model cars are rarely larger in dimension than the original. The unit is ideal for a system like the metric system. Your question could be considered a little off-topic as primarily opinion base.
– batFINGER
22 mins ago
When you look at the default cube there is one unit extending in each direction from the centre. One above 0, one below equally two and then the same for X, Y axis. But before I looked I was totally with you.
– rob
26 mins ago
When you look at the default cube there is one unit extending in each direction from the centre. One above 0, one below equally two and then the same for X, Y axis. But before I looked I was totally with you.
– rob
26 mins ago
My guess is it's arbitrary but IMO sensible choice. Akin to a circle of radius 1 there is no fraction involved for radius vs diameter. All the components of points of the cube have value -1 or 1 and a centre at (0, 0, 0). There are a lot of people clear on the distinction between scale and dimension. eg Scale model cars are rarely larger in dimension than the original. The unit is ideal for a system like the metric system. Your question could be considered a little off-topic as primarily opinion base.
– batFINGER
22 mins ago
My guess is it's arbitrary but IMO sensible choice. Akin to a circle of radius 1 there is no fraction involved for radius vs diameter. All the components of points of the cube have value -1 or 1 and a centre at (0, 0, 0). There are a lot of people clear on the distinction between scale and dimension. eg Scale model cars are rarely larger in dimension than the original. The unit is ideal for a system like the metric system. Your question could be considered a little off-topic as primarily opinion base.
– batFINGER
22 mins ago
add a comment |Â
1 Answer
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There is no reason. But the default cube goes 1 unit in every direction, it's the same size as a sphere with a radius of 1 unit as well as for example procedural spherical gradient, a plain axis empty has lines going 1 unit in each direction of all axis as well. If it was 1 unit size and it was centered it would have sides ending at half a unit in all directions, that might be weird. So for what it's worth, it has some sense behind it. I think it is mainly this way, only because it had to be some size, and this is no better or worse than anything else. You can create a cube of any size and hit ctrl+u to save another default file if that makes more sense to you.
add a comment |Â
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
3
down vote
accepted
There is no reason. But the default cube goes 1 unit in every direction, it's the same size as a sphere with a radius of 1 unit as well as for example procedural spherical gradient, a plain axis empty has lines going 1 unit in each direction of all axis as well. If it was 1 unit size and it was centered it would have sides ending at half a unit in all directions, that might be weird. So for what it's worth, it has some sense behind it. I think it is mainly this way, only because it had to be some size, and this is no better or worse than anything else. You can create a cube of any size and hit ctrl+u to save another default file if that makes more sense to you.
add a comment |Â
up vote
3
down vote
accepted
There is no reason. But the default cube goes 1 unit in every direction, it's the same size as a sphere with a radius of 1 unit as well as for example procedural spherical gradient, a plain axis empty has lines going 1 unit in each direction of all axis as well. If it was 1 unit size and it was centered it would have sides ending at half a unit in all directions, that might be weird. So for what it's worth, it has some sense behind it. I think it is mainly this way, only because it had to be some size, and this is no better or worse than anything else. You can create a cube of any size and hit ctrl+u to save another default file if that makes more sense to you.
add a comment |Â
up vote
3
down vote
accepted
up vote
3
down vote
accepted
There is no reason. But the default cube goes 1 unit in every direction, it's the same size as a sphere with a radius of 1 unit as well as for example procedural spherical gradient, a plain axis empty has lines going 1 unit in each direction of all axis as well. If it was 1 unit size and it was centered it would have sides ending at half a unit in all directions, that might be weird. So for what it's worth, it has some sense behind it. I think it is mainly this way, only because it had to be some size, and this is no better or worse than anything else. You can create a cube of any size and hit ctrl+u to save another default file if that makes more sense to you.
There is no reason. But the default cube goes 1 unit in every direction, it's the same size as a sphere with a radius of 1 unit as well as for example procedural spherical gradient, a plain axis empty has lines going 1 unit in each direction of all axis as well. If it was 1 unit size and it was centered it would have sides ending at half a unit in all directions, that might be weird. So for what it's worth, it has some sense behind it. I think it is mainly this way, only because it had to be some size, and this is no better or worse than anything else. You can create a cube of any size and hit ctrl+u to save another default file if that makes more sense to you.
answered 18 mins ago


Martin Z
1,916212
1,916212
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When you look at the default cube there is one unit extending in each direction from the centre. One above 0, one below equally two and then the same for X, Y axis. But before I looked I was totally with you.
– rob
26 mins ago
My guess is it's arbitrary but IMO sensible choice. Akin to a circle of radius 1 there is no fraction involved for radius vs diameter. All the components of points of the cube have value -1 or 1 and a centre at (0, 0, 0). There are a lot of people clear on the distinction between scale and dimension. eg Scale model cars are rarely larger in dimension than the original. The unit is ideal for a system like the metric system. Your question could be considered a little off-topic as primarily opinion base.
– batFINGER
22 mins ago