Why would anyone light campfires in The Zone of Alienation
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The game The Zone in S.T.A.L.K.E.R. is set in modern day Ukraine and Belarus. In the story, a power surge at a research facility causes the explosion of a reactor.
The area around the site is abandoned, and it becomes filled with mutated humans and animals, and hostile factions.
Question:
Why would you light a fire in this area?
Making a campfire would make you and your group more visible, especially at night.
I don't think in reality soldiers in war zones make campfires.
We can argue that the mutants could be afraid of fire, but what about the different factions?
Should The Zone be re-imagined as a less hostile world where kill on sight is not so prevalent as it is in the game?
reality-check warfare survival stealth
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up vote
1
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favorite
The game The Zone in S.T.A.L.K.E.R. is set in modern day Ukraine and Belarus. In the story, a power surge at a research facility causes the explosion of a reactor.
The area around the site is abandoned, and it becomes filled with mutated humans and animals, and hostile factions.
Question:
Why would you light a fire in this area?
Making a campfire would make you and your group more visible, especially at night.
I don't think in reality soldiers in war zones make campfires.
We can argue that the mutants could be afraid of fire, but what about the different factions?
Should The Zone be re-imagined as a less hostile world where kill on sight is not so prevalent as it is in the game?
reality-check warfare survival stealth
New contributor
The zone was introduced in the famous novel Roadside Picnic by Arkady and Boris Strugatsky, loosely adapted by Andrei Tarkovsky in his even more famous film Stalker. It was a shock to read a question about the zone and Stalker and find out it's about some obscure game. Unlike the novel and the film, which may be presumed to be known, the game absolutely needs a description.
â AlexP
6 hours ago
You have two different questions here: one in the title, about why or whether people would light fires, and one in the body, about whether fires should be taken as a sign that people in the Zone (which I agree you should describe more thoroughly in your question - links can break, after all) are less trigger-happy than stereotypical post-apocalypse survivors. Which one would you like people to focus on?
â Cadence
5 hours ago
I have suggested an edit to change some of the sentence structure and make this post understandable to those who haven't played this game. Make sure not to ask the question in the title, the title should be a very short description so people can skim the titles and decide if they want to look at the question. Make sure that the title doesn't have complicated lingo that people who aren't familiar with it can understand.
â John Locke
5 hours ago
Hello User, welcome to Worldbuilding. Is this a worldbuilding question (about a new, fictional world) or is it better suited for our sisiter site, Science Fiction & Fantasy, where questions about existing games, novels, and movies are answered? Because your question is unclear, I'm going to vote to close as unclear and await your clarification. If this belongs on Science Fiction & Fantasy, we can migrate it.
â JBH
5 hours ago
Actually, how is the (games') Zone different from a generic hostile area in a military conflict? I bet that some hunters and special forces have ideas on how to have a campfire and at the same time not to attract wolves or enemy paratroopers.
â Oleg Lobachev
5 hours ago
 |Â
show 1 more comment
up vote
1
down vote
favorite
up vote
1
down vote
favorite
The game The Zone in S.T.A.L.K.E.R. is set in modern day Ukraine and Belarus. In the story, a power surge at a research facility causes the explosion of a reactor.
The area around the site is abandoned, and it becomes filled with mutated humans and animals, and hostile factions.
Question:
Why would you light a fire in this area?
Making a campfire would make you and your group more visible, especially at night.
I don't think in reality soldiers in war zones make campfires.
We can argue that the mutants could be afraid of fire, but what about the different factions?
Should The Zone be re-imagined as a less hostile world where kill on sight is not so prevalent as it is in the game?
reality-check warfare survival stealth
New contributor
The game The Zone in S.T.A.L.K.E.R. is set in modern day Ukraine and Belarus. In the story, a power surge at a research facility causes the explosion of a reactor.
The area around the site is abandoned, and it becomes filled with mutated humans and animals, and hostile factions.
Question:
Why would you light a fire in this area?
Making a campfire would make you and your group more visible, especially at night.
I don't think in reality soldiers in war zones make campfires.
We can argue that the mutants could be afraid of fire, but what about the different factions?
Should The Zone be re-imagined as a less hostile world where kill on sight is not so prevalent as it is in the game?
reality-check warfare survival stealth
reality-check warfare survival stealth
New contributor
New contributor
edited 4 hours ago
John Locke
1,262117
1,262117
New contributor
asked 6 hours ago
user
1061
1061
New contributor
New contributor
The zone was introduced in the famous novel Roadside Picnic by Arkady and Boris Strugatsky, loosely adapted by Andrei Tarkovsky in his even more famous film Stalker. It was a shock to read a question about the zone and Stalker and find out it's about some obscure game. Unlike the novel and the film, which may be presumed to be known, the game absolutely needs a description.
â AlexP
6 hours ago
You have two different questions here: one in the title, about why or whether people would light fires, and one in the body, about whether fires should be taken as a sign that people in the Zone (which I agree you should describe more thoroughly in your question - links can break, after all) are less trigger-happy than stereotypical post-apocalypse survivors. Which one would you like people to focus on?
â Cadence
5 hours ago
I have suggested an edit to change some of the sentence structure and make this post understandable to those who haven't played this game. Make sure not to ask the question in the title, the title should be a very short description so people can skim the titles and decide if they want to look at the question. Make sure that the title doesn't have complicated lingo that people who aren't familiar with it can understand.
â John Locke
5 hours ago
Hello User, welcome to Worldbuilding. Is this a worldbuilding question (about a new, fictional world) or is it better suited for our sisiter site, Science Fiction & Fantasy, where questions about existing games, novels, and movies are answered? Because your question is unclear, I'm going to vote to close as unclear and await your clarification. If this belongs on Science Fiction & Fantasy, we can migrate it.
â JBH
5 hours ago
Actually, how is the (games') Zone different from a generic hostile area in a military conflict? I bet that some hunters and special forces have ideas on how to have a campfire and at the same time not to attract wolves or enemy paratroopers.
â Oleg Lobachev
5 hours ago
 |Â
show 1 more comment
The zone was introduced in the famous novel Roadside Picnic by Arkady and Boris Strugatsky, loosely adapted by Andrei Tarkovsky in his even more famous film Stalker. It was a shock to read a question about the zone and Stalker and find out it's about some obscure game. Unlike the novel and the film, which may be presumed to be known, the game absolutely needs a description.
â AlexP
6 hours ago
You have two different questions here: one in the title, about why or whether people would light fires, and one in the body, about whether fires should be taken as a sign that people in the Zone (which I agree you should describe more thoroughly in your question - links can break, after all) are less trigger-happy than stereotypical post-apocalypse survivors. Which one would you like people to focus on?
â Cadence
5 hours ago
I have suggested an edit to change some of the sentence structure and make this post understandable to those who haven't played this game. Make sure not to ask the question in the title, the title should be a very short description so people can skim the titles and decide if they want to look at the question. Make sure that the title doesn't have complicated lingo that people who aren't familiar with it can understand.
â John Locke
5 hours ago
Hello User, welcome to Worldbuilding. Is this a worldbuilding question (about a new, fictional world) or is it better suited for our sisiter site, Science Fiction & Fantasy, where questions about existing games, novels, and movies are answered? Because your question is unclear, I'm going to vote to close as unclear and await your clarification. If this belongs on Science Fiction & Fantasy, we can migrate it.
â JBH
5 hours ago
Actually, how is the (games') Zone different from a generic hostile area in a military conflict? I bet that some hunters and special forces have ideas on how to have a campfire and at the same time not to attract wolves or enemy paratroopers.
â Oleg Lobachev
5 hours ago
The zone was introduced in the famous novel Roadside Picnic by Arkady and Boris Strugatsky, loosely adapted by Andrei Tarkovsky in his even more famous film Stalker. It was a shock to read a question about the zone and Stalker and find out it's about some obscure game. Unlike the novel and the film, which may be presumed to be known, the game absolutely needs a description.
â AlexP
6 hours ago
The zone was introduced in the famous novel Roadside Picnic by Arkady and Boris Strugatsky, loosely adapted by Andrei Tarkovsky in his even more famous film Stalker. It was a shock to read a question about the zone and Stalker and find out it's about some obscure game. Unlike the novel and the film, which may be presumed to be known, the game absolutely needs a description.
â AlexP
6 hours ago
You have two different questions here: one in the title, about why or whether people would light fires, and one in the body, about whether fires should be taken as a sign that people in the Zone (which I agree you should describe more thoroughly in your question - links can break, after all) are less trigger-happy than stereotypical post-apocalypse survivors. Which one would you like people to focus on?
â Cadence
5 hours ago
You have two different questions here: one in the title, about why or whether people would light fires, and one in the body, about whether fires should be taken as a sign that people in the Zone (which I agree you should describe more thoroughly in your question - links can break, after all) are less trigger-happy than stereotypical post-apocalypse survivors. Which one would you like people to focus on?
â Cadence
5 hours ago
I have suggested an edit to change some of the sentence structure and make this post understandable to those who haven't played this game. Make sure not to ask the question in the title, the title should be a very short description so people can skim the titles and decide if they want to look at the question. Make sure that the title doesn't have complicated lingo that people who aren't familiar with it can understand.
â John Locke
5 hours ago
I have suggested an edit to change some of the sentence structure and make this post understandable to those who haven't played this game. Make sure not to ask the question in the title, the title should be a very short description so people can skim the titles and decide if they want to look at the question. Make sure that the title doesn't have complicated lingo that people who aren't familiar with it can understand.
â John Locke
5 hours ago
Hello User, welcome to Worldbuilding. Is this a worldbuilding question (about a new, fictional world) or is it better suited for our sisiter site, Science Fiction & Fantasy, where questions about existing games, novels, and movies are answered? Because your question is unclear, I'm going to vote to close as unclear and await your clarification. If this belongs on Science Fiction & Fantasy, we can migrate it.
â JBH
5 hours ago
Hello User, welcome to Worldbuilding. Is this a worldbuilding question (about a new, fictional world) or is it better suited for our sisiter site, Science Fiction & Fantasy, where questions about existing games, novels, and movies are answered? Because your question is unclear, I'm going to vote to close as unclear and await your clarification. If this belongs on Science Fiction & Fantasy, we can migrate it.
â JBH
5 hours ago
Actually, how is the (games') Zone different from a generic hostile area in a military conflict? I bet that some hunters and special forces have ideas on how to have a campfire and at the same time not to attract wolves or enemy paratroopers.
â Oleg Lobachev
5 hours ago
Actually, how is the (games') Zone different from a generic hostile area in a military conflict? I bet that some hunters and special forces have ideas on how to have a campfire and at the same time not to attract wolves or enemy paratroopers.
â Oleg Lobachev
5 hours ago
 |Â
show 1 more comment
3 Answers
3
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oldest
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up vote
3
down vote
Stupidity would be one reason to light fires, another would to be to light fires as a trap (some sort of ambush) for those who are looking to kill you. Also, if it gets cold enough at night (you would die of hypothermia without a fire) that would be another reason to have a fire.
You could just make it so that it is so dangerous at night without a fire that the danger from other factions is lessened due to the fact that the mutants (who are afraid of fire) would get them before they got to your campfire.
add a comment |Â
up vote
2
down vote
You need fire to make something.
http://www.castbullet.com/reload/campcast.htm
Maybe you need to cast bullets, like this gentleman is doing. Maybe you need to boil water so you don't get dysentery. Maybe you want to cook the meat of something you found dead, because you learned your lesson last time.
In any case, it would make sense to do this during the day if you could. But maybe you didn't get the chance.
add a comment |Â
up vote
1
down vote
People would light fires to establish ownership and keep others away.
There are of course innumerable survival reasons why fires are good (it's pitch black, probably cold, and there aren't a lot of other ways to cook food or clean water). Animals don't tend to be enamored of them either. But the most important factor will be warding away other people.
Put yourself in the position of someone moving around who might spot one of these campfires. You're moving around after dark, which implies you're in something of a precarious position as it is. Humans aren't very well adapted to the night, and we're usually better off staying put unless there's no other option. (Except in deserts, but even then you want to move around sunrise and sunset when there's some light.)
Now in the distance you see a fire. Assuming it's not some sort of wildfire, you know exactly one thing: somewhere in that vicinity, there's at least one human. You don't know if it's one or twenty. You don't know if they have someone keeping watch, or if they set alarms or traps. You don't know if they left for a couple minutes to take care of some chore, only to be walking up right behind you as you approach. You have no way of being sure. All you know is that this ground is taken... and there's plenty of other safe, dark places all around where you have no particularly elevated risk of running into people.
Most humans, especially in this sort of survival setting, are terribly risk-averse. (Actually, we're risk-averse all the time - even though in modern life it's usually bad for us - specifically because it's a survival trait in the wilderness.) They will opt not to start a confrontation that they have every reason to believe will end badly for them.
On the other hand, if the camp had no fire, then you wouldn't see it until you were right on top of it. At that short range, neither you nor the other(s) have any time to think or react, and your instinctive reaction could lead to them being shot, or you being shot, or both.
With that said, rather than light up in the middle of the street like that dapper gentleman, I'd look for a building with a couple of walls still standing at the very least. It's safer and it keeps the wind off.
Note that this is assuming most of the people you're coming across are individuals or in small groups. If you're in a large group and they're in a large group, you probably have much better ways to avoid trouble. If they're in a large group and you're not, well... good luck?
add a comment |Â
3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
3
down vote
Stupidity would be one reason to light fires, another would to be to light fires as a trap (some sort of ambush) for those who are looking to kill you. Also, if it gets cold enough at night (you would die of hypothermia without a fire) that would be another reason to have a fire.
You could just make it so that it is so dangerous at night without a fire that the danger from other factions is lessened due to the fact that the mutants (who are afraid of fire) would get them before they got to your campfire.
add a comment |Â
up vote
3
down vote
Stupidity would be one reason to light fires, another would to be to light fires as a trap (some sort of ambush) for those who are looking to kill you. Also, if it gets cold enough at night (you would die of hypothermia without a fire) that would be another reason to have a fire.
You could just make it so that it is so dangerous at night without a fire that the danger from other factions is lessened due to the fact that the mutants (who are afraid of fire) would get them before they got to your campfire.
add a comment |Â
up vote
3
down vote
up vote
3
down vote
Stupidity would be one reason to light fires, another would to be to light fires as a trap (some sort of ambush) for those who are looking to kill you. Also, if it gets cold enough at night (you would die of hypothermia without a fire) that would be another reason to have a fire.
You could just make it so that it is so dangerous at night without a fire that the danger from other factions is lessened due to the fact that the mutants (who are afraid of fire) would get them before they got to your campfire.
Stupidity would be one reason to light fires, another would to be to light fires as a trap (some sort of ambush) for those who are looking to kill you. Also, if it gets cold enough at night (you would die of hypothermia without a fire) that would be another reason to have a fire.
You could just make it so that it is so dangerous at night without a fire that the danger from other factions is lessened due to the fact that the mutants (who are afraid of fire) would get them before they got to your campfire.
answered 4 hours ago
Mathaddict
90411
90411
add a comment |Â
add a comment |Â
up vote
2
down vote
You need fire to make something.
http://www.castbullet.com/reload/campcast.htm
Maybe you need to cast bullets, like this gentleman is doing. Maybe you need to boil water so you don't get dysentery. Maybe you want to cook the meat of something you found dead, because you learned your lesson last time.
In any case, it would make sense to do this during the day if you could. But maybe you didn't get the chance.
add a comment |Â
up vote
2
down vote
You need fire to make something.
http://www.castbullet.com/reload/campcast.htm
Maybe you need to cast bullets, like this gentleman is doing. Maybe you need to boil water so you don't get dysentery. Maybe you want to cook the meat of something you found dead, because you learned your lesson last time.
In any case, it would make sense to do this during the day if you could. But maybe you didn't get the chance.
add a comment |Â
up vote
2
down vote
up vote
2
down vote
You need fire to make something.
http://www.castbullet.com/reload/campcast.htm
Maybe you need to cast bullets, like this gentleman is doing. Maybe you need to boil water so you don't get dysentery. Maybe you want to cook the meat of something you found dead, because you learned your lesson last time.
In any case, it would make sense to do this during the day if you could. But maybe you didn't get the chance.
You need fire to make something.
http://www.castbullet.com/reload/campcast.htm
Maybe you need to cast bullets, like this gentleman is doing. Maybe you need to boil water so you don't get dysentery. Maybe you want to cook the meat of something you found dead, because you learned your lesson last time.
In any case, it would make sense to do this during the day if you could. But maybe you didn't get the chance.
answered 3 hours ago
Willk
89.6k22174384
89.6k22174384
add a comment |Â
add a comment |Â
up vote
1
down vote
People would light fires to establish ownership and keep others away.
There are of course innumerable survival reasons why fires are good (it's pitch black, probably cold, and there aren't a lot of other ways to cook food or clean water). Animals don't tend to be enamored of them either. But the most important factor will be warding away other people.
Put yourself in the position of someone moving around who might spot one of these campfires. You're moving around after dark, which implies you're in something of a precarious position as it is. Humans aren't very well adapted to the night, and we're usually better off staying put unless there's no other option. (Except in deserts, but even then you want to move around sunrise and sunset when there's some light.)
Now in the distance you see a fire. Assuming it's not some sort of wildfire, you know exactly one thing: somewhere in that vicinity, there's at least one human. You don't know if it's one or twenty. You don't know if they have someone keeping watch, or if they set alarms or traps. You don't know if they left for a couple minutes to take care of some chore, only to be walking up right behind you as you approach. You have no way of being sure. All you know is that this ground is taken... and there's plenty of other safe, dark places all around where you have no particularly elevated risk of running into people.
Most humans, especially in this sort of survival setting, are terribly risk-averse. (Actually, we're risk-averse all the time - even though in modern life it's usually bad for us - specifically because it's a survival trait in the wilderness.) They will opt not to start a confrontation that they have every reason to believe will end badly for them.
On the other hand, if the camp had no fire, then you wouldn't see it until you were right on top of it. At that short range, neither you nor the other(s) have any time to think or react, and your instinctive reaction could lead to them being shot, or you being shot, or both.
With that said, rather than light up in the middle of the street like that dapper gentleman, I'd look for a building with a couple of walls still standing at the very least. It's safer and it keeps the wind off.
Note that this is assuming most of the people you're coming across are individuals or in small groups. If you're in a large group and they're in a large group, you probably have much better ways to avoid trouble. If they're in a large group and you're not, well... good luck?
add a comment |Â
up vote
1
down vote
People would light fires to establish ownership and keep others away.
There are of course innumerable survival reasons why fires are good (it's pitch black, probably cold, and there aren't a lot of other ways to cook food or clean water). Animals don't tend to be enamored of them either. But the most important factor will be warding away other people.
Put yourself in the position of someone moving around who might spot one of these campfires. You're moving around after dark, which implies you're in something of a precarious position as it is. Humans aren't very well adapted to the night, and we're usually better off staying put unless there's no other option. (Except in deserts, but even then you want to move around sunrise and sunset when there's some light.)
Now in the distance you see a fire. Assuming it's not some sort of wildfire, you know exactly one thing: somewhere in that vicinity, there's at least one human. You don't know if it's one or twenty. You don't know if they have someone keeping watch, or if they set alarms or traps. You don't know if they left for a couple minutes to take care of some chore, only to be walking up right behind you as you approach. You have no way of being sure. All you know is that this ground is taken... and there's plenty of other safe, dark places all around where you have no particularly elevated risk of running into people.
Most humans, especially in this sort of survival setting, are terribly risk-averse. (Actually, we're risk-averse all the time - even though in modern life it's usually bad for us - specifically because it's a survival trait in the wilderness.) They will opt not to start a confrontation that they have every reason to believe will end badly for them.
On the other hand, if the camp had no fire, then you wouldn't see it until you were right on top of it. At that short range, neither you nor the other(s) have any time to think or react, and your instinctive reaction could lead to them being shot, or you being shot, or both.
With that said, rather than light up in the middle of the street like that dapper gentleman, I'd look for a building with a couple of walls still standing at the very least. It's safer and it keeps the wind off.
Note that this is assuming most of the people you're coming across are individuals or in small groups. If you're in a large group and they're in a large group, you probably have much better ways to avoid trouble. If they're in a large group and you're not, well... good luck?
add a comment |Â
up vote
1
down vote
up vote
1
down vote
People would light fires to establish ownership and keep others away.
There are of course innumerable survival reasons why fires are good (it's pitch black, probably cold, and there aren't a lot of other ways to cook food or clean water). Animals don't tend to be enamored of them either. But the most important factor will be warding away other people.
Put yourself in the position of someone moving around who might spot one of these campfires. You're moving around after dark, which implies you're in something of a precarious position as it is. Humans aren't very well adapted to the night, and we're usually better off staying put unless there's no other option. (Except in deserts, but even then you want to move around sunrise and sunset when there's some light.)
Now in the distance you see a fire. Assuming it's not some sort of wildfire, you know exactly one thing: somewhere in that vicinity, there's at least one human. You don't know if it's one or twenty. You don't know if they have someone keeping watch, or if they set alarms or traps. You don't know if they left for a couple minutes to take care of some chore, only to be walking up right behind you as you approach. You have no way of being sure. All you know is that this ground is taken... and there's plenty of other safe, dark places all around where you have no particularly elevated risk of running into people.
Most humans, especially in this sort of survival setting, are terribly risk-averse. (Actually, we're risk-averse all the time - even though in modern life it's usually bad for us - specifically because it's a survival trait in the wilderness.) They will opt not to start a confrontation that they have every reason to believe will end badly for them.
On the other hand, if the camp had no fire, then you wouldn't see it until you were right on top of it. At that short range, neither you nor the other(s) have any time to think or react, and your instinctive reaction could lead to them being shot, or you being shot, or both.
With that said, rather than light up in the middle of the street like that dapper gentleman, I'd look for a building with a couple of walls still standing at the very least. It's safer and it keeps the wind off.
Note that this is assuming most of the people you're coming across are individuals or in small groups. If you're in a large group and they're in a large group, you probably have much better ways to avoid trouble. If they're in a large group and you're not, well... good luck?
People would light fires to establish ownership and keep others away.
There are of course innumerable survival reasons why fires are good (it's pitch black, probably cold, and there aren't a lot of other ways to cook food or clean water). Animals don't tend to be enamored of them either. But the most important factor will be warding away other people.
Put yourself in the position of someone moving around who might spot one of these campfires. You're moving around after dark, which implies you're in something of a precarious position as it is. Humans aren't very well adapted to the night, and we're usually better off staying put unless there's no other option. (Except in deserts, but even then you want to move around sunrise and sunset when there's some light.)
Now in the distance you see a fire. Assuming it's not some sort of wildfire, you know exactly one thing: somewhere in that vicinity, there's at least one human. You don't know if it's one or twenty. You don't know if they have someone keeping watch, or if they set alarms or traps. You don't know if they left for a couple minutes to take care of some chore, only to be walking up right behind you as you approach. You have no way of being sure. All you know is that this ground is taken... and there's plenty of other safe, dark places all around where you have no particularly elevated risk of running into people.
Most humans, especially in this sort of survival setting, are terribly risk-averse. (Actually, we're risk-averse all the time - even though in modern life it's usually bad for us - specifically because it's a survival trait in the wilderness.) They will opt not to start a confrontation that they have every reason to believe will end badly for them.
On the other hand, if the camp had no fire, then you wouldn't see it until you were right on top of it. At that short range, neither you nor the other(s) have any time to think or react, and your instinctive reaction could lead to them being shot, or you being shot, or both.
With that said, rather than light up in the middle of the street like that dapper gentleman, I'd look for a building with a couple of walls still standing at the very least. It's safer and it keeps the wind off.
Note that this is assuming most of the people you're coming across are individuals or in small groups. If you're in a large group and they're in a large group, you probably have much better ways to avoid trouble. If they're in a large group and you're not, well... good luck?
answered 3 hours ago
Cadence
9,65651839
9,65651839
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The zone was introduced in the famous novel Roadside Picnic by Arkady and Boris Strugatsky, loosely adapted by Andrei Tarkovsky in his even more famous film Stalker. It was a shock to read a question about the zone and Stalker and find out it's about some obscure game. Unlike the novel and the film, which may be presumed to be known, the game absolutely needs a description.
â AlexP
6 hours ago
You have two different questions here: one in the title, about why or whether people would light fires, and one in the body, about whether fires should be taken as a sign that people in the Zone (which I agree you should describe more thoroughly in your question - links can break, after all) are less trigger-happy than stereotypical post-apocalypse survivors. Which one would you like people to focus on?
â Cadence
5 hours ago
I have suggested an edit to change some of the sentence structure and make this post understandable to those who haven't played this game. Make sure not to ask the question in the title, the title should be a very short description so people can skim the titles and decide if they want to look at the question. Make sure that the title doesn't have complicated lingo that people who aren't familiar with it can understand.
â John Locke
5 hours ago
Hello User, welcome to Worldbuilding. Is this a worldbuilding question (about a new, fictional world) or is it better suited for our sisiter site, Science Fiction & Fantasy, where questions about existing games, novels, and movies are answered? Because your question is unclear, I'm going to vote to close as unclear and await your clarification. If this belongs on Science Fiction & Fantasy, we can migrate it.
â JBH
5 hours ago
Actually, how is the (games') Zone different from a generic hostile area in a military conflict? I bet that some hunters and special forces have ideas on how to have a campfire and at the same time not to attract wolves or enemy paratroopers.
â Oleg Lobachev
5 hours ago