How to deal with players who make friends with goblins?

The name of the pictureThe name of the pictureThe name of the pictureClash Royale CLAN TAG#URR8PPP











up vote
1
down vote

favorite












I want to run a campaign 'from the book' for a group of new players (played rpg's before, but stuff much much lighter then DnD, and I've not DM'd this edition before (DM'd 4e once, over prepared in some areas, under prepared in others so the pacing was horrible and off putting, so I didn't run it again (although the players seemed happy to try again))



However, one of my fears that by trying to run it 'from the book' I might accidentally rail road them too much.



How do I stop the players 'making friends with goblins' or in other words, what is the motivation for various random encounter battles that are supposed to be had to level the players up?



I've flicked through both Tomb of Annihilation where this could be fun with the hex-crawl random encounter portion, as well as Dragon Heist (the latter ,one player is immediately off-put by, reason 1. no dragons when it says dragon in the name. 2. They suspect they have had a really cheesy plot point spoiled for them, but I'm not sure it's true)



When random encounters happen in dungeons or jungles, and monsters attack, Do I always need a backup plan for 'what if they make friends with the monsters' What happens if it runs counter to the books?










share|improve this question



























    up vote
    1
    down vote

    favorite












    I want to run a campaign 'from the book' for a group of new players (played rpg's before, but stuff much much lighter then DnD, and I've not DM'd this edition before (DM'd 4e once, over prepared in some areas, under prepared in others so the pacing was horrible and off putting, so I didn't run it again (although the players seemed happy to try again))



    However, one of my fears that by trying to run it 'from the book' I might accidentally rail road them too much.



    How do I stop the players 'making friends with goblins' or in other words, what is the motivation for various random encounter battles that are supposed to be had to level the players up?



    I've flicked through both Tomb of Annihilation where this could be fun with the hex-crawl random encounter portion, as well as Dragon Heist (the latter ,one player is immediately off-put by, reason 1. no dragons when it says dragon in the name. 2. They suspect they have had a really cheesy plot point spoiled for them, but I'm not sure it's true)



    When random encounters happen in dungeons or jungles, and monsters attack, Do I always need a backup plan for 'what if they make friends with the monsters' What happens if it runs counter to the books?










    share|improve this question

























      up vote
      1
      down vote

      favorite









      up vote
      1
      down vote

      favorite











      I want to run a campaign 'from the book' for a group of new players (played rpg's before, but stuff much much lighter then DnD, and I've not DM'd this edition before (DM'd 4e once, over prepared in some areas, under prepared in others so the pacing was horrible and off putting, so I didn't run it again (although the players seemed happy to try again))



      However, one of my fears that by trying to run it 'from the book' I might accidentally rail road them too much.



      How do I stop the players 'making friends with goblins' or in other words, what is the motivation for various random encounter battles that are supposed to be had to level the players up?



      I've flicked through both Tomb of Annihilation where this could be fun with the hex-crawl random encounter portion, as well as Dragon Heist (the latter ,one player is immediately off-put by, reason 1. no dragons when it says dragon in the name. 2. They suspect they have had a really cheesy plot point spoiled for them, but I'm not sure it's true)



      When random encounters happen in dungeons or jungles, and monsters attack, Do I always need a backup plan for 'what if they make friends with the monsters' What happens if it runs counter to the books?










      share|improve this question















      I want to run a campaign 'from the book' for a group of new players (played rpg's before, but stuff much much lighter then DnD, and I've not DM'd this edition before (DM'd 4e once, over prepared in some areas, under prepared in others so the pacing was horrible and off putting, so I didn't run it again (although the players seemed happy to try again))



      However, one of my fears that by trying to run it 'from the book' I might accidentally rail road them too much.



      How do I stop the players 'making friends with goblins' or in other words, what is the motivation for various random encounter battles that are supposed to be had to level the players up?



      I've flicked through both Tomb of Annihilation where this could be fun with the hex-crawl random encounter portion, as well as Dragon Heist (the latter ,one player is immediately off-put by, reason 1. no dragons when it says dragon in the name. 2. They suspect they have had a really cheesy plot point spoiled for them, but I'm not sure it's true)



      When random encounters happen in dungeons or jungles, and monsters attack, Do I always need a backup plan for 'what if they make friends with the monsters' What happens if it runs counter to the books?







      dnd-5e






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 20 mins ago

























      asked 1 hour ago









      Ryan The Leach

      1526




      1526




















          4 Answers
          4






          active

          oldest

          votes

















          up vote
          2
          down vote













          Give them XP for resolving and surviving the encounter.



          Yes, D&D is primarily a combat game. However, that doesn't always mean that all encounters must be handled via combat. In practice, combat is just one of several approaches.



          When the goblins show up, the players should choose how they handle this new challenge. Such as:



          • Sneaking past the goblins, thereby not being attacked


          • Sneaking up on the goblins and then defeating them in a surprise attack


          • Using social skills to persuade, intimidate, or trick the goblins so that they don't attack


          • Charging the goblins head-on and defeating them in brutal combat


          • Turning around and avoiding the goblins entirely


          These are but a few examples. Whenever NPCs interact with the characters in a potentially challenging way, the players should earn an amount of XP if they survive the encounter. The Dungeon Master's Guide says




          Each monster has an XP value based on its challenge rating. When adventurers defeat one or more monsters - typically by killing, routing, or capturing them - they divide the total XP value of the monsters evenly among themselves.




          Even if the challenge is initially presented as a combat, as long as the players survive, they should get the XP for completing the challenge.






          share|improve this answer




















          • While this is a great answer, 'turning around' is not really solving an encounter. "Yes mr. DM, I'm level 20 now." Why? "Well by not going out to kill liches and ancient dragons, I avoided their encounters and I should get the exp accordingly."
            – Theik
            16 mins ago










          • I echo @Theik, that last point is the one thing that I wouldn't give XP for, otherwise this is a good answer.
            – SeriousBri
            12 mins ago

















          up vote
          1
          down vote













          You give your goblins personality



          Making friends is not as simple as rolling a good persuasion check, you need to have things in common. In the case of goblins who usually see humans as prey (farmers) and death (adventurers / guards) they have no actual reason to trust the party.



          A good persuasion check might get the goblins to stop attacking, or allow the party to pass an area, but the party would have to go to exceptional lengths to actually build trust. And friendship can't start until then.



          If the party does go to lengths to build trust then just let them. You have already imbued the goblins with personality so it should be a bit easier figuring out what they want, and you have some new (Strange) quest givers!



          Less specific to goblins



          Every creature in the world has wants and needs, if you think of the world as a living ecosystem instead of wandering bags of hitpoints it starts to make more sense.



          Say the party runs into a group of wolves. Ask yourself; why are they there (are they hunting something - is that the party?), why would they fight?, under what circumstances would they flee? (Most creatures won't fight to the death),how would they fight? (This makes each combat different, for example a hunting party might attack from stealth, a group of guards would try to raise an alarm of some kind).



          When you have the answers to questions like this you know if making friends is possible, what would be needed in order to do so, and what might happen afterwards.






          share|improve this answer



























            up vote
            1
            down vote













            What’s wrong with making friends with goblins?



            The DMG says (p. 260) that you get XP “[w]hen adventurers defeat one or more monsters-typically by killing, routing or capturing them ...”



            That means there are atypical ways of defeating monsters - turning them into friends is one of these.



            Naturally, there should be risk, sacrifice and challenge in the social encounter just as there would be in a combat encounter and as DM you are free to adjust the XP award as you see fit. Remember that players respond to incentives: if war-war pays better than jaw-jaw then that’s what you’ll get and vice versa.



            Oh, and friendships in D&D always create complications.






            share|improve this answer



























              up vote
              1
              down vote













              Monsters are generally there to attack. Though if you give your monsters some personality or motivation then players may attempt dialog and try to resolve the situation without combat. If the monsters simply draw weapons and attack then the PCs are likely to do the same.



              If the players still attempt a non-combat solution then that is fine too.



              It is always going to be up to you as a DM whether this even has a chance of working. A bunch of blood-crazed cultists intent on sacrificing you to their dark lord may simply not listen to reason, regardless of Persuasion checks (and it's best not to roll dice if you know there is no point).



              However, goblins who are simply trying to defend their home...they may be more amenable to resolving the encounter peacefully, and there is nothing wrong with that.



              Some foes are just unintelligent monsters of course that will attack regardless. Others will have motivations that a wily player may be able to use to their advantage.



              But remember that enemies can be successfully counted as "defeated" regardless of how that happens: whether it is with combat or through social interaction. Either way earns players XP!






              share|improve this answer




















                Your Answer




                StackExchange.ifUsing("editor", function ()
                return StackExchange.using("mathjaxEditing", function ()
                StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
                StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
                );
                );
                , "mathjax-editing");

                StackExchange.ready(function()
                var channelOptions =
                tags: "".split(" "),
                id: "122"
                ;
                initTagRenderer("".split(" "), "".split(" "), channelOptions);

                StackExchange.using("externalEditor", function()
                // Have to fire editor after snippets, if snippets enabled
                if (StackExchange.settings.snippets.snippetsEnabled)
                StackExchange.using("snippets", function()
                createEditor();
                );

                else
                createEditor();

                );

                function createEditor()
                StackExchange.prepareEditor(
                heartbeatType: 'answer',
                convertImagesToLinks: false,
                noModals: false,
                showLowRepImageUploadWarning: true,
                reputationToPostImages: null,
                bindNavPrevention: true,
                postfix: "",
                noCode: true, onDemand: true,
                discardSelector: ".discard-answer"
                ,immediatelyShowMarkdownHelp:true
                );



                );













                 

                draft saved


                draft discarded


















                StackExchange.ready(
                function ()
                StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f134590%2fhow-to-deal-with-players-who-make-friends-with-goblins%23new-answer', 'question_page');

                );

                Post as a guest






























                4 Answers
                4






                active

                oldest

                votes








                4 Answers
                4






                active

                oldest

                votes









                active

                oldest

                votes






                active

                oldest

                votes








                up vote
                2
                down vote













                Give them XP for resolving and surviving the encounter.



                Yes, D&D is primarily a combat game. However, that doesn't always mean that all encounters must be handled via combat. In practice, combat is just one of several approaches.



                When the goblins show up, the players should choose how they handle this new challenge. Such as:



                • Sneaking past the goblins, thereby not being attacked


                • Sneaking up on the goblins and then defeating them in a surprise attack


                • Using social skills to persuade, intimidate, or trick the goblins so that they don't attack


                • Charging the goblins head-on and defeating them in brutal combat


                • Turning around and avoiding the goblins entirely


                These are but a few examples. Whenever NPCs interact with the characters in a potentially challenging way, the players should earn an amount of XP if they survive the encounter. The Dungeon Master's Guide says




                Each monster has an XP value based on its challenge rating. When adventurers defeat one or more monsters - typically by killing, routing, or capturing them - they divide the total XP value of the monsters evenly among themselves.




                Even if the challenge is initially presented as a combat, as long as the players survive, they should get the XP for completing the challenge.






                share|improve this answer




















                • While this is a great answer, 'turning around' is not really solving an encounter. "Yes mr. DM, I'm level 20 now." Why? "Well by not going out to kill liches and ancient dragons, I avoided their encounters and I should get the exp accordingly."
                  – Theik
                  16 mins ago










                • I echo @Theik, that last point is the one thing that I wouldn't give XP for, otherwise this is a good answer.
                  – SeriousBri
                  12 mins ago














                up vote
                2
                down vote













                Give them XP for resolving and surviving the encounter.



                Yes, D&D is primarily a combat game. However, that doesn't always mean that all encounters must be handled via combat. In practice, combat is just one of several approaches.



                When the goblins show up, the players should choose how they handle this new challenge. Such as:



                • Sneaking past the goblins, thereby not being attacked


                • Sneaking up on the goblins and then defeating them in a surprise attack


                • Using social skills to persuade, intimidate, or trick the goblins so that they don't attack


                • Charging the goblins head-on and defeating them in brutal combat


                • Turning around and avoiding the goblins entirely


                These are but a few examples. Whenever NPCs interact with the characters in a potentially challenging way, the players should earn an amount of XP if they survive the encounter. The Dungeon Master's Guide says




                Each monster has an XP value based on its challenge rating. When adventurers defeat one or more monsters - typically by killing, routing, or capturing them - they divide the total XP value of the monsters evenly among themselves.




                Even if the challenge is initially presented as a combat, as long as the players survive, they should get the XP for completing the challenge.






                share|improve this answer




















                • While this is a great answer, 'turning around' is not really solving an encounter. "Yes mr. DM, I'm level 20 now." Why? "Well by not going out to kill liches and ancient dragons, I avoided their encounters and I should get the exp accordingly."
                  – Theik
                  16 mins ago










                • I echo @Theik, that last point is the one thing that I wouldn't give XP for, otherwise this is a good answer.
                  – SeriousBri
                  12 mins ago












                up vote
                2
                down vote










                up vote
                2
                down vote









                Give them XP for resolving and surviving the encounter.



                Yes, D&D is primarily a combat game. However, that doesn't always mean that all encounters must be handled via combat. In practice, combat is just one of several approaches.



                When the goblins show up, the players should choose how they handle this new challenge. Such as:



                • Sneaking past the goblins, thereby not being attacked


                • Sneaking up on the goblins and then defeating them in a surprise attack


                • Using social skills to persuade, intimidate, or trick the goblins so that they don't attack


                • Charging the goblins head-on and defeating them in brutal combat


                • Turning around and avoiding the goblins entirely


                These are but a few examples. Whenever NPCs interact with the characters in a potentially challenging way, the players should earn an amount of XP if they survive the encounter. The Dungeon Master's Guide says




                Each monster has an XP value based on its challenge rating. When adventurers defeat one or more monsters - typically by killing, routing, or capturing them - they divide the total XP value of the monsters evenly among themselves.




                Even if the challenge is initially presented as a combat, as long as the players survive, they should get the XP for completing the challenge.






                share|improve this answer












                Give them XP for resolving and surviving the encounter.



                Yes, D&D is primarily a combat game. However, that doesn't always mean that all encounters must be handled via combat. In practice, combat is just one of several approaches.



                When the goblins show up, the players should choose how they handle this new challenge. Such as:



                • Sneaking past the goblins, thereby not being attacked


                • Sneaking up on the goblins and then defeating them in a surprise attack


                • Using social skills to persuade, intimidate, or trick the goblins so that they don't attack


                • Charging the goblins head-on and defeating them in brutal combat


                • Turning around and avoiding the goblins entirely


                These are but a few examples. Whenever NPCs interact with the characters in a potentially challenging way, the players should earn an amount of XP if they survive the encounter. The Dungeon Master's Guide says




                Each monster has an XP value based on its challenge rating. When adventurers defeat one or more monsters - typically by killing, routing, or capturing them - they divide the total XP value of the monsters evenly among themselves.




                Even if the challenge is initially presented as a combat, as long as the players survive, they should get the XP for completing the challenge.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 23 mins ago









                Mike Q

                8,54431761




                8,54431761











                • While this is a great answer, 'turning around' is not really solving an encounter. "Yes mr. DM, I'm level 20 now." Why? "Well by not going out to kill liches and ancient dragons, I avoided their encounters and I should get the exp accordingly."
                  – Theik
                  16 mins ago










                • I echo @Theik, that last point is the one thing that I wouldn't give XP for, otherwise this is a good answer.
                  – SeriousBri
                  12 mins ago
















                • While this is a great answer, 'turning around' is not really solving an encounter. "Yes mr. DM, I'm level 20 now." Why? "Well by not going out to kill liches and ancient dragons, I avoided their encounters and I should get the exp accordingly."
                  – Theik
                  16 mins ago










                • I echo @Theik, that last point is the one thing that I wouldn't give XP for, otherwise this is a good answer.
                  – SeriousBri
                  12 mins ago















                While this is a great answer, 'turning around' is not really solving an encounter. "Yes mr. DM, I'm level 20 now." Why? "Well by not going out to kill liches and ancient dragons, I avoided their encounters and I should get the exp accordingly."
                – Theik
                16 mins ago




                While this is a great answer, 'turning around' is not really solving an encounter. "Yes mr. DM, I'm level 20 now." Why? "Well by not going out to kill liches and ancient dragons, I avoided their encounters and I should get the exp accordingly."
                – Theik
                16 mins ago












                I echo @Theik, that last point is the one thing that I wouldn't give XP for, otherwise this is a good answer.
                – SeriousBri
                12 mins ago




                I echo @Theik, that last point is the one thing that I wouldn't give XP for, otherwise this is a good answer.
                – SeriousBri
                12 mins ago












                up vote
                1
                down vote













                You give your goblins personality



                Making friends is not as simple as rolling a good persuasion check, you need to have things in common. In the case of goblins who usually see humans as prey (farmers) and death (adventurers / guards) they have no actual reason to trust the party.



                A good persuasion check might get the goblins to stop attacking, or allow the party to pass an area, but the party would have to go to exceptional lengths to actually build trust. And friendship can't start until then.



                If the party does go to lengths to build trust then just let them. You have already imbued the goblins with personality so it should be a bit easier figuring out what they want, and you have some new (Strange) quest givers!



                Less specific to goblins



                Every creature in the world has wants and needs, if you think of the world as a living ecosystem instead of wandering bags of hitpoints it starts to make more sense.



                Say the party runs into a group of wolves. Ask yourself; why are they there (are they hunting something - is that the party?), why would they fight?, under what circumstances would they flee? (Most creatures won't fight to the death),how would they fight? (This makes each combat different, for example a hunting party might attack from stealth, a group of guards would try to raise an alarm of some kind).



                When you have the answers to questions like this you know if making friends is possible, what would be needed in order to do so, and what might happen afterwards.






                share|improve this answer
























                  up vote
                  1
                  down vote













                  You give your goblins personality



                  Making friends is not as simple as rolling a good persuasion check, you need to have things in common. In the case of goblins who usually see humans as prey (farmers) and death (adventurers / guards) they have no actual reason to trust the party.



                  A good persuasion check might get the goblins to stop attacking, or allow the party to pass an area, but the party would have to go to exceptional lengths to actually build trust. And friendship can't start until then.



                  If the party does go to lengths to build trust then just let them. You have already imbued the goblins with personality so it should be a bit easier figuring out what they want, and you have some new (Strange) quest givers!



                  Less specific to goblins



                  Every creature in the world has wants and needs, if you think of the world as a living ecosystem instead of wandering bags of hitpoints it starts to make more sense.



                  Say the party runs into a group of wolves. Ask yourself; why are they there (are they hunting something - is that the party?), why would they fight?, under what circumstances would they flee? (Most creatures won't fight to the death),how would they fight? (This makes each combat different, for example a hunting party might attack from stealth, a group of guards would try to raise an alarm of some kind).



                  When you have the answers to questions like this you know if making friends is possible, what would be needed in order to do so, and what might happen afterwards.






                  share|improve this answer






















                    up vote
                    1
                    down vote










                    up vote
                    1
                    down vote









                    You give your goblins personality



                    Making friends is not as simple as rolling a good persuasion check, you need to have things in common. In the case of goblins who usually see humans as prey (farmers) and death (adventurers / guards) they have no actual reason to trust the party.



                    A good persuasion check might get the goblins to stop attacking, or allow the party to pass an area, but the party would have to go to exceptional lengths to actually build trust. And friendship can't start until then.



                    If the party does go to lengths to build trust then just let them. You have already imbued the goblins with personality so it should be a bit easier figuring out what they want, and you have some new (Strange) quest givers!



                    Less specific to goblins



                    Every creature in the world has wants and needs, if you think of the world as a living ecosystem instead of wandering bags of hitpoints it starts to make more sense.



                    Say the party runs into a group of wolves. Ask yourself; why are they there (are they hunting something - is that the party?), why would they fight?, under what circumstances would they flee? (Most creatures won't fight to the death),how would they fight? (This makes each combat different, for example a hunting party might attack from stealth, a group of guards would try to raise an alarm of some kind).



                    When you have the answers to questions like this you know if making friends is possible, what would be needed in order to do so, and what might happen afterwards.






                    share|improve this answer












                    You give your goblins personality



                    Making friends is not as simple as rolling a good persuasion check, you need to have things in common. In the case of goblins who usually see humans as prey (farmers) and death (adventurers / guards) they have no actual reason to trust the party.



                    A good persuasion check might get the goblins to stop attacking, or allow the party to pass an area, but the party would have to go to exceptional lengths to actually build trust. And friendship can't start until then.



                    If the party does go to lengths to build trust then just let them. You have already imbued the goblins with personality so it should be a bit easier figuring out what they want, and you have some new (Strange) quest givers!



                    Less specific to goblins



                    Every creature in the world has wants and needs, if you think of the world as a living ecosystem instead of wandering bags of hitpoints it starts to make more sense.



                    Say the party runs into a group of wolves. Ask yourself; why are they there (are they hunting something - is that the party?), why would they fight?, under what circumstances would they flee? (Most creatures won't fight to the death),how would they fight? (This makes each combat different, for example a hunting party might attack from stealth, a group of guards would try to raise an alarm of some kind).



                    When you have the answers to questions like this you know if making friends is possible, what would be needed in order to do so, and what might happen afterwards.







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered 40 mins ago









                    SeriousBri

                    4,46221038




                    4,46221038




















                        up vote
                        1
                        down vote













                        What’s wrong with making friends with goblins?



                        The DMG says (p. 260) that you get XP “[w]hen adventurers defeat one or more monsters-typically by killing, routing or capturing them ...”



                        That means there are atypical ways of defeating monsters - turning them into friends is one of these.



                        Naturally, there should be risk, sacrifice and challenge in the social encounter just as there would be in a combat encounter and as DM you are free to adjust the XP award as you see fit. Remember that players respond to incentives: if war-war pays better than jaw-jaw then that’s what you’ll get and vice versa.



                        Oh, and friendships in D&D always create complications.






                        share|improve this answer
























                          up vote
                          1
                          down vote













                          What’s wrong with making friends with goblins?



                          The DMG says (p. 260) that you get XP “[w]hen adventurers defeat one or more monsters-typically by killing, routing or capturing them ...”



                          That means there are atypical ways of defeating monsters - turning them into friends is one of these.



                          Naturally, there should be risk, sacrifice and challenge in the social encounter just as there would be in a combat encounter and as DM you are free to adjust the XP award as you see fit. Remember that players respond to incentives: if war-war pays better than jaw-jaw then that’s what you’ll get and vice versa.



                          Oh, and friendships in D&D always create complications.






                          share|improve this answer






















                            up vote
                            1
                            down vote










                            up vote
                            1
                            down vote









                            What’s wrong with making friends with goblins?



                            The DMG says (p. 260) that you get XP “[w]hen adventurers defeat one or more monsters-typically by killing, routing or capturing them ...”



                            That means there are atypical ways of defeating monsters - turning them into friends is one of these.



                            Naturally, there should be risk, sacrifice and challenge in the social encounter just as there would be in a combat encounter and as DM you are free to adjust the XP award as you see fit. Remember that players respond to incentives: if war-war pays better than jaw-jaw then that’s what you’ll get and vice versa.



                            Oh, and friendships in D&D always create complications.






                            share|improve this answer












                            What’s wrong with making friends with goblins?



                            The DMG says (p. 260) that you get XP “[w]hen adventurers defeat one or more monsters-typically by killing, routing or capturing them ...”



                            That means there are atypical ways of defeating monsters - turning them into friends is one of these.



                            Naturally, there should be risk, sacrifice and challenge in the social encounter just as there would be in a combat encounter and as DM you are free to adjust the XP award as you see fit. Remember that players respond to incentives: if war-war pays better than jaw-jaw then that’s what you’ll get and vice versa.



                            Oh, and friendships in D&D always create complications.







                            share|improve this answer












                            share|improve this answer



                            share|improve this answer










                            answered 33 mins ago









                            Dale M

                            96.3k19247437




                            96.3k19247437




















                                up vote
                                1
                                down vote













                                Monsters are generally there to attack. Though if you give your monsters some personality or motivation then players may attempt dialog and try to resolve the situation without combat. If the monsters simply draw weapons and attack then the PCs are likely to do the same.



                                If the players still attempt a non-combat solution then that is fine too.



                                It is always going to be up to you as a DM whether this even has a chance of working. A bunch of blood-crazed cultists intent on sacrificing you to their dark lord may simply not listen to reason, regardless of Persuasion checks (and it's best not to roll dice if you know there is no point).



                                However, goblins who are simply trying to defend their home...they may be more amenable to resolving the encounter peacefully, and there is nothing wrong with that.



                                Some foes are just unintelligent monsters of course that will attack regardless. Others will have motivations that a wily player may be able to use to their advantage.



                                But remember that enemies can be successfully counted as "defeated" regardless of how that happens: whether it is with combat or through social interaction. Either way earns players XP!






                                share|improve this answer
























                                  up vote
                                  1
                                  down vote













                                  Monsters are generally there to attack. Though if you give your monsters some personality or motivation then players may attempt dialog and try to resolve the situation without combat. If the monsters simply draw weapons and attack then the PCs are likely to do the same.



                                  If the players still attempt a non-combat solution then that is fine too.



                                  It is always going to be up to you as a DM whether this even has a chance of working. A bunch of blood-crazed cultists intent on sacrificing you to their dark lord may simply not listen to reason, regardless of Persuasion checks (and it's best not to roll dice if you know there is no point).



                                  However, goblins who are simply trying to defend their home...they may be more amenable to resolving the encounter peacefully, and there is nothing wrong with that.



                                  Some foes are just unintelligent monsters of course that will attack regardless. Others will have motivations that a wily player may be able to use to their advantage.



                                  But remember that enemies can be successfully counted as "defeated" regardless of how that happens: whether it is with combat or through social interaction. Either way earns players XP!






                                  share|improve this answer






















                                    up vote
                                    1
                                    down vote










                                    up vote
                                    1
                                    down vote









                                    Monsters are generally there to attack. Though if you give your monsters some personality or motivation then players may attempt dialog and try to resolve the situation without combat. If the monsters simply draw weapons and attack then the PCs are likely to do the same.



                                    If the players still attempt a non-combat solution then that is fine too.



                                    It is always going to be up to you as a DM whether this even has a chance of working. A bunch of blood-crazed cultists intent on sacrificing you to their dark lord may simply not listen to reason, regardless of Persuasion checks (and it's best not to roll dice if you know there is no point).



                                    However, goblins who are simply trying to defend their home...they may be more amenable to resolving the encounter peacefully, and there is nothing wrong with that.



                                    Some foes are just unintelligent monsters of course that will attack regardless. Others will have motivations that a wily player may be able to use to their advantage.



                                    But remember that enemies can be successfully counted as "defeated" regardless of how that happens: whether it is with combat or through social interaction. Either way earns players XP!






                                    share|improve this answer












                                    Monsters are generally there to attack. Though if you give your monsters some personality or motivation then players may attempt dialog and try to resolve the situation without combat. If the monsters simply draw weapons and attack then the PCs are likely to do the same.



                                    If the players still attempt a non-combat solution then that is fine too.



                                    It is always going to be up to you as a DM whether this even has a chance of working. A bunch of blood-crazed cultists intent on sacrificing you to their dark lord may simply not listen to reason, regardless of Persuasion checks (and it's best not to roll dice if you know there is no point).



                                    However, goblins who are simply trying to defend their home...they may be more amenable to resolving the encounter peacefully, and there is nothing wrong with that.



                                    Some foes are just unintelligent monsters of course that will attack regardless. Others will have motivations that a wily player may be able to use to their advantage.



                                    But remember that enemies can be successfully counted as "defeated" regardless of how that happens: whether it is with combat or through social interaction. Either way earns players XP!







                                    share|improve this answer












                                    share|improve this answer



                                    share|improve this answer










                                    answered 24 mins ago









                                    PJRZ

                                    5,8831434




                                    5,8831434



























                                         

                                        draft saved


                                        draft discarded















































                                         


                                        draft saved


                                        draft discarded














                                        StackExchange.ready(
                                        function ()
                                        StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f134590%2fhow-to-deal-with-players-who-make-friends-with-goblins%23new-answer', 'question_page');

                                        );

                                        Post as a guest













































































                                        Comments

                                        Popular posts from this blog

                                        What does second last employer means? [closed]

                                        List of Gilmore Girls characters

                                        Confectionery