Cant select edges created by the screw modifier
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I tried to create a pumpkin using the screw modifier and it worked out fine , but for some reason i can only select the source and not the rest of the object ?
modeling modifiers
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I tried to create a pumpkin using the screw modifier and it worked out fine , but for some reason i can only select the source and not the rest of the object ?
modeling modifiers
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nghtmre1 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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up vote
2
down vote
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up vote
2
down vote
favorite
I tried to create a pumpkin using the screw modifier and it worked out fine , but for some reason i can only select the source and not the rest of the object ?
modeling modifiers
New contributor
nghtmre1 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
I tried to create a pumpkin using the screw modifier and it worked out fine , but for some reason i can only select the source and not the rest of the object ?
modeling modifiers
modeling modifiers
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nghtmre1 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
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nghtmre1 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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asked 1 hour ago
nghtmre1
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2 Answers
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In Edit mode, as long as you haven't applied your modifier you won't be able to select any other vertices than the one of your profile. In Object mode you can select the whole object. If you want to select some vertices, perhaps keep a version of your object with the modifier, duplicate it and apply the modifier, then go back in Edit mode.
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You can't reach the the other vertices, because in a sense, there are no vertices there. What is there is a process: a set of instructions for generating vertices from the source geometry, expressed as a Modifier.
The parameters to that set of instructions can be altered, (and animated), so long as the modifier is 'live'.. somewhere in a pipeline between the source geometry and the final object. To reach the vertices generated by the modifier individually, you would have to set the parameters for good, and bake the effects of the modifier into the mesh, by applying the modifier. Because you can't go back and change the parameters, that's sometimes referred to as 'destructive'
Some applications include a modifier which allows you to edit a snapshot of the object with any modifications made so far, and still go back to alter the parameters in the modifiers before your edit, within limits. The 'Edit Poly' modifier in 3DS Max is an example. Blender does not have a modifier which works that way.
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
3
down vote
In Edit mode, as long as you haven't applied your modifier you won't be able to select any other vertices than the one of your profile. In Object mode you can select the whole object. If you want to select some vertices, perhaps keep a version of your object with the modifier, duplicate it and apply the modifier, then go back in Edit mode.
add a comment |Â
up vote
3
down vote
In Edit mode, as long as you haven't applied your modifier you won't be able to select any other vertices than the one of your profile. In Object mode you can select the whole object. If you want to select some vertices, perhaps keep a version of your object with the modifier, duplicate it and apply the modifier, then go back in Edit mode.
add a comment |Â
up vote
3
down vote
up vote
3
down vote
In Edit mode, as long as you haven't applied your modifier you won't be able to select any other vertices than the one of your profile. In Object mode you can select the whole object. If you want to select some vertices, perhaps keep a version of your object with the modifier, duplicate it and apply the modifier, then go back in Edit mode.
In Edit mode, as long as you haven't applied your modifier you won't be able to select any other vertices than the one of your profile. In Object mode you can select the whole object. If you want to select some vertices, perhaps keep a version of your object with the modifier, duplicate it and apply the modifier, then go back in Edit mode.
edited 45 mins ago
answered 55 mins ago
moonboots
4,5652514
4,5652514
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up vote
1
down vote
You can't reach the the other vertices, because in a sense, there are no vertices there. What is there is a process: a set of instructions for generating vertices from the source geometry, expressed as a Modifier.
The parameters to that set of instructions can be altered, (and animated), so long as the modifier is 'live'.. somewhere in a pipeline between the source geometry and the final object. To reach the vertices generated by the modifier individually, you would have to set the parameters for good, and bake the effects of the modifier into the mesh, by applying the modifier. Because you can't go back and change the parameters, that's sometimes referred to as 'destructive'
Some applications include a modifier which allows you to edit a snapshot of the object with any modifications made so far, and still go back to alter the parameters in the modifiers before your edit, within limits. The 'Edit Poly' modifier in 3DS Max is an example. Blender does not have a modifier which works that way.
add a comment |Â
up vote
1
down vote
You can't reach the the other vertices, because in a sense, there are no vertices there. What is there is a process: a set of instructions for generating vertices from the source geometry, expressed as a Modifier.
The parameters to that set of instructions can be altered, (and animated), so long as the modifier is 'live'.. somewhere in a pipeline between the source geometry and the final object. To reach the vertices generated by the modifier individually, you would have to set the parameters for good, and bake the effects of the modifier into the mesh, by applying the modifier. Because you can't go back and change the parameters, that's sometimes referred to as 'destructive'
Some applications include a modifier which allows you to edit a snapshot of the object with any modifications made so far, and still go back to alter the parameters in the modifiers before your edit, within limits. The 'Edit Poly' modifier in 3DS Max is an example. Blender does not have a modifier which works that way.
add a comment |Â
up vote
1
down vote
up vote
1
down vote
You can't reach the the other vertices, because in a sense, there are no vertices there. What is there is a process: a set of instructions for generating vertices from the source geometry, expressed as a Modifier.
The parameters to that set of instructions can be altered, (and animated), so long as the modifier is 'live'.. somewhere in a pipeline between the source geometry and the final object. To reach the vertices generated by the modifier individually, you would have to set the parameters for good, and bake the effects of the modifier into the mesh, by applying the modifier. Because you can't go back and change the parameters, that's sometimes referred to as 'destructive'
Some applications include a modifier which allows you to edit a snapshot of the object with any modifications made so far, and still go back to alter the parameters in the modifiers before your edit, within limits. The 'Edit Poly' modifier in 3DS Max is an example. Blender does not have a modifier which works that way.
You can't reach the the other vertices, because in a sense, there are no vertices there. What is there is a process: a set of instructions for generating vertices from the source geometry, expressed as a Modifier.
The parameters to that set of instructions can be altered, (and animated), so long as the modifier is 'live'.. somewhere in a pipeline between the source geometry and the final object. To reach the vertices generated by the modifier individually, you would have to set the parameters for good, and bake the effects of the modifier into the mesh, by applying the modifier. Because you can't go back and change the parameters, that's sometimes referred to as 'destructive'
Some applications include a modifier which allows you to edit a snapshot of the object with any modifications made so far, and still go back to alter the parameters in the modifiers before your edit, within limits. The 'Edit Poly' modifier in 3DS Max is an example. Blender does not have a modifier which works that way.
answered 22 mins ago


Robin Betts
4,0131623
4,0131623
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