How cumulative chance is calculated in Augury or similar spells?

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Part of the augury spell description says:




If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.




How should I roll this cumulative chance?



  1. Using a single d4. A second casting of augury means that rolling 1 results in a random reading. A third casting means that rolling 1 or 2 results in a random reading, and so on.


  2. Using more d4. A second casting of augury means that you roll 1d4, and if a 1 is rolled, it results in a random reading. A third casting means that you roll 2d4, and a 1 rolled on either die results in a random reading, and so on.










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  • 2d4 can never result in 1. Do you mean taking the lowest of 2d4 (similar to disadvantage)?
    – Ruse
    20 hours ago

















up vote
8
down vote

favorite












Part of the augury spell description says:




If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.




How should I roll this cumulative chance?



  1. Using a single d4. A second casting of augury means that rolling 1 results in a random reading. A third casting means that rolling 1 or 2 results in a random reading, and so on.


  2. Using more d4. A second casting of augury means that you roll 1d4, and if a 1 is rolled, it results in a random reading. A third casting means that you roll 2d4, and a 1 rolled on either die results in a random reading, and so on.










share|improve this question























  • 2d4 can never result in 1. Do you mean taking the lowest of 2d4 (similar to disadvantage)?
    – Ruse
    20 hours ago













up vote
8
down vote

favorite









up vote
8
down vote

favorite











Part of the augury spell description says:




If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.




How should I roll this cumulative chance?



  1. Using a single d4. A second casting of augury means that rolling 1 results in a random reading. A third casting means that rolling 1 or 2 results in a random reading, and so on.


  2. Using more d4. A second casting of augury means that you roll 1d4, and if a 1 is rolled, it results in a random reading. A third casting means that you roll 2d4, and a 1 rolled on either die results in a random reading, and so on.










share|improve this question















Part of the augury spell description says:




If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.




How should I roll this cumulative chance?



  1. Using a single d4. A second casting of augury means that rolling 1 results in a random reading. A third casting means that rolling 1 or 2 results in a random reading, and so on.


  2. Using more d4. A second casting of augury means that you roll 1d4, and if a 1 is rolled, it results in a random reading. A third casting means that you roll 2d4, and a 1 rolled on either die results in a random reading, and so on.







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edited 18 hours ago









V2Blast

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asked 21 hours ago









Vylix

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  • 2d4 can never result in 1. Do you mean taking the lowest of 2d4 (similar to disadvantage)?
    – Ruse
    20 hours ago

















  • 2d4 can never result in 1. Do you mean taking the lowest of 2d4 (similar to disadvantage)?
    – Ruse
    20 hours ago
















2d4 can never result in 1. Do you mean taking the lowest of 2d4 (similar to disadvantage)?
– Ruse
20 hours ago





2d4 can never result in 1. Do you mean taking the lowest of 2d4 (similar to disadvantage)?
– Ruse
20 hours ago











6 Answers
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10
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"Cumulative" in this context means Additive



Cumulative is a word formed from shortening "Accumulative", which means to add together. So when the text reads "a cumulative 25% chance of failure per casting", it's intended to mean "accumulate 25 percentage points worth of chance per casting".



Because of this, it is correct to treat the math as being (X / 4) chance of failure (random result), where X is the number of times prior to the current casting of Augury that you've cast Augury. This means that on the first casting, there's a 0% chance of failure, then a 25% chance, then 50%, then 75%, and on the fifth casting onwards, the result is always random.



Either roll a single d4, like you suggested, using rolls of (1,2,3,4) as the minimum required for success for each successive roll, or use d% when making this roll, using (1, 26, 51, 76) as the minimum required rolls for success.



If the rules intended you to roll multiple dice for a multiplicative calculation, like your second option suggests, the rules would expressly instruct you to do that.






share|improve this answer


















  • 1




    I think the answer would be even better if it explained why you think that cumulative means additive. Is it because of a generic definition of cumulative assumes addition? Or because the spell sais "cumulative ... chance" instead of "cumulative d4"? Or some other reason.
    – Ruse
    20 hours ago






  • 2




    @Ruse at which point, you might refer someone to a dictionary: "cumulative (adj.): increasing or increased in quantity, degree, or force by successive additions." When in doubt, the plain English version of the word is the one meant, unless the rules very specifically state otherwise.
    – phyrfox
    8 hours ago










  • @phyrfox You're correct, but the problem is the answer doesn't explain that. The answer needs to be backed by evidence, and right now the leading paragraph is just somebody's opinion/assertion. If this is being based on a combination of 1) dictionary definition and 2) plain language principles in 5e (which is missing) then that needs to be explained. Or, basically, the answer says it's "intended to mean" but doesn't justify that intent.
    – Bloodcinder
    1 hour ago


















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6
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Use the Single D4 Method



td;dr Roll a single d4.



The 2nd casting would have a 1 in 4 chance of random ruling. The 3rd casting 2 in 4. In this way the chance for a random reading accumulates by 25% with each additional casting.



Multiple Dice do not Accumulate by 25%



Rolling multiple dice is considering each chance to be an independent event. This leads to the subsequent castings adding diminishing probability of getting a random reading.



$beginarrayl
hline
textbfCasting per Long Rest & textbfChance of Random Reading & textbfCumulative % \
hline
text2nd casting of the day & text25% = 1 - 3/4 & text25% \
text3rd casting of the day & text43.75% = 1 - (3/4 * 3/4) & text18.75% \
text4th casting of the day & text57.8% = 1 - (3/4)^3 & text7.8% \
hline
endarray
$



The problem with rolling independent dice is each subsequent casting accumulates less chance of failure than the stated 25%.






share|improve this answer






















  • The train of thought is that multiplicative accumulates by 25% of what's left, rather than 25% of the original value. "Armor" works like this in most video games. Each point of armor causes you to take 0.006% less damage relative to not having that point, which people perceive as "diminishing returns", when it's really not.
    – Mooing Duck
    20 hours ago











  • @MooingDuck I would expect a more specific wording if that were the case. My assumption was that the vernacular meaning of cumulative was intended.
    – Grosscol
    19 hours ago

















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The "cumulative chances" add together (use Case 1).



There is no rule which explicitly clarifies whether your Case 1 or Case 2 is the correct way to adjudicate "cumulative chance." However, one of the design principles of D&D 5e is for mathematical calculations to be straightforward and simple to compute in your head.



  • Case 1 corresponds to simple arithmetic you can do in your head: the second time you cast the spell you have a 25% chance of failure, then 50% the next, then 75% the next, and so on (just by adding a flat 25% each time).


  • Case 2 corresponds to probability computations that most people can't do in their head: the second time you cast the spell you have a 25% chance of failure, then 43.75% the next time, then 57.8125% the next time, and so on (by using the principle of inclusion and exclusion in discrete probability).


Just because you can easily describe how to use d4's to do this math indirectly without doing any hard calculations doesn't mean that the text expects you to do that, otherwise there would be something in the text to explain how to do that. While there is a passage explaining how to use d% dice, there is no passage explaining how to use a d4 to simulate a 25% chance of failure, and without such guidance a person who doesn't see how to use d4's to solve the problem would be forced to do a lot of hard math using Case 2, whereas the rules already explain how to do Case 1.



It's also worth noting that all instances of this "cumulative chance" concept in the DMG and PHB use percentages that divide evenly into 100%, such as 5%, 10%, 20%, and 25%, which is helpful for Case 1 but would be unnecessary for Case 2 to the point of being a misleading contrivance.



So the clear intent in the text is to use your Case 1 for "cumulative chances."






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    up vote
    1
    down vote













    Your option 1 is correct: Roll a single d4.



    The 2nd casting has a 25% chance of failing. This is the same as 1 in 4.



    The 3rd casting has a 50% chance of failing. This is the same as 2 in 4.



    The 4th casting has a 75% chance of failing. This is the same as 3 in 4.



    You can always avoid the maths by using the percentage value and rolling a d100 (roll a d10 twice - the first roll is the 'tens', the second roll is the 'units'). It amounts to the same thing.






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      up vote
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      down vote













      1. Roll a d100. If the result is equal to or lower than 25 * (number of times cast - 1), give a random reading.

      This is effectively the same as option 1.






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        up vote
        -1
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        You could also roll a d% (it's the one that goes 0, 10, 20, etc.) and a d10 at the same time, to get the same as a d100.



        "If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you
        get a random reading. The DM makes this roll in secret."

        Cumulative: increasing or increased in quantity, degree, or force by successive additions



        You could just take the long nap in between, but if you DO cast Augury more times before your next long rest, then it's up to the DM to choose how he/she wants to roll. I don't think it does fail, per say, but it does give a chance to give the player(s) what they don't want. For throwing outcomes, I think it'd be:




        0%: First throw,
        25%: Second throw,
        50%: Third throw,
        75%: Fourth throw,
        100%: Fifth+ throw




        Each percentage would be something that they did not expect (or maybe it just goes alright). I'd suggest having the d%, d10, and the d4 (if you are the DM) handy if the Cleric - since that seems to be the only class that can use it - is going to use the Augury spell.

        I would treat the percentages like the Sorcerer's Wild Magic; if it is below the certain percentage (where d% and d10 come in), then the DM rolls the d4 to see which omen the player gets. If it is above, then they get what they wanted. They would have to vocally state what they wanted.






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          6 Answers
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          6 Answers
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          up vote
          10
          down vote



          accepted










          "Cumulative" in this context means Additive



          Cumulative is a word formed from shortening "Accumulative", which means to add together. So when the text reads "a cumulative 25% chance of failure per casting", it's intended to mean "accumulate 25 percentage points worth of chance per casting".



          Because of this, it is correct to treat the math as being (X / 4) chance of failure (random result), where X is the number of times prior to the current casting of Augury that you've cast Augury. This means that on the first casting, there's a 0% chance of failure, then a 25% chance, then 50%, then 75%, and on the fifth casting onwards, the result is always random.



          Either roll a single d4, like you suggested, using rolls of (1,2,3,4) as the minimum required for success for each successive roll, or use d% when making this roll, using (1, 26, 51, 76) as the minimum required rolls for success.



          If the rules intended you to roll multiple dice for a multiplicative calculation, like your second option suggests, the rules would expressly instruct you to do that.






          share|improve this answer


















          • 1




            I think the answer would be even better if it explained why you think that cumulative means additive. Is it because of a generic definition of cumulative assumes addition? Or because the spell sais "cumulative ... chance" instead of "cumulative d4"? Or some other reason.
            – Ruse
            20 hours ago






          • 2




            @Ruse at which point, you might refer someone to a dictionary: "cumulative (adj.): increasing or increased in quantity, degree, or force by successive additions." When in doubt, the plain English version of the word is the one meant, unless the rules very specifically state otherwise.
            – phyrfox
            8 hours ago










          • @phyrfox You're correct, but the problem is the answer doesn't explain that. The answer needs to be backed by evidence, and right now the leading paragraph is just somebody's opinion/assertion. If this is being based on a combination of 1) dictionary definition and 2) plain language principles in 5e (which is missing) then that needs to be explained. Or, basically, the answer says it's "intended to mean" but doesn't justify that intent.
            – Bloodcinder
            1 hour ago















          up vote
          10
          down vote



          accepted










          "Cumulative" in this context means Additive



          Cumulative is a word formed from shortening "Accumulative", which means to add together. So when the text reads "a cumulative 25% chance of failure per casting", it's intended to mean "accumulate 25 percentage points worth of chance per casting".



          Because of this, it is correct to treat the math as being (X / 4) chance of failure (random result), where X is the number of times prior to the current casting of Augury that you've cast Augury. This means that on the first casting, there's a 0% chance of failure, then a 25% chance, then 50%, then 75%, and on the fifth casting onwards, the result is always random.



          Either roll a single d4, like you suggested, using rolls of (1,2,3,4) as the minimum required for success for each successive roll, or use d% when making this roll, using (1, 26, 51, 76) as the minimum required rolls for success.



          If the rules intended you to roll multiple dice for a multiplicative calculation, like your second option suggests, the rules would expressly instruct you to do that.






          share|improve this answer


















          • 1




            I think the answer would be even better if it explained why you think that cumulative means additive. Is it because of a generic definition of cumulative assumes addition? Or because the spell sais "cumulative ... chance" instead of "cumulative d4"? Or some other reason.
            – Ruse
            20 hours ago






          • 2




            @Ruse at which point, you might refer someone to a dictionary: "cumulative (adj.): increasing or increased in quantity, degree, or force by successive additions." When in doubt, the plain English version of the word is the one meant, unless the rules very specifically state otherwise.
            – phyrfox
            8 hours ago










          • @phyrfox You're correct, but the problem is the answer doesn't explain that. The answer needs to be backed by evidence, and right now the leading paragraph is just somebody's opinion/assertion. If this is being based on a combination of 1) dictionary definition and 2) plain language principles in 5e (which is missing) then that needs to be explained. Or, basically, the answer says it's "intended to mean" but doesn't justify that intent.
            – Bloodcinder
            1 hour ago













          up vote
          10
          down vote



          accepted







          up vote
          10
          down vote



          accepted






          "Cumulative" in this context means Additive



          Cumulative is a word formed from shortening "Accumulative", which means to add together. So when the text reads "a cumulative 25% chance of failure per casting", it's intended to mean "accumulate 25 percentage points worth of chance per casting".



          Because of this, it is correct to treat the math as being (X / 4) chance of failure (random result), where X is the number of times prior to the current casting of Augury that you've cast Augury. This means that on the first casting, there's a 0% chance of failure, then a 25% chance, then 50%, then 75%, and on the fifth casting onwards, the result is always random.



          Either roll a single d4, like you suggested, using rolls of (1,2,3,4) as the minimum required for success for each successive roll, or use d% when making this roll, using (1, 26, 51, 76) as the minimum required rolls for success.



          If the rules intended you to roll multiple dice for a multiplicative calculation, like your second option suggests, the rules would expressly instruct you to do that.






          share|improve this answer














          "Cumulative" in this context means Additive



          Cumulative is a word formed from shortening "Accumulative", which means to add together. So when the text reads "a cumulative 25% chance of failure per casting", it's intended to mean "accumulate 25 percentage points worth of chance per casting".



          Because of this, it is correct to treat the math as being (X / 4) chance of failure (random result), where X is the number of times prior to the current casting of Augury that you've cast Augury. This means that on the first casting, there's a 0% chance of failure, then a 25% chance, then 50%, then 75%, and on the fifth casting onwards, the result is always random.



          Either roll a single d4, like you suggested, using rolls of (1,2,3,4) as the minimum required for success for each successive roll, or use d% when making this roll, using (1, 26, 51, 76) as the minimum required rolls for success.



          If the rules intended you to roll multiple dice for a multiplicative calculation, like your second option suggests, the rules would expressly instruct you to do that.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 19 hours ago

























          answered 21 hours ago









          Xirema

          5,0551434




          5,0551434







          • 1




            I think the answer would be even better if it explained why you think that cumulative means additive. Is it because of a generic definition of cumulative assumes addition? Or because the spell sais "cumulative ... chance" instead of "cumulative d4"? Or some other reason.
            – Ruse
            20 hours ago






          • 2




            @Ruse at which point, you might refer someone to a dictionary: "cumulative (adj.): increasing or increased in quantity, degree, or force by successive additions." When in doubt, the plain English version of the word is the one meant, unless the rules very specifically state otherwise.
            – phyrfox
            8 hours ago










          • @phyrfox You're correct, but the problem is the answer doesn't explain that. The answer needs to be backed by evidence, and right now the leading paragraph is just somebody's opinion/assertion. If this is being based on a combination of 1) dictionary definition and 2) plain language principles in 5e (which is missing) then that needs to be explained. Or, basically, the answer says it's "intended to mean" but doesn't justify that intent.
            – Bloodcinder
            1 hour ago













          • 1




            I think the answer would be even better if it explained why you think that cumulative means additive. Is it because of a generic definition of cumulative assumes addition? Or because the spell sais "cumulative ... chance" instead of "cumulative d4"? Or some other reason.
            – Ruse
            20 hours ago






          • 2




            @Ruse at which point, you might refer someone to a dictionary: "cumulative (adj.): increasing or increased in quantity, degree, or force by successive additions." When in doubt, the plain English version of the word is the one meant, unless the rules very specifically state otherwise.
            – phyrfox
            8 hours ago










          • @phyrfox You're correct, but the problem is the answer doesn't explain that. The answer needs to be backed by evidence, and right now the leading paragraph is just somebody's opinion/assertion. If this is being based on a combination of 1) dictionary definition and 2) plain language principles in 5e (which is missing) then that needs to be explained. Or, basically, the answer says it's "intended to mean" but doesn't justify that intent.
            – Bloodcinder
            1 hour ago








          1




          1




          I think the answer would be even better if it explained why you think that cumulative means additive. Is it because of a generic definition of cumulative assumes addition? Or because the spell sais "cumulative ... chance" instead of "cumulative d4"? Or some other reason.
          – Ruse
          20 hours ago




          I think the answer would be even better if it explained why you think that cumulative means additive. Is it because of a generic definition of cumulative assumes addition? Or because the spell sais "cumulative ... chance" instead of "cumulative d4"? Or some other reason.
          – Ruse
          20 hours ago




          2




          2




          @Ruse at which point, you might refer someone to a dictionary: "cumulative (adj.): increasing or increased in quantity, degree, or force by successive additions." When in doubt, the plain English version of the word is the one meant, unless the rules very specifically state otherwise.
          – phyrfox
          8 hours ago




          @Ruse at which point, you might refer someone to a dictionary: "cumulative (adj.): increasing or increased in quantity, degree, or force by successive additions." When in doubt, the plain English version of the word is the one meant, unless the rules very specifically state otherwise.
          – phyrfox
          8 hours ago












          @phyrfox You're correct, but the problem is the answer doesn't explain that. The answer needs to be backed by evidence, and right now the leading paragraph is just somebody's opinion/assertion. If this is being based on a combination of 1) dictionary definition and 2) plain language principles in 5e (which is missing) then that needs to be explained. Or, basically, the answer says it's "intended to mean" but doesn't justify that intent.
          – Bloodcinder
          1 hour ago





          @phyrfox You're correct, but the problem is the answer doesn't explain that. The answer needs to be backed by evidence, and right now the leading paragraph is just somebody's opinion/assertion. If this is being based on a combination of 1) dictionary definition and 2) plain language principles in 5e (which is missing) then that needs to be explained. Or, basically, the answer says it's "intended to mean" but doesn't justify that intent.
          – Bloodcinder
          1 hour ago













          up vote
          6
          down vote













          Use the Single D4 Method



          td;dr Roll a single d4.



          The 2nd casting would have a 1 in 4 chance of random ruling. The 3rd casting 2 in 4. In this way the chance for a random reading accumulates by 25% with each additional casting.



          Multiple Dice do not Accumulate by 25%



          Rolling multiple dice is considering each chance to be an independent event. This leads to the subsequent castings adding diminishing probability of getting a random reading.



          $beginarrayl
          hline
          textbfCasting per Long Rest & textbfChance of Random Reading & textbfCumulative % \
          hline
          text2nd casting of the day & text25% = 1 - 3/4 & text25% \
          text3rd casting of the day & text43.75% = 1 - (3/4 * 3/4) & text18.75% \
          text4th casting of the day & text57.8% = 1 - (3/4)^3 & text7.8% \
          hline
          endarray
          $



          The problem with rolling independent dice is each subsequent casting accumulates less chance of failure than the stated 25%.






          share|improve this answer






















          • The train of thought is that multiplicative accumulates by 25% of what's left, rather than 25% of the original value. "Armor" works like this in most video games. Each point of armor causes you to take 0.006% less damage relative to not having that point, which people perceive as "diminishing returns", when it's really not.
            – Mooing Duck
            20 hours ago











          • @MooingDuck I would expect a more specific wording if that were the case. My assumption was that the vernacular meaning of cumulative was intended.
            – Grosscol
            19 hours ago














          up vote
          6
          down vote













          Use the Single D4 Method



          td;dr Roll a single d4.



          The 2nd casting would have a 1 in 4 chance of random ruling. The 3rd casting 2 in 4. In this way the chance for a random reading accumulates by 25% with each additional casting.



          Multiple Dice do not Accumulate by 25%



          Rolling multiple dice is considering each chance to be an independent event. This leads to the subsequent castings adding diminishing probability of getting a random reading.



          $beginarrayl
          hline
          textbfCasting per Long Rest & textbfChance of Random Reading & textbfCumulative % \
          hline
          text2nd casting of the day & text25% = 1 - 3/4 & text25% \
          text3rd casting of the day & text43.75% = 1 - (3/4 * 3/4) & text18.75% \
          text4th casting of the day & text57.8% = 1 - (3/4)^3 & text7.8% \
          hline
          endarray
          $



          The problem with rolling independent dice is each subsequent casting accumulates less chance of failure than the stated 25%.






          share|improve this answer






















          • The train of thought is that multiplicative accumulates by 25% of what's left, rather than 25% of the original value. "Armor" works like this in most video games. Each point of armor causes you to take 0.006% less damage relative to not having that point, which people perceive as "diminishing returns", when it's really not.
            – Mooing Duck
            20 hours ago











          • @MooingDuck I would expect a more specific wording if that were the case. My assumption was that the vernacular meaning of cumulative was intended.
            – Grosscol
            19 hours ago












          up vote
          6
          down vote










          up vote
          6
          down vote









          Use the Single D4 Method



          td;dr Roll a single d4.



          The 2nd casting would have a 1 in 4 chance of random ruling. The 3rd casting 2 in 4. In this way the chance for a random reading accumulates by 25% with each additional casting.



          Multiple Dice do not Accumulate by 25%



          Rolling multiple dice is considering each chance to be an independent event. This leads to the subsequent castings adding diminishing probability of getting a random reading.



          $beginarrayl
          hline
          textbfCasting per Long Rest & textbfChance of Random Reading & textbfCumulative % \
          hline
          text2nd casting of the day & text25% = 1 - 3/4 & text25% \
          text3rd casting of the day & text43.75% = 1 - (3/4 * 3/4) & text18.75% \
          text4th casting of the day & text57.8% = 1 - (3/4)^3 & text7.8% \
          hline
          endarray
          $



          The problem with rolling independent dice is each subsequent casting accumulates less chance of failure than the stated 25%.






          share|improve this answer














          Use the Single D4 Method



          td;dr Roll a single d4.



          The 2nd casting would have a 1 in 4 chance of random ruling. The 3rd casting 2 in 4. In this way the chance for a random reading accumulates by 25% with each additional casting.



          Multiple Dice do not Accumulate by 25%



          Rolling multiple dice is considering each chance to be an independent event. This leads to the subsequent castings adding diminishing probability of getting a random reading.



          $beginarrayl
          hline
          textbfCasting per Long Rest & textbfChance of Random Reading & textbfCumulative % \
          hline
          text2nd casting of the day & text25% = 1 - 3/4 & text25% \
          text3rd casting of the day & text43.75% = 1 - (3/4 * 3/4) & text18.75% \
          text4th casting of the day & text57.8% = 1 - (3/4)^3 & text7.8% \
          hline
          endarray
          $



          The problem with rolling independent dice is each subsequent casting accumulates less chance of failure than the stated 25%.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 18 hours ago









          V2Blast

          14.1k23593




          14.1k23593










          answered 21 hours ago









          Grosscol

          4,150734




          4,150734











          • The train of thought is that multiplicative accumulates by 25% of what's left, rather than 25% of the original value. "Armor" works like this in most video games. Each point of armor causes you to take 0.006% less damage relative to not having that point, which people perceive as "diminishing returns", when it's really not.
            – Mooing Duck
            20 hours ago











          • @MooingDuck I would expect a more specific wording if that were the case. My assumption was that the vernacular meaning of cumulative was intended.
            – Grosscol
            19 hours ago
















          • The train of thought is that multiplicative accumulates by 25% of what's left, rather than 25% of the original value. "Armor" works like this in most video games. Each point of armor causes you to take 0.006% less damage relative to not having that point, which people perceive as "diminishing returns", when it's really not.
            – Mooing Duck
            20 hours ago











          • @MooingDuck I would expect a more specific wording if that were the case. My assumption was that the vernacular meaning of cumulative was intended.
            – Grosscol
            19 hours ago















          The train of thought is that multiplicative accumulates by 25% of what's left, rather than 25% of the original value. "Armor" works like this in most video games. Each point of armor causes you to take 0.006% less damage relative to not having that point, which people perceive as "diminishing returns", when it's really not.
          – Mooing Duck
          20 hours ago





          The train of thought is that multiplicative accumulates by 25% of what's left, rather than 25% of the original value. "Armor" works like this in most video games. Each point of armor causes you to take 0.006% less damage relative to not having that point, which people perceive as "diminishing returns", when it's really not.
          – Mooing Duck
          20 hours ago













          @MooingDuck I would expect a more specific wording if that were the case. My assumption was that the vernacular meaning of cumulative was intended.
          – Grosscol
          19 hours ago




          @MooingDuck I would expect a more specific wording if that were the case. My assumption was that the vernacular meaning of cumulative was intended.
          – Grosscol
          19 hours ago










          up vote
          4
          down vote













          The "cumulative chances" add together (use Case 1).



          There is no rule which explicitly clarifies whether your Case 1 or Case 2 is the correct way to adjudicate "cumulative chance." However, one of the design principles of D&D 5e is for mathematical calculations to be straightforward and simple to compute in your head.



          • Case 1 corresponds to simple arithmetic you can do in your head: the second time you cast the spell you have a 25% chance of failure, then 50% the next, then 75% the next, and so on (just by adding a flat 25% each time).


          • Case 2 corresponds to probability computations that most people can't do in their head: the second time you cast the spell you have a 25% chance of failure, then 43.75% the next time, then 57.8125% the next time, and so on (by using the principle of inclusion and exclusion in discrete probability).


          Just because you can easily describe how to use d4's to do this math indirectly without doing any hard calculations doesn't mean that the text expects you to do that, otherwise there would be something in the text to explain how to do that. While there is a passage explaining how to use d% dice, there is no passage explaining how to use a d4 to simulate a 25% chance of failure, and without such guidance a person who doesn't see how to use d4's to solve the problem would be forced to do a lot of hard math using Case 2, whereas the rules already explain how to do Case 1.



          It's also worth noting that all instances of this "cumulative chance" concept in the DMG and PHB use percentages that divide evenly into 100%, such as 5%, 10%, 20%, and 25%, which is helpful for Case 1 but would be unnecessary for Case 2 to the point of being a misleading contrivance.



          So the clear intent in the text is to use your Case 1 for "cumulative chances."






          share|improve this answer


























            up vote
            4
            down vote













            The "cumulative chances" add together (use Case 1).



            There is no rule which explicitly clarifies whether your Case 1 or Case 2 is the correct way to adjudicate "cumulative chance." However, one of the design principles of D&D 5e is for mathematical calculations to be straightforward and simple to compute in your head.



            • Case 1 corresponds to simple arithmetic you can do in your head: the second time you cast the spell you have a 25% chance of failure, then 50% the next, then 75% the next, and so on (just by adding a flat 25% each time).


            • Case 2 corresponds to probability computations that most people can't do in their head: the second time you cast the spell you have a 25% chance of failure, then 43.75% the next time, then 57.8125% the next time, and so on (by using the principle of inclusion and exclusion in discrete probability).


            Just because you can easily describe how to use d4's to do this math indirectly without doing any hard calculations doesn't mean that the text expects you to do that, otherwise there would be something in the text to explain how to do that. While there is a passage explaining how to use d% dice, there is no passage explaining how to use a d4 to simulate a 25% chance of failure, and without such guidance a person who doesn't see how to use d4's to solve the problem would be forced to do a lot of hard math using Case 2, whereas the rules already explain how to do Case 1.



            It's also worth noting that all instances of this "cumulative chance" concept in the DMG and PHB use percentages that divide evenly into 100%, such as 5%, 10%, 20%, and 25%, which is helpful for Case 1 but would be unnecessary for Case 2 to the point of being a misleading contrivance.



            So the clear intent in the text is to use your Case 1 for "cumulative chances."






            share|improve this answer
























              up vote
              4
              down vote










              up vote
              4
              down vote









              The "cumulative chances" add together (use Case 1).



              There is no rule which explicitly clarifies whether your Case 1 or Case 2 is the correct way to adjudicate "cumulative chance." However, one of the design principles of D&D 5e is for mathematical calculations to be straightforward and simple to compute in your head.



              • Case 1 corresponds to simple arithmetic you can do in your head: the second time you cast the spell you have a 25% chance of failure, then 50% the next, then 75% the next, and so on (just by adding a flat 25% each time).


              • Case 2 corresponds to probability computations that most people can't do in their head: the second time you cast the spell you have a 25% chance of failure, then 43.75% the next time, then 57.8125% the next time, and so on (by using the principle of inclusion and exclusion in discrete probability).


              Just because you can easily describe how to use d4's to do this math indirectly without doing any hard calculations doesn't mean that the text expects you to do that, otherwise there would be something in the text to explain how to do that. While there is a passage explaining how to use d% dice, there is no passage explaining how to use a d4 to simulate a 25% chance of failure, and without such guidance a person who doesn't see how to use d4's to solve the problem would be forced to do a lot of hard math using Case 2, whereas the rules already explain how to do Case 1.



              It's also worth noting that all instances of this "cumulative chance" concept in the DMG and PHB use percentages that divide evenly into 100%, such as 5%, 10%, 20%, and 25%, which is helpful for Case 1 but would be unnecessary for Case 2 to the point of being a misleading contrivance.



              So the clear intent in the text is to use your Case 1 for "cumulative chances."






              share|improve this answer














              The "cumulative chances" add together (use Case 1).



              There is no rule which explicitly clarifies whether your Case 1 or Case 2 is the correct way to adjudicate "cumulative chance." However, one of the design principles of D&D 5e is for mathematical calculations to be straightforward and simple to compute in your head.



              • Case 1 corresponds to simple arithmetic you can do in your head: the second time you cast the spell you have a 25% chance of failure, then 50% the next, then 75% the next, and so on (just by adding a flat 25% each time).


              • Case 2 corresponds to probability computations that most people can't do in their head: the second time you cast the spell you have a 25% chance of failure, then 43.75% the next time, then 57.8125% the next time, and so on (by using the principle of inclusion and exclusion in discrete probability).


              Just because you can easily describe how to use d4's to do this math indirectly without doing any hard calculations doesn't mean that the text expects you to do that, otherwise there would be something in the text to explain how to do that. While there is a passage explaining how to use d% dice, there is no passage explaining how to use a d4 to simulate a 25% chance of failure, and without such guidance a person who doesn't see how to use d4's to solve the problem would be forced to do a lot of hard math using Case 2, whereas the rules already explain how to do Case 1.



              It's also worth noting that all instances of this "cumulative chance" concept in the DMG and PHB use percentages that divide evenly into 100%, such as 5%, 10%, 20%, and 25%, which is helpful for Case 1 but would be unnecessary for Case 2 to the point of being a misleading contrivance.



              So the clear intent in the text is to use your Case 1 for "cumulative chances."







              share|improve this answer














              share|improve this answer



              share|improve this answer








              edited 17 hours ago

























              answered 17 hours ago









              Bloodcinder

              16.3k255110




              16.3k255110




















                  up vote
                  1
                  down vote













                  Your option 1 is correct: Roll a single d4.



                  The 2nd casting has a 25% chance of failing. This is the same as 1 in 4.



                  The 3rd casting has a 50% chance of failing. This is the same as 2 in 4.



                  The 4th casting has a 75% chance of failing. This is the same as 3 in 4.



                  You can always avoid the maths by using the percentage value and rolling a d100 (roll a d10 twice - the first roll is the 'tens', the second roll is the 'units'). It amounts to the same thing.






                  share|improve this answer
























                    up vote
                    1
                    down vote













                    Your option 1 is correct: Roll a single d4.



                    The 2nd casting has a 25% chance of failing. This is the same as 1 in 4.



                    The 3rd casting has a 50% chance of failing. This is the same as 2 in 4.



                    The 4th casting has a 75% chance of failing. This is the same as 3 in 4.



                    You can always avoid the maths by using the percentage value and rolling a d100 (roll a d10 twice - the first roll is the 'tens', the second roll is the 'units'). It amounts to the same thing.






                    share|improve this answer






















                      up vote
                      1
                      down vote










                      up vote
                      1
                      down vote









                      Your option 1 is correct: Roll a single d4.



                      The 2nd casting has a 25% chance of failing. This is the same as 1 in 4.



                      The 3rd casting has a 50% chance of failing. This is the same as 2 in 4.



                      The 4th casting has a 75% chance of failing. This is the same as 3 in 4.



                      You can always avoid the maths by using the percentage value and rolling a d100 (roll a d10 twice - the first roll is the 'tens', the second roll is the 'units'). It amounts to the same thing.






                      share|improve this answer












                      Your option 1 is correct: Roll a single d4.



                      The 2nd casting has a 25% chance of failing. This is the same as 1 in 4.



                      The 3rd casting has a 50% chance of failing. This is the same as 2 in 4.



                      The 4th casting has a 75% chance of failing. This is the same as 3 in 4.



                      You can always avoid the maths by using the percentage value and rolling a d100 (roll a d10 twice - the first roll is the 'tens', the second roll is the 'units'). It amounts to the same thing.







                      share|improve this answer












                      share|improve this answer



                      share|improve this answer










                      answered 21 hours ago









                      PJRZ

                      5,0571331




                      5,0571331




















                          up vote
                          -1
                          down vote













                          1. Roll a d100. If the result is equal to or lower than 25 * (number of times cast - 1), give a random reading.

                          This is effectively the same as option 1.






                          share|improve this answer


























                            up vote
                            -1
                            down vote













                            1. Roll a d100. If the result is equal to or lower than 25 * (number of times cast - 1), give a random reading.

                            This is effectively the same as option 1.






                            share|improve this answer
























                              up vote
                              -1
                              down vote










                              up vote
                              -1
                              down vote









                              1. Roll a d100. If the result is equal to or lower than 25 * (number of times cast - 1), give a random reading.

                              This is effectively the same as option 1.






                              share|improve this answer














                              1. Roll a d100. If the result is equal to or lower than 25 * (number of times cast - 1), give a random reading.

                              This is effectively the same as option 1.







                              share|improve this answer














                              share|improve this answer



                              share|improve this answer








                              edited 21 hours ago

























                              answered 21 hours ago









                              Derek Stucki

                              19.6k665104




                              19.6k665104




















                                  up vote
                                  -1
                                  down vote













                                  You could also roll a d% (it's the one that goes 0, 10, 20, etc.) and a d10 at the same time, to get the same as a d100.



                                  "If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you
                                  get a random reading. The DM makes this roll in secret."

                                  Cumulative: increasing or increased in quantity, degree, or force by successive additions



                                  You could just take the long nap in between, but if you DO cast Augury more times before your next long rest, then it's up to the DM to choose how he/she wants to roll. I don't think it does fail, per say, but it does give a chance to give the player(s) what they don't want. For throwing outcomes, I think it'd be:




                                  0%: First throw,
                                  25%: Second throw,
                                  50%: Third throw,
                                  75%: Fourth throw,
                                  100%: Fifth+ throw




                                  Each percentage would be something that they did not expect (or maybe it just goes alright). I'd suggest having the d%, d10, and the d4 (if you are the DM) handy if the Cleric - since that seems to be the only class that can use it - is going to use the Augury spell.

                                  I would treat the percentages like the Sorcerer's Wild Magic; if it is below the certain percentage (where d% and d10 come in), then the DM rolls the d4 to see which omen the player gets. If it is above, then they get what they wanted. They would have to vocally state what they wanted.






                                  share|improve this answer










                                  New contributor




                                  Dragonman0007 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                  Check out our Code of Conduct.





















                                    up vote
                                    -1
                                    down vote













                                    You could also roll a d% (it's the one that goes 0, 10, 20, etc.) and a d10 at the same time, to get the same as a d100.



                                    "If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you
                                    get a random reading. The DM makes this roll in secret."

                                    Cumulative: increasing or increased in quantity, degree, or force by successive additions



                                    You could just take the long nap in between, but if you DO cast Augury more times before your next long rest, then it's up to the DM to choose how he/she wants to roll. I don't think it does fail, per say, but it does give a chance to give the player(s) what they don't want. For throwing outcomes, I think it'd be:




                                    0%: First throw,
                                    25%: Second throw,
                                    50%: Third throw,
                                    75%: Fourth throw,
                                    100%: Fifth+ throw




                                    Each percentage would be something that they did not expect (or maybe it just goes alright). I'd suggest having the d%, d10, and the d4 (if you are the DM) handy if the Cleric - since that seems to be the only class that can use it - is going to use the Augury spell.

                                    I would treat the percentages like the Sorcerer's Wild Magic; if it is below the certain percentage (where d% and d10 come in), then the DM rolls the d4 to see which omen the player gets. If it is above, then they get what they wanted. They would have to vocally state what they wanted.






                                    share|improve this answer










                                    New contributor




                                    Dragonman0007 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                    Check out our Code of Conduct.



















                                      up vote
                                      -1
                                      down vote










                                      up vote
                                      -1
                                      down vote









                                      You could also roll a d% (it's the one that goes 0, 10, 20, etc.) and a d10 at the same time, to get the same as a d100.



                                      "If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you
                                      get a random reading. The DM makes this roll in secret."

                                      Cumulative: increasing or increased in quantity, degree, or force by successive additions



                                      You could just take the long nap in between, but if you DO cast Augury more times before your next long rest, then it's up to the DM to choose how he/she wants to roll. I don't think it does fail, per say, but it does give a chance to give the player(s) what they don't want. For throwing outcomes, I think it'd be:




                                      0%: First throw,
                                      25%: Second throw,
                                      50%: Third throw,
                                      75%: Fourth throw,
                                      100%: Fifth+ throw




                                      Each percentage would be something that they did not expect (or maybe it just goes alright). I'd suggest having the d%, d10, and the d4 (if you are the DM) handy if the Cleric - since that seems to be the only class that can use it - is going to use the Augury spell.

                                      I would treat the percentages like the Sorcerer's Wild Magic; if it is below the certain percentage (where d% and d10 come in), then the DM rolls the d4 to see which omen the player gets. If it is above, then they get what they wanted. They would have to vocally state what they wanted.






                                      share|improve this answer










                                      New contributor




                                      Dragonman0007 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                      Check out our Code of Conduct.









                                      You could also roll a d% (it's the one that goes 0, 10, 20, etc.) and a d10 at the same time, to get the same as a d100.



                                      "If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you
                                      get a random reading. The DM makes this roll in secret."

                                      Cumulative: increasing or increased in quantity, degree, or force by successive additions



                                      You could just take the long nap in between, but if you DO cast Augury more times before your next long rest, then it's up to the DM to choose how he/she wants to roll. I don't think it does fail, per say, but it does give a chance to give the player(s) what they don't want. For throwing outcomes, I think it'd be:




                                      0%: First throw,
                                      25%: Second throw,
                                      50%: Third throw,
                                      75%: Fourth throw,
                                      100%: Fifth+ throw




                                      Each percentage would be something that they did not expect (or maybe it just goes alright). I'd suggest having the d%, d10, and the d4 (if you are the DM) handy if the Cleric - since that seems to be the only class that can use it - is going to use the Augury spell.

                                      I would treat the percentages like the Sorcerer's Wild Magic; if it is below the certain percentage (where d% and d10 come in), then the DM rolls the d4 to see which omen the player gets. If it is above, then they get what they wanted. They would have to vocally state what they wanted.







                                      share|improve this answer










                                      New contributor




                                      Dragonman0007 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                      Check out our Code of Conduct.









                                      share|improve this answer



                                      share|improve this answer








                                      edited 19 hours ago





















                                      New contributor




                                      Dragonman0007 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                      Check out our Code of Conduct.









                                      answered 19 hours ago









                                      Dragonman0007

                                      195




                                      195




                                      New contributor




                                      Dragonman0007 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                      Check out our Code of Conduct.





                                      New contributor





                                      Dragonman0007 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                      Check out our Code of Conduct.






                                      Dragonman0007 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                      Check out our Code of Conduct.



























                                           

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