Does Daze setup the conditions for a rogue's sneak attack

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Does the 0-level wizard/sorceror Daze spell, if successfully cast, setup the conditions for a rogue's sneak attack? Pondering the minor magic rogue talent and Daze would be useful early game if this can work.







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    Does the 0-level wizard/sorceror Daze spell, if successfully cast, setup the conditions for a rogue's sneak attack? Pondering the minor magic rogue talent and Daze would be useful early game if this can work.







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      Does the 0-level wizard/sorceror Daze spell, if successfully cast, setup the conditions for a rogue's sneak attack? Pondering the minor magic rogue talent and Daze would be useful early game if this can work.







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      Omortis is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      Does the 0-level wizard/sorceror Daze spell, if successfully cast, setup the conditions for a rogue's sneak attack? Pondering the minor magic rogue talent and Daze would be useful early game if this can work.









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      asked Sep 4 at 12:50









      Omortis

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          No, Daze does not enable sneak attack.



          From the PFSRD, on the Daze spell (emphasis mine):




          This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it.




          From the PFSRD, on the Dazed condition (emphasis mine):




          The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.




          From the PFSRD, on sneak attacks (emphasis mine):




          The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target.




          The Daze spell inflicts the dazed condition. Neither of those things cause any sort of AC penalty, and therefore they do not enable a rogue ally to sneak attack the target.






          share|improve this answer




















          • Great, thanks. Been playing AD&D since the late 70s, new to PF. Thanks for the link to the PFSRD! The text there is different than the text for the Daze spell in the Core Rulebook but on closer reading of the book I agree. Actually I will have to look for that condition listing in the Rulebook.
            – Omortis
            Sep 4 at 13:12


















          up vote
          4
          down vote













          It does not



          The Daze spell simply makes the target, if unsucessful on their saving throw, to lose their next action. That is the effect of the dazed condition:




          The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC. A dazed condition typically lasts 1 round.




          For a rogue's sneak attack to work, you normally need one of the following conditions:



          • Target must be flanked (happens if the rogue and an ally are on opposite sides of an enemy);

          • Target must be denied their dexterity bonus to AC, which happens on the following situations:

            • Target is flat-footed (happens if they haven't acted yet in combat);

            • The rogue has total concealment, such as from being invisible or undetected by the target (see stealth and blinded);

            • Target is climbing or balancing on a surface;

            • Target is either stunned, pinned, running, squeezing, paralyzed, or helpless;

            • Target is "off balance" by failing a swim check (see aquatic terrain rules);


          Since dazed doesn't deny the target their AC bonus, nor it grants any benefit to sneak attacks specifically, it doesn't allow the rogue to sneak attack.






          share|improve this answer






















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            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes








            up vote
            8
            down vote



            accepted










            No, Daze does not enable sneak attack.



            From the PFSRD, on the Daze spell (emphasis mine):




            This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it.




            From the PFSRD, on the Dazed condition (emphasis mine):




            The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.




            From the PFSRD, on sneak attacks (emphasis mine):




            The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target.




            The Daze spell inflicts the dazed condition. Neither of those things cause any sort of AC penalty, and therefore they do not enable a rogue ally to sneak attack the target.






            share|improve this answer




















            • Great, thanks. Been playing AD&D since the late 70s, new to PF. Thanks for the link to the PFSRD! The text there is different than the text for the Daze spell in the Core Rulebook but on closer reading of the book I agree. Actually I will have to look for that condition listing in the Rulebook.
              – Omortis
              Sep 4 at 13:12















            up vote
            8
            down vote



            accepted










            No, Daze does not enable sneak attack.



            From the PFSRD, on the Daze spell (emphasis mine):




            This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it.




            From the PFSRD, on the Dazed condition (emphasis mine):




            The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.




            From the PFSRD, on sneak attacks (emphasis mine):




            The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target.




            The Daze spell inflicts the dazed condition. Neither of those things cause any sort of AC penalty, and therefore they do not enable a rogue ally to sneak attack the target.






            share|improve this answer




















            • Great, thanks. Been playing AD&D since the late 70s, new to PF. Thanks for the link to the PFSRD! The text there is different than the text for the Daze spell in the Core Rulebook but on closer reading of the book I agree. Actually I will have to look for that condition listing in the Rulebook.
              – Omortis
              Sep 4 at 13:12













            up vote
            8
            down vote



            accepted







            up vote
            8
            down vote



            accepted






            No, Daze does not enable sneak attack.



            From the PFSRD, on the Daze spell (emphasis mine):




            This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it.




            From the PFSRD, on the Dazed condition (emphasis mine):




            The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.




            From the PFSRD, on sneak attacks (emphasis mine):




            The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target.




            The Daze spell inflicts the dazed condition. Neither of those things cause any sort of AC penalty, and therefore they do not enable a rogue ally to sneak attack the target.






            share|improve this answer












            No, Daze does not enable sneak attack.



            From the PFSRD, on the Daze spell (emphasis mine):




            This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it.




            From the PFSRD, on the Dazed condition (emphasis mine):




            The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.




            From the PFSRD, on sneak attacks (emphasis mine):




            The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target.




            The Daze spell inflicts the dazed condition. Neither of those things cause any sort of AC penalty, and therefore they do not enable a rogue ally to sneak attack the target.







            share|improve this answer












            share|improve this answer



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            answered Sep 4 at 13:00









            Oblivious Sage

            39.6k13120183




            39.6k13120183











            • Great, thanks. Been playing AD&D since the late 70s, new to PF. Thanks for the link to the PFSRD! The text there is different than the text for the Daze spell in the Core Rulebook but on closer reading of the book I agree. Actually I will have to look for that condition listing in the Rulebook.
              – Omortis
              Sep 4 at 13:12

















            • Great, thanks. Been playing AD&D since the late 70s, new to PF. Thanks for the link to the PFSRD! The text there is different than the text for the Daze spell in the Core Rulebook but on closer reading of the book I agree. Actually I will have to look for that condition listing in the Rulebook.
              – Omortis
              Sep 4 at 13:12
















            Great, thanks. Been playing AD&D since the late 70s, new to PF. Thanks for the link to the PFSRD! The text there is different than the text for the Daze spell in the Core Rulebook but on closer reading of the book I agree. Actually I will have to look for that condition listing in the Rulebook.
            – Omortis
            Sep 4 at 13:12





            Great, thanks. Been playing AD&D since the late 70s, new to PF. Thanks for the link to the PFSRD! The text there is different than the text for the Daze spell in the Core Rulebook but on closer reading of the book I agree. Actually I will have to look for that condition listing in the Rulebook.
            – Omortis
            Sep 4 at 13:12













            up vote
            4
            down vote













            It does not



            The Daze spell simply makes the target, if unsucessful on their saving throw, to lose their next action. That is the effect of the dazed condition:




            The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC. A dazed condition typically lasts 1 round.




            For a rogue's sneak attack to work, you normally need one of the following conditions:



            • Target must be flanked (happens if the rogue and an ally are on opposite sides of an enemy);

            • Target must be denied their dexterity bonus to AC, which happens on the following situations:

              • Target is flat-footed (happens if they haven't acted yet in combat);

              • The rogue has total concealment, such as from being invisible or undetected by the target (see stealth and blinded);

              • Target is climbing or balancing on a surface;

              • Target is either stunned, pinned, running, squeezing, paralyzed, or helpless;

              • Target is "off balance" by failing a swim check (see aquatic terrain rules);


            Since dazed doesn't deny the target their AC bonus, nor it grants any benefit to sneak attacks specifically, it doesn't allow the rogue to sneak attack.






            share|improve this answer


























              up vote
              4
              down vote













              It does not



              The Daze spell simply makes the target, if unsucessful on their saving throw, to lose their next action. That is the effect of the dazed condition:




              The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC. A dazed condition typically lasts 1 round.




              For a rogue's sneak attack to work, you normally need one of the following conditions:



              • Target must be flanked (happens if the rogue and an ally are on opposite sides of an enemy);

              • Target must be denied their dexterity bonus to AC, which happens on the following situations:

                • Target is flat-footed (happens if they haven't acted yet in combat);

                • The rogue has total concealment, such as from being invisible or undetected by the target (see stealth and blinded);

                • Target is climbing or balancing on a surface;

                • Target is either stunned, pinned, running, squeezing, paralyzed, or helpless;

                • Target is "off balance" by failing a swim check (see aquatic terrain rules);


              Since dazed doesn't deny the target their AC bonus, nor it grants any benefit to sneak attacks specifically, it doesn't allow the rogue to sneak attack.






              share|improve this answer
























                up vote
                4
                down vote










                up vote
                4
                down vote









                It does not



                The Daze spell simply makes the target, if unsucessful on their saving throw, to lose their next action. That is the effect of the dazed condition:




                The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC. A dazed condition typically lasts 1 round.




                For a rogue's sneak attack to work, you normally need one of the following conditions:



                • Target must be flanked (happens if the rogue and an ally are on opposite sides of an enemy);

                • Target must be denied their dexterity bonus to AC, which happens on the following situations:

                  • Target is flat-footed (happens if they haven't acted yet in combat);

                  • The rogue has total concealment, such as from being invisible or undetected by the target (see stealth and blinded);

                  • Target is climbing or balancing on a surface;

                  • Target is either stunned, pinned, running, squeezing, paralyzed, or helpless;

                  • Target is "off balance" by failing a swim check (see aquatic terrain rules);


                Since dazed doesn't deny the target their AC bonus, nor it grants any benefit to sneak attacks specifically, it doesn't allow the rogue to sneak attack.






                share|improve this answer














                It does not



                The Daze spell simply makes the target, if unsucessful on their saving throw, to lose their next action. That is the effect of the dazed condition:




                The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC. A dazed condition typically lasts 1 round.




                For a rogue's sneak attack to work, you normally need one of the following conditions:



                • Target must be flanked (happens if the rogue and an ally are on opposite sides of an enemy);

                • Target must be denied their dexterity bonus to AC, which happens on the following situations:

                  • Target is flat-footed (happens if they haven't acted yet in combat);

                  • The rogue has total concealment, such as from being invisible or undetected by the target (see stealth and blinded);

                  • Target is climbing or balancing on a surface;

                  • Target is either stunned, pinned, running, squeezing, paralyzed, or helpless;

                  • Target is "off balance" by failing a swim check (see aquatic terrain rules);


                Since dazed doesn't deny the target their AC bonus, nor it grants any benefit to sneak attacks specifically, it doesn't allow the rogue to sneak attack.







                share|improve this answer














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                edited Sep 4 at 13:14

























                answered Sep 4 at 13:00









                ShadowKras

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