Does Daze setup the conditions for a rogue's sneak attack
Clash Royale CLAN TAG#URR8PPP
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty margin-bottom:0;
up vote
3
down vote
favorite
Does the 0-level wizard/sorceror Daze spell, if successfully cast, setup the conditions for a rogue's sneak attack? Pondering the minor magic rogue talent and Daze would be useful early game if this can work.
pathfinder rogue
New contributor
Omortis is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |Â
up vote
3
down vote
favorite
Does the 0-level wizard/sorceror Daze spell, if successfully cast, setup the conditions for a rogue's sneak attack? Pondering the minor magic rogue talent and Daze would be useful early game if this can work.
pathfinder rogue
New contributor
Omortis is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |Â
up vote
3
down vote
favorite
up vote
3
down vote
favorite
Does the 0-level wizard/sorceror Daze spell, if successfully cast, setup the conditions for a rogue's sneak attack? Pondering the minor magic rogue talent and Daze would be useful early game if this can work.
pathfinder rogue
New contributor
Omortis is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Does the 0-level wizard/sorceror Daze spell, if successfully cast, setup the conditions for a rogue's sneak attack? Pondering the minor magic rogue talent and Daze would be useful early game if this can work.
pathfinder rogue
New contributor
Omortis is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Omortis is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
asked Sep 4 at 12:50


Omortis
1183
1183
New contributor
Omortis is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Omortis is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Omortis is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |Â
add a comment |Â
2 Answers
2
active
oldest
votes
up vote
8
down vote
accepted
No, Daze does not enable sneak attack.
From the PFSRD, on the Daze spell (emphasis mine):
This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it.
From the PFSRD, on the Dazed condition (emphasis mine):
The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.
From the PFSRD, on sneak attacks (emphasis mine):
The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target.
The Daze spell inflicts the dazed condition. Neither of those things cause any sort of AC penalty, and therefore they do not enable a rogue ally to sneak attack the target.
Great, thanks. Been playing AD&D since the late 70s, new to PF. Thanks for the link to the PFSRD! The text there is different than the text for the Daze spell in the Core Rulebook but on closer reading of the book I agree. Actually I will have to look for that condition listing in the Rulebook.
– Omortis
Sep 4 at 13:12
add a comment |Â
up vote
4
down vote
It does not
The Daze spell simply makes the target, if unsucessful on their saving throw, to lose their next action. That is the effect of the dazed condition:
The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC. A dazed condition typically lasts 1 round.
For a rogue's sneak attack to work, you normally need one of the following conditions:
- Target must be flanked (happens if the rogue and an ally are on opposite sides of an enemy);
- Target must be denied their dexterity bonus to AC, which happens on the following situations:
- Target is flat-footed (happens if they haven't acted yet in combat);
- The rogue has total concealment, such as from being invisible or undetected by the target (see stealth and blinded);
- Target is climbing or balancing on a surface;
- Target is either stunned, pinned, running, squeezing, paralyzed, or helpless;
- Target is "off balance" by failing a swim check (see aquatic terrain rules);
Since dazed doesn't deny the target their AC bonus, nor it grants any benefit to sneak attacks specifically, it doesn't allow the rogue to sneak attack.
add a comment |Â
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
8
down vote
accepted
No, Daze does not enable sneak attack.
From the PFSRD, on the Daze spell (emphasis mine):
This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it.
From the PFSRD, on the Dazed condition (emphasis mine):
The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.
From the PFSRD, on sneak attacks (emphasis mine):
The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target.
The Daze spell inflicts the dazed condition. Neither of those things cause any sort of AC penalty, and therefore they do not enable a rogue ally to sneak attack the target.
Great, thanks. Been playing AD&D since the late 70s, new to PF. Thanks for the link to the PFSRD! The text there is different than the text for the Daze spell in the Core Rulebook but on closer reading of the book I agree. Actually I will have to look for that condition listing in the Rulebook.
– Omortis
Sep 4 at 13:12
add a comment |Â
up vote
8
down vote
accepted
No, Daze does not enable sneak attack.
From the PFSRD, on the Daze spell (emphasis mine):
This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it.
From the PFSRD, on the Dazed condition (emphasis mine):
The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.
From the PFSRD, on sneak attacks (emphasis mine):
The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target.
The Daze spell inflicts the dazed condition. Neither of those things cause any sort of AC penalty, and therefore they do not enable a rogue ally to sneak attack the target.
Great, thanks. Been playing AD&D since the late 70s, new to PF. Thanks for the link to the PFSRD! The text there is different than the text for the Daze spell in the Core Rulebook but on closer reading of the book I agree. Actually I will have to look for that condition listing in the Rulebook.
– Omortis
Sep 4 at 13:12
add a comment |Â
up vote
8
down vote
accepted
up vote
8
down vote
accepted
No, Daze does not enable sneak attack.
From the PFSRD, on the Daze spell (emphasis mine):
This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it.
From the PFSRD, on the Dazed condition (emphasis mine):
The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.
From the PFSRD, on sneak attacks (emphasis mine):
The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target.
The Daze spell inflicts the dazed condition. Neither of those things cause any sort of AC penalty, and therefore they do not enable a rogue ally to sneak attack the target.
No, Daze does not enable sneak attack.
From the PFSRD, on the Daze spell (emphasis mine):
This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it.
From the PFSRD, on the Dazed condition (emphasis mine):
The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.
From the PFSRD, on sneak attacks (emphasis mine):
The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target.
The Daze spell inflicts the dazed condition. Neither of those things cause any sort of AC penalty, and therefore they do not enable a rogue ally to sneak attack the target.
answered Sep 4 at 13:00
Oblivious Sage
39.6k13120183
39.6k13120183
Great, thanks. Been playing AD&D since the late 70s, new to PF. Thanks for the link to the PFSRD! The text there is different than the text for the Daze spell in the Core Rulebook but on closer reading of the book I agree. Actually I will have to look for that condition listing in the Rulebook.
– Omortis
Sep 4 at 13:12
add a comment |Â
Great, thanks. Been playing AD&D since the late 70s, new to PF. Thanks for the link to the PFSRD! The text there is different than the text for the Daze spell in the Core Rulebook but on closer reading of the book I agree. Actually I will have to look for that condition listing in the Rulebook.
– Omortis
Sep 4 at 13:12
Great, thanks. Been playing AD&D since the late 70s, new to PF. Thanks for the link to the PFSRD! The text there is different than the text for the Daze spell in the Core Rulebook but on closer reading of the book I agree. Actually I will have to look for that condition listing in the Rulebook.
– Omortis
Sep 4 at 13:12
Great, thanks. Been playing AD&D since the late 70s, new to PF. Thanks for the link to the PFSRD! The text there is different than the text for the Daze spell in the Core Rulebook but on closer reading of the book I agree. Actually I will have to look for that condition listing in the Rulebook.
– Omortis
Sep 4 at 13:12
add a comment |Â
up vote
4
down vote
It does not
The Daze spell simply makes the target, if unsucessful on their saving throw, to lose their next action. That is the effect of the dazed condition:
The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC. A dazed condition typically lasts 1 round.
For a rogue's sneak attack to work, you normally need one of the following conditions:
- Target must be flanked (happens if the rogue and an ally are on opposite sides of an enemy);
- Target must be denied their dexterity bonus to AC, which happens on the following situations:
- Target is flat-footed (happens if they haven't acted yet in combat);
- The rogue has total concealment, such as from being invisible or undetected by the target (see stealth and blinded);
- Target is climbing or balancing on a surface;
- Target is either stunned, pinned, running, squeezing, paralyzed, or helpless;
- Target is "off balance" by failing a swim check (see aquatic terrain rules);
Since dazed doesn't deny the target their AC bonus, nor it grants any benefit to sneak attacks specifically, it doesn't allow the rogue to sneak attack.
add a comment |Â
up vote
4
down vote
It does not
The Daze spell simply makes the target, if unsucessful on their saving throw, to lose their next action. That is the effect of the dazed condition:
The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC. A dazed condition typically lasts 1 round.
For a rogue's sneak attack to work, you normally need one of the following conditions:
- Target must be flanked (happens if the rogue and an ally are on opposite sides of an enemy);
- Target must be denied their dexterity bonus to AC, which happens on the following situations:
- Target is flat-footed (happens if they haven't acted yet in combat);
- The rogue has total concealment, such as from being invisible or undetected by the target (see stealth and blinded);
- Target is climbing or balancing on a surface;
- Target is either stunned, pinned, running, squeezing, paralyzed, or helpless;
- Target is "off balance" by failing a swim check (see aquatic terrain rules);
Since dazed doesn't deny the target their AC bonus, nor it grants any benefit to sneak attacks specifically, it doesn't allow the rogue to sneak attack.
add a comment |Â
up vote
4
down vote
up vote
4
down vote
It does not
The Daze spell simply makes the target, if unsucessful on their saving throw, to lose their next action. That is the effect of the dazed condition:
The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC. A dazed condition typically lasts 1 round.
For a rogue's sneak attack to work, you normally need one of the following conditions:
- Target must be flanked (happens if the rogue and an ally are on opposite sides of an enemy);
- Target must be denied their dexterity bonus to AC, which happens on the following situations:
- Target is flat-footed (happens if they haven't acted yet in combat);
- The rogue has total concealment, such as from being invisible or undetected by the target (see stealth and blinded);
- Target is climbing or balancing on a surface;
- Target is either stunned, pinned, running, squeezing, paralyzed, or helpless;
- Target is "off balance" by failing a swim check (see aquatic terrain rules);
Since dazed doesn't deny the target their AC bonus, nor it grants any benefit to sneak attacks specifically, it doesn't allow the rogue to sneak attack.
It does not
The Daze spell simply makes the target, if unsucessful on their saving throw, to lose their next action. That is the effect of the dazed condition:
The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC. A dazed condition typically lasts 1 round.
For a rogue's sneak attack to work, you normally need one of the following conditions:
- Target must be flanked (happens if the rogue and an ally are on opposite sides of an enemy);
- Target must be denied their dexterity bonus to AC, which happens on the following situations:
- Target is flat-footed (happens if they haven't acted yet in combat);
- The rogue has total concealment, such as from being invisible or undetected by the target (see stealth and blinded);
- Target is climbing or balancing on a surface;
- Target is either stunned, pinned, running, squeezing, paralyzed, or helpless;
- Target is "off balance" by failing a swim check (see aquatic terrain rules);
Since dazed doesn't deny the target their AC bonus, nor it grants any benefit to sneak attacks specifically, it doesn't allow the rogue to sneak attack.
edited Sep 4 at 13:14
answered Sep 4 at 13:00


ShadowKras
45.2k365122
45.2k365122
add a comment |Â
add a comment |Â
Omortis is a new contributor. Be nice, and check out our Code of Conduct.
Omortis is a new contributor. Be nice, and check out our Code of Conduct.
Omortis is a new contributor. Be nice, and check out our Code of Conduct.
Omortis is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f131110%2fdoes-daze-setup-the-conditions-for-a-rogues-sneak-attack%23new-answer', 'question_page');
);
Post as a guest
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password