How can one do rendering with Cycles using an NVIDIA RTX GPU?
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I have a NVIDIA RTX 2080. I've got an error like this:
CUDA binary kernel for this graphics card compute capability (7.5) not found.
Does someone know how to enable it?
cycles rendering gpu
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up vote
1
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I have a NVIDIA RTX 2080. I've got an error like this:
CUDA binary kernel for this graphics card compute capability (7.5) not found.
Does someone know how to enable it?
cycles rendering gpu
New contributor
jurecki0 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |Â
up vote
1
down vote
favorite
up vote
1
down vote
favorite
I have a NVIDIA RTX 2080. I've got an error like this:
CUDA binary kernel for this graphics card compute capability (7.5) not found.
Does someone know how to enable it?
cycles rendering gpu
New contributor
jurecki0 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
I have a NVIDIA RTX 2080. I've got an error like this:
CUDA binary kernel for this graphics card compute capability (7.5) not found.
Does someone know how to enable it?
cycles rendering gpu
cycles rendering gpu
New contributor
jurecki0 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
jurecki0 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
edited 1 hour ago


Nicola Sap
2,784831
2,784831
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asked 3 hours ago
jurecki0
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2 Answers
2
active
oldest
votes
up vote
4
down vote
accepted
You cannot enable it since it is not yet supported. You will need to wait until it is, or attempt to build Blender with the support for Cuda 10 yourself apparently.
add a comment |Â
up vote
3
down vote
NVIDIA RTX GPUs are not supported unless you compile Blender from source code yourself.
If you're using Windows you can follow these instructions to compile Blender yourself:
Install Development Tools
Subversion, Git, CMake and Visual Studio must all be installed.
- Install Visual Studio 2017 Community Edition (free)
- Install Subversion for Windows (SlikSVN)
- Install Git for Windows
- In the installer, choose to add Git to your PATH to ensure the Git version is in the splash screen.
- Install CMake
- In the installer set the system path option to Add CMake to the system PATH for all users.
- Install CUDA 10 for CUDA support in Cycles.
Download Sources and Libraries
Create a folder to store your copy of the Blender source code. This guide will assume your chosen folder is C:blender-git
.
Then open the command prompt window by hitting Windows+R, and then typing cmd
, or by searching for it in the start menu. Then type the following commands.
For 64-bit Windows, check out the precompiled libraries with Subversion like this:
cd C:blender-git
svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/win64_vc14 lib/win64_vc14
For 32-bit Windows, use this command instead:
cd C:blender-git
svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/windows_vc14 lib/windows_vc14
Download the Blender source code:
cd C:blender-git
git clone git://git.blender.org/blender.git
cd blender
git submodule update --init --recursive
git submodule foreach git checkout master
git submodule foreach git pull --rebase origin master
Compile Blender
cd C:blender-gitblender
make full
Source
If you're on a Unix-based OS you can follow the instructions written here. However, make sure you have installed CUDA 10 already.
1
It is a bit different with RTX. They are different from GTX. Support requires more than simply re-compiling. It would be already done if that was so simple. I am afraid this might not work.
– Martin Z
2 hours ago
@MartinZ The Blender developers have already added support for RTX cards as you can see here .
– Amir
1 hour ago
So that's only Cuda 10. I guess it might work. I still think there is a good chance it will not, or have you actually tried it? The full support will be trickier since there are new hardware functions in the card. It is not that straight forward - to use them additional work will need to be done. But the future is looking bright: twitter.com/tonroosendaal/status/1029752422485254144
– Martin Z
1 hour ago
@MartinZ No I didn't try it myself but some others have tried and it looks like things work fine now. I'm afraid your confusion is on on full integration of NVIDIA OptiX in Blender. What I can tell you is Blender will not support OptiX for a while (maybe about a year from now). So the raytracing capabilities of RTX cards won't be used in Blender but you can certainly use the cards to do normal rendering in Cycles.
– Amir
49 mins ago
add a comment |Â
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
4
down vote
accepted
You cannot enable it since it is not yet supported. You will need to wait until it is, or attempt to build Blender with the support for Cuda 10 yourself apparently.
add a comment |Â
up vote
4
down vote
accepted
You cannot enable it since it is not yet supported. You will need to wait until it is, or attempt to build Blender with the support for Cuda 10 yourself apparently.
add a comment |Â
up vote
4
down vote
accepted
up vote
4
down vote
accepted
You cannot enable it since it is not yet supported. You will need to wait until it is, or attempt to build Blender with the support for Cuda 10 yourself apparently.
You cannot enable it since it is not yet supported. You will need to wait until it is, or attempt to build Blender with the support for Cuda 10 yourself apparently.
edited 24 mins ago
answered 3 hours ago


Martin Z
2,299314
2,299314
add a comment |Â
add a comment |Â
up vote
3
down vote
NVIDIA RTX GPUs are not supported unless you compile Blender from source code yourself.
If you're using Windows you can follow these instructions to compile Blender yourself:
Install Development Tools
Subversion, Git, CMake and Visual Studio must all be installed.
- Install Visual Studio 2017 Community Edition (free)
- Install Subversion for Windows (SlikSVN)
- Install Git for Windows
- In the installer, choose to add Git to your PATH to ensure the Git version is in the splash screen.
- Install CMake
- In the installer set the system path option to Add CMake to the system PATH for all users.
- Install CUDA 10 for CUDA support in Cycles.
Download Sources and Libraries
Create a folder to store your copy of the Blender source code. This guide will assume your chosen folder is C:blender-git
.
Then open the command prompt window by hitting Windows+R, and then typing cmd
, or by searching for it in the start menu. Then type the following commands.
For 64-bit Windows, check out the precompiled libraries with Subversion like this:
cd C:blender-git
svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/win64_vc14 lib/win64_vc14
For 32-bit Windows, use this command instead:
cd C:blender-git
svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/windows_vc14 lib/windows_vc14
Download the Blender source code:
cd C:blender-git
git clone git://git.blender.org/blender.git
cd blender
git submodule update --init --recursive
git submodule foreach git checkout master
git submodule foreach git pull --rebase origin master
Compile Blender
cd C:blender-gitblender
make full
Source
If you're on a Unix-based OS you can follow the instructions written here. However, make sure you have installed CUDA 10 already.
1
It is a bit different with RTX. They are different from GTX. Support requires more than simply re-compiling. It would be already done if that was so simple. I am afraid this might not work.
– Martin Z
2 hours ago
@MartinZ The Blender developers have already added support for RTX cards as you can see here .
– Amir
1 hour ago
So that's only Cuda 10. I guess it might work. I still think there is a good chance it will not, or have you actually tried it? The full support will be trickier since there are new hardware functions in the card. It is not that straight forward - to use them additional work will need to be done. But the future is looking bright: twitter.com/tonroosendaal/status/1029752422485254144
– Martin Z
1 hour ago
@MartinZ No I didn't try it myself but some others have tried and it looks like things work fine now. I'm afraid your confusion is on on full integration of NVIDIA OptiX in Blender. What I can tell you is Blender will not support OptiX for a while (maybe about a year from now). So the raytracing capabilities of RTX cards won't be used in Blender but you can certainly use the cards to do normal rendering in Cycles.
– Amir
49 mins ago
add a comment |Â
up vote
3
down vote
NVIDIA RTX GPUs are not supported unless you compile Blender from source code yourself.
If you're using Windows you can follow these instructions to compile Blender yourself:
Install Development Tools
Subversion, Git, CMake and Visual Studio must all be installed.
- Install Visual Studio 2017 Community Edition (free)
- Install Subversion for Windows (SlikSVN)
- Install Git for Windows
- In the installer, choose to add Git to your PATH to ensure the Git version is in the splash screen.
- Install CMake
- In the installer set the system path option to Add CMake to the system PATH for all users.
- Install CUDA 10 for CUDA support in Cycles.
Download Sources and Libraries
Create a folder to store your copy of the Blender source code. This guide will assume your chosen folder is C:blender-git
.
Then open the command prompt window by hitting Windows+R, and then typing cmd
, or by searching for it in the start menu. Then type the following commands.
For 64-bit Windows, check out the precompiled libraries with Subversion like this:
cd C:blender-git
svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/win64_vc14 lib/win64_vc14
For 32-bit Windows, use this command instead:
cd C:blender-git
svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/windows_vc14 lib/windows_vc14
Download the Blender source code:
cd C:blender-git
git clone git://git.blender.org/blender.git
cd blender
git submodule update --init --recursive
git submodule foreach git checkout master
git submodule foreach git pull --rebase origin master
Compile Blender
cd C:blender-gitblender
make full
Source
If you're on a Unix-based OS you can follow the instructions written here. However, make sure you have installed CUDA 10 already.
1
It is a bit different with RTX. They are different from GTX. Support requires more than simply re-compiling. It would be already done if that was so simple. I am afraid this might not work.
– Martin Z
2 hours ago
@MartinZ The Blender developers have already added support for RTX cards as you can see here .
– Amir
1 hour ago
So that's only Cuda 10. I guess it might work. I still think there is a good chance it will not, or have you actually tried it? The full support will be trickier since there are new hardware functions in the card. It is not that straight forward - to use them additional work will need to be done. But the future is looking bright: twitter.com/tonroosendaal/status/1029752422485254144
– Martin Z
1 hour ago
@MartinZ No I didn't try it myself but some others have tried and it looks like things work fine now. I'm afraid your confusion is on on full integration of NVIDIA OptiX in Blender. What I can tell you is Blender will not support OptiX for a while (maybe about a year from now). So the raytracing capabilities of RTX cards won't be used in Blender but you can certainly use the cards to do normal rendering in Cycles.
– Amir
49 mins ago
add a comment |Â
up vote
3
down vote
up vote
3
down vote
NVIDIA RTX GPUs are not supported unless you compile Blender from source code yourself.
If you're using Windows you can follow these instructions to compile Blender yourself:
Install Development Tools
Subversion, Git, CMake and Visual Studio must all be installed.
- Install Visual Studio 2017 Community Edition (free)
- Install Subversion for Windows (SlikSVN)
- Install Git for Windows
- In the installer, choose to add Git to your PATH to ensure the Git version is in the splash screen.
- Install CMake
- In the installer set the system path option to Add CMake to the system PATH for all users.
- Install CUDA 10 for CUDA support in Cycles.
Download Sources and Libraries
Create a folder to store your copy of the Blender source code. This guide will assume your chosen folder is C:blender-git
.
Then open the command prompt window by hitting Windows+R, and then typing cmd
, or by searching for it in the start menu. Then type the following commands.
For 64-bit Windows, check out the precompiled libraries with Subversion like this:
cd C:blender-git
svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/win64_vc14 lib/win64_vc14
For 32-bit Windows, use this command instead:
cd C:blender-git
svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/windows_vc14 lib/windows_vc14
Download the Blender source code:
cd C:blender-git
git clone git://git.blender.org/blender.git
cd blender
git submodule update --init --recursive
git submodule foreach git checkout master
git submodule foreach git pull --rebase origin master
Compile Blender
cd C:blender-gitblender
make full
Source
If you're on a Unix-based OS you can follow the instructions written here. However, make sure you have installed CUDA 10 already.
NVIDIA RTX GPUs are not supported unless you compile Blender from source code yourself.
If you're using Windows you can follow these instructions to compile Blender yourself:
Install Development Tools
Subversion, Git, CMake and Visual Studio must all be installed.
- Install Visual Studio 2017 Community Edition (free)
- Install Subversion for Windows (SlikSVN)
- Install Git for Windows
- In the installer, choose to add Git to your PATH to ensure the Git version is in the splash screen.
- Install CMake
- In the installer set the system path option to Add CMake to the system PATH for all users.
- Install CUDA 10 for CUDA support in Cycles.
Download Sources and Libraries
Create a folder to store your copy of the Blender source code. This guide will assume your chosen folder is C:blender-git
.
Then open the command prompt window by hitting Windows+R, and then typing cmd
, or by searching for it in the start menu. Then type the following commands.
For 64-bit Windows, check out the precompiled libraries with Subversion like this:
cd C:blender-git
svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/win64_vc14 lib/win64_vc14
For 32-bit Windows, use this command instead:
cd C:blender-git
svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/windows_vc14 lib/windows_vc14
Download the Blender source code:
cd C:blender-git
git clone git://git.blender.org/blender.git
cd blender
git submodule update --init --recursive
git submodule foreach git checkout master
git submodule foreach git pull --rebase origin master
Compile Blender
cd C:blender-gitblender
make full
Source
If you're on a Unix-based OS you can follow the instructions written here. However, make sure you have installed CUDA 10 already.
answered 2 hours ago


Amir
6551317
6551317
1
It is a bit different with RTX. They are different from GTX. Support requires more than simply re-compiling. It would be already done if that was so simple. I am afraid this might not work.
– Martin Z
2 hours ago
@MartinZ The Blender developers have already added support for RTX cards as you can see here .
– Amir
1 hour ago
So that's only Cuda 10. I guess it might work. I still think there is a good chance it will not, or have you actually tried it? The full support will be trickier since there are new hardware functions in the card. It is not that straight forward - to use them additional work will need to be done. But the future is looking bright: twitter.com/tonroosendaal/status/1029752422485254144
– Martin Z
1 hour ago
@MartinZ No I didn't try it myself but some others have tried and it looks like things work fine now. I'm afraid your confusion is on on full integration of NVIDIA OptiX in Blender. What I can tell you is Blender will not support OptiX for a while (maybe about a year from now). So the raytracing capabilities of RTX cards won't be used in Blender but you can certainly use the cards to do normal rendering in Cycles.
– Amir
49 mins ago
add a comment |Â
1
It is a bit different with RTX. They are different from GTX. Support requires more than simply re-compiling. It would be already done if that was so simple. I am afraid this might not work.
– Martin Z
2 hours ago
@MartinZ The Blender developers have already added support for RTX cards as you can see here .
– Amir
1 hour ago
So that's only Cuda 10. I guess it might work. I still think there is a good chance it will not, or have you actually tried it? The full support will be trickier since there are new hardware functions in the card. It is not that straight forward - to use them additional work will need to be done. But the future is looking bright: twitter.com/tonroosendaal/status/1029752422485254144
– Martin Z
1 hour ago
@MartinZ No I didn't try it myself but some others have tried and it looks like things work fine now. I'm afraid your confusion is on on full integration of NVIDIA OptiX in Blender. What I can tell you is Blender will not support OptiX for a while (maybe about a year from now). So the raytracing capabilities of RTX cards won't be used in Blender but you can certainly use the cards to do normal rendering in Cycles.
– Amir
49 mins ago
1
1
It is a bit different with RTX. They are different from GTX. Support requires more than simply re-compiling. It would be already done if that was so simple. I am afraid this might not work.
– Martin Z
2 hours ago
It is a bit different with RTX. They are different from GTX. Support requires more than simply re-compiling. It would be already done if that was so simple. I am afraid this might not work.
– Martin Z
2 hours ago
@MartinZ The Blender developers have already added support for RTX cards as you can see here .
– Amir
1 hour ago
@MartinZ The Blender developers have already added support for RTX cards as you can see here .
– Amir
1 hour ago
So that's only Cuda 10. I guess it might work. I still think there is a good chance it will not, or have you actually tried it? The full support will be trickier since there are new hardware functions in the card. It is not that straight forward - to use them additional work will need to be done. But the future is looking bright: twitter.com/tonroosendaal/status/1029752422485254144
– Martin Z
1 hour ago
So that's only Cuda 10. I guess it might work. I still think there is a good chance it will not, or have you actually tried it? The full support will be trickier since there are new hardware functions in the card. It is not that straight forward - to use them additional work will need to be done. But the future is looking bright: twitter.com/tonroosendaal/status/1029752422485254144
– Martin Z
1 hour ago
@MartinZ No I didn't try it myself but some others have tried and it looks like things work fine now. I'm afraid your confusion is on on full integration of NVIDIA OptiX in Blender. What I can tell you is Blender will not support OptiX for a while (maybe about a year from now). So the raytracing capabilities of RTX cards won't be used in Blender but you can certainly use the cards to do normal rendering in Cycles.
– Amir
49 mins ago
@MartinZ No I didn't try it myself but some others have tried and it looks like things work fine now. I'm afraid your confusion is on on full integration of NVIDIA OptiX in Blender. What I can tell you is Blender will not support OptiX for a while (maybe about a year from now). So the raytracing capabilities of RTX cards won't be used in Blender but you can certainly use the cards to do normal rendering in Cycles.
– Amir
49 mins ago
add a comment |Â
jurecki0 is a new contributor. Be nice, and check out our Code of Conduct.
jurecki0 is a new contributor. Be nice, and check out our Code of Conduct.
jurecki0 is a new contributor. Be nice, and check out our Code of Conduct.
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