How can one do rendering with Cycles using an NVIDIA RTX GPU?

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I have a NVIDIA RTX 2080. I've got an error like this:




CUDA binary kernel for this graphics card compute capability (7.5) not found.




Does someone know how to enable it?










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    up vote
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    down vote

    favorite












    I have a NVIDIA RTX 2080. I've got an error like this:




    CUDA binary kernel for this graphics card compute capability (7.5) not found.




    Does someone know how to enable it?










    share|improve this question









    New contributor




    jurecki0 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.





















      up vote
      1
      down vote

      favorite









      up vote
      1
      down vote

      favorite











      I have a NVIDIA RTX 2080. I've got an error like this:




      CUDA binary kernel for this graphics card compute capability (7.5) not found.




      Does someone know how to enable it?










      share|improve this question









      New contributor




      jurecki0 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      I have a NVIDIA RTX 2080. I've got an error like this:




      CUDA binary kernel for this graphics card compute capability (7.5) not found.




      Does someone know how to enable it?







      cycles rendering gpu






      share|improve this question









      New contributor




      jurecki0 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question









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      share|improve this question




      share|improve this question








      edited 1 hour ago









      Nicola Sap

      2,784831




      2,784831






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      asked 3 hours ago









      jurecki0

      82




      82




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          2 Answers
          2






          active

          oldest

          votes

















          up vote
          4
          down vote



          accepted










          You cannot enable it since it is not yet supported. You will need to wait until it is, or attempt to build Blender with the support for Cuda 10 yourself apparently.






          share|improve this answer





























            up vote
            3
            down vote













            NVIDIA RTX GPUs are not supported unless you compile Blender from source code yourself.



            If you're using Windows you can follow these instructions to compile Blender yourself:



            Install Development Tools



            Subversion, Git, CMake and Visual Studio must all be installed.



            • Install Visual Studio 2017 Community Edition (free)

            • Install Subversion for Windows (SlikSVN)

            • Install Git for Windows

              • In the installer, choose to add Git to your PATH to ensure the Git version is in the splash screen.


            • Install CMake

              • In the installer set the system path option to Add CMake to the system PATH for all users.


            • Install CUDA 10 for CUDA support in Cycles.

            Download Sources and Libraries



            Create a folder to store your copy of the Blender source code. This guide will assume your chosen folder is C:blender-git.



            Then open the command prompt window by hitting Windows+R, and then typing cmd, or by searching for it in the start menu. Then type the following commands.



            For 64-bit Windows, check out the precompiled libraries with Subversion like this:



            cd C:blender-git
            svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/win64_vc14 lib/win64_vc14


            For 32-bit Windows, use this command instead:



            cd C:blender-git
            svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/windows_vc14 lib/windows_vc14


            Download the Blender source code:



            cd C:blender-git
            git clone git://git.blender.org/blender.git
            cd blender
            git submodule update --init --recursive
            git submodule foreach git checkout master
            git submodule foreach git pull --rebase origin master


            Compile Blender



            cd C:blender-gitblender
            make full


            Source



            If you're on a Unix-based OS you can follow the instructions written here. However, make sure you have installed CUDA 10 already.






            share|improve this answer
















            • 1




              It is a bit different with RTX. They are different from GTX. Support requires more than simply re-compiling. It would be already done if that was so simple. I am afraid this might not work.
              – Martin Z
              2 hours ago










            • @MartinZ The Blender developers have already added support for RTX cards as you can see here .
              – Amir
              1 hour ago











            • So that's only Cuda 10. I guess it might work. I still think there is a good chance it will not, or have you actually tried it? The full support will be trickier since there are new hardware functions in the card. It is not that straight forward - to use them additional work will need to be done. But the future is looking bright: twitter.com/tonroosendaal/status/1029752422485254144
              – Martin Z
              1 hour ago










            • @MartinZ No I didn't try it myself but some others have tried and it looks like things work fine now. I'm afraid your confusion is on on full integration of NVIDIA OptiX in Blender. What I can tell you is Blender will not support OptiX for a while (maybe about a year from now). So the raytracing capabilities of RTX cards won't be used in Blender but you can certainly use the cards to do normal rendering in Cycles.
              – Amir
              49 mins ago










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            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes








            up vote
            4
            down vote



            accepted










            You cannot enable it since it is not yet supported. You will need to wait until it is, or attempt to build Blender with the support for Cuda 10 yourself apparently.






            share|improve this answer


























              up vote
              4
              down vote



              accepted










              You cannot enable it since it is not yet supported. You will need to wait until it is, or attempt to build Blender with the support for Cuda 10 yourself apparently.






              share|improve this answer
























                up vote
                4
                down vote



                accepted







                up vote
                4
                down vote



                accepted






                You cannot enable it since it is not yet supported. You will need to wait until it is, or attempt to build Blender with the support for Cuda 10 yourself apparently.






                share|improve this answer














                You cannot enable it since it is not yet supported. You will need to wait until it is, or attempt to build Blender with the support for Cuda 10 yourself apparently.







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited 24 mins ago

























                answered 3 hours ago









                Martin Z

                2,299314




                2,299314






















                    up vote
                    3
                    down vote













                    NVIDIA RTX GPUs are not supported unless you compile Blender from source code yourself.



                    If you're using Windows you can follow these instructions to compile Blender yourself:



                    Install Development Tools



                    Subversion, Git, CMake and Visual Studio must all be installed.



                    • Install Visual Studio 2017 Community Edition (free)

                    • Install Subversion for Windows (SlikSVN)

                    • Install Git for Windows

                      • In the installer, choose to add Git to your PATH to ensure the Git version is in the splash screen.


                    • Install CMake

                      • In the installer set the system path option to Add CMake to the system PATH for all users.


                    • Install CUDA 10 for CUDA support in Cycles.

                    Download Sources and Libraries



                    Create a folder to store your copy of the Blender source code. This guide will assume your chosen folder is C:blender-git.



                    Then open the command prompt window by hitting Windows+R, and then typing cmd, or by searching for it in the start menu. Then type the following commands.



                    For 64-bit Windows, check out the precompiled libraries with Subversion like this:



                    cd C:blender-git
                    svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/win64_vc14 lib/win64_vc14


                    For 32-bit Windows, use this command instead:



                    cd C:blender-git
                    svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/windows_vc14 lib/windows_vc14


                    Download the Blender source code:



                    cd C:blender-git
                    git clone git://git.blender.org/blender.git
                    cd blender
                    git submodule update --init --recursive
                    git submodule foreach git checkout master
                    git submodule foreach git pull --rebase origin master


                    Compile Blender



                    cd C:blender-gitblender
                    make full


                    Source



                    If you're on a Unix-based OS you can follow the instructions written here. However, make sure you have installed CUDA 10 already.






                    share|improve this answer
















                    • 1




                      It is a bit different with RTX. They are different from GTX. Support requires more than simply re-compiling. It would be already done if that was so simple. I am afraid this might not work.
                      – Martin Z
                      2 hours ago










                    • @MartinZ The Blender developers have already added support for RTX cards as you can see here .
                      – Amir
                      1 hour ago











                    • So that's only Cuda 10. I guess it might work. I still think there is a good chance it will not, or have you actually tried it? The full support will be trickier since there are new hardware functions in the card. It is not that straight forward - to use them additional work will need to be done. But the future is looking bright: twitter.com/tonroosendaal/status/1029752422485254144
                      – Martin Z
                      1 hour ago










                    • @MartinZ No I didn't try it myself but some others have tried and it looks like things work fine now. I'm afraid your confusion is on on full integration of NVIDIA OptiX in Blender. What I can tell you is Blender will not support OptiX for a while (maybe about a year from now). So the raytracing capabilities of RTX cards won't be used in Blender but you can certainly use the cards to do normal rendering in Cycles.
                      – Amir
                      49 mins ago














                    up vote
                    3
                    down vote













                    NVIDIA RTX GPUs are not supported unless you compile Blender from source code yourself.



                    If you're using Windows you can follow these instructions to compile Blender yourself:



                    Install Development Tools



                    Subversion, Git, CMake and Visual Studio must all be installed.



                    • Install Visual Studio 2017 Community Edition (free)

                    • Install Subversion for Windows (SlikSVN)

                    • Install Git for Windows

                      • In the installer, choose to add Git to your PATH to ensure the Git version is in the splash screen.


                    • Install CMake

                      • In the installer set the system path option to Add CMake to the system PATH for all users.


                    • Install CUDA 10 for CUDA support in Cycles.

                    Download Sources and Libraries



                    Create a folder to store your copy of the Blender source code. This guide will assume your chosen folder is C:blender-git.



                    Then open the command prompt window by hitting Windows+R, and then typing cmd, or by searching for it in the start menu. Then type the following commands.



                    For 64-bit Windows, check out the precompiled libraries with Subversion like this:



                    cd C:blender-git
                    svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/win64_vc14 lib/win64_vc14


                    For 32-bit Windows, use this command instead:



                    cd C:blender-git
                    svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/windows_vc14 lib/windows_vc14


                    Download the Blender source code:



                    cd C:blender-git
                    git clone git://git.blender.org/blender.git
                    cd blender
                    git submodule update --init --recursive
                    git submodule foreach git checkout master
                    git submodule foreach git pull --rebase origin master


                    Compile Blender



                    cd C:blender-gitblender
                    make full


                    Source



                    If you're on a Unix-based OS you can follow the instructions written here. However, make sure you have installed CUDA 10 already.






                    share|improve this answer
















                    • 1




                      It is a bit different with RTX. They are different from GTX. Support requires more than simply re-compiling. It would be already done if that was so simple. I am afraid this might not work.
                      – Martin Z
                      2 hours ago










                    • @MartinZ The Blender developers have already added support for RTX cards as you can see here .
                      – Amir
                      1 hour ago











                    • So that's only Cuda 10. I guess it might work. I still think there is a good chance it will not, or have you actually tried it? The full support will be trickier since there are new hardware functions in the card. It is not that straight forward - to use them additional work will need to be done. But the future is looking bright: twitter.com/tonroosendaal/status/1029752422485254144
                      – Martin Z
                      1 hour ago










                    • @MartinZ No I didn't try it myself but some others have tried and it looks like things work fine now. I'm afraid your confusion is on on full integration of NVIDIA OptiX in Blender. What I can tell you is Blender will not support OptiX for a while (maybe about a year from now). So the raytracing capabilities of RTX cards won't be used in Blender but you can certainly use the cards to do normal rendering in Cycles.
                      – Amir
                      49 mins ago












                    up vote
                    3
                    down vote










                    up vote
                    3
                    down vote









                    NVIDIA RTX GPUs are not supported unless you compile Blender from source code yourself.



                    If you're using Windows you can follow these instructions to compile Blender yourself:



                    Install Development Tools



                    Subversion, Git, CMake and Visual Studio must all be installed.



                    • Install Visual Studio 2017 Community Edition (free)

                    • Install Subversion for Windows (SlikSVN)

                    • Install Git for Windows

                      • In the installer, choose to add Git to your PATH to ensure the Git version is in the splash screen.


                    • Install CMake

                      • In the installer set the system path option to Add CMake to the system PATH for all users.


                    • Install CUDA 10 for CUDA support in Cycles.

                    Download Sources and Libraries



                    Create a folder to store your copy of the Blender source code. This guide will assume your chosen folder is C:blender-git.



                    Then open the command prompt window by hitting Windows+R, and then typing cmd, or by searching for it in the start menu. Then type the following commands.



                    For 64-bit Windows, check out the precompiled libraries with Subversion like this:



                    cd C:blender-git
                    svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/win64_vc14 lib/win64_vc14


                    For 32-bit Windows, use this command instead:



                    cd C:blender-git
                    svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/windows_vc14 lib/windows_vc14


                    Download the Blender source code:



                    cd C:blender-git
                    git clone git://git.blender.org/blender.git
                    cd blender
                    git submodule update --init --recursive
                    git submodule foreach git checkout master
                    git submodule foreach git pull --rebase origin master


                    Compile Blender



                    cd C:blender-gitblender
                    make full


                    Source



                    If you're on a Unix-based OS you can follow the instructions written here. However, make sure you have installed CUDA 10 already.






                    share|improve this answer












                    NVIDIA RTX GPUs are not supported unless you compile Blender from source code yourself.



                    If you're using Windows you can follow these instructions to compile Blender yourself:



                    Install Development Tools



                    Subversion, Git, CMake and Visual Studio must all be installed.



                    • Install Visual Studio 2017 Community Edition (free)

                    • Install Subversion for Windows (SlikSVN)

                    • Install Git for Windows

                      • In the installer, choose to add Git to your PATH to ensure the Git version is in the splash screen.


                    • Install CMake

                      • In the installer set the system path option to Add CMake to the system PATH for all users.


                    • Install CUDA 10 for CUDA support in Cycles.

                    Download Sources and Libraries



                    Create a folder to store your copy of the Blender source code. This guide will assume your chosen folder is C:blender-git.



                    Then open the command prompt window by hitting Windows+R, and then typing cmd, or by searching for it in the start menu. Then type the following commands.



                    For 64-bit Windows, check out the precompiled libraries with Subversion like this:



                    cd C:blender-git
                    svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/win64_vc14 lib/win64_vc14


                    For 32-bit Windows, use this command instead:



                    cd C:blender-git
                    svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/windows_vc14 lib/windows_vc14


                    Download the Blender source code:



                    cd C:blender-git
                    git clone git://git.blender.org/blender.git
                    cd blender
                    git submodule update --init --recursive
                    git submodule foreach git checkout master
                    git submodule foreach git pull --rebase origin master


                    Compile Blender



                    cd C:blender-gitblender
                    make full


                    Source



                    If you're on a Unix-based OS you can follow the instructions written here. However, make sure you have installed CUDA 10 already.







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered 2 hours ago









                    Amir

                    6551317




                    6551317







                    • 1




                      It is a bit different with RTX. They are different from GTX. Support requires more than simply re-compiling. It would be already done if that was so simple. I am afraid this might not work.
                      – Martin Z
                      2 hours ago










                    • @MartinZ The Blender developers have already added support for RTX cards as you can see here .
                      – Amir
                      1 hour ago











                    • So that's only Cuda 10. I guess it might work. I still think there is a good chance it will not, or have you actually tried it? The full support will be trickier since there are new hardware functions in the card. It is not that straight forward - to use them additional work will need to be done. But the future is looking bright: twitter.com/tonroosendaal/status/1029752422485254144
                      – Martin Z
                      1 hour ago










                    • @MartinZ No I didn't try it myself but some others have tried and it looks like things work fine now. I'm afraid your confusion is on on full integration of NVIDIA OptiX in Blender. What I can tell you is Blender will not support OptiX for a while (maybe about a year from now). So the raytracing capabilities of RTX cards won't be used in Blender but you can certainly use the cards to do normal rendering in Cycles.
                      – Amir
                      49 mins ago












                    • 1




                      It is a bit different with RTX. They are different from GTX. Support requires more than simply re-compiling. It would be already done if that was so simple. I am afraid this might not work.
                      – Martin Z
                      2 hours ago










                    • @MartinZ The Blender developers have already added support for RTX cards as you can see here .
                      – Amir
                      1 hour ago











                    • So that's only Cuda 10. I guess it might work. I still think there is a good chance it will not, or have you actually tried it? The full support will be trickier since there are new hardware functions in the card. It is not that straight forward - to use them additional work will need to be done. But the future is looking bright: twitter.com/tonroosendaal/status/1029752422485254144
                      – Martin Z
                      1 hour ago










                    • @MartinZ No I didn't try it myself but some others have tried and it looks like things work fine now. I'm afraid your confusion is on on full integration of NVIDIA OptiX in Blender. What I can tell you is Blender will not support OptiX for a while (maybe about a year from now). So the raytracing capabilities of RTX cards won't be used in Blender but you can certainly use the cards to do normal rendering in Cycles.
                      – Amir
                      49 mins ago







                    1




                    1




                    It is a bit different with RTX. They are different from GTX. Support requires more than simply re-compiling. It would be already done if that was so simple. I am afraid this might not work.
                    – Martin Z
                    2 hours ago




                    It is a bit different with RTX. They are different from GTX. Support requires more than simply re-compiling. It would be already done if that was so simple. I am afraid this might not work.
                    – Martin Z
                    2 hours ago












                    @MartinZ The Blender developers have already added support for RTX cards as you can see here .
                    – Amir
                    1 hour ago





                    @MartinZ The Blender developers have already added support for RTX cards as you can see here .
                    – Amir
                    1 hour ago













                    So that's only Cuda 10. I guess it might work. I still think there is a good chance it will not, or have you actually tried it? The full support will be trickier since there are new hardware functions in the card. It is not that straight forward - to use them additional work will need to be done. But the future is looking bright: twitter.com/tonroosendaal/status/1029752422485254144
                    – Martin Z
                    1 hour ago




                    So that's only Cuda 10. I guess it might work. I still think there is a good chance it will not, or have you actually tried it? The full support will be trickier since there are new hardware functions in the card. It is not that straight forward - to use them additional work will need to be done. But the future is looking bright: twitter.com/tonroosendaal/status/1029752422485254144
                    – Martin Z
                    1 hour ago












                    @MartinZ No I didn't try it myself but some others have tried and it looks like things work fine now. I'm afraid your confusion is on on full integration of NVIDIA OptiX in Blender. What I can tell you is Blender will not support OptiX for a while (maybe about a year from now). So the raytracing capabilities of RTX cards won't be used in Blender but you can certainly use the cards to do normal rendering in Cycles.
                    – Amir
                    49 mins ago




                    @MartinZ No I didn't try it myself but some others have tried and it looks like things work fine now. I'm afraid your confusion is on on full integration of NVIDIA OptiX in Blender. What I can tell you is Blender will not support OptiX for a while (maybe about a year from now). So the raytracing capabilities of RTX cards won't be used in Blender but you can certainly use the cards to do normal rendering in Cycles.
                    – Amir
                    49 mins ago










                    jurecki0 is a new contributor. Be nice, and check out our Code of Conduct.









                     

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