What counts as the lowest value on a percentile die?
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If I'm making an image with a standard set of seven dice, all showing as having rolled the lowest possible result, I obviously want to have that be 1 for six of them, but what should I use for the percentile one? 00 or 10? Is there ever any circumstance in which it's rolled on its own?
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up vote
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If I'm making an image with a standard set of seven dice, all showing as having rolled the lowest possible result, I obviously want to have that be 1 for six of them, but what should I use for the percentile one? 00 or 10? Is there ever any circumstance in which it's rolled on its own?
dice
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leom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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Possible duplicate of How do I read 2d10 as a percentage? (see the answer)
– enkryptor
35 mins ago
add a comment |Â
up vote
3
down vote
favorite
up vote
3
down vote
favorite
If I'm making an image with a standard set of seven dice, all showing as having rolled the lowest possible result, I obviously want to have that be 1 for six of them, but what should I use for the percentile one? 00 or 10? Is there ever any circumstance in which it's rolled on its own?
dice
New contributor
leom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
If I'm making an image with a standard set of seven dice, all showing as having rolled the lowest possible result, I obviously want to have that be 1 for six of them, but what should I use for the percentile one? 00 or 10? Is there ever any circumstance in which it's rolled on its own?
dice
dice
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leom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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edited 1 hour ago


doppelgreener♦
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31.4k11134224
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asked 1 hour ago
leom
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182
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Possible duplicate of How do I read 2d10 as a percentage? (see the answer)
– enkryptor
35 mins ago
add a comment |Â
Possible duplicate of How do I read 2d10 as a percentage? (see the answer)
– enkryptor
35 mins ago
Possible duplicate of How do I read 2d10 as a percentage? (see the answer)
– enkryptor
35 mins ago
Possible duplicate of How do I read 2d10 as a percentage? (see the answer)
– enkryptor
35 mins ago
add a comment |Â
2 Answers
2
active
oldest
votes
up vote
4
down vote
accepted
It's system dependent:
Let's see, the "percentile die" is a combo of two dice: the one numbered 00 to 90 (d10*10) and the one numbered 0 to 9 (d10) and then summed up. Now, it depends on the system how to get the lowest value, as there is no system-agnostic decision on the one case we are most interested in: The System determines if 00 0
is read as 100 or 0 (just like it decides if 0
is 10 or 0)
The otherwise lowest value save the 00 0
outlier is 00 1
, a 1.
Okay, so probably I'd want to consider 00 as the lowest value, since a) the standard d10 in the image will be showing a 1, and b) around 90% of the time if that's what's rolled it would be associated with a lower result than anything you get with the 10 roll? Thanks!
– leom
1 hour ago
for this part of the die, yes. 00 1 is the combo you look at, and that is either the lowest... or second to lowest
– Trish
59 mins ago
What game has a d% roll of00
and0
mean a result of0
?
– Hey I Can Chan
12 mins ago
add a comment |Â
up vote
0
down vote
It depends on the conventions you use for reading your dice.
You have a percentile dice and a d10 dice.
There are broadly three ways to read these dice, each with exceptional cases.
Method 1 - read the d10 as 0-9 and the percentile dice as d10*10 (ie 00, 10, 20, ... )
The natural sum of the two dice then gives you values from 0 - 99.
In this case the smallest value the dice can give is 0.
Example Calculations:
Percentile Dice, d10 dice, result
00,0, 0 + 0 = 0
00,5, 0 + 5 = 5
20,0, 20 + 10 = 30
90,1, 90 + 1 = 91
90,0, 90 + 0 = 90
Method 2 - read the d10 as 0-9 and the percentile dice as d10*10 (ie 00, 10, 20, ... ), with a value of 00, 0 being 100
With this method we've introduced an exception for a roll of 00, 0. In particular, we've removed the lowest value from the previous set of sums.
Aside from the exceptional case we sum values on the dice as in method 1.
So now we get a range of 1-100 on the dice, with the lowest possible roll being 00, 1 this gives a value of 1.
Example Calculations:
Percentile Dice, d10 dice, result
00,0, 100
00,5, 0 + 5 = 5
20,0, 20 + 0 = 20
90,1, 90 + 1 = 91
90,0, 90 + 0 = 90
Method 3 - read the d10 as 1-10 (assigning the 10 to 0) and the percentile dice the same way as method 1
In this method we do a straight sum of the two dice to get a read.
This gives us a range of possible values of 1 - 100, with the lowest value being 1 (on a roll of 00,1)
Example Calculations:
Percentile Dice, d10 dice, result
00,0, 0 + 10 = 10
00,5, 0 + 5 = 5
20,0, 20 + 10 = 30
90,1, 90 + 1 = 91
90,0, 90 + 10 = 100
(Note: I'll format the example calculations into tables when I'm home later)
add a comment |Â
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
4
down vote
accepted
It's system dependent:
Let's see, the "percentile die" is a combo of two dice: the one numbered 00 to 90 (d10*10) and the one numbered 0 to 9 (d10) and then summed up. Now, it depends on the system how to get the lowest value, as there is no system-agnostic decision on the one case we are most interested in: The System determines if 00 0
is read as 100 or 0 (just like it decides if 0
is 10 or 0)
The otherwise lowest value save the 00 0
outlier is 00 1
, a 1.
Okay, so probably I'd want to consider 00 as the lowest value, since a) the standard d10 in the image will be showing a 1, and b) around 90% of the time if that's what's rolled it would be associated with a lower result than anything you get with the 10 roll? Thanks!
– leom
1 hour ago
for this part of the die, yes. 00 1 is the combo you look at, and that is either the lowest... or second to lowest
– Trish
59 mins ago
What game has a d% roll of00
and0
mean a result of0
?
– Hey I Can Chan
12 mins ago
add a comment |Â
up vote
4
down vote
accepted
It's system dependent:
Let's see, the "percentile die" is a combo of two dice: the one numbered 00 to 90 (d10*10) and the one numbered 0 to 9 (d10) and then summed up. Now, it depends on the system how to get the lowest value, as there is no system-agnostic decision on the one case we are most interested in: The System determines if 00 0
is read as 100 or 0 (just like it decides if 0
is 10 or 0)
The otherwise lowest value save the 00 0
outlier is 00 1
, a 1.
Okay, so probably I'd want to consider 00 as the lowest value, since a) the standard d10 in the image will be showing a 1, and b) around 90% of the time if that's what's rolled it would be associated with a lower result than anything you get with the 10 roll? Thanks!
– leom
1 hour ago
for this part of the die, yes. 00 1 is the combo you look at, and that is either the lowest... or second to lowest
– Trish
59 mins ago
What game has a d% roll of00
and0
mean a result of0
?
– Hey I Can Chan
12 mins ago
add a comment |Â
up vote
4
down vote
accepted
up vote
4
down vote
accepted
It's system dependent:
Let's see, the "percentile die" is a combo of two dice: the one numbered 00 to 90 (d10*10) and the one numbered 0 to 9 (d10) and then summed up. Now, it depends on the system how to get the lowest value, as there is no system-agnostic decision on the one case we are most interested in: The System determines if 00 0
is read as 100 or 0 (just like it decides if 0
is 10 or 0)
The otherwise lowest value save the 00 0
outlier is 00 1
, a 1.
It's system dependent:
Let's see, the "percentile die" is a combo of two dice: the one numbered 00 to 90 (d10*10) and the one numbered 0 to 9 (d10) and then summed up. Now, it depends on the system how to get the lowest value, as there is no system-agnostic decision on the one case we are most interested in: The System determines if 00 0
is read as 100 or 0 (just like it decides if 0
is 10 or 0)
The otherwise lowest value save the 00 0
outlier is 00 1
, a 1.
edited 1 hour ago
answered 1 hour ago
Trish
9,3132871
9,3132871
Okay, so probably I'd want to consider 00 as the lowest value, since a) the standard d10 in the image will be showing a 1, and b) around 90% of the time if that's what's rolled it would be associated with a lower result than anything you get with the 10 roll? Thanks!
– leom
1 hour ago
for this part of the die, yes. 00 1 is the combo you look at, and that is either the lowest... or second to lowest
– Trish
59 mins ago
What game has a d% roll of00
and0
mean a result of0
?
– Hey I Can Chan
12 mins ago
add a comment |Â
Okay, so probably I'd want to consider 00 as the lowest value, since a) the standard d10 in the image will be showing a 1, and b) around 90% of the time if that's what's rolled it would be associated with a lower result than anything you get with the 10 roll? Thanks!
– leom
1 hour ago
for this part of the die, yes. 00 1 is the combo you look at, and that is either the lowest... or second to lowest
– Trish
59 mins ago
What game has a d% roll of00
and0
mean a result of0
?
– Hey I Can Chan
12 mins ago
Okay, so probably I'd want to consider 00 as the lowest value, since a) the standard d10 in the image will be showing a 1, and b) around 90% of the time if that's what's rolled it would be associated with a lower result than anything you get with the 10 roll? Thanks!
– leom
1 hour ago
Okay, so probably I'd want to consider 00 as the lowest value, since a) the standard d10 in the image will be showing a 1, and b) around 90% of the time if that's what's rolled it would be associated with a lower result than anything you get with the 10 roll? Thanks!
– leom
1 hour ago
for this part of the die, yes. 00 1 is the combo you look at, and that is either the lowest... or second to lowest
– Trish
59 mins ago
for this part of the die, yes. 00 1 is the combo you look at, and that is either the lowest... or second to lowest
– Trish
59 mins ago
What game has a d% roll of
00
and 0
mean a result of 0
?– Hey I Can Chan
12 mins ago
What game has a d% roll of
00
and 0
mean a result of 0
?– Hey I Can Chan
12 mins ago
add a comment |Â
up vote
0
down vote
It depends on the conventions you use for reading your dice.
You have a percentile dice and a d10 dice.
There are broadly three ways to read these dice, each with exceptional cases.
Method 1 - read the d10 as 0-9 and the percentile dice as d10*10 (ie 00, 10, 20, ... )
The natural sum of the two dice then gives you values from 0 - 99.
In this case the smallest value the dice can give is 0.
Example Calculations:
Percentile Dice, d10 dice, result
00,0, 0 + 0 = 0
00,5, 0 + 5 = 5
20,0, 20 + 10 = 30
90,1, 90 + 1 = 91
90,0, 90 + 0 = 90
Method 2 - read the d10 as 0-9 and the percentile dice as d10*10 (ie 00, 10, 20, ... ), with a value of 00, 0 being 100
With this method we've introduced an exception for a roll of 00, 0. In particular, we've removed the lowest value from the previous set of sums.
Aside from the exceptional case we sum values on the dice as in method 1.
So now we get a range of 1-100 on the dice, with the lowest possible roll being 00, 1 this gives a value of 1.
Example Calculations:
Percentile Dice, d10 dice, result
00,0, 100
00,5, 0 + 5 = 5
20,0, 20 + 0 = 20
90,1, 90 + 1 = 91
90,0, 90 + 0 = 90
Method 3 - read the d10 as 1-10 (assigning the 10 to 0) and the percentile dice the same way as method 1
In this method we do a straight sum of the two dice to get a read.
This gives us a range of possible values of 1 - 100, with the lowest value being 1 (on a roll of 00,1)
Example Calculations:
Percentile Dice, d10 dice, result
00,0, 0 + 10 = 10
00,5, 0 + 5 = 5
20,0, 20 + 10 = 30
90,1, 90 + 1 = 91
90,0, 90 + 10 = 100
(Note: I'll format the example calculations into tables when I'm home later)
add a comment |Â
up vote
0
down vote
It depends on the conventions you use for reading your dice.
You have a percentile dice and a d10 dice.
There are broadly three ways to read these dice, each with exceptional cases.
Method 1 - read the d10 as 0-9 and the percentile dice as d10*10 (ie 00, 10, 20, ... )
The natural sum of the two dice then gives you values from 0 - 99.
In this case the smallest value the dice can give is 0.
Example Calculations:
Percentile Dice, d10 dice, result
00,0, 0 + 0 = 0
00,5, 0 + 5 = 5
20,0, 20 + 10 = 30
90,1, 90 + 1 = 91
90,0, 90 + 0 = 90
Method 2 - read the d10 as 0-9 and the percentile dice as d10*10 (ie 00, 10, 20, ... ), with a value of 00, 0 being 100
With this method we've introduced an exception for a roll of 00, 0. In particular, we've removed the lowest value from the previous set of sums.
Aside from the exceptional case we sum values on the dice as in method 1.
So now we get a range of 1-100 on the dice, with the lowest possible roll being 00, 1 this gives a value of 1.
Example Calculations:
Percentile Dice, d10 dice, result
00,0, 100
00,5, 0 + 5 = 5
20,0, 20 + 0 = 20
90,1, 90 + 1 = 91
90,0, 90 + 0 = 90
Method 3 - read the d10 as 1-10 (assigning the 10 to 0) and the percentile dice the same way as method 1
In this method we do a straight sum of the two dice to get a read.
This gives us a range of possible values of 1 - 100, with the lowest value being 1 (on a roll of 00,1)
Example Calculations:
Percentile Dice, d10 dice, result
00,0, 0 + 10 = 10
00,5, 0 + 5 = 5
20,0, 20 + 10 = 30
90,1, 90 + 1 = 91
90,0, 90 + 10 = 100
(Note: I'll format the example calculations into tables when I'm home later)
add a comment |Â
up vote
0
down vote
up vote
0
down vote
It depends on the conventions you use for reading your dice.
You have a percentile dice and a d10 dice.
There are broadly three ways to read these dice, each with exceptional cases.
Method 1 - read the d10 as 0-9 and the percentile dice as d10*10 (ie 00, 10, 20, ... )
The natural sum of the two dice then gives you values from 0 - 99.
In this case the smallest value the dice can give is 0.
Example Calculations:
Percentile Dice, d10 dice, result
00,0, 0 + 0 = 0
00,5, 0 + 5 = 5
20,0, 20 + 10 = 30
90,1, 90 + 1 = 91
90,0, 90 + 0 = 90
Method 2 - read the d10 as 0-9 and the percentile dice as d10*10 (ie 00, 10, 20, ... ), with a value of 00, 0 being 100
With this method we've introduced an exception for a roll of 00, 0. In particular, we've removed the lowest value from the previous set of sums.
Aside from the exceptional case we sum values on the dice as in method 1.
So now we get a range of 1-100 on the dice, with the lowest possible roll being 00, 1 this gives a value of 1.
Example Calculations:
Percentile Dice, d10 dice, result
00,0, 100
00,5, 0 + 5 = 5
20,0, 20 + 0 = 20
90,1, 90 + 1 = 91
90,0, 90 + 0 = 90
Method 3 - read the d10 as 1-10 (assigning the 10 to 0) and the percentile dice the same way as method 1
In this method we do a straight sum of the two dice to get a read.
This gives us a range of possible values of 1 - 100, with the lowest value being 1 (on a roll of 00,1)
Example Calculations:
Percentile Dice, d10 dice, result
00,0, 0 + 10 = 10
00,5, 0 + 5 = 5
20,0, 20 + 10 = 30
90,1, 90 + 1 = 91
90,0, 90 + 10 = 100
(Note: I'll format the example calculations into tables when I'm home later)
It depends on the conventions you use for reading your dice.
You have a percentile dice and a d10 dice.
There are broadly three ways to read these dice, each with exceptional cases.
Method 1 - read the d10 as 0-9 and the percentile dice as d10*10 (ie 00, 10, 20, ... )
The natural sum of the two dice then gives you values from 0 - 99.
In this case the smallest value the dice can give is 0.
Example Calculations:
Percentile Dice, d10 dice, result
00,0, 0 + 0 = 0
00,5, 0 + 5 = 5
20,0, 20 + 10 = 30
90,1, 90 + 1 = 91
90,0, 90 + 0 = 90
Method 2 - read the d10 as 0-9 and the percentile dice as d10*10 (ie 00, 10, 20, ... ), with a value of 00, 0 being 100
With this method we've introduced an exception for a roll of 00, 0. In particular, we've removed the lowest value from the previous set of sums.
Aside from the exceptional case we sum values on the dice as in method 1.
So now we get a range of 1-100 on the dice, with the lowest possible roll being 00, 1 this gives a value of 1.
Example Calculations:
Percentile Dice, d10 dice, result
00,0, 100
00,5, 0 + 5 = 5
20,0, 20 + 0 = 20
90,1, 90 + 1 = 91
90,0, 90 + 0 = 90
Method 3 - read the d10 as 1-10 (assigning the 10 to 0) and the percentile dice the same way as method 1
In this method we do a straight sum of the two dice to get a read.
This gives us a range of possible values of 1 - 100, with the lowest value being 1 (on a roll of 00,1)
Example Calculations:
Percentile Dice, d10 dice, result
00,0, 0 + 10 = 10
00,5, 0 + 5 = 5
20,0, 20 + 10 = 30
90,1, 90 + 1 = 91
90,0, 90 + 10 = 100
(Note: I'll format the example calculations into tables when I'm home later)
answered 22 mins ago
illustro
4,71521243
4,71521243
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Possible duplicate of How do I read 2d10 as a percentage? (see the answer)
– enkryptor
35 mins ago