What counts as the lowest value on a percentile die?

The name of the pictureThe name of the pictureThe name of the pictureClash Royale CLAN TAG#URR8PPP











up vote
3
down vote

favorite












If I'm making an image with a standard set of seven dice, all showing as having rolled the lowest possible result, I obviously want to have that be 1 for six of them, but what should I use for the percentile one? 00 or 10? Is there ever any circumstance in which it's rolled on its own?










share|improve this question









New contributor




leom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.



















  • Possible duplicate of How do I read 2d10 as a percentage? (see the answer)
    – enkryptor
    35 mins ago















up vote
3
down vote

favorite












If I'm making an image with a standard set of seven dice, all showing as having rolled the lowest possible result, I obviously want to have that be 1 for six of them, but what should I use for the percentile one? 00 or 10? Is there ever any circumstance in which it's rolled on its own?










share|improve this question









New contributor




leom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.



















  • Possible duplicate of How do I read 2d10 as a percentage? (see the answer)
    – enkryptor
    35 mins ago













up vote
3
down vote

favorite









up vote
3
down vote

favorite











If I'm making an image with a standard set of seven dice, all showing as having rolled the lowest possible result, I obviously want to have that be 1 for six of them, but what should I use for the percentile one? 00 or 10? Is there ever any circumstance in which it's rolled on its own?










share|improve this question









New contributor




leom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











If I'm making an image with a standard set of seven dice, all showing as having rolled the lowest possible result, I obviously want to have that be 1 for six of them, but what should I use for the percentile one? 00 or 10? Is there ever any circumstance in which it's rolled on its own?







dice






share|improve this question









New contributor




leom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




leom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 1 hour ago









doppelgreener♦

31.4k11134224




31.4k11134224






New contributor




leom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked 1 hour ago









leom

182




182




New contributor




leom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





leom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






leom is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











  • Possible duplicate of How do I read 2d10 as a percentage? (see the answer)
    – enkryptor
    35 mins ago

















  • Possible duplicate of How do I read 2d10 as a percentage? (see the answer)
    – enkryptor
    35 mins ago
















Possible duplicate of How do I read 2d10 as a percentage? (see the answer)
– enkryptor
35 mins ago





Possible duplicate of How do I read 2d10 as a percentage? (see the answer)
– enkryptor
35 mins ago











2 Answers
2






active

oldest

votes

















up vote
4
down vote



accepted










It's system dependent:



Let's see, the "percentile die" is a combo of two dice: the one numbered 00 to 90 (d10*10) and the one numbered 0 to 9 (d10) and then summed up. Now, it depends on the system how to get the lowest value, as there is no system-agnostic decision on the one case we are most interested in: The System determines if 00 0 is read as 100 or 0 (just like it decides if 0 is 10 or 0)



The otherwise lowest value save the 00 0 outlier is 00 1, a 1.






share|improve this answer






















  • Okay, so probably I'd want to consider 00 as the lowest value, since a) the standard d10 in the image will be showing a 1, and b) around 90% of the time if that's what's rolled it would be associated with a lower result than anything you get with the 10 roll? Thanks!
    – leom
    1 hour ago











  • for this part of the die, yes. 00 1 is the combo you look at, and that is either the lowest... or second to lowest
    – Trish
    59 mins ago










  • What game has a d% roll of 00 and 0 mean a result of 0?
    – Hey I Can Chan
    12 mins ago

















up vote
0
down vote













It depends on the conventions you use for reading your dice.



You have a percentile dice and a d10 dice.



There are broadly three ways to read these dice, each with exceptional cases.



Method 1 - read the d10 as 0-9 and the percentile dice as d10*10 (ie 00, 10, 20, ... )



The natural sum of the two dice then gives you values from 0 - 99.



In this case the smallest value the dice can give is 0.



Example Calculations:
Percentile Dice, d10 dice, result
00,0, 0 + 0 = 0
00,5, 0 + 5 = 5
20,0, 20 + 10 = 30
90,1, 90 + 1 = 91
90,0, 90 + 0 = 90



Method 2 - read the d10 as 0-9 and the percentile dice as d10*10 (ie 00, 10, 20, ... ), with a value of 00, 0 being 100



With this method we've introduced an exception for a roll of 00, 0. In particular, we've removed the lowest value from the previous set of sums.



Aside from the exceptional case we sum values on the dice as in method 1.



So now we get a range of 1-100 on the dice, with the lowest possible roll being 00, 1 this gives a value of 1.



Example Calculations:
Percentile Dice, d10 dice, result
00,0, 100
00,5, 0 + 5 = 5
20,0, 20 + 0 = 20
90,1, 90 + 1 = 91
90,0, 90 + 0 = 90



Method 3 - read the d10 as 1-10 (assigning the 10 to 0) and the percentile dice the same way as method 1



In this method we do a straight sum of the two dice to get a read.



This gives us a range of possible values of 1 - 100, with the lowest value being 1 (on a roll of 00,1)



Example Calculations:
Percentile Dice, d10 dice, result
00,0, 0 + 10 = 10
00,5, 0 + 5 = 5
20,0, 20 + 10 = 30
90,1, 90 + 1 = 91
90,0, 90 + 10 = 100



(Note: I'll format the example calculations into tables when I'm home later)






share|improve this answer




















    Your Answer





    StackExchange.ifUsing("editor", function ()
    return StackExchange.using("mathjaxEditing", function ()
    StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
    StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
    );
    );
    , "mathjax-editing");

    StackExchange.ready(function()
    var channelOptions =
    tags: "".split(" "),
    id: "122"
    ;
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function()
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled)
    StackExchange.using("snippets", function()
    createEditor();
    );

    else
    createEditor();

    );

    function createEditor()
    StackExchange.prepareEditor(
    heartbeatType: 'answer',
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader:
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    ,
    noCode: true, onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    );



    );






    leom is a new contributor. Be nice, and check out our Code of Conduct.









     

    draft saved


    draft discarded


















    StackExchange.ready(
    function ()
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f135165%2fwhat-counts-as-the-lowest-value-on-a-percentile-die%23new-answer', 'question_page');

    );

    Post as a guest






























    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    4
    down vote



    accepted










    It's system dependent:



    Let's see, the "percentile die" is a combo of two dice: the one numbered 00 to 90 (d10*10) and the one numbered 0 to 9 (d10) and then summed up. Now, it depends on the system how to get the lowest value, as there is no system-agnostic decision on the one case we are most interested in: The System determines if 00 0 is read as 100 or 0 (just like it decides if 0 is 10 or 0)



    The otherwise lowest value save the 00 0 outlier is 00 1, a 1.






    share|improve this answer






















    • Okay, so probably I'd want to consider 00 as the lowest value, since a) the standard d10 in the image will be showing a 1, and b) around 90% of the time if that's what's rolled it would be associated with a lower result than anything you get with the 10 roll? Thanks!
      – leom
      1 hour ago











    • for this part of the die, yes. 00 1 is the combo you look at, and that is either the lowest... or second to lowest
      – Trish
      59 mins ago










    • What game has a d% roll of 00 and 0 mean a result of 0?
      – Hey I Can Chan
      12 mins ago














    up vote
    4
    down vote



    accepted










    It's system dependent:



    Let's see, the "percentile die" is a combo of two dice: the one numbered 00 to 90 (d10*10) and the one numbered 0 to 9 (d10) and then summed up. Now, it depends on the system how to get the lowest value, as there is no system-agnostic decision on the one case we are most interested in: The System determines if 00 0 is read as 100 or 0 (just like it decides if 0 is 10 or 0)



    The otherwise lowest value save the 00 0 outlier is 00 1, a 1.






    share|improve this answer






















    • Okay, so probably I'd want to consider 00 as the lowest value, since a) the standard d10 in the image will be showing a 1, and b) around 90% of the time if that's what's rolled it would be associated with a lower result than anything you get with the 10 roll? Thanks!
      – leom
      1 hour ago











    • for this part of the die, yes. 00 1 is the combo you look at, and that is either the lowest... or second to lowest
      – Trish
      59 mins ago










    • What game has a d% roll of 00 and 0 mean a result of 0?
      – Hey I Can Chan
      12 mins ago












    up vote
    4
    down vote



    accepted







    up vote
    4
    down vote



    accepted






    It's system dependent:



    Let's see, the "percentile die" is a combo of two dice: the one numbered 00 to 90 (d10*10) and the one numbered 0 to 9 (d10) and then summed up. Now, it depends on the system how to get the lowest value, as there is no system-agnostic decision on the one case we are most interested in: The System determines if 00 0 is read as 100 or 0 (just like it decides if 0 is 10 or 0)



    The otherwise lowest value save the 00 0 outlier is 00 1, a 1.






    share|improve this answer














    It's system dependent:



    Let's see, the "percentile die" is a combo of two dice: the one numbered 00 to 90 (d10*10) and the one numbered 0 to 9 (d10) and then summed up. Now, it depends on the system how to get the lowest value, as there is no system-agnostic decision on the one case we are most interested in: The System determines if 00 0 is read as 100 or 0 (just like it decides if 0 is 10 or 0)



    The otherwise lowest value save the 00 0 outlier is 00 1, a 1.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 1 hour ago

























    answered 1 hour ago









    Trish

    9,3132871




    9,3132871











    • Okay, so probably I'd want to consider 00 as the lowest value, since a) the standard d10 in the image will be showing a 1, and b) around 90% of the time if that's what's rolled it would be associated with a lower result than anything you get with the 10 roll? Thanks!
      – leom
      1 hour ago











    • for this part of the die, yes. 00 1 is the combo you look at, and that is either the lowest... or second to lowest
      – Trish
      59 mins ago










    • What game has a d% roll of 00 and 0 mean a result of 0?
      – Hey I Can Chan
      12 mins ago
















    • Okay, so probably I'd want to consider 00 as the lowest value, since a) the standard d10 in the image will be showing a 1, and b) around 90% of the time if that's what's rolled it would be associated with a lower result than anything you get with the 10 roll? Thanks!
      – leom
      1 hour ago











    • for this part of the die, yes. 00 1 is the combo you look at, and that is either the lowest... or second to lowest
      – Trish
      59 mins ago










    • What game has a d% roll of 00 and 0 mean a result of 0?
      – Hey I Can Chan
      12 mins ago















    Okay, so probably I'd want to consider 00 as the lowest value, since a) the standard d10 in the image will be showing a 1, and b) around 90% of the time if that's what's rolled it would be associated with a lower result than anything you get with the 10 roll? Thanks!
    – leom
    1 hour ago





    Okay, so probably I'd want to consider 00 as the lowest value, since a) the standard d10 in the image will be showing a 1, and b) around 90% of the time if that's what's rolled it would be associated with a lower result than anything you get with the 10 roll? Thanks!
    – leom
    1 hour ago













    for this part of the die, yes. 00 1 is the combo you look at, and that is either the lowest... or second to lowest
    – Trish
    59 mins ago




    for this part of the die, yes. 00 1 is the combo you look at, and that is either the lowest... or second to lowest
    – Trish
    59 mins ago












    What game has a d% roll of 00 and 0 mean a result of 0?
    – Hey I Can Chan
    12 mins ago




    What game has a d% roll of 00 and 0 mean a result of 0?
    – Hey I Can Chan
    12 mins ago












    up vote
    0
    down vote













    It depends on the conventions you use for reading your dice.



    You have a percentile dice and a d10 dice.



    There are broadly three ways to read these dice, each with exceptional cases.



    Method 1 - read the d10 as 0-9 and the percentile dice as d10*10 (ie 00, 10, 20, ... )



    The natural sum of the two dice then gives you values from 0 - 99.



    In this case the smallest value the dice can give is 0.



    Example Calculations:
    Percentile Dice, d10 dice, result
    00,0, 0 + 0 = 0
    00,5, 0 + 5 = 5
    20,0, 20 + 10 = 30
    90,1, 90 + 1 = 91
    90,0, 90 + 0 = 90



    Method 2 - read the d10 as 0-9 and the percentile dice as d10*10 (ie 00, 10, 20, ... ), with a value of 00, 0 being 100



    With this method we've introduced an exception for a roll of 00, 0. In particular, we've removed the lowest value from the previous set of sums.



    Aside from the exceptional case we sum values on the dice as in method 1.



    So now we get a range of 1-100 on the dice, with the lowest possible roll being 00, 1 this gives a value of 1.



    Example Calculations:
    Percentile Dice, d10 dice, result
    00,0, 100
    00,5, 0 + 5 = 5
    20,0, 20 + 0 = 20
    90,1, 90 + 1 = 91
    90,0, 90 + 0 = 90



    Method 3 - read the d10 as 1-10 (assigning the 10 to 0) and the percentile dice the same way as method 1



    In this method we do a straight sum of the two dice to get a read.



    This gives us a range of possible values of 1 - 100, with the lowest value being 1 (on a roll of 00,1)



    Example Calculations:
    Percentile Dice, d10 dice, result
    00,0, 0 + 10 = 10
    00,5, 0 + 5 = 5
    20,0, 20 + 10 = 30
    90,1, 90 + 1 = 91
    90,0, 90 + 10 = 100



    (Note: I'll format the example calculations into tables when I'm home later)






    share|improve this answer
























      up vote
      0
      down vote













      It depends on the conventions you use for reading your dice.



      You have a percentile dice and a d10 dice.



      There are broadly three ways to read these dice, each with exceptional cases.



      Method 1 - read the d10 as 0-9 and the percentile dice as d10*10 (ie 00, 10, 20, ... )



      The natural sum of the two dice then gives you values from 0 - 99.



      In this case the smallest value the dice can give is 0.



      Example Calculations:
      Percentile Dice, d10 dice, result
      00,0, 0 + 0 = 0
      00,5, 0 + 5 = 5
      20,0, 20 + 10 = 30
      90,1, 90 + 1 = 91
      90,0, 90 + 0 = 90



      Method 2 - read the d10 as 0-9 and the percentile dice as d10*10 (ie 00, 10, 20, ... ), with a value of 00, 0 being 100



      With this method we've introduced an exception for a roll of 00, 0. In particular, we've removed the lowest value from the previous set of sums.



      Aside from the exceptional case we sum values on the dice as in method 1.



      So now we get a range of 1-100 on the dice, with the lowest possible roll being 00, 1 this gives a value of 1.



      Example Calculations:
      Percentile Dice, d10 dice, result
      00,0, 100
      00,5, 0 + 5 = 5
      20,0, 20 + 0 = 20
      90,1, 90 + 1 = 91
      90,0, 90 + 0 = 90



      Method 3 - read the d10 as 1-10 (assigning the 10 to 0) and the percentile dice the same way as method 1



      In this method we do a straight sum of the two dice to get a read.



      This gives us a range of possible values of 1 - 100, with the lowest value being 1 (on a roll of 00,1)



      Example Calculations:
      Percentile Dice, d10 dice, result
      00,0, 0 + 10 = 10
      00,5, 0 + 5 = 5
      20,0, 20 + 10 = 30
      90,1, 90 + 1 = 91
      90,0, 90 + 10 = 100



      (Note: I'll format the example calculations into tables when I'm home later)






      share|improve this answer






















        up vote
        0
        down vote










        up vote
        0
        down vote









        It depends on the conventions you use for reading your dice.



        You have a percentile dice and a d10 dice.



        There are broadly three ways to read these dice, each with exceptional cases.



        Method 1 - read the d10 as 0-9 and the percentile dice as d10*10 (ie 00, 10, 20, ... )



        The natural sum of the two dice then gives you values from 0 - 99.



        In this case the smallest value the dice can give is 0.



        Example Calculations:
        Percentile Dice, d10 dice, result
        00,0, 0 + 0 = 0
        00,5, 0 + 5 = 5
        20,0, 20 + 10 = 30
        90,1, 90 + 1 = 91
        90,0, 90 + 0 = 90



        Method 2 - read the d10 as 0-9 and the percentile dice as d10*10 (ie 00, 10, 20, ... ), with a value of 00, 0 being 100



        With this method we've introduced an exception for a roll of 00, 0. In particular, we've removed the lowest value from the previous set of sums.



        Aside from the exceptional case we sum values on the dice as in method 1.



        So now we get a range of 1-100 on the dice, with the lowest possible roll being 00, 1 this gives a value of 1.



        Example Calculations:
        Percentile Dice, d10 dice, result
        00,0, 100
        00,5, 0 + 5 = 5
        20,0, 20 + 0 = 20
        90,1, 90 + 1 = 91
        90,0, 90 + 0 = 90



        Method 3 - read the d10 as 1-10 (assigning the 10 to 0) and the percentile dice the same way as method 1



        In this method we do a straight sum of the two dice to get a read.



        This gives us a range of possible values of 1 - 100, with the lowest value being 1 (on a roll of 00,1)



        Example Calculations:
        Percentile Dice, d10 dice, result
        00,0, 0 + 10 = 10
        00,5, 0 + 5 = 5
        20,0, 20 + 10 = 30
        90,1, 90 + 1 = 91
        90,0, 90 + 10 = 100



        (Note: I'll format the example calculations into tables when I'm home later)






        share|improve this answer












        It depends on the conventions you use for reading your dice.



        You have a percentile dice and a d10 dice.



        There are broadly three ways to read these dice, each with exceptional cases.



        Method 1 - read the d10 as 0-9 and the percentile dice as d10*10 (ie 00, 10, 20, ... )



        The natural sum of the two dice then gives you values from 0 - 99.



        In this case the smallest value the dice can give is 0.



        Example Calculations:
        Percentile Dice, d10 dice, result
        00,0, 0 + 0 = 0
        00,5, 0 + 5 = 5
        20,0, 20 + 10 = 30
        90,1, 90 + 1 = 91
        90,0, 90 + 0 = 90



        Method 2 - read the d10 as 0-9 and the percentile dice as d10*10 (ie 00, 10, 20, ... ), with a value of 00, 0 being 100



        With this method we've introduced an exception for a roll of 00, 0. In particular, we've removed the lowest value from the previous set of sums.



        Aside from the exceptional case we sum values on the dice as in method 1.



        So now we get a range of 1-100 on the dice, with the lowest possible roll being 00, 1 this gives a value of 1.



        Example Calculations:
        Percentile Dice, d10 dice, result
        00,0, 100
        00,5, 0 + 5 = 5
        20,0, 20 + 0 = 20
        90,1, 90 + 1 = 91
        90,0, 90 + 0 = 90



        Method 3 - read the d10 as 1-10 (assigning the 10 to 0) and the percentile dice the same way as method 1



        In this method we do a straight sum of the two dice to get a read.



        This gives us a range of possible values of 1 - 100, with the lowest value being 1 (on a roll of 00,1)



        Example Calculations:
        Percentile Dice, d10 dice, result
        00,0, 0 + 10 = 10
        00,5, 0 + 5 = 5
        20,0, 20 + 10 = 30
        90,1, 90 + 1 = 91
        90,0, 90 + 10 = 100



        (Note: I'll format the example calculations into tables when I'm home later)







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 22 mins ago









        illustro

        4,71521243




        4,71521243




















            leom is a new contributor. Be nice, and check out our Code of Conduct.









             

            draft saved


            draft discarded


















            leom is a new contributor. Be nice, and check out our Code of Conduct.












            leom is a new contributor. Be nice, and check out our Code of Conduct.











            leom is a new contributor. Be nice, and check out our Code of Conduct.













             


            draft saved


            draft discarded














            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f135165%2fwhat-counts-as-the-lowest-value-on-a-percentile-die%23new-answer', 'question_page');

            );

            Post as a guest













































































            Comments

            Popular posts from this blog

            What does second last employer means? [closed]

            List of Gilmore Girls characters

            Confectionery