Cast spells as if they have flash - does it affect equipping?

The name of the pictureThe name of the pictureThe name of the pictureClash Royale CLAN TAG#URR8PPP











up vote
3
down vote

favorite












I was reading Equipment cards and the timing of their activated ability and wondered about the Equip keyword timing.



Let's say I'm playing Vedalken Orrery (which has, You may cast spells as though they had flash) and have an artifact with Equip. I can now cast sorceries (because they are spells) at any time (because it's "as though they had flash"). Does that mean I can equip at any time?




702.6a: Equip is an activated ability of Equipment cards. “Equip [cost]” means “[Cost]: Attach this permanent to target creature you control. Activate this ability only any time you could cast a sorcery.”



702.8a: Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could cast an instant.”











share|improve this question























  • Not sure if this is a duplicate or not... a question asking about Scavenge rather than Equip, but it's the same underlying question: boardgames.stackexchange.com/questions/8491/…
    – GendoIkari
    1 hour ago















up vote
3
down vote

favorite












I was reading Equipment cards and the timing of their activated ability and wondered about the Equip keyword timing.



Let's say I'm playing Vedalken Orrery (which has, You may cast spells as though they had flash) and have an artifact with Equip. I can now cast sorceries (because they are spells) at any time (because it's "as though they had flash"). Does that mean I can equip at any time?




702.6a: Equip is an activated ability of Equipment cards. “Equip [cost]” means “[Cost]: Attach this permanent to target creature you control. Activate this ability only any time you could cast a sorcery.”



702.8a: Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could cast an instant.”











share|improve this question























  • Not sure if this is a duplicate or not... a question asking about Scavenge rather than Equip, but it's the same underlying question: boardgames.stackexchange.com/questions/8491/…
    – GendoIkari
    1 hour ago













up vote
3
down vote

favorite









up vote
3
down vote

favorite











I was reading Equipment cards and the timing of their activated ability and wondered about the Equip keyword timing.



Let's say I'm playing Vedalken Orrery (which has, You may cast spells as though they had flash) and have an artifact with Equip. I can now cast sorceries (because they are spells) at any time (because it's "as though they had flash"). Does that mean I can equip at any time?




702.6a: Equip is an activated ability of Equipment cards. “Equip [cost]” means “[Cost]: Attach this permanent to target creature you control. Activate this ability only any time you could cast a sorcery.”



702.8a: Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could cast an instant.”











share|improve this question















I was reading Equipment cards and the timing of their activated ability and wondered about the Equip keyword timing.



Let's say I'm playing Vedalken Orrery (which has, You may cast spells as though they had flash) and have an artifact with Equip. I can now cast sorceries (because they are spells) at any time (because it's "as though they had flash"). Does that mean I can equip at any time?




702.6a: Equip is an activated ability of Equipment cards. “Equip [cost]” means “[Cost]: Attach this permanent to target creature you control. Activate this ability only any time you could cast a sorcery.”



702.8a: Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could cast an instant.”








magic-the-gathering






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 35 mins ago









Malco

6,2181151




6,2181151










asked 2 hours ago









mgarciaisaia

1955




1955











  • Not sure if this is a duplicate or not... a question asking about Scavenge rather than Equip, but it's the same underlying question: boardgames.stackexchange.com/questions/8491/…
    – GendoIkari
    1 hour ago

















  • Not sure if this is a duplicate or not... a question asking about Scavenge rather than Equip, but it's the same underlying question: boardgames.stackexchange.com/questions/8491/…
    – GendoIkari
    1 hour ago
















Not sure if this is a duplicate or not... a question asking about Scavenge rather than Equip, but it's the same underlying question: boardgames.stackexchange.com/questions/8491/…
– GendoIkari
1 hour ago





Not sure if this is a duplicate or not... a question asking about Scavenge rather than Equip, but it's the same underlying question: boardgames.stackexchange.com/questions/8491/…
– GendoIkari
1 hour ago











2 Answers
2






active

oldest

votes

















up vote
1
down vote













No; see the Rulings below the card:




6/15/2010 This applies only to casting spells. It does not, for example, change when you may activate abilities that can only be activated “any time you could cast a sorcery”.







share|improve this answer




















  • Simply put, abilities are not spells. Anything that affects only how spells are cast (timing, cost, etc.) does not change anything about how abilities are activated.
    – Nuclear Wang
    1 hour ago

















up vote
1
down vote













No.




307.5. If a spell, ability, or effect states that a player can do something only “any time they could cast a sorcery,” it means only that the player must have priority, it must be during the main phase of their turn, and the stack must be empty. The player doesn’t need to have a sorcery they could cast. Effects that would preclude that player from casting a spell or casting a sorcery don’t affect the player’s capability to perform that action (unless the action is actually casting a spell or casting a sorcery).




So in other words, "any time you could cast a sorcery" is just short-hand; it doesn't actually mean "casting a sorcery is a thing you can do right now". It means that the timing rules for that ability follow the normal timing rules for casting a sorcery.






share|improve this answer




















    Your Answer








    StackExchange.ready(function()
    var channelOptions =
    tags: "".split(" "),
    id: "147"
    ;
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function()
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled)
    StackExchange.using("snippets", function()
    createEditor();
    );

    else
    createEditor();

    );

    function createEditor()
    StackExchange.prepareEditor(
    heartbeatType: 'answer',
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader:
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    ,
    noCode: true, onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    );



    );













     

    draft saved


    draft discarded


















    StackExchange.ready(
    function ()
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fboardgames.stackexchange.com%2fquestions%2f43952%2fcast-spells-as-if-they-have-flash-does-it-affect-equipping%23new-answer', 'question_page');

    );

    Post as a guest






























    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    1
    down vote













    No; see the Rulings below the card:




    6/15/2010 This applies only to casting spells. It does not, for example, change when you may activate abilities that can only be activated “any time you could cast a sorcery”.







    share|improve this answer




















    • Simply put, abilities are not spells. Anything that affects only how spells are cast (timing, cost, etc.) does not change anything about how abilities are activated.
      – Nuclear Wang
      1 hour ago














    up vote
    1
    down vote













    No; see the Rulings below the card:




    6/15/2010 This applies only to casting spells. It does not, for example, change when you may activate abilities that can only be activated “any time you could cast a sorcery”.







    share|improve this answer




















    • Simply put, abilities are not spells. Anything that affects only how spells are cast (timing, cost, etc.) does not change anything about how abilities are activated.
      – Nuclear Wang
      1 hour ago












    up vote
    1
    down vote










    up vote
    1
    down vote









    No; see the Rulings below the card:




    6/15/2010 This applies only to casting spells. It does not, for example, change when you may activate abilities that can only be activated “any time you could cast a sorcery”.







    share|improve this answer












    No; see the Rulings below the card:




    6/15/2010 This applies only to casting spells. It does not, for example, change when you may activate abilities that can only be activated “any time you could cast a sorcery”.








    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered 2 hours ago









    Glorfindel

    6281417




    6281417











    • Simply put, abilities are not spells. Anything that affects only how spells are cast (timing, cost, etc.) does not change anything about how abilities are activated.
      – Nuclear Wang
      1 hour ago
















    • Simply put, abilities are not spells. Anything that affects only how spells are cast (timing, cost, etc.) does not change anything about how abilities are activated.
      – Nuclear Wang
      1 hour ago















    Simply put, abilities are not spells. Anything that affects only how spells are cast (timing, cost, etc.) does not change anything about how abilities are activated.
    – Nuclear Wang
    1 hour ago




    Simply put, abilities are not spells. Anything that affects only how spells are cast (timing, cost, etc.) does not change anything about how abilities are activated.
    – Nuclear Wang
    1 hour ago










    up vote
    1
    down vote













    No.




    307.5. If a spell, ability, or effect states that a player can do something only “any time they could cast a sorcery,” it means only that the player must have priority, it must be during the main phase of their turn, and the stack must be empty. The player doesn’t need to have a sorcery they could cast. Effects that would preclude that player from casting a spell or casting a sorcery don’t affect the player’s capability to perform that action (unless the action is actually casting a spell or casting a sorcery).




    So in other words, "any time you could cast a sorcery" is just short-hand; it doesn't actually mean "casting a sorcery is a thing you can do right now". It means that the timing rules for that ability follow the normal timing rules for casting a sorcery.






    share|improve this answer
























      up vote
      1
      down vote













      No.




      307.5. If a spell, ability, or effect states that a player can do something only “any time they could cast a sorcery,” it means only that the player must have priority, it must be during the main phase of their turn, and the stack must be empty. The player doesn’t need to have a sorcery they could cast. Effects that would preclude that player from casting a spell or casting a sorcery don’t affect the player’s capability to perform that action (unless the action is actually casting a spell or casting a sorcery).




      So in other words, "any time you could cast a sorcery" is just short-hand; it doesn't actually mean "casting a sorcery is a thing you can do right now". It means that the timing rules for that ability follow the normal timing rules for casting a sorcery.






      share|improve this answer






















        up vote
        1
        down vote










        up vote
        1
        down vote









        No.




        307.5. If a spell, ability, or effect states that a player can do something only “any time they could cast a sorcery,” it means only that the player must have priority, it must be during the main phase of their turn, and the stack must be empty. The player doesn’t need to have a sorcery they could cast. Effects that would preclude that player from casting a spell or casting a sorcery don’t affect the player’s capability to perform that action (unless the action is actually casting a spell or casting a sorcery).




        So in other words, "any time you could cast a sorcery" is just short-hand; it doesn't actually mean "casting a sorcery is a thing you can do right now". It means that the timing rules for that ability follow the normal timing rules for casting a sorcery.






        share|improve this answer












        No.




        307.5. If a spell, ability, or effect states that a player can do something only “any time they could cast a sorcery,” it means only that the player must have priority, it must be during the main phase of their turn, and the stack must be empty. The player doesn’t need to have a sorcery they could cast. Effects that would preclude that player from casting a spell or casting a sorcery don’t affect the player’s capability to perform that action (unless the action is actually casting a spell or casting a sorcery).




        So in other words, "any time you could cast a sorcery" is just short-hand; it doesn't actually mean "casting a sorcery is a thing you can do right now". It means that the timing rules for that ability follow the normal timing rules for casting a sorcery.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 1 hour ago









        GendoIkari

        39.8k386151




        39.8k386151



























             

            draft saved


            draft discarded















































             


            draft saved


            draft discarded














            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fboardgames.stackexchange.com%2fquestions%2f43952%2fcast-spells-as-if-they-have-flash-does-it-affect-equipping%23new-answer', 'question_page');

            );

            Post as a guest













































































            Comments

            Popular posts from this blog

            Long meetings (6-7 hours a day): Being “babysat” by supervisor

            Is the Concept of Multiple Fantasy Races Scientifically Flawed? [closed]

            Confectionery