When is Commander Strike worth it?

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So, I have been playing (finally! Not DMing a table! It's a miracle!) a Fighter, and most of my pets, I mean, companions in my party, are new to the game. I was trying to play a supportive-type character, even if I'm playing a Fighter - I'm mostly shoving people so they can attack with advantage and playing with Polearm Master (sentinel in the future) so I can zone out monsters and protect our little sorcerer and rogue that don't know how to position very well.



Since I already have Polearm Master, and intend to go for Sentinel, and our DM chose to stick to PHB (so other players won't have to read too many options - and I agree with him on that one), I decided to play a Battle Master, since action economy with EK would kill my reactions (also it would be annoying to be constantly getting my Arcane Focus out, and I want to use 2H weapons) and Champion is too boring IMO.



With BM, I intend to get Trip Attack, Precision Attack (which is insanely good with Great Weapon Master, which I should be getting at 4 or 6) and something else. I would like this something else to be Commander Strike, so I can keep being supportive and making them feel useful.



The thing is: Action economy wise, Commander Strike seems to suck, mainly when I am the person hitting the hardest in the party. With Great Weapon Fighting, a Glaive and Polearm Master, at 4th level, even if I go for 18 STR instead of GWM, I would be doing more damage with a Glaive Attack + Polearm Master + Trip Attack than our Ranger would be doing even with Hunter's Mark and Colossus Slayer, or that our Rogue would be doing even with Sneak Attack, if I decided to use Commander Strike. Besides with Trip Attack I can actually choose to use the Superiority Dice only after I hit, and it doesn't spend my ally's reaction.



So, for this question, when is Commander Strike worth it? Are there actual scenarios where a considerably optimized Fighter would choose to forego one of his attacks and a bonus action so an ally can attack? I will probably still be using it just to make them feel good about doing 3d8 + 1d6 + 3 damage at 3rd level, but I would like to use it knowing it's actually my best choice.



Party Context



Our party is currently going to 3rd level, we are playing Princes of the Apocalypse. There are lots of people, the composition is: Tiefling Sorcerer, Human Dual-Wielder Ranger, (Some-kind-of) Elf Rogue, Dragonborn Paladin, Half-Elf Warlock, Dwarf Cleric, (No-Idea-What-Race) Monk and me, Human Fighter.



The Rogue has a +1 Longbow, which I forgot to include in my math, whoops. The Ranger is dual-wielding two Rapiers (Dual Wielder feat).










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  • 2




    What level is your party? Who is in it? I have found it to be very useful, but our party may not match yours.
    – KorvinStarmast
    34 mins ago










  • @KorvinStarmast Added.
    – HellSaint
    27 mins ago














up vote
3
down vote

favorite












So, I have been playing (finally! Not DMing a table! It's a miracle!) a Fighter, and most of my pets, I mean, companions in my party, are new to the game. I was trying to play a supportive-type character, even if I'm playing a Fighter - I'm mostly shoving people so they can attack with advantage and playing with Polearm Master (sentinel in the future) so I can zone out monsters and protect our little sorcerer and rogue that don't know how to position very well.



Since I already have Polearm Master, and intend to go for Sentinel, and our DM chose to stick to PHB (so other players won't have to read too many options - and I agree with him on that one), I decided to play a Battle Master, since action economy with EK would kill my reactions (also it would be annoying to be constantly getting my Arcane Focus out, and I want to use 2H weapons) and Champion is too boring IMO.



With BM, I intend to get Trip Attack, Precision Attack (which is insanely good with Great Weapon Master, which I should be getting at 4 or 6) and something else. I would like this something else to be Commander Strike, so I can keep being supportive and making them feel useful.



The thing is: Action economy wise, Commander Strike seems to suck, mainly when I am the person hitting the hardest in the party. With Great Weapon Fighting, a Glaive and Polearm Master, at 4th level, even if I go for 18 STR instead of GWM, I would be doing more damage with a Glaive Attack + Polearm Master + Trip Attack than our Ranger would be doing even with Hunter's Mark and Colossus Slayer, or that our Rogue would be doing even with Sneak Attack, if I decided to use Commander Strike. Besides with Trip Attack I can actually choose to use the Superiority Dice only after I hit, and it doesn't spend my ally's reaction.



So, for this question, when is Commander Strike worth it? Are there actual scenarios where a considerably optimized Fighter would choose to forego one of his attacks and a bonus action so an ally can attack? I will probably still be using it just to make them feel good about doing 3d8 + 1d6 + 3 damage at 3rd level, but I would like to use it knowing it's actually my best choice.



Party Context



Our party is currently going to 3rd level, we are playing Princes of the Apocalypse. There are lots of people, the composition is: Tiefling Sorcerer, Human Dual-Wielder Ranger, (Some-kind-of) Elf Rogue, Dragonborn Paladin, Half-Elf Warlock, Dwarf Cleric, (No-Idea-What-Race) Monk and me, Human Fighter.



The Rogue has a +1 Longbow, which I forgot to include in my math, whoops. The Ranger is dual-wielding two Rapiers (Dual Wielder feat).










share|improve this question



















  • 2




    What level is your party? Who is in it? I have found it to be very useful, but our party may not match yours.
    – KorvinStarmast
    34 mins ago










  • @KorvinStarmast Added.
    – HellSaint
    27 mins ago












up vote
3
down vote

favorite









up vote
3
down vote

favorite











So, I have been playing (finally! Not DMing a table! It's a miracle!) a Fighter, and most of my pets, I mean, companions in my party, are new to the game. I was trying to play a supportive-type character, even if I'm playing a Fighter - I'm mostly shoving people so they can attack with advantage and playing with Polearm Master (sentinel in the future) so I can zone out monsters and protect our little sorcerer and rogue that don't know how to position very well.



Since I already have Polearm Master, and intend to go for Sentinel, and our DM chose to stick to PHB (so other players won't have to read too many options - and I agree with him on that one), I decided to play a Battle Master, since action economy with EK would kill my reactions (also it would be annoying to be constantly getting my Arcane Focus out, and I want to use 2H weapons) and Champion is too boring IMO.



With BM, I intend to get Trip Attack, Precision Attack (which is insanely good with Great Weapon Master, which I should be getting at 4 or 6) and something else. I would like this something else to be Commander Strike, so I can keep being supportive and making them feel useful.



The thing is: Action economy wise, Commander Strike seems to suck, mainly when I am the person hitting the hardest in the party. With Great Weapon Fighting, a Glaive and Polearm Master, at 4th level, even if I go for 18 STR instead of GWM, I would be doing more damage with a Glaive Attack + Polearm Master + Trip Attack than our Ranger would be doing even with Hunter's Mark and Colossus Slayer, or that our Rogue would be doing even with Sneak Attack, if I decided to use Commander Strike. Besides with Trip Attack I can actually choose to use the Superiority Dice only after I hit, and it doesn't spend my ally's reaction.



So, for this question, when is Commander Strike worth it? Are there actual scenarios where a considerably optimized Fighter would choose to forego one of his attacks and a bonus action so an ally can attack? I will probably still be using it just to make them feel good about doing 3d8 + 1d6 + 3 damage at 3rd level, but I would like to use it knowing it's actually my best choice.



Party Context



Our party is currently going to 3rd level, we are playing Princes of the Apocalypse. There are lots of people, the composition is: Tiefling Sorcerer, Human Dual-Wielder Ranger, (Some-kind-of) Elf Rogue, Dragonborn Paladin, Half-Elf Warlock, Dwarf Cleric, (No-Idea-What-Race) Monk and me, Human Fighter.



The Rogue has a +1 Longbow, which I forgot to include in my math, whoops. The Ranger is dual-wielding two Rapiers (Dual Wielder feat).










share|improve this question















So, I have been playing (finally! Not DMing a table! It's a miracle!) a Fighter, and most of my pets, I mean, companions in my party, are new to the game. I was trying to play a supportive-type character, even if I'm playing a Fighter - I'm mostly shoving people so they can attack with advantage and playing with Polearm Master (sentinel in the future) so I can zone out monsters and protect our little sorcerer and rogue that don't know how to position very well.



Since I already have Polearm Master, and intend to go for Sentinel, and our DM chose to stick to PHB (so other players won't have to read too many options - and I agree with him on that one), I decided to play a Battle Master, since action economy with EK would kill my reactions (also it would be annoying to be constantly getting my Arcane Focus out, and I want to use 2H weapons) and Champion is too boring IMO.



With BM, I intend to get Trip Attack, Precision Attack (which is insanely good with Great Weapon Master, which I should be getting at 4 or 6) and something else. I would like this something else to be Commander Strike, so I can keep being supportive and making them feel useful.



The thing is: Action economy wise, Commander Strike seems to suck, mainly when I am the person hitting the hardest in the party. With Great Weapon Fighting, a Glaive and Polearm Master, at 4th level, even if I go for 18 STR instead of GWM, I would be doing more damage with a Glaive Attack + Polearm Master + Trip Attack than our Ranger would be doing even with Hunter's Mark and Colossus Slayer, or that our Rogue would be doing even with Sneak Attack, if I decided to use Commander Strike. Besides with Trip Attack I can actually choose to use the Superiority Dice only after I hit, and it doesn't spend my ally's reaction.



So, for this question, when is Commander Strike worth it? Are there actual scenarios where a considerably optimized Fighter would choose to forego one of his attacks and a bonus action so an ally can attack? I will probably still be using it just to make them feel good about doing 3d8 + 1d6 + 3 damage at 3rd level, but I would like to use it knowing it's actually my best choice.



Party Context



Our party is currently going to 3rd level, we are playing Princes of the Apocalypse. There are lots of people, the composition is: Tiefling Sorcerer, Human Dual-Wielder Ranger, (Some-kind-of) Elf Rogue, Dragonborn Paladin, Half-Elf Warlock, Dwarf Cleric, (No-Idea-What-Race) Monk and me, Human Fighter.



The Rogue has a +1 Longbow, which I forgot to include in my math, whoops. The Ranger is dual-wielding two Rapiers (Dual Wielder feat).







dnd-5e optimization fighter






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edited 28 mins ago

























asked 42 mins ago









HellSaint

16.2k463138




16.2k463138







  • 2




    What level is your party? Who is in it? I have found it to be very useful, but our party may not match yours.
    – KorvinStarmast
    34 mins ago










  • @KorvinStarmast Added.
    – HellSaint
    27 mins ago












  • 2




    What level is your party? Who is in it? I have found it to be very useful, but our party may not match yours.
    – KorvinStarmast
    34 mins ago










  • @KorvinStarmast Added.
    – HellSaint
    27 mins ago







2




2




What level is your party? Who is in it? I have found it to be very useful, but our party may not match yours.
– KorvinStarmast
34 mins ago




What level is your party? Who is in it? I have found it to be very useful, but our party may not match yours.
– KorvinStarmast
34 mins ago












@KorvinStarmast Added.
– HellSaint
27 mins ago




@KorvinStarmast Added.
– HellSaint
27 mins ago










2 Answers
2






active

oldest

votes

















up vote
7
down vote













When another's attack would do more damage/be more impactful than yours.



Not going to lie: I don't feel like going through your party and doing the math, but suffice it to say that there are times--even when playing a Great Weapon Master--that someone else's attack is expected to do more damage. Like when you can direct your Sharpshooting ranger to take a shot at the dragon overhead that you can't reach. Or when your L15 rogue is doing 8d6 or so on a hit.



I recently played a Battlemaster in a L18/19 party--being able to forego 1 of 3 attacks to give the rogue a sneak attack for 10d6 was pretty nice. (Especially when my first attack had been a Distracting one to ~double the rogue's chance of critting and doubling those dice!)



At low level, though, you're right: your attacks are generally going to have more "OOMPH" to them; delegating one to another party member is likely to be a strategic move (interrupt a caster's concentration when you can't reach them or ally has a time-limited buff, for instance).






share|improve this answer




















  • With the mention of range I think this is the best answer. +1
    – Jihelu
    17 mins ago










  • Yeah, I completely missed that Commander Strike doesn't need to target someone that I would be attacking (i.e. someone in my range). Lol who is the noob now?!
    – HellSaint
    16 mins ago











  • @KorvinStarmast I was thinking to leave it to you, but having just (in the playtest for Mad Mage) spent my summer tossing advantaged attacks the way of our rogue (who had to gleefully buy more dice, she was critting so often) I thought it was worth sharing the experience.
    – nitsua60♦
    9 mins ago










  • @nitsua60 This answer covers most of what I had in mind, though I have a few points I may toss into a different answer.
    – KorvinStarmast
    2 mins ago

















up vote
2
down vote













Commander's Strike is worth it if you can direct your Rogue to attack.



Take a look at this question/answer: Do rogues get sneak attack damage added to attacks made outside their turn?.



Giving the party Rogue an extra Sneak Attack is a big deal, and will only get bigger as you level up. If your Rogue has no other way to get an attack as a reaction, Commanding him or her to attack will usually do more damage than a Fighter will do with one attack and a Bonus Action. If this is not true for you at your current level, it certainly will be once the Rogue gains a few more Sneak Attack dice.






share|improve this answer






















  • The OP makes note that he does more damage than the Rogue. You do mention that it gets better as he levels but he seems to acknowledge this already.
    – Jihelu
    21 mins ago










  • As I mentioned, currently (and at least until 5th level), I am doing more damage than the rogue - actually, the Ranger with Hunter's Mark + Colossus Slayer would be doing more damage than the Rogue. At 5th level, hitting with Precise Attack + GWM (using the Glaive) plus the Polearm attack, again with GWM, still outdamages the Rogue unless enemy has more than 17 AC. So this is only generally true for a 4d6 sneak attack at 7th level, when I could get Commander Strike as one of my two new maneuvers.
    – HellSaint
    18 mins ago










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2 Answers
2






active

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2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
7
down vote













When another's attack would do more damage/be more impactful than yours.



Not going to lie: I don't feel like going through your party and doing the math, but suffice it to say that there are times--even when playing a Great Weapon Master--that someone else's attack is expected to do more damage. Like when you can direct your Sharpshooting ranger to take a shot at the dragon overhead that you can't reach. Or when your L15 rogue is doing 8d6 or so on a hit.



I recently played a Battlemaster in a L18/19 party--being able to forego 1 of 3 attacks to give the rogue a sneak attack for 10d6 was pretty nice. (Especially when my first attack had been a Distracting one to ~double the rogue's chance of critting and doubling those dice!)



At low level, though, you're right: your attacks are generally going to have more "OOMPH" to them; delegating one to another party member is likely to be a strategic move (interrupt a caster's concentration when you can't reach them or ally has a time-limited buff, for instance).






share|improve this answer




















  • With the mention of range I think this is the best answer. +1
    – Jihelu
    17 mins ago










  • Yeah, I completely missed that Commander Strike doesn't need to target someone that I would be attacking (i.e. someone in my range). Lol who is the noob now?!
    – HellSaint
    16 mins ago











  • @KorvinStarmast I was thinking to leave it to you, but having just (in the playtest for Mad Mage) spent my summer tossing advantaged attacks the way of our rogue (who had to gleefully buy more dice, she was critting so often) I thought it was worth sharing the experience.
    – nitsua60♦
    9 mins ago










  • @nitsua60 This answer covers most of what I had in mind, though I have a few points I may toss into a different answer.
    – KorvinStarmast
    2 mins ago














up vote
7
down vote













When another's attack would do more damage/be more impactful than yours.



Not going to lie: I don't feel like going through your party and doing the math, but suffice it to say that there are times--even when playing a Great Weapon Master--that someone else's attack is expected to do more damage. Like when you can direct your Sharpshooting ranger to take a shot at the dragon overhead that you can't reach. Or when your L15 rogue is doing 8d6 or so on a hit.



I recently played a Battlemaster in a L18/19 party--being able to forego 1 of 3 attacks to give the rogue a sneak attack for 10d6 was pretty nice. (Especially when my first attack had been a Distracting one to ~double the rogue's chance of critting and doubling those dice!)



At low level, though, you're right: your attacks are generally going to have more "OOMPH" to them; delegating one to another party member is likely to be a strategic move (interrupt a caster's concentration when you can't reach them or ally has a time-limited buff, for instance).






share|improve this answer




















  • With the mention of range I think this is the best answer. +1
    – Jihelu
    17 mins ago










  • Yeah, I completely missed that Commander Strike doesn't need to target someone that I would be attacking (i.e. someone in my range). Lol who is the noob now?!
    – HellSaint
    16 mins ago











  • @KorvinStarmast I was thinking to leave it to you, but having just (in the playtest for Mad Mage) spent my summer tossing advantaged attacks the way of our rogue (who had to gleefully buy more dice, she was critting so often) I thought it was worth sharing the experience.
    – nitsua60♦
    9 mins ago










  • @nitsua60 This answer covers most of what I had in mind, though I have a few points I may toss into a different answer.
    – KorvinStarmast
    2 mins ago












up vote
7
down vote










up vote
7
down vote









When another's attack would do more damage/be more impactful than yours.



Not going to lie: I don't feel like going through your party and doing the math, but suffice it to say that there are times--even when playing a Great Weapon Master--that someone else's attack is expected to do more damage. Like when you can direct your Sharpshooting ranger to take a shot at the dragon overhead that you can't reach. Or when your L15 rogue is doing 8d6 or so on a hit.



I recently played a Battlemaster in a L18/19 party--being able to forego 1 of 3 attacks to give the rogue a sneak attack for 10d6 was pretty nice. (Especially when my first attack had been a Distracting one to ~double the rogue's chance of critting and doubling those dice!)



At low level, though, you're right: your attacks are generally going to have more "OOMPH" to them; delegating one to another party member is likely to be a strategic move (interrupt a caster's concentration when you can't reach them or ally has a time-limited buff, for instance).






share|improve this answer












When another's attack would do more damage/be more impactful than yours.



Not going to lie: I don't feel like going through your party and doing the math, but suffice it to say that there are times--even when playing a Great Weapon Master--that someone else's attack is expected to do more damage. Like when you can direct your Sharpshooting ranger to take a shot at the dragon overhead that you can't reach. Or when your L15 rogue is doing 8d6 or so on a hit.



I recently played a Battlemaster in a L18/19 party--being able to forego 1 of 3 attacks to give the rogue a sneak attack for 10d6 was pretty nice. (Especially when my first attack had been a Distracting one to ~double the rogue's chance of critting and doubling those dice!)



At low level, though, you're right: your attacks are generally going to have more "OOMPH" to them; delegating one to another party member is likely to be a strategic move (interrupt a caster's concentration when you can't reach them or ally has a time-limited buff, for instance).







share|improve this answer












share|improve this answer



share|improve this answer










answered 21 mins ago









nitsua60♦

69.2k12283408




69.2k12283408











  • With the mention of range I think this is the best answer. +1
    – Jihelu
    17 mins ago










  • Yeah, I completely missed that Commander Strike doesn't need to target someone that I would be attacking (i.e. someone in my range). Lol who is the noob now?!
    – HellSaint
    16 mins ago











  • @KorvinStarmast I was thinking to leave it to you, but having just (in the playtest for Mad Mage) spent my summer tossing advantaged attacks the way of our rogue (who had to gleefully buy more dice, she was critting so often) I thought it was worth sharing the experience.
    – nitsua60♦
    9 mins ago










  • @nitsua60 This answer covers most of what I had in mind, though I have a few points I may toss into a different answer.
    – KorvinStarmast
    2 mins ago
















  • With the mention of range I think this is the best answer. +1
    – Jihelu
    17 mins ago










  • Yeah, I completely missed that Commander Strike doesn't need to target someone that I would be attacking (i.e. someone in my range). Lol who is the noob now?!
    – HellSaint
    16 mins ago











  • @KorvinStarmast I was thinking to leave it to you, but having just (in the playtest for Mad Mage) spent my summer tossing advantaged attacks the way of our rogue (who had to gleefully buy more dice, she was critting so often) I thought it was worth sharing the experience.
    – nitsua60♦
    9 mins ago










  • @nitsua60 This answer covers most of what I had in mind, though I have a few points I may toss into a different answer.
    – KorvinStarmast
    2 mins ago















With the mention of range I think this is the best answer. +1
– Jihelu
17 mins ago




With the mention of range I think this is the best answer. +1
– Jihelu
17 mins ago












Yeah, I completely missed that Commander Strike doesn't need to target someone that I would be attacking (i.e. someone in my range). Lol who is the noob now?!
– HellSaint
16 mins ago





Yeah, I completely missed that Commander Strike doesn't need to target someone that I would be attacking (i.e. someone in my range). Lol who is the noob now?!
– HellSaint
16 mins ago













@KorvinStarmast I was thinking to leave it to you, but having just (in the playtest for Mad Mage) spent my summer tossing advantaged attacks the way of our rogue (who had to gleefully buy more dice, she was critting so often) I thought it was worth sharing the experience.
– nitsua60♦
9 mins ago




@KorvinStarmast I was thinking to leave it to you, but having just (in the playtest for Mad Mage) spent my summer tossing advantaged attacks the way of our rogue (who had to gleefully buy more dice, she was critting so often) I thought it was worth sharing the experience.
– nitsua60♦
9 mins ago












@nitsua60 This answer covers most of what I had in mind, though I have a few points I may toss into a different answer.
– KorvinStarmast
2 mins ago




@nitsua60 This answer covers most of what I had in mind, though I have a few points I may toss into a different answer.
– KorvinStarmast
2 mins ago












up vote
2
down vote













Commander's Strike is worth it if you can direct your Rogue to attack.



Take a look at this question/answer: Do rogues get sneak attack damage added to attacks made outside their turn?.



Giving the party Rogue an extra Sneak Attack is a big deal, and will only get bigger as you level up. If your Rogue has no other way to get an attack as a reaction, Commanding him or her to attack will usually do more damage than a Fighter will do with one attack and a Bonus Action. If this is not true for you at your current level, it certainly will be once the Rogue gains a few more Sneak Attack dice.






share|improve this answer






















  • The OP makes note that he does more damage than the Rogue. You do mention that it gets better as he levels but he seems to acknowledge this already.
    – Jihelu
    21 mins ago










  • As I mentioned, currently (and at least until 5th level), I am doing more damage than the rogue - actually, the Ranger with Hunter's Mark + Colossus Slayer would be doing more damage than the Rogue. At 5th level, hitting with Precise Attack + GWM (using the Glaive) plus the Polearm attack, again with GWM, still outdamages the Rogue unless enemy has more than 17 AC. So this is only generally true for a 4d6 sneak attack at 7th level, when I could get Commander Strike as one of my two new maneuvers.
    – HellSaint
    18 mins ago














up vote
2
down vote













Commander's Strike is worth it if you can direct your Rogue to attack.



Take a look at this question/answer: Do rogues get sneak attack damage added to attacks made outside their turn?.



Giving the party Rogue an extra Sneak Attack is a big deal, and will only get bigger as you level up. If your Rogue has no other way to get an attack as a reaction, Commanding him or her to attack will usually do more damage than a Fighter will do with one attack and a Bonus Action. If this is not true for you at your current level, it certainly will be once the Rogue gains a few more Sneak Attack dice.






share|improve this answer






















  • The OP makes note that he does more damage than the Rogue. You do mention that it gets better as he levels but he seems to acknowledge this already.
    – Jihelu
    21 mins ago










  • As I mentioned, currently (and at least until 5th level), I am doing more damage than the rogue - actually, the Ranger with Hunter's Mark + Colossus Slayer would be doing more damage than the Rogue. At 5th level, hitting with Precise Attack + GWM (using the Glaive) plus the Polearm attack, again with GWM, still outdamages the Rogue unless enemy has more than 17 AC. So this is only generally true for a 4d6 sneak attack at 7th level, when I could get Commander Strike as one of my two new maneuvers.
    – HellSaint
    18 mins ago












up vote
2
down vote










up vote
2
down vote









Commander's Strike is worth it if you can direct your Rogue to attack.



Take a look at this question/answer: Do rogues get sneak attack damage added to attacks made outside their turn?.



Giving the party Rogue an extra Sneak Attack is a big deal, and will only get bigger as you level up. If your Rogue has no other way to get an attack as a reaction, Commanding him or her to attack will usually do more damage than a Fighter will do with one attack and a Bonus Action. If this is not true for you at your current level, it certainly will be once the Rogue gains a few more Sneak Attack dice.






share|improve this answer














Commander's Strike is worth it if you can direct your Rogue to attack.



Take a look at this question/answer: Do rogues get sneak attack damage added to attacks made outside their turn?.



Giving the party Rogue an extra Sneak Attack is a big deal, and will only get bigger as you level up. If your Rogue has no other way to get an attack as a reaction, Commanding him or her to attack will usually do more damage than a Fighter will do with one attack and a Bonus Action. If this is not true for you at your current level, it certainly will be once the Rogue gains a few more Sneak Attack dice.







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edited 19 mins ago

























answered 23 mins ago









user48255

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  • The OP makes note that he does more damage than the Rogue. You do mention that it gets better as he levels but he seems to acknowledge this already.
    – Jihelu
    21 mins ago










  • As I mentioned, currently (and at least until 5th level), I am doing more damage than the rogue - actually, the Ranger with Hunter's Mark + Colossus Slayer would be doing more damage than the Rogue. At 5th level, hitting with Precise Attack + GWM (using the Glaive) plus the Polearm attack, again with GWM, still outdamages the Rogue unless enemy has more than 17 AC. So this is only generally true for a 4d6 sneak attack at 7th level, when I could get Commander Strike as one of my two new maneuvers.
    – HellSaint
    18 mins ago
















  • The OP makes note that he does more damage than the Rogue. You do mention that it gets better as he levels but he seems to acknowledge this already.
    – Jihelu
    21 mins ago










  • As I mentioned, currently (and at least until 5th level), I am doing more damage than the rogue - actually, the Ranger with Hunter's Mark + Colossus Slayer would be doing more damage than the Rogue. At 5th level, hitting with Precise Attack + GWM (using the Glaive) plus the Polearm attack, again with GWM, still outdamages the Rogue unless enemy has more than 17 AC. So this is only generally true for a 4d6 sneak attack at 7th level, when I could get Commander Strike as one of my two new maneuvers.
    – HellSaint
    18 mins ago















The OP makes note that he does more damage than the Rogue. You do mention that it gets better as he levels but he seems to acknowledge this already.
– Jihelu
21 mins ago




The OP makes note that he does more damage than the Rogue. You do mention that it gets better as he levels but he seems to acknowledge this already.
– Jihelu
21 mins ago












As I mentioned, currently (and at least until 5th level), I am doing more damage than the rogue - actually, the Ranger with Hunter's Mark + Colossus Slayer would be doing more damage than the Rogue. At 5th level, hitting with Precise Attack + GWM (using the Glaive) plus the Polearm attack, again with GWM, still outdamages the Rogue unless enemy has more than 17 AC. So this is only generally true for a 4d6 sneak attack at 7th level, when I could get Commander Strike as one of my two new maneuvers.
– HellSaint
18 mins ago




As I mentioned, currently (and at least until 5th level), I am doing more damage than the rogue - actually, the Ranger with Hunter's Mark + Colossus Slayer would be doing more damage than the Rogue. At 5th level, hitting with Precise Attack + GWM (using the Glaive) plus the Polearm attack, again with GWM, still outdamages the Rogue unless enemy has more than 17 AC. So this is only generally true for a 4d6 sneak attack at 7th level, when I could get Commander Strike as one of my two new maneuvers.
– HellSaint
18 mins ago

















 

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