What type of stone do targets of Flesh to Stone, and Petrification, turn into?

The name of the pictureThe name of the pictureThe name of the pictureClash Royale CLAN TAG#URR8PPP











up vote
13
down vote

favorite
1












To what kind of stone creature or character is turned with petrification or flesh to stone type spells?



The Petrified condition is the result of various monster abilities




A Petrified character has been turned to stone and is considered unconscious. If a petrified character cracks or breaks, but the broken pieces are joined with the body as he returns to flesh, he is unharmed. If the character's petrified body is incomplete when it returns to flesh, the body is likewise incomplete and there is some amount of permanent hit point loss and/or debilitation




The flesh to stone spell reads:




The subject, along with all its carried gear, turns into a mindless, inert statue. If the statue resulting from this spell is broken or damaged, the subject (if ever returned to its original state) has similar damage or deformities. The creature is not dead, but it does not seem to be alive either when viewed with spells such as deathwatch.

Only creatures made of flesh are affected by this spell




Is it one of the sedimentary stone types (came from organic elements) or some other like igneous or metamorphic?



And to which subtype of stone are they turned?



More on stone types on https://en.wikipedia.org/wiki/List_of_rock_types










share|improve this question



























    up vote
    13
    down vote

    favorite
    1












    To what kind of stone creature or character is turned with petrification or flesh to stone type spells?



    The Petrified condition is the result of various monster abilities




    A Petrified character has been turned to stone and is considered unconscious. If a petrified character cracks or breaks, but the broken pieces are joined with the body as he returns to flesh, he is unharmed. If the character's petrified body is incomplete when it returns to flesh, the body is likewise incomplete and there is some amount of permanent hit point loss and/or debilitation




    The flesh to stone spell reads:




    The subject, along with all its carried gear, turns into a mindless, inert statue. If the statue resulting from this spell is broken or damaged, the subject (if ever returned to its original state) has similar damage or deformities. The creature is not dead, but it does not seem to be alive either when viewed with spells such as deathwatch.

    Only creatures made of flesh are affected by this spell




    Is it one of the sedimentary stone types (came from organic elements) or some other like igneous or metamorphic?



    And to which subtype of stone are they turned?



    More on stone types on https://en.wikipedia.org/wiki/List_of_rock_types










    share|improve this question

























      up vote
      13
      down vote

      favorite
      1









      up vote
      13
      down vote

      favorite
      1






      1





      To what kind of stone creature or character is turned with petrification or flesh to stone type spells?



      The Petrified condition is the result of various monster abilities




      A Petrified character has been turned to stone and is considered unconscious. If a petrified character cracks or breaks, but the broken pieces are joined with the body as he returns to flesh, he is unharmed. If the character's petrified body is incomplete when it returns to flesh, the body is likewise incomplete and there is some amount of permanent hit point loss and/or debilitation




      The flesh to stone spell reads:




      The subject, along with all its carried gear, turns into a mindless, inert statue. If the statue resulting from this spell is broken or damaged, the subject (if ever returned to its original state) has similar damage or deformities. The creature is not dead, but it does not seem to be alive either when viewed with spells such as deathwatch.

      Only creatures made of flesh are affected by this spell




      Is it one of the sedimentary stone types (came from organic elements) or some other like igneous or metamorphic?



      And to which subtype of stone are they turned?



      More on stone types on https://en.wikipedia.org/wiki/List_of_rock_types










      share|improve this question















      To what kind of stone creature or character is turned with petrification or flesh to stone type spells?



      The Petrified condition is the result of various monster abilities




      A Petrified character has been turned to stone and is considered unconscious. If a petrified character cracks or breaks, but the broken pieces are joined with the body as he returns to flesh, he is unharmed. If the character's petrified body is incomplete when it returns to flesh, the body is likewise incomplete and there is some amount of permanent hit point loss and/or debilitation




      The flesh to stone spell reads:




      The subject, along with all its carried gear, turns into a mindless, inert statue. If the statue resulting from this spell is broken or damaged, the subject (if ever returned to its original state) has similar damage or deformities. The creature is not dead, but it does not seem to be alive either when viewed with spells such as deathwatch.

      Only creatures made of flesh are affected by this spell




      Is it one of the sedimentary stone types (came from organic elements) or some other like igneous or metamorphic?



      And to which subtype of stone are they turned?



      More on stone types on https://en.wikipedia.org/wiki/List_of_rock_types







      spells dnd-3.5e monsters magic






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 39 mins ago









      Ethan Kaminski

      1633




      1633










      asked 7 hours ago









      tbalaz

      1059




      1059




















          2 Answers
          2






          active

          oldest

          votes

















          up vote
          17
          down vote













          Not explicitly stated, but limestone or marble seem like the best fit.



          I'm not aware of any material which explicitly answers this, but the material components listed for the spell are "lime, water, and earth".



          "Lime" is calcium oxide or calcium hydroxide, typically manufactured from limestone and mixed with water and sand/gravel to make concrete. So already limestone seems like an obvious fit.



          Statues are commonly made out of marble... which happens to be a metamorphosed form of limestone. So this is also a strong contender.



          Limestones and marbles are based primarily on calcium. As well as being present in the material components, it's also found in the human body in large quantities (bones, teeth, and as an important electrolyte); humans are about 1.5% calcium by mass.



          On the other hand, most other rocks involve significant quantities of silicon, which is only a trace element in the human body (< 0.1% by mass) and is not explicitly listed in the material components. ("Earth" could be just about anything from gravel to mulch; some of those options would contain silicon, others would not.)



          So, going by both the material components and the human body, we're probably looking at a calcium-based rock without large amounts of silicon, which implies limestone or marble. Or maybe even concrete - it's a rock, though not a very romantic one.



          If you want to enforce conservation of mass, then patternseeker's suggestion of pumice is definitely the best option, but D&D spells are generally not known for respecting conservation of mass.






          share|improve this answer






















          • In one of the Underworld books (prose, not rules) drows turned victims into onyx. As far as I remember, of course. It's black, and it was often mistaken / believed to be the same thing as black calcite, supporting your calcium argumnt.
            – Mołot
            1 hour ago

















          up vote
          11
          down vote













          This is a great question! Do they turn into the stone of the bedrock nearby? Do different organs become different kinds of rock? In my game, I probably wouldn't specify unless someone at the table asked - in that case, I would probably allow the magic-user to specify.



          However, as a geologist, I am very tempted to answer this question in a more definitive way. Assuming we have conservation of mass, what kinds of stone could a person become. Humans are roughly water, so I'll look for rocks and stones with a similar density. In geology, we have a very simple statistic called Specific Gravity that relates a mineral or rock to the density of water. A specific gravity of 1 = water, while a 3 would be 3x as dense. Most rocks are around 4.



          Coal is right around 1.1, but I don't think thats right, because I think petrified creatures are resistant to fire damage. Baked or calcined clay is right around 1.6 but is just a bit too dense, maybe with hollow bits. I think the rock we are looking for is porous or vesiculated pumice: because of its porosity, its specific gravity varies by a lot, but can be as low as .8, which means it floats!



          So, for complete 100% fantasy realism, your petrify spell probably animals into pumice, which is an extrusive igneous rock.






          share|improve this answer










          New contributor




          patternseeker is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.













          • 2




            "Assuming we have conservation of mass" This is a very strong assumption for a fantasy setting with magic where it is possible to turn someone into stone and back again.
            – David K
            2 hours ago










          • What about conservation of elements? Are there minerals containing a large amount of elements found in the human body (apart from coal)? Like basalt or something.
            – Suthek
            1 hour ago










          • @DavidK In roleplaying terms, there might be good reasons to assume conservation of mass to prevent/aid bizarre shenanigans by players.
            – deworde
            57 mins ago






          • 1




            rpg.stackexchange.com/questions/133409/… Actually weight of a petrified creature explicitly increases by a factor of 10, and there are some comments already about how insanely dense that is for stone.
            – user3067860
            49 mins ago










          Your Answer




          StackExchange.ifUsing("editor", function ()
          return StackExchange.using("mathjaxEditing", function ()
          StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
          StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
          );
          );
          , "mathjax-editing");

          StackExchange.ready(function()
          var channelOptions =
          tags: "".split(" "),
          id: "122"
          ;
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function()
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled)
          StackExchange.using("snippets", function()
          createEditor();
          );

          else
          createEditor();

          );

          function createEditor()
          StackExchange.prepareEditor(
          heartbeatType: 'answer',
          convertImagesToLinks: false,
          noModals: false,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          noCode: true, onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          );



          );













           

          draft saved


          draft discarded


















          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f133490%2fwhat-type-of-stone-do-targets-of-flesh-to-stone-and-petrification-turn-into%23new-answer', 'question_page');

          );

          Post as a guest






























          2 Answers
          2






          active

          oldest

          votes








          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          up vote
          17
          down vote













          Not explicitly stated, but limestone or marble seem like the best fit.



          I'm not aware of any material which explicitly answers this, but the material components listed for the spell are "lime, water, and earth".



          "Lime" is calcium oxide or calcium hydroxide, typically manufactured from limestone and mixed with water and sand/gravel to make concrete. So already limestone seems like an obvious fit.



          Statues are commonly made out of marble... which happens to be a metamorphosed form of limestone. So this is also a strong contender.



          Limestones and marbles are based primarily on calcium. As well as being present in the material components, it's also found in the human body in large quantities (bones, teeth, and as an important electrolyte); humans are about 1.5% calcium by mass.



          On the other hand, most other rocks involve significant quantities of silicon, which is only a trace element in the human body (< 0.1% by mass) and is not explicitly listed in the material components. ("Earth" could be just about anything from gravel to mulch; some of those options would contain silicon, others would not.)



          So, going by both the material components and the human body, we're probably looking at a calcium-based rock without large amounts of silicon, which implies limestone or marble. Or maybe even concrete - it's a rock, though not a very romantic one.



          If you want to enforce conservation of mass, then patternseeker's suggestion of pumice is definitely the best option, but D&D spells are generally not known for respecting conservation of mass.






          share|improve this answer






















          • In one of the Underworld books (prose, not rules) drows turned victims into onyx. As far as I remember, of course. It's black, and it was often mistaken / believed to be the same thing as black calcite, supporting your calcium argumnt.
            – Mołot
            1 hour ago














          up vote
          17
          down vote













          Not explicitly stated, but limestone or marble seem like the best fit.



          I'm not aware of any material which explicitly answers this, but the material components listed for the spell are "lime, water, and earth".



          "Lime" is calcium oxide or calcium hydroxide, typically manufactured from limestone and mixed with water and sand/gravel to make concrete. So already limestone seems like an obvious fit.



          Statues are commonly made out of marble... which happens to be a metamorphosed form of limestone. So this is also a strong contender.



          Limestones and marbles are based primarily on calcium. As well as being present in the material components, it's also found in the human body in large quantities (bones, teeth, and as an important electrolyte); humans are about 1.5% calcium by mass.



          On the other hand, most other rocks involve significant quantities of silicon, which is only a trace element in the human body (< 0.1% by mass) and is not explicitly listed in the material components. ("Earth" could be just about anything from gravel to mulch; some of those options would contain silicon, others would not.)



          So, going by both the material components and the human body, we're probably looking at a calcium-based rock without large amounts of silicon, which implies limestone or marble. Or maybe even concrete - it's a rock, though not a very romantic one.



          If you want to enforce conservation of mass, then patternseeker's suggestion of pumice is definitely the best option, but D&D spells are generally not known for respecting conservation of mass.






          share|improve this answer






















          • In one of the Underworld books (prose, not rules) drows turned victims into onyx. As far as I remember, of course. It's black, and it was often mistaken / believed to be the same thing as black calcite, supporting your calcium argumnt.
            – Mołot
            1 hour ago












          up vote
          17
          down vote










          up vote
          17
          down vote









          Not explicitly stated, but limestone or marble seem like the best fit.



          I'm not aware of any material which explicitly answers this, but the material components listed for the spell are "lime, water, and earth".



          "Lime" is calcium oxide or calcium hydroxide, typically manufactured from limestone and mixed with water and sand/gravel to make concrete. So already limestone seems like an obvious fit.



          Statues are commonly made out of marble... which happens to be a metamorphosed form of limestone. So this is also a strong contender.



          Limestones and marbles are based primarily on calcium. As well as being present in the material components, it's also found in the human body in large quantities (bones, teeth, and as an important electrolyte); humans are about 1.5% calcium by mass.



          On the other hand, most other rocks involve significant quantities of silicon, which is only a trace element in the human body (< 0.1% by mass) and is not explicitly listed in the material components. ("Earth" could be just about anything from gravel to mulch; some of those options would contain silicon, others would not.)



          So, going by both the material components and the human body, we're probably looking at a calcium-based rock without large amounts of silicon, which implies limestone or marble. Or maybe even concrete - it's a rock, though not a very romantic one.



          If you want to enforce conservation of mass, then patternseeker's suggestion of pumice is definitely the best option, but D&D spells are generally not known for respecting conservation of mass.






          share|improve this answer














          Not explicitly stated, but limestone or marble seem like the best fit.



          I'm not aware of any material which explicitly answers this, but the material components listed for the spell are "lime, water, and earth".



          "Lime" is calcium oxide or calcium hydroxide, typically manufactured from limestone and mixed with water and sand/gravel to make concrete. So already limestone seems like an obvious fit.



          Statues are commonly made out of marble... which happens to be a metamorphosed form of limestone. So this is also a strong contender.



          Limestones and marbles are based primarily on calcium. As well as being present in the material components, it's also found in the human body in large quantities (bones, teeth, and as an important electrolyte); humans are about 1.5% calcium by mass.



          On the other hand, most other rocks involve significant quantities of silicon, which is only a trace element in the human body (< 0.1% by mass) and is not explicitly listed in the material components. ("Earth" could be just about anything from gravel to mulch; some of those options would contain silicon, others would not.)



          So, going by both the material components and the human body, we're probably looking at a calcium-based rock without large amounts of silicon, which implies limestone or marble. Or maybe even concrete - it's a rock, though not a very romantic one.



          If you want to enforce conservation of mass, then patternseeker's suggestion of pumice is definitely the best option, but D&D spells are generally not known for respecting conservation of mass.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 8 mins ago









          blurry

          89312




          89312










          answered 4 hours ago









          Geoffrey Brent

          2,7242416




          2,7242416











          • In one of the Underworld books (prose, not rules) drows turned victims into onyx. As far as I remember, of course. It's black, and it was often mistaken / believed to be the same thing as black calcite, supporting your calcium argumnt.
            – Mołot
            1 hour ago
















          • In one of the Underworld books (prose, not rules) drows turned victims into onyx. As far as I remember, of course. It's black, and it was often mistaken / believed to be the same thing as black calcite, supporting your calcium argumnt.
            – Mołot
            1 hour ago















          In one of the Underworld books (prose, not rules) drows turned victims into onyx. As far as I remember, of course. It's black, and it was often mistaken / believed to be the same thing as black calcite, supporting your calcium argumnt.
          – Mołot
          1 hour ago




          In one of the Underworld books (prose, not rules) drows turned victims into onyx. As far as I remember, of course. It's black, and it was often mistaken / believed to be the same thing as black calcite, supporting your calcium argumnt.
          – Mołot
          1 hour ago












          up vote
          11
          down vote













          This is a great question! Do they turn into the stone of the bedrock nearby? Do different organs become different kinds of rock? In my game, I probably wouldn't specify unless someone at the table asked - in that case, I would probably allow the magic-user to specify.



          However, as a geologist, I am very tempted to answer this question in a more definitive way. Assuming we have conservation of mass, what kinds of stone could a person become. Humans are roughly water, so I'll look for rocks and stones with a similar density. In geology, we have a very simple statistic called Specific Gravity that relates a mineral or rock to the density of water. A specific gravity of 1 = water, while a 3 would be 3x as dense. Most rocks are around 4.



          Coal is right around 1.1, but I don't think thats right, because I think petrified creatures are resistant to fire damage. Baked or calcined clay is right around 1.6 but is just a bit too dense, maybe with hollow bits. I think the rock we are looking for is porous or vesiculated pumice: because of its porosity, its specific gravity varies by a lot, but can be as low as .8, which means it floats!



          So, for complete 100% fantasy realism, your petrify spell probably animals into pumice, which is an extrusive igneous rock.






          share|improve this answer










          New contributor




          patternseeker is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.













          • 2




            "Assuming we have conservation of mass" This is a very strong assumption for a fantasy setting with magic where it is possible to turn someone into stone and back again.
            – David K
            2 hours ago










          • What about conservation of elements? Are there minerals containing a large amount of elements found in the human body (apart from coal)? Like basalt or something.
            – Suthek
            1 hour ago










          • @DavidK In roleplaying terms, there might be good reasons to assume conservation of mass to prevent/aid bizarre shenanigans by players.
            – deworde
            57 mins ago






          • 1




            rpg.stackexchange.com/questions/133409/… Actually weight of a petrified creature explicitly increases by a factor of 10, and there are some comments already about how insanely dense that is for stone.
            – user3067860
            49 mins ago














          up vote
          11
          down vote













          This is a great question! Do they turn into the stone of the bedrock nearby? Do different organs become different kinds of rock? In my game, I probably wouldn't specify unless someone at the table asked - in that case, I would probably allow the magic-user to specify.



          However, as a geologist, I am very tempted to answer this question in a more definitive way. Assuming we have conservation of mass, what kinds of stone could a person become. Humans are roughly water, so I'll look for rocks and stones with a similar density. In geology, we have a very simple statistic called Specific Gravity that relates a mineral or rock to the density of water. A specific gravity of 1 = water, while a 3 would be 3x as dense. Most rocks are around 4.



          Coal is right around 1.1, but I don't think thats right, because I think petrified creatures are resistant to fire damage. Baked or calcined clay is right around 1.6 but is just a bit too dense, maybe with hollow bits. I think the rock we are looking for is porous or vesiculated pumice: because of its porosity, its specific gravity varies by a lot, but can be as low as .8, which means it floats!



          So, for complete 100% fantasy realism, your petrify spell probably animals into pumice, which is an extrusive igneous rock.






          share|improve this answer










          New contributor




          patternseeker is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.













          • 2




            "Assuming we have conservation of mass" This is a very strong assumption for a fantasy setting with magic where it is possible to turn someone into stone and back again.
            – David K
            2 hours ago










          • What about conservation of elements? Are there minerals containing a large amount of elements found in the human body (apart from coal)? Like basalt or something.
            – Suthek
            1 hour ago










          • @DavidK In roleplaying terms, there might be good reasons to assume conservation of mass to prevent/aid bizarre shenanigans by players.
            – deworde
            57 mins ago






          • 1




            rpg.stackexchange.com/questions/133409/… Actually weight of a petrified creature explicitly increases by a factor of 10, and there are some comments already about how insanely dense that is for stone.
            – user3067860
            49 mins ago












          up vote
          11
          down vote










          up vote
          11
          down vote









          This is a great question! Do they turn into the stone of the bedrock nearby? Do different organs become different kinds of rock? In my game, I probably wouldn't specify unless someone at the table asked - in that case, I would probably allow the magic-user to specify.



          However, as a geologist, I am very tempted to answer this question in a more definitive way. Assuming we have conservation of mass, what kinds of stone could a person become. Humans are roughly water, so I'll look for rocks and stones with a similar density. In geology, we have a very simple statistic called Specific Gravity that relates a mineral or rock to the density of water. A specific gravity of 1 = water, while a 3 would be 3x as dense. Most rocks are around 4.



          Coal is right around 1.1, but I don't think thats right, because I think petrified creatures are resistant to fire damage. Baked or calcined clay is right around 1.6 but is just a bit too dense, maybe with hollow bits. I think the rock we are looking for is porous or vesiculated pumice: because of its porosity, its specific gravity varies by a lot, but can be as low as .8, which means it floats!



          So, for complete 100% fantasy realism, your petrify spell probably animals into pumice, which is an extrusive igneous rock.






          share|improve this answer










          New contributor




          patternseeker is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.









          This is a great question! Do they turn into the stone of the bedrock nearby? Do different organs become different kinds of rock? In my game, I probably wouldn't specify unless someone at the table asked - in that case, I would probably allow the magic-user to specify.



          However, as a geologist, I am very tempted to answer this question in a more definitive way. Assuming we have conservation of mass, what kinds of stone could a person become. Humans are roughly water, so I'll look for rocks and stones with a similar density. In geology, we have a very simple statistic called Specific Gravity that relates a mineral or rock to the density of water. A specific gravity of 1 = water, while a 3 would be 3x as dense. Most rocks are around 4.



          Coal is right around 1.1, but I don't think thats right, because I think petrified creatures are resistant to fire damage. Baked or calcined clay is right around 1.6 but is just a bit too dense, maybe with hollow bits. I think the rock we are looking for is porous or vesiculated pumice: because of its porosity, its specific gravity varies by a lot, but can be as low as .8, which means it floats!



          So, for complete 100% fantasy realism, your petrify spell probably animals into pumice, which is an extrusive igneous rock.







          share|improve this answer










          New contributor




          patternseeker is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.









          share|improve this answer



          share|improve this answer








          edited 6 hours ago









          tbalaz

          1059




          1059






          New contributor




          patternseeker is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.









          answered 7 hours ago









          patternseeker

          1897




          1897




          New contributor




          patternseeker is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.





          New contributor





          patternseeker is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.






          patternseeker is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.







          • 2




            "Assuming we have conservation of mass" This is a very strong assumption for a fantasy setting with magic where it is possible to turn someone into stone and back again.
            – David K
            2 hours ago










          • What about conservation of elements? Are there minerals containing a large amount of elements found in the human body (apart from coal)? Like basalt or something.
            – Suthek
            1 hour ago










          • @DavidK In roleplaying terms, there might be good reasons to assume conservation of mass to prevent/aid bizarre shenanigans by players.
            – deworde
            57 mins ago






          • 1




            rpg.stackexchange.com/questions/133409/… Actually weight of a petrified creature explicitly increases by a factor of 10, and there are some comments already about how insanely dense that is for stone.
            – user3067860
            49 mins ago












          • 2




            "Assuming we have conservation of mass" This is a very strong assumption for a fantasy setting with magic where it is possible to turn someone into stone and back again.
            – David K
            2 hours ago










          • What about conservation of elements? Are there minerals containing a large amount of elements found in the human body (apart from coal)? Like basalt or something.
            – Suthek
            1 hour ago










          • @DavidK In roleplaying terms, there might be good reasons to assume conservation of mass to prevent/aid bizarre shenanigans by players.
            – deworde
            57 mins ago






          • 1




            rpg.stackexchange.com/questions/133409/… Actually weight of a petrified creature explicitly increases by a factor of 10, and there are some comments already about how insanely dense that is for stone.
            – user3067860
            49 mins ago







          2




          2




          "Assuming we have conservation of mass" This is a very strong assumption for a fantasy setting with magic where it is possible to turn someone into stone and back again.
          – David K
          2 hours ago




          "Assuming we have conservation of mass" This is a very strong assumption for a fantasy setting with magic where it is possible to turn someone into stone and back again.
          – David K
          2 hours ago












          What about conservation of elements? Are there minerals containing a large amount of elements found in the human body (apart from coal)? Like basalt or something.
          – Suthek
          1 hour ago




          What about conservation of elements? Are there minerals containing a large amount of elements found in the human body (apart from coal)? Like basalt or something.
          – Suthek
          1 hour ago












          @DavidK In roleplaying terms, there might be good reasons to assume conservation of mass to prevent/aid bizarre shenanigans by players.
          – deworde
          57 mins ago




          @DavidK In roleplaying terms, there might be good reasons to assume conservation of mass to prevent/aid bizarre shenanigans by players.
          – deworde
          57 mins ago




          1




          1




          rpg.stackexchange.com/questions/133409/… Actually weight of a petrified creature explicitly increases by a factor of 10, and there are some comments already about how insanely dense that is for stone.
          – user3067860
          49 mins ago




          rpg.stackexchange.com/questions/133409/… Actually weight of a petrified creature explicitly increases by a factor of 10, and there are some comments already about how insanely dense that is for stone.
          – user3067860
          49 mins ago

















           

          draft saved


          draft discarded















































           


          draft saved


          draft discarded














          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f133490%2fwhat-type-of-stone-do-targets-of-flesh-to-stone-and-petrification-turn-into%23new-answer', 'question_page');

          );

          Post as a guest













































































          Comments

          Popular posts from this blog

          What does second last employer means? [closed]

          Installing NextGIS Connect into QGIS 3?

          One-line joke