What type of stone do targets of Flesh to Stone, and Petrification, turn into?
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To what kind of stone creature or character is turned with petrification or flesh to stone type spells?
The Petrified condition is the result of various monster abilities
A Petrified character has been turned to stone and is considered unconscious. If a petrified character cracks or breaks, but the broken pieces are joined with the body as he returns to flesh, he is unharmed. If the character's petrified body is incomplete when it returns to flesh, the body is likewise incomplete and there is some amount of permanent hit point loss and/or debilitation
The flesh to stone spell reads:
The subject, along with all its carried gear, turns into a mindless, inert statue. If the statue resulting from this spell is broken or damaged, the subject (if ever returned to its original state) has similar damage or deformities. The creature is not dead, but it does not seem to be alive either when viewed with spells such as deathwatch.
Only creatures made of flesh are affected by this spell
Is it one of the sedimentary stone types (came from organic elements) or some other like igneous or metamorphic?
And to which subtype of stone are they turned?
More on stone types on https://en.wikipedia.org/wiki/List_of_rock_types
spells dnd-3.5e monsters magic
add a comment |Â
up vote
13
down vote
favorite
To what kind of stone creature or character is turned with petrification or flesh to stone type spells?
The Petrified condition is the result of various monster abilities
A Petrified character has been turned to stone and is considered unconscious. If a petrified character cracks or breaks, but the broken pieces are joined with the body as he returns to flesh, he is unharmed. If the character's petrified body is incomplete when it returns to flesh, the body is likewise incomplete and there is some amount of permanent hit point loss and/or debilitation
The flesh to stone spell reads:
The subject, along with all its carried gear, turns into a mindless, inert statue. If the statue resulting from this spell is broken or damaged, the subject (if ever returned to its original state) has similar damage or deformities. The creature is not dead, but it does not seem to be alive either when viewed with spells such as deathwatch.
Only creatures made of flesh are affected by this spell
Is it one of the sedimentary stone types (came from organic elements) or some other like igneous or metamorphic?
And to which subtype of stone are they turned?
More on stone types on https://en.wikipedia.org/wiki/List_of_rock_types
spells dnd-3.5e monsters magic
add a comment |Â
up vote
13
down vote
favorite
up vote
13
down vote
favorite
To what kind of stone creature or character is turned with petrification or flesh to stone type spells?
The Petrified condition is the result of various monster abilities
A Petrified character has been turned to stone and is considered unconscious. If a petrified character cracks or breaks, but the broken pieces are joined with the body as he returns to flesh, he is unharmed. If the character's petrified body is incomplete when it returns to flesh, the body is likewise incomplete and there is some amount of permanent hit point loss and/or debilitation
The flesh to stone spell reads:
The subject, along with all its carried gear, turns into a mindless, inert statue. If the statue resulting from this spell is broken or damaged, the subject (if ever returned to its original state) has similar damage or deformities. The creature is not dead, but it does not seem to be alive either when viewed with spells such as deathwatch.
Only creatures made of flesh are affected by this spell
Is it one of the sedimentary stone types (came from organic elements) or some other like igneous or metamorphic?
And to which subtype of stone are they turned?
More on stone types on https://en.wikipedia.org/wiki/List_of_rock_types
spells dnd-3.5e monsters magic
To what kind of stone creature or character is turned with petrification or flesh to stone type spells?
The Petrified condition is the result of various monster abilities
A Petrified character has been turned to stone and is considered unconscious. If a petrified character cracks or breaks, but the broken pieces are joined with the body as he returns to flesh, he is unharmed. If the character's petrified body is incomplete when it returns to flesh, the body is likewise incomplete and there is some amount of permanent hit point loss and/or debilitation
The flesh to stone spell reads:
The subject, along with all its carried gear, turns into a mindless, inert statue. If the statue resulting from this spell is broken or damaged, the subject (if ever returned to its original state) has similar damage or deformities. The creature is not dead, but it does not seem to be alive either when viewed with spells such as deathwatch.
Only creatures made of flesh are affected by this spell
Is it one of the sedimentary stone types (came from organic elements) or some other like igneous or metamorphic?
And to which subtype of stone are they turned?
More on stone types on https://en.wikipedia.org/wiki/List_of_rock_types
spells dnd-3.5e monsters magic
spells dnd-3.5e monsters magic
edited 39 mins ago
Ethan Kaminski
1633
1633
asked 7 hours ago
tbalaz
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1059
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2 Answers
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oldest
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up vote
17
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Not explicitly stated, but limestone or marble seem like the best fit.
I'm not aware of any material which explicitly answers this, but the material components listed for the spell are "lime, water, and earth".
"Lime" is calcium oxide or calcium hydroxide, typically manufactured from limestone and mixed with water and sand/gravel to make concrete. So already limestone seems like an obvious fit.
Statues are commonly made out of marble... which happens to be a metamorphosed form of limestone. So this is also a strong contender.
Limestones and marbles are based primarily on calcium. As well as being present in the material components, it's also found in the human body in large quantities (bones, teeth, and as an important electrolyte); humans are about 1.5% calcium by mass.
On the other hand, most other rocks involve significant quantities of silicon, which is only a trace element in the human body (< 0.1% by mass) and is not explicitly listed in the material components. ("Earth" could be just about anything from gravel to mulch; some of those options would contain silicon, others would not.)
So, going by both the material components and the human body, we're probably looking at a calcium-based rock without large amounts of silicon, which implies limestone or marble. Or maybe even concrete - it's a rock, though not a very romantic one.
If you want to enforce conservation of mass, then patternseeker's suggestion of pumice is definitely the best option, but D&D spells are generally not known for respecting conservation of mass.
In one of the Underworld books (prose, not rules) drows turned victims into onyx. As far as I remember, of course. It's black, and it was often mistaken / believed to be the same thing as black calcite, supporting your calcium argumnt.
â Moà Âot
1 hour ago
add a comment |Â
up vote
11
down vote
This is a great question! Do they turn into the stone of the bedrock nearby? Do different organs become different kinds of rock? In my game, I probably wouldn't specify unless someone at the table asked - in that case, I would probably allow the magic-user to specify.
However, as a geologist, I am very tempted to answer this question in a more definitive way. Assuming we have conservation of mass, what kinds of stone could a person become. Humans are roughly water, so I'll look for rocks and stones with a similar density. In geology, we have a very simple statistic called Specific Gravity that relates a mineral or rock to the density of water. A specific gravity of 1 = water, while a 3 would be 3x as dense. Most rocks are around 4.
Coal is right around 1.1, but I don't think thats right, because I think petrified creatures are resistant to fire damage. Baked or calcined clay is right around 1.6 but is just a bit too dense, maybe with hollow bits. I think the rock we are looking for is porous or vesiculated pumice: because of its porosity, its specific gravity varies by a lot, but can be as low as .8, which means it floats!
So, for complete 100% fantasy realism, your petrify spell probably animals into pumice, which is an extrusive igneous rock.
New contributor
2
"Assuming we have conservation of mass" This is a very strong assumption for a fantasy setting with magic where it is possible to turn someone into stone and back again.
â David K
2 hours ago
What about conservation of elements? Are there minerals containing a large amount of elements found in the human body (apart from coal)? Like basalt or something.
â Suthek
1 hour ago
@DavidK In roleplaying terms, there might be good reasons to assume conservation of mass to prevent/aid bizarre shenanigans by players.
â deworde
57 mins ago
1
rpg.stackexchange.com/questions/133409/⦠Actually weight of a petrified creature explicitly increases by a factor of 10, and there are some comments already about how insanely dense that is for stone.
â user3067860
49 mins ago
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
17
down vote
Not explicitly stated, but limestone or marble seem like the best fit.
I'm not aware of any material which explicitly answers this, but the material components listed for the spell are "lime, water, and earth".
"Lime" is calcium oxide or calcium hydroxide, typically manufactured from limestone and mixed with water and sand/gravel to make concrete. So already limestone seems like an obvious fit.
Statues are commonly made out of marble... which happens to be a metamorphosed form of limestone. So this is also a strong contender.
Limestones and marbles are based primarily on calcium. As well as being present in the material components, it's also found in the human body in large quantities (bones, teeth, and as an important electrolyte); humans are about 1.5% calcium by mass.
On the other hand, most other rocks involve significant quantities of silicon, which is only a trace element in the human body (< 0.1% by mass) and is not explicitly listed in the material components. ("Earth" could be just about anything from gravel to mulch; some of those options would contain silicon, others would not.)
So, going by both the material components and the human body, we're probably looking at a calcium-based rock without large amounts of silicon, which implies limestone or marble. Or maybe even concrete - it's a rock, though not a very romantic one.
If you want to enforce conservation of mass, then patternseeker's suggestion of pumice is definitely the best option, but D&D spells are generally not known for respecting conservation of mass.
In one of the Underworld books (prose, not rules) drows turned victims into onyx. As far as I remember, of course. It's black, and it was often mistaken / believed to be the same thing as black calcite, supporting your calcium argumnt.
â Moà Âot
1 hour ago
add a comment |Â
up vote
17
down vote
Not explicitly stated, but limestone or marble seem like the best fit.
I'm not aware of any material which explicitly answers this, but the material components listed for the spell are "lime, water, and earth".
"Lime" is calcium oxide or calcium hydroxide, typically manufactured from limestone and mixed with water and sand/gravel to make concrete. So already limestone seems like an obvious fit.
Statues are commonly made out of marble... which happens to be a metamorphosed form of limestone. So this is also a strong contender.
Limestones and marbles are based primarily on calcium. As well as being present in the material components, it's also found in the human body in large quantities (bones, teeth, and as an important electrolyte); humans are about 1.5% calcium by mass.
On the other hand, most other rocks involve significant quantities of silicon, which is only a trace element in the human body (< 0.1% by mass) and is not explicitly listed in the material components. ("Earth" could be just about anything from gravel to mulch; some of those options would contain silicon, others would not.)
So, going by both the material components and the human body, we're probably looking at a calcium-based rock without large amounts of silicon, which implies limestone or marble. Or maybe even concrete - it's a rock, though not a very romantic one.
If you want to enforce conservation of mass, then patternseeker's suggestion of pumice is definitely the best option, but D&D spells are generally not known for respecting conservation of mass.
In one of the Underworld books (prose, not rules) drows turned victims into onyx. As far as I remember, of course. It's black, and it was often mistaken / believed to be the same thing as black calcite, supporting your calcium argumnt.
â Moà Âot
1 hour ago
add a comment |Â
up vote
17
down vote
up vote
17
down vote
Not explicitly stated, but limestone or marble seem like the best fit.
I'm not aware of any material which explicitly answers this, but the material components listed for the spell are "lime, water, and earth".
"Lime" is calcium oxide or calcium hydroxide, typically manufactured from limestone and mixed with water and sand/gravel to make concrete. So already limestone seems like an obvious fit.
Statues are commonly made out of marble... which happens to be a metamorphosed form of limestone. So this is also a strong contender.
Limestones and marbles are based primarily on calcium. As well as being present in the material components, it's also found in the human body in large quantities (bones, teeth, and as an important electrolyte); humans are about 1.5% calcium by mass.
On the other hand, most other rocks involve significant quantities of silicon, which is only a trace element in the human body (< 0.1% by mass) and is not explicitly listed in the material components. ("Earth" could be just about anything from gravel to mulch; some of those options would contain silicon, others would not.)
So, going by both the material components and the human body, we're probably looking at a calcium-based rock without large amounts of silicon, which implies limestone or marble. Or maybe even concrete - it's a rock, though not a very romantic one.
If you want to enforce conservation of mass, then patternseeker's suggestion of pumice is definitely the best option, but D&D spells are generally not known for respecting conservation of mass.
Not explicitly stated, but limestone or marble seem like the best fit.
I'm not aware of any material which explicitly answers this, but the material components listed for the spell are "lime, water, and earth".
"Lime" is calcium oxide or calcium hydroxide, typically manufactured from limestone and mixed with water and sand/gravel to make concrete. So already limestone seems like an obvious fit.
Statues are commonly made out of marble... which happens to be a metamorphosed form of limestone. So this is also a strong contender.
Limestones and marbles are based primarily on calcium. As well as being present in the material components, it's also found in the human body in large quantities (bones, teeth, and as an important electrolyte); humans are about 1.5% calcium by mass.
On the other hand, most other rocks involve significant quantities of silicon, which is only a trace element in the human body (< 0.1% by mass) and is not explicitly listed in the material components. ("Earth" could be just about anything from gravel to mulch; some of those options would contain silicon, others would not.)
So, going by both the material components and the human body, we're probably looking at a calcium-based rock without large amounts of silicon, which implies limestone or marble. Or maybe even concrete - it's a rock, though not a very romantic one.
If you want to enforce conservation of mass, then patternseeker's suggestion of pumice is definitely the best option, but D&D spells are generally not known for respecting conservation of mass.
edited 8 mins ago
blurry
89312
89312
answered 4 hours ago
Geoffrey Brent
2,7242416
2,7242416
In one of the Underworld books (prose, not rules) drows turned victims into onyx. As far as I remember, of course. It's black, and it was often mistaken / believed to be the same thing as black calcite, supporting your calcium argumnt.
â Moà Âot
1 hour ago
add a comment |Â
In one of the Underworld books (prose, not rules) drows turned victims into onyx. As far as I remember, of course. It's black, and it was often mistaken / believed to be the same thing as black calcite, supporting your calcium argumnt.
â Moà Âot
1 hour ago
In one of the Underworld books (prose, not rules) drows turned victims into onyx. As far as I remember, of course. It's black, and it was often mistaken / believed to be the same thing as black calcite, supporting your calcium argumnt.
â Moà Âot
1 hour ago
In one of the Underworld books (prose, not rules) drows turned victims into onyx. As far as I remember, of course. It's black, and it was often mistaken / believed to be the same thing as black calcite, supporting your calcium argumnt.
â Moà Âot
1 hour ago
add a comment |Â
up vote
11
down vote
This is a great question! Do they turn into the stone of the bedrock nearby? Do different organs become different kinds of rock? In my game, I probably wouldn't specify unless someone at the table asked - in that case, I would probably allow the magic-user to specify.
However, as a geologist, I am very tempted to answer this question in a more definitive way. Assuming we have conservation of mass, what kinds of stone could a person become. Humans are roughly water, so I'll look for rocks and stones with a similar density. In geology, we have a very simple statistic called Specific Gravity that relates a mineral or rock to the density of water. A specific gravity of 1 = water, while a 3 would be 3x as dense. Most rocks are around 4.
Coal is right around 1.1, but I don't think thats right, because I think petrified creatures are resistant to fire damage. Baked or calcined clay is right around 1.6 but is just a bit too dense, maybe with hollow bits. I think the rock we are looking for is porous or vesiculated pumice: because of its porosity, its specific gravity varies by a lot, but can be as low as .8, which means it floats!
So, for complete 100% fantasy realism, your petrify spell probably animals into pumice, which is an extrusive igneous rock.
New contributor
2
"Assuming we have conservation of mass" This is a very strong assumption for a fantasy setting with magic where it is possible to turn someone into stone and back again.
â David K
2 hours ago
What about conservation of elements? Are there minerals containing a large amount of elements found in the human body (apart from coal)? Like basalt or something.
â Suthek
1 hour ago
@DavidK In roleplaying terms, there might be good reasons to assume conservation of mass to prevent/aid bizarre shenanigans by players.
â deworde
57 mins ago
1
rpg.stackexchange.com/questions/133409/⦠Actually weight of a petrified creature explicitly increases by a factor of 10, and there are some comments already about how insanely dense that is for stone.
â user3067860
49 mins ago
add a comment |Â
up vote
11
down vote
This is a great question! Do they turn into the stone of the bedrock nearby? Do different organs become different kinds of rock? In my game, I probably wouldn't specify unless someone at the table asked - in that case, I would probably allow the magic-user to specify.
However, as a geologist, I am very tempted to answer this question in a more definitive way. Assuming we have conservation of mass, what kinds of stone could a person become. Humans are roughly water, so I'll look for rocks and stones with a similar density. In geology, we have a very simple statistic called Specific Gravity that relates a mineral or rock to the density of water. A specific gravity of 1 = water, while a 3 would be 3x as dense. Most rocks are around 4.
Coal is right around 1.1, but I don't think thats right, because I think petrified creatures are resistant to fire damage. Baked or calcined clay is right around 1.6 but is just a bit too dense, maybe with hollow bits. I think the rock we are looking for is porous or vesiculated pumice: because of its porosity, its specific gravity varies by a lot, but can be as low as .8, which means it floats!
So, for complete 100% fantasy realism, your petrify spell probably animals into pumice, which is an extrusive igneous rock.
New contributor
2
"Assuming we have conservation of mass" This is a very strong assumption for a fantasy setting with magic where it is possible to turn someone into stone and back again.
â David K
2 hours ago
What about conservation of elements? Are there minerals containing a large amount of elements found in the human body (apart from coal)? Like basalt or something.
â Suthek
1 hour ago
@DavidK In roleplaying terms, there might be good reasons to assume conservation of mass to prevent/aid bizarre shenanigans by players.
â deworde
57 mins ago
1
rpg.stackexchange.com/questions/133409/⦠Actually weight of a petrified creature explicitly increases by a factor of 10, and there are some comments already about how insanely dense that is for stone.
â user3067860
49 mins ago
add a comment |Â
up vote
11
down vote
up vote
11
down vote
This is a great question! Do they turn into the stone of the bedrock nearby? Do different organs become different kinds of rock? In my game, I probably wouldn't specify unless someone at the table asked - in that case, I would probably allow the magic-user to specify.
However, as a geologist, I am very tempted to answer this question in a more definitive way. Assuming we have conservation of mass, what kinds of stone could a person become. Humans are roughly water, so I'll look for rocks and stones with a similar density. In geology, we have a very simple statistic called Specific Gravity that relates a mineral or rock to the density of water. A specific gravity of 1 = water, while a 3 would be 3x as dense. Most rocks are around 4.
Coal is right around 1.1, but I don't think thats right, because I think petrified creatures are resistant to fire damage. Baked or calcined clay is right around 1.6 but is just a bit too dense, maybe with hollow bits. I think the rock we are looking for is porous or vesiculated pumice: because of its porosity, its specific gravity varies by a lot, but can be as low as .8, which means it floats!
So, for complete 100% fantasy realism, your petrify spell probably animals into pumice, which is an extrusive igneous rock.
New contributor
This is a great question! Do they turn into the stone of the bedrock nearby? Do different organs become different kinds of rock? In my game, I probably wouldn't specify unless someone at the table asked - in that case, I would probably allow the magic-user to specify.
However, as a geologist, I am very tempted to answer this question in a more definitive way. Assuming we have conservation of mass, what kinds of stone could a person become. Humans are roughly water, so I'll look for rocks and stones with a similar density. In geology, we have a very simple statistic called Specific Gravity that relates a mineral or rock to the density of water. A specific gravity of 1 = water, while a 3 would be 3x as dense. Most rocks are around 4.
Coal is right around 1.1, but I don't think thats right, because I think petrified creatures are resistant to fire damage. Baked or calcined clay is right around 1.6 but is just a bit too dense, maybe with hollow bits. I think the rock we are looking for is porous or vesiculated pumice: because of its porosity, its specific gravity varies by a lot, but can be as low as .8, which means it floats!
So, for complete 100% fantasy realism, your petrify spell probably animals into pumice, which is an extrusive igneous rock.
New contributor
edited 6 hours ago
tbalaz
1059
1059
New contributor
answered 7 hours ago
patternseeker
1897
1897
New contributor
New contributor
2
"Assuming we have conservation of mass" This is a very strong assumption for a fantasy setting with magic where it is possible to turn someone into stone and back again.
â David K
2 hours ago
What about conservation of elements? Are there minerals containing a large amount of elements found in the human body (apart from coal)? Like basalt or something.
â Suthek
1 hour ago
@DavidK In roleplaying terms, there might be good reasons to assume conservation of mass to prevent/aid bizarre shenanigans by players.
â deworde
57 mins ago
1
rpg.stackexchange.com/questions/133409/⦠Actually weight of a petrified creature explicitly increases by a factor of 10, and there are some comments already about how insanely dense that is for stone.
â user3067860
49 mins ago
add a comment |Â
2
"Assuming we have conservation of mass" This is a very strong assumption for a fantasy setting with magic where it is possible to turn someone into stone and back again.
â David K
2 hours ago
What about conservation of elements? Are there minerals containing a large amount of elements found in the human body (apart from coal)? Like basalt or something.
â Suthek
1 hour ago
@DavidK In roleplaying terms, there might be good reasons to assume conservation of mass to prevent/aid bizarre shenanigans by players.
â deworde
57 mins ago
1
rpg.stackexchange.com/questions/133409/⦠Actually weight of a petrified creature explicitly increases by a factor of 10, and there are some comments already about how insanely dense that is for stone.
â user3067860
49 mins ago
2
2
"Assuming we have conservation of mass" This is a very strong assumption for a fantasy setting with magic where it is possible to turn someone into stone and back again.
â David K
2 hours ago
"Assuming we have conservation of mass" This is a very strong assumption for a fantasy setting with magic where it is possible to turn someone into stone and back again.
â David K
2 hours ago
What about conservation of elements? Are there minerals containing a large amount of elements found in the human body (apart from coal)? Like basalt or something.
â Suthek
1 hour ago
What about conservation of elements? Are there minerals containing a large amount of elements found in the human body (apart from coal)? Like basalt or something.
â Suthek
1 hour ago
@DavidK In roleplaying terms, there might be good reasons to assume conservation of mass to prevent/aid bizarre shenanigans by players.
â deworde
57 mins ago
@DavidK In roleplaying terms, there might be good reasons to assume conservation of mass to prevent/aid bizarre shenanigans by players.
â deworde
57 mins ago
1
1
rpg.stackexchange.com/questions/133409/⦠Actually weight of a petrified creature explicitly increases by a factor of 10, and there are some comments already about how insanely dense that is for stone.
â user3067860
49 mins ago
rpg.stackexchange.com/questions/133409/⦠Actually weight of a petrified creature explicitly increases by a factor of 10, and there are some comments already about how insanely dense that is for stone.
â user3067860
49 mins ago
add a comment |Â
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