What makes King’s Court-King’s Court-Goons-Goons-Masquerade so powerful?

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A while ago while reading, I read about the King’s Court-King’s Court-Goons-Goons-Masquerade combo it was stated to be very powerful, and I was wondering why it was considered as such.










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  • Can you please provide some more information about the cards such as the text and abilities of them? Providing that information will help others answer the question without having to go do research on what each of the cards does.
    – Joe W
    2 hours ago














up vote
1
down vote

favorite












A while ago while reading, I read about the King’s Court-King’s Court-Goons-Goons-Masquerade combo it was stated to be very powerful, and I was wondering why it was considered as such.










share|improve this question





















  • Can you please provide some more information about the cards such as the text and abilities of them? Providing that information will help others answer the question without having to go do research on what each of the cards does.
    – Joe W
    2 hours ago












up vote
1
down vote

favorite









up vote
1
down vote

favorite











A while ago while reading, I read about the King’s Court-King’s Court-Goons-Goons-Masquerade combo it was stated to be very powerful, and I was wondering why it was considered as such.










share|improve this question













A while ago while reading, I read about the King’s Court-King’s Court-Goons-Goons-Masquerade combo it was stated to be very powerful, and I was wondering why it was considered as such.







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asked 2 hours ago









MrHiTech

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  • Can you please provide some more information about the cards such as the text and abilities of them? Providing that information will help others answer the question without having to go do research on what each of the cards does.
    – Joe W
    2 hours ago
















  • Can you please provide some more information about the cards such as the text and abilities of them? Providing that information will help others answer the question without having to go do research on what each of the cards does.
    – Joe W
    2 hours ago















Can you please provide some more information about the cards such as the text and abilities of them? Providing that information will help others answer the question without having to go do research on what each of the cards does.
– Joe W
2 hours ago




Can you please provide some more information about the cards such as the text and abilities of them? Providing that information will help others answer the question without having to go do research on what each of the cards does.
– Joe W
2 hours ago










2 Answers
2






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3
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The combo is what is known as a "pin", although the biggest problem with it has been somewhat fixed in the 2nd version of Intrigue, which changed how Masquerade works.



For reference, the three cards are (using their 1st edition wordings):




King's Court: You may choose an Action card in your hand. Play it three times.



Goons: +1 Buy. +$2. Each other player discards down to 3 cards in hand.
While this is in play, when you buy a card, +1VP.



Masquerade: +2 Cards. Each player passes a card from his hand to the left at once. Then you may trash a card from your hand.




This only works in two-player games. First, you get yourself to a point where your deck consists solely of 2xKing's Court, 1xGoons, 1xMasquerade. Then:



Play a King's Court
Choose King's Court
Play King's Court (1st time)
Choose Goons
Play Goons 3 times (opponent discards down to 3 cards)
Play King's Court (2nd time)
Choose Masquerade
Play Masquerade (1st time)
You have no cards to pass
Opponent passes you a card
Trash the card
Play Masquerade (2nd time)
You have no cards to pass
Opponent passes you a card
Trash the card
Play Masquerade (3rd time)
You have no cards to pass
Opponent passes you a card
Trash the card


Note that playing Goons means they only have 3 cards in hand when you play the Masquerade, so you wind up trashing all of the cards they are holding and they start their turn with an empty hand. At some point, you end up trashing your opponent's entire deck, leaving them unable to do anything but purchase Coppers and Curses. You can choose to push the game to end by buying a couple of Estates (which will net you Goons points, and you can then pass the Estate to the opponent, get it passed back, and trash it) or just leave your opponent powerless and incredibly annoyed.






share|improve this answer




















  • Great answer (better than mine), but might be worth mentioning that you don’t have to have only those 4 cards. You can also have any number of cantrips.
    – GendoIkari
    27 mins ago


















up vote
1
down vote













One thing to note is that Masquerade was updated for second edition Intrigue. Originally, if you had no cards in hand when it was time to pass cards; you simply didn’t pass one, but you still received one. In the new edition wording, if you don’t have a card to pass, then you don’t receive one either.



On first edition, the idea was that you could use this combo to lock an opponent out of the game completely. It worked like this:



You use Masquerade’s trashing to rid your deck of all of your starting cards. You make it so that you are able to draw and play every card in your deck... this works whether your deck is nothing but the 4 mentioned cards, or if it also contains several cards such as Laboratory or Village.



When you only have those 4 mentioned cards left, you play them. KC #1 lets you play KC #2 three times. The first time you play Goons (or Militia). This leaves your opponent with 3 cards in hand. The second time, you play your Masquerade. This leaves you with 0 cards in hand, or in your deck, or in your discard. So you pass nothing and get a card from your opponent. Trash that card no matter what it is. Then Masquerade is played a second time; do it again. Then repeat for the third time.



The final result is that your opponent had 0 cards in hand, and 3 fewer cards in their deck.



On their turn, they can’t do anything except purchase a Curse or Copper if they wish. On your turn, you do it all again.



This completely locks them out of the game. They can’t do anything at all for the rest of the game; and unless their was already an empty pile, they can’t end the game by buying Coppers and Curses. Eventually, they will have 0 cards in their deck, while you have a good deck and lots of VP from all the Goons you used.






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    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    3
    down vote













    The combo is what is known as a "pin", although the biggest problem with it has been somewhat fixed in the 2nd version of Intrigue, which changed how Masquerade works.



    For reference, the three cards are (using their 1st edition wordings):




    King's Court: You may choose an Action card in your hand. Play it three times.



    Goons: +1 Buy. +$2. Each other player discards down to 3 cards in hand.
    While this is in play, when you buy a card, +1VP.



    Masquerade: +2 Cards. Each player passes a card from his hand to the left at once. Then you may trash a card from your hand.




    This only works in two-player games. First, you get yourself to a point where your deck consists solely of 2xKing's Court, 1xGoons, 1xMasquerade. Then:



    Play a King's Court
    Choose King's Court
    Play King's Court (1st time)
    Choose Goons
    Play Goons 3 times (opponent discards down to 3 cards)
    Play King's Court (2nd time)
    Choose Masquerade
    Play Masquerade (1st time)
    You have no cards to pass
    Opponent passes you a card
    Trash the card
    Play Masquerade (2nd time)
    You have no cards to pass
    Opponent passes you a card
    Trash the card
    Play Masquerade (3rd time)
    You have no cards to pass
    Opponent passes you a card
    Trash the card


    Note that playing Goons means they only have 3 cards in hand when you play the Masquerade, so you wind up trashing all of the cards they are holding and they start their turn with an empty hand. At some point, you end up trashing your opponent's entire deck, leaving them unable to do anything but purchase Coppers and Curses. You can choose to push the game to end by buying a couple of Estates (which will net you Goons points, and you can then pass the Estate to the opponent, get it passed back, and trash it) or just leave your opponent powerless and incredibly annoyed.






    share|improve this answer




















    • Great answer (better than mine), but might be worth mentioning that you don’t have to have only those 4 cards. You can also have any number of cantrips.
      – GendoIkari
      27 mins ago















    up vote
    3
    down vote













    The combo is what is known as a "pin", although the biggest problem with it has been somewhat fixed in the 2nd version of Intrigue, which changed how Masquerade works.



    For reference, the three cards are (using their 1st edition wordings):




    King's Court: You may choose an Action card in your hand. Play it three times.



    Goons: +1 Buy. +$2. Each other player discards down to 3 cards in hand.
    While this is in play, when you buy a card, +1VP.



    Masquerade: +2 Cards. Each player passes a card from his hand to the left at once. Then you may trash a card from your hand.




    This only works in two-player games. First, you get yourself to a point where your deck consists solely of 2xKing's Court, 1xGoons, 1xMasquerade. Then:



    Play a King's Court
    Choose King's Court
    Play King's Court (1st time)
    Choose Goons
    Play Goons 3 times (opponent discards down to 3 cards)
    Play King's Court (2nd time)
    Choose Masquerade
    Play Masquerade (1st time)
    You have no cards to pass
    Opponent passes you a card
    Trash the card
    Play Masquerade (2nd time)
    You have no cards to pass
    Opponent passes you a card
    Trash the card
    Play Masquerade (3rd time)
    You have no cards to pass
    Opponent passes you a card
    Trash the card


    Note that playing Goons means they only have 3 cards in hand when you play the Masquerade, so you wind up trashing all of the cards they are holding and they start their turn with an empty hand. At some point, you end up trashing your opponent's entire deck, leaving them unable to do anything but purchase Coppers and Curses. You can choose to push the game to end by buying a couple of Estates (which will net you Goons points, and you can then pass the Estate to the opponent, get it passed back, and trash it) or just leave your opponent powerless and incredibly annoyed.






    share|improve this answer




















    • Great answer (better than mine), but might be worth mentioning that you don’t have to have only those 4 cards. You can also have any number of cantrips.
      – GendoIkari
      27 mins ago













    up vote
    3
    down vote










    up vote
    3
    down vote









    The combo is what is known as a "pin", although the biggest problem with it has been somewhat fixed in the 2nd version of Intrigue, which changed how Masquerade works.



    For reference, the three cards are (using their 1st edition wordings):




    King's Court: You may choose an Action card in your hand. Play it three times.



    Goons: +1 Buy. +$2. Each other player discards down to 3 cards in hand.
    While this is in play, when you buy a card, +1VP.



    Masquerade: +2 Cards. Each player passes a card from his hand to the left at once. Then you may trash a card from your hand.




    This only works in two-player games. First, you get yourself to a point where your deck consists solely of 2xKing's Court, 1xGoons, 1xMasquerade. Then:



    Play a King's Court
    Choose King's Court
    Play King's Court (1st time)
    Choose Goons
    Play Goons 3 times (opponent discards down to 3 cards)
    Play King's Court (2nd time)
    Choose Masquerade
    Play Masquerade (1st time)
    You have no cards to pass
    Opponent passes you a card
    Trash the card
    Play Masquerade (2nd time)
    You have no cards to pass
    Opponent passes you a card
    Trash the card
    Play Masquerade (3rd time)
    You have no cards to pass
    Opponent passes you a card
    Trash the card


    Note that playing Goons means they only have 3 cards in hand when you play the Masquerade, so you wind up trashing all of the cards they are holding and they start their turn with an empty hand. At some point, you end up trashing your opponent's entire deck, leaving them unable to do anything but purchase Coppers and Curses. You can choose to push the game to end by buying a couple of Estates (which will net you Goons points, and you can then pass the Estate to the opponent, get it passed back, and trash it) or just leave your opponent powerless and incredibly annoyed.






    share|improve this answer












    The combo is what is known as a "pin", although the biggest problem with it has been somewhat fixed in the 2nd version of Intrigue, which changed how Masquerade works.



    For reference, the three cards are (using their 1st edition wordings):




    King's Court: You may choose an Action card in your hand. Play it three times.



    Goons: +1 Buy. +$2. Each other player discards down to 3 cards in hand.
    While this is in play, when you buy a card, +1VP.



    Masquerade: +2 Cards. Each player passes a card from his hand to the left at once. Then you may trash a card from your hand.




    This only works in two-player games. First, you get yourself to a point where your deck consists solely of 2xKing's Court, 1xGoons, 1xMasquerade. Then:



    Play a King's Court
    Choose King's Court
    Play King's Court (1st time)
    Choose Goons
    Play Goons 3 times (opponent discards down to 3 cards)
    Play King's Court (2nd time)
    Choose Masquerade
    Play Masquerade (1st time)
    You have no cards to pass
    Opponent passes you a card
    Trash the card
    Play Masquerade (2nd time)
    You have no cards to pass
    Opponent passes you a card
    Trash the card
    Play Masquerade (3rd time)
    You have no cards to pass
    Opponent passes you a card
    Trash the card


    Note that playing Goons means they only have 3 cards in hand when you play the Masquerade, so you wind up trashing all of the cards they are holding and they start their turn with an empty hand. At some point, you end up trashing your opponent's entire deck, leaving them unable to do anything but purchase Coppers and Curses. You can choose to push the game to end by buying a couple of Estates (which will net you Goons points, and you can then pass the Estate to the opponent, get it passed back, and trash it) or just leave your opponent powerless and incredibly annoyed.







    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered 2 hours ago









    ConMan

    6,0221638




    6,0221638











    • Great answer (better than mine), but might be worth mentioning that you don’t have to have only those 4 cards. You can also have any number of cantrips.
      – GendoIkari
      27 mins ago

















    • Great answer (better than mine), but might be worth mentioning that you don’t have to have only those 4 cards. You can also have any number of cantrips.
      – GendoIkari
      27 mins ago
















    Great answer (better than mine), but might be worth mentioning that you don’t have to have only those 4 cards. You can also have any number of cantrips.
    – GendoIkari
    27 mins ago





    Great answer (better than mine), but might be worth mentioning that you don’t have to have only those 4 cards. You can also have any number of cantrips.
    – GendoIkari
    27 mins ago











    up vote
    1
    down vote













    One thing to note is that Masquerade was updated for second edition Intrigue. Originally, if you had no cards in hand when it was time to pass cards; you simply didn’t pass one, but you still received one. In the new edition wording, if you don’t have a card to pass, then you don’t receive one either.



    On first edition, the idea was that you could use this combo to lock an opponent out of the game completely. It worked like this:



    You use Masquerade’s trashing to rid your deck of all of your starting cards. You make it so that you are able to draw and play every card in your deck... this works whether your deck is nothing but the 4 mentioned cards, or if it also contains several cards such as Laboratory or Village.



    When you only have those 4 mentioned cards left, you play them. KC #1 lets you play KC #2 three times. The first time you play Goons (or Militia). This leaves your opponent with 3 cards in hand. The second time, you play your Masquerade. This leaves you with 0 cards in hand, or in your deck, or in your discard. So you pass nothing and get a card from your opponent. Trash that card no matter what it is. Then Masquerade is played a second time; do it again. Then repeat for the third time.



    The final result is that your opponent had 0 cards in hand, and 3 fewer cards in their deck.



    On their turn, they can’t do anything except purchase a Curse or Copper if they wish. On your turn, you do it all again.



    This completely locks them out of the game. They can’t do anything at all for the rest of the game; and unless their was already an empty pile, they can’t end the game by buying Coppers and Curses. Eventually, they will have 0 cards in their deck, while you have a good deck and lots of VP from all the Goons you used.






    share|improve this answer


























      up vote
      1
      down vote













      One thing to note is that Masquerade was updated for second edition Intrigue. Originally, if you had no cards in hand when it was time to pass cards; you simply didn’t pass one, but you still received one. In the new edition wording, if you don’t have a card to pass, then you don’t receive one either.



      On first edition, the idea was that you could use this combo to lock an opponent out of the game completely. It worked like this:



      You use Masquerade’s trashing to rid your deck of all of your starting cards. You make it so that you are able to draw and play every card in your deck... this works whether your deck is nothing but the 4 mentioned cards, or if it also contains several cards such as Laboratory or Village.



      When you only have those 4 mentioned cards left, you play them. KC #1 lets you play KC #2 three times. The first time you play Goons (or Militia). This leaves your opponent with 3 cards in hand. The second time, you play your Masquerade. This leaves you with 0 cards in hand, or in your deck, or in your discard. So you pass nothing and get a card from your opponent. Trash that card no matter what it is. Then Masquerade is played a second time; do it again. Then repeat for the third time.



      The final result is that your opponent had 0 cards in hand, and 3 fewer cards in their deck.



      On their turn, they can’t do anything except purchase a Curse or Copper if they wish. On your turn, you do it all again.



      This completely locks them out of the game. They can’t do anything at all for the rest of the game; and unless their was already an empty pile, they can’t end the game by buying Coppers and Curses. Eventually, they will have 0 cards in their deck, while you have a good deck and lots of VP from all the Goons you used.






      share|improve this answer
























        up vote
        1
        down vote










        up vote
        1
        down vote









        One thing to note is that Masquerade was updated for second edition Intrigue. Originally, if you had no cards in hand when it was time to pass cards; you simply didn’t pass one, but you still received one. In the new edition wording, if you don’t have a card to pass, then you don’t receive one either.



        On first edition, the idea was that you could use this combo to lock an opponent out of the game completely. It worked like this:



        You use Masquerade’s trashing to rid your deck of all of your starting cards. You make it so that you are able to draw and play every card in your deck... this works whether your deck is nothing but the 4 mentioned cards, or if it also contains several cards such as Laboratory or Village.



        When you only have those 4 mentioned cards left, you play them. KC #1 lets you play KC #2 three times. The first time you play Goons (or Militia). This leaves your opponent with 3 cards in hand. The second time, you play your Masquerade. This leaves you with 0 cards in hand, or in your deck, or in your discard. So you pass nothing and get a card from your opponent. Trash that card no matter what it is. Then Masquerade is played a second time; do it again. Then repeat for the third time.



        The final result is that your opponent had 0 cards in hand, and 3 fewer cards in their deck.



        On their turn, they can’t do anything except purchase a Curse or Copper if they wish. On your turn, you do it all again.



        This completely locks them out of the game. They can’t do anything at all for the rest of the game; and unless their was already an empty pile, they can’t end the game by buying Coppers and Curses. Eventually, they will have 0 cards in their deck, while you have a good deck and lots of VP from all the Goons you used.






        share|improve this answer














        One thing to note is that Masquerade was updated for second edition Intrigue. Originally, if you had no cards in hand when it was time to pass cards; you simply didn’t pass one, but you still received one. In the new edition wording, if you don’t have a card to pass, then you don’t receive one either.



        On first edition, the idea was that you could use this combo to lock an opponent out of the game completely. It worked like this:



        You use Masquerade’s trashing to rid your deck of all of your starting cards. You make it so that you are able to draw and play every card in your deck... this works whether your deck is nothing but the 4 mentioned cards, or if it also contains several cards such as Laboratory or Village.



        When you only have those 4 mentioned cards left, you play them. KC #1 lets you play KC #2 three times. The first time you play Goons (or Militia). This leaves your opponent with 3 cards in hand. The second time, you play your Masquerade. This leaves you with 0 cards in hand, or in your deck, or in your discard. So you pass nothing and get a card from your opponent. Trash that card no matter what it is. Then Masquerade is played a second time; do it again. Then repeat for the third time.



        The final result is that your opponent had 0 cards in hand, and 3 fewer cards in their deck.



        On their turn, they can’t do anything except purchase a Curse or Copper if they wish. On your turn, you do it all again.



        This completely locks them out of the game. They can’t do anything at all for the rest of the game; and unless their was already an empty pile, they can’t end the game by buying Coppers and Curses. Eventually, they will have 0 cards in their deck, while you have a good deck and lots of VP from all the Goons you used.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 2 hours ago

























        answered 2 hours ago









        GendoIkari

        39.4k386149




        39.4k386149



























             

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