What is the size of the default grid floor?

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I'm a total Blender beginner. I'm struggling with something regarding the default platform/floor that comes up when you first open blender.



Does anyone know the size of that default floor/grid/area that sits there before you, once you've just opened up the Blender programme? I.e. is it one mile long by one mile wide? Or one metre long by one metre wide? Etc?



The reason why I ask is because I used the shapes tool to draw a cube on the screen, whose size (actual "measurements", not merely "scaling") I made 10 MILLIMETRES long by 10 Millimetres wide by 10MM depth, but then it just seemed to disappear from the screen! When I re-sized its measurements to 10 METRES H. by 10 Metres W. by 10M D., then it did show up clearly, sitting on the floor/platform/area's base (not floating in the air, of course). Why would a large cube stay sitting in front of me on the screen, when a tiny cube vanishes into thin air? So, of course, I can't even see it or click on it to move it around any more.










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    up vote
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    down vote

    favorite












    I'm a total Blender beginner. I'm struggling with something regarding the default platform/floor that comes up when you first open blender.



    Does anyone know the size of that default floor/grid/area that sits there before you, once you've just opened up the Blender programme? I.e. is it one mile long by one mile wide? Or one metre long by one metre wide? Etc?



    The reason why I ask is because I used the shapes tool to draw a cube on the screen, whose size (actual "measurements", not merely "scaling") I made 10 MILLIMETRES long by 10 Millimetres wide by 10MM depth, but then it just seemed to disappear from the screen! When I re-sized its measurements to 10 METRES H. by 10 Metres W. by 10M D., then it did show up clearly, sitting on the floor/platform/area's base (not floating in the air, of course). Why would a large cube stay sitting in front of me on the screen, when a tiny cube vanishes into thin air? So, of course, I can't even see it or click on it to move it around any more.










    share|improve this question









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    Kelly is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      up vote
      2
      down vote

      favorite









      up vote
      2
      down vote

      favorite











      I'm a total Blender beginner. I'm struggling with something regarding the default platform/floor that comes up when you first open blender.



      Does anyone know the size of that default floor/grid/area that sits there before you, once you've just opened up the Blender programme? I.e. is it one mile long by one mile wide? Or one metre long by one metre wide? Etc?



      The reason why I ask is because I used the shapes tool to draw a cube on the screen, whose size (actual "measurements", not merely "scaling") I made 10 MILLIMETRES long by 10 Millimetres wide by 10MM depth, but then it just seemed to disappear from the screen! When I re-sized its measurements to 10 METRES H. by 10 Metres W. by 10M D., then it did show up clearly, sitting on the floor/platform/area's base (not floating in the air, of course). Why would a large cube stay sitting in front of me on the screen, when a tiny cube vanishes into thin air? So, of course, I can't even see it or click on it to move it around any more.










      share|improve this question









      New contributor




      Kelly is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      I'm a total Blender beginner. I'm struggling with something regarding the default platform/floor that comes up when you first open blender.



      Does anyone know the size of that default floor/grid/area that sits there before you, once you've just opened up the Blender programme? I.e. is it one mile long by one mile wide? Or one metre long by one metre wide? Etc?



      The reason why I ask is because I used the shapes tool to draw a cube on the screen, whose size (actual "measurements", not merely "scaling") I made 10 MILLIMETRES long by 10 Millimetres wide by 10MM depth, but then it just seemed to disappear from the screen! When I re-sized its measurements to 10 METRES H. by 10 Metres W. by 10M D., then it did show up clearly, sitting on the floor/platform/area's base (not floating in the air, of course). Why would a large cube stay sitting in front of me on the screen, when a tiny cube vanishes into thin air? So, of course, I can't even see it or click on it to move it around any more.







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      Kelly is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      Kelly is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      edited 4 hours ago









      Ray Mairlot

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      asked 5 hours ago









      Kelly

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      Kelly is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      Kelly is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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          1 Answer
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          Blender 2.79 or earlier



          The X-Y grid that is visible in the viewport at all angles is 16x16 "units" large.



          enter image description here



          It is infinite if you are in any of the ortographic views: Top Numpad 7, Right Numpad 3 or Front Numpad 1.



          What is a unit?



          By default the "units" are dimensionless. But you can make them be meters or inches by selecting "Metric" or "Imperial" from the "Length" menu under the Scene panel



          enter image description here




          Blender 2.8 Alpha



          In Blender 2.8 Alpha the base grid is infinite. The units are Meters by default.






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            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes








            up vote
            2
            down vote













            Blender 2.79 or earlier



            The X-Y grid that is visible in the viewport at all angles is 16x16 "units" large.



            enter image description here



            It is infinite if you are in any of the ortographic views: Top Numpad 7, Right Numpad 3 or Front Numpad 1.



            What is a unit?



            By default the "units" are dimensionless. But you can make them be meters or inches by selecting "Metric" or "Imperial" from the "Length" menu under the Scene panel



            enter image description here




            Blender 2.8 Alpha



            In Blender 2.8 Alpha the base grid is infinite. The units are Meters by default.






            share|improve this answer
























              up vote
              2
              down vote













              Blender 2.79 or earlier



              The X-Y grid that is visible in the viewport at all angles is 16x16 "units" large.



              enter image description here



              It is infinite if you are in any of the ortographic views: Top Numpad 7, Right Numpad 3 or Front Numpad 1.



              What is a unit?



              By default the "units" are dimensionless. But you can make them be meters or inches by selecting "Metric" or "Imperial" from the "Length" menu under the Scene panel



              enter image description here




              Blender 2.8 Alpha



              In Blender 2.8 Alpha the base grid is infinite. The units are Meters by default.






              share|improve this answer






















                up vote
                2
                down vote










                up vote
                2
                down vote









                Blender 2.79 or earlier



                The X-Y grid that is visible in the viewport at all angles is 16x16 "units" large.



                enter image description here



                It is infinite if you are in any of the ortographic views: Top Numpad 7, Right Numpad 3 or Front Numpad 1.



                What is a unit?



                By default the "units" are dimensionless. But you can make them be meters or inches by selecting "Metric" or "Imperial" from the "Length" menu under the Scene panel



                enter image description here




                Blender 2.8 Alpha



                In Blender 2.8 Alpha the base grid is infinite. The units are Meters by default.






                share|improve this answer












                Blender 2.79 or earlier



                The X-Y grid that is visible in the viewport at all angles is 16x16 "units" large.



                enter image description here



                It is infinite if you are in any of the ortographic views: Top Numpad 7, Right Numpad 3 or Front Numpad 1.



                What is a unit?



                By default the "units" are dimensionless. But you can make them be meters or inches by selecting "Metric" or "Imperial" from the "Length" menu under the Scene panel



                enter image description here




                Blender 2.8 Alpha



                In Blender 2.8 Alpha the base grid is infinite. The units are Meters by default.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 4 hours ago









                Nicola Sap

                2,769831




                2,769831




















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