Feeblemind and Readied spells

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A caster T readies a spell on their turn, then an enemy caster E targets them with Feeblemind. T passes the Constitution save against the 4d6 psychic damage to keep concentration, but fails the Intelligence save and suffers the greater effects of Feeblemind.



As I understand it, readying a spell casts the spell but does not release it. Feeblemind says of the target, in part:




It can't cast spells, activate magic items, understand language, or
communicate legibly by any means. However, it can identify allies, and
follow and protect them.




Since T has already cast the spell while readying it, does T lose the readied spell?










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    A caster T readies a spell on their turn, then an enemy caster E targets them with Feeblemind. T passes the Constitution save against the 4d6 psychic damage to keep concentration, but fails the Intelligence save and suffers the greater effects of Feeblemind.



    As I understand it, readying a spell casts the spell but does not release it. Feeblemind says of the target, in part:




    It can't cast spells, activate magic items, understand language, or
    communicate legibly by any means. However, it can identify allies, and
    follow and protect them.




    Since T has already cast the spell while readying it, does T lose the readied spell?










    share|improve this question























      up vote
      11
      down vote

      favorite









      up vote
      11
      down vote

      favorite











      A caster T readies a spell on their turn, then an enemy caster E targets them with Feeblemind. T passes the Constitution save against the 4d6 psychic damage to keep concentration, but fails the Intelligence save and suffers the greater effects of Feeblemind.



      As I understand it, readying a spell casts the spell but does not release it. Feeblemind says of the target, in part:




      It can't cast spells, activate magic items, understand language, or
      communicate legibly by any means. However, it can identify allies, and
      follow and protect them.




      Since T has already cast the spell while readying it, does T lose the readied spell?










      share|improve this question













      A caster T readies a spell on their turn, then an enemy caster E targets them with Feeblemind. T passes the Constitution save against the 4d6 psychic damage to keep concentration, but fails the Intelligence save and suffers the greater effects of Feeblemind.



      As I understand it, readying a spell casts the spell but does not release it. Feeblemind says of the target, in part:




      It can't cast spells, activate magic items, understand language, or
      communicate legibly by any means. However, it can identify allies, and
      follow and protect them.




      Since T has already cast the spell while readying it, does T lose the readied spell?







      dnd-5e spells readied-action






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      asked 1 hour ago









      Pilchard123

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          The readied spell is not lost




          When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell's magic requires concentration. If your concentration is broken, the spell dissipates without taking effect. (PHB p. 193)




          So you cast the spell first, and afterwards you are simply "holding" its energy. Since Feeblemind does not specify the target loses the ability to "hold" or "release" the energy of spells (only that they cannot "cast" them), there is nothing stopping the caster from doing those things.






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            RAW: No you keep it but you might have to do an extra DC 10 Constitution saving throw



            As concentration is an Constitution Roll which is not effected by feeblemind there is not reason why you should not be capable to keep concentrating on the spell.



            The rules on Concentration specify the following reasons for loosing concentration




            • Casting another spell that requires Concentration.


            • taking damage.


            • Being Incapacitated or killed.


            The Gm might also decide that certain environmental phenomena such as a wave crashing over you while you're on a starm-tossed ship, require you to succeed on a DC 10 Constitution saving throw to maintain Concentration on a spell.




            This first 3 reasons do not apply and the fourth is at your DM's discretion.



            Similar situation also do not make you lose concentration like polymorph. The Wild shape ability actually explicitly mentions you can:




            You can't cast Spells, [action limits] Transforming doesn't break your Concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell such as Call Lightning, that you've already cast.




            So in all RAW say no you can keep concentrating. Though your DM might force an extra Con save.



            As a DM I would allow you to keep concentrating under the condition that you use it the first chance you get.






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              The readied spell is not lost




              When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell's magic requires concentration. If your concentration is broken, the spell dissipates without taking effect. (PHB p. 193)




              So you cast the spell first, and afterwards you are simply "holding" its energy. Since Feeblemind does not specify the target loses the ability to "hold" or "release" the energy of spells (only that they cannot "cast" them), there is nothing stopping the caster from doing those things.






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                up vote
                1
                down vote













                The readied spell is not lost




                When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell's magic requires concentration. If your concentration is broken, the spell dissipates without taking effect. (PHB p. 193)




                So you cast the spell first, and afterwards you are simply "holding" its energy. Since Feeblemind does not specify the target loses the ability to "hold" or "release" the energy of spells (only that they cannot "cast" them), there is nothing stopping the caster from doing those things.






                share|improve this answer






















                  up vote
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                  up vote
                  1
                  down vote









                  The readied spell is not lost




                  When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell's magic requires concentration. If your concentration is broken, the spell dissipates without taking effect. (PHB p. 193)




                  So you cast the spell first, and afterwards you are simply "holding" its energy. Since Feeblemind does not specify the target loses the ability to "hold" or "release" the energy of spells (only that they cannot "cast" them), there is nothing stopping the caster from doing those things.






                  share|improve this answer












                  The readied spell is not lost




                  When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell's magic requires concentration. If your concentration is broken, the spell dissipates without taking effect. (PHB p. 193)




                  So you cast the spell first, and afterwards you are simply "holding" its energy. Since Feeblemind does not specify the target loses the ability to "hold" or "release" the energy of spells (only that they cannot "cast" them), there is nothing stopping the caster from doing those things.







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                  answered 28 mins ago









                  Vigil

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                      RAW: No you keep it but you might have to do an extra DC 10 Constitution saving throw



                      As concentration is an Constitution Roll which is not effected by feeblemind there is not reason why you should not be capable to keep concentrating on the spell.



                      The rules on Concentration specify the following reasons for loosing concentration




                      • Casting another spell that requires Concentration.


                      • taking damage.


                      • Being Incapacitated or killed.


                      The Gm might also decide that certain environmental phenomena such as a wave crashing over you while you're on a starm-tossed ship, require you to succeed on a DC 10 Constitution saving throw to maintain Concentration on a spell.




                      This first 3 reasons do not apply and the fourth is at your DM's discretion.



                      Similar situation also do not make you lose concentration like polymorph. The Wild shape ability actually explicitly mentions you can:




                      You can't cast Spells, [action limits] Transforming doesn't break your Concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell such as Call Lightning, that you've already cast.




                      So in all RAW say no you can keep concentrating. Though your DM might force an extra Con save.



                      As a DM I would allow you to keep concentrating under the condition that you use it the first chance you get.






                      share|improve this answer
























                        up vote
                        0
                        down vote













                        RAW: No you keep it but you might have to do an extra DC 10 Constitution saving throw



                        As concentration is an Constitution Roll which is not effected by feeblemind there is not reason why you should not be capable to keep concentrating on the spell.



                        The rules on Concentration specify the following reasons for loosing concentration




                        • Casting another spell that requires Concentration.


                        • taking damage.


                        • Being Incapacitated or killed.


                        The Gm might also decide that certain environmental phenomena such as a wave crashing over you while you're on a starm-tossed ship, require you to succeed on a DC 10 Constitution saving throw to maintain Concentration on a spell.




                        This first 3 reasons do not apply and the fourth is at your DM's discretion.



                        Similar situation also do not make you lose concentration like polymorph. The Wild shape ability actually explicitly mentions you can:




                        You can't cast Spells, [action limits] Transforming doesn't break your Concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell such as Call Lightning, that you've already cast.




                        So in all RAW say no you can keep concentrating. Though your DM might force an extra Con save.



                        As a DM I would allow you to keep concentrating under the condition that you use it the first chance you get.






                        share|improve this answer






















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                          0
                          down vote










                          up vote
                          0
                          down vote









                          RAW: No you keep it but you might have to do an extra DC 10 Constitution saving throw



                          As concentration is an Constitution Roll which is not effected by feeblemind there is not reason why you should not be capable to keep concentrating on the spell.



                          The rules on Concentration specify the following reasons for loosing concentration




                          • Casting another spell that requires Concentration.


                          • taking damage.


                          • Being Incapacitated or killed.


                          The Gm might also decide that certain environmental phenomena such as a wave crashing over you while you're on a starm-tossed ship, require you to succeed on a DC 10 Constitution saving throw to maintain Concentration on a spell.




                          This first 3 reasons do not apply and the fourth is at your DM's discretion.



                          Similar situation also do not make you lose concentration like polymorph. The Wild shape ability actually explicitly mentions you can:




                          You can't cast Spells, [action limits] Transforming doesn't break your Concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell such as Call Lightning, that you've already cast.




                          So in all RAW say no you can keep concentrating. Though your DM might force an extra Con save.



                          As a DM I would allow you to keep concentrating under the condition that you use it the first chance you get.






                          share|improve this answer












                          RAW: No you keep it but you might have to do an extra DC 10 Constitution saving throw



                          As concentration is an Constitution Roll which is not effected by feeblemind there is not reason why you should not be capable to keep concentrating on the spell.



                          The rules on Concentration specify the following reasons for loosing concentration




                          • Casting another spell that requires Concentration.


                          • taking damage.


                          • Being Incapacitated or killed.


                          The Gm might also decide that certain environmental phenomena such as a wave crashing over you while you're on a starm-tossed ship, require you to succeed on a DC 10 Constitution saving throw to maintain Concentration on a spell.




                          This first 3 reasons do not apply and the fourth is at your DM's discretion.



                          Similar situation also do not make you lose concentration like polymorph. The Wild shape ability actually explicitly mentions you can:




                          You can't cast Spells, [action limits] Transforming doesn't break your Concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell such as Call Lightning, that you've already cast.




                          So in all RAW say no you can keep concentrating. Though your DM might force an extra Con save.



                          As a DM I would allow you to keep concentrating under the condition that you use it the first chance you get.







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                          answered 32 mins ago









                          Dinomaster

                          863212




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