How to use only direct light?
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I want to create a viewshed analysis with Blender. Something like this:
I tried it using light in Blender Render and Cycles but I can't get it to work due to the light fall off. I have already set the light bounces to 0.
rendering light
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up vote
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I want to create a viewshed analysis with Blender. Something like this:
I tried it using light in Blender Render and Cycles but I can't get it to work due to the light fall off. I have already set the light bounces to 0.
rendering light
add a comment |Â
up vote
1
down vote
favorite
up vote
1
down vote
favorite
I want to create a viewshed analysis with Blender. Something like this:
I tried it using light in Blender Render and Cycles but I can't get it to work due to the light fall off. I have already set the light bounces to 0.
rendering light
I want to create a viewshed analysis with Blender. Something like this:
I tried it using light in Blender Render and Cycles but I can't get it to work due to the light fall off. I have already set the light bounces to 0.
rendering light
rendering light
edited 1 hour ago


Robin Betts
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asked 1 hour ago
Vince
224
224
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1 Answer
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You can do that easier in a compositing step.
- Choose whichever renderer.
- In the Rendering Tab of the Properties Editor, activate the Shadow Pass.
The shadow pass hold exactly that information: where light hits and where not. The intensity isn't relevant. It is also antialiased.
This is exactly what I needed, thanks!
– Vince
38 mins ago
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
3
down vote
accepted
You can do that easier in a compositing step.
- Choose whichever renderer.
- In the Rendering Tab of the Properties Editor, activate the Shadow Pass.
The shadow pass hold exactly that information: where light hits and where not. The intensity isn't relevant. It is also antialiased.
This is exactly what I needed, thanks!
– Vince
38 mins ago
add a comment |Â
up vote
3
down vote
accepted
You can do that easier in a compositing step.
- Choose whichever renderer.
- In the Rendering Tab of the Properties Editor, activate the Shadow Pass.
The shadow pass hold exactly that information: where light hits and where not. The intensity isn't relevant. It is also antialiased.
This is exactly what I needed, thanks!
– Vince
38 mins ago
add a comment |Â
up vote
3
down vote
accepted
up vote
3
down vote
accepted
You can do that easier in a compositing step.
- Choose whichever renderer.
- In the Rendering Tab of the Properties Editor, activate the Shadow Pass.
The shadow pass hold exactly that information: where light hits and where not. The intensity isn't relevant. It is also antialiased.
You can do that easier in a compositing step.
- Choose whichever renderer.
- In the Rendering Tab of the Properties Editor, activate the Shadow Pass.
The shadow pass hold exactly that information: where light hits and where not. The intensity isn't relevant. It is also antialiased.
answered 1 hour ago


Leander
10.8k11542
10.8k11542
This is exactly what I needed, thanks!
– Vince
38 mins ago
add a comment |Â
This is exactly what I needed, thanks!
– Vince
38 mins ago
This is exactly what I needed, thanks!
– Vince
38 mins ago
This is exactly what I needed, thanks!
– Vince
38 mins ago
add a comment |Â
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