If you have dis/advantage on a roll, do you have dis/advantage on a reroll?

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This might be a duplicate but I can't find it.



To be clear this has nothing to do with Halfling Luck trait. Or similar abilities that allow the reroll of a die that rolls a natural 1. (I was apparently incorrect though.)



This has to do with a situation such as the Path of the Zealot barbarian's Fanatical Focus feature (Xanathar's Guide to Everything, p. 11), which lets you reroll a save that you fail:




Starting at 6th level, the divine power that fuels your rage can protect you. If you fail a saving throw while you’re raging, you can reroll it, and you must use the new roll. You can use this ability only once per rage.




Situation: Barbarian fails his save and is afflicted with bestow curse. Now he has disadvantage on Constitution checks and saves. He is targeted with disintegrate and fails his save. Using Fanatical Focus, he chooses to reroll that save. He would obviously have disadvantage again since the curse is ongoing. I think we could all agree to that.



However, what if the disadvantage or advantage was only imposed for that effect? Such as a Sorcerer using the Heightened Spell metamagic option:




When you cast a spell that forces a creature to make a saving throw to
resist its effects, you can spend 3 sorcery points to give one target
of the spell disadvantage on its first saving throw made against the
spell.




The ability says you "reroll that save", therefore I argue that you would have disadvantage again as it would still be the first saving throw against the spell albeit a meta-game solutioning of that resolution.



I was unable to find anything on Sageadvice.eu although it is getting harder to sift that data. And I did not find anything in the errata or the Sage Advice Compendium (2017).



Is there anything to support this ruling in the rules that I missed?



This seems intuitive and intended however I see nothing that alludes to it.







share|improve this question




























    up vote
    8
    down vote

    favorite












    This might be a duplicate but I can't find it.



    To be clear this has nothing to do with Halfling Luck trait. Or similar abilities that allow the reroll of a die that rolls a natural 1. (I was apparently incorrect though.)



    This has to do with a situation such as the Path of the Zealot barbarian's Fanatical Focus feature (Xanathar's Guide to Everything, p. 11), which lets you reroll a save that you fail:




    Starting at 6th level, the divine power that fuels your rage can protect you. If you fail a saving throw while you’re raging, you can reroll it, and you must use the new roll. You can use this ability only once per rage.




    Situation: Barbarian fails his save and is afflicted with bestow curse. Now he has disadvantage on Constitution checks and saves. He is targeted with disintegrate and fails his save. Using Fanatical Focus, he chooses to reroll that save. He would obviously have disadvantage again since the curse is ongoing. I think we could all agree to that.



    However, what if the disadvantage or advantage was only imposed for that effect? Such as a Sorcerer using the Heightened Spell metamagic option:




    When you cast a spell that forces a creature to make a saving throw to
    resist its effects, you can spend 3 sorcery points to give one target
    of the spell disadvantage on its first saving throw made against the
    spell.




    The ability says you "reroll that save", therefore I argue that you would have disadvantage again as it would still be the first saving throw against the spell albeit a meta-game solutioning of that resolution.



    I was unable to find anything on Sageadvice.eu although it is getting harder to sift that data. And I did not find anything in the errata or the Sage Advice Compendium (2017).



    Is there anything to support this ruling in the rules that I missed?



    This seems intuitive and intended however I see nothing that alludes to it.







    share|improve this question
























      up vote
      8
      down vote

      favorite









      up vote
      8
      down vote

      favorite











      This might be a duplicate but I can't find it.



      To be clear this has nothing to do with Halfling Luck trait. Or similar abilities that allow the reroll of a die that rolls a natural 1. (I was apparently incorrect though.)



      This has to do with a situation such as the Path of the Zealot barbarian's Fanatical Focus feature (Xanathar's Guide to Everything, p. 11), which lets you reroll a save that you fail:




      Starting at 6th level, the divine power that fuels your rage can protect you. If you fail a saving throw while you’re raging, you can reroll it, and you must use the new roll. You can use this ability only once per rage.




      Situation: Barbarian fails his save and is afflicted with bestow curse. Now he has disadvantage on Constitution checks and saves. He is targeted with disintegrate and fails his save. Using Fanatical Focus, he chooses to reroll that save. He would obviously have disadvantage again since the curse is ongoing. I think we could all agree to that.



      However, what if the disadvantage or advantage was only imposed for that effect? Such as a Sorcerer using the Heightened Spell metamagic option:




      When you cast a spell that forces a creature to make a saving throw to
      resist its effects, you can spend 3 sorcery points to give one target
      of the spell disadvantage on its first saving throw made against the
      spell.




      The ability says you "reroll that save", therefore I argue that you would have disadvantage again as it would still be the first saving throw against the spell albeit a meta-game solutioning of that resolution.



      I was unable to find anything on Sageadvice.eu although it is getting harder to sift that data. And I did not find anything in the errata or the Sage Advice Compendium (2017).



      Is there anything to support this ruling in the rules that I missed?



      This seems intuitive and intended however I see nothing that alludes to it.







      share|improve this question














      This might be a duplicate but I can't find it.



      To be clear this has nothing to do with Halfling Luck trait. Or similar abilities that allow the reroll of a die that rolls a natural 1. (I was apparently incorrect though.)



      This has to do with a situation such as the Path of the Zealot barbarian's Fanatical Focus feature (Xanathar's Guide to Everything, p. 11), which lets you reroll a save that you fail:




      Starting at 6th level, the divine power that fuels your rage can protect you. If you fail a saving throw while you’re raging, you can reroll it, and you must use the new roll. You can use this ability only once per rage.




      Situation: Barbarian fails his save and is afflicted with bestow curse. Now he has disadvantage on Constitution checks and saves. He is targeted with disintegrate and fails his save. Using Fanatical Focus, he chooses to reroll that save. He would obviously have disadvantage again since the curse is ongoing. I think we could all agree to that.



      However, what if the disadvantage or advantage was only imposed for that effect? Such as a Sorcerer using the Heightened Spell metamagic option:




      When you cast a spell that forces a creature to make a saving throw to
      resist its effects, you can spend 3 sorcery points to give one target
      of the spell disadvantage on its first saving throw made against the
      spell.




      The ability says you "reroll that save", therefore I argue that you would have disadvantage again as it would still be the first saving throw against the spell albeit a meta-game solutioning of that resolution.



      I was unable to find anything on Sageadvice.eu although it is getting harder to sift that data. And I did not find anything in the errata or the Sage Advice Compendium (2017).



      Is there anything to support this ruling in the rules that I missed?



      This seems intuitive and intended however I see nothing that alludes to it.









      share|improve this question













      share|improve this question




      share|improve this question








      edited Aug 18 at 12:57









      Bloodcinder

      16.2k255110




      16.2k255110










      asked Aug 17 at 19:07









      Slagmoth

      13.9k13681




      13.9k13681




















          1 Answer
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          The same rule that applies to the halfling's Lucky trait applies here (PHB pg 173, Advantage/Disadvantage):




          When you have advantage or disadvantage and something in the game, such as the halfling's Lucky trait, lets you reroll the d20. you can reroll only one of the dice. You choose which one. For example, if a halfling has advantage on an ability check and rolls a 1 and a 13. the halfling could use the Lucky trait to reroll the 1.




          So in this case, the ability would allow the player to reroll the lower die, but the second roll from the original disadvantage would still affect the outcome (as an upper bound on what could be rolled)






          share|improve this answer






















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            Aug 18 at 17:21










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          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          up vote
          15
          down vote



          accepted










          The same rule that applies to the halfling's Lucky trait applies here (PHB pg 173, Advantage/Disadvantage):




          When you have advantage or disadvantage and something in the game, such as the halfling's Lucky trait, lets you reroll the d20. you can reroll only one of the dice. You choose which one. For example, if a halfling has advantage on an ability check and rolls a 1 and a 13. the halfling could use the Lucky trait to reroll the 1.




          So in this case, the ability would allow the player to reroll the lower die, but the second roll from the original disadvantage would still affect the outcome (as an upper bound on what could be rolled)






          share|improve this answer






















          • Comments are not for extended discussion; this conversation has been moved to chat.
            – mxyzplk♦
            Aug 18 at 17:21














          up vote
          15
          down vote



          accepted










          The same rule that applies to the halfling's Lucky trait applies here (PHB pg 173, Advantage/Disadvantage):




          When you have advantage or disadvantage and something in the game, such as the halfling's Lucky trait, lets you reroll the d20. you can reroll only one of the dice. You choose which one. For example, if a halfling has advantage on an ability check and rolls a 1 and a 13. the halfling could use the Lucky trait to reroll the 1.




          So in this case, the ability would allow the player to reroll the lower die, but the second roll from the original disadvantage would still affect the outcome (as an upper bound on what could be rolled)






          share|improve this answer






















          • Comments are not for extended discussion; this conversation has been moved to chat.
            – mxyzplk♦
            Aug 18 at 17:21












          up vote
          15
          down vote



          accepted







          up vote
          15
          down vote



          accepted






          The same rule that applies to the halfling's Lucky trait applies here (PHB pg 173, Advantage/Disadvantage):




          When you have advantage or disadvantage and something in the game, such as the halfling's Lucky trait, lets you reroll the d20. you can reroll only one of the dice. You choose which one. For example, if a halfling has advantage on an ability check and rolls a 1 and a 13. the halfling could use the Lucky trait to reroll the 1.




          So in this case, the ability would allow the player to reroll the lower die, but the second roll from the original disadvantage would still affect the outcome (as an upper bound on what could be rolled)






          share|improve this answer














          The same rule that applies to the halfling's Lucky trait applies here (PHB pg 173, Advantage/Disadvantage):




          When you have advantage or disadvantage and something in the game, such as the halfling's Lucky trait, lets you reroll the d20. you can reroll only one of the dice. You choose which one. For example, if a halfling has advantage on an ability check and rolls a 1 and a 13. the halfling could use the Lucky trait to reroll the 1.




          So in this case, the ability would allow the player to reroll the lower die, but the second roll from the original disadvantage would still affect the outcome (as an upper bound on what could be rolled)







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Aug 17 at 20:40

























          answered Aug 17 at 19:22









          illustro

          4,16011233




          4,16011233











          • Comments are not for extended discussion; this conversation has been moved to chat.
            – mxyzplk♦
            Aug 18 at 17:21
















          • Comments are not for extended discussion; this conversation has been moved to chat.
            – mxyzplk♦
            Aug 18 at 17:21















          Comments are not for extended discussion; this conversation has been moved to chat.
          – mxyzplk♦
          Aug 18 at 17:21




          Comments are not for extended discussion; this conversation has been moved to chat.
          – mxyzplk♦
          Aug 18 at 17:21

















           

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