Can a multiclassed Warlock/Abjuration Wizard with Armor of Shadows repeatedly cast Mage Armor to recharge Arcane Ward?

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The warlock's Armor of Shadows eldritch invocation (PHB, p. 110) says:




You can cast mage armor on yourself at will, without expending a spell slot or material components.




The School of Abjuration wizard's 2nd-level Arcane Ward class feature (PHB, p. 115) says:




When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell’s magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has a hit point maximum equal to twice your wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage.



While the ward has 0 hit points, it can’t absorb damage, but its magic remains. Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.




Mage armor is an abjuration spell.



Can a warlock/abjuration wizard with the Armor of Shadows invocation proc Arcane Ward at will?







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  • 1




    You don't even need to multiclass. If you're a level 18 Wizard, you also have a few at-will spells, and Mage Armor can be one of them
    – BlueMoon93
    Aug 21 at 9:49










  • @BlueMoon93 That's a really good point! I'm adding that to my answer.
    – NathanS
    Aug 21 at 10:16
















up vote
21
down vote

favorite
2












The warlock's Armor of Shadows eldritch invocation (PHB, p. 110) says:




You can cast mage armor on yourself at will, without expending a spell slot or material components.




The School of Abjuration wizard's 2nd-level Arcane Ward class feature (PHB, p. 115) says:




When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell’s magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has a hit point maximum equal to twice your wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage.



While the ward has 0 hit points, it can’t absorb damage, but its magic remains. Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.




Mage armor is an abjuration spell.



Can a warlock/abjuration wizard with the Armor of Shadows invocation proc Arcane Ward at will?







share|improve this question


















  • 1




    You don't even need to multiclass. If you're a level 18 Wizard, you also have a few at-will spells, and Mage Armor can be one of them
    – BlueMoon93
    Aug 21 at 9:49










  • @BlueMoon93 That's a really good point! I'm adding that to my answer.
    – NathanS
    Aug 21 at 10:16












up vote
21
down vote

favorite
2









up vote
21
down vote

favorite
2






2





The warlock's Armor of Shadows eldritch invocation (PHB, p. 110) says:




You can cast mage armor on yourself at will, without expending a spell slot or material components.




The School of Abjuration wizard's 2nd-level Arcane Ward class feature (PHB, p. 115) says:




When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell’s magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has a hit point maximum equal to twice your wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage.



While the ward has 0 hit points, it can’t absorb damage, but its magic remains. Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.




Mage armor is an abjuration spell.



Can a warlock/abjuration wizard with the Armor of Shadows invocation proc Arcane Ward at will?







share|improve this question














The warlock's Armor of Shadows eldritch invocation (PHB, p. 110) says:




You can cast mage armor on yourself at will, without expending a spell slot or material components.




The School of Abjuration wizard's 2nd-level Arcane Ward class feature (PHB, p. 115) says:




When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell’s magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has a hit point maximum equal to twice your wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage.



While the ward has 0 hit points, it can’t absorb damage, but its magic remains. Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.




Mage armor is an abjuration spell.



Can a warlock/abjuration wizard with the Armor of Shadows invocation proc Arcane Ward at will?









share|improve this question













share|improve this question




share|improve this question








edited Aug 19 at 5:54









NathanS

14.1k364154




14.1k364154










asked Aug 18 at 20:46









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  • 1




    You don't even need to multiclass. If you're a level 18 Wizard, you also have a few at-will spells, and Mage Armor can be one of them
    – BlueMoon93
    Aug 21 at 9:49










  • @BlueMoon93 That's a really good point! I'm adding that to my answer.
    – NathanS
    Aug 21 at 10:16












  • 1




    You don't even need to multiclass. If you're a level 18 Wizard, you also have a few at-will spells, and Mage Armor can be one of them
    – BlueMoon93
    Aug 21 at 9:49










  • @BlueMoon93 That's a really good point! I'm adding that to my answer.
    – NathanS
    Aug 21 at 10:16







1




1




You don't even need to multiclass. If you're a level 18 Wizard, you also have a few at-will spells, and Mage Armor can be one of them
– BlueMoon93
Aug 21 at 9:49




You don't even need to multiclass. If you're a level 18 Wizard, you also have a few at-will spells, and Mage Armor can be one of them
– BlueMoon93
Aug 21 at 9:49












@BlueMoon93 That's a really good point! I'm adding that to my answer.
– NathanS
Aug 21 at 10:16




@BlueMoon93 That's a really good point! I'm adding that to my answer.
– NathanS
Aug 21 at 10:16










1 Answer
1






active

oldest

votes

















up vote
21
down vote



accepted










Yes, this would work



The Arcane Ward class feature of the Abjuration Wizard does not specify that the abjuration spell in question has to come from a Wizard spell, nor does it mention spell slots, simply the spell's level, so as long as it's not a cantrip, if you find a way to cast an abjuration spell of 1st level or higher at will (such as by casting mage armor via the Armor of Shadows Eldritch Invocation) then your plan will work. You would be able to repeatedly cast mage armor in this way to restore the ward's hit points to the maximum amount "for free".



From the PHB, page 115:




Arcane Ward



Starting at 2nd level, when you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell's magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has hit points equal to twice your wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage.



While the ward has 0 hit points, it can't absorb damage. but its magic remains. Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.





Without Multiclassing



As pointed out in a comment by @BlueMoon93:




You don't even need to multiclass. If you're a level 18 Wizard, you also have a few at-will spells, and Mage Armor can be one of them




So through the use of the Spell Mastery class feature of the Wizard, you can pick an Abjuration spell as your 1st level spell or your 2nd level spell and cast that at will to restore your Arcane Ward's hit point.



From the PHB, page 115:




Spell Mastery



At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level spell and a 2nd-level spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. [...]







share|improve this answer


















  • 1




    This means you could restore your ward to full hp whenever you want, correct? All you would need to do is cast mage armor another couple times (for 2 hp per cast)
    – Riker
    Aug 18 at 21:45






  • 3




    But that's not "temporary hp" really, it's just the ward taking the damage to its (real) hp. I think the rules distinguish between that and temp hp.
    – Riker
    Aug 18 at 21:48







  • 5




    It's already distinguished in the wording: "The ward has hit points equal to...". Otherwise it would have said, "You gain temporary hit points equal to..."
    – Lino Frank Ciaralli
    Aug 18 at 22:28







  • 1




    You're right. I will update my answer to make Riker's point explicitly.
    – NathanS
    Aug 18 at 23:02










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1 Answer
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active

oldest

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1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
21
down vote



accepted










Yes, this would work



The Arcane Ward class feature of the Abjuration Wizard does not specify that the abjuration spell in question has to come from a Wizard spell, nor does it mention spell slots, simply the spell's level, so as long as it's not a cantrip, if you find a way to cast an abjuration spell of 1st level or higher at will (such as by casting mage armor via the Armor of Shadows Eldritch Invocation) then your plan will work. You would be able to repeatedly cast mage armor in this way to restore the ward's hit points to the maximum amount "for free".



From the PHB, page 115:




Arcane Ward



Starting at 2nd level, when you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell's magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has hit points equal to twice your wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage.



While the ward has 0 hit points, it can't absorb damage. but its magic remains. Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.





Without Multiclassing



As pointed out in a comment by @BlueMoon93:




You don't even need to multiclass. If you're a level 18 Wizard, you also have a few at-will spells, and Mage Armor can be one of them




So through the use of the Spell Mastery class feature of the Wizard, you can pick an Abjuration spell as your 1st level spell or your 2nd level spell and cast that at will to restore your Arcane Ward's hit point.



From the PHB, page 115:




Spell Mastery



At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level spell and a 2nd-level spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. [...]







share|improve this answer


















  • 1




    This means you could restore your ward to full hp whenever you want, correct? All you would need to do is cast mage armor another couple times (for 2 hp per cast)
    – Riker
    Aug 18 at 21:45






  • 3




    But that's not "temporary hp" really, it's just the ward taking the damage to its (real) hp. I think the rules distinguish between that and temp hp.
    – Riker
    Aug 18 at 21:48







  • 5




    It's already distinguished in the wording: "The ward has hit points equal to...". Otherwise it would have said, "You gain temporary hit points equal to..."
    – Lino Frank Ciaralli
    Aug 18 at 22:28







  • 1




    You're right. I will update my answer to make Riker's point explicitly.
    – NathanS
    Aug 18 at 23:02














up vote
21
down vote



accepted










Yes, this would work



The Arcane Ward class feature of the Abjuration Wizard does not specify that the abjuration spell in question has to come from a Wizard spell, nor does it mention spell slots, simply the spell's level, so as long as it's not a cantrip, if you find a way to cast an abjuration spell of 1st level or higher at will (such as by casting mage armor via the Armor of Shadows Eldritch Invocation) then your plan will work. You would be able to repeatedly cast mage armor in this way to restore the ward's hit points to the maximum amount "for free".



From the PHB, page 115:




Arcane Ward



Starting at 2nd level, when you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell's magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has hit points equal to twice your wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage.



While the ward has 0 hit points, it can't absorb damage. but its magic remains. Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.





Without Multiclassing



As pointed out in a comment by @BlueMoon93:




You don't even need to multiclass. If you're a level 18 Wizard, you also have a few at-will spells, and Mage Armor can be one of them




So through the use of the Spell Mastery class feature of the Wizard, you can pick an Abjuration spell as your 1st level spell or your 2nd level spell and cast that at will to restore your Arcane Ward's hit point.



From the PHB, page 115:




Spell Mastery



At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level spell and a 2nd-level spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. [...]







share|improve this answer


















  • 1




    This means you could restore your ward to full hp whenever you want, correct? All you would need to do is cast mage armor another couple times (for 2 hp per cast)
    – Riker
    Aug 18 at 21:45






  • 3




    But that's not "temporary hp" really, it's just the ward taking the damage to its (real) hp. I think the rules distinguish between that and temp hp.
    – Riker
    Aug 18 at 21:48







  • 5




    It's already distinguished in the wording: "The ward has hit points equal to...". Otherwise it would have said, "You gain temporary hit points equal to..."
    – Lino Frank Ciaralli
    Aug 18 at 22:28







  • 1




    You're right. I will update my answer to make Riker's point explicitly.
    – NathanS
    Aug 18 at 23:02












up vote
21
down vote



accepted







up vote
21
down vote



accepted






Yes, this would work



The Arcane Ward class feature of the Abjuration Wizard does not specify that the abjuration spell in question has to come from a Wizard spell, nor does it mention spell slots, simply the spell's level, so as long as it's not a cantrip, if you find a way to cast an abjuration spell of 1st level or higher at will (such as by casting mage armor via the Armor of Shadows Eldritch Invocation) then your plan will work. You would be able to repeatedly cast mage armor in this way to restore the ward's hit points to the maximum amount "for free".



From the PHB, page 115:




Arcane Ward



Starting at 2nd level, when you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell's magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has hit points equal to twice your wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage.



While the ward has 0 hit points, it can't absorb damage. but its magic remains. Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.





Without Multiclassing



As pointed out in a comment by @BlueMoon93:




You don't even need to multiclass. If you're a level 18 Wizard, you also have a few at-will spells, and Mage Armor can be one of them




So through the use of the Spell Mastery class feature of the Wizard, you can pick an Abjuration spell as your 1st level spell or your 2nd level spell and cast that at will to restore your Arcane Ward's hit point.



From the PHB, page 115:




Spell Mastery



At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level spell and a 2nd-level spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. [...]







share|improve this answer














Yes, this would work



The Arcane Ward class feature of the Abjuration Wizard does not specify that the abjuration spell in question has to come from a Wizard spell, nor does it mention spell slots, simply the spell's level, so as long as it's not a cantrip, if you find a way to cast an abjuration spell of 1st level or higher at will (such as by casting mage armor via the Armor of Shadows Eldritch Invocation) then your plan will work. You would be able to repeatedly cast mage armor in this way to restore the ward's hit points to the maximum amount "for free".



From the PHB, page 115:




Arcane Ward



Starting at 2nd level, when you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell's magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has hit points equal to twice your wizard level + your Intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage.



While the ward has 0 hit points, it can't absorb damage. but its magic remains. Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.





Without Multiclassing



As pointed out in a comment by @BlueMoon93:




You don't even need to multiclass. If you're a level 18 Wizard, you also have a few at-will spells, and Mage Armor can be one of them




So through the use of the Spell Mastery class feature of the Wizard, you can pick an Abjuration spell as your 1st level spell or your 2nd level spell and cast that at will to restore your Arcane Ward's hit point.



From the PHB, page 115:




Spell Mastery



At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level spell and a 2nd-level spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. [...]








share|improve this answer














share|improve this answer



share|improve this answer








edited Aug 21 at 10:16

























answered Aug 18 at 21:07









NathanS

14.1k364154




14.1k364154







  • 1




    This means you could restore your ward to full hp whenever you want, correct? All you would need to do is cast mage armor another couple times (for 2 hp per cast)
    – Riker
    Aug 18 at 21:45






  • 3




    But that's not "temporary hp" really, it's just the ward taking the damage to its (real) hp. I think the rules distinguish between that and temp hp.
    – Riker
    Aug 18 at 21:48







  • 5




    It's already distinguished in the wording: "The ward has hit points equal to...". Otherwise it would have said, "You gain temporary hit points equal to..."
    – Lino Frank Ciaralli
    Aug 18 at 22:28







  • 1




    You're right. I will update my answer to make Riker's point explicitly.
    – NathanS
    Aug 18 at 23:02












  • 1




    This means you could restore your ward to full hp whenever you want, correct? All you would need to do is cast mage armor another couple times (for 2 hp per cast)
    – Riker
    Aug 18 at 21:45






  • 3




    But that's not "temporary hp" really, it's just the ward taking the damage to its (real) hp. I think the rules distinguish between that and temp hp.
    – Riker
    Aug 18 at 21:48







  • 5




    It's already distinguished in the wording: "The ward has hit points equal to...". Otherwise it would have said, "You gain temporary hit points equal to..."
    – Lino Frank Ciaralli
    Aug 18 at 22:28







  • 1




    You're right. I will update my answer to make Riker's point explicitly.
    – NathanS
    Aug 18 at 23:02







1




1




This means you could restore your ward to full hp whenever you want, correct? All you would need to do is cast mage armor another couple times (for 2 hp per cast)
– Riker
Aug 18 at 21:45




This means you could restore your ward to full hp whenever you want, correct? All you would need to do is cast mage armor another couple times (for 2 hp per cast)
– Riker
Aug 18 at 21:45




3




3




But that's not "temporary hp" really, it's just the ward taking the damage to its (real) hp. I think the rules distinguish between that and temp hp.
– Riker
Aug 18 at 21:48





But that's not "temporary hp" really, it's just the ward taking the damage to its (real) hp. I think the rules distinguish between that and temp hp.
– Riker
Aug 18 at 21:48





5




5




It's already distinguished in the wording: "The ward has hit points equal to...". Otherwise it would have said, "You gain temporary hit points equal to..."
– Lino Frank Ciaralli
Aug 18 at 22:28





It's already distinguished in the wording: "The ward has hit points equal to...". Otherwise it would have said, "You gain temporary hit points equal to..."
– Lino Frank Ciaralli
Aug 18 at 22:28





1




1




You're right. I will update my answer to make Riker's point explicitly.
– NathanS
Aug 18 at 23:02




You're right. I will update my answer to make Riker's point explicitly.
– NathanS
Aug 18 at 23:02

















 

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