How were “Star Trek: The Next Generation” computer beeps/bloops sound effects created?

The name of the pictureThe name of the pictureThe name of the pictureClash Royale CLAN TAG#URR8PPP





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty margin-bottom:0;







up vote
24
down vote

favorite
1












The ship's computer in Star Trek: The Next Generation produces complex beeps/bloops, particularly when a user is interacting with it.



How were these sound effects created?







share|improve this question


















  • 1




    Not sure how good a fit this is here (it might be fine), another stack that might help is sound.stackexchange.com
    – Todd Wilcox
    Aug 10 at 14:24






  • 1




    filmsound.org/studiosound/pp_startrek.html
    – NKCampbell
    Aug 10 at 14:24






  • 4




    @ToddWilcox Seems fine to me, seems like a [behind-the-scenes] question.
    – TheLethalCarrot
    Aug 10 at 14:25






  • 1




    @NKCampbell That's an interesting article, but it doesn't cover the creation of the computer sound effects.
    – James
    Aug 10 at 14:28






  • 1




    It does hint at how they are made, I will take a quote from it and expand.
    – Todd Wilcox
    Aug 10 at 14:30
















up vote
24
down vote

favorite
1












The ship's computer in Star Trek: The Next Generation produces complex beeps/bloops, particularly when a user is interacting with it.



How were these sound effects created?







share|improve this question


















  • 1




    Not sure how good a fit this is here (it might be fine), another stack that might help is sound.stackexchange.com
    – Todd Wilcox
    Aug 10 at 14:24






  • 1




    filmsound.org/studiosound/pp_startrek.html
    – NKCampbell
    Aug 10 at 14:24






  • 4




    @ToddWilcox Seems fine to me, seems like a [behind-the-scenes] question.
    – TheLethalCarrot
    Aug 10 at 14:25






  • 1




    @NKCampbell That's an interesting article, but it doesn't cover the creation of the computer sound effects.
    – James
    Aug 10 at 14:28






  • 1




    It does hint at how they are made, I will take a quote from it and expand.
    – Todd Wilcox
    Aug 10 at 14:30












up vote
24
down vote

favorite
1









up vote
24
down vote

favorite
1






1





The ship's computer in Star Trek: The Next Generation produces complex beeps/bloops, particularly when a user is interacting with it.



How were these sound effects created?







share|improve this question














The ship's computer in Star Trek: The Next Generation produces complex beeps/bloops, particularly when a user is interacting with it.



How were these sound effects created?









share|improve this question













share|improve this question




share|improve this question








edited Aug 29 at 19:12









Edlothiad

53.8k20282293




53.8k20282293










asked Aug 10 at 14:20









James

22316




22316







  • 1




    Not sure how good a fit this is here (it might be fine), another stack that might help is sound.stackexchange.com
    – Todd Wilcox
    Aug 10 at 14:24






  • 1




    filmsound.org/studiosound/pp_startrek.html
    – NKCampbell
    Aug 10 at 14:24






  • 4




    @ToddWilcox Seems fine to me, seems like a [behind-the-scenes] question.
    – TheLethalCarrot
    Aug 10 at 14:25






  • 1




    @NKCampbell That's an interesting article, but it doesn't cover the creation of the computer sound effects.
    – James
    Aug 10 at 14:28






  • 1




    It does hint at how they are made, I will take a quote from it and expand.
    – Todd Wilcox
    Aug 10 at 14:30












  • 1




    Not sure how good a fit this is here (it might be fine), another stack that might help is sound.stackexchange.com
    – Todd Wilcox
    Aug 10 at 14:24






  • 1




    filmsound.org/studiosound/pp_startrek.html
    – NKCampbell
    Aug 10 at 14:24






  • 4




    @ToddWilcox Seems fine to me, seems like a [behind-the-scenes] question.
    – TheLethalCarrot
    Aug 10 at 14:25






  • 1




    @NKCampbell That's an interesting article, but it doesn't cover the creation of the computer sound effects.
    – James
    Aug 10 at 14:28






  • 1




    It does hint at how they are made, I will take a quote from it and expand.
    – Todd Wilcox
    Aug 10 at 14:30







1




1




Not sure how good a fit this is here (it might be fine), another stack that might help is sound.stackexchange.com
– Todd Wilcox
Aug 10 at 14:24




Not sure how good a fit this is here (it might be fine), another stack that might help is sound.stackexchange.com
– Todd Wilcox
Aug 10 at 14:24




1




1




filmsound.org/studiosound/pp_startrek.html
– NKCampbell
Aug 10 at 14:24




filmsound.org/studiosound/pp_startrek.html
– NKCampbell
Aug 10 at 14:24




4




4




@ToddWilcox Seems fine to me, seems like a [behind-the-scenes] question.
– TheLethalCarrot
Aug 10 at 14:25




@ToddWilcox Seems fine to me, seems like a [behind-the-scenes] question.
– TheLethalCarrot
Aug 10 at 14:25




1




1




@NKCampbell That's an interesting article, but it doesn't cover the creation of the computer sound effects.
– James
Aug 10 at 14:28




@NKCampbell That's an interesting article, but it doesn't cover the creation of the computer sound effects.
– James
Aug 10 at 14:28




1




1




It does hint at how they are made, I will take a quote from it and expand.
– Todd Wilcox
Aug 10 at 14:30




It does hint at how they are made, I will take a quote from it and expand.
– Todd Wilcox
Aug 10 at 14:30










1 Answer
1






active

oldest

votes

















up vote
39
down vote



accepted










Here's the most relevant quote from the article that NKCampbell linked to in the comments (emphasis added):




'I have a work station here with a Synclavier, Tascam DA-88s, a little mixer and a patchbay,' adds Wolvington. 'It's basically an identical system and database to the one that Tomi Tomita works on in California, and I therefore either FedEx Tascam DA-88 8-track tapes with the effects laid down, or I modem sequences that allow Tomi to recreate what I've done.'




This strongly suggests all the sound effects were created with a Synclavier. Here's the first line from the Wikipedia page (emphasis added):




The Synclavier was an early digital synthesizer, polyphonic digital sampling system, and music workstation manufactured by New England Digital Corporation of Norwich, Vermont, USA.




Musical instruments have been used for sound effects for about as long as there have been sound effects, perhaps the most famous example being the Theremin. Synthesizers in particular have used for various sound effects for film and TV since their invention, especially for science fiction. One surprising example of synthesizer based sound effects is the little-known fact that for commercials in the late 70s and 80s, the sound of a Coke can opening and fizzing was created on a synthesizer by Suzanne Ciani.



Anyway, a Synclavier is a synthesizer which means it can make all kinds of beeps and bonks and whooshes and even long ambient thrumming and droning and hissing noises. I'm not sure how R2-D2 sounds were created, but it all could have been done with an analog subtractive synth. The Synclavier is digital which means it could be a bit more tricky to use and program, but it also had capabilities far beyond a typical subtractive analog synth (like the most famous synth ever, the Moog Minimoog).



A Tascan DA-88 is an 8 track digital tape recorder, which means they could layer 8 different sounds at once onto a tape. That's important for things like doors and other complicated devices where you might need a swoosh and beep sound at the same time when your synthesizer can only make part of the sound at once.



They had two identical setups, which means they could ship tapes back and forth and add to them, or "modem sequences". Here, "modem" is being used as a verb to mean "send using a modem". Back in the 80s and 90s, a modem wasn't a thing that connected you to broadband. It was a computer peripheral that let you make a phone call to connect to another computer that also had a modem. The speeds were very, very slow by today's standards, so it wasn't practical to send actual audio files over the modem. Instead, what they would send were MIDI sequences. A MIDI sequence is a set of MIDI instructions that would program the other Synclavier to make the same sounds at the same time as the original Synclavier. So one person could set up sound effects and perform them at particular times and record both the setup and the performance in a MIDI sequence, and then transmit that sequence via modem to the other studio where it could be "played back" on the other Synclavier.



In terms of how each sound would have been set up and programmed on the Synclaviers, that's a very broad question that's beyond the scope of a single SE answer. You could ask about specific sounds at https://sound.stackexchange.com and get some deeper understanding there.



Note that the voice for the computers in all three 80s - 90s series were done by Majel Barrett, who was also Nurse Chapel in the original series and Lwaxana Troi in the new ones



I found a Google book with more information about the transporter sound specifically:




For example, the producers of STNG wanted to update the very recognizable sound of the Enterprise transporter to make it sound more high-tech and intense. But the producer of the original show wanted the original sound. In the end, [sound designer James] Wolvington says, Roddenberry stepped in a suggested using the original, but adding a sense of mystery. So Wolvington took the root musical chord and applied a series of tri-tones [(a musical interval)], performed on the Synclavier.




And later,




[Wolvington said,] "But I feel it would be inappropriate for me to take the title [of "Sound Designer"] because I'm making use of sounds created by Alan [Howarth], Frank [Serafin], Doug [Grindstaff], Mark [Mangini], Richard [Anderson]."




That last quote alludes to the fact that sound design often uses a combination of samples from earlier work and new synthesized sounds and samples, layering things together to get the final sound.



Even later:




Effects: Cut by Jim Wolvington on a basic Synclavier setup (20 MB RAM, 32 voices), locked to 3/4 inch video. Sounds cataloged on 1.2-gigabyte magneto-optical drives, performed on the Synclavier, then laid back to 24 tracks of Tascam DA-88 [made possible by synchronizing three 8-track machines together]. Four DA-88s on the stage [I think this means the mixing sound stage where everything is put together] to pop in hard effects.





A mix of partly dubious and partly interesting information here (e.g., TNG transporter sound was a mix of synth and vocal chords, kind of like the THX sound): http://forum.vintagesynth.com/viewtopic.php?f=12&t=66843



Also, you can get your own digital recreations of the Synclavier and make your own sounds: http://www.synclavier.com/






share|improve this answer






















  • nice answer! good extrapolation and added info
    – NKCampbell
    Aug 10 at 14:59










  • In the absence of a direct quote from James Wolvington, it seems very likely that you are correct: the computer sounds were created with a Synclavier. Thanks for writing such a detailed answer!
    – James
    Aug 10 at 15:22






  • 1




    @James It was authentically a pleasure. Wolvington was interviewed extensively for the book Sound for Picture, and the last quote in my answer details the rig he used, so I take that as convincing. There's other information in that book, including a bit about computer noises specifically. For example, they didn't want every button push to beep, because that would have been annoying, so they used it strategically when it added to the story, or they mixed the beeps to be very quiet when it was unimportant.
    – Todd Wilcox
    Aug 10 at 15:25










  • @ToddWilcox Yes, I've been reading a bit further on in that book. Fascinating stuff!
    – James
    Aug 10 at 15:29






  • 1




    R2-D2 was initially a combination of sped up human “bleeps” and “bloops” fed through an ARP synth: “I went to synthesizers at first, but the results sounded too much like a machine, just something cold — it didn't seem to have a soul.” and “He blended them with noises he synthesized on the keyboard of an ARP synthesizer” and my fave “And one day, I just made a scream. I just screamed. Maybe there was some stress behind it. That scream, sped up, is used pretty much straight up as R2-D2's scream.”
    – JakeGould
    Aug 11 at 15:05










Your Answer







StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "186"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);

else
createEditor();

);

function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
convertImagesToLinks: false,
noModals: false,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);



);













 

draft saved


draft discarded


















StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fscifi.stackexchange.com%2fquestions%2f192630%2fhow-were-star-trek-the-next-generation-computer-beeps-bloops-sound-effects-cr%23new-answer', 'question_page');

);

Post as a guest






























1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
39
down vote



accepted










Here's the most relevant quote from the article that NKCampbell linked to in the comments (emphasis added):




'I have a work station here with a Synclavier, Tascam DA-88s, a little mixer and a patchbay,' adds Wolvington. 'It's basically an identical system and database to the one that Tomi Tomita works on in California, and I therefore either FedEx Tascam DA-88 8-track tapes with the effects laid down, or I modem sequences that allow Tomi to recreate what I've done.'




This strongly suggests all the sound effects were created with a Synclavier. Here's the first line from the Wikipedia page (emphasis added):




The Synclavier was an early digital synthesizer, polyphonic digital sampling system, and music workstation manufactured by New England Digital Corporation of Norwich, Vermont, USA.




Musical instruments have been used for sound effects for about as long as there have been sound effects, perhaps the most famous example being the Theremin. Synthesizers in particular have used for various sound effects for film and TV since their invention, especially for science fiction. One surprising example of synthesizer based sound effects is the little-known fact that for commercials in the late 70s and 80s, the sound of a Coke can opening and fizzing was created on a synthesizer by Suzanne Ciani.



Anyway, a Synclavier is a synthesizer which means it can make all kinds of beeps and bonks and whooshes and even long ambient thrumming and droning and hissing noises. I'm not sure how R2-D2 sounds were created, but it all could have been done with an analog subtractive synth. The Synclavier is digital which means it could be a bit more tricky to use and program, but it also had capabilities far beyond a typical subtractive analog synth (like the most famous synth ever, the Moog Minimoog).



A Tascan DA-88 is an 8 track digital tape recorder, which means they could layer 8 different sounds at once onto a tape. That's important for things like doors and other complicated devices where you might need a swoosh and beep sound at the same time when your synthesizer can only make part of the sound at once.



They had two identical setups, which means they could ship tapes back and forth and add to them, or "modem sequences". Here, "modem" is being used as a verb to mean "send using a modem". Back in the 80s and 90s, a modem wasn't a thing that connected you to broadband. It was a computer peripheral that let you make a phone call to connect to another computer that also had a modem. The speeds were very, very slow by today's standards, so it wasn't practical to send actual audio files over the modem. Instead, what they would send were MIDI sequences. A MIDI sequence is a set of MIDI instructions that would program the other Synclavier to make the same sounds at the same time as the original Synclavier. So one person could set up sound effects and perform them at particular times and record both the setup and the performance in a MIDI sequence, and then transmit that sequence via modem to the other studio where it could be "played back" on the other Synclavier.



In terms of how each sound would have been set up and programmed on the Synclaviers, that's a very broad question that's beyond the scope of a single SE answer. You could ask about specific sounds at https://sound.stackexchange.com and get some deeper understanding there.



Note that the voice for the computers in all three 80s - 90s series were done by Majel Barrett, who was also Nurse Chapel in the original series and Lwaxana Troi in the new ones



I found a Google book with more information about the transporter sound specifically:




For example, the producers of STNG wanted to update the very recognizable sound of the Enterprise transporter to make it sound more high-tech and intense. But the producer of the original show wanted the original sound. In the end, [sound designer James] Wolvington says, Roddenberry stepped in a suggested using the original, but adding a sense of mystery. So Wolvington took the root musical chord and applied a series of tri-tones [(a musical interval)], performed on the Synclavier.




And later,




[Wolvington said,] "But I feel it would be inappropriate for me to take the title [of "Sound Designer"] because I'm making use of sounds created by Alan [Howarth], Frank [Serafin], Doug [Grindstaff], Mark [Mangini], Richard [Anderson]."




That last quote alludes to the fact that sound design often uses a combination of samples from earlier work and new synthesized sounds and samples, layering things together to get the final sound.



Even later:




Effects: Cut by Jim Wolvington on a basic Synclavier setup (20 MB RAM, 32 voices), locked to 3/4 inch video. Sounds cataloged on 1.2-gigabyte magneto-optical drives, performed on the Synclavier, then laid back to 24 tracks of Tascam DA-88 [made possible by synchronizing three 8-track machines together]. Four DA-88s on the stage [I think this means the mixing sound stage where everything is put together] to pop in hard effects.





A mix of partly dubious and partly interesting information here (e.g., TNG transporter sound was a mix of synth and vocal chords, kind of like the THX sound): http://forum.vintagesynth.com/viewtopic.php?f=12&t=66843



Also, you can get your own digital recreations of the Synclavier and make your own sounds: http://www.synclavier.com/






share|improve this answer






















  • nice answer! good extrapolation and added info
    – NKCampbell
    Aug 10 at 14:59










  • In the absence of a direct quote from James Wolvington, it seems very likely that you are correct: the computer sounds were created with a Synclavier. Thanks for writing such a detailed answer!
    – James
    Aug 10 at 15:22






  • 1




    @James It was authentically a pleasure. Wolvington was interviewed extensively for the book Sound for Picture, and the last quote in my answer details the rig he used, so I take that as convincing. There's other information in that book, including a bit about computer noises specifically. For example, they didn't want every button push to beep, because that would have been annoying, so they used it strategically when it added to the story, or they mixed the beeps to be very quiet when it was unimportant.
    – Todd Wilcox
    Aug 10 at 15:25










  • @ToddWilcox Yes, I've been reading a bit further on in that book. Fascinating stuff!
    – James
    Aug 10 at 15:29






  • 1




    R2-D2 was initially a combination of sped up human “bleeps” and “bloops” fed through an ARP synth: “I went to synthesizers at first, but the results sounded too much like a machine, just something cold — it didn't seem to have a soul.” and “He blended them with noises he synthesized on the keyboard of an ARP synthesizer” and my fave “And one day, I just made a scream. I just screamed. Maybe there was some stress behind it. That scream, sped up, is used pretty much straight up as R2-D2's scream.”
    – JakeGould
    Aug 11 at 15:05














up vote
39
down vote



accepted










Here's the most relevant quote from the article that NKCampbell linked to in the comments (emphasis added):




'I have a work station here with a Synclavier, Tascam DA-88s, a little mixer and a patchbay,' adds Wolvington. 'It's basically an identical system and database to the one that Tomi Tomita works on in California, and I therefore either FedEx Tascam DA-88 8-track tapes with the effects laid down, or I modem sequences that allow Tomi to recreate what I've done.'




This strongly suggests all the sound effects were created with a Synclavier. Here's the first line from the Wikipedia page (emphasis added):




The Synclavier was an early digital synthesizer, polyphonic digital sampling system, and music workstation manufactured by New England Digital Corporation of Norwich, Vermont, USA.




Musical instruments have been used for sound effects for about as long as there have been sound effects, perhaps the most famous example being the Theremin. Synthesizers in particular have used for various sound effects for film and TV since their invention, especially for science fiction. One surprising example of synthesizer based sound effects is the little-known fact that for commercials in the late 70s and 80s, the sound of a Coke can opening and fizzing was created on a synthesizer by Suzanne Ciani.



Anyway, a Synclavier is a synthesizer which means it can make all kinds of beeps and bonks and whooshes and even long ambient thrumming and droning and hissing noises. I'm not sure how R2-D2 sounds were created, but it all could have been done with an analog subtractive synth. The Synclavier is digital which means it could be a bit more tricky to use and program, but it also had capabilities far beyond a typical subtractive analog synth (like the most famous synth ever, the Moog Minimoog).



A Tascan DA-88 is an 8 track digital tape recorder, which means they could layer 8 different sounds at once onto a tape. That's important for things like doors and other complicated devices where you might need a swoosh and beep sound at the same time when your synthesizer can only make part of the sound at once.



They had two identical setups, which means they could ship tapes back and forth and add to them, or "modem sequences". Here, "modem" is being used as a verb to mean "send using a modem". Back in the 80s and 90s, a modem wasn't a thing that connected you to broadband. It was a computer peripheral that let you make a phone call to connect to another computer that also had a modem. The speeds were very, very slow by today's standards, so it wasn't practical to send actual audio files over the modem. Instead, what they would send were MIDI sequences. A MIDI sequence is a set of MIDI instructions that would program the other Synclavier to make the same sounds at the same time as the original Synclavier. So one person could set up sound effects and perform them at particular times and record both the setup and the performance in a MIDI sequence, and then transmit that sequence via modem to the other studio where it could be "played back" on the other Synclavier.



In terms of how each sound would have been set up and programmed on the Synclaviers, that's a very broad question that's beyond the scope of a single SE answer. You could ask about specific sounds at https://sound.stackexchange.com and get some deeper understanding there.



Note that the voice for the computers in all three 80s - 90s series were done by Majel Barrett, who was also Nurse Chapel in the original series and Lwaxana Troi in the new ones



I found a Google book with more information about the transporter sound specifically:




For example, the producers of STNG wanted to update the very recognizable sound of the Enterprise transporter to make it sound more high-tech and intense. But the producer of the original show wanted the original sound. In the end, [sound designer James] Wolvington says, Roddenberry stepped in a suggested using the original, but adding a sense of mystery. So Wolvington took the root musical chord and applied a series of tri-tones [(a musical interval)], performed on the Synclavier.




And later,




[Wolvington said,] "But I feel it would be inappropriate for me to take the title [of "Sound Designer"] because I'm making use of sounds created by Alan [Howarth], Frank [Serafin], Doug [Grindstaff], Mark [Mangini], Richard [Anderson]."




That last quote alludes to the fact that sound design often uses a combination of samples from earlier work and new synthesized sounds and samples, layering things together to get the final sound.



Even later:




Effects: Cut by Jim Wolvington on a basic Synclavier setup (20 MB RAM, 32 voices), locked to 3/4 inch video. Sounds cataloged on 1.2-gigabyte magneto-optical drives, performed on the Synclavier, then laid back to 24 tracks of Tascam DA-88 [made possible by synchronizing three 8-track machines together]. Four DA-88s on the stage [I think this means the mixing sound stage where everything is put together] to pop in hard effects.





A mix of partly dubious and partly interesting information here (e.g., TNG transporter sound was a mix of synth and vocal chords, kind of like the THX sound): http://forum.vintagesynth.com/viewtopic.php?f=12&t=66843



Also, you can get your own digital recreations of the Synclavier and make your own sounds: http://www.synclavier.com/






share|improve this answer






















  • nice answer! good extrapolation and added info
    – NKCampbell
    Aug 10 at 14:59










  • In the absence of a direct quote from James Wolvington, it seems very likely that you are correct: the computer sounds were created with a Synclavier. Thanks for writing such a detailed answer!
    – James
    Aug 10 at 15:22






  • 1




    @James It was authentically a pleasure. Wolvington was interviewed extensively for the book Sound for Picture, and the last quote in my answer details the rig he used, so I take that as convincing. There's other information in that book, including a bit about computer noises specifically. For example, they didn't want every button push to beep, because that would have been annoying, so they used it strategically when it added to the story, or they mixed the beeps to be very quiet when it was unimportant.
    – Todd Wilcox
    Aug 10 at 15:25










  • @ToddWilcox Yes, I've been reading a bit further on in that book. Fascinating stuff!
    – James
    Aug 10 at 15:29






  • 1




    R2-D2 was initially a combination of sped up human “bleeps” and “bloops” fed through an ARP synth: “I went to synthesizers at first, but the results sounded too much like a machine, just something cold — it didn't seem to have a soul.” and “He blended them with noises he synthesized on the keyboard of an ARP synthesizer” and my fave “And one day, I just made a scream. I just screamed. Maybe there was some stress behind it. That scream, sped up, is used pretty much straight up as R2-D2's scream.”
    – JakeGould
    Aug 11 at 15:05












up vote
39
down vote



accepted







up vote
39
down vote



accepted






Here's the most relevant quote from the article that NKCampbell linked to in the comments (emphasis added):




'I have a work station here with a Synclavier, Tascam DA-88s, a little mixer and a patchbay,' adds Wolvington. 'It's basically an identical system and database to the one that Tomi Tomita works on in California, and I therefore either FedEx Tascam DA-88 8-track tapes with the effects laid down, or I modem sequences that allow Tomi to recreate what I've done.'




This strongly suggests all the sound effects were created with a Synclavier. Here's the first line from the Wikipedia page (emphasis added):




The Synclavier was an early digital synthesizer, polyphonic digital sampling system, and music workstation manufactured by New England Digital Corporation of Norwich, Vermont, USA.




Musical instruments have been used for sound effects for about as long as there have been sound effects, perhaps the most famous example being the Theremin. Synthesizers in particular have used for various sound effects for film and TV since their invention, especially for science fiction. One surprising example of synthesizer based sound effects is the little-known fact that for commercials in the late 70s and 80s, the sound of a Coke can opening and fizzing was created on a synthesizer by Suzanne Ciani.



Anyway, a Synclavier is a synthesizer which means it can make all kinds of beeps and bonks and whooshes and even long ambient thrumming and droning and hissing noises. I'm not sure how R2-D2 sounds were created, but it all could have been done with an analog subtractive synth. The Synclavier is digital which means it could be a bit more tricky to use and program, but it also had capabilities far beyond a typical subtractive analog synth (like the most famous synth ever, the Moog Minimoog).



A Tascan DA-88 is an 8 track digital tape recorder, which means they could layer 8 different sounds at once onto a tape. That's important for things like doors and other complicated devices where you might need a swoosh and beep sound at the same time when your synthesizer can only make part of the sound at once.



They had two identical setups, which means they could ship tapes back and forth and add to them, or "modem sequences". Here, "modem" is being used as a verb to mean "send using a modem". Back in the 80s and 90s, a modem wasn't a thing that connected you to broadband. It was a computer peripheral that let you make a phone call to connect to another computer that also had a modem. The speeds were very, very slow by today's standards, so it wasn't practical to send actual audio files over the modem. Instead, what they would send were MIDI sequences. A MIDI sequence is a set of MIDI instructions that would program the other Synclavier to make the same sounds at the same time as the original Synclavier. So one person could set up sound effects and perform them at particular times and record both the setup and the performance in a MIDI sequence, and then transmit that sequence via modem to the other studio where it could be "played back" on the other Synclavier.



In terms of how each sound would have been set up and programmed on the Synclaviers, that's a very broad question that's beyond the scope of a single SE answer. You could ask about specific sounds at https://sound.stackexchange.com and get some deeper understanding there.



Note that the voice for the computers in all three 80s - 90s series were done by Majel Barrett, who was also Nurse Chapel in the original series and Lwaxana Troi in the new ones



I found a Google book with more information about the transporter sound specifically:




For example, the producers of STNG wanted to update the very recognizable sound of the Enterprise transporter to make it sound more high-tech and intense. But the producer of the original show wanted the original sound. In the end, [sound designer James] Wolvington says, Roddenberry stepped in a suggested using the original, but adding a sense of mystery. So Wolvington took the root musical chord and applied a series of tri-tones [(a musical interval)], performed on the Synclavier.




And later,




[Wolvington said,] "But I feel it would be inappropriate for me to take the title [of "Sound Designer"] because I'm making use of sounds created by Alan [Howarth], Frank [Serafin], Doug [Grindstaff], Mark [Mangini], Richard [Anderson]."




That last quote alludes to the fact that sound design often uses a combination of samples from earlier work and new synthesized sounds and samples, layering things together to get the final sound.



Even later:




Effects: Cut by Jim Wolvington on a basic Synclavier setup (20 MB RAM, 32 voices), locked to 3/4 inch video. Sounds cataloged on 1.2-gigabyte magneto-optical drives, performed on the Synclavier, then laid back to 24 tracks of Tascam DA-88 [made possible by synchronizing three 8-track machines together]. Four DA-88s on the stage [I think this means the mixing sound stage where everything is put together] to pop in hard effects.





A mix of partly dubious and partly interesting information here (e.g., TNG transporter sound was a mix of synth and vocal chords, kind of like the THX sound): http://forum.vintagesynth.com/viewtopic.php?f=12&t=66843



Also, you can get your own digital recreations of the Synclavier and make your own sounds: http://www.synclavier.com/






share|improve this answer














Here's the most relevant quote from the article that NKCampbell linked to in the comments (emphasis added):




'I have a work station here with a Synclavier, Tascam DA-88s, a little mixer and a patchbay,' adds Wolvington. 'It's basically an identical system and database to the one that Tomi Tomita works on in California, and I therefore either FedEx Tascam DA-88 8-track tapes with the effects laid down, or I modem sequences that allow Tomi to recreate what I've done.'




This strongly suggests all the sound effects were created with a Synclavier. Here's the first line from the Wikipedia page (emphasis added):




The Synclavier was an early digital synthesizer, polyphonic digital sampling system, and music workstation manufactured by New England Digital Corporation of Norwich, Vermont, USA.




Musical instruments have been used for sound effects for about as long as there have been sound effects, perhaps the most famous example being the Theremin. Synthesizers in particular have used for various sound effects for film and TV since their invention, especially for science fiction. One surprising example of synthesizer based sound effects is the little-known fact that for commercials in the late 70s and 80s, the sound of a Coke can opening and fizzing was created on a synthesizer by Suzanne Ciani.



Anyway, a Synclavier is a synthesizer which means it can make all kinds of beeps and bonks and whooshes and even long ambient thrumming and droning and hissing noises. I'm not sure how R2-D2 sounds were created, but it all could have been done with an analog subtractive synth. The Synclavier is digital which means it could be a bit more tricky to use and program, but it also had capabilities far beyond a typical subtractive analog synth (like the most famous synth ever, the Moog Minimoog).



A Tascan DA-88 is an 8 track digital tape recorder, which means they could layer 8 different sounds at once onto a tape. That's important for things like doors and other complicated devices where you might need a swoosh and beep sound at the same time when your synthesizer can only make part of the sound at once.



They had two identical setups, which means they could ship tapes back and forth and add to them, or "modem sequences". Here, "modem" is being used as a verb to mean "send using a modem". Back in the 80s and 90s, a modem wasn't a thing that connected you to broadband. It was a computer peripheral that let you make a phone call to connect to another computer that also had a modem. The speeds were very, very slow by today's standards, so it wasn't practical to send actual audio files over the modem. Instead, what they would send were MIDI sequences. A MIDI sequence is a set of MIDI instructions that would program the other Synclavier to make the same sounds at the same time as the original Synclavier. So one person could set up sound effects and perform them at particular times and record both the setup and the performance in a MIDI sequence, and then transmit that sequence via modem to the other studio where it could be "played back" on the other Synclavier.



In terms of how each sound would have been set up and programmed on the Synclaviers, that's a very broad question that's beyond the scope of a single SE answer. You could ask about specific sounds at https://sound.stackexchange.com and get some deeper understanding there.



Note that the voice for the computers in all three 80s - 90s series were done by Majel Barrett, who was also Nurse Chapel in the original series and Lwaxana Troi in the new ones



I found a Google book with more information about the transporter sound specifically:




For example, the producers of STNG wanted to update the very recognizable sound of the Enterprise transporter to make it sound more high-tech and intense. But the producer of the original show wanted the original sound. In the end, [sound designer James] Wolvington says, Roddenberry stepped in a suggested using the original, but adding a sense of mystery. So Wolvington took the root musical chord and applied a series of tri-tones [(a musical interval)], performed on the Synclavier.




And later,




[Wolvington said,] "But I feel it would be inappropriate for me to take the title [of "Sound Designer"] because I'm making use of sounds created by Alan [Howarth], Frank [Serafin], Doug [Grindstaff], Mark [Mangini], Richard [Anderson]."




That last quote alludes to the fact that sound design often uses a combination of samples from earlier work and new synthesized sounds and samples, layering things together to get the final sound.



Even later:




Effects: Cut by Jim Wolvington on a basic Synclavier setup (20 MB RAM, 32 voices), locked to 3/4 inch video. Sounds cataloged on 1.2-gigabyte magneto-optical drives, performed on the Synclavier, then laid back to 24 tracks of Tascam DA-88 [made possible by synchronizing three 8-track machines together]. Four DA-88s on the stage [I think this means the mixing sound stage where everything is put together] to pop in hard effects.





A mix of partly dubious and partly interesting information here (e.g., TNG transporter sound was a mix of synth and vocal chords, kind of like the THX sound): http://forum.vintagesynth.com/viewtopic.php?f=12&t=66843



Also, you can get your own digital recreations of the Synclavier and make your own sounds: http://www.synclavier.com/







share|improve this answer














share|improve this answer



share|improve this answer








edited Aug 10 at 15:25

























answered Aug 10 at 14:51









Todd Wilcox

2,92911626




2,92911626











  • nice answer! good extrapolation and added info
    – NKCampbell
    Aug 10 at 14:59










  • In the absence of a direct quote from James Wolvington, it seems very likely that you are correct: the computer sounds were created with a Synclavier. Thanks for writing such a detailed answer!
    – James
    Aug 10 at 15:22






  • 1




    @James It was authentically a pleasure. Wolvington was interviewed extensively for the book Sound for Picture, and the last quote in my answer details the rig he used, so I take that as convincing. There's other information in that book, including a bit about computer noises specifically. For example, they didn't want every button push to beep, because that would have been annoying, so they used it strategically when it added to the story, or they mixed the beeps to be very quiet when it was unimportant.
    – Todd Wilcox
    Aug 10 at 15:25










  • @ToddWilcox Yes, I've been reading a bit further on in that book. Fascinating stuff!
    – James
    Aug 10 at 15:29






  • 1




    R2-D2 was initially a combination of sped up human “bleeps” and “bloops” fed through an ARP synth: “I went to synthesizers at first, but the results sounded too much like a machine, just something cold — it didn't seem to have a soul.” and “He blended them with noises he synthesized on the keyboard of an ARP synthesizer” and my fave “And one day, I just made a scream. I just screamed. Maybe there was some stress behind it. That scream, sped up, is used pretty much straight up as R2-D2's scream.”
    – JakeGould
    Aug 11 at 15:05
















  • nice answer! good extrapolation and added info
    – NKCampbell
    Aug 10 at 14:59










  • In the absence of a direct quote from James Wolvington, it seems very likely that you are correct: the computer sounds were created with a Synclavier. Thanks for writing such a detailed answer!
    – James
    Aug 10 at 15:22






  • 1




    @James It was authentically a pleasure. Wolvington was interviewed extensively for the book Sound for Picture, and the last quote in my answer details the rig he used, so I take that as convincing. There's other information in that book, including a bit about computer noises specifically. For example, they didn't want every button push to beep, because that would have been annoying, so they used it strategically when it added to the story, or they mixed the beeps to be very quiet when it was unimportant.
    – Todd Wilcox
    Aug 10 at 15:25










  • @ToddWilcox Yes, I've been reading a bit further on in that book. Fascinating stuff!
    – James
    Aug 10 at 15:29






  • 1




    R2-D2 was initially a combination of sped up human “bleeps” and “bloops” fed through an ARP synth: “I went to synthesizers at first, but the results sounded too much like a machine, just something cold — it didn't seem to have a soul.” and “He blended them with noises he synthesized on the keyboard of an ARP synthesizer” and my fave “And one day, I just made a scream. I just screamed. Maybe there was some stress behind it. That scream, sped up, is used pretty much straight up as R2-D2's scream.”
    – JakeGould
    Aug 11 at 15:05















nice answer! good extrapolation and added info
– NKCampbell
Aug 10 at 14:59




nice answer! good extrapolation and added info
– NKCampbell
Aug 10 at 14:59












In the absence of a direct quote from James Wolvington, it seems very likely that you are correct: the computer sounds were created with a Synclavier. Thanks for writing such a detailed answer!
– James
Aug 10 at 15:22




In the absence of a direct quote from James Wolvington, it seems very likely that you are correct: the computer sounds were created with a Synclavier. Thanks for writing such a detailed answer!
– James
Aug 10 at 15:22




1




1




@James It was authentically a pleasure. Wolvington was interviewed extensively for the book Sound for Picture, and the last quote in my answer details the rig he used, so I take that as convincing. There's other information in that book, including a bit about computer noises specifically. For example, they didn't want every button push to beep, because that would have been annoying, so they used it strategically when it added to the story, or they mixed the beeps to be very quiet when it was unimportant.
– Todd Wilcox
Aug 10 at 15:25




@James It was authentically a pleasure. Wolvington was interviewed extensively for the book Sound for Picture, and the last quote in my answer details the rig he used, so I take that as convincing. There's other information in that book, including a bit about computer noises specifically. For example, they didn't want every button push to beep, because that would have been annoying, so they used it strategically when it added to the story, or they mixed the beeps to be very quiet when it was unimportant.
– Todd Wilcox
Aug 10 at 15:25












@ToddWilcox Yes, I've been reading a bit further on in that book. Fascinating stuff!
– James
Aug 10 at 15:29




@ToddWilcox Yes, I've been reading a bit further on in that book. Fascinating stuff!
– James
Aug 10 at 15:29




1




1




R2-D2 was initially a combination of sped up human “bleeps” and “bloops” fed through an ARP synth: “I went to synthesizers at first, but the results sounded too much like a machine, just something cold — it didn't seem to have a soul.” and “He blended them with noises he synthesized on the keyboard of an ARP synthesizer” and my fave “And one day, I just made a scream. I just screamed. Maybe there was some stress behind it. That scream, sped up, is used pretty much straight up as R2-D2's scream.”
– JakeGould
Aug 11 at 15:05




R2-D2 was initially a combination of sped up human “bleeps” and “bloops” fed through an ARP synth: “I went to synthesizers at first, but the results sounded too much like a machine, just something cold — it didn't seem to have a soul.” and “He blended them with noises he synthesized on the keyboard of an ARP synthesizer” and my fave “And one day, I just made a scream. I just screamed. Maybe there was some stress behind it. That scream, sped up, is used pretty much straight up as R2-D2's scream.”
– JakeGould
Aug 11 at 15:05

















 

draft saved


draft discarded















































 


draft saved


draft discarded














StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fscifi.stackexchange.com%2fquestions%2f192630%2fhow-were-star-trek-the-next-generation-computer-beeps-bloops-sound-effects-cr%23new-answer', 'question_page');

);

Post as a guest













































































Comments

Popular posts from this blog

What does second last employer means? [closed]

Installing NextGIS Connect into QGIS 3?

One-line joke