Is being blind and attacking an unseen target two sources of disadvantage or just one?

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I'm working on house rules for advantage/disadvantage that makes the number of each matter, instead of any amount of each cancelling out. For this project I need to know how blindness and unseen targets generate disadvantage.



I don't know whether to consider the blindness condition and unseen attacking as two separate rules or one. Blindness gives (among other things) disadvantage to the creature's attacks against others.



My interpretation is that this is because they can't see attackers or targets.



An example situation is that a blinded Ranger shoots an arrow at another archer based on his last known position. He is blinded and the target is unseen. Is this two disadvantages or one?







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  • 4




    I've edited this down to the actual question — how many source of disadvantage are involved — because the house rule material is distracting and not the point of the question. Generally, you want background material to stay in the background, so that you get answers focused on the actual question material. To that end I've simplified the title and remove the [homebrew] tag (which should have been [house-rules] anyway.)
    – SevenSidedDie♦
    Sep 7 at 18:54







  • 1




    [Related] What are the balance effects of counting instances granting Advantage and Disadvantage to determine Advantage?
    – SevenSidedDie♦
    Sep 8 at 23:27
















up vote
1
down vote

favorite












I'm working on house rules for advantage/disadvantage that makes the number of each matter, instead of any amount of each cancelling out. For this project I need to know how blindness and unseen targets generate disadvantage.



I don't know whether to consider the blindness condition and unseen attacking as two separate rules or one. Blindness gives (among other things) disadvantage to the creature's attacks against others.



My interpretation is that this is because they can't see attackers or targets.



An example situation is that a blinded Ranger shoots an arrow at another archer based on his last known position. He is blinded and the target is unseen. Is this two disadvantages or one?







share|improve this question









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Payden K. Pringle is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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  • 4




    I've edited this down to the actual question — how many source of disadvantage are involved — because the house rule material is distracting and not the point of the question. Generally, you want background material to stay in the background, so that you get answers focused on the actual question material. To that end I've simplified the title and remove the [homebrew] tag (which should have been [house-rules] anyway.)
    – SevenSidedDie♦
    Sep 7 at 18:54







  • 1




    [Related] What are the balance effects of counting instances granting Advantage and Disadvantage to determine Advantage?
    – SevenSidedDie♦
    Sep 8 at 23:27












up vote
1
down vote

favorite









up vote
1
down vote

favorite











I'm working on house rules for advantage/disadvantage that makes the number of each matter, instead of any amount of each cancelling out. For this project I need to know how blindness and unseen targets generate disadvantage.



I don't know whether to consider the blindness condition and unseen attacking as two separate rules or one. Blindness gives (among other things) disadvantage to the creature's attacks against others.



My interpretation is that this is because they can't see attackers or targets.



An example situation is that a blinded Ranger shoots an arrow at another archer based on his last known position. He is blinded and the target is unseen. Is this two disadvantages or one?







share|improve this question









New contributor




Payden K. Pringle is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.










I'm working on house rules for advantage/disadvantage that makes the number of each matter, instead of any amount of each cancelling out. For this project I need to know how blindness and unseen targets generate disadvantage.



I don't know whether to consider the blindness condition and unseen attacking as two separate rules or one. Blindness gives (among other things) disadvantage to the creature's attacks against others.



My interpretation is that this is because they can't see attackers or targets.



An example situation is that a blinded Ranger shoots an arrow at another archer based on his last known position. He is blinded and the target is unseen. Is this two disadvantages or one?









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edited Sep 7 at 18:52









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asked Sep 7 at 18:21









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  • 4




    I've edited this down to the actual question — how many source of disadvantage are involved — because the house rule material is distracting and not the point of the question. Generally, you want background material to stay in the background, so that you get answers focused on the actual question material. To that end I've simplified the title and remove the [homebrew] tag (which should have been [house-rules] anyway.)
    – SevenSidedDie♦
    Sep 7 at 18:54







  • 1




    [Related] What are the balance effects of counting instances granting Advantage and Disadvantage to determine Advantage?
    – SevenSidedDie♦
    Sep 8 at 23:27












  • 4




    I've edited this down to the actual question — how many source of disadvantage are involved — because the house rule material is distracting and not the point of the question. Generally, you want background material to stay in the background, so that you get answers focused on the actual question material. To that end I've simplified the title and remove the [homebrew] tag (which should have been [house-rules] anyway.)
    – SevenSidedDie♦
    Sep 7 at 18:54







  • 1




    [Related] What are the balance effects of counting instances granting Advantage and Disadvantage to determine Advantage?
    – SevenSidedDie♦
    Sep 8 at 23:27







4




4




I've edited this down to the actual question — how many source of disadvantage are involved — because the house rule material is distracting and not the point of the question. Generally, you want background material to stay in the background, so that you get answers focused on the actual question material. To that end I've simplified the title and remove the [homebrew] tag (which should have been [house-rules] anyway.)
– SevenSidedDie♦
Sep 7 at 18:54





I've edited this down to the actual question — how many source of disadvantage are involved — because the house rule material is distracting and not the point of the question. Generally, you want background material to stay in the background, so that you get answers focused on the actual question material. To that end I've simplified the title and remove the [homebrew] tag (which should have been [house-rules] anyway.)
– SevenSidedDie♦
Sep 7 at 18:54





1




1




[Related] What are the balance effects of counting instances granting Advantage and Disadvantage to determine Advantage?
– SevenSidedDie♦
Sep 8 at 23:27




[Related] What are the balance effects of counting instances granting Advantage and Disadvantage to determine Advantage?
– SevenSidedDie♦
Sep 8 at 23:27










5 Answers
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This is part of why the "adv and dis cancel out, no matter how many" rule exists, so you don't have to ask questions like this. ^_^



However, stepping outside of RAW, then yes, interpreting blindness as just invoking the "unseen attacks" rule is reasonable. Being blind doesn't inherently make you clumsier, you just can't see.






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  • 2




    In the rules these are separate distinct rules that seem to be separate sources. Can you explain more why you think it is reasonable to conflate them? The rules are often written in such a way that the physical logic behind them doesn't matter as much as the game logic they represent. However, this seems to lean entirely on physical logic to justify this.
    – Rubiksmoose
    Sep 7 at 19:00











  • I think the answer probably just needs a sentence or two clarifying that technically, they are separate sources of disadvantage, before it proceeds to state that it'd be reasonable to houserule that they're two aspects of the same rule and thus one source of disadvantage.
    – V2Blast
    Sep 7 at 19:15










  • If these are treated as two different sources of disadvantage, then what is the reason blindness gives its effects?
    – Payden K. Pringle
    Sep 7 at 19:28






  • 1




    @PaydenK.Pringle: The reason that blindness gives its effects is because the effects are listed as such in the rule. No other logic is given. You can try to make assumptions based on IRL logic, but that will often get you into trouble with the rules as they tend much more towards simplicity and fun than simulationism. Some rules are nonsense when viewed through the lense of real-world logic, but are necessary to have a fun game.
    – Rubiksmoose
    Sep 7 at 19:30











  • @Rubiksmoose On the contrary, it seems more nonsense that attacking someone while you're blind is worse if you're blind and they're in a fog.
    – Daniel Zastoupil
    Sep 7 at 20:44

















up vote
8
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The Blinded condition and the act of attacking an unseen target are 2 independent sources of disadvantage.



These are separate rules that happen to be very similar and govern many of the same situations, but they are still separate.



So if you care about counting sources of disadvantage, a creature having the Blinded condition has disadvantage on its attacks, a creature attacking a target it can't see has disadvantage on its attacks, so a creature that has the condition and does the action has disadvantage from 2 different sources.






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    It's completely up to you, as the author of your house rule.



    In the official rules, your question has no meaning - there is no distinction between "one source of disadvantage" and "two sources of disadvantage". You just either do have disadvantage or you don't have disadvantage, the disadvantage doesn't have a magnitude.



    Because you are developing a house rule which creates a distinction that does not officially exist, you have to define the parameters of that distinction for yourself. We can offer our opinions about where we think those lines should be drawn, but there is no objective answer to your question.






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    • 1




      This isn't true. In normal 5e there are certainly distinct and countable sources of (dis)advantage. (The very wording of the rule that says disadvantage/advantage cancelling out explicitly acknowledges multiple sources.) Sources are countable even if they don't normally matter. Besides, there is an official rule that cares about separate sources of disadvantage, so “there is no distinction” is not even true in practice for un-houseruled D&D 5e.
      – SevenSidedDie♦
      Sep 8 at 23:24











    • @SevenSidedDie - I see in the comments on the top answer to the linked post that you interpret the rule as relying on distinguishing between sources of disadvantage, but the rule itself says nothing at all about sources. It says "At disadvantage? Pay 2 ki and you're no longer at disadvantage.", not "Pay 2 ki per source of disadvantage." As Luke said in his reply to your comment there, cancelling disadvantage removes all disadvantage because it's a binary state.
      – Dave Sherohman
      Sep 9 at 9:58










    • That’s okay. Even disregarding that one extreme example as questionable, it remains that the very rule about cancelling out acknowledges that there are multiple countable sources. That the game doesn’t have a concept of multiple sources is unsupportable, as it’s contradicted by the text. That it doesn’t use the concept in a practicap way is then supportable, but it’s a reasoning error to stretch that to the claim that it doesn’t even have the concept: it explicitly uses the concept to explain the rule. Surely the human behind a house rule can also use the concept 5e recognises.
      – SevenSidedDie♦
      2 days ago


















    up vote
    3
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    They are two separate sources of disadvantage.



    Player's Handbook, p. 290, under the Blinded condition:




    Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.




    Player's Handbook, p. 194, Unseen Attackers and Targets:




    When you attack a target that you can't see, you have disadvantage on the attack roll. This is true whether you're guessing the target's location or you're targeting a creature you can hear but not see.




    D&D 5th edition's philosophy is that a rule means what it says, and no more. Here there are two things which both grant disadvantage, and no rule which says that those are the same thing. Thus, there are two sources of disadvantage.



    The DM can, of course, always rule otherwise, if in their opinion such a ruling makes sense.



    Note that the standard rule is that multiple sources of disadvantage don't matter, for two design reasons: counting multiple sources slows gameplay, and a character stacking multiple advantage for an extremely high chance of success would be unbalanced (D&D 3rd edition could devolve into a game of stacking lots of small +1 and +2 bonuses this way).






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      up vote
      2
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      A creature which is blind will always also qualify as being unable to see its target, since, you know, it's blind. This means that if you consider these as two separate sources of disadvantage, then a blind creature will pretty much always have two sources of disadvantage right off the bat.



      That might be reasonable; for example a sighted creature attacking an invisible target might not be able to see their target, but they will be aware of their surroundings and footing, whereas a blind creature might trip over a rock or something, making them even more likely to fail. In the other hand, having the automatic extra disadvantage this might make blindness such a crippling condition that it ends up being less fun because it's so difficult to succeed.



      Ultimately, you have to decide which interpretation makes sense in your homebrew rules but you should make sure that you focus on keeping things fun for the players.






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        5 Answers
        5






        active

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        5 Answers
        5






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        active

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        active

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        up vote
        8
        down vote













        This is part of why the "adv and dis cancel out, no matter how many" rule exists, so you don't have to ask questions like this. ^_^



        However, stepping outside of RAW, then yes, interpreting blindness as just invoking the "unseen attacks" rule is reasonable. Being blind doesn't inherently make you clumsier, you just can't see.






        share|improve this answer








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        • 2




          In the rules these are separate distinct rules that seem to be separate sources. Can you explain more why you think it is reasonable to conflate them? The rules are often written in such a way that the physical logic behind them doesn't matter as much as the game logic they represent. However, this seems to lean entirely on physical logic to justify this.
          – Rubiksmoose
          Sep 7 at 19:00











        • I think the answer probably just needs a sentence or two clarifying that technically, they are separate sources of disadvantage, before it proceeds to state that it'd be reasonable to houserule that they're two aspects of the same rule and thus one source of disadvantage.
          – V2Blast
          Sep 7 at 19:15










        • If these are treated as two different sources of disadvantage, then what is the reason blindness gives its effects?
          – Payden K. Pringle
          Sep 7 at 19:28






        • 1




          @PaydenK.Pringle: The reason that blindness gives its effects is because the effects are listed as such in the rule. No other logic is given. You can try to make assumptions based on IRL logic, but that will often get you into trouble with the rules as they tend much more towards simplicity and fun than simulationism. Some rules are nonsense when viewed through the lense of real-world logic, but are necessary to have a fun game.
          – Rubiksmoose
          Sep 7 at 19:30











        • @Rubiksmoose On the contrary, it seems more nonsense that attacking someone while you're blind is worse if you're blind and they're in a fog.
          – Daniel Zastoupil
          Sep 7 at 20:44














        up vote
        8
        down vote













        This is part of why the "adv and dis cancel out, no matter how many" rule exists, so you don't have to ask questions like this. ^_^



        However, stepping outside of RAW, then yes, interpreting blindness as just invoking the "unseen attacks" rule is reasonable. Being blind doesn't inherently make you clumsier, you just can't see.






        share|improve this answer








        New contributor




        Xanthir is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.













        • 2




          In the rules these are separate distinct rules that seem to be separate sources. Can you explain more why you think it is reasonable to conflate them? The rules are often written in such a way that the physical logic behind them doesn't matter as much as the game logic they represent. However, this seems to lean entirely on physical logic to justify this.
          – Rubiksmoose
          Sep 7 at 19:00











        • I think the answer probably just needs a sentence or two clarifying that technically, they are separate sources of disadvantage, before it proceeds to state that it'd be reasonable to houserule that they're two aspects of the same rule and thus one source of disadvantage.
          – V2Blast
          Sep 7 at 19:15










        • If these are treated as two different sources of disadvantage, then what is the reason blindness gives its effects?
          – Payden K. Pringle
          Sep 7 at 19:28






        • 1




          @PaydenK.Pringle: The reason that blindness gives its effects is because the effects are listed as such in the rule. No other logic is given. You can try to make assumptions based on IRL logic, but that will often get you into trouble with the rules as they tend much more towards simplicity and fun than simulationism. Some rules are nonsense when viewed through the lense of real-world logic, but are necessary to have a fun game.
          – Rubiksmoose
          Sep 7 at 19:30











        • @Rubiksmoose On the contrary, it seems more nonsense that attacking someone while you're blind is worse if you're blind and they're in a fog.
          – Daniel Zastoupil
          Sep 7 at 20:44












        up vote
        8
        down vote










        up vote
        8
        down vote









        This is part of why the "adv and dis cancel out, no matter how many" rule exists, so you don't have to ask questions like this. ^_^



        However, stepping outside of RAW, then yes, interpreting blindness as just invoking the "unseen attacks" rule is reasonable. Being blind doesn't inherently make you clumsier, you just can't see.






        share|improve this answer








        New contributor




        Xanthir is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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        This is part of why the "adv and dis cancel out, no matter how many" rule exists, so you don't have to ask questions like this. ^_^



        However, stepping outside of RAW, then yes, interpreting blindness as just invoking the "unseen attacks" rule is reasonable. Being blind doesn't inherently make you clumsier, you just can't see.







        share|improve this answer








        New contributor




        Xanthir is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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        share|improve this answer



        share|improve this answer






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        answered Sep 7 at 18:26









        Xanthir

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        • 2




          In the rules these are separate distinct rules that seem to be separate sources. Can you explain more why you think it is reasonable to conflate them? The rules are often written in such a way that the physical logic behind them doesn't matter as much as the game logic they represent. However, this seems to lean entirely on physical logic to justify this.
          – Rubiksmoose
          Sep 7 at 19:00











        • I think the answer probably just needs a sentence or two clarifying that technically, they are separate sources of disadvantage, before it proceeds to state that it'd be reasonable to houserule that they're two aspects of the same rule and thus one source of disadvantage.
          – V2Blast
          Sep 7 at 19:15










        • If these are treated as two different sources of disadvantage, then what is the reason blindness gives its effects?
          – Payden K. Pringle
          Sep 7 at 19:28






        • 1




          @PaydenK.Pringle: The reason that blindness gives its effects is because the effects are listed as such in the rule. No other logic is given. You can try to make assumptions based on IRL logic, but that will often get you into trouble with the rules as they tend much more towards simplicity and fun than simulationism. Some rules are nonsense when viewed through the lense of real-world logic, but are necessary to have a fun game.
          – Rubiksmoose
          Sep 7 at 19:30











        • @Rubiksmoose On the contrary, it seems more nonsense that attacking someone while you're blind is worse if you're blind and they're in a fog.
          – Daniel Zastoupil
          Sep 7 at 20:44












        • 2




          In the rules these are separate distinct rules that seem to be separate sources. Can you explain more why you think it is reasonable to conflate them? The rules are often written in such a way that the physical logic behind them doesn't matter as much as the game logic they represent. However, this seems to lean entirely on physical logic to justify this.
          – Rubiksmoose
          Sep 7 at 19:00











        • I think the answer probably just needs a sentence or two clarifying that technically, they are separate sources of disadvantage, before it proceeds to state that it'd be reasonable to houserule that they're two aspects of the same rule and thus one source of disadvantage.
          – V2Blast
          Sep 7 at 19:15










        • If these are treated as two different sources of disadvantage, then what is the reason blindness gives its effects?
          – Payden K. Pringle
          Sep 7 at 19:28






        • 1




          @PaydenK.Pringle: The reason that blindness gives its effects is because the effects are listed as such in the rule. No other logic is given. You can try to make assumptions based on IRL logic, but that will often get you into trouble with the rules as they tend much more towards simplicity and fun than simulationism. Some rules are nonsense when viewed through the lense of real-world logic, but are necessary to have a fun game.
          – Rubiksmoose
          Sep 7 at 19:30











        • @Rubiksmoose On the contrary, it seems more nonsense that attacking someone while you're blind is worse if you're blind and they're in a fog.
          – Daniel Zastoupil
          Sep 7 at 20:44







        2




        2




        In the rules these are separate distinct rules that seem to be separate sources. Can you explain more why you think it is reasonable to conflate them? The rules are often written in such a way that the physical logic behind them doesn't matter as much as the game logic they represent. However, this seems to lean entirely on physical logic to justify this.
        – Rubiksmoose
        Sep 7 at 19:00





        In the rules these are separate distinct rules that seem to be separate sources. Can you explain more why you think it is reasonable to conflate them? The rules are often written in such a way that the physical logic behind them doesn't matter as much as the game logic they represent. However, this seems to lean entirely on physical logic to justify this.
        – Rubiksmoose
        Sep 7 at 19:00













        I think the answer probably just needs a sentence or two clarifying that technically, they are separate sources of disadvantage, before it proceeds to state that it'd be reasonable to houserule that they're two aspects of the same rule and thus one source of disadvantage.
        – V2Blast
        Sep 7 at 19:15




        I think the answer probably just needs a sentence or two clarifying that technically, they are separate sources of disadvantage, before it proceeds to state that it'd be reasonable to houserule that they're two aspects of the same rule and thus one source of disadvantage.
        – V2Blast
        Sep 7 at 19:15












        If these are treated as two different sources of disadvantage, then what is the reason blindness gives its effects?
        – Payden K. Pringle
        Sep 7 at 19:28




        If these are treated as two different sources of disadvantage, then what is the reason blindness gives its effects?
        – Payden K. Pringle
        Sep 7 at 19:28




        1




        1




        @PaydenK.Pringle: The reason that blindness gives its effects is because the effects are listed as such in the rule. No other logic is given. You can try to make assumptions based on IRL logic, but that will often get you into trouble with the rules as they tend much more towards simplicity and fun than simulationism. Some rules are nonsense when viewed through the lense of real-world logic, but are necessary to have a fun game.
        – Rubiksmoose
        Sep 7 at 19:30





        @PaydenK.Pringle: The reason that blindness gives its effects is because the effects are listed as such in the rule. No other logic is given. You can try to make assumptions based on IRL logic, but that will often get you into trouble with the rules as they tend much more towards simplicity and fun than simulationism. Some rules are nonsense when viewed through the lense of real-world logic, but are necessary to have a fun game.
        – Rubiksmoose
        Sep 7 at 19:30













        @Rubiksmoose On the contrary, it seems more nonsense that attacking someone while you're blind is worse if you're blind and they're in a fog.
        – Daniel Zastoupil
        Sep 7 at 20:44




        @Rubiksmoose On the contrary, it seems more nonsense that attacking someone while you're blind is worse if you're blind and they're in a fog.
        – Daniel Zastoupil
        Sep 7 at 20:44












        up vote
        8
        down vote













        The Blinded condition and the act of attacking an unseen target are 2 independent sources of disadvantage.



        These are separate rules that happen to be very similar and govern many of the same situations, but they are still separate.



        So if you care about counting sources of disadvantage, a creature having the Blinded condition has disadvantage on its attacks, a creature attacking a target it can't see has disadvantage on its attacks, so a creature that has the condition and does the action has disadvantage from 2 different sources.






        share|improve this answer
























          up vote
          8
          down vote













          The Blinded condition and the act of attacking an unseen target are 2 independent sources of disadvantage.



          These are separate rules that happen to be very similar and govern many of the same situations, but they are still separate.



          So if you care about counting sources of disadvantage, a creature having the Blinded condition has disadvantage on its attacks, a creature attacking a target it can't see has disadvantage on its attacks, so a creature that has the condition and does the action has disadvantage from 2 different sources.






          share|improve this answer






















            up vote
            8
            down vote










            up vote
            8
            down vote









            The Blinded condition and the act of attacking an unseen target are 2 independent sources of disadvantage.



            These are separate rules that happen to be very similar and govern many of the same situations, but they are still separate.



            So if you care about counting sources of disadvantage, a creature having the Blinded condition has disadvantage on its attacks, a creature attacking a target it can't see has disadvantage on its attacks, so a creature that has the condition and does the action has disadvantage from 2 different sources.






            share|improve this answer












            The Blinded condition and the act of attacking an unseen target are 2 independent sources of disadvantage.



            These are separate rules that happen to be very similar and govern many of the same situations, but they are still separate.



            So if you care about counting sources of disadvantage, a creature having the Blinded condition has disadvantage on its attacks, a creature attacking a target it can't see has disadvantage on its attacks, so a creature that has the condition and does the action has disadvantage from 2 different sources.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered Sep 7 at 19:03









            GreySage

            12.3k44582




            12.3k44582




















                up vote
                3
                down vote













                It's completely up to you, as the author of your house rule.



                In the official rules, your question has no meaning - there is no distinction between "one source of disadvantage" and "two sources of disadvantage". You just either do have disadvantage or you don't have disadvantage, the disadvantage doesn't have a magnitude.



                Because you are developing a house rule which creates a distinction that does not officially exist, you have to define the parameters of that distinction for yourself. We can offer our opinions about where we think those lines should be drawn, but there is no objective answer to your question.






                share|improve this answer
















                • 1




                  This isn't true. In normal 5e there are certainly distinct and countable sources of (dis)advantage. (The very wording of the rule that says disadvantage/advantage cancelling out explicitly acknowledges multiple sources.) Sources are countable even if they don't normally matter. Besides, there is an official rule that cares about separate sources of disadvantage, so “there is no distinction” is not even true in practice for un-houseruled D&D 5e.
                  – SevenSidedDie♦
                  Sep 8 at 23:24











                • @SevenSidedDie - I see in the comments on the top answer to the linked post that you interpret the rule as relying on distinguishing between sources of disadvantage, but the rule itself says nothing at all about sources. It says "At disadvantage? Pay 2 ki and you're no longer at disadvantage.", not "Pay 2 ki per source of disadvantage." As Luke said in his reply to your comment there, cancelling disadvantage removes all disadvantage because it's a binary state.
                  – Dave Sherohman
                  Sep 9 at 9:58










                • That’s okay. Even disregarding that one extreme example as questionable, it remains that the very rule about cancelling out acknowledges that there are multiple countable sources. That the game doesn’t have a concept of multiple sources is unsupportable, as it’s contradicted by the text. That it doesn’t use the concept in a practicap way is then supportable, but it’s a reasoning error to stretch that to the claim that it doesn’t even have the concept: it explicitly uses the concept to explain the rule. Surely the human behind a house rule can also use the concept 5e recognises.
                  – SevenSidedDie♦
                  2 days ago















                up vote
                3
                down vote













                It's completely up to you, as the author of your house rule.



                In the official rules, your question has no meaning - there is no distinction between "one source of disadvantage" and "two sources of disadvantage". You just either do have disadvantage or you don't have disadvantage, the disadvantage doesn't have a magnitude.



                Because you are developing a house rule which creates a distinction that does not officially exist, you have to define the parameters of that distinction for yourself. We can offer our opinions about where we think those lines should be drawn, but there is no objective answer to your question.






                share|improve this answer
















                • 1




                  This isn't true. In normal 5e there are certainly distinct and countable sources of (dis)advantage. (The very wording of the rule that says disadvantage/advantage cancelling out explicitly acknowledges multiple sources.) Sources are countable even if they don't normally matter. Besides, there is an official rule that cares about separate sources of disadvantage, so “there is no distinction” is not even true in practice for un-houseruled D&D 5e.
                  – SevenSidedDie♦
                  Sep 8 at 23:24











                • @SevenSidedDie - I see in the comments on the top answer to the linked post that you interpret the rule as relying on distinguishing between sources of disadvantage, but the rule itself says nothing at all about sources. It says "At disadvantage? Pay 2 ki and you're no longer at disadvantage.", not "Pay 2 ki per source of disadvantage." As Luke said in his reply to your comment there, cancelling disadvantage removes all disadvantage because it's a binary state.
                  – Dave Sherohman
                  Sep 9 at 9:58










                • That’s okay. Even disregarding that one extreme example as questionable, it remains that the very rule about cancelling out acknowledges that there are multiple countable sources. That the game doesn’t have a concept of multiple sources is unsupportable, as it’s contradicted by the text. That it doesn’t use the concept in a practicap way is then supportable, but it’s a reasoning error to stretch that to the claim that it doesn’t even have the concept: it explicitly uses the concept to explain the rule. Surely the human behind a house rule can also use the concept 5e recognises.
                  – SevenSidedDie♦
                  2 days ago













                up vote
                3
                down vote










                up vote
                3
                down vote









                It's completely up to you, as the author of your house rule.



                In the official rules, your question has no meaning - there is no distinction between "one source of disadvantage" and "two sources of disadvantage". You just either do have disadvantage or you don't have disadvantage, the disadvantage doesn't have a magnitude.



                Because you are developing a house rule which creates a distinction that does not officially exist, you have to define the parameters of that distinction for yourself. We can offer our opinions about where we think those lines should be drawn, but there is no objective answer to your question.






                share|improve this answer












                It's completely up to you, as the author of your house rule.



                In the official rules, your question has no meaning - there is no distinction between "one source of disadvantage" and "two sources of disadvantage". You just either do have disadvantage or you don't have disadvantage, the disadvantage doesn't have a magnitude.



                Because you are developing a house rule which creates a distinction that does not officially exist, you have to define the parameters of that distinction for yourself. We can offer our opinions about where we think those lines should be drawn, but there is no objective answer to your question.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Sep 8 at 15:39









                Dave Sherohman

                5,0071325




                5,0071325







                • 1




                  This isn't true. In normal 5e there are certainly distinct and countable sources of (dis)advantage. (The very wording of the rule that says disadvantage/advantage cancelling out explicitly acknowledges multiple sources.) Sources are countable even if they don't normally matter. Besides, there is an official rule that cares about separate sources of disadvantage, so “there is no distinction” is not even true in practice for un-houseruled D&D 5e.
                  – SevenSidedDie♦
                  Sep 8 at 23:24











                • @SevenSidedDie - I see in the comments on the top answer to the linked post that you interpret the rule as relying on distinguishing between sources of disadvantage, but the rule itself says nothing at all about sources. It says "At disadvantage? Pay 2 ki and you're no longer at disadvantage.", not "Pay 2 ki per source of disadvantage." As Luke said in his reply to your comment there, cancelling disadvantage removes all disadvantage because it's a binary state.
                  – Dave Sherohman
                  Sep 9 at 9:58










                • That’s okay. Even disregarding that one extreme example as questionable, it remains that the very rule about cancelling out acknowledges that there are multiple countable sources. That the game doesn’t have a concept of multiple sources is unsupportable, as it’s contradicted by the text. That it doesn’t use the concept in a practicap way is then supportable, but it’s a reasoning error to stretch that to the claim that it doesn’t even have the concept: it explicitly uses the concept to explain the rule. Surely the human behind a house rule can also use the concept 5e recognises.
                  – SevenSidedDie♦
                  2 days ago













                • 1




                  This isn't true. In normal 5e there are certainly distinct and countable sources of (dis)advantage. (The very wording of the rule that says disadvantage/advantage cancelling out explicitly acknowledges multiple sources.) Sources are countable even if they don't normally matter. Besides, there is an official rule that cares about separate sources of disadvantage, so “there is no distinction” is not even true in practice for un-houseruled D&D 5e.
                  – SevenSidedDie♦
                  Sep 8 at 23:24











                • @SevenSidedDie - I see in the comments on the top answer to the linked post that you interpret the rule as relying on distinguishing between sources of disadvantage, but the rule itself says nothing at all about sources. It says "At disadvantage? Pay 2 ki and you're no longer at disadvantage.", not "Pay 2 ki per source of disadvantage." As Luke said in his reply to your comment there, cancelling disadvantage removes all disadvantage because it's a binary state.
                  – Dave Sherohman
                  Sep 9 at 9:58










                • That’s okay. Even disregarding that one extreme example as questionable, it remains that the very rule about cancelling out acknowledges that there are multiple countable sources. That the game doesn’t have a concept of multiple sources is unsupportable, as it’s contradicted by the text. That it doesn’t use the concept in a practicap way is then supportable, but it’s a reasoning error to stretch that to the claim that it doesn’t even have the concept: it explicitly uses the concept to explain the rule. Surely the human behind a house rule can also use the concept 5e recognises.
                  – SevenSidedDie♦
                  2 days ago








                1




                1




                This isn't true. In normal 5e there are certainly distinct and countable sources of (dis)advantage. (The very wording of the rule that says disadvantage/advantage cancelling out explicitly acknowledges multiple sources.) Sources are countable even if they don't normally matter. Besides, there is an official rule that cares about separate sources of disadvantage, so “there is no distinction” is not even true in practice for un-houseruled D&D 5e.
                – SevenSidedDie♦
                Sep 8 at 23:24





                This isn't true. In normal 5e there are certainly distinct and countable sources of (dis)advantage. (The very wording of the rule that says disadvantage/advantage cancelling out explicitly acknowledges multiple sources.) Sources are countable even if they don't normally matter. Besides, there is an official rule that cares about separate sources of disadvantage, so “there is no distinction” is not even true in practice for un-houseruled D&D 5e.
                – SevenSidedDie♦
                Sep 8 at 23:24













                @SevenSidedDie - I see in the comments on the top answer to the linked post that you interpret the rule as relying on distinguishing between sources of disadvantage, but the rule itself says nothing at all about sources. It says "At disadvantage? Pay 2 ki and you're no longer at disadvantage.", not "Pay 2 ki per source of disadvantage." As Luke said in his reply to your comment there, cancelling disadvantage removes all disadvantage because it's a binary state.
                – Dave Sherohman
                Sep 9 at 9:58




                @SevenSidedDie - I see in the comments on the top answer to the linked post that you interpret the rule as relying on distinguishing between sources of disadvantage, but the rule itself says nothing at all about sources. It says "At disadvantage? Pay 2 ki and you're no longer at disadvantage.", not "Pay 2 ki per source of disadvantage." As Luke said in his reply to your comment there, cancelling disadvantage removes all disadvantage because it's a binary state.
                – Dave Sherohman
                Sep 9 at 9:58












                That’s okay. Even disregarding that one extreme example as questionable, it remains that the very rule about cancelling out acknowledges that there are multiple countable sources. That the game doesn’t have a concept of multiple sources is unsupportable, as it’s contradicted by the text. That it doesn’t use the concept in a practicap way is then supportable, but it’s a reasoning error to stretch that to the claim that it doesn’t even have the concept: it explicitly uses the concept to explain the rule. Surely the human behind a house rule can also use the concept 5e recognises.
                – SevenSidedDie♦
                2 days ago





                That’s okay. Even disregarding that one extreme example as questionable, it remains that the very rule about cancelling out acknowledges that there are multiple countable sources. That the game doesn’t have a concept of multiple sources is unsupportable, as it’s contradicted by the text. That it doesn’t use the concept in a practicap way is then supportable, but it’s a reasoning error to stretch that to the claim that it doesn’t even have the concept: it explicitly uses the concept to explain the rule. Surely the human behind a house rule can also use the concept 5e recognises.
                – SevenSidedDie♦
                2 days ago











                up vote
                3
                down vote













                They are two separate sources of disadvantage.



                Player's Handbook, p. 290, under the Blinded condition:




                Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.




                Player's Handbook, p. 194, Unseen Attackers and Targets:




                When you attack a target that you can't see, you have disadvantage on the attack roll. This is true whether you're guessing the target's location or you're targeting a creature you can hear but not see.




                D&D 5th edition's philosophy is that a rule means what it says, and no more. Here there are two things which both grant disadvantage, and no rule which says that those are the same thing. Thus, there are two sources of disadvantage.



                The DM can, of course, always rule otherwise, if in their opinion such a ruling makes sense.



                Note that the standard rule is that multiple sources of disadvantage don't matter, for two design reasons: counting multiple sources slows gameplay, and a character stacking multiple advantage for an extremely high chance of success would be unbalanced (D&D 3rd edition could devolve into a game of stacking lots of small +1 and +2 bonuses this way).






                share|improve this answer
























                  up vote
                  3
                  down vote













                  They are two separate sources of disadvantage.



                  Player's Handbook, p. 290, under the Blinded condition:




                  Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.




                  Player's Handbook, p. 194, Unseen Attackers and Targets:




                  When you attack a target that you can't see, you have disadvantage on the attack roll. This is true whether you're guessing the target's location or you're targeting a creature you can hear but not see.




                  D&D 5th edition's philosophy is that a rule means what it says, and no more. Here there are two things which both grant disadvantage, and no rule which says that those are the same thing. Thus, there are two sources of disadvantage.



                  The DM can, of course, always rule otherwise, if in their opinion such a ruling makes sense.



                  Note that the standard rule is that multiple sources of disadvantage don't matter, for two design reasons: counting multiple sources slows gameplay, and a character stacking multiple advantage for an extremely high chance of success would be unbalanced (D&D 3rd edition could devolve into a game of stacking lots of small +1 and +2 bonuses this way).






                  share|improve this answer






















                    up vote
                    3
                    down vote










                    up vote
                    3
                    down vote









                    They are two separate sources of disadvantage.



                    Player's Handbook, p. 290, under the Blinded condition:




                    Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.




                    Player's Handbook, p. 194, Unseen Attackers and Targets:




                    When you attack a target that you can't see, you have disadvantage on the attack roll. This is true whether you're guessing the target's location or you're targeting a creature you can hear but not see.




                    D&D 5th edition's philosophy is that a rule means what it says, and no more. Here there are two things which both grant disadvantage, and no rule which says that those are the same thing. Thus, there are two sources of disadvantage.



                    The DM can, of course, always rule otherwise, if in their opinion such a ruling makes sense.



                    Note that the standard rule is that multiple sources of disadvantage don't matter, for two design reasons: counting multiple sources slows gameplay, and a character stacking multiple advantage for an extremely high chance of success would be unbalanced (D&D 3rd edition could devolve into a game of stacking lots of small +1 and +2 bonuses this way).






                    share|improve this answer












                    They are two separate sources of disadvantage.



                    Player's Handbook, p. 290, under the Blinded condition:




                    Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.




                    Player's Handbook, p. 194, Unseen Attackers and Targets:




                    When you attack a target that you can't see, you have disadvantage on the attack roll. This is true whether you're guessing the target's location or you're targeting a creature you can hear but not see.




                    D&D 5th edition's philosophy is that a rule means what it says, and no more. Here there are two things which both grant disadvantage, and no rule which says that those are the same thing. Thus, there are two sources of disadvantage.



                    The DM can, of course, always rule otherwise, if in their opinion such a ruling makes sense.



                    Note that the standard rule is that multiple sources of disadvantage don't matter, for two design reasons: counting multiple sources slows gameplay, and a character stacking multiple advantage for an extremely high chance of success would be unbalanced (D&D 3rd edition could devolve into a game of stacking lots of small +1 and +2 bonuses this way).







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered Sep 9 at 2:41









                    Quadratic Wizard

                    18.5k365103




                    18.5k365103




















                        up vote
                        2
                        down vote













                        A creature which is blind will always also qualify as being unable to see its target, since, you know, it's blind. This means that if you consider these as two separate sources of disadvantage, then a blind creature will pretty much always have two sources of disadvantage right off the bat.



                        That might be reasonable; for example a sighted creature attacking an invisible target might not be able to see their target, but they will be aware of their surroundings and footing, whereas a blind creature might trip over a rock or something, making them even more likely to fail. In the other hand, having the automatic extra disadvantage this might make blindness such a crippling condition that it ends up being less fun because it's so difficult to succeed.



                        Ultimately, you have to decide which interpretation makes sense in your homebrew rules but you should make sure that you focus on keeping things fun for the players.






                        share|improve this answer










                        New contributor




                        Erik is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                        Check out our Code of Conduct.





















                          up vote
                          2
                          down vote













                          A creature which is blind will always also qualify as being unable to see its target, since, you know, it's blind. This means that if you consider these as two separate sources of disadvantage, then a blind creature will pretty much always have two sources of disadvantage right off the bat.



                          That might be reasonable; for example a sighted creature attacking an invisible target might not be able to see their target, but they will be aware of their surroundings and footing, whereas a blind creature might trip over a rock or something, making them even more likely to fail. In the other hand, having the automatic extra disadvantage this might make blindness such a crippling condition that it ends up being less fun because it's so difficult to succeed.



                          Ultimately, you have to decide which interpretation makes sense in your homebrew rules but you should make sure that you focus on keeping things fun for the players.






                          share|improve this answer










                          New contributor




                          Erik is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.



















                            up vote
                            2
                            down vote










                            up vote
                            2
                            down vote









                            A creature which is blind will always also qualify as being unable to see its target, since, you know, it's blind. This means that if you consider these as two separate sources of disadvantage, then a blind creature will pretty much always have two sources of disadvantage right off the bat.



                            That might be reasonable; for example a sighted creature attacking an invisible target might not be able to see their target, but they will be aware of their surroundings and footing, whereas a blind creature might trip over a rock or something, making them even more likely to fail. In the other hand, having the automatic extra disadvantage this might make blindness such a crippling condition that it ends up being less fun because it's so difficult to succeed.



                            Ultimately, you have to decide which interpretation makes sense in your homebrew rules but you should make sure that you focus on keeping things fun for the players.






                            share|improve this answer










                            New contributor




                            Erik is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                            Check out our Code of Conduct.









                            A creature which is blind will always also qualify as being unable to see its target, since, you know, it's blind. This means that if you consider these as two separate sources of disadvantage, then a blind creature will pretty much always have two sources of disadvantage right off the bat.



                            That might be reasonable; for example a sighted creature attacking an invisible target might not be able to see their target, but they will be aware of their surroundings and footing, whereas a blind creature might trip over a rock or something, making them even more likely to fail. In the other hand, having the automatic extra disadvantage this might make blindness such a crippling condition that it ends up being less fun because it's so difficult to succeed.



                            Ultimately, you have to decide which interpretation makes sense in your homebrew rules but you should make sure that you focus on keeping things fun for the players.







                            share|improve this answer










                            New contributor




                            Erik is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                            Check out our Code of Conduct.









                            share|improve this answer



                            share|improve this answer








                            edited Sep 9 at 5:18









                            V2Blast

                            14k23493




                            14k23493






                            New contributor




                            Erik is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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                            answered Sep 9 at 4:35









                            Erik

                            24317




                            24317




                            New contributor




                            Erik is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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                            New contributor





                            Erik is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                            Check out our Code of Conduct.






                            Erik is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                            Check out our Code of Conduct.




















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