How do I kill a 20th level raging Zealot Barbarian?

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At 20th level, the Path of the Zealot barbarian (Xanathar's Guide to Everything, p. 11) can rage indefinitely by virtue of starting a new rage just prior to their initial rage ending. This is confirmed by this question.



At 14th level, they also picked up the Rage Beyond Death feature, which lets them stay active at 0 hit points and regardless of how many death saves they've failed:




While you’re raging, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.




At 15th level, barbarians gain the Persistent Rage feature, meaning their rage ends only if they fall unconscious or choose to end it.



Given that the Barbarian can constantly remain in a state of rage, how can I ever reliably kill them? Reliably meaning they won't get a save to negate the effect since they would be able to constantly cycle their Fanatical Focus to ensure rerolls on saves.







share|improve this question


















  • 2




    Very, very relevant: rpg.stackexchange.com/questions/128490/…
    – Daniel Zastoupil
    Aug 17 at 16:49
















up vote
22
down vote

favorite












At 20th level, the Path of the Zealot barbarian (Xanathar's Guide to Everything, p. 11) can rage indefinitely by virtue of starting a new rage just prior to their initial rage ending. This is confirmed by this question.



At 14th level, they also picked up the Rage Beyond Death feature, which lets them stay active at 0 hit points and regardless of how many death saves they've failed:




While you’re raging, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.




At 15th level, barbarians gain the Persistent Rage feature, meaning their rage ends only if they fall unconscious or choose to end it.



Given that the Barbarian can constantly remain in a state of rage, how can I ever reliably kill them? Reliably meaning they won't get a save to negate the effect since they would be able to constantly cycle their Fanatical Focus to ensure rerolls on saves.







share|improve this question


















  • 2




    Very, very relevant: rpg.stackexchange.com/questions/128490/…
    – Daniel Zastoupil
    Aug 17 at 16:49












up vote
22
down vote

favorite









up vote
22
down vote

favorite











At 20th level, the Path of the Zealot barbarian (Xanathar's Guide to Everything, p. 11) can rage indefinitely by virtue of starting a new rage just prior to their initial rage ending. This is confirmed by this question.



At 14th level, they also picked up the Rage Beyond Death feature, which lets them stay active at 0 hit points and regardless of how many death saves they've failed:




While you’re raging, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.




At 15th level, barbarians gain the Persistent Rage feature, meaning their rage ends only if they fall unconscious or choose to end it.



Given that the Barbarian can constantly remain in a state of rage, how can I ever reliably kill them? Reliably meaning they won't get a save to negate the effect since they would be able to constantly cycle their Fanatical Focus to ensure rerolls on saves.







share|improve this question














At 20th level, the Path of the Zealot barbarian (Xanathar's Guide to Everything, p. 11) can rage indefinitely by virtue of starting a new rage just prior to their initial rage ending. This is confirmed by this question.



At 14th level, they also picked up the Rage Beyond Death feature, which lets them stay active at 0 hit points and regardless of how many death saves they've failed:




While you’re raging, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.




At 15th level, barbarians gain the Persistent Rage feature, meaning their rage ends only if they fall unconscious or choose to end it.



Given that the Barbarian can constantly remain in a state of rage, how can I ever reliably kill them? Reliably meaning they won't get a save to negate the effect since they would be able to constantly cycle their Fanatical Focus to ensure rerolls on saves.









share|improve this question













share|improve this question




share|improve this question








edited Aug 17 at 18:51









V2Blast

13.4k23386




13.4k23386










asked Aug 17 at 16:39









Pyrotechnical

11.7k242114




11.7k242114







  • 2




    Very, very relevant: rpg.stackexchange.com/questions/128490/…
    – Daniel Zastoupil
    Aug 17 at 16:49












  • 2




    Very, very relevant: rpg.stackexchange.com/questions/128490/…
    – Daniel Zastoupil
    Aug 17 at 16:49







2




2




Very, very relevant: rpg.stackexchange.com/questions/128490/…
– Daniel Zastoupil
Aug 17 at 16:49




Very, very relevant: rpg.stackexchange.com/questions/128490/…
– Daniel Zastoupil
Aug 17 at 16:49










2 Answers
2






active

oldest

votes

















up vote
30
down vote













Brute force won't work, but any other effect will work, provided it is hit point dependent



At first blush, the 20th level Zealot Barbarian is unkillable and this is true if you play the Barbarian's game by engaging them in direct melee combat. Indeed, by RAW the Barbarian could massacre an entire army of mundane soldiers and continuously maintain their rage until they were able to find any sort of healing to recover the minimum 1 hit point necessary for them to keep on trucking.



However, 5e has a handful magical effects that can be used to reliably handle this situation, though.




  • Sleep: It's only a 1st level spell, but if you can reduce the Zealot's hit points enough (or upcast the spell high enough), you can forcibly end the rage by knocking them unconscious. If you do this when the Zealot is at 0 hit points and has failed 3 death saves, they will die on the spot.


  • Power word kill: If you can get the Zealot below 100 hit points, you have the option to drop them outright with this.

This is a fairly short list that curiously hits both ends of the spellcasting spectrum, but either will stop the Zealot on the spot.



There are a few other options accessed by turning into a creature with true polymorph or some other method to access them. These all require you to reduce the Zealot to 0 hit points, be aware that it can be difficult to do this because the Zealot can make several saves due to Relentless Rage to instead be reduced to just 1 hit point:




  • Shadow Dragon's Shadow Breath (MM, p. 85) will instantly kill a creature reduced to 0 hit points by this attack.


  • Mind Flayer's Extract Brain (MM, p. 222) will instantly kill a creature reduced to 0 hit points by this attack.


  • Phase Spider's bite attack will paralyze a creature for 1 hour if the poison reduces them to 0 hit points, which means that the rage will lapse after 1 minute and the Zealot will die.


  • Swarm of Centipedes' bite attack (MM, p. 338) will paralyze a creature for 1 hour if the poison reduces them to 0 hit points, which means that the rage will lapse after 1 minute and the Zealot will die.

These methods are most viable after you've reduced the Zealot to 0 hit points since you won't trigger their Relentless Rage, which the Zealot can probably reliably make 2-3 times before it starts getting tricky. I've avoided effects that rely on trying to reduce the Zealot's maximum hit points to 0. While they technically would work, you would find yourself spending an absurd number of rounds trying to reduce a feasible 275 maximum hit points.



One last method that would reliably work is:




  • Forcecage: Trapping the Zealot in creates a situation whereby you can plink down the Barbarian's hit points and implement any of the other strategies.





share|improve this answer






















  • Comments are not for extended discussion; this conversation has been moved to chat.
    – mxyzplk♦
    Aug 17 at 18:17






  • 1




    And by moved to chat, I mean discuss further in chat. Comments will be deleted immediately.
    – mxyzplk♦
    Aug 18 at 15:53

















up vote
3
down vote













I agree with Pyrotechnical's comprehensive answer, but I think he missed a few spells:




  • Plane shift (CHA save) to the Abyss, the Plane of Fire, or
    some other inhospitable plane on a non spellcaster is an agonizing
    certain death warrant. (But not, sigh a surefire death warrant.)


  • Polymorph (WIS save) disables class features (like rage),
    ending the rage, which allows you to then cancel your concentration
    and kill the barbarian.


  • Disintegrate (CON save for half damage) kills creatures when
    they are reduced to 0 HP.

  • You can possibly stop rage with command ("chill" or "stop" or
    "halt" ); suggestion might work as well, as does mass
    suggestion
    . (WIS save) But this depends on the DM, as all of these
    spells don't allow you to give a command that would directly injure the
    creature, and ending the rage could be consisted as directly harming it.


  • Banishment (CHA save) incapacitates the target for a minute,
    ending rage. Also sends them to another plane out of your reach.


  • Hypnotic pattern (WIS save) incapacitates for a minute, again
    ending the rage. Ends early if the barbarian is damaged.


  • Hold person (WIS save) can potentially work as well, but it
    seldom lasts long enough, and so it's probably not worth using; the
    same applies to hold monster.


  • Dominate person (WIS save) works in a similar vein to
    suggestion and command, but also allows you to use the weak-minded
    barbarian as your slave, for a short duration.





share|improve this answer


















  • 1




    "be calm" is not one word. You might want to suggest a one word command for command instead of a 2 word one.
    – Yakk
    Aug 19 at 11:06











  • Soul Cage: "when a humanoid ... dies" is a requirement, not an effect.
    – Foo Bar
    Aug 19 at 16:51










  • Whoops, misremembered the effects of soul cage
    – Garret Gang
    Aug 19 at 17:29










  • @yakk, it is one word in the language I would use (even if it is twice as any syllables). Would "stop" or "halt" work? Or is that too ambiguous? Maybe "chill" would work instead?
    – Garret Gang
    Aug 19 at 18:19






  • 1




    I think those would still be ambiguous. In general, it's hard to use command to get someone to do something specific that's not explicitly mentioned in the spell description, specifically because of the one-word restriction.
    – V2Blast
    Aug 19 at 19:40










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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
30
down vote













Brute force won't work, but any other effect will work, provided it is hit point dependent



At first blush, the 20th level Zealot Barbarian is unkillable and this is true if you play the Barbarian's game by engaging them in direct melee combat. Indeed, by RAW the Barbarian could massacre an entire army of mundane soldiers and continuously maintain their rage until they were able to find any sort of healing to recover the minimum 1 hit point necessary for them to keep on trucking.



However, 5e has a handful magical effects that can be used to reliably handle this situation, though.




  • Sleep: It's only a 1st level spell, but if you can reduce the Zealot's hit points enough (or upcast the spell high enough), you can forcibly end the rage by knocking them unconscious. If you do this when the Zealot is at 0 hit points and has failed 3 death saves, they will die on the spot.


  • Power word kill: If you can get the Zealot below 100 hit points, you have the option to drop them outright with this.

This is a fairly short list that curiously hits both ends of the spellcasting spectrum, but either will stop the Zealot on the spot.



There are a few other options accessed by turning into a creature with true polymorph or some other method to access them. These all require you to reduce the Zealot to 0 hit points, be aware that it can be difficult to do this because the Zealot can make several saves due to Relentless Rage to instead be reduced to just 1 hit point:




  • Shadow Dragon's Shadow Breath (MM, p. 85) will instantly kill a creature reduced to 0 hit points by this attack.


  • Mind Flayer's Extract Brain (MM, p. 222) will instantly kill a creature reduced to 0 hit points by this attack.


  • Phase Spider's bite attack will paralyze a creature for 1 hour if the poison reduces them to 0 hit points, which means that the rage will lapse after 1 minute and the Zealot will die.


  • Swarm of Centipedes' bite attack (MM, p. 338) will paralyze a creature for 1 hour if the poison reduces them to 0 hit points, which means that the rage will lapse after 1 minute and the Zealot will die.

These methods are most viable after you've reduced the Zealot to 0 hit points since you won't trigger their Relentless Rage, which the Zealot can probably reliably make 2-3 times before it starts getting tricky. I've avoided effects that rely on trying to reduce the Zealot's maximum hit points to 0. While they technically would work, you would find yourself spending an absurd number of rounds trying to reduce a feasible 275 maximum hit points.



One last method that would reliably work is:




  • Forcecage: Trapping the Zealot in creates a situation whereby you can plink down the Barbarian's hit points and implement any of the other strategies.





share|improve this answer






















  • Comments are not for extended discussion; this conversation has been moved to chat.
    – mxyzplk♦
    Aug 17 at 18:17






  • 1




    And by moved to chat, I mean discuss further in chat. Comments will be deleted immediately.
    – mxyzplk♦
    Aug 18 at 15:53














up vote
30
down vote













Brute force won't work, but any other effect will work, provided it is hit point dependent



At first blush, the 20th level Zealot Barbarian is unkillable and this is true if you play the Barbarian's game by engaging them in direct melee combat. Indeed, by RAW the Barbarian could massacre an entire army of mundane soldiers and continuously maintain their rage until they were able to find any sort of healing to recover the minimum 1 hit point necessary for them to keep on trucking.



However, 5e has a handful magical effects that can be used to reliably handle this situation, though.




  • Sleep: It's only a 1st level spell, but if you can reduce the Zealot's hit points enough (or upcast the spell high enough), you can forcibly end the rage by knocking them unconscious. If you do this when the Zealot is at 0 hit points and has failed 3 death saves, they will die on the spot.


  • Power word kill: If you can get the Zealot below 100 hit points, you have the option to drop them outright with this.

This is a fairly short list that curiously hits both ends of the spellcasting spectrum, but either will stop the Zealot on the spot.



There are a few other options accessed by turning into a creature with true polymorph or some other method to access them. These all require you to reduce the Zealot to 0 hit points, be aware that it can be difficult to do this because the Zealot can make several saves due to Relentless Rage to instead be reduced to just 1 hit point:




  • Shadow Dragon's Shadow Breath (MM, p. 85) will instantly kill a creature reduced to 0 hit points by this attack.


  • Mind Flayer's Extract Brain (MM, p. 222) will instantly kill a creature reduced to 0 hit points by this attack.


  • Phase Spider's bite attack will paralyze a creature for 1 hour if the poison reduces them to 0 hit points, which means that the rage will lapse after 1 minute and the Zealot will die.


  • Swarm of Centipedes' bite attack (MM, p. 338) will paralyze a creature for 1 hour if the poison reduces them to 0 hit points, which means that the rage will lapse after 1 minute and the Zealot will die.

These methods are most viable after you've reduced the Zealot to 0 hit points since you won't trigger their Relentless Rage, which the Zealot can probably reliably make 2-3 times before it starts getting tricky. I've avoided effects that rely on trying to reduce the Zealot's maximum hit points to 0. While they technically would work, you would find yourself spending an absurd number of rounds trying to reduce a feasible 275 maximum hit points.



One last method that would reliably work is:




  • Forcecage: Trapping the Zealot in creates a situation whereby you can plink down the Barbarian's hit points and implement any of the other strategies.





share|improve this answer






















  • Comments are not for extended discussion; this conversation has been moved to chat.
    – mxyzplk♦
    Aug 17 at 18:17






  • 1




    And by moved to chat, I mean discuss further in chat. Comments will be deleted immediately.
    – mxyzplk♦
    Aug 18 at 15:53












up vote
30
down vote










up vote
30
down vote









Brute force won't work, but any other effect will work, provided it is hit point dependent



At first blush, the 20th level Zealot Barbarian is unkillable and this is true if you play the Barbarian's game by engaging them in direct melee combat. Indeed, by RAW the Barbarian could massacre an entire army of mundane soldiers and continuously maintain their rage until they were able to find any sort of healing to recover the minimum 1 hit point necessary for them to keep on trucking.



However, 5e has a handful magical effects that can be used to reliably handle this situation, though.




  • Sleep: It's only a 1st level spell, but if you can reduce the Zealot's hit points enough (or upcast the spell high enough), you can forcibly end the rage by knocking them unconscious. If you do this when the Zealot is at 0 hit points and has failed 3 death saves, they will die on the spot.


  • Power word kill: If you can get the Zealot below 100 hit points, you have the option to drop them outright with this.

This is a fairly short list that curiously hits both ends of the spellcasting spectrum, but either will stop the Zealot on the spot.



There are a few other options accessed by turning into a creature with true polymorph or some other method to access them. These all require you to reduce the Zealot to 0 hit points, be aware that it can be difficult to do this because the Zealot can make several saves due to Relentless Rage to instead be reduced to just 1 hit point:




  • Shadow Dragon's Shadow Breath (MM, p. 85) will instantly kill a creature reduced to 0 hit points by this attack.


  • Mind Flayer's Extract Brain (MM, p. 222) will instantly kill a creature reduced to 0 hit points by this attack.


  • Phase Spider's bite attack will paralyze a creature for 1 hour if the poison reduces them to 0 hit points, which means that the rage will lapse after 1 minute and the Zealot will die.


  • Swarm of Centipedes' bite attack (MM, p. 338) will paralyze a creature for 1 hour if the poison reduces them to 0 hit points, which means that the rage will lapse after 1 minute and the Zealot will die.

These methods are most viable after you've reduced the Zealot to 0 hit points since you won't trigger their Relentless Rage, which the Zealot can probably reliably make 2-3 times before it starts getting tricky. I've avoided effects that rely on trying to reduce the Zealot's maximum hit points to 0. While they technically would work, you would find yourself spending an absurd number of rounds trying to reduce a feasible 275 maximum hit points.



One last method that would reliably work is:




  • Forcecage: Trapping the Zealot in creates a situation whereby you can plink down the Barbarian's hit points and implement any of the other strategies.





share|improve this answer














Brute force won't work, but any other effect will work, provided it is hit point dependent



At first blush, the 20th level Zealot Barbarian is unkillable and this is true if you play the Barbarian's game by engaging them in direct melee combat. Indeed, by RAW the Barbarian could massacre an entire army of mundane soldiers and continuously maintain their rage until they were able to find any sort of healing to recover the minimum 1 hit point necessary for them to keep on trucking.



However, 5e has a handful magical effects that can be used to reliably handle this situation, though.




  • Sleep: It's only a 1st level spell, but if you can reduce the Zealot's hit points enough (or upcast the spell high enough), you can forcibly end the rage by knocking them unconscious. If you do this when the Zealot is at 0 hit points and has failed 3 death saves, they will die on the spot.


  • Power word kill: If you can get the Zealot below 100 hit points, you have the option to drop them outright with this.

This is a fairly short list that curiously hits both ends of the spellcasting spectrum, but either will stop the Zealot on the spot.



There are a few other options accessed by turning into a creature with true polymorph or some other method to access them. These all require you to reduce the Zealot to 0 hit points, be aware that it can be difficult to do this because the Zealot can make several saves due to Relentless Rage to instead be reduced to just 1 hit point:




  • Shadow Dragon's Shadow Breath (MM, p. 85) will instantly kill a creature reduced to 0 hit points by this attack.


  • Mind Flayer's Extract Brain (MM, p. 222) will instantly kill a creature reduced to 0 hit points by this attack.


  • Phase Spider's bite attack will paralyze a creature for 1 hour if the poison reduces them to 0 hit points, which means that the rage will lapse after 1 minute and the Zealot will die.


  • Swarm of Centipedes' bite attack (MM, p. 338) will paralyze a creature for 1 hour if the poison reduces them to 0 hit points, which means that the rage will lapse after 1 minute and the Zealot will die.

These methods are most viable after you've reduced the Zealot to 0 hit points since you won't trigger their Relentless Rage, which the Zealot can probably reliably make 2-3 times before it starts getting tricky. I've avoided effects that rely on trying to reduce the Zealot's maximum hit points to 0. While they technically would work, you would find yourself spending an absurd number of rounds trying to reduce a feasible 275 maximum hit points.



One last method that would reliably work is:




  • Forcecage: Trapping the Zealot in creates a situation whereby you can plink down the Barbarian's hit points and implement any of the other strategies.






share|improve this answer














share|improve this answer



share|improve this answer








edited Aug 18 at 23:32









V2Blast

13.4k23386




13.4k23386










answered Aug 17 at 16:39









Pyrotechnical

11.7k242114




11.7k242114











  • Comments are not for extended discussion; this conversation has been moved to chat.
    – mxyzplk♦
    Aug 17 at 18:17






  • 1




    And by moved to chat, I mean discuss further in chat. Comments will be deleted immediately.
    – mxyzplk♦
    Aug 18 at 15:53
















  • Comments are not for extended discussion; this conversation has been moved to chat.
    – mxyzplk♦
    Aug 17 at 18:17






  • 1




    And by moved to chat, I mean discuss further in chat. Comments will be deleted immediately.
    – mxyzplk♦
    Aug 18 at 15:53















Comments are not for extended discussion; this conversation has been moved to chat.
– mxyzplk♦
Aug 17 at 18:17




Comments are not for extended discussion; this conversation has been moved to chat.
– mxyzplk♦
Aug 17 at 18:17




1




1




And by moved to chat, I mean discuss further in chat. Comments will be deleted immediately.
– mxyzplk♦
Aug 18 at 15:53




And by moved to chat, I mean discuss further in chat. Comments will be deleted immediately.
– mxyzplk♦
Aug 18 at 15:53












up vote
3
down vote













I agree with Pyrotechnical's comprehensive answer, but I think he missed a few spells:




  • Plane shift (CHA save) to the Abyss, the Plane of Fire, or
    some other inhospitable plane on a non spellcaster is an agonizing
    certain death warrant. (But not, sigh a surefire death warrant.)


  • Polymorph (WIS save) disables class features (like rage),
    ending the rage, which allows you to then cancel your concentration
    and kill the barbarian.


  • Disintegrate (CON save for half damage) kills creatures when
    they are reduced to 0 HP.

  • You can possibly stop rage with command ("chill" or "stop" or
    "halt" ); suggestion might work as well, as does mass
    suggestion
    . (WIS save) But this depends on the DM, as all of these
    spells don't allow you to give a command that would directly injure the
    creature, and ending the rage could be consisted as directly harming it.


  • Banishment (CHA save) incapacitates the target for a minute,
    ending rage. Also sends them to another plane out of your reach.


  • Hypnotic pattern (WIS save) incapacitates for a minute, again
    ending the rage. Ends early if the barbarian is damaged.


  • Hold person (WIS save) can potentially work as well, but it
    seldom lasts long enough, and so it's probably not worth using; the
    same applies to hold monster.


  • Dominate person (WIS save) works in a similar vein to
    suggestion and command, but also allows you to use the weak-minded
    barbarian as your slave, for a short duration.





share|improve this answer


















  • 1




    "be calm" is not one word. You might want to suggest a one word command for command instead of a 2 word one.
    – Yakk
    Aug 19 at 11:06











  • Soul Cage: "when a humanoid ... dies" is a requirement, not an effect.
    – Foo Bar
    Aug 19 at 16:51










  • Whoops, misremembered the effects of soul cage
    – Garret Gang
    Aug 19 at 17:29










  • @yakk, it is one word in the language I would use (even if it is twice as any syllables). Would "stop" or "halt" work? Or is that too ambiguous? Maybe "chill" would work instead?
    – Garret Gang
    Aug 19 at 18:19






  • 1




    I think those would still be ambiguous. In general, it's hard to use command to get someone to do something specific that's not explicitly mentioned in the spell description, specifically because of the one-word restriction.
    – V2Blast
    Aug 19 at 19:40














up vote
3
down vote













I agree with Pyrotechnical's comprehensive answer, but I think he missed a few spells:




  • Plane shift (CHA save) to the Abyss, the Plane of Fire, or
    some other inhospitable plane on a non spellcaster is an agonizing
    certain death warrant. (But not, sigh a surefire death warrant.)


  • Polymorph (WIS save) disables class features (like rage),
    ending the rage, which allows you to then cancel your concentration
    and kill the barbarian.


  • Disintegrate (CON save for half damage) kills creatures when
    they are reduced to 0 HP.

  • You can possibly stop rage with command ("chill" or "stop" or
    "halt" ); suggestion might work as well, as does mass
    suggestion
    . (WIS save) But this depends on the DM, as all of these
    spells don't allow you to give a command that would directly injure the
    creature, and ending the rage could be consisted as directly harming it.


  • Banishment (CHA save) incapacitates the target for a minute,
    ending rage. Also sends them to another plane out of your reach.


  • Hypnotic pattern (WIS save) incapacitates for a minute, again
    ending the rage. Ends early if the barbarian is damaged.


  • Hold person (WIS save) can potentially work as well, but it
    seldom lasts long enough, and so it's probably not worth using; the
    same applies to hold monster.


  • Dominate person (WIS save) works in a similar vein to
    suggestion and command, but also allows you to use the weak-minded
    barbarian as your slave, for a short duration.





share|improve this answer


















  • 1




    "be calm" is not one word. You might want to suggest a one word command for command instead of a 2 word one.
    – Yakk
    Aug 19 at 11:06











  • Soul Cage: "when a humanoid ... dies" is a requirement, not an effect.
    – Foo Bar
    Aug 19 at 16:51










  • Whoops, misremembered the effects of soul cage
    – Garret Gang
    Aug 19 at 17:29










  • @yakk, it is one word in the language I would use (even if it is twice as any syllables). Would "stop" or "halt" work? Or is that too ambiguous? Maybe "chill" would work instead?
    – Garret Gang
    Aug 19 at 18:19






  • 1




    I think those would still be ambiguous. In general, it's hard to use command to get someone to do something specific that's not explicitly mentioned in the spell description, specifically because of the one-word restriction.
    – V2Blast
    Aug 19 at 19:40












up vote
3
down vote










up vote
3
down vote









I agree with Pyrotechnical's comprehensive answer, but I think he missed a few spells:




  • Plane shift (CHA save) to the Abyss, the Plane of Fire, or
    some other inhospitable plane on a non spellcaster is an agonizing
    certain death warrant. (But not, sigh a surefire death warrant.)


  • Polymorph (WIS save) disables class features (like rage),
    ending the rage, which allows you to then cancel your concentration
    and kill the barbarian.


  • Disintegrate (CON save for half damage) kills creatures when
    they are reduced to 0 HP.

  • You can possibly stop rage with command ("chill" or "stop" or
    "halt" ); suggestion might work as well, as does mass
    suggestion
    . (WIS save) But this depends on the DM, as all of these
    spells don't allow you to give a command that would directly injure the
    creature, and ending the rage could be consisted as directly harming it.


  • Banishment (CHA save) incapacitates the target for a minute,
    ending rage. Also sends them to another plane out of your reach.


  • Hypnotic pattern (WIS save) incapacitates for a minute, again
    ending the rage. Ends early if the barbarian is damaged.


  • Hold person (WIS save) can potentially work as well, but it
    seldom lasts long enough, and so it's probably not worth using; the
    same applies to hold monster.


  • Dominate person (WIS save) works in a similar vein to
    suggestion and command, but also allows you to use the weak-minded
    barbarian as your slave, for a short duration.





share|improve this answer














I agree with Pyrotechnical's comprehensive answer, but I think he missed a few spells:




  • Plane shift (CHA save) to the Abyss, the Plane of Fire, or
    some other inhospitable plane on a non spellcaster is an agonizing
    certain death warrant. (But not, sigh a surefire death warrant.)


  • Polymorph (WIS save) disables class features (like rage),
    ending the rage, which allows you to then cancel your concentration
    and kill the barbarian.


  • Disintegrate (CON save for half damage) kills creatures when
    they are reduced to 0 HP.

  • You can possibly stop rage with command ("chill" or "stop" or
    "halt" ); suggestion might work as well, as does mass
    suggestion
    . (WIS save) But this depends on the DM, as all of these
    spells don't allow you to give a command that would directly injure the
    creature, and ending the rage could be consisted as directly harming it.


  • Banishment (CHA save) incapacitates the target for a minute,
    ending rage. Also sends them to another plane out of your reach.


  • Hypnotic pattern (WIS save) incapacitates for a minute, again
    ending the rage. Ends early if the barbarian is damaged.


  • Hold person (WIS save) can potentially work as well, but it
    seldom lasts long enough, and so it's probably not worth using; the
    same applies to hold monster.


  • Dominate person (WIS save) works in a similar vein to
    suggestion and command, but also allows you to use the weak-minded
    barbarian as your slave, for a short duration.






share|improve this answer














share|improve this answer



share|improve this answer








edited Aug 31 at 21:35









V2Blast

13.4k23386




13.4k23386










answered Aug 18 at 22:38









Garret Gang

81439




81439







  • 1




    "be calm" is not one word. You might want to suggest a one word command for command instead of a 2 word one.
    – Yakk
    Aug 19 at 11:06











  • Soul Cage: "when a humanoid ... dies" is a requirement, not an effect.
    – Foo Bar
    Aug 19 at 16:51










  • Whoops, misremembered the effects of soul cage
    – Garret Gang
    Aug 19 at 17:29










  • @yakk, it is one word in the language I would use (even if it is twice as any syllables). Would "stop" or "halt" work? Or is that too ambiguous? Maybe "chill" would work instead?
    – Garret Gang
    Aug 19 at 18:19






  • 1




    I think those would still be ambiguous. In general, it's hard to use command to get someone to do something specific that's not explicitly mentioned in the spell description, specifically because of the one-word restriction.
    – V2Blast
    Aug 19 at 19:40












  • 1




    "be calm" is not one word. You might want to suggest a one word command for command instead of a 2 word one.
    – Yakk
    Aug 19 at 11:06











  • Soul Cage: "when a humanoid ... dies" is a requirement, not an effect.
    – Foo Bar
    Aug 19 at 16:51










  • Whoops, misremembered the effects of soul cage
    – Garret Gang
    Aug 19 at 17:29










  • @yakk, it is one word in the language I would use (even if it is twice as any syllables). Would "stop" or "halt" work? Or is that too ambiguous? Maybe "chill" would work instead?
    – Garret Gang
    Aug 19 at 18:19






  • 1




    I think those would still be ambiguous. In general, it's hard to use command to get someone to do something specific that's not explicitly mentioned in the spell description, specifically because of the one-word restriction.
    – V2Blast
    Aug 19 at 19:40







1




1




"be calm" is not one word. You might want to suggest a one word command for command instead of a 2 word one.
– Yakk
Aug 19 at 11:06





"be calm" is not one word. You might want to suggest a one word command for command instead of a 2 word one.
– Yakk
Aug 19 at 11:06













Soul Cage: "when a humanoid ... dies" is a requirement, not an effect.
– Foo Bar
Aug 19 at 16:51




Soul Cage: "when a humanoid ... dies" is a requirement, not an effect.
– Foo Bar
Aug 19 at 16:51












Whoops, misremembered the effects of soul cage
– Garret Gang
Aug 19 at 17:29




Whoops, misremembered the effects of soul cage
– Garret Gang
Aug 19 at 17:29












@yakk, it is one word in the language I would use (even if it is twice as any syllables). Would "stop" or "halt" work? Or is that too ambiguous? Maybe "chill" would work instead?
– Garret Gang
Aug 19 at 18:19




@yakk, it is one word in the language I would use (even if it is twice as any syllables). Would "stop" or "halt" work? Or is that too ambiguous? Maybe "chill" would work instead?
– Garret Gang
Aug 19 at 18:19




1




1




I think those would still be ambiguous. In general, it's hard to use command to get someone to do something specific that's not explicitly mentioned in the spell description, specifically because of the one-word restriction.
– V2Blast
Aug 19 at 19:40




I think those would still be ambiguous. In general, it's hard to use command to get someone to do something specific that's not explicitly mentioned in the spell description, specifically because of the one-word restriction.
– V2Blast
Aug 19 at 19:40

















 

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