Clarification on the use of dot product in the formula for a plane's distance to origin

The name of the pictureThe name of the pictureThe name of the pictureClash Royale CLAN TAG#URR8PPP











up vote
4
down vote

favorite
2












I decided to take on MIT Multivariable Calculus to get a review for next semester. Having some struggles with this question though and the solutions aren't really helping me out much, thinking I might be seeing this in a naíve way and am missing a step on how they got there.



Suppose a plane $ax+by+cz = d$



We are supposed to prove the formula $D = fracmid d midsqrta²+b²+c²$
where D is the distance to the origin.



I was having some troubles with the proof, checked the solution and slowly started to get a clue, but need to see if I'm getting this right.



So we suppose a $P_0 = (x_0,y_0,z_0)$ and know that the normal vector is $vecN = (a,b,c)$.



The solution started like this $vecOP.fracvecN$ and then by usual operations it got to the formula that we wanted.



So my question is, am I supposed to see the dot product as the projection of the vector that connects the origin to a certain point into the direction of the Normal vector? I'm getting that value that will be the minimal distance?



The intuition is to see the dot product as some kind of parser that finds the commonalities between 2 vectors and returns the vector that is composed by those commonalities?



Also finally, I understand that dividing by the length of the Normal vector gives us the "unitary" direction vector right? But I'm not seeing the implication of not doing that, how would it deform the resulting distance? Would it make larger or smaller depending on the length of the normal vector that we choose?



If these questions are basic I'm sorry, I never had much love for this class and hopefully will get better in these next few weeks as I watch this course.







share|cite|improve this question


























    up vote
    4
    down vote

    favorite
    2












    I decided to take on MIT Multivariable Calculus to get a review for next semester. Having some struggles with this question though and the solutions aren't really helping me out much, thinking I might be seeing this in a naíve way and am missing a step on how they got there.



    Suppose a plane $ax+by+cz = d$



    We are supposed to prove the formula $D = fracmid d midsqrta²+b²+c²$
    where D is the distance to the origin.



    I was having some troubles with the proof, checked the solution and slowly started to get a clue, but need to see if I'm getting this right.



    So we suppose a $P_0 = (x_0,y_0,z_0)$ and know that the normal vector is $vecN = (a,b,c)$.



    The solution started like this $vecOP.fracvecN$ and then by usual operations it got to the formula that we wanted.



    So my question is, am I supposed to see the dot product as the projection of the vector that connects the origin to a certain point into the direction of the Normal vector? I'm getting that value that will be the minimal distance?



    The intuition is to see the dot product as some kind of parser that finds the commonalities between 2 vectors and returns the vector that is composed by those commonalities?



    Also finally, I understand that dividing by the length of the Normal vector gives us the "unitary" direction vector right? But I'm not seeing the implication of not doing that, how would it deform the resulting distance? Would it make larger or smaller depending on the length of the normal vector that we choose?



    If these questions are basic I'm sorry, I never had much love for this class and hopefully will get better in these next few weeks as I watch this course.







    share|cite|improve this question
























      up vote
      4
      down vote

      favorite
      2









      up vote
      4
      down vote

      favorite
      2






      2





      I decided to take on MIT Multivariable Calculus to get a review for next semester. Having some struggles with this question though and the solutions aren't really helping me out much, thinking I might be seeing this in a naíve way and am missing a step on how they got there.



      Suppose a plane $ax+by+cz = d$



      We are supposed to prove the formula $D = fracmid d midsqrta²+b²+c²$
      where D is the distance to the origin.



      I was having some troubles with the proof, checked the solution and slowly started to get a clue, but need to see if I'm getting this right.



      So we suppose a $P_0 = (x_0,y_0,z_0)$ and know that the normal vector is $vecN = (a,b,c)$.



      The solution started like this $vecOP.fracvecN$ and then by usual operations it got to the formula that we wanted.



      So my question is, am I supposed to see the dot product as the projection of the vector that connects the origin to a certain point into the direction of the Normal vector? I'm getting that value that will be the minimal distance?



      The intuition is to see the dot product as some kind of parser that finds the commonalities between 2 vectors and returns the vector that is composed by those commonalities?



      Also finally, I understand that dividing by the length of the Normal vector gives us the "unitary" direction vector right? But I'm not seeing the implication of not doing that, how would it deform the resulting distance? Would it make larger or smaller depending on the length of the normal vector that we choose?



      If these questions are basic I'm sorry, I never had much love for this class and hopefully will get better in these next few weeks as I watch this course.







      share|cite|improve this question














      I decided to take on MIT Multivariable Calculus to get a review for next semester. Having some struggles with this question though and the solutions aren't really helping me out much, thinking I might be seeing this in a naíve way and am missing a step on how they got there.



      Suppose a plane $ax+by+cz = d$



      We are supposed to prove the formula $D = fracmid d midsqrta²+b²+c²$
      where D is the distance to the origin.



      I was having some troubles with the proof, checked the solution and slowly started to get a clue, but need to see if I'm getting this right.



      So we suppose a $P_0 = (x_0,y_0,z_0)$ and know that the normal vector is $vecN = (a,b,c)$.



      The solution started like this $vecOP.fracvecN$ and then by usual operations it got to the formula that we wanted.



      So my question is, am I supposed to see the dot product as the projection of the vector that connects the origin to a certain point into the direction of the Normal vector? I'm getting that value that will be the minimal distance?



      The intuition is to see the dot product as some kind of parser that finds the commonalities between 2 vectors and returns the vector that is composed by those commonalities?



      Also finally, I understand that dividing by the length of the Normal vector gives us the "unitary" direction vector right? But I'm not seeing the implication of not doing that, how would it deform the resulting distance? Would it make larger or smaller depending on the length of the normal vector that we choose?



      If these questions are basic I'm sorry, I never had much love for this class and hopefully will get better in these next few weeks as I watch this course.









      share|cite|improve this question













      share|cite|improve this question




      share|cite|improve this question








      edited Aug 17 at 19:25

























      asked Aug 17 at 18:34









      DTek

      213




      213




















          4 Answers
          4






          active

          oldest

          votes

















          up vote
          3
          down vote













          I think you have it pretty much right. The dot product can be understood as a measure of alignment between two vectors. For example, if $vecu$ and $vecv$ are two unit vectors, then
          $$vecucdotvecv = costheta$$
          where $theta$ is the angle between the two vectors. So in this case $vecucdotvecv = 1$ means the vectors point in the same direction (i.e. $vecu=vecv$), $vecucdotvecv = 0$ means the vectors are perpendicular, and $vecucdotvecv = -1$ means the vectors point in opposite directions (i.e. $vecu=-vecv$.)



          In the more general case in which the vectors are not unit vectors, we have
          $$vecucdotvecv = |vecu| |vecv| costheta$$
          which means that $vecucdotvecv$ takes on its largest possible value, $|vecu| |vecv|$, when the vectors point in the same direction.



          In the case where one of the vectors (say $vecv$) is a unit vector, $vecu cdot vecv$ measures the component of $vecu$ in the $vecv$ direction. If we introduce the notation $hatv$ to stand for $fracvecvvecv$, then $hatv$ is a unit vector in the $vecv$ direction, and we have that the component of $vecu$ in the $vecv$ direction is



          $$operatornamecomp_vecvvecu = vecu cdot hatv = fracvecucdotvecvvecv$$



          It's important to realize that $operatornamecomp_vecv vecu$ is a scalar quantity, measuring the "size" of the component of $vecu$ in the direction of $vecv$. (I put "size" in quotes because this scalar also includes a sign, so it's not just a magnitude.) It's also useful to define a vector $operatornameproj_vecv vecu$ as follows:



          $$operatornameproj_vecv vecu = left( operatornamecomp_vecv vecu right) hatv$$



          Notice that $operatornameproj_vecv vecu$ points in (or opposite to) the $vecu$ diction and has a length equal to $|operatornamecomp_vecv vecu|$. Unpacking this definition, we have the following equivalent forms:



          $$operatornameproj_vecv vecu = left( vecu cdot hatvright) hatv$$
          $$operatornameproj_vecv vecu = left( fracvecu cdot vecvvecvright) fracvecvvecv$$
          $$operatornameproj_vecv vecu = left( fracvecu cdot vecv^2right) vecv$$






          share|cite|improve this answer





























            up vote
            2
            down vote













            An alternate explanation uses the fact that $langle a,b,crangle$ is a normal vector to the plane and is therefore normal to the vector connecting two points such as $(at,bt,ct)$ and $(x,y,z)$ lying in the plane where $P=(at,bt,ct)$ is the point of the plane nearest the origin



            Thus
            begineqnarray
            langle x-at,y-bt,z-ctranglecdotlangle a,b,crangle&=&0\
            ax+by+cz&=&(a^2+b^2+c^2)t\
            d&=&(a^2+b^2+c^2)t\
            t&=&fracda^2+b^2+c^2\
            P&=&frac(a,b,c)da^2+b^2+c^2\
            |P|&=&fracsqrta^2+b^2+c^2
            endeqnarray






            share|cite|improve this answer




















            • Thanks for your answer, I don't understand picking the point (at,bt,ct), what is the meaning of that? I understand that in the plane equation the a,b,c correspond to the normal vector, but what's the relation to this point you picked? Why is it the nearest one to the origin?
              – DTek
              Aug 17 at 19:33






            • 1




              A line drawn from the origin to the nearest point on the plane will intersect the plane at a right angle. So the vector from the origin to that point will be parallel to the normal vector $N=langle a,b,crangle$. So there will be some real number $t$ such that the vector from the origin to the near point of the plane is $langle a,b,crangle t$, so the near point will have coordinates $(at,bt,ct)$ for that value of $t$.
              – John Wayland Bales
              Aug 17 at 21:20

















            up vote
            2
            down vote














            So my question is, am I supposed to see the dot product as the projection of the vector that connects the origin to a certain point into the direction of the Normal vector?




            You can think of the dot product as being the product of the lengths, scaled by how much they're pointing in the same direction. It's used in calculating the projection, but is not the projection itself.




            I'm getting the that component and that will be the minimal distance?




            You need to fix the typo here for me to be sure what you're saying.




            The intuition is to see the dot product as some kind of parser that finds the commonalities between 2 vectors and returns the vector that is composed by those commonalities?




            It returns a scalar, not a vector.




            Also finally, I understand that dividing by the length of the Normal vector gives us the "unitary" direction vector right?




            In some sense, there is no "the" normal vector. Given any vector n, if n is normal, then so is cn. If you scale n, then there are only two possible results that differ by a factor of -1 and correspond to different orientations of the plane (that is, what you consider the "top" of the plane).




            But I'm not seeing the implication of not doing that, how would it deform the resulting distance?




            It would mean that the size of the dot product would depend on which normal vector you choose.



            It would help to see what the argument your book gives is, but one way of looking at is that if you have points $P_0$ and $P_1$ in the plane, then $P_1-P_0$ is also in the plane. Normal vectors are, by definition, perpendicular to every vector in the plane, and thus their dot product is zero. So $n cdot (P_1-P_0) = 0$. Since the dot product is bilinear, we can rearrange this to be $n cdot P_1 = ncdot P_0$. This show that when we take the dot product of a normal vector with a point in the plane, the result does not depend on the point that we pick. Thus, if we want to take the point on the plane closest to the origin, and get its dot product with a normal vector, we will get the same answer if we take an arbitrary point and take its dot product with the normal vector.



            One of the properties of the dot product is that the dot product of two parallel vectors is just the product of their lengths, so if we can show that the vector pointing from the origin to the closest point in the plane is perpendicular to the plane, then it follows that that vector is parallel to the normal vector, and thus we can take the dot product of any point in the plane with the normal vector and get the distance to the plane times the length of the normal vector. Since we just want the distance to the plane, we divide by the length of the normal vector, and that's our answer.



            BTW, you should use cdot to represent the dot product.






            share|cite|improve this answer




















            • FIrst of all thanks for the great explanation and latex tips! Regarding the typo I believe it was just a conclusion that the minimal distance would be this result of getting the vector components in the direction of the normal vector. The dot product is in general a quantifier of the projection? Scaling with the "compatibility" (lacking words but like being parallel instead of perpendicular).
              – DTek
              Aug 17 at 19:29

















            up vote
            2
            down vote













            You have explained most of the problem very clearly.



            Note that $$ OP.N = |OP||N|cos theta$$ where $theta $ is the angle between $OP$ and $N$.



            To find the shortest distance you only need $|OP| cos theta $.



            Thus you need to divide $OP.N$ by |N| to get the shortest distance.






            share|cite|improve this answer






















              Your Answer




              StackExchange.ifUsing("editor", function ()
              return StackExchange.using("mathjaxEditing", function ()
              StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
              StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
              );
              );
              , "mathjax-editing");

              StackExchange.ready(function()
              var channelOptions =
              tags: "".split(" "),
              id: "69"
              ;
              initTagRenderer("".split(" "), "".split(" "), channelOptions);

              StackExchange.using("externalEditor", function()
              // Have to fire editor after snippets, if snippets enabled
              if (StackExchange.settings.snippets.snippetsEnabled)
              StackExchange.using("snippets", function()
              createEditor();
              );

              else
              createEditor();

              );

              function createEditor()
              StackExchange.prepareEditor(
              heartbeatType: 'answer',
              convertImagesToLinks: true,
              noModals: false,
              showLowRepImageUploadWarning: true,
              reputationToPostImages: 10,
              bindNavPrevention: true,
              postfix: "",
              noCode: true, onDemand: true,
              discardSelector: ".discard-answer"
              ,immediatelyShowMarkdownHelp:true
              );



              );













               

              draft saved


              draft discarded


















              StackExchange.ready(
              function ()
              StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f2886070%2fclarification-on-the-use-of-dot-product-in-the-formula-for-a-planes-distance-to%23new-answer', 'question_page');

              );

              Post as a guest






























              4 Answers
              4






              active

              oldest

              votes








              4 Answers
              4






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes








              up vote
              3
              down vote













              I think you have it pretty much right. The dot product can be understood as a measure of alignment between two vectors. For example, if $vecu$ and $vecv$ are two unit vectors, then
              $$vecucdotvecv = costheta$$
              where $theta$ is the angle between the two vectors. So in this case $vecucdotvecv = 1$ means the vectors point in the same direction (i.e. $vecu=vecv$), $vecucdotvecv = 0$ means the vectors are perpendicular, and $vecucdotvecv = -1$ means the vectors point in opposite directions (i.e. $vecu=-vecv$.)



              In the more general case in which the vectors are not unit vectors, we have
              $$vecucdotvecv = |vecu| |vecv| costheta$$
              which means that $vecucdotvecv$ takes on its largest possible value, $|vecu| |vecv|$, when the vectors point in the same direction.



              In the case where one of the vectors (say $vecv$) is a unit vector, $vecu cdot vecv$ measures the component of $vecu$ in the $vecv$ direction. If we introduce the notation $hatv$ to stand for $fracvecvvecv$, then $hatv$ is a unit vector in the $vecv$ direction, and we have that the component of $vecu$ in the $vecv$ direction is



              $$operatornamecomp_vecvvecu = vecu cdot hatv = fracvecucdotvecvvecv$$



              It's important to realize that $operatornamecomp_vecv vecu$ is a scalar quantity, measuring the "size" of the component of $vecu$ in the direction of $vecv$. (I put "size" in quotes because this scalar also includes a sign, so it's not just a magnitude.) It's also useful to define a vector $operatornameproj_vecv vecu$ as follows:



              $$operatornameproj_vecv vecu = left( operatornamecomp_vecv vecu right) hatv$$



              Notice that $operatornameproj_vecv vecu$ points in (or opposite to) the $vecu$ diction and has a length equal to $|operatornamecomp_vecv vecu|$. Unpacking this definition, we have the following equivalent forms:



              $$operatornameproj_vecv vecu = left( vecu cdot hatvright) hatv$$
              $$operatornameproj_vecv vecu = left( fracvecu cdot vecvvecvright) fracvecvvecv$$
              $$operatornameproj_vecv vecu = left( fracvecu cdot vecv^2right) vecv$$






              share|cite|improve this answer


























                up vote
                3
                down vote













                I think you have it pretty much right. The dot product can be understood as a measure of alignment between two vectors. For example, if $vecu$ and $vecv$ are two unit vectors, then
                $$vecucdotvecv = costheta$$
                where $theta$ is the angle between the two vectors. So in this case $vecucdotvecv = 1$ means the vectors point in the same direction (i.e. $vecu=vecv$), $vecucdotvecv = 0$ means the vectors are perpendicular, and $vecucdotvecv = -1$ means the vectors point in opposite directions (i.e. $vecu=-vecv$.)



                In the more general case in which the vectors are not unit vectors, we have
                $$vecucdotvecv = |vecu| |vecv| costheta$$
                which means that $vecucdotvecv$ takes on its largest possible value, $|vecu| |vecv|$, when the vectors point in the same direction.



                In the case where one of the vectors (say $vecv$) is a unit vector, $vecu cdot vecv$ measures the component of $vecu$ in the $vecv$ direction. If we introduce the notation $hatv$ to stand for $fracvecvvecv$, then $hatv$ is a unit vector in the $vecv$ direction, and we have that the component of $vecu$ in the $vecv$ direction is



                $$operatornamecomp_vecvvecu = vecu cdot hatv = fracvecucdotvecvvecv$$



                It's important to realize that $operatornamecomp_vecv vecu$ is a scalar quantity, measuring the "size" of the component of $vecu$ in the direction of $vecv$. (I put "size" in quotes because this scalar also includes a sign, so it's not just a magnitude.) It's also useful to define a vector $operatornameproj_vecv vecu$ as follows:



                $$operatornameproj_vecv vecu = left( operatornamecomp_vecv vecu right) hatv$$



                Notice that $operatornameproj_vecv vecu$ points in (or opposite to) the $vecu$ diction and has a length equal to $|operatornamecomp_vecv vecu|$. Unpacking this definition, we have the following equivalent forms:



                $$operatornameproj_vecv vecu = left( vecu cdot hatvright) hatv$$
                $$operatornameproj_vecv vecu = left( fracvecu cdot vecvvecvright) fracvecvvecv$$
                $$operatornameproj_vecv vecu = left( fracvecu cdot vecv^2right) vecv$$






                share|cite|improve this answer
























                  up vote
                  3
                  down vote










                  up vote
                  3
                  down vote









                  I think you have it pretty much right. The dot product can be understood as a measure of alignment between two vectors. For example, if $vecu$ and $vecv$ are two unit vectors, then
                  $$vecucdotvecv = costheta$$
                  where $theta$ is the angle between the two vectors. So in this case $vecucdotvecv = 1$ means the vectors point in the same direction (i.e. $vecu=vecv$), $vecucdotvecv = 0$ means the vectors are perpendicular, and $vecucdotvecv = -1$ means the vectors point in opposite directions (i.e. $vecu=-vecv$.)



                  In the more general case in which the vectors are not unit vectors, we have
                  $$vecucdotvecv = |vecu| |vecv| costheta$$
                  which means that $vecucdotvecv$ takes on its largest possible value, $|vecu| |vecv|$, when the vectors point in the same direction.



                  In the case where one of the vectors (say $vecv$) is a unit vector, $vecu cdot vecv$ measures the component of $vecu$ in the $vecv$ direction. If we introduce the notation $hatv$ to stand for $fracvecvvecv$, then $hatv$ is a unit vector in the $vecv$ direction, and we have that the component of $vecu$ in the $vecv$ direction is



                  $$operatornamecomp_vecvvecu = vecu cdot hatv = fracvecucdotvecvvecv$$



                  It's important to realize that $operatornamecomp_vecv vecu$ is a scalar quantity, measuring the "size" of the component of $vecu$ in the direction of $vecv$. (I put "size" in quotes because this scalar also includes a sign, so it's not just a magnitude.) It's also useful to define a vector $operatornameproj_vecv vecu$ as follows:



                  $$operatornameproj_vecv vecu = left( operatornamecomp_vecv vecu right) hatv$$



                  Notice that $operatornameproj_vecv vecu$ points in (or opposite to) the $vecu$ diction and has a length equal to $|operatornamecomp_vecv vecu|$. Unpacking this definition, we have the following equivalent forms:



                  $$operatornameproj_vecv vecu = left( vecu cdot hatvright) hatv$$
                  $$operatornameproj_vecv vecu = left( fracvecu cdot vecvvecvright) fracvecvvecv$$
                  $$operatornameproj_vecv vecu = left( fracvecu cdot vecv^2right) vecv$$






                  share|cite|improve this answer














                  I think you have it pretty much right. The dot product can be understood as a measure of alignment between two vectors. For example, if $vecu$ and $vecv$ are two unit vectors, then
                  $$vecucdotvecv = costheta$$
                  where $theta$ is the angle between the two vectors. So in this case $vecucdotvecv = 1$ means the vectors point in the same direction (i.e. $vecu=vecv$), $vecucdotvecv = 0$ means the vectors are perpendicular, and $vecucdotvecv = -1$ means the vectors point in opposite directions (i.e. $vecu=-vecv$.)



                  In the more general case in which the vectors are not unit vectors, we have
                  $$vecucdotvecv = |vecu| |vecv| costheta$$
                  which means that $vecucdotvecv$ takes on its largest possible value, $|vecu| |vecv|$, when the vectors point in the same direction.



                  In the case where one of the vectors (say $vecv$) is a unit vector, $vecu cdot vecv$ measures the component of $vecu$ in the $vecv$ direction. If we introduce the notation $hatv$ to stand for $fracvecvvecv$, then $hatv$ is a unit vector in the $vecv$ direction, and we have that the component of $vecu$ in the $vecv$ direction is



                  $$operatornamecomp_vecvvecu = vecu cdot hatv = fracvecucdotvecvvecv$$



                  It's important to realize that $operatornamecomp_vecv vecu$ is a scalar quantity, measuring the "size" of the component of $vecu$ in the direction of $vecv$. (I put "size" in quotes because this scalar also includes a sign, so it's not just a magnitude.) It's also useful to define a vector $operatornameproj_vecv vecu$ as follows:



                  $$operatornameproj_vecv vecu = left( operatornamecomp_vecv vecu right) hatv$$



                  Notice that $operatornameproj_vecv vecu$ points in (or opposite to) the $vecu$ diction and has a length equal to $|operatornamecomp_vecv vecu|$. Unpacking this definition, we have the following equivalent forms:



                  $$operatornameproj_vecv vecu = left( vecu cdot hatvright) hatv$$
                  $$operatornameproj_vecv vecu = left( fracvecu cdot vecvvecvright) fracvecvvecv$$
                  $$operatornameproj_vecv vecu = left( fracvecu cdot vecv^2right) vecv$$







                  share|cite|improve this answer














                  share|cite|improve this answer



                  share|cite|improve this answer








                  edited Aug 19 at 2:19

























                  answered Aug 17 at 18:50









                  mweiss

                  17.3k23268




                  17.3k23268




















                      up vote
                      2
                      down vote













                      An alternate explanation uses the fact that $langle a,b,crangle$ is a normal vector to the plane and is therefore normal to the vector connecting two points such as $(at,bt,ct)$ and $(x,y,z)$ lying in the plane where $P=(at,bt,ct)$ is the point of the plane nearest the origin



                      Thus
                      begineqnarray
                      langle x-at,y-bt,z-ctranglecdotlangle a,b,crangle&=&0\
                      ax+by+cz&=&(a^2+b^2+c^2)t\
                      d&=&(a^2+b^2+c^2)t\
                      t&=&fracda^2+b^2+c^2\
                      P&=&frac(a,b,c)da^2+b^2+c^2\
                      |P|&=&fracsqrta^2+b^2+c^2
                      endeqnarray






                      share|cite|improve this answer




















                      • Thanks for your answer, I don't understand picking the point (at,bt,ct), what is the meaning of that? I understand that in the plane equation the a,b,c correspond to the normal vector, but what's the relation to this point you picked? Why is it the nearest one to the origin?
                        – DTek
                        Aug 17 at 19:33






                      • 1




                        A line drawn from the origin to the nearest point on the plane will intersect the plane at a right angle. So the vector from the origin to that point will be parallel to the normal vector $N=langle a,b,crangle$. So there will be some real number $t$ such that the vector from the origin to the near point of the plane is $langle a,b,crangle t$, so the near point will have coordinates $(at,bt,ct)$ for that value of $t$.
                        – John Wayland Bales
                        Aug 17 at 21:20














                      up vote
                      2
                      down vote













                      An alternate explanation uses the fact that $langle a,b,crangle$ is a normal vector to the plane and is therefore normal to the vector connecting two points such as $(at,bt,ct)$ and $(x,y,z)$ lying in the plane where $P=(at,bt,ct)$ is the point of the plane nearest the origin



                      Thus
                      begineqnarray
                      langle x-at,y-bt,z-ctranglecdotlangle a,b,crangle&=&0\
                      ax+by+cz&=&(a^2+b^2+c^2)t\
                      d&=&(a^2+b^2+c^2)t\
                      t&=&fracda^2+b^2+c^2\
                      P&=&frac(a,b,c)da^2+b^2+c^2\
                      |P|&=&fracsqrta^2+b^2+c^2
                      endeqnarray






                      share|cite|improve this answer




















                      • Thanks for your answer, I don't understand picking the point (at,bt,ct), what is the meaning of that? I understand that in the plane equation the a,b,c correspond to the normal vector, but what's the relation to this point you picked? Why is it the nearest one to the origin?
                        – DTek
                        Aug 17 at 19:33






                      • 1




                        A line drawn from the origin to the nearest point on the plane will intersect the plane at a right angle. So the vector from the origin to that point will be parallel to the normal vector $N=langle a,b,crangle$. So there will be some real number $t$ such that the vector from the origin to the near point of the plane is $langle a,b,crangle t$, so the near point will have coordinates $(at,bt,ct)$ for that value of $t$.
                        – John Wayland Bales
                        Aug 17 at 21:20












                      up vote
                      2
                      down vote










                      up vote
                      2
                      down vote









                      An alternate explanation uses the fact that $langle a,b,crangle$ is a normal vector to the plane and is therefore normal to the vector connecting two points such as $(at,bt,ct)$ and $(x,y,z)$ lying in the plane where $P=(at,bt,ct)$ is the point of the plane nearest the origin



                      Thus
                      begineqnarray
                      langle x-at,y-bt,z-ctranglecdotlangle a,b,crangle&=&0\
                      ax+by+cz&=&(a^2+b^2+c^2)t\
                      d&=&(a^2+b^2+c^2)t\
                      t&=&fracda^2+b^2+c^2\
                      P&=&frac(a,b,c)da^2+b^2+c^2\
                      |P|&=&fracsqrta^2+b^2+c^2
                      endeqnarray






                      share|cite|improve this answer












                      An alternate explanation uses the fact that $langle a,b,crangle$ is a normal vector to the plane and is therefore normal to the vector connecting two points such as $(at,bt,ct)$ and $(x,y,z)$ lying in the plane where $P=(at,bt,ct)$ is the point of the plane nearest the origin



                      Thus
                      begineqnarray
                      langle x-at,y-bt,z-ctranglecdotlangle a,b,crangle&=&0\
                      ax+by+cz&=&(a^2+b^2+c^2)t\
                      d&=&(a^2+b^2+c^2)t\
                      t&=&fracda^2+b^2+c^2\
                      P&=&frac(a,b,c)da^2+b^2+c^2\
                      |P|&=&fracsqrta^2+b^2+c^2
                      endeqnarray







                      share|cite|improve this answer












                      share|cite|improve this answer



                      share|cite|improve this answer










                      answered Aug 17 at 19:04









                      John Wayland Bales

                      13.2k21137




                      13.2k21137











                      • Thanks for your answer, I don't understand picking the point (at,bt,ct), what is the meaning of that? I understand that in the plane equation the a,b,c correspond to the normal vector, but what's the relation to this point you picked? Why is it the nearest one to the origin?
                        – DTek
                        Aug 17 at 19:33






                      • 1




                        A line drawn from the origin to the nearest point on the plane will intersect the plane at a right angle. So the vector from the origin to that point will be parallel to the normal vector $N=langle a,b,crangle$. So there will be some real number $t$ such that the vector from the origin to the near point of the plane is $langle a,b,crangle t$, so the near point will have coordinates $(at,bt,ct)$ for that value of $t$.
                        – John Wayland Bales
                        Aug 17 at 21:20
















                      • Thanks for your answer, I don't understand picking the point (at,bt,ct), what is the meaning of that? I understand that in the plane equation the a,b,c correspond to the normal vector, but what's the relation to this point you picked? Why is it the nearest one to the origin?
                        – DTek
                        Aug 17 at 19:33






                      • 1




                        A line drawn from the origin to the nearest point on the plane will intersect the plane at a right angle. So the vector from the origin to that point will be parallel to the normal vector $N=langle a,b,crangle$. So there will be some real number $t$ such that the vector from the origin to the near point of the plane is $langle a,b,crangle t$, so the near point will have coordinates $(at,bt,ct)$ for that value of $t$.
                        – John Wayland Bales
                        Aug 17 at 21:20















                      Thanks for your answer, I don't understand picking the point (at,bt,ct), what is the meaning of that? I understand that in the plane equation the a,b,c correspond to the normal vector, but what's the relation to this point you picked? Why is it the nearest one to the origin?
                      – DTek
                      Aug 17 at 19:33




                      Thanks for your answer, I don't understand picking the point (at,bt,ct), what is the meaning of that? I understand that in the plane equation the a,b,c correspond to the normal vector, but what's the relation to this point you picked? Why is it the nearest one to the origin?
                      – DTek
                      Aug 17 at 19:33




                      1




                      1




                      A line drawn from the origin to the nearest point on the plane will intersect the plane at a right angle. So the vector from the origin to that point will be parallel to the normal vector $N=langle a,b,crangle$. So there will be some real number $t$ such that the vector from the origin to the near point of the plane is $langle a,b,crangle t$, so the near point will have coordinates $(at,bt,ct)$ for that value of $t$.
                      – John Wayland Bales
                      Aug 17 at 21:20




                      A line drawn from the origin to the nearest point on the plane will intersect the plane at a right angle. So the vector from the origin to that point will be parallel to the normal vector $N=langle a,b,crangle$. So there will be some real number $t$ such that the vector from the origin to the near point of the plane is $langle a,b,crangle t$, so the near point will have coordinates $(at,bt,ct)$ for that value of $t$.
                      – John Wayland Bales
                      Aug 17 at 21:20










                      up vote
                      2
                      down vote














                      So my question is, am I supposed to see the dot product as the projection of the vector that connects the origin to a certain point into the direction of the Normal vector?




                      You can think of the dot product as being the product of the lengths, scaled by how much they're pointing in the same direction. It's used in calculating the projection, but is not the projection itself.




                      I'm getting the that component and that will be the minimal distance?




                      You need to fix the typo here for me to be sure what you're saying.




                      The intuition is to see the dot product as some kind of parser that finds the commonalities between 2 vectors and returns the vector that is composed by those commonalities?




                      It returns a scalar, not a vector.




                      Also finally, I understand that dividing by the length of the Normal vector gives us the "unitary" direction vector right?




                      In some sense, there is no "the" normal vector. Given any vector n, if n is normal, then so is cn. If you scale n, then there are only two possible results that differ by a factor of -1 and correspond to different orientations of the plane (that is, what you consider the "top" of the plane).




                      But I'm not seeing the implication of not doing that, how would it deform the resulting distance?




                      It would mean that the size of the dot product would depend on which normal vector you choose.



                      It would help to see what the argument your book gives is, but one way of looking at is that if you have points $P_0$ and $P_1$ in the plane, then $P_1-P_0$ is also in the plane. Normal vectors are, by definition, perpendicular to every vector in the plane, and thus their dot product is zero. So $n cdot (P_1-P_0) = 0$. Since the dot product is bilinear, we can rearrange this to be $n cdot P_1 = ncdot P_0$. This show that when we take the dot product of a normal vector with a point in the plane, the result does not depend on the point that we pick. Thus, if we want to take the point on the plane closest to the origin, and get its dot product with a normal vector, we will get the same answer if we take an arbitrary point and take its dot product with the normal vector.



                      One of the properties of the dot product is that the dot product of two parallel vectors is just the product of their lengths, so if we can show that the vector pointing from the origin to the closest point in the plane is perpendicular to the plane, then it follows that that vector is parallel to the normal vector, and thus we can take the dot product of any point in the plane with the normal vector and get the distance to the plane times the length of the normal vector. Since we just want the distance to the plane, we divide by the length of the normal vector, and that's our answer.



                      BTW, you should use cdot to represent the dot product.






                      share|cite|improve this answer




















                      • FIrst of all thanks for the great explanation and latex tips! Regarding the typo I believe it was just a conclusion that the minimal distance would be this result of getting the vector components in the direction of the normal vector. The dot product is in general a quantifier of the projection? Scaling with the "compatibility" (lacking words but like being parallel instead of perpendicular).
                        – DTek
                        Aug 17 at 19:29














                      up vote
                      2
                      down vote














                      So my question is, am I supposed to see the dot product as the projection of the vector that connects the origin to a certain point into the direction of the Normal vector?




                      You can think of the dot product as being the product of the lengths, scaled by how much they're pointing in the same direction. It's used in calculating the projection, but is not the projection itself.




                      I'm getting the that component and that will be the minimal distance?




                      You need to fix the typo here for me to be sure what you're saying.




                      The intuition is to see the dot product as some kind of parser that finds the commonalities between 2 vectors and returns the vector that is composed by those commonalities?




                      It returns a scalar, not a vector.




                      Also finally, I understand that dividing by the length of the Normal vector gives us the "unitary" direction vector right?




                      In some sense, there is no "the" normal vector. Given any vector n, if n is normal, then so is cn. If you scale n, then there are only two possible results that differ by a factor of -1 and correspond to different orientations of the plane (that is, what you consider the "top" of the plane).




                      But I'm not seeing the implication of not doing that, how would it deform the resulting distance?




                      It would mean that the size of the dot product would depend on which normal vector you choose.



                      It would help to see what the argument your book gives is, but one way of looking at is that if you have points $P_0$ and $P_1$ in the plane, then $P_1-P_0$ is also in the plane. Normal vectors are, by definition, perpendicular to every vector in the plane, and thus their dot product is zero. So $n cdot (P_1-P_0) = 0$. Since the dot product is bilinear, we can rearrange this to be $n cdot P_1 = ncdot P_0$. This show that when we take the dot product of a normal vector with a point in the plane, the result does not depend on the point that we pick. Thus, if we want to take the point on the plane closest to the origin, and get its dot product with a normal vector, we will get the same answer if we take an arbitrary point and take its dot product with the normal vector.



                      One of the properties of the dot product is that the dot product of two parallel vectors is just the product of their lengths, so if we can show that the vector pointing from the origin to the closest point in the plane is perpendicular to the plane, then it follows that that vector is parallel to the normal vector, and thus we can take the dot product of any point in the plane with the normal vector and get the distance to the plane times the length of the normal vector. Since we just want the distance to the plane, we divide by the length of the normal vector, and that's our answer.



                      BTW, you should use cdot to represent the dot product.






                      share|cite|improve this answer




















                      • FIrst of all thanks for the great explanation and latex tips! Regarding the typo I believe it was just a conclusion that the minimal distance would be this result of getting the vector components in the direction of the normal vector. The dot product is in general a quantifier of the projection? Scaling with the "compatibility" (lacking words but like being parallel instead of perpendicular).
                        – DTek
                        Aug 17 at 19:29












                      up vote
                      2
                      down vote










                      up vote
                      2
                      down vote










                      So my question is, am I supposed to see the dot product as the projection of the vector that connects the origin to a certain point into the direction of the Normal vector?




                      You can think of the dot product as being the product of the lengths, scaled by how much they're pointing in the same direction. It's used in calculating the projection, but is not the projection itself.




                      I'm getting the that component and that will be the minimal distance?




                      You need to fix the typo here for me to be sure what you're saying.




                      The intuition is to see the dot product as some kind of parser that finds the commonalities between 2 vectors and returns the vector that is composed by those commonalities?




                      It returns a scalar, not a vector.




                      Also finally, I understand that dividing by the length of the Normal vector gives us the "unitary" direction vector right?




                      In some sense, there is no "the" normal vector. Given any vector n, if n is normal, then so is cn. If you scale n, then there are only two possible results that differ by a factor of -1 and correspond to different orientations of the plane (that is, what you consider the "top" of the plane).




                      But I'm not seeing the implication of not doing that, how would it deform the resulting distance?




                      It would mean that the size of the dot product would depend on which normal vector you choose.



                      It would help to see what the argument your book gives is, but one way of looking at is that if you have points $P_0$ and $P_1$ in the plane, then $P_1-P_0$ is also in the plane. Normal vectors are, by definition, perpendicular to every vector in the plane, and thus their dot product is zero. So $n cdot (P_1-P_0) = 0$. Since the dot product is bilinear, we can rearrange this to be $n cdot P_1 = ncdot P_0$. This show that when we take the dot product of a normal vector with a point in the plane, the result does not depend on the point that we pick. Thus, if we want to take the point on the plane closest to the origin, and get its dot product with a normal vector, we will get the same answer if we take an arbitrary point and take its dot product with the normal vector.



                      One of the properties of the dot product is that the dot product of two parallel vectors is just the product of their lengths, so if we can show that the vector pointing from the origin to the closest point in the plane is perpendicular to the plane, then it follows that that vector is parallel to the normal vector, and thus we can take the dot product of any point in the plane with the normal vector and get the distance to the plane times the length of the normal vector. Since we just want the distance to the plane, we divide by the length of the normal vector, and that's our answer.



                      BTW, you should use cdot to represent the dot product.






                      share|cite|improve this answer













                      So my question is, am I supposed to see the dot product as the projection of the vector that connects the origin to a certain point into the direction of the Normal vector?




                      You can think of the dot product as being the product of the lengths, scaled by how much they're pointing in the same direction. It's used in calculating the projection, but is not the projection itself.




                      I'm getting the that component and that will be the minimal distance?




                      You need to fix the typo here for me to be sure what you're saying.




                      The intuition is to see the dot product as some kind of parser that finds the commonalities between 2 vectors and returns the vector that is composed by those commonalities?




                      It returns a scalar, not a vector.




                      Also finally, I understand that dividing by the length of the Normal vector gives us the "unitary" direction vector right?




                      In some sense, there is no "the" normal vector. Given any vector n, if n is normal, then so is cn. If you scale n, then there are only two possible results that differ by a factor of -1 and correspond to different orientations of the plane (that is, what you consider the "top" of the plane).




                      But I'm not seeing the implication of not doing that, how would it deform the resulting distance?




                      It would mean that the size of the dot product would depend on which normal vector you choose.



                      It would help to see what the argument your book gives is, but one way of looking at is that if you have points $P_0$ and $P_1$ in the plane, then $P_1-P_0$ is also in the plane. Normal vectors are, by definition, perpendicular to every vector in the plane, and thus their dot product is zero. So $n cdot (P_1-P_0) = 0$. Since the dot product is bilinear, we can rearrange this to be $n cdot P_1 = ncdot P_0$. This show that when we take the dot product of a normal vector with a point in the plane, the result does not depend on the point that we pick. Thus, if we want to take the point on the plane closest to the origin, and get its dot product with a normal vector, we will get the same answer if we take an arbitrary point and take its dot product with the normal vector.



                      One of the properties of the dot product is that the dot product of two parallel vectors is just the product of their lengths, so if we can show that the vector pointing from the origin to the closest point in the plane is perpendicular to the plane, then it follows that that vector is parallel to the normal vector, and thus we can take the dot product of any point in the plane with the normal vector and get the distance to the plane times the length of the normal vector. Since we just want the distance to the plane, we divide by the length of the normal vector, and that's our answer.



                      BTW, you should use cdot to represent the dot product.







                      share|cite|improve this answer












                      share|cite|improve this answer



                      share|cite|improve this answer










                      answered Aug 17 at 19:14









                      Acccumulation

                      5,2442515




                      5,2442515











                      • FIrst of all thanks for the great explanation and latex tips! Regarding the typo I believe it was just a conclusion that the minimal distance would be this result of getting the vector components in the direction of the normal vector. The dot product is in general a quantifier of the projection? Scaling with the "compatibility" (lacking words but like being parallel instead of perpendicular).
                        – DTek
                        Aug 17 at 19:29
















                      • FIrst of all thanks for the great explanation and latex tips! Regarding the typo I believe it was just a conclusion that the minimal distance would be this result of getting the vector components in the direction of the normal vector. The dot product is in general a quantifier of the projection? Scaling with the "compatibility" (lacking words but like being parallel instead of perpendicular).
                        – DTek
                        Aug 17 at 19:29















                      FIrst of all thanks for the great explanation and latex tips! Regarding the typo I believe it was just a conclusion that the minimal distance would be this result of getting the vector components in the direction of the normal vector. The dot product is in general a quantifier of the projection? Scaling with the "compatibility" (lacking words but like being parallel instead of perpendicular).
                      – DTek
                      Aug 17 at 19:29




                      FIrst of all thanks for the great explanation and latex tips! Regarding the typo I believe it was just a conclusion that the minimal distance would be this result of getting the vector components in the direction of the normal vector. The dot product is in general a quantifier of the projection? Scaling with the "compatibility" (lacking words but like being parallel instead of perpendicular).
                      – DTek
                      Aug 17 at 19:29










                      up vote
                      2
                      down vote













                      You have explained most of the problem very clearly.



                      Note that $$ OP.N = |OP||N|cos theta$$ where $theta $ is the angle between $OP$ and $N$.



                      To find the shortest distance you only need $|OP| cos theta $.



                      Thus you need to divide $OP.N$ by |N| to get the shortest distance.






                      share|cite|improve this answer


























                        up vote
                        2
                        down vote













                        You have explained most of the problem very clearly.



                        Note that $$ OP.N = |OP||N|cos theta$$ where $theta $ is the angle between $OP$ and $N$.



                        To find the shortest distance you only need $|OP| cos theta $.



                        Thus you need to divide $OP.N$ by |N| to get the shortest distance.






                        share|cite|improve this answer
























                          up vote
                          2
                          down vote










                          up vote
                          2
                          down vote









                          You have explained most of the problem very clearly.



                          Note that $$ OP.N = |OP||N|cos theta$$ where $theta $ is the angle between $OP$ and $N$.



                          To find the shortest distance you only need $|OP| cos theta $.



                          Thus you need to divide $OP.N$ by |N| to get the shortest distance.






                          share|cite|improve this answer














                          You have explained most of the problem very clearly.



                          Note that $$ OP.N = |OP||N|cos theta$$ where $theta $ is the angle between $OP$ and $N$.



                          To find the shortest distance you only need $|OP| cos theta $.



                          Thus you need to divide $OP.N$ by |N| to get the shortest distance.







                          share|cite|improve this answer














                          share|cite|improve this answer



                          share|cite|improve this answer








                          edited Aug 17 at 19:42

























                          answered Aug 17 at 18:46









                          Mohammad Riazi-Kermani

                          30.5k41852




                          30.5k41852



























                               

                              draft saved


                              draft discarded















































                               


                              draft saved


                              draft discarded














                              StackExchange.ready(
                              function ()
                              StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f2886070%2fclarification-on-the-use-of-dot-product-in-the-formula-for-a-planes-distance-to%23new-answer', 'question_page');

                              );

                              Post as a guest













































































                              Comments

                              Popular posts from this blog

                              What does second last employer means? [closed]

                              List of Gilmore Girls characters

                              One-line joke