Are there published rules for navigating and travelling through jungles?
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I’m interested in designing part of my D&D campaign to have a jungle environment which the players will potentially need to navigate at some point.
Does D&D 5e have published rules for navigating and travelling through jungles?
dnd-5e travel terrain
add a comment |Â
up vote
12
down vote
favorite
I’m interested in designing part of my D&D campaign to have a jungle environment which the players will potentially need to navigate at some point.
Does D&D 5e have published rules for navigating and travelling through jungles?
dnd-5e travel terrain
Related
– BlueMoon93
Aug 20 at 11:07
Tags are also meant to make it easier for non technical users to find related questions. The type of environment is a key portion of this question, and thus useful in my opinion.
– illustro
Aug 20 at 13:49
1
@illustro I created a meta question asking about the tag. Feel free to drop in and offer your thoughts.
– Rubiksmoose
Aug 20 at 13:59
add a comment |Â
up vote
12
down vote
favorite
up vote
12
down vote
favorite
I’m interested in designing part of my D&D campaign to have a jungle environment which the players will potentially need to navigate at some point.
Does D&D 5e have published rules for navigating and travelling through jungles?
dnd-5e travel terrain
I’m interested in designing part of my D&D campaign to have a jungle environment which the players will potentially need to navigate at some point.
Does D&D 5e have published rules for navigating and travelling through jungles?
dnd-5e travel terrain
edited Aug 21 at 14:33


Rubiksmoose
36.4k5186280
36.4k5186280
asked Aug 20 at 11:05
illustro
4,16011233
4,16011233
Related
– BlueMoon93
Aug 20 at 11:07
Tags are also meant to make it easier for non technical users to find related questions. The type of environment is a key portion of this question, and thus useful in my opinion.
– illustro
Aug 20 at 13:49
1
@illustro I created a meta question asking about the tag. Feel free to drop in and offer your thoughts.
– Rubiksmoose
Aug 20 at 13:59
add a comment |Â
Related
– BlueMoon93
Aug 20 at 11:07
Tags are also meant to make it easier for non technical users to find related questions. The type of environment is a key portion of this question, and thus useful in my opinion.
– illustro
Aug 20 at 13:49
1
@illustro I created a meta question asking about the tag. Feel free to drop in and offer your thoughts.
– Rubiksmoose
Aug 20 at 13:59
Related
– BlueMoon93
Aug 20 at 11:07
Related
– BlueMoon93
Aug 20 at 11:07
Tags are also meant to make it easier for non technical users to find related questions. The type of environment is a key portion of this question, and thus useful in my opinion.
– illustro
Aug 20 at 13:49
Tags are also meant to make it easier for non technical users to find related questions. The type of environment is a key portion of this question, and thus useful in my opinion.
– illustro
Aug 20 at 13:49
1
1
@illustro I created a meta question asking about the tag. Feel free to drop in and offer your thoughts.
– Rubiksmoose
Aug 20 at 13:59
@illustro I created a meta question asking about the tag. Feel free to drop in and offer your thoughts.
– Rubiksmoose
Aug 20 at 13:59
add a comment |Â
1 Answer
1
active
oldest
votes
up vote
16
down vote
accepted
There are rules for jungles
The Dungeon Master's Guide has all kinds of rules that can be adapted for jungles. Hot temperatures (p. 110), quicksand (p. 110), diseases (p. 256-257), all these things function perfectly in a jungle.
However, the main focus of the published D&D adventures tends to be the Sword Coast, which is scarce on jungles. If you want to go more in-depth on jungle survival, look no further than the Tomb of Annihilation campaign book, which has more detailed rules on the kind of food you might find in the jungle, how much water you need to drink, and why it's a terrible idea to drink from jungle streams.
2
It might be helpful to point out where any or all of these rules live in the DMG as it is not always the most intuitively layed out.
– Rubiksmoose
Aug 20 at 15:24
As @Rubiksmoose mentioned it would be helpful to point out where these rules live in the DMG.
– illustro
Aug 20 at 16:27
It might help to emphasize the point that ToA has fully fleshed-out rules for jungle adventure, whereas the DMG only provides some building blocks and general guidance for an adventure designer.
– starchild
Aug 21 at 0:01
Will update with more specifics when I get home.
– Theik
Aug 21 at 6:37
1
@illustro My bad, I had tagged myself to add it and completely forgot somehow. Added the page references!
– Theik
Aug 29 at 17:07
 |Â
show 1 more comment
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
16
down vote
accepted
There are rules for jungles
The Dungeon Master's Guide has all kinds of rules that can be adapted for jungles. Hot temperatures (p. 110), quicksand (p. 110), diseases (p. 256-257), all these things function perfectly in a jungle.
However, the main focus of the published D&D adventures tends to be the Sword Coast, which is scarce on jungles. If you want to go more in-depth on jungle survival, look no further than the Tomb of Annihilation campaign book, which has more detailed rules on the kind of food you might find in the jungle, how much water you need to drink, and why it's a terrible idea to drink from jungle streams.
2
It might be helpful to point out where any or all of these rules live in the DMG as it is not always the most intuitively layed out.
– Rubiksmoose
Aug 20 at 15:24
As @Rubiksmoose mentioned it would be helpful to point out where these rules live in the DMG.
– illustro
Aug 20 at 16:27
It might help to emphasize the point that ToA has fully fleshed-out rules for jungle adventure, whereas the DMG only provides some building blocks and general guidance for an adventure designer.
– starchild
Aug 21 at 0:01
Will update with more specifics when I get home.
– Theik
Aug 21 at 6:37
1
@illustro My bad, I had tagged myself to add it and completely forgot somehow. Added the page references!
– Theik
Aug 29 at 17:07
 |Â
show 1 more comment
up vote
16
down vote
accepted
There are rules for jungles
The Dungeon Master's Guide has all kinds of rules that can be adapted for jungles. Hot temperatures (p. 110), quicksand (p. 110), diseases (p. 256-257), all these things function perfectly in a jungle.
However, the main focus of the published D&D adventures tends to be the Sword Coast, which is scarce on jungles. If you want to go more in-depth on jungle survival, look no further than the Tomb of Annihilation campaign book, which has more detailed rules on the kind of food you might find in the jungle, how much water you need to drink, and why it's a terrible idea to drink from jungle streams.
2
It might be helpful to point out where any or all of these rules live in the DMG as it is not always the most intuitively layed out.
– Rubiksmoose
Aug 20 at 15:24
As @Rubiksmoose mentioned it would be helpful to point out where these rules live in the DMG.
– illustro
Aug 20 at 16:27
It might help to emphasize the point that ToA has fully fleshed-out rules for jungle adventure, whereas the DMG only provides some building blocks and general guidance for an adventure designer.
– starchild
Aug 21 at 0:01
Will update with more specifics when I get home.
– Theik
Aug 21 at 6:37
1
@illustro My bad, I had tagged myself to add it and completely forgot somehow. Added the page references!
– Theik
Aug 29 at 17:07
 |Â
show 1 more comment
up vote
16
down vote
accepted
up vote
16
down vote
accepted
There are rules for jungles
The Dungeon Master's Guide has all kinds of rules that can be adapted for jungles. Hot temperatures (p. 110), quicksand (p. 110), diseases (p. 256-257), all these things function perfectly in a jungle.
However, the main focus of the published D&D adventures tends to be the Sword Coast, which is scarce on jungles. If you want to go more in-depth on jungle survival, look no further than the Tomb of Annihilation campaign book, which has more detailed rules on the kind of food you might find in the jungle, how much water you need to drink, and why it's a terrible idea to drink from jungle streams.
There are rules for jungles
The Dungeon Master's Guide has all kinds of rules that can be adapted for jungles. Hot temperatures (p. 110), quicksand (p. 110), diseases (p. 256-257), all these things function perfectly in a jungle.
However, the main focus of the published D&D adventures tends to be the Sword Coast, which is scarce on jungles. If you want to go more in-depth on jungle survival, look no further than the Tomb of Annihilation campaign book, which has more detailed rules on the kind of food you might find in the jungle, how much water you need to drink, and why it's a terrible idea to drink from jungle streams.
edited Aug 29 at 18:32


V2Blast
13.5k23387
13.5k23387
answered Aug 20 at 11:13


Theik
7,0742849
7,0742849
2
It might be helpful to point out where any or all of these rules live in the DMG as it is not always the most intuitively layed out.
– Rubiksmoose
Aug 20 at 15:24
As @Rubiksmoose mentioned it would be helpful to point out where these rules live in the DMG.
– illustro
Aug 20 at 16:27
It might help to emphasize the point that ToA has fully fleshed-out rules for jungle adventure, whereas the DMG only provides some building blocks and general guidance for an adventure designer.
– starchild
Aug 21 at 0:01
Will update with more specifics when I get home.
– Theik
Aug 21 at 6:37
1
@illustro My bad, I had tagged myself to add it and completely forgot somehow. Added the page references!
– Theik
Aug 29 at 17:07
 |Â
show 1 more comment
2
It might be helpful to point out where any or all of these rules live in the DMG as it is not always the most intuitively layed out.
– Rubiksmoose
Aug 20 at 15:24
As @Rubiksmoose mentioned it would be helpful to point out where these rules live in the DMG.
– illustro
Aug 20 at 16:27
It might help to emphasize the point that ToA has fully fleshed-out rules for jungle adventure, whereas the DMG only provides some building blocks and general guidance for an adventure designer.
– starchild
Aug 21 at 0:01
Will update with more specifics when I get home.
– Theik
Aug 21 at 6:37
1
@illustro My bad, I had tagged myself to add it and completely forgot somehow. Added the page references!
– Theik
Aug 29 at 17:07
2
2
It might be helpful to point out where any or all of these rules live in the DMG as it is not always the most intuitively layed out.
– Rubiksmoose
Aug 20 at 15:24
It might be helpful to point out where any or all of these rules live in the DMG as it is not always the most intuitively layed out.
– Rubiksmoose
Aug 20 at 15:24
As @Rubiksmoose mentioned it would be helpful to point out where these rules live in the DMG.
– illustro
Aug 20 at 16:27
As @Rubiksmoose mentioned it would be helpful to point out where these rules live in the DMG.
– illustro
Aug 20 at 16:27
It might help to emphasize the point that ToA has fully fleshed-out rules for jungle adventure, whereas the DMG only provides some building blocks and general guidance for an adventure designer.
– starchild
Aug 21 at 0:01
It might help to emphasize the point that ToA has fully fleshed-out rules for jungle adventure, whereas the DMG only provides some building blocks and general guidance for an adventure designer.
– starchild
Aug 21 at 0:01
Will update with more specifics when I get home.
– Theik
Aug 21 at 6:37
Will update with more specifics when I get home.
– Theik
Aug 21 at 6:37
1
1
@illustro My bad, I had tagged myself to add it and completely forgot somehow. Added the page references!
– Theik
Aug 29 at 17:07
@illustro My bad, I had tagged myself to add it and completely forgot somehow. Added the page references!
– Theik
Aug 29 at 17:07
 |Â
show 1 more comment
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Related
– BlueMoon93
Aug 20 at 11:07
Tags are also meant to make it easier for non technical users to find related questions. The type of environment is a key portion of this question, and thus useful in my opinion.
– illustro
Aug 20 at 13:49
1
@illustro I created a meta question asking about the tag. Feel free to drop in and offer your thoughts.
– Rubiksmoose
Aug 20 at 13:59