Is it true that one is expected to work 60+ hours in the US software industry? [closed]

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Being from Germany and having worked in the German software industry for a few years, I can say that in most jobs (in larger companies) a software engineer will work 35-40 hours a week, with overtime either being compensated financially or by taking off these hours in the next weeks. An employee is forbidden to work more than 40 hours on average or more than 48 in any given week and an employer can and will be fined otherwise.



Now I am considering applying for software engineering jobs in the US, but I have heard from multiple sources, that one is expected to work 60 hours or more per week, which seems highly excessive to me. I would like to know if someone can provide me with first hand insight about this issue, since working more than say 45 hours per week (EDIT: on average) would be an absolute deal breaker.







share|improve this question














closed as off-topic by Jim G., gnat, IDrinkandIKnowThings, Kent A., keshlam Aug 17 '15 at 2:56


This question appears to be off-topic. The users who voted to close gave this specific reason:


  • "Questions seeking advice on company-specific regulations, agreements, or policies should be directed to your manager or HR department. Questions that address only a specific company or position are of limited use to future visitors. Questions seeking legal advice should be directed to legal professionals. For more information, click here." – gnat, keshlam
If this question can be reworded to fit the rules in the help center, please edit the question.












  • I edited the question as to point out that I mean 45h/week on average. Obviously sometimes more hours are required, that should be no problem.
    – Chris
    Aug 16 '15 at 17:31










  • This would greatly depend on the organisation, its culture, workload, and available financial and human resources. My core hours have always been 40 hours a week, but there are times when crunch time has meant the occasional 80 hour week. It's been my experience that the better managed the project, the less likelihood there is of frequently putting in excessive hours.
    – Jane S♦
    Aug 17 '15 at 0:22






  • 3




    I'm voting to close this question as off-topic because this is not about navigating the workplace
    – IDrinkandIKnowThings
    Aug 17 '15 at 1:54










  • Hmm... I would say this is more just "too broad" rather than not being about the workplace. Like the most highly-upvoted answer says, the correct answer to the question as written is "it depends." While, on average, 60 hour workweeks are highly unusual for software engineers in the U.S., there are certain niches in which it's not that unusual (though compensation in those will generally be higher to reflect that.) As a U.S. software engineer myself, all of the jobs I've worked or even applied for have been 40 hour work weeks (and I live in a relatively rural part of the U.S., not the Valley.)
    – reirab
    Sep 13 '15 at 4:59






  • 2




    I'm a salaried developer from the US. My workload is between 60 and 80 hours weekly. +1 by the way. The close reason for this question is bogus and is IN NO WAY COMPANY SPECIFIC.
    – Luke A. Leber
    Aug 3 '16 at 4:23
















up vote
5
down vote

favorite












Being from Germany and having worked in the German software industry for a few years, I can say that in most jobs (in larger companies) a software engineer will work 35-40 hours a week, with overtime either being compensated financially or by taking off these hours in the next weeks. An employee is forbidden to work more than 40 hours on average or more than 48 in any given week and an employer can and will be fined otherwise.



Now I am considering applying for software engineering jobs in the US, but I have heard from multiple sources, that one is expected to work 60 hours or more per week, which seems highly excessive to me. I would like to know if someone can provide me with first hand insight about this issue, since working more than say 45 hours per week (EDIT: on average) would be an absolute deal breaker.







share|improve this question














closed as off-topic by Jim G., gnat, IDrinkandIKnowThings, Kent A., keshlam Aug 17 '15 at 2:56


This question appears to be off-topic. The users who voted to close gave this specific reason:


  • "Questions seeking advice on company-specific regulations, agreements, or policies should be directed to your manager or HR department. Questions that address only a specific company or position are of limited use to future visitors. Questions seeking legal advice should be directed to legal professionals. For more information, click here." – gnat, keshlam
If this question can be reworded to fit the rules in the help center, please edit the question.












  • I edited the question as to point out that I mean 45h/week on average. Obviously sometimes more hours are required, that should be no problem.
    – Chris
    Aug 16 '15 at 17:31










  • This would greatly depend on the organisation, its culture, workload, and available financial and human resources. My core hours have always been 40 hours a week, but there are times when crunch time has meant the occasional 80 hour week. It's been my experience that the better managed the project, the less likelihood there is of frequently putting in excessive hours.
    – Jane S♦
    Aug 17 '15 at 0:22






  • 3




    I'm voting to close this question as off-topic because this is not about navigating the workplace
    – IDrinkandIKnowThings
    Aug 17 '15 at 1:54










  • Hmm... I would say this is more just "too broad" rather than not being about the workplace. Like the most highly-upvoted answer says, the correct answer to the question as written is "it depends." While, on average, 60 hour workweeks are highly unusual for software engineers in the U.S., there are certain niches in which it's not that unusual (though compensation in those will generally be higher to reflect that.) As a U.S. software engineer myself, all of the jobs I've worked or even applied for have been 40 hour work weeks (and I live in a relatively rural part of the U.S., not the Valley.)
    – reirab
    Sep 13 '15 at 4:59






  • 2




    I'm a salaried developer from the US. My workload is between 60 and 80 hours weekly. +1 by the way. The close reason for this question is bogus and is IN NO WAY COMPANY SPECIFIC.
    – Luke A. Leber
    Aug 3 '16 at 4:23












up vote
5
down vote

favorite









up vote
5
down vote

favorite











Being from Germany and having worked in the German software industry for a few years, I can say that in most jobs (in larger companies) a software engineer will work 35-40 hours a week, with overtime either being compensated financially or by taking off these hours in the next weeks. An employee is forbidden to work more than 40 hours on average or more than 48 in any given week and an employer can and will be fined otherwise.



Now I am considering applying for software engineering jobs in the US, but I have heard from multiple sources, that one is expected to work 60 hours or more per week, which seems highly excessive to me. I would like to know if someone can provide me with first hand insight about this issue, since working more than say 45 hours per week (EDIT: on average) would be an absolute deal breaker.







share|improve this question














Being from Germany and having worked in the German software industry for a few years, I can say that in most jobs (in larger companies) a software engineer will work 35-40 hours a week, with overtime either being compensated financially or by taking off these hours in the next weeks. An employee is forbidden to work more than 40 hours on average or more than 48 in any given week and an employer can and will be fined otherwise.



Now I am considering applying for software engineering jobs in the US, but I have heard from multiple sources, that one is expected to work 60 hours or more per week, which seems highly excessive to me. I would like to know if someone can provide me with first hand insight about this issue, since working more than say 45 hours per week (EDIT: on average) would be an absolute deal breaker.









share|improve this question













share|improve this question




share|improve this question








edited Aug 16 '15 at 17:30

























asked Aug 16 '15 at 7:37









Chris

1876




1876




closed as off-topic by Jim G., gnat, IDrinkandIKnowThings, Kent A., keshlam Aug 17 '15 at 2:56


This question appears to be off-topic. The users who voted to close gave this specific reason:


  • "Questions seeking advice on company-specific regulations, agreements, or policies should be directed to your manager or HR department. Questions that address only a specific company or position are of limited use to future visitors. Questions seeking legal advice should be directed to legal professionals. For more information, click here." – gnat, keshlam
If this question can be reworded to fit the rules in the help center, please edit the question.




closed as off-topic by Jim G., gnat, IDrinkandIKnowThings, Kent A., keshlam Aug 17 '15 at 2:56


This question appears to be off-topic. The users who voted to close gave this specific reason:


  • "Questions seeking advice on company-specific regulations, agreements, or policies should be directed to your manager or HR department. Questions that address only a specific company or position are of limited use to future visitors. Questions seeking legal advice should be directed to legal professionals. For more information, click here." – gnat, keshlam
If this question can be reworded to fit the rules in the help center, please edit the question.











  • I edited the question as to point out that I mean 45h/week on average. Obviously sometimes more hours are required, that should be no problem.
    – Chris
    Aug 16 '15 at 17:31










  • This would greatly depend on the organisation, its culture, workload, and available financial and human resources. My core hours have always been 40 hours a week, but there are times when crunch time has meant the occasional 80 hour week. It's been my experience that the better managed the project, the less likelihood there is of frequently putting in excessive hours.
    – Jane S♦
    Aug 17 '15 at 0:22






  • 3




    I'm voting to close this question as off-topic because this is not about navigating the workplace
    – IDrinkandIKnowThings
    Aug 17 '15 at 1:54










  • Hmm... I would say this is more just "too broad" rather than not being about the workplace. Like the most highly-upvoted answer says, the correct answer to the question as written is "it depends." While, on average, 60 hour workweeks are highly unusual for software engineers in the U.S., there are certain niches in which it's not that unusual (though compensation in those will generally be higher to reflect that.) As a U.S. software engineer myself, all of the jobs I've worked or even applied for have been 40 hour work weeks (and I live in a relatively rural part of the U.S., not the Valley.)
    – reirab
    Sep 13 '15 at 4:59






  • 2




    I'm a salaried developer from the US. My workload is between 60 and 80 hours weekly. +1 by the way. The close reason for this question is bogus and is IN NO WAY COMPANY SPECIFIC.
    – Luke A. Leber
    Aug 3 '16 at 4:23
















  • I edited the question as to point out that I mean 45h/week on average. Obviously sometimes more hours are required, that should be no problem.
    – Chris
    Aug 16 '15 at 17:31










  • This would greatly depend on the organisation, its culture, workload, and available financial and human resources. My core hours have always been 40 hours a week, but there are times when crunch time has meant the occasional 80 hour week. It's been my experience that the better managed the project, the less likelihood there is of frequently putting in excessive hours.
    – Jane S♦
    Aug 17 '15 at 0:22






  • 3




    I'm voting to close this question as off-topic because this is not about navigating the workplace
    – IDrinkandIKnowThings
    Aug 17 '15 at 1:54










  • Hmm... I would say this is more just "too broad" rather than not being about the workplace. Like the most highly-upvoted answer says, the correct answer to the question as written is "it depends." While, on average, 60 hour workweeks are highly unusual for software engineers in the U.S., there are certain niches in which it's not that unusual (though compensation in those will generally be higher to reflect that.) As a U.S. software engineer myself, all of the jobs I've worked or even applied for have been 40 hour work weeks (and I live in a relatively rural part of the U.S., not the Valley.)
    – reirab
    Sep 13 '15 at 4:59






  • 2




    I'm a salaried developer from the US. My workload is between 60 and 80 hours weekly. +1 by the way. The close reason for this question is bogus and is IN NO WAY COMPANY SPECIFIC.
    – Luke A. Leber
    Aug 3 '16 at 4:23















I edited the question as to point out that I mean 45h/week on average. Obviously sometimes more hours are required, that should be no problem.
– Chris
Aug 16 '15 at 17:31




I edited the question as to point out that I mean 45h/week on average. Obviously sometimes more hours are required, that should be no problem.
– Chris
Aug 16 '15 at 17:31












This would greatly depend on the organisation, its culture, workload, and available financial and human resources. My core hours have always been 40 hours a week, but there are times when crunch time has meant the occasional 80 hour week. It's been my experience that the better managed the project, the less likelihood there is of frequently putting in excessive hours.
– Jane S♦
Aug 17 '15 at 0:22




This would greatly depend on the organisation, its culture, workload, and available financial and human resources. My core hours have always been 40 hours a week, but there are times when crunch time has meant the occasional 80 hour week. It's been my experience that the better managed the project, the less likelihood there is of frequently putting in excessive hours.
– Jane S♦
Aug 17 '15 at 0:22




3




3




I'm voting to close this question as off-topic because this is not about navigating the workplace
– IDrinkandIKnowThings
Aug 17 '15 at 1:54




I'm voting to close this question as off-topic because this is not about navigating the workplace
– IDrinkandIKnowThings
Aug 17 '15 at 1:54












Hmm... I would say this is more just "too broad" rather than not being about the workplace. Like the most highly-upvoted answer says, the correct answer to the question as written is "it depends." While, on average, 60 hour workweeks are highly unusual for software engineers in the U.S., there are certain niches in which it's not that unusual (though compensation in those will generally be higher to reflect that.) As a U.S. software engineer myself, all of the jobs I've worked or even applied for have been 40 hour work weeks (and I live in a relatively rural part of the U.S., not the Valley.)
– reirab
Sep 13 '15 at 4:59




Hmm... I would say this is more just "too broad" rather than not being about the workplace. Like the most highly-upvoted answer says, the correct answer to the question as written is "it depends." While, on average, 60 hour workweeks are highly unusual for software engineers in the U.S., there are certain niches in which it's not that unusual (though compensation in those will generally be higher to reflect that.) As a U.S. software engineer myself, all of the jobs I've worked or even applied for have been 40 hour work weeks (and I live in a relatively rural part of the U.S., not the Valley.)
– reirab
Sep 13 '15 at 4:59




2




2




I'm a salaried developer from the US. My workload is between 60 and 80 hours weekly. +1 by the way. The close reason for this question is bogus and is IN NO WAY COMPANY SPECIFIC.
– Luke A. Leber
Aug 3 '16 at 4:23




I'm a salaried developer from the US. My workload is between 60 and 80 hours weekly. +1 by the way. The close reason for this question is bogus and is IN NO WAY COMPANY SPECIFIC.
– Luke A. Leber
Aug 3 '16 at 4:23










3 Answers
3






active

oldest

votes

















up vote
8
down vote



accepted










It's not normal to do 60 hour weeks. You may end up doing a few in your career if the stuff hits the fan when you are trying to get a release out, but if you find yourself doing it often, then something is not right. Maybe it's you. Maybe it's them. Either way, it's not a good situation and you should look for a better one. On a well managed team, you will rarely have issues like this.



Doing 45 hours in week is definitely not unusual. I'm a contractor at the moment, so it's easy to avoid doing it (because they have to pay time and a half over 40 hours). But sometimes you just have to stay late for some reason. When I'm on salary (instead of hourly), I always find a way to make it up. If I work 42 hours one week, I might only work 38 the next. I usually manage to even it out.






share|improve this answer



























    up vote
    8
    down vote













    It depends.



    It depends on where you are in the states, and it depends again on the industry you are in. And then, finally, it also depends on the team you are in too.



    I have only ever worked as an IT consultant in the states (i.e.: never permanent staff). But I worked alongside my permanent staff brothers and sisters.



    I have only worked in banking.



    As a consultant, I was always encouraged to not work more than 40 hours; also, not less than 40 hours - it was exactly 40! There were a few times in San Francisco where I pulled a 1:00am day, twice now I think about it. I just billed more hours for that.



    From the permanent staff point of view:



    In San Francisco, nobody worked more than 40 hours. This is at a non-startup company though; think more v. large fund. If someone did work more hours, they were paid overtime for it. I think that is California law, no idea how startups supposedly squeeze so many hours out of people.



    In New York, at a large investment bank, everybody worked about ten hour days. In at 8:45am, out at about 7:00pm-ish. More ambitious types worked much longer.



    In New Jersey, at a banking "startup", everybody worked around 40 hours.



    It is more company—and especially team—culture than anything else though. Asking at the interview will help.






    share|improve this answer






















    • +1 Basically you are saying it's the same as in Europe. It varies greatly between industry subfields (web/gaming vs. banking) and company culture (startup vs. established) - ... and even then it depends on the explicit company.
      – s1lv3r
      Aug 16 '15 at 8:14










    • Plus, it depends on the current state of the project -- deadlines, customer crises, that sort of thing. If you have a customer who is literally giving up a million dollars in sales every minute your software is malfunctioning, you'd darned well better be willing to make some sacrifices to help them -- because whether you do or don't will show up in your performance evaluation. That doesn't mean it's an every-day occurrence for all developers in all projects in all companies, and a good company and manager will let you recover some of that in flex-time when there isn't a crisis.
      – keshlam
      Aug 16 '15 at 14:24






    • 4




      Great answer. Here's some practical suggestions for how to ask about this in an interview in a non-awkward way, too.
      – Elysian Fields♦
      Aug 16 '15 at 17:43

















    up vote
    1
    down vote













    Depends very much on the industry and the company.



    Startup, games, bank(trading) expect to work 60hours as standard and 80-100 crunch time. Work most weekends, no vacations and no statutory holidays.



    Utlitities, government, corporates are probably still 40-45 hours and probably 10days vacation, US corporations seem very much more time spent at desk orientated than europeans.






    share|improve this answer




















    • Who works 60 hours "standard"? The answers suggesting you may do a 60-hour week occasionally make sense, but imagine week after week always having to stay late every single day of the week at the office. Your productivity will decrease and you will want to get out of there. In whose interest is it to promote that?
      – Brandin
      Aug 17 '15 at 6:44






    • 2




      @Brasndin, there are management teams who don't recognize that employees are human beings who get tired. Indeed people do work those hours for weeks/months on end at many start-ups and game shops. There is a reason why they are mostly populated by the young and single. No one else would consent to being treated like a serf. It is self defeating and the product actually takes longer to get to market, but people persist in thinking people should do it. I once had a boss tell me I should be able to go at least three days without sleep. Took me less than a month after that before I left.
      – HLGEM
      Aug 17 '15 at 19:06

















    3 Answers
    3






    active

    oldest

    votes








    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    8
    down vote



    accepted










    It's not normal to do 60 hour weeks. You may end up doing a few in your career if the stuff hits the fan when you are trying to get a release out, but if you find yourself doing it often, then something is not right. Maybe it's you. Maybe it's them. Either way, it's not a good situation and you should look for a better one. On a well managed team, you will rarely have issues like this.



    Doing 45 hours in week is definitely not unusual. I'm a contractor at the moment, so it's easy to avoid doing it (because they have to pay time and a half over 40 hours). But sometimes you just have to stay late for some reason. When I'm on salary (instead of hourly), I always find a way to make it up. If I work 42 hours one week, I might only work 38 the next. I usually manage to even it out.






    share|improve this answer
























      up vote
      8
      down vote



      accepted










      It's not normal to do 60 hour weeks. You may end up doing a few in your career if the stuff hits the fan when you are trying to get a release out, but if you find yourself doing it often, then something is not right. Maybe it's you. Maybe it's them. Either way, it's not a good situation and you should look for a better one. On a well managed team, you will rarely have issues like this.



      Doing 45 hours in week is definitely not unusual. I'm a contractor at the moment, so it's easy to avoid doing it (because they have to pay time and a half over 40 hours). But sometimes you just have to stay late for some reason. When I'm on salary (instead of hourly), I always find a way to make it up. If I work 42 hours one week, I might only work 38 the next. I usually manage to even it out.






      share|improve this answer






















        up vote
        8
        down vote



        accepted







        up vote
        8
        down vote



        accepted






        It's not normal to do 60 hour weeks. You may end up doing a few in your career if the stuff hits the fan when you are trying to get a release out, but if you find yourself doing it often, then something is not right. Maybe it's you. Maybe it's them. Either way, it's not a good situation and you should look for a better one. On a well managed team, you will rarely have issues like this.



        Doing 45 hours in week is definitely not unusual. I'm a contractor at the moment, so it's easy to avoid doing it (because they have to pay time and a half over 40 hours). But sometimes you just have to stay late for some reason. When I'm on salary (instead of hourly), I always find a way to make it up. If I work 42 hours one week, I might only work 38 the next. I usually manage to even it out.






        share|improve this answer












        It's not normal to do 60 hour weeks. You may end up doing a few in your career if the stuff hits the fan when you are trying to get a release out, but if you find yourself doing it often, then something is not right. Maybe it's you. Maybe it's them. Either way, it's not a good situation and you should look for a better one. On a well managed team, you will rarely have issues like this.



        Doing 45 hours in week is definitely not unusual. I'm a contractor at the moment, so it's easy to avoid doing it (because they have to pay time and a half over 40 hours). But sometimes you just have to stay late for some reason. When I'm on salary (instead of hourly), I always find a way to make it up. If I work 42 hours one week, I might only work 38 the next. I usually manage to even it out.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Aug 17 '15 at 2:10









        Mohair

        4,69711119




        4,69711119






















            up vote
            8
            down vote













            It depends.



            It depends on where you are in the states, and it depends again on the industry you are in. And then, finally, it also depends on the team you are in too.



            I have only ever worked as an IT consultant in the states (i.e.: never permanent staff). But I worked alongside my permanent staff brothers and sisters.



            I have only worked in banking.



            As a consultant, I was always encouraged to not work more than 40 hours; also, not less than 40 hours - it was exactly 40! There were a few times in San Francisco where I pulled a 1:00am day, twice now I think about it. I just billed more hours for that.



            From the permanent staff point of view:



            In San Francisco, nobody worked more than 40 hours. This is at a non-startup company though; think more v. large fund. If someone did work more hours, they were paid overtime for it. I think that is California law, no idea how startups supposedly squeeze so many hours out of people.



            In New York, at a large investment bank, everybody worked about ten hour days. In at 8:45am, out at about 7:00pm-ish. More ambitious types worked much longer.



            In New Jersey, at a banking "startup", everybody worked around 40 hours.



            It is more company—and especially team—culture than anything else though. Asking at the interview will help.






            share|improve this answer






















            • +1 Basically you are saying it's the same as in Europe. It varies greatly between industry subfields (web/gaming vs. banking) and company culture (startup vs. established) - ... and even then it depends on the explicit company.
              – s1lv3r
              Aug 16 '15 at 8:14










            • Plus, it depends on the current state of the project -- deadlines, customer crises, that sort of thing. If you have a customer who is literally giving up a million dollars in sales every minute your software is malfunctioning, you'd darned well better be willing to make some sacrifices to help them -- because whether you do or don't will show up in your performance evaluation. That doesn't mean it's an every-day occurrence for all developers in all projects in all companies, and a good company and manager will let you recover some of that in flex-time when there isn't a crisis.
              – keshlam
              Aug 16 '15 at 14:24






            • 4




              Great answer. Here's some practical suggestions for how to ask about this in an interview in a non-awkward way, too.
              – Elysian Fields♦
              Aug 16 '15 at 17:43














            up vote
            8
            down vote













            It depends.



            It depends on where you are in the states, and it depends again on the industry you are in. And then, finally, it also depends on the team you are in too.



            I have only ever worked as an IT consultant in the states (i.e.: never permanent staff). But I worked alongside my permanent staff brothers and sisters.



            I have only worked in banking.



            As a consultant, I was always encouraged to not work more than 40 hours; also, not less than 40 hours - it was exactly 40! There were a few times in San Francisco where I pulled a 1:00am day, twice now I think about it. I just billed more hours for that.



            From the permanent staff point of view:



            In San Francisco, nobody worked more than 40 hours. This is at a non-startup company though; think more v. large fund. If someone did work more hours, they were paid overtime for it. I think that is California law, no idea how startups supposedly squeeze so many hours out of people.



            In New York, at a large investment bank, everybody worked about ten hour days. In at 8:45am, out at about 7:00pm-ish. More ambitious types worked much longer.



            In New Jersey, at a banking "startup", everybody worked around 40 hours.



            It is more company—and especially team—culture than anything else though. Asking at the interview will help.






            share|improve this answer






















            • +1 Basically you are saying it's the same as in Europe. It varies greatly between industry subfields (web/gaming vs. banking) and company culture (startup vs. established) - ... and even then it depends on the explicit company.
              – s1lv3r
              Aug 16 '15 at 8:14










            • Plus, it depends on the current state of the project -- deadlines, customer crises, that sort of thing. If you have a customer who is literally giving up a million dollars in sales every minute your software is malfunctioning, you'd darned well better be willing to make some sacrifices to help them -- because whether you do or don't will show up in your performance evaluation. That doesn't mean it's an every-day occurrence for all developers in all projects in all companies, and a good company and manager will let you recover some of that in flex-time when there isn't a crisis.
              – keshlam
              Aug 16 '15 at 14:24






            • 4




              Great answer. Here's some practical suggestions for how to ask about this in an interview in a non-awkward way, too.
              – Elysian Fields♦
              Aug 16 '15 at 17:43












            up vote
            8
            down vote










            up vote
            8
            down vote









            It depends.



            It depends on where you are in the states, and it depends again on the industry you are in. And then, finally, it also depends on the team you are in too.



            I have only ever worked as an IT consultant in the states (i.e.: never permanent staff). But I worked alongside my permanent staff brothers and sisters.



            I have only worked in banking.



            As a consultant, I was always encouraged to not work more than 40 hours; also, not less than 40 hours - it was exactly 40! There were a few times in San Francisco where I pulled a 1:00am day, twice now I think about it. I just billed more hours for that.



            From the permanent staff point of view:



            In San Francisco, nobody worked more than 40 hours. This is at a non-startup company though; think more v. large fund. If someone did work more hours, they were paid overtime for it. I think that is California law, no idea how startups supposedly squeeze so many hours out of people.



            In New York, at a large investment bank, everybody worked about ten hour days. In at 8:45am, out at about 7:00pm-ish. More ambitious types worked much longer.



            In New Jersey, at a banking "startup", everybody worked around 40 hours.



            It is more company—and especially team—culture than anything else though. Asking at the interview will help.






            share|improve this answer














            It depends.



            It depends on where you are in the states, and it depends again on the industry you are in. And then, finally, it also depends on the team you are in too.



            I have only ever worked as an IT consultant in the states (i.e.: never permanent staff). But I worked alongside my permanent staff brothers and sisters.



            I have only worked in banking.



            As a consultant, I was always encouraged to not work more than 40 hours; also, not less than 40 hours - it was exactly 40! There were a few times in San Francisco where I pulled a 1:00am day, twice now I think about it. I just billed more hours for that.



            From the permanent staff point of view:



            In San Francisco, nobody worked more than 40 hours. This is at a non-startup company though; think more v. large fund. If someone did work more hours, they were paid overtime for it. I think that is California law, no idea how startups supposedly squeeze so many hours out of people.



            In New York, at a large investment bank, everybody worked about ten hour days. In at 8:45am, out at about 7:00pm-ish. More ambitious types worked much longer.



            In New Jersey, at a banking "startup", everybody worked around 40 hours.



            It is more company—and especially team—culture than anything else though. Asking at the interview will help.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Aug 16 '15 at 18:37









            JakeGould

            6,5721739




            6,5721739










            answered Aug 16 '15 at 8:03









            bharal

            11.3k22453




            11.3k22453











            • +1 Basically you are saying it's the same as in Europe. It varies greatly between industry subfields (web/gaming vs. banking) and company culture (startup vs. established) - ... and even then it depends on the explicit company.
              – s1lv3r
              Aug 16 '15 at 8:14










            • Plus, it depends on the current state of the project -- deadlines, customer crises, that sort of thing. If you have a customer who is literally giving up a million dollars in sales every minute your software is malfunctioning, you'd darned well better be willing to make some sacrifices to help them -- because whether you do or don't will show up in your performance evaluation. That doesn't mean it's an every-day occurrence for all developers in all projects in all companies, and a good company and manager will let you recover some of that in flex-time when there isn't a crisis.
              – keshlam
              Aug 16 '15 at 14:24






            • 4




              Great answer. Here's some practical suggestions for how to ask about this in an interview in a non-awkward way, too.
              – Elysian Fields♦
              Aug 16 '15 at 17:43
















            • +1 Basically you are saying it's the same as in Europe. It varies greatly between industry subfields (web/gaming vs. banking) and company culture (startup vs. established) - ... and even then it depends on the explicit company.
              – s1lv3r
              Aug 16 '15 at 8:14










            • Plus, it depends on the current state of the project -- deadlines, customer crises, that sort of thing. If you have a customer who is literally giving up a million dollars in sales every minute your software is malfunctioning, you'd darned well better be willing to make some sacrifices to help them -- because whether you do or don't will show up in your performance evaluation. That doesn't mean it's an every-day occurrence for all developers in all projects in all companies, and a good company and manager will let you recover some of that in flex-time when there isn't a crisis.
              – keshlam
              Aug 16 '15 at 14:24






            • 4




              Great answer. Here's some practical suggestions for how to ask about this in an interview in a non-awkward way, too.
              – Elysian Fields♦
              Aug 16 '15 at 17:43















            +1 Basically you are saying it's the same as in Europe. It varies greatly between industry subfields (web/gaming vs. banking) and company culture (startup vs. established) - ... and even then it depends on the explicit company.
            – s1lv3r
            Aug 16 '15 at 8:14




            +1 Basically you are saying it's the same as in Europe. It varies greatly between industry subfields (web/gaming vs. banking) and company culture (startup vs. established) - ... and even then it depends on the explicit company.
            – s1lv3r
            Aug 16 '15 at 8:14












            Plus, it depends on the current state of the project -- deadlines, customer crises, that sort of thing. If you have a customer who is literally giving up a million dollars in sales every minute your software is malfunctioning, you'd darned well better be willing to make some sacrifices to help them -- because whether you do or don't will show up in your performance evaluation. That doesn't mean it's an every-day occurrence for all developers in all projects in all companies, and a good company and manager will let you recover some of that in flex-time when there isn't a crisis.
            – keshlam
            Aug 16 '15 at 14:24




            Plus, it depends on the current state of the project -- deadlines, customer crises, that sort of thing. If you have a customer who is literally giving up a million dollars in sales every minute your software is malfunctioning, you'd darned well better be willing to make some sacrifices to help them -- because whether you do or don't will show up in your performance evaluation. That doesn't mean it's an every-day occurrence for all developers in all projects in all companies, and a good company and manager will let you recover some of that in flex-time when there isn't a crisis.
            – keshlam
            Aug 16 '15 at 14:24




            4




            4




            Great answer. Here's some practical suggestions for how to ask about this in an interview in a non-awkward way, too.
            – Elysian Fields♦
            Aug 16 '15 at 17:43




            Great answer. Here's some practical suggestions for how to ask about this in an interview in a non-awkward way, too.
            – Elysian Fields♦
            Aug 16 '15 at 17:43










            up vote
            1
            down vote













            Depends very much on the industry and the company.



            Startup, games, bank(trading) expect to work 60hours as standard and 80-100 crunch time. Work most weekends, no vacations and no statutory holidays.



            Utlitities, government, corporates are probably still 40-45 hours and probably 10days vacation, US corporations seem very much more time spent at desk orientated than europeans.






            share|improve this answer




















            • Who works 60 hours "standard"? The answers suggesting you may do a 60-hour week occasionally make sense, but imagine week after week always having to stay late every single day of the week at the office. Your productivity will decrease and you will want to get out of there. In whose interest is it to promote that?
              – Brandin
              Aug 17 '15 at 6:44






            • 2




              @Brasndin, there are management teams who don't recognize that employees are human beings who get tired. Indeed people do work those hours for weeks/months on end at many start-ups and game shops. There is a reason why they are mostly populated by the young and single. No one else would consent to being treated like a serf. It is self defeating and the product actually takes longer to get to market, but people persist in thinking people should do it. I once had a boss tell me I should be able to go at least three days without sleep. Took me less than a month after that before I left.
              – HLGEM
              Aug 17 '15 at 19:06














            up vote
            1
            down vote













            Depends very much on the industry and the company.



            Startup, games, bank(trading) expect to work 60hours as standard and 80-100 crunch time. Work most weekends, no vacations and no statutory holidays.



            Utlitities, government, corporates are probably still 40-45 hours and probably 10days vacation, US corporations seem very much more time spent at desk orientated than europeans.






            share|improve this answer




















            • Who works 60 hours "standard"? The answers suggesting you may do a 60-hour week occasionally make sense, but imagine week after week always having to stay late every single day of the week at the office. Your productivity will decrease and you will want to get out of there. In whose interest is it to promote that?
              – Brandin
              Aug 17 '15 at 6:44






            • 2




              @Brasndin, there are management teams who don't recognize that employees are human beings who get tired. Indeed people do work those hours for weeks/months on end at many start-ups and game shops. There is a reason why they are mostly populated by the young and single. No one else would consent to being treated like a serf. It is self defeating and the product actually takes longer to get to market, but people persist in thinking people should do it. I once had a boss tell me I should be able to go at least three days without sleep. Took me less than a month after that before I left.
              – HLGEM
              Aug 17 '15 at 19:06












            up vote
            1
            down vote










            up vote
            1
            down vote









            Depends very much on the industry and the company.



            Startup, games, bank(trading) expect to work 60hours as standard and 80-100 crunch time. Work most weekends, no vacations and no statutory holidays.



            Utlitities, government, corporates are probably still 40-45 hours and probably 10days vacation, US corporations seem very much more time spent at desk orientated than europeans.






            share|improve this answer












            Depends very much on the industry and the company.



            Startup, games, bank(trading) expect to work 60hours as standard and 80-100 crunch time. Work most weekends, no vacations and no statutory holidays.



            Utlitities, government, corporates are probably still 40-45 hours and probably 10days vacation, US corporations seem very much more time spent at desk orientated than europeans.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered Aug 17 '15 at 1:09









            NobodySpecial

            788511




            788511











            • Who works 60 hours "standard"? The answers suggesting you may do a 60-hour week occasionally make sense, but imagine week after week always having to stay late every single day of the week at the office. Your productivity will decrease and you will want to get out of there. In whose interest is it to promote that?
              – Brandin
              Aug 17 '15 at 6:44






            • 2




              @Brasndin, there are management teams who don't recognize that employees are human beings who get tired. Indeed people do work those hours for weeks/months on end at many start-ups and game shops. There is a reason why they are mostly populated by the young and single. No one else would consent to being treated like a serf. It is self defeating and the product actually takes longer to get to market, but people persist in thinking people should do it. I once had a boss tell me I should be able to go at least three days without sleep. Took me less than a month after that before I left.
              – HLGEM
              Aug 17 '15 at 19:06
















            • Who works 60 hours "standard"? The answers suggesting you may do a 60-hour week occasionally make sense, but imagine week after week always having to stay late every single day of the week at the office. Your productivity will decrease and you will want to get out of there. In whose interest is it to promote that?
              – Brandin
              Aug 17 '15 at 6:44






            • 2




              @Brasndin, there are management teams who don't recognize that employees are human beings who get tired. Indeed people do work those hours for weeks/months on end at many start-ups and game shops. There is a reason why they are mostly populated by the young and single. No one else would consent to being treated like a serf. It is self defeating and the product actually takes longer to get to market, but people persist in thinking people should do it. I once had a boss tell me I should be able to go at least three days without sleep. Took me less than a month after that before I left.
              – HLGEM
              Aug 17 '15 at 19:06















            Who works 60 hours "standard"? The answers suggesting you may do a 60-hour week occasionally make sense, but imagine week after week always having to stay late every single day of the week at the office. Your productivity will decrease and you will want to get out of there. In whose interest is it to promote that?
            – Brandin
            Aug 17 '15 at 6:44




            Who works 60 hours "standard"? The answers suggesting you may do a 60-hour week occasionally make sense, but imagine week after week always having to stay late every single day of the week at the office. Your productivity will decrease and you will want to get out of there. In whose interest is it to promote that?
            – Brandin
            Aug 17 '15 at 6:44




            2




            2




            @Brasndin, there are management teams who don't recognize that employees are human beings who get tired. Indeed people do work those hours for weeks/months on end at many start-ups and game shops. There is a reason why they are mostly populated by the young and single. No one else would consent to being treated like a serf. It is self defeating and the product actually takes longer to get to market, but people persist in thinking people should do it. I once had a boss tell me I should be able to go at least three days without sleep. Took me less than a month after that before I left.
            – HLGEM
            Aug 17 '15 at 19:06




            @Brasndin, there are management teams who don't recognize that employees are human beings who get tired. Indeed people do work those hours for weeks/months on end at many start-ups and game shops. There is a reason why they are mostly populated by the young and single. No one else would consent to being treated like a serf. It is self defeating and the product actually takes longer to get to market, but people persist in thinking people should do it. I once had a boss tell me I should be able to go at least three days without sleep. Took me less than a month after that before I left.
            – HLGEM
            Aug 17 '15 at 19:06


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