Why do cards use the “(ability) / Other creatures you control have (ability)” wording?

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8
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The card Bellowing Tanglewurm has the following two clauses...




Intimidate

Other green creatures you control have intimidate




...and Felhide Petrifier has these two clauses...




Deathtouch

Other Minotaur creatures you control have deathtouch




It seems to me that the two above cards are needlessly wordy. Instead of Bellowing Tanglewurm's two clauses, I'm thinking it could just be shortened to




Green creatures you control have intimidate




since Bellowing Tanglewurm is also a green creature.



Same would apply for Fellhide Petrifier,




Minotaur creatures you control have deathtouch




since Fellhide Petrifier is also a Minotaur creature.



Is there a reason that the former two wordings are used instead of the latter two? Is there some rule I'm missing that requires the former two be used instead?










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  • After thinking about it, I can understand the wording on Bellowing Tanglewurm, as the first clause includes the reminder text for the keyword ability Intimidate.
    – Delfino
    18 hours ago






  • 2




    Although the answer points out that there is a slight functional difference; I think the answer and discussion here about redundant text is relevant.
    – GendoIkari
    17 hours ago










  • There is basically only one case I can think of where those things are put together into a single line of text, and that's slivers
    – Arthur
    1 hour ago











  • @Arthur Also the Theros archetypes.
    – doppelgreener
    17 secs ago














up vote
8
down vote

favorite












The card Bellowing Tanglewurm has the following two clauses...




Intimidate

Other green creatures you control have intimidate




...and Felhide Petrifier has these two clauses...




Deathtouch

Other Minotaur creatures you control have deathtouch




It seems to me that the two above cards are needlessly wordy. Instead of Bellowing Tanglewurm's two clauses, I'm thinking it could just be shortened to




Green creatures you control have intimidate




since Bellowing Tanglewurm is also a green creature.



Same would apply for Fellhide Petrifier,




Minotaur creatures you control have deathtouch




since Fellhide Petrifier is also a Minotaur creature.



Is there a reason that the former two wordings are used instead of the latter two? Is there some rule I'm missing that requires the former two be used instead?










share|improve this question























  • After thinking about it, I can understand the wording on Bellowing Tanglewurm, as the first clause includes the reminder text for the keyword ability Intimidate.
    – Delfino
    18 hours ago






  • 2




    Although the answer points out that there is a slight functional difference; I think the answer and discussion here about redundant text is relevant.
    – GendoIkari
    17 hours ago










  • There is basically only one case I can think of where those things are put together into a single line of text, and that's slivers
    – Arthur
    1 hour ago











  • @Arthur Also the Theros archetypes.
    – doppelgreener
    17 secs ago












up vote
8
down vote

favorite









up vote
8
down vote

favorite











The card Bellowing Tanglewurm has the following two clauses...




Intimidate

Other green creatures you control have intimidate




...and Felhide Petrifier has these two clauses...




Deathtouch

Other Minotaur creatures you control have deathtouch




It seems to me that the two above cards are needlessly wordy. Instead of Bellowing Tanglewurm's two clauses, I'm thinking it could just be shortened to




Green creatures you control have intimidate




since Bellowing Tanglewurm is also a green creature.



Same would apply for Fellhide Petrifier,




Minotaur creatures you control have deathtouch




since Fellhide Petrifier is also a Minotaur creature.



Is there a reason that the former two wordings are used instead of the latter two? Is there some rule I'm missing that requires the former two be used instead?










share|improve this question















The card Bellowing Tanglewurm has the following two clauses...




Intimidate

Other green creatures you control have intimidate




...and Felhide Petrifier has these two clauses...




Deathtouch

Other Minotaur creatures you control have deathtouch




It seems to me that the two above cards are needlessly wordy. Instead of Bellowing Tanglewurm's two clauses, I'm thinking it could just be shortened to




Green creatures you control have intimidate




since Bellowing Tanglewurm is also a green creature.



Same would apply for Fellhide Petrifier,




Minotaur creatures you control have deathtouch




since Fellhide Petrifier is also a Minotaur creature.



Is there a reason that the former two wordings are used instead of the latter two? Is there some rule I'm missing that requires the former two be used instead?







magic-the-gathering






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edited 5 mins ago









doppelgreener

14.6k850114




14.6k850114










asked 18 hours ago









Delfino

1766




1766











  • After thinking about it, I can understand the wording on Bellowing Tanglewurm, as the first clause includes the reminder text for the keyword ability Intimidate.
    – Delfino
    18 hours ago






  • 2




    Although the answer points out that there is a slight functional difference; I think the answer and discussion here about redundant text is relevant.
    – GendoIkari
    17 hours ago










  • There is basically only one case I can think of where those things are put together into a single line of text, and that's slivers
    – Arthur
    1 hour ago











  • @Arthur Also the Theros archetypes.
    – doppelgreener
    17 secs ago
















  • After thinking about it, I can understand the wording on Bellowing Tanglewurm, as the first clause includes the reminder text for the keyword ability Intimidate.
    – Delfino
    18 hours ago






  • 2




    Although the answer points out that there is a slight functional difference; I think the answer and discussion here about redundant text is relevant.
    – GendoIkari
    17 hours ago










  • There is basically only one case I can think of where those things are put together into a single line of text, and that's slivers
    – Arthur
    1 hour ago











  • @Arthur Also the Theros archetypes.
    – doppelgreener
    17 secs ago















After thinking about it, I can understand the wording on Bellowing Tanglewurm, as the first clause includes the reminder text for the keyword ability Intimidate.
– Delfino
18 hours ago




After thinking about it, I can understand the wording on Bellowing Tanglewurm, as the first clause includes the reminder text for the keyword ability Intimidate.
– Delfino
18 hours ago




2




2




Although the answer points out that there is a slight functional difference; I think the answer and discussion here about redundant text is relevant.
– GendoIkari
17 hours ago




Although the answer points out that there is a slight functional difference; I think the answer and discussion here about redundant text is relevant.
– GendoIkari
17 hours ago












There is basically only one case I can think of where those things are put together into a single line of text, and that's slivers
– Arthur
1 hour ago





There is basically only one case I can think of where those things are put together into a single line of text, and that's slivers
– Arthur
1 hour ago













@Arthur Also the Theros archetypes.
– doppelgreener
17 secs ago




@Arthur Also the Theros archetypes.
– doppelgreener
17 secs ago










3 Answers
3






active

oldest

votes

















up vote
18
down vote













The current template is easier for players to understand



From the horse's mouth:





What the point of making creature with "Trample. Other creatures you control have trample" when you can just put it as "Сreatures you control have trample"?




The former has proven to be less confusing to a larger number of players. Remember, the number one goal of templating is comprehension, not brevity.







share|improve this answer


















  • 5




    I think this is the more important point. Yes, there is a slight functional difference, but the current templating is driven by player understanding, not by edge cases where a creature's color or type is changed.
    – BJ Myers
    16 hours ago










  • I definitely think it's far more likely that they went with what they thought was clearest; not with trying to preserve certain interactions in certain rare cases. With the proposed shorter wording, newer players would ask if the ability applies to itself; and also players would be more likely to forget that a creature has an ability.
    – GendoIkari
    15 hours ago










  • While I do agree that it likely was done to provide a clearer understanding it should also be pointed out that there are some edge cases where the wording does make a difference.
    – Joe W
    13 hours ago










  • It's very common for cards that say things like "All ... have / gain / get ..." to not include themselves. Either by being a different type (see Glorious Anthem) or by explicitly stating "other" (see Shalai, Voice of Plenty). Thus, when a player (especially an experienced one) reads such an ability, they expect it to not affect that card itself (without characteristic changing shenanigans). Except on slivers.
    – Arthur
    1 hour ago


















up vote
11
down vote













There are other cards that care about abilities on creatures that don't require them to be on the battlefield. For example Soulflayer has the ability (in addition to Delve):




If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.







share|improve this answer
















  • 6




    In addition you can change a creatures colour through the use cards like [mtg:Purelace] and others. So the change in the OP would be a functional one.
    – Malco
    18 hours ago










  • Mwonvuli Beast Tracker (searching libraries for cards with specific abilities) is another great example.
    – Alex P
    16 hours ago

















up vote
8
down vote













The proposed wordings are not functionally equivalent. If Tanglewurm's color is changed by some effect, the original wording means it would continue to have Intimidate, while the proposed "shortened" wording would not. Same deal with Petrifier and creature type.






share|improve this answer








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Anon is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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    3 Answers
    3






    active

    oldest

    votes








    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    18
    down vote













    The current template is easier for players to understand



    From the horse's mouth:





    What the point of making creature with "Trample. Other creatures you control have trample" when you can just put it as "Сreatures you control have trample"?




    The former has proven to be less confusing to a larger number of players. Remember, the number one goal of templating is comprehension, not brevity.







    share|improve this answer


















    • 5




      I think this is the more important point. Yes, there is a slight functional difference, but the current templating is driven by player understanding, not by edge cases where a creature's color or type is changed.
      – BJ Myers
      16 hours ago










    • I definitely think it's far more likely that they went with what they thought was clearest; not with trying to preserve certain interactions in certain rare cases. With the proposed shorter wording, newer players would ask if the ability applies to itself; and also players would be more likely to forget that a creature has an ability.
      – GendoIkari
      15 hours ago










    • While I do agree that it likely was done to provide a clearer understanding it should also be pointed out that there are some edge cases where the wording does make a difference.
      – Joe W
      13 hours ago










    • It's very common for cards that say things like "All ... have / gain / get ..." to not include themselves. Either by being a different type (see Glorious Anthem) or by explicitly stating "other" (see Shalai, Voice of Plenty). Thus, when a player (especially an experienced one) reads such an ability, they expect it to not affect that card itself (without characteristic changing shenanigans). Except on slivers.
      – Arthur
      1 hour ago















    up vote
    18
    down vote













    The current template is easier for players to understand



    From the horse's mouth:





    What the point of making creature with "Trample. Other creatures you control have trample" when you can just put it as "Сreatures you control have trample"?




    The former has proven to be less confusing to a larger number of players. Remember, the number one goal of templating is comprehension, not brevity.







    share|improve this answer


















    • 5




      I think this is the more important point. Yes, there is a slight functional difference, but the current templating is driven by player understanding, not by edge cases where a creature's color or type is changed.
      – BJ Myers
      16 hours ago










    • I definitely think it's far more likely that they went with what they thought was clearest; not with trying to preserve certain interactions in certain rare cases. With the proposed shorter wording, newer players would ask if the ability applies to itself; and also players would be more likely to forget that a creature has an ability.
      – GendoIkari
      15 hours ago










    • While I do agree that it likely was done to provide a clearer understanding it should also be pointed out that there are some edge cases where the wording does make a difference.
      – Joe W
      13 hours ago










    • It's very common for cards that say things like "All ... have / gain / get ..." to not include themselves. Either by being a different type (see Glorious Anthem) or by explicitly stating "other" (see Shalai, Voice of Plenty). Thus, when a player (especially an experienced one) reads such an ability, they expect it to not affect that card itself (without characteristic changing shenanigans). Except on slivers.
      – Arthur
      1 hour ago













    up vote
    18
    down vote










    up vote
    18
    down vote









    The current template is easier for players to understand



    From the horse's mouth:





    What the point of making creature with "Trample. Other creatures you control have trample" when you can just put it as "Сreatures you control have trample"?




    The former has proven to be less confusing to a larger number of players. Remember, the number one goal of templating is comprehension, not brevity.







    share|improve this answer














    The current template is easier for players to understand



    From the horse's mouth:





    What the point of making creature with "Trample. Other creatures you control have trample" when you can just put it as "Сreatures you control have trample"?




    The former has proven to be less confusing to a larger number of players. Remember, the number one goal of templating is comprehension, not brevity.








    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 8 hours ago

























    answered 17 hours ago









    Arcanist Lupus

    2,434519




    2,434519







    • 5




      I think this is the more important point. Yes, there is a slight functional difference, but the current templating is driven by player understanding, not by edge cases where a creature's color or type is changed.
      – BJ Myers
      16 hours ago










    • I definitely think it's far more likely that they went with what they thought was clearest; not with trying to preserve certain interactions in certain rare cases. With the proposed shorter wording, newer players would ask if the ability applies to itself; and also players would be more likely to forget that a creature has an ability.
      – GendoIkari
      15 hours ago










    • While I do agree that it likely was done to provide a clearer understanding it should also be pointed out that there are some edge cases where the wording does make a difference.
      – Joe W
      13 hours ago










    • It's very common for cards that say things like "All ... have / gain / get ..." to not include themselves. Either by being a different type (see Glorious Anthem) or by explicitly stating "other" (see Shalai, Voice of Plenty). Thus, when a player (especially an experienced one) reads such an ability, they expect it to not affect that card itself (without characteristic changing shenanigans). Except on slivers.
      – Arthur
      1 hour ago













    • 5




      I think this is the more important point. Yes, there is a slight functional difference, but the current templating is driven by player understanding, not by edge cases where a creature's color or type is changed.
      – BJ Myers
      16 hours ago










    • I definitely think it's far more likely that they went with what they thought was clearest; not with trying to preserve certain interactions in certain rare cases. With the proposed shorter wording, newer players would ask if the ability applies to itself; and also players would be more likely to forget that a creature has an ability.
      – GendoIkari
      15 hours ago










    • While I do agree that it likely was done to provide a clearer understanding it should also be pointed out that there are some edge cases where the wording does make a difference.
      – Joe W
      13 hours ago










    • It's very common for cards that say things like "All ... have / gain / get ..." to not include themselves. Either by being a different type (see Glorious Anthem) or by explicitly stating "other" (see Shalai, Voice of Plenty). Thus, when a player (especially an experienced one) reads such an ability, they expect it to not affect that card itself (without characteristic changing shenanigans). Except on slivers.
      – Arthur
      1 hour ago








    5




    5




    I think this is the more important point. Yes, there is a slight functional difference, but the current templating is driven by player understanding, not by edge cases where a creature's color or type is changed.
    – BJ Myers
    16 hours ago




    I think this is the more important point. Yes, there is a slight functional difference, but the current templating is driven by player understanding, not by edge cases where a creature's color or type is changed.
    – BJ Myers
    16 hours ago












    I definitely think it's far more likely that they went with what they thought was clearest; not with trying to preserve certain interactions in certain rare cases. With the proposed shorter wording, newer players would ask if the ability applies to itself; and also players would be more likely to forget that a creature has an ability.
    – GendoIkari
    15 hours ago




    I definitely think it's far more likely that they went with what they thought was clearest; not with trying to preserve certain interactions in certain rare cases. With the proposed shorter wording, newer players would ask if the ability applies to itself; and also players would be more likely to forget that a creature has an ability.
    – GendoIkari
    15 hours ago












    While I do agree that it likely was done to provide a clearer understanding it should also be pointed out that there are some edge cases where the wording does make a difference.
    – Joe W
    13 hours ago




    While I do agree that it likely was done to provide a clearer understanding it should also be pointed out that there are some edge cases where the wording does make a difference.
    – Joe W
    13 hours ago












    It's very common for cards that say things like "All ... have / gain / get ..." to not include themselves. Either by being a different type (see Glorious Anthem) or by explicitly stating "other" (see Shalai, Voice of Plenty). Thus, when a player (especially an experienced one) reads such an ability, they expect it to not affect that card itself (without characteristic changing shenanigans). Except on slivers.
    – Arthur
    1 hour ago





    It's very common for cards that say things like "All ... have / gain / get ..." to not include themselves. Either by being a different type (see Glorious Anthem) or by explicitly stating "other" (see Shalai, Voice of Plenty). Thus, when a player (especially an experienced one) reads such an ability, they expect it to not affect that card itself (without characteristic changing shenanigans). Except on slivers.
    – Arthur
    1 hour ago











    up vote
    11
    down vote













    There are other cards that care about abilities on creatures that don't require them to be on the battlefield. For example Soulflayer has the ability (in addition to Delve):




    If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.







    share|improve this answer
















    • 6




      In addition you can change a creatures colour through the use cards like [mtg:Purelace] and others. So the change in the OP would be a functional one.
      – Malco
      18 hours ago










    • Mwonvuli Beast Tracker (searching libraries for cards with specific abilities) is another great example.
      – Alex P
      16 hours ago














    up vote
    11
    down vote













    There are other cards that care about abilities on creatures that don't require them to be on the battlefield. For example Soulflayer has the ability (in addition to Delve):




    If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.







    share|improve this answer
















    • 6




      In addition you can change a creatures colour through the use cards like [mtg:Purelace] and others. So the change in the OP would be a functional one.
      – Malco
      18 hours ago










    • Mwonvuli Beast Tracker (searching libraries for cards with specific abilities) is another great example.
      – Alex P
      16 hours ago












    up vote
    11
    down vote










    up vote
    11
    down vote









    There are other cards that care about abilities on creatures that don't require them to be on the battlefield. For example Soulflayer has the ability (in addition to Delve):




    If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.







    share|improve this answer












    There are other cards that care about abilities on creatures that don't require them to be on the battlefield. For example Soulflayer has the ability (in addition to Delve):




    If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.








    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered 18 hours ago









    JonTheMon

    9,14312049




    9,14312049







    • 6




      In addition you can change a creatures colour through the use cards like [mtg:Purelace] and others. So the change in the OP would be a functional one.
      – Malco
      18 hours ago










    • Mwonvuli Beast Tracker (searching libraries for cards with specific abilities) is another great example.
      – Alex P
      16 hours ago












    • 6




      In addition you can change a creatures colour through the use cards like [mtg:Purelace] and others. So the change in the OP would be a functional one.
      – Malco
      18 hours ago










    • Mwonvuli Beast Tracker (searching libraries for cards with specific abilities) is another great example.
      – Alex P
      16 hours ago







    6




    6




    In addition you can change a creatures colour through the use cards like [mtg:Purelace] and others. So the change in the OP would be a functional one.
    – Malco
    18 hours ago




    In addition you can change a creatures colour through the use cards like [mtg:Purelace] and others. So the change in the OP would be a functional one.
    – Malco
    18 hours ago












    Mwonvuli Beast Tracker (searching libraries for cards with specific abilities) is another great example.
    – Alex P
    16 hours ago




    Mwonvuli Beast Tracker (searching libraries for cards with specific abilities) is another great example.
    – Alex P
    16 hours ago










    up vote
    8
    down vote













    The proposed wordings are not functionally equivalent. If Tanglewurm's color is changed by some effect, the original wording means it would continue to have Intimidate, while the proposed "shortened" wording would not. Same deal with Petrifier and creature type.






    share|improve this answer








    New contributor




    Anon is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.





















      up vote
      8
      down vote













      The proposed wordings are not functionally equivalent. If Tanglewurm's color is changed by some effect, the original wording means it would continue to have Intimidate, while the proposed "shortened" wording would not. Same deal with Petrifier and creature type.






      share|improve this answer








      New contributor




      Anon is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.



















        up vote
        8
        down vote










        up vote
        8
        down vote









        The proposed wordings are not functionally equivalent. If Tanglewurm's color is changed by some effect, the original wording means it would continue to have Intimidate, while the proposed "shortened" wording would not. Same deal with Petrifier and creature type.






        share|improve this answer








        New contributor




        Anon is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.









        The proposed wordings are not functionally equivalent. If Tanglewurm's color is changed by some effect, the original wording means it would continue to have Intimidate, while the proposed "shortened" wording would not. Same deal with Petrifier and creature type.







        share|improve this answer








        New contributor




        Anon is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.









        share|improve this answer



        share|improve this answer






        New contributor




        Anon is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.









        answered 15 hours ago









        Anon

        811




        811




        New contributor




        Anon is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.





        New contributor





        Anon is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.






        Anon is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.



























             

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