Role-playing and being “stuck†with an archetype?
Clash Royale CLAN TAG#URR8PPP
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I never played the "board" D&D games; my experience is limited to what is available via "classic" PC games. But I'd like to try D&D with the real players in real life at the board with the real DM holding a session (obviously - because it has to be so much better, right?)
Now the problem of why I didn't try yet is - in all of my play-through in different games and different times I always was leaning towards one archetype of a character. I don't want to discuss what exactly is that archetype, but I think it is something which will limit my freedom and overall game experience when applied to a real session.
How to deal with it? How to not fall into the same archetype when creating character again and again? To clarify my concerns:
- I've read here (on this site) that death is common and it has consequences. Cool concept, I'm all for it. But then I will create another character... of the same archetype and likely the same attributes/backstory elements. I assume it won't be great and people will object.
- DM may object to my chosen archetype. I don't have the reason "why" - it's not like it's a disruptive/abusive type of character in any way, but if the DM decides to object - I'm sort of "out of game" then. And I understand that DM is in the power to object and I'm fine with it.
Further note: I've read the "my guy" syndrome and I believe it not to be the case as it's only about the choices I made when defining my character, not playing it. I might by wrong though.
I also have no idea how to properly tag this question - so if you can correct me, it would be great.
character-creation dungeons-and-dragons character
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Alma Do is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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up vote
5
down vote
favorite
I never played the "board" D&D games; my experience is limited to what is available via "classic" PC games. But I'd like to try D&D with the real players in real life at the board with the real DM holding a session (obviously - because it has to be so much better, right?)
Now the problem of why I didn't try yet is - in all of my play-through in different games and different times I always was leaning towards one archetype of a character. I don't want to discuss what exactly is that archetype, but I think it is something which will limit my freedom and overall game experience when applied to a real session.
How to deal with it? How to not fall into the same archetype when creating character again and again? To clarify my concerns:
- I've read here (on this site) that death is common and it has consequences. Cool concept, I'm all for it. But then I will create another character... of the same archetype and likely the same attributes/backstory elements. I assume it won't be great and people will object.
- DM may object to my chosen archetype. I don't have the reason "why" - it's not like it's a disruptive/abusive type of character in any way, but if the DM decides to object - I'm sort of "out of game" then. And I understand that DM is in the power to object and I'm fine with it.
Further note: I've read the "my guy" syndrome and I believe it not to be the case as it's only about the choices I made when defining my character, not playing it. I might by wrong though.
I also have no idea how to properly tag this question - so if you can correct me, it would be great.
character-creation dungeons-and-dragons character
New contributor
Alma Do is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Hi Alma, and welcome to RPG.stackexchange! I think this question might need some editing to conform to our standards, but many of us will be glad to help you. If it turns out we can't answer it here, you can always pop by in Role-playing Games Chat for more free-form discussion about your experiences. Cheers!
– kviiri
1 hour ago
1
@kviiri well if there are some specific standards I need to meet apart from the general SE ones - happy to do it, please point me to those
– Alma Do
54 mins ago
2
Yeah, I don't really see any problem with this?
– Wibbs
51 mins ago
1
Some people are liable to interpret it as possibly being too broad or unclear, but I think it's fine.
– Carcer
50 mins ago
add a comment |Â
up vote
5
down vote
favorite
up vote
5
down vote
favorite
I never played the "board" D&D games; my experience is limited to what is available via "classic" PC games. But I'd like to try D&D with the real players in real life at the board with the real DM holding a session (obviously - because it has to be so much better, right?)
Now the problem of why I didn't try yet is - in all of my play-through in different games and different times I always was leaning towards one archetype of a character. I don't want to discuss what exactly is that archetype, but I think it is something which will limit my freedom and overall game experience when applied to a real session.
How to deal with it? How to not fall into the same archetype when creating character again and again? To clarify my concerns:
- I've read here (on this site) that death is common and it has consequences. Cool concept, I'm all for it. But then I will create another character... of the same archetype and likely the same attributes/backstory elements. I assume it won't be great and people will object.
- DM may object to my chosen archetype. I don't have the reason "why" - it's not like it's a disruptive/abusive type of character in any way, but if the DM decides to object - I'm sort of "out of game" then. And I understand that DM is in the power to object and I'm fine with it.
Further note: I've read the "my guy" syndrome and I believe it not to be the case as it's only about the choices I made when defining my character, not playing it. I might by wrong though.
I also have no idea how to properly tag this question - so if you can correct me, it would be great.
character-creation dungeons-and-dragons character
New contributor
Alma Do is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
I never played the "board" D&D games; my experience is limited to what is available via "classic" PC games. But I'd like to try D&D with the real players in real life at the board with the real DM holding a session (obviously - because it has to be so much better, right?)
Now the problem of why I didn't try yet is - in all of my play-through in different games and different times I always was leaning towards one archetype of a character. I don't want to discuss what exactly is that archetype, but I think it is something which will limit my freedom and overall game experience when applied to a real session.
How to deal with it? How to not fall into the same archetype when creating character again and again? To clarify my concerns:
- I've read here (on this site) that death is common and it has consequences. Cool concept, I'm all for it. But then I will create another character... of the same archetype and likely the same attributes/backstory elements. I assume it won't be great and people will object.
- DM may object to my chosen archetype. I don't have the reason "why" - it's not like it's a disruptive/abusive type of character in any way, but if the DM decides to object - I'm sort of "out of game" then. And I understand that DM is in the power to object and I'm fine with it.
Further note: I've read the "my guy" syndrome and I believe it not to be the case as it's only about the choices I made when defining my character, not playing it. I might by wrong though.
I also have no idea how to properly tag this question - so if you can correct me, it would be great.
character-creation dungeons-and-dragons character
character-creation dungeons-and-dragons character
New contributor
Alma Do is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Alma Do is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
edited 1 hour ago


doppelspooker♦
31.4k11134222
31.4k11134222
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Alma Do is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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asked 1 hour ago


Alma Do
1263
1263
New contributor
Alma Do is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Alma Do is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Alma Do is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Hi Alma, and welcome to RPG.stackexchange! I think this question might need some editing to conform to our standards, but many of us will be glad to help you. If it turns out we can't answer it here, you can always pop by in Role-playing Games Chat for more free-form discussion about your experiences. Cheers!
– kviiri
1 hour ago
1
@kviiri well if there are some specific standards I need to meet apart from the general SE ones - happy to do it, please point me to those
– Alma Do
54 mins ago
2
Yeah, I don't really see any problem with this?
– Wibbs
51 mins ago
1
Some people are liable to interpret it as possibly being too broad or unclear, but I think it's fine.
– Carcer
50 mins ago
add a comment |Â
Hi Alma, and welcome to RPG.stackexchange! I think this question might need some editing to conform to our standards, but many of us will be glad to help you. If it turns out we can't answer it here, you can always pop by in Role-playing Games Chat for more free-form discussion about your experiences. Cheers!
– kviiri
1 hour ago
1
@kviiri well if there are some specific standards I need to meet apart from the general SE ones - happy to do it, please point me to those
– Alma Do
54 mins ago
2
Yeah, I don't really see any problem with this?
– Wibbs
51 mins ago
1
Some people are liable to interpret it as possibly being too broad or unclear, but I think it's fine.
– Carcer
50 mins ago
Hi Alma, and welcome to RPG.stackexchange! I think this question might need some editing to conform to our standards, but many of us will be glad to help you. If it turns out we can't answer it here, you can always pop by in Role-playing Games Chat for more free-form discussion about your experiences. Cheers!
– kviiri
1 hour ago
Hi Alma, and welcome to RPG.stackexchange! I think this question might need some editing to conform to our standards, but many of us will be glad to help you. If it turns out we can't answer it here, you can always pop by in Role-playing Games Chat for more free-form discussion about your experiences. Cheers!
– kviiri
1 hour ago
1
1
@kviiri well if there are some specific standards I need to meet apart from the general SE ones - happy to do it, please point me to those
– Alma Do
54 mins ago
@kviiri well if there are some specific standards I need to meet apart from the general SE ones - happy to do it, please point me to those
– Alma Do
54 mins ago
2
2
Yeah, I don't really see any problem with this?
– Wibbs
51 mins ago
Yeah, I don't really see any problem with this?
– Wibbs
51 mins ago
1
1
Some people are liable to interpret it as possibly being too broad or unclear, but I think it's fine.
– Carcer
50 mins ago
Some people are liable to interpret it as possibly being too broad or unclear, but I think it's fine.
– Carcer
50 mins ago
add a comment |Â
1 Answer
1
active
oldest
votes
up vote
6
down vote
Randomly generate a new backstory.
When I DM, I randomly generate NPCs quickly using dice and lists of character options and personality attributes. You can do the same when making a player character.
The exact tables are going to vary depending on which edition of D&D you're playing, but the general idea is e.g. roll 1d8 if your system has eight character classes.
To choose a personality trait, I find a convenient table to be Pokémon's list of Natures.
You might also use an online random character generator or NPC generator, such as the Donjon random NPC generator
Another method is to ask each player at the table to come up with a new character concept for you, and then you choose whichever one you like best, or choose one at random by rolling dice.
The trait "list" is exceptionally cool, I didn't know it!
– Alma Do
53 mins ago
add a comment |Â
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
6
down vote
Randomly generate a new backstory.
When I DM, I randomly generate NPCs quickly using dice and lists of character options and personality attributes. You can do the same when making a player character.
The exact tables are going to vary depending on which edition of D&D you're playing, but the general idea is e.g. roll 1d8 if your system has eight character classes.
To choose a personality trait, I find a convenient table to be Pokémon's list of Natures.
You might also use an online random character generator or NPC generator, such as the Donjon random NPC generator
Another method is to ask each player at the table to come up with a new character concept for you, and then you choose whichever one you like best, or choose one at random by rolling dice.
The trait "list" is exceptionally cool, I didn't know it!
– Alma Do
53 mins ago
add a comment |Â
up vote
6
down vote
Randomly generate a new backstory.
When I DM, I randomly generate NPCs quickly using dice and lists of character options and personality attributes. You can do the same when making a player character.
The exact tables are going to vary depending on which edition of D&D you're playing, but the general idea is e.g. roll 1d8 if your system has eight character classes.
To choose a personality trait, I find a convenient table to be Pokémon's list of Natures.
You might also use an online random character generator or NPC generator, such as the Donjon random NPC generator
Another method is to ask each player at the table to come up with a new character concept for you, and then you choose whichever one you like best, or choose one at random by rolling dice.
The trait "list" is exceptionally cool, I didn't know it!
– Alma Do
53 mins ago
add a comment |Â
up vote
6
down vote
up vote
6
down vote
Randomly generate a new backstory.
When I DM, I randomly generate NPCs quickly using dice and lists of character options and personality attributes. You can do the same when making a player character.
The exact tables are going to vary depending on which edition of D&D you're playing, but the general idea is e.g. roll 1d8 if your system has eight character classes.
To choose a personality trait, I find a convenient table to be Pokémon's list of Natures.
You might also use an online random character generator or NPC generator, such as the Donjon random NPC generator
Another method is to ask each player at the table to come up with a new character concept for you, and then you choose whichever one you like best, or choose one at random by rolling dice.
Randomly generate a new backstory.
When I DM, I randomly generate NPCs quickly using dice and lists of character options and personality attributes. You can do the same when making a player character.
The exact tables are going to vary depending on which edition of D&D you're playing, but the general idea is e.g. roll 1d8 if your system has eight character classes.
To choose a personality trait, I find a convenient table to be Pokémon's list of Natures.
You might also use an online random character generator or NPC generator, such as the Donjon random NPC generator
Another method is to ask each player at the table to come up with a new character concept for you, and then you choose whichever one you like best, or choose one at random by rolling dice.
answered 57 mins ago
Quadratic Wizard
21.2k370118
21.2k370118
The trait "list" is exceptionally cool, I didn't know it!
– Alma Do
53 mins ago
add a comment |Â
The trait "list" is exceptionally cool, I didn't know it!
– Alma Do
53 mins ago
The trait "list" is exceptionally cool, I didn't know it!
– Alma Do
53 mins ago
The trait "list" is exceptionally cool, I didn't know it!
– Alma Do
53 mins ago
add a comment |Â
Alma Do is a new contributor. Be nice, and check out our Code of Conduct.
Alma Do is a new contributor. Be nice, and check out our Code of Conduct.
Alma Do is a new contributor. Be nice, and check out our Code of Conduct.
Alma Do is a new contributor. Be nice, and check out our Code of Conduct.
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Hi Alma, and welcome to RPG.stackexchange! I think this question might need some editing to conform to our standards, but many of us will be glad to help you. If it turns out we can't answer it here, you can always pop by in Role-playing Games Chat for more free-form discussion about your experiences. Cheers!
– kviiri
1 hour ago
1
@kviiri well if there are some specific standards I need to meet apart from the general SE ones - happy to do it, please point me to those
– Alma Do
54 mins ago
2
Yeah, I don't really see any problem with this?
– Wibbs
51 mins ago
1
Some people are liable to interpret it as possibly being too broad or unclear, but I think it's fine.
– Carcer
50 mins ago