Role-playing and being “stuck” with an archetype?

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I never played the "board" D&D games; my experience is limited to what is available via "classic" PC games. But I'd like to try D&D with the real players in real life at the board with the real DM holding a session (obviously - because it has to be so much better, right?)



Now the problem of why I didn't try yet is - in all of my play-through in different games and different times I always was leaning towards one archetype of a character. I don't want to discuss what exactly is that archetype, but I think it is something which will limit my freedom and overall game experience when applied to a real session.



How to deal with it? How to not fall into the same archetype when creating character again and again? To clarify my concerns:



  • I've read here (on this site) that death is common and it has consequences. Cool concept, I'm all for it. But then I will create another character... of the same archetype and likely the same attributes/backstory elements. I assume it won't be great and people will object.

  • DM may object to my chosen archetype. I don't have the reason "why" - it's not like it's a disruptive/abusive type of character in any way, but if the DM decides to object - I'm sort of "out of game" then. And I understand that DM is in the power to object and I'm fine with it.

Further note: I've read the "my guy" syndrome and I believe it not to be the case as it's only about the choices I made when defining my character, not playing it. I might by wrong though.



I also have no idea how to properly tag this question - so if you can correct me, it would be great.










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Alma Do is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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  • Hi Alma, and welcome to RPG.stackexchange! I think this question might need some editing to conform to our standards, but many of us will be glad to help you. If it turns out we can't answer it here, you can always pop by in Role-playing Games Chat for more free-form discussion about your experiences. Cheers!
    – kviiri
    1 hour ago






  • 1




    @kviiri well if there are some specific standards I need to meet apart from the general SE ones - happy to do it, please point me to those
    – Alma Do
    54 mins ago






  • 2




    Yeah, I don't really see any problem with this?
    – Wibbs
    51 mins ago






  • 1




    Some people are liable to interpret it as possibly being too broad or unclear, but I think it's fine.
    – Carcer
    50 mins ago














up vote
5
down vote

favorite












I never played the "board" D&D games; my experience is limited to what is available via "classic" PC games. But I'd like to try D&D with the real players in real life at the board with the real DM holding a session (obviously - because it has to be so much better, right?)



Now the problem of why I didn't try yet is - in all of my play-through in different games and different times I always was leaning towards one archetype of a character. I don't want to discuss what exactly is that archetype, but I think it is something which will limit my freedom and overall game experience when applied to a real session.



How to deal with it? How to not fall into the same archetype when creating character again and again? To clarify my concerns:



  • I've read here (on this site) that death is common and it has consequences. Cool concept, I'm all for it. But then I will create another character... of the same archetype and likely the same attributes/backstory elements. I assume it won't be great and people will object.

  • DM may object to my chosen archetype. I don't have the reason "why" - it's not like it's a disruptive/abusive type of character in any way, but if the DM decides to object - I'm sort of "out of game" then. And I understand that DM is in the power to object and I'm fine with it.

Further note: I've read the "my guy" syndrome and I believe it not to be the case as it's only about the choices I made when defining my character, not playing it. I might by wrong though.



I also have no idea how to properly tag this question - so if you can correct me, it would be great.










share|improve this question









New contributor




Alma Do is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.



















  • Hi Alma, and welcome to RPG.stackexchange! I think this question might need some editing to conform to our standards, but many of us will be glad to help you. If it turns out we can't answer it here, you can always pop by in Role-playing Games Chat for more free-form discussion about your experiences. Cheers!
    – kviiri
    1 hour ago






  • 1




    @kviiri well if there are some specific standards I need to meet apart from the general SE ones - happy to do it, please point me to those
    – Alma Do
    54 mins ago






  • 2




    Yeah, I don't really see any problem with this?
    – Wibbs
    51 mins ago






  • 1




    Some people are liable to interpret it as possibly being too broad or unclear, but I think it's fine.
    – Carcer
    50 mins ago












up vote
5
down vote

favorite









up vote
5
down vote

favorite











I never played the "board" D&D games; my experience is limited to what is available via "classic" PC games. But I'd like to try D&D with the real players in real life at the board with the real DM holding a session (obviously - because it has to be so much better, right?)



Now the problem of why I didn't try yet is - in all of my play-through in different games and different times I always was leaning towards one archetype of a character. I don't want to discuss what exactly is that archetype, but I think it is something which will limit my freedom and overall game experience when applied to a real session.



How to deal with it? How to not fall into the same archetype when creating character again and again? To clarify my concerns:



  • I've read here (on this site) that death is common and it has consequences. Cool concept, I'm all for it. But then I will create another character... of the same archetype and likely the same attributes/backstory elements. I assume it won't be great and people will object.

  • DM may object to my chosen archetype. I don't have the reason "why" - it's not like it's a disruptive/abusive type of character in any way, but if the DM decides to object - I'm sort of "out of game" then. And I understand that DM is in the power to object and I'm fine with it.

Further note: I've read the "my guy" syndrome and I believe it not to be the case as it's only about the choices I made when defining my character, not playing it. I might by wrong though.



I also have no idea how to properly tag this question - so if you can correct me, it would be great.










share|improve this question









New contributor




Alma Do is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











I never played the "board" D&D games; my experience is limited to what is available via "classic" PC games. But I'd like to try D&D with the real players in real life at the board with the real DM holding a session (obviously - because it has to be so much better, right?)



Now the problem of why I didn't try yet is - in all of my play-through in different games and different times I always was leaning towards one archetype of a character. I don't want to discuss what exactly is that archetype, but I think it is something which will limit my freedom and overall game experience when applied to a real session.



How to deal with it? How to not fall into the same archetype when creating character again and again? To clarify my concerns:



  • I've read here (on this site) that death is common and it has consequences. Cool concept, I'm all for it. But then I will create another character... of the same archetype and likely the same attributes/backstory elements. I assume it won't be great and people will object.

  • DM may object to my chosen archetype. I don't have the reason "why" - it's not like it's a disruptive/abusive type of character in any way, but if the DM decides to object - I'm sort of "out of game" then. And I understand that DM is in the power to object and I'm fine with it.

Further note: I've read the "my guy" syndrome and I believe it not to be the case as it's only about the choices I made when defining my character, not playing it. I might by wrong though.



I also have no idea how to properly tag this question - so if you can correct me, it would be great.







character-creation dungeons-and-dragons character






share|improve this question









New contributor




Alma Do is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




Alma Do is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




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edited 1 hour ago









doppelspooker♦

31.4k11134222




31.4k11134222






New contributor




Alma Do is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked 1 hour ago









Alma Do

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1263




New contributor




Alma Do is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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New contributor





Alma Do is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Alma Do is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











  • Hi Alma, and welcome to RPG.stackexchange! I think this question might need some editing to conform to our standards, but many of us will be glad to help you. If it turns out we can't answer it here, you can always pop by in Role-playing Games Chat for more free-form discussion about your experiences. Cheers!
    – kviiri
    1 hour ago






  • 1




    @kviiri well if there are some specific standards I need to meet apart from the general SE ones - happy to do it, please point me to those
    – Alma Do
    54 mins ago






  • 2




    Yeah, I don't really see any problem with this?
    – Wibbs
    51 mins ago






  • 1




    Some people are liable to interpret it as possibly being too broad or unclear, but I think it's fine.
    – Carcer
    50 mins ago
















  • Hi Alma, and welcome to RPG.stackexchange! I think this question might need some editing to conform to our standards, but many of us will be glad to help you. If it turns out we can't answer it here, you can always pop by in Role-playing Games Chat for more free-form discussion about your experiences. Cheers!
    – kviiri
    1 hour ago






  • 1




    @kviiri well if there are some specific standards I need to meet apart from the general SE ones - happy to do it, please point me to those
    – Alma Do
    54 mins ago






  • 2




    Yeah, I don't really see any problem with this?
    – Wibbs
    51 mins ago






  • 1




    Some people are liable to interpret it as possibly being too broad or unclear, but I think it's fine.
    – Carcer
    50 mins ago















Hi Alma, and welcome to RPG.stackexchange! I think this question might need some editing to conform to our standards, but many of us will be glad to help you. If it turns out we can't answer it here, you can always pop by in Role-playing Games Chat for more free-form discussion about your experiences. Cheers!
– kviiri
1 hour ago




Hi Alma, and welcome to RPG.stackexchange! I think this question might need some editing to conform to our standards, but many of us will be glad to help you. If it turns out we can't answer it here, you can always pop by in Role-playing Games Chat for more free-form discussion about your experiences. Cheers!
– kviiri
1 hour ago




1




1




@kviiri well if there are some specific standards I need to meet apart from the general SE ones - happy to do it, please point me to those
– Alma Do
54 mins ago




@kviiri well if there are some specific standards I need to meet apart from the general SE ones - happy to do it, please point me to those
– Alma Do
54 mins ago




2




2




Yeah, I don't really see any problem with this?
– Wibbs
51 mins ago




Yeah, I don't really see any problem with this?
– Wibbs
51 mins ago




1




1




Some people are liable to interpret it as possibly being too broad or unclear, but I think it's fine.
– Carcer
50 mins ago




Some people are liable to interpret it as possibly being too broad or unclear, but I think it's fine.
– Carcer
50 mins ago










1 Answer
1






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up vote
6
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Randomly generate a new backstory.



When I DM, I randomly generate NPCs quickly using dice and lists of character options and personality attributes. You can do the same when making a player character.



The exact tables are going to vary depending on which edition of D&D you're playing, but the general idea is e.g. roll 1d8 if your system has eight character classes.



To choose a personality trait, I find a convenient table to be Pokémon's list of Natures.



You might also use an online random character generator or NPC generator, such as the Donjon random NPC generator



Another method is to ask each player at the table to come up with a new character concept for you, and then you choose whichever one you like best, or choose one at random by rolling dice.






share|improve this answer




















  • The trait "list" is exceptionally cool, I didn't know it!
    – Alma Do
    53 mins ago










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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
6
down vote













Randomly generate a new backstory.



When I DM, I randomly generate NPCs quickly using dice and lists of character options and personality attributes. You can do the same when making a player character.



The exact tables are going to vary depending on which edition of D&D you're playing, but the general idea is e.g. roll 1d8 if your system has eight character classes.



To choose a personality trait, I find a convenient table to be Pokémon's list of Natures.



You might also use an online random character generator or NPC generator, such as the Donjon random NPC generator



Another method is to ask each player at the table to come up with a new character concept for you, and then you choose whichever one you like best, or choose one at random by rolling dice.






share|improve this answer




















  • The trait "list" is exceptionally cool, I didn't know it!
    – Alma Do
    53 mins ago














up vote
6
down vote













Randomly generate a new backstory.



When I DM, I randomly generate NPCs quickly using dice and lists of character options and personality attributes. You can do the same when making a player character.



The exact tables are going to vary depending on which edition of D&D you're playing, but the general idea is e.g. roll 1d8 if your system has eight character classes.



To choose a personality trait, I find a convenient table to be Pokémon's list of Natures.



You might also use an online random character generator or NPC generator, such as the Donjon random NPC generator



Another method is to ask each player at the table to come up with a new character concept for you, and then you choose whichever one you like best, or choose one at random by rolling dice.






share|improve this answer




















  • The trait "list" is exceptionally cool, I didn't know it!
    – Alma Do
    53 mins ago












up vote
6
down vote










up vote
6
down vote









Randomly generate a new backstory.



When I DM, I randomly generate NPCs quickly using dice and lists of character options and personality attributes. You can do the same when making a player character.



The exact tables are going to vary depending on which edition of D&D you're playing, but the general idea is e.g. roll 1d8 if your system has eight character classes.



To choose a personality trait, I find a convenient table to be Pokémon's list of Natures.



You might also use an online random character generator or NPC generator, such as the Donjon random NPC generator



Another method is to ask each player at the table to come up with a new character concept for you, and then you choose whichever one you like best, or choose one at random by rolling dice.






share|improve this answer












Randomly generate a new backstory.



When I DM, I randomly generate NPCs quickly using dice and lists of character options and personality attributes. You can do the same when making a player character.



The exact tables are going to vary depending on which edition of D&D you're playing, but the general idea is e.g. roll 1d8 if your system has eight character classes.



To choose a personality trait, I find a convenient table to be Pokémon's list of Natures.



You might also use an online random character generator or NPC generator, such as the Donjon random NPC generator



Another method is to ask each player at the table to come up with a new character concept for you, and then you choose whichever one you like best, or choose one at random by rolling dice.







share|improve this answer












share|improve this answer



share|improve this answer










answered 57 mins ago









Quadratic Wizard

21.2k370118




21.2k370118











  • The trait "list" is exceptionally cool, I didn't know it!
    – Alma Do
    53 mins ago
















  • The trait "list" is exceptionally cool, I didn't know it!
    – Alma Do
    53 mins ago















The trait "list" is exceptionally cool, I didn't know it!
– Alma Do
53 mins ago




The trait "list" is exceptionally cool, I didn't know it!
– Alma Do
53 mins ago










Alma Do is a new contributor. Be nice, and check out our Code of Conduct.









 

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