Why does moving std::optional not reset state
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up vote
17
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I was rather surprised to learn that the move constructor (and assignment for that matter) of std::optional
does not reset the optional moved from, as can be seen in [19.6.3.1/7] which states "bool(rhs) is unchanged."
This can also be seen by the following code:
#include <ios>
#include <iostream>
#include <optional>
#include <utility>
int main()
std::optional<int> foo 0 ;
std::optional<int> bar std::move(foo) ;
std::cout << std::boolalpha
<< foo.has_value() << 'n' // true
<< bar.has_value() << 'n'; // true
This seems to contradict other instances of moving in the standard library such as with std::vector
where the container moved from is usually reset in some way (in vector's case it is guaranteed to be empty afterwards) to "invalidate" it even if the objects contained within it themselves have been moved from already. Is there any reason for this or potential use case this decision is supposed to support such as perhaps trying to mimic the behavior of a non-optional version of the same type?
c++ c++17 optional
 |Â
show 4 more comments
up vote
17
down vote
favorite
I was rather surprised to learn that the move constructor (and assignment for that matter) of std::optional
does not reset the optional moved from, as can be seen in [19.6.3.1/7] which states "bool(rhs) is unchanged."
This can also be seen by the following code:
#include <ios>
#include <iostream>
#include <optional>
#include <utility>
int main()
std::optional<int> foo 0 ;
std::optional<int> bar std::move(foo) ;
std::cout << std::boolalpha
<< foo.has_value() << 'n' // true
<< bar.has_value() << 'n'; // true
This seems to contradict other instances of moving in the standard library such as with std::vector
where the container moved from is usually reset in some way (in vector's case it is guaranteed to be empty afterwards) to "invalidate" it even if the objects contained within it themselves have been moved from already. Is there any reason for this or potential use case this decision is supposed to support such as perhaps trying to mimic the behavior of a non-optional version of the same type?
c++ c++17 optional
Mainly explained in the documentation: en.cppreference.com/w/cpp/utility/move
– Phil1970
Aug 12 at 2:18
6
"in vector's case it is guaranteed to be empty afterwards" Um... no it isn't.
– Nicol Bolas
Aug 12 at 4:42
1
@NicolBolas Well in most cases, cppreference at least says that the "After the move, other is guaranteed to be empty().", but in the case of using a custom allocator such is not true (but I wasn't talking about using a custom allocator so while technically correct that's not really what I meant).
– Lemon Drop
Aug 12 at 14:58
2
@LemonDrop: Well then cppreference is lying. The standard does not say that, and the standard is what matters.
– Nicol Bolas
Aug 12 at 15:01
2
On the state of a moved-fromvector
: stackoverflow.com/a/17735913/576911
– Howard Hinnant
Aug 13 at 1:25
 |Â
show 4 more comments
up vote
17
down vote
favorite
up vote
17
down vote
favorite
I was rather surprised to learn that the move constructor (and assignment for that matter) of std::optional
does not reset the optional moved from, as can be seen in [19.6.3.1/7] which states "bool(rhs) is unchanged."
This can also be seen by the following code:
#include <ios>
#include <iostream>
#include <optional>
#include <utility>
int main()
std::optional<int> foo 0 ;
std::optional<int> bar std::move(foo) ;
std::cout << std::boolalpha
<< foo.has_value() << 'n' // true
<< bar.has_value() << 'n'; // true
This seems to contradict other instances of moving in the standard library such as with std::vector
where the container moved from is usually reset in some way (in vector's case it is guaranteed to be empty afterwards) to "invalidate" it even if the objects contained within it themselves have been moved from already. Is there any reason for this or potential use case this decision is supposed to support such as perhaps trying to mimic the behavior of a non-optional version of the same type?
c++ c++17 optional
I was rather surprised to learn that the move constructor (and assignment for that matter) of std::optional
does not reset the optional moved from, as can be seen in [19.6.3.1/7] which states "bool(rhs) is unchanged."
This can also be seen by the following code:
#include <ios>
#include <iostream>
#include <optional>
#include <utility>
int main()
std::optional<int> foo 0 ;
std::optional<int> bar std::move(foo) ;
std::cout << std::boolalpha
<< foo.has_value() << 'n' // true
<< bar.has_value() << 'n'; // true
This seems to contradict other instances of moving in the standard library such as with std::vector
where the container moved from is usually reset in some way (in vector's case it is guaranteed to be empty afterwards) to "invalidate" it even if the objects contained within it themselves have been moved from already. Is there any reason for this or potential use case this decision is supposed to support such as perhaps trying to mimic the behavior of a non-optional version of the same type?
c++ c++17 optional
edited Aug 12 at 4:46
Nicol Bolas
272k32443609
272k32443609
asked Aug 12 at 1:42
Lemon Drop
1,27011029
1,27011029
Mainly explained in the documentation: en.cppreference.com/w/cpp/utility/move
– Phil1970
Aug 12 at 2:18
6
"in vector's case it is guaranteed to be empty afterwards" Um... no it isn't.
– Nicol Bolas
Aug 12 at 4:42
1
@NicolBolas Well in most cases, cppreference at least says that the "After the move, other is guaranteed to be empty().", but in the case of using a custom allocator such is not true (but I wasn't talking about using a custom allocator so while technically correct that's not really what I meant).
– Lemon Drop
Aug 12 at 14:58
2
@LemonDrop: Well then cppreference is lying. The standard does not say that, and the standard is what matters.
– Nicol Bolas
Aug 12 at 15:01
2
On the state of a moved-fromvector
: stackoverflow.com/a/17735913/576911
– Howard Hinnant
Aug 13 at 1:25
 |Â
show 4 more comments
Mainly explained in the documentation: en.cppreference.com/w/cpp/utility/move
– Phil1970
Aug 12 at 2:18
6
"in vector's case it is guaranteed to be empty afterwards" Um... no it isn't.
– Nicol Bolas
Aug 12 at 4:42
1
@NicolBolas Well in most cases, cppreference at least says that the "After the move, other is guaranteed to be empty().", but in the case of using a custom allocator such is not true (but I wasn't talking about using a custom allocator so while technically correct that's not really what I meant).
– Lemon Drop
Aug 12 at 14:58
2
@LemonDrop: Well then cppreference is lying. The standard does not say that, and the standard is what matters.
– Nicol Bolas
Aug 12 at 15:01
2
On the state of a moved-fromvector
: stackoverflow.com/a/17735913/576911
– Howard Hinnant
Aug 13 at 1:25
Mainly explained in the documentation: en.cppreference.com/w/cpp/utility/move
– Phil1970
Aug 12 at 2:18
Mainly explained in the documentation: en.cppreference.com/w/cpp/utility/move
– Phil1970
Aug 12 at 2:18
6
6
"in vector's case it is guaranteed to be empty afterwards" Um... no it isn't.
– Nicol Bolas
Aug 12 at 4:42
"in vector's case it is guaranteed to be empty afterwards" Um... no it isn't.
– Nicol Bolas
Aug 12 at 4:42
1
1
@NicolBolas Well in most cases, cppreference at least says that the "After the move, other is guaranteed to be empty().", but in the case of using a custom allocator such is not true (but I wasn't talking about using a custom allocator so while technically correct that's not really what I meant).
– Lemon Drop
Aug 12 at 14:58
@NicolBolas Well in most cases, cppreference at least says that the "After the move, other is guaranteed to be empty().", but in the case of using a custom allocator such is not true (but I wasn't talking about using a custom allocator so while technically correct that's not really what I meant).
– Lemon Drop
Aug 12 at 14:58
2
2
@LemonDrop: Well then cppreference is lying. The standard does not say that, and the standard is what matters.
– Nicol Bolas
Aug 12 at 15:01
@LemonDrop: Well then cppreference is lying. The standard does not say that, and the standard is what matters.
– Nicol Bolas
Aug 12 at 15:01
2
2
On the state of a moved-from
vector
: stackoverflow.com/a/17735913/576911– Howard Hinnant
Aug 13 at 1:25
On the state of a moved-from
vector
: stackoverflow.com/a/17735913/576911– Howard Hinnant
Aug 13 at 1:25
 |Â
show 4 more comments
4 Answers
4
active
oldest
votes
up vote
30
down vote
accepted
Unless otherwise specified, a moved-from object of class type is left in a valid but unspecified state. Not necessarily a "reset state", and definitely not "invalidated".
For primitive types , moving is the same as copying, i.e. the source is unchanged.
The defaulted move-constructor for a class type with primitive members will move each member, i.e. leave the primitive members unchanged; a user-defined move constructor might or might not "reset" them.
A moved-from vector may or may not still have elements in it. We would expect it not to, since that's efficient, but it cannot be relied on.
A moved-from std::string
may still have elements in it, because of Small String Optimization.
move
on std::optional
is actually specified by the standard (C++17 [optional.ctor]/7). It is defined as doing move
on the contained type, if present. It does not turn a valued optional into a valueless optional.
So it is actually expected that your code outputs true true
, and the actual contained value in foo
should stay the same too.
Regarding the question of why std::optional
's move-constructor is defined this way: I can't say for sure; but an optional
is not like a vector with max size of 1. It's more like a variable with a validity flag tacked on. Accordingly, it makes sense for moving an optional
to be like moving the variable.
If moving an optional
left the old one "empty", then a = std::move(b);
would invoke the destructor of b
's managed object, which would be unexpected (to me, at least).
add a comment |Â
up vote
17
down vote
In a word: Performance.
One of the chief motivating reasons for move semantics to exist in the first place is performance. So the special operations move construction and move assignment should be as fast as possible for all types.
In order to assist this goal, it is standard practice that moved-from objects be left in a valid but unspecified state. So the very minimum that optional
move construction/assignment need to do is to move from the source argument. To specify setting the source to not have a value after the move is equivalent to saying:
After you move, do some extra, unnecessary work.
No matter how small that extra work is, it is non-zero. Some (and I dare say many) clients will not need that extra work, and should not have to pay for it. Clients who do need it can easily add x.reset()
after the move, putting the moved-from optional
into a well-specified state.
Problem is that most(all?) std implementations do the wrong thing with std::string so they give unreasonable expectations to users. :/
– NoSenseEtAl
Aug 18 at 10:14
@NoSenseEtAl: I can only speak for the libc++std::string
. It does indeed leave a moved-fromstring
empty, but not because it is "wrong", but because that is the fastest thing for this design. The libc++string
was actually designed from the move members outward. It copies all of the bits of thestring
object, and then zeros all of the bits of the sourcestring
object. It does not check whether thestring
is long or short. This copy&zero algorithm is correct whether the string is in the long or short mode. It would be incorrect to avoid the zero when in the long mode.
– Howard Hinnant
Aug 18 at 13:41
I find it weird that it is faster, since anyway destination string will need to branch on long or short because it needs to know if it is storing pointers or internal buffer, but I trust you. :)
– NoSenseEtAl
Aug 19 at 3:44
1
Another nice thing about libc++ is that its source is so easily inspectable. ;-) github.com/llvm-mirror/libcxx/blob/master/include/…
– Howard Hinnant
Aug 19 at 13:42
well github has bad code navigation, but anyways you would need benchmarks, not just the source, but like I said I believe you, since I assume you did them when you implemented string rvr ctor. :)
– NoSenseEtAl
Aug 19 at 14:23
add a comment |Â
up vote
4
down vote
What that paragraph says is that if that optional had a value, it still has a value. Since that value has been moved from (to the newly constructed object), it could be a different value than what it had before the move. This allows you to access the moved-from optional object the same way as a moved-from non-optional object, so the behavior of a T
vs. optional<T>
(when it contains an object) when accessed after the move is the same.
Also, the overall effect of a move from an optional depends on how the contained type T
handles a move. Other classes (like vector
) do not have this dependency.
add a comment |Â
up vote
2
down vote
While it might be reasonable to expect that std::optonal behaves similar to std::unique_ptr which resets state of moved-from object, there are reasons not to demand such behavior. I think one of them is that std::optional of a trivial type should be a trivially copyable type. As such it cannot have non-defaulted move constructor and cannot reset has_value flag.
Having std::optional for a non-trivial type behave differently from optional for a trivial type is a rather bad idea.
add a comment |Â
4 Answers
4
active
oldest
votes
4 Answers
4
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
30
down vote
accepted
Unless otherwise specified, a moved-from object of class type is left in a valid but unspecified state. Not necessarily a "reset state", and definitely not "invalidated".
For primitive types , moving is the same as copying, i.e. the source is unchanged.
The defaulted move-constructor for a class type with primitive members will move each member, i.e. leave the primitive members unchanged; a user-defined move constructor might or might not "reset" them.
A moved-from vector may or may not still have elements in it. We would expect it not to, since that's efficient, but it cannot be relied on.
A moved-from std::string
may still have elements in it, because of Small String Optimization.
move
on std::optional
is actually specified by the standard (C++17 [optional.ctor]/7). It is defined as doing move
on the contained type, if present. It does not turn a valued optional into a valueless optional.
So it is actually expected that your code outputs true true
, and the actual contained value in foo
should stay the same too.
Regarding the question of why std::optional
's move-constructor is defined this way: I can't say for sure; but an optional
is not like a vector with max size of 1. It's more like a variable with a validity flag tacked on. Accordingly, it makes sense for moving an optional
to be like moving the variable.
If moving an optional
left the old one "empty", then a = std::move(b);
would invoke the destructor of b
's managed object, which would be unexpected (to me, at least).
add a comment |Â
up vote
30
down vote
accepted
Unless otherwise specified, a moved-from object of class type is left in a valid but unspecified state. Not necessarily a "reset state", and definitely not "invalidated".
For primitive types , moving is the same as copying, i.e. the source is unchanged.
The defaulted move-constructor for a class type with primitive members will move each member, i.e. leave the primitive members unchanged; a user-defined move constructor might or might not "reset" them.
A moved-from vector may or may not still have elements in it. We would expect it not to, since that's efficient, but it cannot be relied on.
A moved-from std::string
may still have elements in it, because of Small String Optimization.
move
on std::optional
is actually specified by the standard (C++17 [optional.ctor]/7). It is defined as doing move
on the contained type, if present. It does not turn a valued optional into a valueless optional.
So it is actually expected that your code outputs true true
, and the actual contained value in foo
should stay the same too.
Regarding the question of why std::optional
's move-constructor is defined this way: I can't say for sure; but an optional
is not like a vector with max size of 1. It's more like a variable with a validity flag tacked on. Accordingly, it makes sense for moving an optional
to be like moving the variable.
If moving an optional
left the old one "empty", then a = std::move(b);
would invoke the destructor of b
's managed object, which would be unexpected (to me, at least).
add a comment |Â
up vote
30
down vote
accepted
up vote
30
down vote
accepted
Unless otherwise specified, a moved-from object of class type is left in a valid but unspecified state. Not necessarily a "reset state", and definitely not "invalidated".
For primitive types , moving is the same as copying, i.e. the source is unchanged.
The defaulted move-constructor for a class type with primitive members will move each member, i.e. leave the primitive members unchanged; a user-defined move constructor might or might not "reset" them.
A moved-from vector may or may not still have elements in it. We would expect it not to, since that's efficient, but it cannot be relied on.
A moved-from std::string
may still have elements in it, because of Small String Optimization.
move
on std::optional
is actually specified by the standard (C++17 [optional.ctor]/7). It is defined as doing move
on the contained type, if present. It does not turn a valued optional into a valueless optional.
So it is actually expected that your code outputs true true
, and the actual contained value in foo
should stay the same too.
Regarding the question of why std::optional
's move-constructor is defined this way: I can't say for sure; but an optional
is not like a vector with max size of 1. It's more like a variable with a validity flag tacked on. Accordingly, it makes sense for moving an optional
to be like moving the variable.
If moving an optional
left the old one "empty", then a = std::move(b);
would invoke the destructor of b
's managed object, which would be unexpected (to me, at least).
Unless otherwise specified, a moved-from object of class type is left in a valid but unspecified state. Not necessarily a "reset state", and definitely not "invalidated".
For primitive types , moving is the same as copying, i.e. the source is unchanged.
The defaulted move-constructor for a class type with primitive members will move each member, i.e. leave the primitive members unchanged; a user-defined move constructor might or might not "reset" them.
A moved-from vector may or may not still have elements in it. We would expect it not to, since that's efficient, but it cannot be relied on.
A moved-from std::string
may still have elements in it, because of Small String Optimization.
move
on std::optional
is actually specified by the standard (C++17 [optional.ctor]/7). It is defined as doing move
on the contained type, if present. It does not turn a valued optional into a valueless optional.
So it is actually expected that your code outputs true true
, and the actual contained value in foo
should stay the same too.
Regarding the question of why std::optional
's move-constructor is defined this way: I can't say for sure; but an optional
is not like a vector with max size of 1. It's more like a variable with a validity flag tacked on. Accordingly, it makes sense for moving an optional
to be like moving the variable.
If moving an optional
left the old one "empty", then a = std::move(b);
would invoke the destructor of b
's managed object, which would be unexpected (to me, at least).
edited Aug 13 at 1:58
answered Aug 12 at 2:10
M.M
100k10104222
100k10104222
add a comment |Â
add a comment |Â
up vote
17
down vote
In a word: Performance.
One of the chief motivating reasons for move semantics to exist in the first place is performance. So the special operations move construction and move assignment should be as fast as possible for all types.
In order to assist this goal, it is standard practice that moved-from objects be left in a valid but unspecified state. So the very minimum that optional
move construction/assignment need to do is to move from the source argument. To specify setting the source to not have a value after the move is equivalent to saying:
After you move, do some extra, unnecessary work.
No matter how small that extra work is, it is non-zero. Some (and I dare say many) clients will not need that extra work, and should not have to pay for it. Clients who do need it can easily add x.reset()
after the move, putting the moved-from optional
into a well-specified state.
Problem is that most(all?) std implementations do the wrong thing with std::string so they give unreasonable expectations to users. :/
– NoSenseEtAl
Aug 18 at 10:14
@NoSenseEtAl: I can only speak for the libc++std::string
. It does indeed leave a moved-fromstring
empty, but not because it is "wrong", but because that is the fastest thing for this design. The libc++string
was actually designed from the move members outward. It copies all of the bits of thestring
object, and then zeros all of the bits of the sourcestring
object. It does not check whether thestring
is long or short. This copy&zero algorithm is correct whether the string is in the long or short mode. It would be incorrect to avoid the zero when in the long mode.
– Howard Hinnant
Aug 18 at 13:41
I find it weird that it is faster, since anyway destination string will need to branch on long or short because it needs to know if it is storing pointers or internal buffer, but I trust you. :)
– NoSenseEtAl
Aug 19 at 3:44
1
Another nice thing about libc++ is that its source is so easily inspectable. ;-) github.com/llvm-mirror/libcxx/blob/master/include/…
– Howard Hinnant
Aug 19 at 13:42
well github has bad code navigation, but anyways you would need benchmarks, not just the source, but like I said I believe you, since I assume you did them when you implemented string rvr ctor. :)
– NoSenseEtAl
Aug 19 at 14:23
add a comment |Â
up vote
17
down vote
In a word: Performance.
One of the chief motivating reasons for move semantics to exist in the first place is performance. So the special operations move construction and move assignment should be as fast as possible for all types.
In order to assist this goal, it is standard practice that moved-from objects be left in a valid but unspecified state. So the very minimum that optional
move construction/assignment need to do is to move from the source argument. To specify setting the source to not have a value after the move is equivalent to saying:
After you move, do some extra, unnecessary work.
No matter how small that extra work is, it is non-zero. Some (and I dare say many) clients will not need that extra work, and should not have to pay for it. Clients who do need it can easily add x.reset()
after the move, putting the moved-from optional
into a well-specified state.
Problem is that most(all?) std implementations do the wrong thing with std::string so they give unreasonable expectations to users. :/
– NoSenseEtAl
Aug 18 at 10:14
@NoSenseEtAl: I can only speak for the libc++std::string
. It does indeed leave a moved-fromstring
empty, but not because it is "wrong", but because that is the fastest thing for this design. The libc++string
was actually designed from the move members outward. It copies all of the bits of thestring
object, and then zeros all of the bits of the sourcestring
object. It does not check whether thestring
is long or short. This copy&zero algorithm is correct whether the string is in the long or short mode. It would be incorrect to avoid the zero when in the long mode.
– Howard Hinnant
Aug 18 at 13:41
I find it weird that it is faster, since anyway destination string will need to branch on long or short because it needs to know if it is storing pointers or internal buffer, but I trust you. :)
– NoSenseEtAl
Aug 19 at 3:44
1
Another nice thing about libc++ is that its source is so easily inspectable. ;-) github.com/llvm-mirror/libcxx/blob/master/include/…
– Howard Hinnant
Aug 19 at 13:42
well github has bad code navigation, but anyways you would need benchmarks, not just the source, but like I said I believe you, since I assume you did them when you implemented string rvr ctor. :)
– NoSenseEtAl
Aug 19 at 14:23
add a comment |Â
up vote
17
down vote
up vote
17
down vote
In a word: Performance.
One of the chief motivating reasons for move semantics to exist in the first place is performance. So the special operations move construction and move assignment should be as fast as possible for all types.
In order to assist this goal, it is standard practice that moved-from objects be left in a valid but unspecified state. So the very minimum that optional
move construction/assignment need to do is to move from the source argument. To specify setting the source to not have a value after the move is equivalent to saying:
After you move, do some extra, unnecessary work.
No matter how small that extra work is, it is non-zero. Some (and I dare say many) clients will not need that extra work, and should not have to pay for it. Clients who do need it can easily add x.reset()
after the move, putting the moved-from optional
into a well-specified state.
In a word: Performance.
One of the chief motivating reasons for move semantics to exist in the first place is performance. So the special operations move construction and move assignment should be as fast as possible for all types.
In order to assist this goal, it is standard practice that moved-from objects be left in a valid but unspecified state. So the very minimum that optional
move construction/assignment need to do is to move from the source argument. To specify setting the source to not have a value after the move is equivalent to saying:
After you move, do some extra, unnecessary work.
No matter how small that extra work is, it is non-zero. Some (and I dare say many) clients will not need that extra work, and should not have to pay for it. Clients who do need it can easily add x.reset()
after the move, putting the moved-from optional
into a well-specified state.
edited Aug 13 at 1:22
answered Aug 12 at 13:40
Howard Hinnant
136k23297425
136k23297425
Problem is that most(all?) std implementations do the wrong thing with std::string so they give unreasonable expectations to users. :/
– NoSenseEtAl
Aug 18 at 10:14
@NoSenseEtAl: I can only speak for the libc++std::string
. It does indeed leave a moved-fromstring
empty, but not because it is "wrong", but because that is the fastest thing for this design. The libc++string
was actually designed from the move members outward. It copies all of the bits of thestring
object, and then zeros all of the bits of the sourcestring
object. It does not check whether thestring
is long or short. This copy&zero algorithm is correct whether the string is in the long or short mode. It would be incorrect to avoid the zero when in the long mode.
– Howard Hinnant
Aug 18 at 13:41
I find it weird that it is faster, since anyway destination string will need to branch on long or short because it needs to know if it is storing pointers or internal buffer, but I trust you. :)
– NoSenseEtAl
Aug 19 at 3:44
1
Another nice thing about libc++ is that its source is so easily inspectable. ;-) github.com/llvm-mirror/libcxx/blob/master/include/…
– Howard Hinnant
Aug 19 at 13:42
well github has bad code navigation, but anyways you would need benchmarks, not just the source, but like I said I believe you, since I assume you did them when you implemented string rvr ctor. :)
– NoSenseEtAl
Aug 19 at 14:23
add a comment |Â
Problem is that most(all?) std implementations do the wrong thing with std::string so they give unreasonable expectations to users. :/
– NoSenseEtAl
Aug 18 at 10:14
@NoSenseEtAl: I can only speak for the libc++std::string
. It does indeed leave a moved-fromstring
empty, but not because it is "wrong", but because that is the fastest thing for this design. The libc++string
was actually designed from the move members outward. It copies all of the bits of thestring
object, and then zeros all of the bits of the sourcestring
object. It does not check whether thestring
is long or short. This copy&zero algorithm is correct whether the string is in the long or short mode. It would be incorrect to avoid the zero when in the long mode.
– Howard Hinnant
Aug 18 at 13:41
I find it weird that it is faster, since anyway destination string will need to branch on long or short because it needs to know if it is storing pointers or internal buffer, but I trust you. :)
– NoSenseEtAl
Aug 19 at 3:44
1
Another nice thing about libc++ is that its source is so easily inspectable. ;-) github.com/llvm-mirror/libcxx/blob/master/include/…
– Howard Hinnant
Aug 19 at 13:42
well github has bad code navigation, but anyways you would need benchmarks, not just the source, but like I said I believe you, since I assume you did them when you implemented string rvr ctor. :)
– NoSenseEtAl
Aug 19 at 14:23
Problem is that most(all?) std implementations do the wrong thing with std::string so they give unreasonable expectations to users. :/
– NoSenseEtAl
Aug 18 at 10:14
Problem is that most(all?) std implementations do the wrong thing with std::string so they give unreasonable expectations to users. :/
– NoSenseEtAl
Aug 18 at 10:14
@NoSenseEtAl: I can only speak for the libc++
std::string
. It does indeed leave a moved-from string
empty, but not because it is "wrong", but because that is the fastest thing for this design. The libc++ string
was actually designed from the move members outward. It copies all of the bits of the string
object, and then zeros all of the bits of the source string
object. It does not check whether the string
is long or short. This copy&zero algorithm is correct whether the string is in the long or short mode. It would be incorrect to avoid the zero when in the long mode.– Howard Hinnant
Aug 18 at 13:41
@NoSenseEtAl: I can only speak for the libc++
std::string
. It does indeed leave a moved-from string
empty, but not because it is "wrong", but because that is the fastest thing for this design. The libc++ string
was actually designed from the move members outward. It copies all of the bits of the string
object, and then zeros all of the bits of the source string
object. It does not check whether the string
is long or short. This copy&zero algorithm is correct whether the string is in the long or short mode. It would be incorrect to avoid the zero when in the long mode.– Howard Hinnant
Aug 18 at 13:41
I find it weird that it is faster, since anyway destination string will need to branch on long or short because it needs to know if it is storing pointers or internal buffer, but I trust you. :)
– NoSenseEtAl
Aug 19 at 3:44
I find it weird that it is faster, since anyway destination string will need to branch on long or short because it needs to know if it is storing pointers or internal buffer, but I trust you. :)
– NoSenseEtAl
Aug 19 at 3:44
1
1
Another nice thing about libc++ is that its source is so easily inspectable. ;-) github.com/llvm-mirror/libcxx/blob/master/include/…
– Howard Hinnant
Aug 19 at 13:42
Another nice thing about libc++ is that its source is so easily inspectable. ;-) github.com/llvm-mirror/libcxx/blob/master/include/…
– Howard Hinnant
Aug 19 at 13:42
well github has bad code navigation, but anyways you would need benchmarks, not just the source, but like I said I believe you, since I assume you did them when you implemented string rvr ctor. :)
– NoSenseEtAl
Aug 19 at 14:23
well github has bad code navigation, but anyways you would need benchmarks, not just the source, but like I said I believe you, since I assume you did them when you implemented string rvr ctor. :)
– NoSenseEtAl
Aug 19 at 14:23
add a comment |Â
up vote
4
down vote
What that paragraph says is that if that optional had a value, it still has a value. Since that value has been moved from (to the newly constructed object), it could be a different value than what it had before the move. This allows you to access the moved-from optional object the same way as a moved-from non-optional object, so the behavior of a T
vs. optional<T>
(when it contains an object) when accessed after the move is the same.
Also, the overall effect of a move from an optional depends on how the contained type T
handles a move. Other classes (like vector
) do not have this dependency.
add a comment |Â
up vote
4
down vote
What that paragraph says is that if that optional had a value, it still has a value. Since that value has been moved from (to the newly constructed object), it could be a different value than what it had before the move. This allows you to access the moved-from optional object the same way as a moved-from non-optional object, so the behavior of a T
vs. optional<T>
(when it contains an object) when accessed after the move is the same.
Also, the overall effect of a move from an optional depends on how the contained type T
handles a move. Other classes (like vector
) do not have this dependency.
add a comment |Â
up vote
4
down vote
up vote
4
down vote
What that paragraph says is that if that optional had a value, it still has a value. Since that value has been moved from (to the newly constructed object), it could be a different value than what it had before the move. This allows you to access the moved-from optional object the same way as a moved-from non-optional object, so the behavior of a T
vs. optional<T>
(when it contains an object) when accessed after the move is the same.
Also, the overall effect of a move from an optional depends on how the contained type T
handles a move. Other classes (like vector
) do not have this dependency.
What that paragraph says is that if that optional had a value, it still has a value. Since that value has been moved from (to the newly constructed object), it could be a different value than what it had before the move. This allows you to access the moved-from optional object the same way as a moved-from non-optional object, so the behavior of a T
vs. optional<T>
(when it contains an object) when accessed after the move is the same.
Also, the overall effect of a move from an optional depends on how the contained type T
handles a move. Other classes (like vector
) do not have this dependency.
answered Aug 12 at 1:57


1201ProgramAlarm
15k32338
15k32338
add a comment |Â
add a comment |Â
up vote
2
down vote
While it might be reasonable to expect that std::optonal behaves similar to std::unique_ptr which resets state of moved-from object, there are reasons not to demand such behavior. I think one of them is that std::optional of a trivial type should be a trivially copyable type. As such it cannot have non-defaulted move constructor and cannot reset has_value flag.
Having std::optional for a non-trivial type behave differently from optional for a trivial type is a rather bad idea.
add a comment |Â
up vote
2
down vote
While it might be reasonable to expect that std::optonal behaves similar to std::unique_ptr which resets state of moved-from object, there are reasons not to demand such behavior. I think one of them is that std::optional of a trivial type should be a trivially copyable type. As such it cannot have non-defaulted move constructor and cannot reset has_value flag.
Having std::optional for a non-trivial type behave differently from optional for a trivial type is a rather bad idea.
add a comment |Â
up vote
2
down vote
up vote
2
down vote
While it might be reasonable to expect that std::optonal behaves similar to std::unique_ptr which resets state of moved-from object, there are reasons not to demand such behavior. I think one of them is that std::optional of a trivial type should be a trivially copyable type. As such it cannot have non-defaulted move constructor and cannot reset has_value flag.
Having std::optional for a non-trivial type behave differently from optional for a trivial type is a rather bad idea.
While it might be reasonable to expect that std::optonal behaves similar to std::unique_ptr which resets state of moved-from object, there are reasons not to demand such behavior. I think one of them is that std::optional of a trivial type should be a trivially copyable type. As such it cannot have non-defaulted move constructor and cannot reset has_value flag.
Having std::optional for a non-trivial type behave differently from optional for a trivial type is a rather bad idea.
answered Aug 12 at 13:45
Óрøóþрøù èурõýúþò
32728
32728
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Mainly explained in the documentation: en.cppreference.com/w/cpp/utility/move
– Phil1970
Aug 12 at 2:18
6
"in vector's case it is guaranteed to be empty afterwards" Um... no it isn't.
– Nicol Bolas
Aug 12 at 4:42
1
@NicolBolas Well in most cases, cppreference at least says that the "After the move, other is guaranteed to be empty().", but in the case of using a custom allocator such is not true (but I wasn't talking about using a custom allocator so while technically correct that's not really what I meant).
– Lemon Drop
Aug 12 at 14:58
2
@LemonDrop: Well then cppreference is lying. The standard does not say that, and the standard is what matters.
– Nicol Bolas
Aug 12 at 15:01
2
On the state of a moved-from
vector
: stackoverflow.com/a/17735913/576911– Howard Hinnant
Aug 13 at 1:25