How to separate shapes drawn with pen tool into individual paths

The name of the pictureThe name of the pictureThe name of the pictureClash Royale CLAN TAG#URR8PPP











up vote
2
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favorite












I am trying to make a geometric logo. I want to make a shape and then fill it with triangles and fill them.



I’ve made my outter shape and then filled it with some geometric shapes like below. It’s not perfect but it’s a work in progress.



How can I make the triangles fillable? This shape connects many points I need each triangle to be individual so I can fill them.



a shape filled with triangles



I used the live shape builder as per the answer below (which worked awesome). And now I have a further problem that one of the shapes seems joined. See below.



The whole bottom seems to be one shape







share|improve this question


















  • 1




    For the ones that won't separate. Open outline view (Ctrl+Y) and zoom in all the way, you'll notice that the anchor points didn't line up, just use the Direct Selection tool (A) to select each point and the using the arrow keys on your keyboard, nudge them down.
    – WELZ
    Aug 14 at 13:57










  • Thanks I'll give it a try. This tool is awesome! Also found this video which was pretty neat if anyone prefers a video, but the instructions here were more than good enough. youtube.com/watch?v=ec0D2X2WbYo
    – Eoin
    Aug 14 at 13:59










  • @WELZ so I have my outline view and you're right that's a tonne easier to see, thanks a million! I had to turn off snap to grid to get it working.
    – Eoin
    Aug 14 at 14:03














up vote
2
down vote

favorite












I am trying to make a geometric logo. I want to make a shape and then fill it with triangles and fill them.



I’ve made my outter shape and then filled it with some geometric shapes like below. It’s not perfect but it’s a work in progress.



How can I make the triangles fillable? This shape connects many points I need each triangle to be individual so I can fill them.



a shape filled with triangles



I used the live shape builder as per the answer below (which worked awesome). And now I have a further problem that one of the shapes seems joined. See below.



The whole bottom seems to be one shape







share|improve this question


















  • 1




    For the ones that won't separate. Open outline view (Ctrl+Y) and zoom in all the way, you'll notice that the anchor points didn't line up, just use the Direct Selection tool (A) to select each point and the using the arrow keys on your keyboard, nudge them down.
    – WELZ
    Aug 14 at 13:57










  • Thanks I'll give it a try. This tool is awesome! Also found this video which was pretty neat if anyone prefers a video, but the instructions here were more than good enough. youtube.com/watch?v=ec0D2X2WbYo
    – Eoin
    Aug 14 at 13:59










  • @WELZ so I have my outline view and you're right that's a tonne easier to see, thanks a million! I had to turn off snap to grid to get it working.
    – Eoin
    Aug 14 at 14:03












up vote
2
down vote

favorite









up vote
2
down vote

favorite











I am trying to make a geometric logo. I want to make a shape and then fill it with triangles and fill them.



I’ve made my outter shape and then filled it with some geometric shapes like below. It’s not perfect but it’s a work in progress.



How can I make the triangles fillable? This shape connects many points I need each triangle to be individual so I can fill them.



a shape filled with triangles



I used the live shape builder as per the answer below (which worked awesome). And now I have a further problem that one of the shapes seems joined. See below.



The whole bottom seems to be one shape







share|improve this question














I am trying to make a geometric logo. I want to make a shape and then fill it with triangles and fill them.



I’ve made my outter shape and then filled it with some geometric shapes like below. It’s not perfect but it’s a work in progress.



How can I make the triangles fillable? This shape connects many points I need each triangle to be individual so I can fill them.



a shape filled with triangles



I used the live shape builder as per the answer below (which worked awesome). And now I have a further problem that one of the shapes seems joined. See below.



The whole bottom seems to be one shape









share|improve this question













share|improve this question




share|improve this question








edited Aug 14 at 13:54

























asked Aug 14 at 13:40









Eoin

2361315




2361315







  • 1




    For the ones that won't separate. Open outline view (Ctrl+Y) and zoom in all the way, you'll notice that the anchor points didn't line up, just use the Direct Selection tool (A) to select each point and the using the arrow keys on your keyboard, nudge them down.
    – WELZ
    Aug 14 at 13:57










  • Thanks I'll give it a try. This tool is awesome! Also found this video which was pretty neat if anyone prefers a video, but the instructions here were more than good enough. youtube.com/watch?v=ec0D2X2WbYo
    – Eoin
    Aug 14 at 13:59










  • @WELZ so I have my outline view and you're right that's a tonne easier to see, thanks a million! I had to turn off snap to grid to get it working.
    – Eoin
    Aug 14 at 14:03












  • 1




    For the ones that won't separate. Open outline view (Ctrl+Y) and zoom in all the way, you'll notice that the anchor points didn't line up, just use the Direct Selection tool (A) to select each point and the using the arrow keys on your keyboard, nudge them down.
    – WELZ
    Aug 14 at 13:57










  • Thanks I'll give it a try. This tool is awesome! Also found this video which was pretty neat if anyone prefers a video, but the instructions here were more than good enough. youtube.com/watch?v=ec0D2X2WbYo
    – Eoin
    Aug 14 at 13:59










  • @WELZ so I have my outline view and you're right that's a tonne easier to see, thanks a million! I had to turn off snap to grid to get it working.
    – Eoin
    Aug 14 at 14:03







1




1




For the ones that won't separate. Open outline view (Ctrl+Y) and zoom in all the way, you'll notice that the anchor points didn't line up, just use the Direct Selection tool (A) to select each point and the using the arrow keys on your keyboard, nudge them down.
– WELZ
Aug 14 at 13:57




For the ones that won't separate. Open outline view (Ctrl+Y) and zoom in all the way, you'll notice that the anchor points didn't line up, just use the Direct Selection tool (A) to select each point and the using the arrow keys on your keyboard, nudge them down.
– WELZ
Aug 14 at 13:57












Thanks I'll give it a try. This tool is awesome! Also found this video which was pretty neat if anyone prefers a video, but the instructions here were more than good enough. youtube.com/watch?v=ec0D2X2WbYo
– Eoin
Aug 14 at 13:59




Thanks I'll give it a try. This tool is awesome! Also found this video which was pretty neat if anyone prefers a video, but the instructions here were more than good enough. youtube.com/watch?v=ec0D2X2WbYo
– Eoin
Aug 14 at 13:59












@WELZ so I have my outline view and you're right that's a tonne easier to see, thanks a million! I had to turn off snap to grid to get it working.
– Eoin
Aug 14 at 14:03




@WELZ so I have my outline view and you're right that's a tonne easier to see, thanks a million! I had to turn off snap to grid to get it working.
– Eoin
Aug 14 at 14:03










3 Answers
3






active

oldest

votes

















up vote
3
down vote



accepted










Select all and using the Shape Builder Tool Shape Builder Tool



Click in each triangle to make a separated shape.



Draw



If some shapes are created together, undo and arrange the paths: they must be in contact.






share|improve this answer






















  • Wow awesome, thank you. But one part of it seems to be joined and I want to unjoin it.
    – Eoin
    Aug 14 at 13:52






  • 1




    Answer updated-
    – Danielillo
    Aug 14 at 13:54


















up vote
3
down vote













The Shape Builder is the most obvious way, already covered in another answer, but it's also possible to use Illustrator's Live Paint functionality and the Live Paint Bucket tool for this, especially if you want to get straight into colouring a piece of work.



enter image description here



Another tip for getting all anchor points to line up, is to enable the grid, and snap to grid. It's a great way of making sure everything joins up when creating low-poly style art.



It's also possible to use the Live Paint Bucket with the Eyedropper to sample from an underlying photograph, for example. Press Alt to sample with the Eyedropper, release it, then click to fill with the sampled colour.



enter image description here






share|improve this answer






















  • Yes, I was trying that originally, but then I had issues when I wanted to join a triangle to a curved path. The issue is the outline is curved and looks much smoother with less points. But using outline view has worked well for me. The next question I have is how to use the eyedropper tool with this technique? This video manages it youtube.com/watch?v=v0nmI_stsZk
    – Eoin
    Aug 14 at 15:18






  • 1




    @Eoin see edit to my answer. As for using curves, best not to for low-poly style graphics. Every shape should really be a triangle with straight edges.
    – Billy Kerr
    Aug 14 at 15:28











  • Ah ha, you can do it. Good man thanks!
    – Eoin
    Aug 14 at 17:58

















up vote
1
down vote













Select all



Open Pathfinder



Window → Pathfinder (Ctrl/Command+Shift+F9)



Select Divide



enter image description here






share|improve this answer




















  • I tried this but divide removed some of my lines, which isn't what I wanted.
    – Eoin
    Aug 14 at 13:55










  • On second look I believe the paths were grouped separately due to live paint. So that was possibly why divide didn't work just in case others look.
    – Eoin
    Aug 15 at 19:24










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3 Answers
3






active

oldest

votes








3 Answers
3






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
3
down vote



accepted










Select all and using the Shape Builder Tool Shape Builder Tool



Click in each triangle to make a separated shape.



Draw



If some shapes are created together, undo and arrange the paths: they must be in contact.






share|improve this answer






















  • Wow awesome, thank you. But one part of it seems to be joined and I want to unjoin it.
    – Eoin
    Aug 14 at 13:52






  • 1




    Answer updated-
    – Danielillo
    Aug 14 at 13:54















up vote
3
down vote



accepted










Select all and using the Shape Builder Tool Shape Builder Tool



Click in each triangle to make a separated shape.



Draw



If some shapes are created together, undo and arrange the paths: they must be in contact.






share|improve this answer






















  • Wow awesome, thank you. But one part of it seems to be joined and I want to unjoin it.
    – Eoin
    Aug 14 at 13:52






  • 1




    Answer updated-
    – Danielillo
    Aug 14 at 13:54













up vote
3
down vote



accepted







up vote
3
down vote



accepted






Select all and using the Shape Builder Tool Shape Builder Tool



Click in each triangle to make a separated shape.



Draw



If some shapes are created together, undo and arrange the paths: they must be in contact.






share|improve this answer














Select all and using the Shape Builder Tool Shape Builder Tool



Click in each triangle to make a separated shape.



Draw



If some shapes are created together, undo and arrange the paths: they must be in contact.







share|improve this answer














share|improve this answer



share|improve this answer








edited Aug 14 at 14:07

























answered Aug 14 at 13:44









Danielillo

11.7k11448




11.7k11448











  • Wow awesome, thank you. But one part of it seems to be joined and I want to unjoin it.
    – Eoin
    Aug 14 at 13:52






  • 1




    Answer updated-
    – Danielillo
    Aug 14 at 13:54

















  • Wow awesome, thank you. But one part of it seems to be joined and I want to unjoin it.
    – Eoin
    Aug 14 at 13:52






  • 1




    Answer updated-
    – Danielillo
    Aug 14 at 13:54
















Wow awesome, thank you. But one part of it seems to be joined and I want to unjoin it.
– Eoin
Aug 14 at 13:52




Wow awesome, thank you. But one part of it seems to be joined and I want to unjoin it.
– Eoin
Aug 14 at 13:52




1




1




Answer updated-
– Danielillo
Aug 14 at 13:54





Answer updated-
– Danielillo
Aug 14 at 13:54











up vote
3
down vote













The Shape Builder is the most obvious way, already covered in another answer, but it's also possible to use Illustrator's Live Paint functionality and the Live Paint Bucket tool for this, especially if you want to get straight into colouring a piece of work.



enter image description here



Another tip for getting all anchor points to line up, is to enable the grid, and snap to grid. It's a great way of making sure everything joins up when creating low-poly style art.



It's also possible to use the Live Paint Bucket with the Eyedropper to sample from an underlying photograph, for example. Press Alt to sample with the Eyedropper, release it, then click to fill with the sampled colour.



enter image description here






share|improve this answer






















  • Yes, I was trying that originally, but then I had issues when I wanted to join a triangle to a curved path. The issue is the outline is curved and looks much smoother with less points. But using outline view has worked well for me. The next question I have is how to use the eyedropper tool with this technique? This video manages it youtube.com/watch?v=v0nmI_stsZk
    – Eoin
    Aug 14 at 15:18






  • 1




    @Eoin see edit to my answer. As for using curves, best not to for low-poly style graphics. Every shape should really be a triangle with straight edges.
    – Billy Kerr
    Aug 14 at 15:28











  • Ah ha, you can do it. Good man thanks!
    – Eoin
    Aug 14 at 17:58














up vote
3
down vote













The Shape Builder is the most obvious way, already covered in another answer, but it's also possible to use Illustrator's Live Paint functionality and the Live Paint Bucket tool for this, especially if you want to get straight into colouring a piece of work.



enter image description here



Another tip for getting all anchor points to line up, is to enable the grid, and snap to grid. It's a great way of making sure everything joins up when creating low-poly style art.



It's also possible to use the Live Paint Bucket with the Eyedropper to sample from an underlying photograph, for example. Press Alt to sample with the Eyedropper, release it, then click to fill with the sampled colour.



enter image description here






share|improve this answer






















  • Yes, I was trying that originally, but then I had issues when I wanted to join a triangle to a curved path. The issue is the outline is curved and looks much smoother with less points. But using outline view has worked well for me. The next question I have is how to use the eyedropper tool with this technique? This video manages it youtube.com/watch?v=v0nmI_stsZk
    – Eoin
    Aug 14 at 15:18






  • 1




    @Eoin see edit to my answer. As for using curves, best not to for low-poly style graphics. Every shape should really be a triangle with straight edges.
    – Billy Kerr
    Aug 14 at 15:28











  • Ah ha, you can do it. Good man thanks!
    – Eoin
    Aug 14 at 17:58












up vote
3
down vote










up vote
3
down vote









The Shape Builder is the most obvious way, already covered in another answer, but it's also possible to use Illustrator's Live Paint functionality and the Live Paint Bucket tool for this, especially if you want to get straight into colouring a piece of work.



enter image description here



Another tip for getting all anchor points to line up, is to enable the grid, and snap to grid. It's a great way of making sure everything joins up when creating low-poly style art.



It's also possible to use the Live Paint Bucket with the Eyedropper to sample from an underlying photograph, for example. Press Alt to sample with the Eyedropper, release it, then click to fill with the sampled colour.



enter image description here






share|improve this answer














The Shape Builder is the most obvious way, already covered in another answer, but it's also possible to use Illustrator's Live Paint functionality and the Live Paint Bucket tool for this, especially if you want to get straight into colouring a piece of work.



enter image description here



Another tip for getting all anchor points to line up, is to enable the grid, and snap to grid. It's a great way of making sure everything joins up when creating low-poly style art.



It's also possible to use the Live Paint Bucket with the Eyedropper to sample from an underlying photograph, for example. Press Alt to sample with the Eyedropper, release it, then click to fill with the sampled colour.



enter image description here







share|improve this answer














share|improve this answer



share|improve this answer








edited Aug 14 at 15:27

























answered Aug 14 at 15:06









Billy Kerr

22.6k21952




22.6k21952











  • Yes, I was trying that originally, but then I had issues when I wanted to join a triangle to a curved path. The issue is the outline is curved and looks much smoother with less points. But using outline view has worked well for me. The next question I have is how to use the eyedropper tool with this technique? This video manages it youtube.com/watch?v=v0nmI_stsZk
    – Eoin
    Aug 14 at 15:18






  • 1




    @Eoin see edit to my answer. As for using curves, best not to for low-poly style graphics. Every shape should really be a triangle with straight edges.
    – Billy Kerr
    Aug 14 at 15:28











  • Ah ha, you can do it. Good man thanks!
    – Eoin
    Aug 14 at 17:58
















  • Yes, I was trying that originally, but then I had issues when I wanted to join a triangle to a curved path. The issue is the outline is curved and looks much smoother with less points. But using outline view has worked well for me. The next question I have is how to use the eyedropper tool with this technique? This video manages it youtube.com/watch?v=v0nmI_stsZk
    – Eoin
    Aug 14 at 15:18






  • 1




    @Eoin see edit to my answer. As for using curves, best not to for low-poly style graphics. Every shape should really be a triangle with straight edges.
    – Billy Kerr
    Aug 14 at 15:28











  • Ah ha, you can do it. Good man thanks!
    – Eoin
    Aug 14 at 17:58















Yes, I was trying that originally, but then I had issues when I wanted to join a triangle to a curved path. The issue is the outline is curved and looks much smoother with less points. But using outline view has worked well for me. The next question I have is how to use the eyedropper tool with this technique? This video manages it youtube.com/watch?v=v0nmI_stsZk
– Eoin
Aug 14 at 15:18




Yes, I was trying that originally, but then I had issues when I wanted to join a triangle to a curved path. The issue is the outline is curved and looks much smoother with less points. But using outline view has worked well for me. The next question I have is how to use the eyedropper tool with this technique? This video manages it youtube.com/watch?v=v0nmI_stsZk
– Eoin
Aug 14 at 15:18




1




1




@Eoin see edit to my answer. As for using curves, best not to for low-poly style graphics. Every shape should really be a triangle with straight edges.
– Billy Kerr
Aug 14 at 15:28





@Eoin see edit to my answer. As for using curves, best not to for low-poly style graphics. Every shape should really be a triangle with straight edges.
– Billy Kerr
Aug 14 at 15:28













Ah ha, you can do it. Good man thanks!
– Eoin
Aug 14 at 17:58




Ah ha, you can do it. Good man thanks!
– Eoin
Aug 14 at 17:58










up vote
1
down vote













Select all



Open Pathfinder



Window → Pathfinder (Ctrl/Command+Shift+F9)



Select Divide



enter image description here






share|improve this answer




















  • I tried this but divide removed some of my lines, which isn't what I wanted.
    – Eoin
    Aug 14 at 13:55










  • On second look I believe the paths were grouped separately due to live paint. So that was possibly why divide didn't work just in case others look.
    – Eoin
    Aug 15 at 19:24














up vote
1
down vote













Select all



Open Pathfinder



Window → Pathfinder (Ctrl/Command+Shift+F9)



Select Divide



enter image description here






share|improve this answer




















  • I tried this but divide removed some of my lines, which isn't what I wanted.
    – Eoin
    Aug 14 at 13:55










  • On second look I believe the paths were grouped separately due to live paint. So that was possibly why divide didn't work just in case others look.
    – Eoin
    Aug 15 at 19:24












up vote
1
down vote










up vote
1
down vote









Select all



Open Pathfinder



Window → Pathfinder (Ctrl/Command+Shift+F9)



Select Divide



enter image description here






share|improve this answer












Select all



Open Pathfinder



Window → Pathfinder (Ctrl/Command+Shift+F9)



Select Divide



enter image description here







share|improve this answer












share|improve this answer



share|improve this answer










answered Aug 14 at 13:46









WELZ

4,88341449




4,88341449











  • I tried this but divide removed some of my lines, which isn't what I wanted.
    – Eoin
    Aug 14 at 13:55










  • On second look I believe the paths were grouped separately due to live paint. So that was possibly why divide didn't work just in case others look.
    – Eoin
    Aug 15 at 19:24
















  • I tried this but divide removed some of my lines, which isn't what I wanted.
    – Eoin
    Aug 14 at 13:55










  • On second look I believe the paths were grouped separately due to live paint. So that was possibly why divide didn't work just in case others look.
    – Eoin
    Aug 15 at 19:24















I tried this but divide removed some of my lines, which isn't what I wanted.
– Eoin
Aug 14 at 13:55




I tried this but divide removed some of my lines, which isn't what I wanted.
– Eoin
Aug 14 at 13:55












On second look I believe the paths were grouped separately due to live paint. So that was possibly why divide didn't work just in case others look.
– Eoin
Aug 15 at 19:24




On second look I believe the paths were grouped separately due to live paint. So that was possibly why divide didn't work just in case others look.
– Eoin
Aug 15 at 19:24

















 

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