How to have freestyle render change to outline only at a distance
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I've been playing with making coloring pages from some low-poly models of mine. To give my coloring pages variety without too much work on my part, I created a scene, populated it with all the models, and created cameras looking at it from different angles, with a different focus on each one.
https://www.youtube.com/watch?v=Z7OWs0-pGmA
However, with this method, sometimes objects in the background get very line-dense, and I'd like if Blender could pick those object out and remove the extra lines, perhaps even switching to just outlines in those cases. Is there any way to accomplish this?
freestyle
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up vote
10
down vote
favorite
I've been playing with making coloring pages from some low-poly models of mine. To give my coloring pages variety without too much work on my part, I created a scene, populated it with all the models, and created cameras looking at it from different angles, with a different focus on each one.
https://www.youtube.com/watch?v=Z7OWs0-pGmA
However, with this method, sometimes objects in the background get very line-dense, and I'd like if Blender could pick those object out and remove the extra lines, perhaps even switching to just outlines in those cases. Is there any way to accomplish this?
freestyle
Could you please attach a .blend file? Doesn't need to be the entire model, a good example of the problem would suffice
â WhatAMesh
Aug 13 at 20:38
add a comment |Â
up vote
10
down vote
favorite
up vote
10
down vote
favorite
I've been playing with making coloring pages from some low-poly models of mine. To give my coloring pages variety without too much work on my part, I created a scene, populated it with all the models, and created cameras looking at it from different angles, with a different focus on each one.
https://www.youtube.com/watch?v=Z7OWs0-pGmA
However, with this method, sometimes objects in the background get very line-dense, and I'd like if Blender could pick those object out and remove the extra lines, perhaps even switching to just outlines in those cases. Is there any way to accomplish this?
freestyle
I've been playing with making coloring pages from some low-poly models of mine. To give my coloring pages variety without too much work on my part, I created a scene, populated it with all the models, and created cameras looking at it from different angles, with a different focus on each one.
https://www.youtube.com/watch?v=Z7OWs0-pGmA
However, with this method, sometimes objects in the background get very line-dense, and I'd like if Blender could pick those object out and remove the extra lines, perhaps even switching to just outlines in those cases. Is there any way to accomplish this?
freestyle
asked Aug 13 at 19:54
Cymon
534
534
Could you please attach a .blend file? Doesn't need to be the entire model, a good example of the problem would suffice
â WhatAMesh
Aug 13 at 20:38
add a comment |Â
Could you please attach a .blend file? Doesn't need to be the entire model, a good example of the problem would suffice
â WhatAMesh
Aug 13 at 20:38
Could you please attach a .blend file? Doesn't need to be the entire model, a good example of the problem would suffice
â WhatAMesh
Aug 13 at 20:38
Could you please attach a .blend file? Doesn't need to be the entire model, a good example of the problem would suffice
â WhatAMesh
Aug 13 at 20:38
add a comment |Â
1 Answer
1
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oldest
votes
up vote
12
down vote
accepted
Solution: Use a freestyle line modifier
For your scene I'd recommend using the Distance from Camera modifier on Alpha
of the freestyle lines found in the Linestyle
panel. The hack is to choose the same value for Range Min
and Range Max
. This will draw a sharp distinction between the 'close' and the 'far' objects in view.
With two line sets (one for the 'close' objects and the other for the 'far') you can choose for the 'far' line set to only render the outlines.
Here's a simple example
That's the freestyle setup
The scene without any modifiers
And with the modifiers
Does this answer solve the problem? If yes please accept the answer. If not, please explain more precisely what you need.
â quiliup
Aug 15 at 12:34
Perfect! Thanks so much. This is going to make my lowpolydino coloring book so much better.
â Cymon
Aug 16 at 1:28
add a comment |Â
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
12
down vote
accepted
Solution: Use a freestyle line modifier
For your scene I'd recommend using the Distance from Camera modifier on Alpha
of the freestyle lines found in the Linestyle
panel. The hack is to choose the same value for Range Min
and Range Max
. This will draw a sharp distinction between the 'close' and the 'far' objects in view.
With two line sets (one for the 'close' objects and the other for the 'far') you can choose for the 'far' line set to only render the outlines.
Here's a simple example
That's the freestyle setup
The scene without any modifiers
And with the modifiers
Does this answer solve the problem? If yes please accept the answer. If not, please explain more precisely what you need.
â quiliup
Aug 15 at 12:34
Perfect! Thanks so much. This is going to make my lowpolydino coloring book so much better.
â Cymon
Aug 16 at 1:28
add a comment |Â
up vote
12
down vote
accepted
Solution: Use a freestyle line modifier
For your scene I'd recommend using the Distance from Camera modifier on Alpha
of the freestyle lines found in the Linestyle
panel. The hack is to choose the same value for Range Min
and Range Max
. This will draw a sharp distinction between the 'close' and the 'far' objects in view.
With two line sets (one for the 'close' objects and the other for the 'far') you can choose for the 'far' line set to only render the outlines.
Here's a simple example
That's the freestyle setup
The scene without any modifiers
And with the modifiers
Does this answer solve the problem? If yes please accept the answer. If not, please explain more precisely what you need.
â quiliup
Aug 15 at 12:34
Perfect! Thanks so much. This is going to make my lowpolydino coloring book so much better.
â Cymon
Aug 16 at 1:28
add a comment |Â
up vote
12
down vote
accepted
up vote
12
down vote
accepted
Solution: Use a freestyle line modifier
For your scene I'd recommend using the Distance from Camera modifier on Alpha
of the freestyle lines found in the Linestyle
panel. The hack is to choose the same value for Range Min
and Range Max
. This will draw a sharp distinction between the 'close' and the 'far' objects in view.
With two line sets (one for the 'close' objects and the other for the 'far') you can choose for the 'far' line set to only render the outlines.
Here's a simple example
That's the freestyle setup
The scene without any modifiers
And with the modifiers
Solution: Use a freestyle line modifier
For your scene I'd recommend using the Distance from Camera modifier on Alpha
of the freestyle lines found in the Linestyle
panel. The hack is to choose the same value for Range Min
and Range Max
. This will draw a sharp distinction between the 'close' and the 'far' objects in view.
With two line sets (one for the 'close' objects and the other for the 'far') you can choose for the 'far' line set to only render the outlines.
Here's a simple example
That's the freestyle setup
The scene without any modifiers
And with the modifiers
edited Aug 14 at 10:06
answered Aug 13 at 21:15
quiliup
530113
530113
Does this answer solve the problem? If yes please accept the answer. If not, please explain more precisely what you need.
â quiliup
Aug 15 at 12:34
Perfect! Thanks so much. This is going to make my lowpolydino coloring book so much better.
â Cymon
Aug 16 at 1:28
add a comment |Â
Does this answer solve the problem? If yes please accept the answer. If not, please explain more precisely what you need.
â quiliup
Aug 15 at 12:34
Perfect! Thanks so much. This is going to make my lowpolydino coloring book so much better.
â Cymon
Aug 16 at 1:28
Does this answer solve the problem? If yes please accept the answer. If not, please explain more precisely what you need.
â quiliup
Aug 15 at 12:34
Does this answer solve the problem? If yes please accept the answer. If not, please explain more precisely what you need.
â quiliup
Aug 15 at 12:34
Perfect! Thanks so much. This is going to make my lowpolydino coloring book so much better.
â Cymon
Aug 16 at 1:28
Perfect! Thanks so much. This is going to make my lowpolydino coloring book so much better.
â Cymon
Aug 16 at 1:28
add a comment |Â
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Could you please attach a .blend file? Doesn't need to be the entire model, a good example of the problem would suffice
â WhatAMesh
Aug 13 at 20:38