How to have freestyle render change to outline only at a distance

The name of the pictureThe name of the pictureThe name of the pictureClash Royale CLAN TAG#URR8PPP





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty margin-bottom:0;







up vote
10
down vote

favorite












Coloring Page Example
I've been playing with making coloring pages from some low-poly models of mine. To give my coloring pages variety without too much work on my part, I created a scene, populated it with all the models, and created cameras looking at it from different angles, with a different focus on each one.



https://www.youtube.com/watch?v=Z7OWs0-pGmA



However, with this method, sometimes objects in the background get very line-dense, and I'd like if Blender could pick those object out and remove the extra lines, perhaps even switching to just outlines in those cases. Is there any way to accomplish this?







share|improve this question




















  • Could you please attach a .blend file? Doesn't need to be the entire model, a good example of the problem would suffice
    – WhatAMesh
    Aug 13 at 20:38
















up vote
10
down vote

favorite












Coloring Page Example
I've been playing with making coloring pages from some low-poly models of mine. To give my coloring pages variety without too much work on my part, I created a scene, populated it with all the models, and created cameras looking at it from different angles, with a different focus on each one.



https://www.youtube.com/watch?v=Z7OWs0-pGmA



However, with this method, sometimes objects in the background get very line-dense, and I'd like if Blender could pick those object out and remove the extra lines, perhaps even switching to just outlines in those cases. Is there any way to accomplish this?







share|improve this question




















  • Could you please attach a .blend file? Doesn't need to be the entire model, a good example of the problem would suffice
    – WhatAMesh
    Aug 13 at 20:38












up vote
10
down vote

favorite









up vote
10
down vote

favorite











Coloring Page Example
I've been playing with making coloring pages from some low-poly models of mine. To give my coloring pages variety without too much work on my part, I created a scene, populated it with all the models, and created cameras looking at it from different angles, with a different focus on each one.



https://www.youtube.com/watch?v=Z7OWs0-pGmA



However, with this method, sometimes objects in the background get very line-dense, and I'd like if Blender could pick those object out and remove the extra lines, perhaps even switching to just outlines in those cases. Is there any way to accomplish this?







share|improve this question












Coloring Page Example
I've been playing with making coloring pages from some low-poly models of mine. To give my coloring pages variety without too much work on my part, I created a scene, populated it with all the models, and created cameras looking at it from different angles, with a different focus on each one.



https://www.youtube.com/watch?v=Z7OWs0-pGmA



However, with this method, sometimes objects in the background get very line-dense, and I'd like if Blender could pick those object out and remove the extra lines, perhaps even switching to just outlines in those cases. Is there any way to accomplish this?









share|improve this question











share|improve this question




share|improve this question










asked Aug 13 at 19:54









Cymon

534




534











  • Could you please attach a .blend file? Doesn't need to be the entire model, a good example of the problem would suffice
    – WhatAMesh
    Aug 13 at 20:38
















  • Could you please attach a .blend file? Doesn't need to be the entire model, a good example of the problem would suffice
    – WhatAMesh
    Aug 13 at 20:38















Could you please attach a .blend file? Doesn't need to be the entire model, a good example of the problem would suffice
– WhatAMesh
Aug 13 at 20:38




Could you please attach a .blend file? Doesn't need to be the entire model, a good example of the problem would suffice
– WhatAMesh
Aug 13 at 20:38










1 Answer
1






active

oldest

votes

















up vote
12
down vote



accepted










Solution: Use a freestyle line modifier



For your scene I'd recommend using the Distance from Camera modifier on Alpha of the freestyle lines found in the Linestyle panel. The hack is to choose the same value for Range Min and Range Max. This will draw a sharp distinction between the 'close' and the 'far' objects in view.
With two line sets (one for the 'close' objects and the other for the 'far') you can choose for the 'far' line set to only render the outlines.



Here's a simple example



That's the freestyle setup
freestyle setup



The scene without any modifiers



without modifiers



And with the modifiers



with modifiers






share|improve this answer






















  • Does this answer solve the problem? If yes please accept the answer. If not, please explain more precisely what you need.
    – quiliup
    Aug 15 at 12:34










  • Perfect! Thanks so much. This is going to make my lowpolydino coloring book so much better.
    – Cymon
    Aug 16 at 1:28










Your Answer




StackExchange.ifUsing("editor", function ()
return StackExchange.using("mathjaxEditing", function ()
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
);
);
, "mathjax-editing");

StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "502"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);

else
createEditor();

);

function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
convertImagesToLinks: false,
noModals: false,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);



);













 

draft saved


draft discarded


















StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f116010%2fhow-to-have-freestyle-render-change-to-outline-only-at-a-distance%23new-answer', 'question_page');

);

Post as a guest






























1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
12
down vote



accepted










Solution: Use a freestyle line modifier



For your scene I'd recommend using the Distance from Camera modifier on Alpha of the freestyle lines found in the Linestyle panel. The hack is to choose the same value for Range Min and Range Max. This will draw a sharp distinction between the 'close' and the 'far' objects in view.
With two line sets (one for the 'close' objects and the other for the 'far') you can choose for the 'far' line set to only render the outlines.



Here's a simple example



That's the freestyle setup
freestyle setup



The scene without any modifiers



without modifiers



And with the modifiers



with modifiers






share|improve this answer






















  • Does this answer solve the problem? If yes please accept the answer. If not, please explain more precisely what you need.
    – quiliup
    Aug 15 at 12:34










  • Perfect! Thanks so much. This is going to make my lowpolydino coloring book so much better.
    – Cymon
    Aug 16 at 1:28














up vote
12
down vote



accepted










Solution: Use a freestyle line modifier



For your scene I'd recommend using the Distance from Camera modifier on Alpha of the freestyle lines found in the Linestyle panel. The hack is to choose the same value for Range Min and Range Max. This will draw a sharp distinction between the 'close' and the 'far' objects in view.
With two line sets (one for the 'close' objects and the other for the 'far') you can choose for the 'far' line set to only render the outlines.



Here's a simple example



That's the freestyle setup
freestyle setup



The scene without any modifiers



without modifiers



And with the modifiers



with modifiers






share|improve this answer






















  • Does this answer solve the problem? If yes please accept the answer. If not, please explain more precisely what you need.
    – quiliup
    Aug 15 at 12:34










  • Perfect! Thanks so much. This is going to make my lowpolydino coloring book so much better.
    – Cymon
    Aug 16 at 1:28












up vote
12
down vote



accepted







up vote
12
down vote



accepted






Solution: Use a freestyle line modifier



For your scene I'd recommend using the Distance from Camera modifier on Alpha of the freestyle lines found in the Linestyle panel. The hack is to choose the same value for Range Min and Range Max. This will draw a sharp distinction between the 'close' and the 'far' objects in view.
With two line sets (one for the 'close' objects and the other for the 'far') you can choose for the 'far' line set to only render the outlines.



Here's a simple example



That's the freestyle setup
freestyle setup



The scene without any modifiers



without modifiers



And with the modifiers



with modifiers






share|improve this answer














Solution: Use a freestyle line modifier



For your scene I'd recommend using the Distance from Camera modifier on Alpha of the freestyle lines found in the Linestyle panel. The hack is to choose the same value for Range Min and Range Max. This will draw a sharp distinction between the 'close' and the 'far' objects in view.
With two line sets (one for the 'close' objects and the other for the 'far') you can choose for the 'far' line set to only render the outlines.



Here's a simple example



That's the freestyle setup
freestyle setup



The scene without any modifiers



without modifiers



And with the modifiers



with modifiers







share|improve this answer














share|improve this answer



share|improve this answer








edited Aug 14 at 10:06

























answered Aug 13 at 21:15









quiliup

530113




530113











  • Does this answer solve the problem? If yes please accept the answer. If not, please explain more precisely what you need.
    – quiliup
    Aug 15 at 12:34










  • Perfect! Thanks so much. This is going to make my lowpolydino coloring book so much better.
    – Cymon
    Aug 16 at 1:28
















  • Does this answer solve the problem? If yes please accept the answer. If not, please explain more precisely what you need.
    – quiliup
    Aug 15 at 12:34










  • Perfect! Thanks so much. This is going to make my lowpolydino coloring book so much better.
    – Cymon
    Aug 16 at 1:28















Does this answer solve the problem? If yes please accept the answer. If not, please explain more precisely what you need.
– quiliup
Aug 15 at 12:34




Does this answer solve the problem? If yes please accept the answer. If not, please explain more precisely what you need.
– quiliup
Aug 15 at 12:34












Perfect! Thanks so much. This is going to make my lowpolydino coloring book so much better.
– Cymon
Aug 16 at 1:28




Perfect! Thanks so much. This is going to make my lowpolydino coloring book so much better.
– Cymon
Aug 16 at 1:28

















 

draft saved


draft discarded















































 


draft saved


draft discarded














StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f116010%2fhow-to-have-freestyle-render-change-to-outline-only-at-a-distance%23new-answer', 'question_page');

);

Post as a guest













































































Comments

Popular posts from this blog

Long meetings (6-7 hours a day): Being “babysat” by supervisor

Is the Concept of Multiple Fantasy Races Scientifically Flawed? [closed]

Confectionery