How much XP does a monster created by Animate Objects add to an encounter?

The name of the pictureThe name of the pictureThe name of the pictureClash Royale CLAN TAG#URR8PPP





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty margin-bottom:0;







up vote
13
down vote

favorite
1












I am making a boss fight. The boss can cast animate objects, a spell that can animate statues.



The spell gives information for, eg., 1 Large Construct:




Large - HP: 50, AC: 10, Attack: +6 to hit, 2d10 + 2 damage, Str: 14, Dex: 10




How much XP should I award for this Large construct?



I'm estimating CR1 (200XP) each.







share|improve this question


















  • 1




    [Related] How does the summoning ability affect the encounter difficulty?
    – SevenSidedDie♦
    Aug 14 at 0:46










  • I know an answer has already been accepted and everything, but... will this boss animate the constructs and then leg it, so that the constructs are actually the current boss fight, or will the boss stick around to take part in the fight as well? I feel as though this detail impacts which answer is actually correct...
    – NathanS
    Aug 14 at 7:41










  • @Dulkan See this FAQ for why your comment was removed. Thanks!
    – SevenSidedDie♦
    Aug 14 at 8:22
















up vote
13
down vote

favorite
1












I am making a boss fight. The boss can cast animate objects, a spell that can animate statues.



The spell gives information for, eg., 1 Large Construct:




Large - HP: 50, AC: 10, Attack: +6 to hit, 2d10 + 2 damage, Str: 14, Dex: 10




How much XP should I award for this Large construct?



I'm estimating CR1 (200XP) each.







share|improve this question


















  • 1




    [Related] How does the summoning ability affect the encounter difficulty?
    – SevenSidedDie♦
    Aug 14 at 0:46










  • I know an answer has already been accepted and everything, but... will this boss animate the constructs and then leg it, so that the constructs are actually the current boss fight, or will the boss stick around to take part in the fight as well? I feel as though this detail impacts which answer is actually correct...
    – NathanS
    Aug 14 at 7:41










  • @Dulkan See this FAQ for why your comment was removed. Thanks!
    – SevenSidedDie♦
    Aug 14 at 8:22












up vote
13
down vote

favorite
1









up vote
13
down vote

favorite
1






1





I am making a boss fight. The boss can cast animate objects, a spell that can animate statues.



The spell gives information for, eg., 1 Large Construct:




Large - HP: 50, AC: 10, Attack: +6 to hit, 2d10 + 2 damage, Str: 14, Dex: 10




How much XP should I award for this Large construct?



I'm estimating CR1 (200XP) each.







share|improve this question














I am making a boss fight. The boss can cast animate objects, a spell that can animate statues.



The spell gives information for, eg., 1 Large Construct:




Large - HP: 50, AC: 10, Attack: +6 to hit, 2d10 + 2 damage, Str: 14, Dex: 10




How much XP should I award for this Large construct?



I'm estimating CR1 (200XP) each.









share|improve this question













share|improve this question




share|improve this question








edited Aug 13 at 23:55

























asked Aug 13 at 23:17









Snowcrash

27417




27417







  • 1




    [Related] How does the summoning ability affect the encounter difficulty?
    – SevenSidedDie♦
    Aug 14 at 0:46










  • I know an answer has already been accepted and everything, but... will this boss animate the constructs and then leg it, so that the constructs are actually the current boss fight, or will the boss stick around to take part in the fight as well? I feel as though this detail impacts which answer is actually correct...
    – NathanS
    Aug 14 at 7:41










  • @Dulkan See this FAQ for why your comment was removed. Thanks!
    – SevenSidedDie♦
    Aug 14 at 8:22












  • 1




    [Related] How does the summoning ability affect the encounter difficulty?
    – SevenSidedDie♦
    Aug 14 at 0:46










  • I know an answer has already been accepted and everything, but... will this boss animate the constructs and then leg it, so that the constructs are actually the current boss fight, or will the boss stick around to take part in the fight as well? I feel as though this detail impacts which answer is actually correct...
    – NathanS
    Aug 14 at 7:41










  • @Dulkan See this FAQ for why your comment was removed. Thanks!
    – SevenSidedDie♦
    Aug 14 at 8:22







1




1




[Related] How does the summoning ability affect the encounter difficulty?
– SevenSidedDie♦
Aug 14 at 0:46




[Related] How does the summoning ability affect the encounter difficulty?
– SevenSidedDie♦
Aug 14 at 0:46












I know an answer has already been accepted and everything, but... will this boss animate the constructs and then leg it, so that the constructs are actually the current boss fight, or will the boss stick around to take part in the fight as well? I feel as though this detail impacts which answer is actually correct...
– NathanS
Aug 14 at 7:41




I know an answer has already been accepted and everything, but... will this boss animate the constructs and then leg it, so that the constructs are actually the current boss fight, or will the boss stick around to take part in the fight as well? I feel as though this detail impacts which answer is actually correct...
– NathanS
Aug 14 at 7:41












@Dulkan See this FAQ for why your comment was removed. Thanks!
– SevenSidedDie♦
Aug 14 at 8:22




@Dulkan See this FAQ for why your comment was removed. Thanks!
– SevenSidedDie♦
Aug 14 at 8:22










4 Answers
4






active

oldest

votes

















up vote
2
down vote



accepted










Your intuition is (mostly) correct



Defensively, the construct has 50 HP, placing in the CR 1/2 category. However, its AC of 10 is 3 points lower than the suggested AC for a CR 1/2, so its defensive CR is reduced to 1/4.



Offensively, the construct is expected to deal 13 damage per round with its one attack, placing it in the CR 1 range. Its attack bonus of +6 is 3 points higher than suggested, so its offensive CR is bumped up to 2.



Taking the average yields a value of 1.125. This rounds down to the nearest overall CR, 1.



However...



The animated object has several drawbacks compared to a normal creature:



  1. If the caster looses concentration on Animate Objects, then the objects revert to an inert state.

  2. The caster must use his/her bonus action to direct the animated object, otherwise it does nothing.

These drawbacks mean that an encounter with the boss+ animated statues from Animate Object will likely be easier than an encounter with the boss+ (insert CR 1 monsters here). I can't say how much easier, since that would depend a lot on the boss's abilities.






share|improve this answer




















  • This answer does a nice job of answering from a game mechanics perspective, and also puts the potential for the CR/XP benefit into worthwhile contrast to the monster that summoned it.
    – KorvinStarmast
    Aug 14 at 2:20






  • 4




    Please note that the other answers contradict this answer and have a very strong argument.
    – Philipp
    Aug 14 at 10:36


















up vote
50
down vote













Zero XP



If your boss can cast Animate Objects, that’s already factored into the boss’s own CR. Spells are always part of the caster’s CR, including spells that can add new opponents, whether by summoning, conjuring, creating, or animating them.



Since XP awards are derived from CR and the animated statues don’t contribute, they don’t affect XP awards.






share|improve this answer






















  • Technically, the most upvoted answer there says it is not factored into the CR, or am I misunderstanding?
    – HellSaint
    Aug 14 at 0:33










  • @HellSaint That answer has… methodology issues. Anyway, the intent wasn’t to cite it, just add a related link. That’s not obvious though, so I’ve removed the link and made it a [related] comment. :)
    – SevenSidedDie♦
    Aug 14 at 0:44

















up vote
16
down vote













It isn't clear if summoned creatures add experience at all



So, you are jumping to "How much does it add", but we don't even have the answer to "Does it add?". Check How does the summoning ability affect the encounter difficulty? - note that we actually don't know if the summoned creatures are expected to be considered in the creature's CR already, if it should be added or what.



From my point of view, a creature that can cast Animate Objects shouldn't, at least not without playtesting, have a higher CR than other spellcasting creatures that can cast other 5th level spell, with the same stats. But there is also the fact that increasing the number of enemies changes the action economy fundamentally, since now there are more enemies.



Possible Mearls talking:



In ENWorld, I've found this thread that mentions an answer by Mike Mearls, stating:




Q: For monsters that can summon in help, like the pit fiend, do the summoned monsters count toward the pit fiend’s XP, or must they be accounted for separately when building encounters?



A: If a monster can summon other creatures, that ability will be accounted for in the monster’s XP value, so the DM won’t need to make any adjustments.




Sadly the link is broken, so I can't verify. Also, Mike Mearls answers are not official, even though he is a developer.



Current DM's Basic Rules



From the DM basic rules, in the Experience subsection:




Unless something tells you otherwise, a monster summoned by a spell or other magical ability is worth the XP noted in its stat block.




Animate Objects doesn't state a CR, though.



Conclusion



For now, it's not clear that we should add any experience at all. Personally, I don't see why a creature casting Animate Objects should give more total experience than one casting Cone of Cold or Cloudkill. So, essentially, zero.






share|improve this answer




















  • Given how often Mearls' answers are off the cuff, it's a tough sell to use his responses on a rules point. On the other hand, he's not short of vision in terms of "what the game can be" and the art of the possible, which is reflected in 5e design principles.
    – KorvinStarmast
    Aug 14 at 2:12

















up vote
4
down vote













Regardless of any rules, I recommend against awarding any experience for summoned creatures, because it incentivizes players to metagame your encounters with summoners.



Once players catch on to the fact, that you reward XP for every summon, they may try to extend encounters to get the summoners to use all of their summoning abilities. They can defeat the summoned creatures for extra experience. It's low-risk for them, annoys you, and extends encounter duration unnecessarily.



You are then forced to revise your policy regarding summon XP or redesign your encounters to discourage this extension of the fight, neither is a good situation.



I'd also like to echo HellSaint's statement: Why should the same caster be worth more experience when he spends his spell slots on summons instead of damage spells?



(Note: of course, there are plenty of players who will not try to exploit this situation, but you can never be sure what type of player someone is, when you don't know them.)






share|improve this answer






















  • Even though WoTC recommends awarding XP for summoned monsters, you recommend against. Unless something tells you otherwise, a monster summoned by a spell or other magical ability is worth the XP noted in its stat block. (Under Experience) You have not explained why it is wrong for players to be awarded experience for defeating monsters, be they summoned or otherwise. I don't understand the "DM as victim" presumption in your first and second paragraphs.
    – KorvinStarmast
    Aug 15 at 12:08











  • Follow up: you can never be sure what type of player someone is, when you don't know them Do you actually DM for a group, or are you guessing here? This answer is perplexing, unless one buys into the assumption of "Player versus DM" as the prevailing mind set at the table. Have you had actual experience of people doing that, at the table, in the game, this "metagaming to get more summons for XP" behavior?
    – KorvinStarmast
    Aug 15 at 12:11











  • @KorvinStarmast Yes, in fact I'm a player who would try that. I like min-maxing and if I know I can get easy experience by killing summoned creatures with low risk, I certainly would jump at the opportunity. The explanation why players shouldn't get XP for summons is the 2nd paragraph. It has nothing to do with a "player vs dm" mindset, it just allows the players to reap extra rewards for little effort at the cost of holding up the game. Which is why I started the answer with "Regardless of any rules". I'm actually baffled as to how WotC could miss this obvious exploitation potential.
    – Dulkan
    Aug 15 at 12:21










  • OK, it's an interesting answer that seems to miss out on a rather salient point (in my experience) in that nothing requires the DM to summon another monster for the players to farm XP. ;) Your second paragraph assertion is why I asked if you are a DM; as a DM of long experience, I found that sentence funny. *You are then forced to revise your policy ... * Actually, no, you aren't forced to do anything. This edition isn't built to be Player versus DM. Didn't vote either way, I was just trying to understand what is behind this answer. Thanks for explaining.
    – KorvinStarmast
    Aug 15 at 12:46











  • Further that point, the DM doesn't somehow lose when players get XP awarded. In any case, I hope you have lots of fun ...
    – KorvinStarmast
    Aug 15 at 12:49










Your Answer




StackExchange.ifUsing("editor", function ()
return StackExchange.using("mathjaxEditing", function ()
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
);
);
, "mathjax-editing");

StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "122"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);

else
createEditor();

);

function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
convertImagesToLinks: false,
noModals: false,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);



);













 

draft saved


draft discarded


















StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f129583%2fhow-much-xp-does-a-monster-created-by-animate-objects-add-to-an-encounter%23new-answer', 'question_page');

);

Post as a guest






























4 Answers
4






active

oldest

votes








4 Answers
4






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
2
down vote



accepted










Your intuition is (mostly) correct



Defensively, the construct has 50 HP, placing in the CR 1/2 category. However, its AC of 10 is 3 points lower than the suggested AC for a CR 1/2, so its defensive CR is reduced to 1/4.



Offensively, the construct is expected to deal 13 damage per round with its one attack, placing it in the CR 1 range. Its attack bonus of +6 is 3 points higher than suggested, so its offensive CR is bumped up to 2.



Taking the average yields a value of 1.125. This rounds down to the nearest overall CR, 1.



However...



The animated object has several drawbacks compared to a normal creature:



  1. If the caster looses concentration on Animate Objects, then the objects revert to an inert state.

  2. The caster must use his/her bonus action to direct the animated object, otherwise it does nothing.

These drawbacks mean that an encounter with the boss+ animated statues from Animate Object will likely be easier than an encounter with the boss+ (insert CR 1 monsters here). I can't say how much easier, since that would depend a lot on the boss's abilities.






share|improve this answer




















  • This answer does a nice job of answering from a game mechanics perspective, and also puts the potential for the CR/XP benefit into worthwhile contrast to the monster that summoned it.
    – KorvinStarmast
    Aug 14 at 2:20






  • 4




    Please note that the other answers contradict this answer and have a very strong argument.
    – Philipp
    Aug 14 at 10:36















up vote
2
down vote



accepted










Your intuition is (mostly) correct



Defensively, the construct has 50 HP, placing in the CR 1/2 category. However, its AC of 10 is 3 points lower than the suggested AC for a CR 1/2, so its defensive CR is reduced to 1/4.



Offensively, the construct is expected to deal 13 damage per round with its one attack, placing it in the CR 1 range. Its attack bonus of +6 is 3 points higher than suggested, so its offensive CR is bumped up to 2.



Taking the average yields a value of 1.125. This rounds down to the nearest overall CR, 1.



However...



The animated object has several drawbacks compared to a normal creature:



  1. If the caster looses concentration on Animate Objects, then the objects revert to an inert state.

  2. The caster must use his/her bonus action to direct the animated object, otherwise it does nothing.

These drawbacks mean that an encounter with the boss+ animated statues from Animate Object will likely be easier than an encounter with the boss+ (insert CR 1 monsters here). I can't say how much easier, since that would depend a lot on the boss's abilities.






share|improve this answer




















  • This answer does a nice job of answering from a game mechanics perspective, and also puts the potential for the CR/XP benefit into worthwhile contrast to the monster that summoned it.
    – KorvinStarmast
    Aug 14 at 2:20






  • 4




    Please note that the other answers contradict this answer and have a very strong argument.
    – Philipp
    Aug 14 at 10:36













up vote
2
down vote



accepted







up vote
2
down vote



accepted






Your intuition is (mostly) correct



Defensively, the construct has 50 HP, placing in the CR 1/2 category. However, its AC of 10 is 3 points lower than the suggested AC for a CR 1/2, so its defensive CR is reduced to 1/4.



Offensively, the construct is expected to deal 13 damage per round with its one attack, placing it in the CR 1 range. Its attack bonus of +6 is 3 points higher than suggested, so its offensive CR is bumped up to 2.



Taking the average yields a value of 1.125. This rounds down to the nearest overall CR, 1.



However...



The animated object has several drawbacks compared to a normal creature:



  1. If the caster looses concentration on Animate Objects, then the objects revert to an inert state.

  2. The caster must use his/her bonus action to direct the animated object, otherwise it does nothing.

These drawbacks mean that an encounter with the boss+ animated statues from Animate Object will likely be easier than an encounter with the boss+ (insert CR 1 monsters here). I can't say how much easier, since that would depend a lot on the boss's abilities.






share|improve this answer












Your intuition is (mostly) correct



Defensively, the construct has 50 HP, placing in the CR 1/2 category. However, its AC of 10 is 3 points lower than the suggested AC for a CR 1/2, so its defensive CR is reduced to 1/4.



Offensively, the construct is expected to deal 13 damage per round with its one attack, placing it in the CR 1 range. Its attack bonus of +6 is 3 points higher than suggested, so its offensive CR is bumped up to 2.



Taking the average yields a value of 1.125. This rounds down to the nearest overall CR, 1.



However...



The animated object has several drawbacks compared to a normal creature:



  1. If the caster looses concentration on Animate Objects, then the objects revert to an inert state.

  2. The caster must use his/her bonus action to direct the animated object, otherwise it does nothing.

These drawbacks mean that an encounter with the boss+ animated statues from Animate Object will likely be easier than an encounter with the boss+ (insert CR 1 monsters here). I can't say how much easier, since that would depend a lot on the boss's abilities.







share|improve this answer












share|improve this answer



share|improve this answer










answered Aug 14 at 0:24









Saladani

9621215




9621215











  • This answer does a nice job of answering from a game mechanics perspective, and also puts the potential for the CR/XP benefit into worthwhile contrast to the monster that summoned it.
    – KorvinStarmast
    Aug 14 at 2:20






  • 4




    Please note that the other answers contradict this answer and have a very strong argument.
    – Philipp
    Aug 14 at 10:36

















  • This answer does a nice job of answering from a game mechanics perspective, and also puts the potential for the CR/XP benefit into worthwhile contrast to the monster that summoned it.
    – KorvinStarmast
    Aug 14 at 2:20






  • 4




    Please note that the other answers contradict this answer and have a very strong argument.
    – Philipp
    Aug 14 at 10:36
















This answer does a nice job of answering from a game mechanics perspective, and also puts the potential for the CR/XP benefit into worthwhile contrast to the monster that summoned it.
– KorvinStarmast
Aug 14 at 2:20




This answer does a nice job of answering from a game mechanics perspective, and also puts the potential for the CR/XP benefit into worthwhile contrast to the monster that summoned it.
– KorvinStarmast
Aug 14 at 2:20




4




4




Please note that the other answers contradict this answer and have a very strong argument.
– Philipp
Aug 14 at 10:36





Please note that the other answers contradict this answer and have a very strong argument.
– Philipp
Aug 14 at 10:36













up vote
50
down vote













Zero XP



If your boss can cast Animate Objects, that’s already factored into the boss’s own CR. Spells are always part of the caster’s CR, including spells that can add new opponents, whether by summoning, conjuring, creating, or animating them.



Since XP awards are derived from CR and the animated statues don’t contribute, they don’t affect XP awards.






share|improve this answer






















  • Technically, the most upvoted answer there says it is not factored into the CR, or am I misunderstanding?
    – HellSaint
    Aug 14 at 0:33










  • @HellSaint That answer has… methodology issues. Anyway, the intent wasn’t to cite it, just add a related link. That’s not obvious though, so I’ve removed the link and made it a [related] comment. :)
    – SevenSidedDie♦
    Aug 14 at 0:44














up vote
50
down vote













Zero XP



If your boss can cast Animate Objects, that’s already factored into the boss’s own CR. Spells are always part of the caster’s CR, including spells that can add new opponents, whether by summoning, conjuring, creating, or animating them.



Since XP awards are derived from CR and the animated statues don’t contribute, they don’t affect XP awards.






share|improve this answer






















  • Technically, the most upvoted answer there says it is not factored into the CR, or am I misunderstanding?
    – HellSaint
    Aug 14 at 0:33










  • @HellSaint That answer has… methodology issues. Anyway, the intent wasn’t to cite it, just add a related link. That’s not obvious though, so I’ve removed the link and made it a [related] comment. :)
    – SevenSidedDie♦
    Aug 14 at 0:44












up vote
50
down vote










up vote
50
down vote









Zero XP



If your boss can cast Animate Objects, that’s already factored into the boss’s own CR. Spells are always part of the caster’s CR, including spells that can add new opponents, whether by summoning, conjuring, creating, or animating them.



Since XP awards are derived from CR and the animated statues don’t contribute, they don’t affect XP awards.






share|improve this answer














Zero XP



If your boss can cast Animate Objects, that’s already factored into the boss’s own CR. Spells are always part of the caster’s CR, including spells that can add new opponents, whether by summoning, conjuring, creating, or animating them.



Since XP awards are derived from CR and the animated statues don’t contribute, they don’t affect XP awards.







share|improve this answer














share|improve this answer



share|improve this answer








edited Aug 14 at 0:45

























answered Aug 14 at 0:30









SevenSidedDie♦

198k25627909




198k25627909











  • Technically, the most upvoted answer there says it is not factored into the CR, or am I misunderstanding?
    – HellSaint
    Aug 14 at 0:33










  • @HellSaint That answer has… methodology issues. Anyway, the intent wasn’t to cite it, just add a related link. That’s not obvious though, so I’ve removed the link and made it a [related] comment. :)
    – SevenSidedDie♦
    Aug 14 at 0:44
















  • Technically, the most upvoted answer there says it is not factored into the CR, or am I misunderstanding?
    – HellSaint
    Aug 14 at 0:33










  • @HellSaint That answer has… methodology issues. Anyway, the intent wasn’t to cite it, just add a related link. That’s not obvious though, so I’ve removed the link and made it a [related] comment. :)
    – SevenSidedDie♦
    Aug 14 at 0:44















Technically, the most upvoted answer there says it is not factored into the CR, or am I misunderstanding?
– HellSaint
Aug 14 at 0:33




Technically, the most upvoted answer there says it is not factored into the CR, or am I misunderstanding?
– HellSaint
Aug 14 at 0:33












@HellSaint That answer has… methodology issues. Anyway, the intent wasn’t to cite it, just add a related link. That’s not obvious though, so I’ve removed the link and made it a [related] comment. :)
– SevenSidedDie♦
Aug 14 at 0:44




@HellSaint That answer has… methodology issues. Anyway, the intent wasn’t to cite it, just add a related link. That’s not obvious though, so I’ve removed the link and made it a [related] comment. :)
– SevenSidedDie♦
Aug 14 at 0:44










up vote
16
down vote













It isn't clear if summoned creatures add experience at all



So, you are jumping to "How much does it add", but we don't even have the answer to "Does it add?". Check How does the summoning ability affect the encounter difficulty? - note that we actually don't know if the summoned creatures are expected to be considered in the creature's CR already, if it should be added or what.



From my point of view, a creature that can cast Animate Objects shouldn't, at least not without playtesting, have a higher CR than other spellcasting creatures that can cast other 5th level spell, with the same stats. But there is also the fact that increasing the number of enemies changes the action economy fundamentally, since now there are more enemies.



Possible Mearls talking:



In ENWorld, I've found this thread that mentions an answer by Mike Mearls, stating:




Q: For monsters that can summon in help, like the pit fiend, do the summoned monsters count toward the pit fiend’s XP, or must they be accounted for separately when building encounters?



A: If a monster can summon other creatures, that ability will be accounted for in the monster’s XP value, so the DM won’t need to make any adjustments.




Sadly the link is broken, so I can't verify. Also, Mike Mearls answers are not official, even though he is a developer.



Current DM's Basic Rules



From the DM basic rules, in the Experience subsection:




Unless something tells you otherwise, a monster summoned by a spell or other magical ability is worth the XP noted in its stat block.




Animate Objects doesn't state a CR, though.



Conclusion



For now, it's not clear that we should add any experience at all. Personally, I don't see why a creature casting Animate Objects should give more total experience than one casting Cone of Cold or Cloudkill. So, essentially, zero.






share|improve this answer




















  • Given how often Mearls' answers are off the cuff, it's a tough sell to use his responses on a rules point. On the other hand, he's not short of vision in terms of "what the game can be" and the art of the possible, which is reflected in 5e design principles.
    – KorvinStarmast
    Aug 14 at 2:12














up vote
16
down vote













It isn't clear if summoned creatures add experience at all



So, you are jumping to "How much does it add", but we don't even have the answer to "Does it add?". Check How does the summoning ability affect the encounter difficulty? - note that we actually don't know if the summoned creatures are expected to be considered in the creature's CR already, if it should be added or what.



From my point of view, a creature that can cast Animate Objects shouldn't, at least not without playtesting, have a higher CR than other spellcasting creatures that can cast other 5th level spell, with the same stats. But there is also the fact that increasing the number of enemies changes the action economy fundamentally, since now there are more enemies.



Possible Mearls talking:



In ENWorld, I've found this thread that mentions an answer by Mike Mearls, stating:




Q: For monsters that can summon in help, like the pit fiend, do the summoned monsters count toward the pit fiend’s XP, or must they be accounted for separately when building encounters?



A: If a monster can summon other creatures, that ability will be accounted for in the monster’s XP value, so the DM won’t need to make any adjustments.




Sadly the link is broken, so I can't verify. Also, Mike Mearls answers are not official, even though he is a developer.



Current DM's Basic Rules



From the DM basic rules, in the Experience subsection:




Unless something tells you otherwise, a monster summoned by a spell or other magical ability is worth the XP noted in its stat block.




Animate Objects doesn't state a CR, though.



Conclusion



For now, it's not clear that we should add any experience at all. Personally, I don't see why a creature casting Animate Objects should give more total experience than one casting Cone of Cold or Cloudkill. So, essentially, zero.






share|improve this answer




















  • Given how often Mearls' answers are off the cuff, it's a tough sell to use his responses on a rules point. On the other hand, he's not short of vision in terms of "what the game can be" and the art of the possible, which is reflected in 5e design principles.
    – KorvinStarmast
    Aug 14 at 2:12












up vote
16
down vote










up vote
16
down vote









It isn't clear if summoned creatures add experience at all



So, you are jumping to "How much does it add", but we don't even have the answer to "Does it add?". Check How does the summoning ability affect the encounter difficulty? - note that we actually don't know if the summoned creatures are expected to be considered in the creature's CR already, if it should be added or what.



From my point of view, a creature that can cast Animate Objects shouldn't, at least not without playtesting, have a higher CR than other spellcasting creatures that can cast other 5th level spell, with the same stats. But there is also the fact that increasing the number of enemies changes the action economy fundamentally, since now there are more enemies.



Possible Mearls talking:



In ENWorld, I've found this thread that mentions an answer by Mike Mearls, stating:




Q: For monsters that can summon in help, like the pit fiend, do the summoned monsters count toward the pit fiend’s XP, or must they be accounted for separately when building encounters?



A: If a monster can summon other creatures, that ability will be accounted for in the monster’s XP value, so the DM won’t need to make any adjustments.




Sadly the link is broken, so I can't verify. Also, Mike Mearls answers are not official, even though he is a developer.



Current DM's Basic Rules



From the DM basic rules, in the Experience subsection:




Unless something tells you otherwise, a monster summoned by a spell or other magical ability is worth the XP noted in its stat block.




Animate Objects doesn't state a CR, though.



Conclusion



For now, it's not clear that we should add any experience at all. Personally, I don't see why a creature casting Animate Objects should give more total experience than one casting Cone of Cold or Cloudkill. So, essentially, zero.






share|improve this answer












It isn't clear if summoned creatures add experience at all



So, you are jumping to "How much does it add", but we don't even have the answer to "Does it add?". Check How does the summoning ability affect the encounter difficulty? - note that we actually don't know if the summoned creatures are expected to be considered in the creature's CR already, if it should be added or what.



From my point of view, a creature that can cast Animate Objects shouldn't, at least not without playtesting, have a higher CR than other spellcasting creatures that can cast other 5th level spell, with the same stats. But there is also the fact that increasing the number of enemies changes the action economy fundamentally, since now there are more enemies.



Possible Mearls talking:



In ENWorld, I've found this thread that mentions an answer by Mike Mearls, stating:




Q: For monsters that can summon in help, like the pit fiend, do the summoned monsters count toward the pit fiend’s XP, or must they be accounted for separately when building encounters?



A: If a monster can summon other creatures, that ability will be accounted for in the monster’s XP value, so the DM won’t need to make any adjustments.




Sadly the link is broken, so I can't verify. Also, Mike Mearls answers are not official, even though he is a developer.



Current DM's Basic Rules



From the DM basic rules, in the Experience subsection:




Unless something tells you otherwise, a monster summoned by a spell or other magical ability is worth the XP noted in its stat block.




Animate Objects doesn't state a CR, though.



Conclusion



For now, it's not clear that we should add any experience at all. Personally, I don't see why a creature casting Animate Objects should give more total experience than one casting Cone of Cold or Cloudkill. So, essentially, zero.







share|improve this answer












share|improve this answer



share|improve this answer










answered Aug 14 at 0:32









HellSaint

15.8k462135




15.8k462135











  • Given how often Mearls' answers are off the cuff, it's a tough sell to use his responses on a rules point. On the other hand, he's not short of vision in terms of "what the game can be" and the art of the possible, which is reflected in 5e design principles.
    – KorvinStarmast
    Aug 14 at 2:12
















  • Given how often Mearls' answers are off the cuff, it's a tough sell to use his responses on a rules point. On the other hand, he's not short of vision in terms of "what the game can be" and the art of the possible, which is reflected in 5e design principles.
    – KorvinStarmast
    Aug 14 at 2:12















Given how often Mearls' answers are off the cuff, it's a tough sell to use his responses on a rules point. On the other hand, he's not short of vision in terms of "what the game can be" and the art of the possible, which is reflected in 5e design principles.
– KorvinStarmast
Aug 14 at 2:12




Given how often Mearls' answers are off the cuff, it's a tough sell to use his responses on a rules point. On the other hand, he's not short of vision in terms of "what the game can be" and the art of the possible, which is reflected in 5e design principles.
– KorvinStarmast
Aug 14 at 2:12










up vote
4
down vote













Regardless of any rules, I recommend against awarding any experience for summoned creatures, because it incentivizes players to metagame your encounters with summoners.



Once players catch on to the fact, that you reward XP for every summon, they may try to extend encounters to get the summoners to use all of their summoning abilities. They can defeat the summoned creatures for extra experience. It's low-risk for them, annoys you, and extends encounter duration unnecessarily.



You are then forced to revise your policy regarding summon XP or redesign your encounters to discourage this extension of the fight, neither is a good situation.



I'd also like to echo HellSaint's statement: Why should the same caster be worth more experience when he spends his spell slots on summons instead of damage spells?



(Note: of course, there are plenty of players who will not try to exploit this situation, but you can never be sure what type of player someone is, when you don't know them.)






share|improve this answer






















  • Even though WoTC recommends awarding XP for summoned monsters, you recommend against. Unless something tells you otherwise, a monster summoned by a spell or other magical ability is worth the XP noted in its stat block. (Under Experience) You have not explained why it is wrong for players to be awarded experience for defeating monsters, be they summoned or otherwise. I don't understand the "DM as victim" presumption in your first and second paragraphs.
    – KorvinStarmast
    Aug 15 at 12:08











  • Follow up: you can never be sure what type of player someone is, when you don't know them Do you actually DM for a group, or are you guessing here? This answer is perplexing, unless one buys into the assumption of "Player versus DM" as the prevailing mind set at the table. Have you had actual experience of people doing that, at the table, in the game, this "metagaming to get more summons for XP" behavior?
    – KorvinStarmast
    Aug 15 at 12:11











  • @KorvinStarmast Yes, in fact I'm a player who would try that. I like min-maxing and if I know I can get easy experience by killing summoned creatures with low risk, I certainly would jump at the opportunity. The explanation why players shouldn't get XP for summons is the 2nd paragraph. It has nothing to do with a "player vs dm" mindset, it just allows the players to reap extra rewards for little effort at the cost of holding up the game. Which is why I started the answer with "Regardless of any rules". I'm actually baffled as to how WotC could miss this obvious exploitation potential.
    – Dulkan
    Aug 15 at 12:21










  • OK, it's an interesting answer that seems to miss out on a rather salient point (in my experience) in that nothing requires the DM to summon another monster for the players to farm XP. ;) Your second paragraph assertion is why I asked if you are a DM; as a DM of long experience, I found that sentence funny. *You are then forced to revise your policy ... * Actually, no, you aren't forced to do anything. This edition isn't built to be Player versus DM. Didn't vote either way, I was just trying to understand what is behind this answer. Thanks for explaining.
    – KorvinStarmast
    Aug 15 at 12:46











  • Further that point, the DM doesn't somehow lose when players get XP awarded. In any case, I hope you have lots of fun ...
    – KorvinStarmast
    Aug 15 at 12:49














up vote
4
down vote













Regardless of any rules, I recommend against awarding any experience for summoned creatures, because it incentivizes players to metagame your encounters with summoners.



Once players catch on to the fact, that you reward XP for every summon, they may try to extend encounters to get the summoners to use all of their summoning abilities. They can defeat the summoned creatures for extra experience. It's low-risk for them, annoys you, and extends encounter duration unnecessarily.



You are then forced to revise your policy regarding summon XP or redesign your encounters to discourage this extension of the fight, neither is a good situation.



I'd also like to echo HellSaint's statement: Why should the same caster be worth more experience when he spends his spell slots on summons instead of damage spells?



(Note: of course, there are plenty of players who will not try to exploit this situation, but you can never be sure what type of player someone is, when you don't know them.)






share|improve this answer






















  • Even though WoTC recommends awarding XP for summoned monsters, you recommend against. Unless something tells you otherwise, a monster summoned by a spell or other magical ability is worth the XP noted in its stat block. (Under Experience) You have not explained why it is wrong for players to be awarded experience for defeating monsters, be they summoned or otherwise. I don't understand the "DM as victim" presumption in your first and second paragraphs.
    – KorvinStarmast
    Aug 15 at 12:08











  • Follow up: you can never be sure what type of player someone is, when you don't know them Do you actually DM for a group, or are you guessing here? This answer is perplexing, unless one buys into the assumption of "Player versus DM" as the prevailing mind set at the table. Have you had actual experience of people doing that, at the table, in the game, this "metagaming to get more summons for XP" behavior?
    – KorvinStarmast
    Aug 15 at 12:11











  • @KorvinStarmast Yes, in fact I'm a player who would try that. I like min-maxing and if I know I can get easy experience by killing summoned creatures with low risk, I certainly would jump at the opportunity. The explanation why players shouldn't get XP for summons is the 2nd paragraph. It has nothing to do with a "player vs dm" mindset, it just allows the players to reap extra rewards for little effort at the cost of holding up the game. Which is why I started the answer with "Regardless of any rules". I'm actually baffled as to how WotC could miss this obvious exploitation potential.
    – Dulkan
    Aug 15 at 12:21










  • OK, it's an interesting answer that seems to miss out on a rather salient point (in my experience) in that nothing requires the DM to summon another monster for the players to farm XP. ;) Your second paragraph assertion is why I asked if you are a DM; as a DM of long experience, I found that sentence funny. *You are then forced to revise your policy ... * Actually, no, you aren't forced to do anything. This edition isn't built to be Player versus DM. Didn't vote either way, I was just trying to understand what is behind this answer. Thanks for explaining.
    – KorvinStarmast
    Aug 15 at 12:46











  • Further that point, the DM doesn't somehow lose when players get XP awarded. In any case, I hope you have lots of fun ...
    – KorvinStarmast
    Aug 15 at 12:49












up vote
4
down vote










up vote
4
down vote









Regardless of any rules, I recommend against awarding any experience for summoned creatures, because it incentivizes players to metagame your encounters with summoners.



Once players catch on to the fact, that you reward XP for every summon, they may try to extend encounters to get the summoners to use all of their summoning abilities. They can defeat the summoned creatures for extra experience. It's low-risk for them, annoys you, and extends encounter duration unnecessarily.



You are then forced to revise your policy regarding summon XP or redesign your encounters to discourage this extension of the fight, neither is a good situation.



I'd also like to echo HellSaint's statement: Why should the same caster be worth more experience when he spends his spell slots on summons instead of damage spells?



(Note: of course, there are plenty of players who will not try to exploit this situation, but you can never be sure what type of player someone is, when you don't know them.)






share|improve this answer














Regardless of any rules, I recommend against awarding any experience for summoned creatures, because it incentivizes players to metagame your encounters with summoners.



Once players catch on to the fact, that you reward XP for every summon, they may try to extend encounters to get the summoners to use all of their summoning abilities. They can defeat the summoned creatures for extra experience. It's low-risk for them, annoys you, and extends encounter duration unnecessarily.



You are then forced to revise your policy regarding summon XP or redesign your encounters to discourage this extension of the fight, neither is a good situation.



I'd also like to echo HellSaint's statement: Why should the same caster be worth more experience when he spends his spell slots on summons instead of damage spells?



(Note: of course, there are plenty of players who will not try to exploit this situation, but you can never be sure what type of player someone is, when you don't know them.)







share|improve this answer














share|improve this answer



share|improve this answer








edited Aug 14 at 9:35









V2Blast

13.4k23386




13.4k23386










answered Aug 14 at 9:28









Dulkan

1414




1414











  • Even though WoTC recommends awarding XP for summoned monsters, you recommend against. Unless something tells you otherwise, a monster summoned by a spell or other magical ability is worth the XP noted in its stat block. (Under Experience) You have not explained why it is wrong for players to be awarded experience for defeating monsters, be they summoned or otherwise. I don't understand the "DM as victim" presumption in your first and second paragraphs.
    – KorvinStarmast
    Aug 15 at 12:08











  • Follow up: you can never be sure what type of player someone is, when you don't know them Do you actually DM for a group, or are you guessing here? This answer is perplexing, unless one buys into the assumption of "Player versus DM" as the prevailing mind set at the table. Have you had actual experience of people doing that, at the table, in the game, this "metagaming to get more summons for XP" behavior?
    – KorvinStarmast
    Aug 15 at 12:11











  • @KorvinStarmast Yes, in fact I'm a player who would try that. I like min-maxing and if I know I can get easy experience by killing summoned creatures with low risk, I certainly would jump at the opportunity. The explanation why players shouldn't get XP for summons is the 2nd paragraph. It has nothing to do with a "player vs dm" mindset, it just allows the players to reap extra rewards for little effort at the cost of holding up the game. Which is why I started the answer with "Regardless of any rules". I'm actually baffled as to how WotC could miss this obvious exploitation potential.
    – Dulkan
    Aug 15 at 12:21










  • OK, it's an interesting answer that seems to miss out on a rather salient point (in my experience) in that nothing requires the DM to summon another monster for the players to farm XP. ;) Your second paragraph assertion is why I asked if you are a DM; as a DM of long experience, I found that sentence funny. *You are then forced to revise your policy ... * Actually, no, you aren't forced to do anything. This edition isn't built to be Player versus DM. Didn't vote either way, I was just trying to understand what is behind this answer. Thanks for explaining.
    – KorvinStarmast
    Aug 15 at 12:46











  • Further that point, the DM doesn't somehow lose when players get XP awarded. In any case, I hope you have lots of fun ...
    – KorvinStarmast
    Aug 15 at 12:49
















  • Even though WoTC recommends awarding XP for summoned monsters, you recommend against. Unless something tells you otherwise, a monster summoned by a spell or other magical ability is worth the XP noted in its stat block. (Under Experience) You have not explained why it is wrong for players to be awarded experience for defeating monsters, be they summoned or otherwise. I don't understand the "DM as victim" presumption in your first and second paragraphs.
    – KorvinStarmast
    Aug 15 at 12:08











  • Follow up: you can never be sure what type of player someone is, when you don't know them Do you actually DM for a group, or are you guessing here? This answer is perplexing, unless one buys into the assumption of "Player versus DM" as the prevailing mind set at the table. Have you had actual experience of people doing that, at the table, in the game, this "metagaming to get more summons for XP" behavior?
    – KorvinStarmast
    Aug 15 at 12:11











  • @KorvinStarmast Yes, in fact I'm a player who would try that. I like min-maxing and if I know I can get easy experience by killing summoned creatures with low risk, I certainly would jump at the opportunity. The explanation why players shouldn't get XP for summons is the 2nd paragraph. It has nothing to do with a "player vs dm" mindset, it just allows the players to reap extra rewards for little effort at the cost of holding up the game. Which is why I started the answer with "Regardless of any rules". I'm actually baffled as to how WotC could miss this obvious exploitation potential.
    – Dulkan
    Aug 15 at 12:21










  • OK, it's an interesting answer that seems to miss out on a rather salient point (in my experience) in that nothing requires the DM to summon another monster for the players to farm XP. ;) Your second paragraph assertion is why I asked if you are a DM; as a DM of long experience, I found that sentence funny. *You are then forced to revise your policy ... * Actually, no, you aren't forced to do anything. This edition isn't built to be Player versus DM. Didn't vote either way, I was just trying to understand what is behind this answer. Thanks for explaining.
    – KorvinStarmast
    Aug 15 at 12:46











  • Further that point, the DM doesn't somehow lose when players get XP awarded. In any case, I hope you have lots of fun ...
    – KorvinStarmast
    Aug 15 at 12:49















Even though WoTC recommends awarding XP for summoned monsters, you recommend against. Unless something tells you otherwise, a monster summoned by a spell or other magical ability is worth the XP noted in its stat block. (Under Experience) You have not explained why it is wrong for players to be awarded experience for defeating monsters, be they summoned or otherwise. I don't understand the "DM as victim" presumption in your first and second paragraphs.
– KorvinStarmast
Aug 15 at 12:08





Even though WoTC recommends awarding XP for summoned monsters, you recommend against. Unless something tells you otherwise, a monster summoned by a spell or other magical ability is worth the XP noted in its stat block. (Under Experience) You have not explained why it is wrong for players to be awarded experience for defeating monsters, be they summoned or otherwise. I don't understand the "DM as victim" presumption in your first and second paragraphs.
– KorvinStarmast
Aug 15 at 12:08













Follow up: you can never be sure what type of player someone is, when you don't know them Do you actually DM for a group, or are you guessing here? This answer is perplexing, unless one buys into the assumption of "Player versus DM" as the prevailing mind set at the table. Have you had actual experience of people doing that, at the table, in the game, this "metagaming to get more summons for XP" behavior?
– KorvinStarmast
Aug 15 at 12:11





Follow up: you can never be sure what type of player someone is, when you don't know them Do you actually DM for a group, or are you guessing here? This answer is perplexing, unless one buys into the assumption of "Player versus DM" as the prevailing mind set at the table. Have you had actual experience of people doing that, at the table, in the game, this "metagaming to get more summons for XP" behavior?
– KorvinStarmast
Aug 15 at 12:11













@KorvinStarmast Yes, in fact I'm a player who would try that. I like min-maxing and if I know I can get easy experience by killing summoned creatures with low risk, I certainly would jump at the opportunity. The explanation why players shouldn't get XP for summons is the 2nd paragraph. It has nothing to do with a "player vs dm" mindset, it just allows the players to reap extra rewards for little effort at the cost of holding up the game. Which is why I started the answer with "Regardless of any rules". I'm actually baffled as to how WotC could miss this obvious exploitation potential.
– Dulkan
Aug 15 at 12:21




@KorvinStarmast Yes, in fact I'm a player who would try that. I like min-maxing and if I know I can get easy experience by killing summoned creatures with low risk, I certainly would jump at the opportunity. The explanation why players shouldn't get XP for summons is the 2nd paragraph. It has nothing to do with a "player vs dm" mindset, it just allows the players to reap extra rewards for little effort at the cost of holding up the game. Which is why I started the answer with "Regardless of any rules". I'm actually baffled as to how WotC could miss this obvious exploitation potential.
– Dulkan
Aug 15 at 12:21












OK, it's an interesting answer that seems to miss out on a rather salient point (in my experience) in that nothing requires the DM to summon another monster for the players to farm XP. ;) Your second paragraph assertion is why I asked if you are a DM; as a DM of long experience, I found that sentence funny. *You are then forced to revise your policy ... * Actually, no, you aren't forced to do anything. This edition isn't built to be Player versus DM. Didn't vote either way, I was just trying to understand what is behind this answer. Thanks for explaining.
– KorvinStarmast
Aug 15 at 12:46





OK, it's an interesting answer that seems to miss out on a rather salient point (in my experience) in that nothing requires the DM to summon another monster for the players to farm XP. ;) Your second paragraph assertion is why I asked if you are a DM; as a DM of long experience, I found that sentence funny. *You are then forced to revise your policy ... * Actually, no, you aren't forced to do anything. This edition isn't built to be Player versus DM. Didn't vote either way, I was just trying to understand what is behind this answer. Thanks for explaining.
– KorvinStarmast
Aug 15 at 12:46













Further that point, the DM doesn't somehow lose when players get XP awarded. In any case, I hope you have lots of fun ...
– KorvinStarmast
Aug 15 at 12:49




Further that point, the DM doesn't somehow lose when players get XP awarded. In any case, I hope you have lots of fun ...
– KorvinStarmast
Aug 15 at 12:49

















 

draft saved


draft discarded















































 


draft saved


draft discarded














StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f129583%2fhow-much-xp-does-a-monster-created-by-animate-objects-add-to-an-encounter%23new-answer', 'question_page');

);

Post as a guest













































































Comments

Popular posts from this blog

Long meetings (6-7 hours a day): Being “babysat” by supervisor

Is the Concept of Multiple Fantasy Races Scientifically Flawed? [closed]

Confectionery