Is fall damage only calculated on vertical distance?
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From this answer to Is damage taken when falling off a mount?:
The minimum distance to take fall damage is stated as 10ft.
However, if you are on a fast mount, you could potentially fall off while moving rapidly. In this case, you will have a significant amount of forward motion before hitting the ground. It's not clear to me whether this distance should be included in deciding whether fall damage applies (RAW).
Does fall damage only include the vertical component of a fall, or is the total distance applied?
As an example:
On a 6ft horse, dashing, the player can be moving forward at 120ft/turn (20ft/second).
If they are to fall, they will take 0.61s to reach the ground (6ft drop), and so will travel 12.2ft forward as well as the 6ft down (hypotenuse ~13.5ft).
As the forward motion is significant, and exceeds the 10ft minimum for fall damage - should the player take damage from this fall?
dnd-5e damage falling
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up vote
13
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From this answer to Is damage taken when falling off a mount?:
The minimum distance to take fall damage is stated as 10ft.
However, if you are on a fast mount, you could potentially fall off while moving rapidly. In this case, you will have a significant amount of forward motion before hitting the ground. It's not clear to me whether this distance should be included in deciding whether fall damage applies (RAW).
Does fall damage only include the vertical component of a fall, or is the total distance applied?
As an example:
On a 6ft horse, dashing, the player can be moving forward at 120ft/turn (20ft/second).
If they are to fall, they will take 0.61s to reach the ground (6ft drop), and so will travel 12.2ft forward as well as the 6ft down (hypotenuse ~13.5ft).
As the forward motion is significant, and exceeds the 10ft minimum for fall damage - should the player take damage from this fall?
dnd-5e damage falling
Possibly related: rpg.stackexchange.com/questions/82519/…
– Michael W.
Aug 10 at 20:12
@starchild See this FAQ for why your comment was removed. Thanks!
– SevenSidedDie♦
Aug 11 at 5:06
add a comment |Â
up vote
13
down vote
favorite
up vote
13
down vote
favorite
From this answer to Is damage taken when falling off a mount?:
The minimum distance to take fall damage is stated as 10ft.
However, if you are on a fast mount, you could potentially fall off while moving rapidly. In this case, you will have a significant amount of forward motion before hitting the ground. It's not clear to me whether this distance should be included in deciding whether fall damage applies (RAW).
Does fall damage only include the vertical component of a fall, or is the total distance applied?
As an example:
On a 6ft horse, dashing, the player can be moving forward at 120ft/turn (20ft/second).
If they are to fall, they will take 0.61s to reach the ground (6ft drop), and so will travel 12.2ft forward as well as the 6ft down (hypotenuse ~13.5ft).
As the forward motion is significant, and exceeds the 10ft minimum for fall damage - should the player take damage from this fall?
dnd-5e damage falling
From this answer to Is damage taken when falling off a mount?:
The minimum distance to take fall damage is stated as 10ft.
However, if you are on a fast mount, you could potentially fall off while moving rapidly. In this case, you will have a significant amount of forward motion before hitting the ground. It's not clear to me whether this distance should be included in deciding whether fall damage applies (RAW).
Does fall damage only include the vertical component of a fall, or is the total distance applied?
As an example:
On a 6ft horse, dashing, the player can be moving forward at 120ft/turn (20ft/second).
If they are to fall, they will take 0.61s to reach the ground (6ft drop), and so will travel 12.2ft forward as well as the 6ft down (hypotenuse ~13.5ft).
As the forward motion is significant, and exceeds the 10ft minimum for fall damage - should the player take damage from this fall?
dnd-5e damage falling
edited Aug 10 at 20:00


V2Blast
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asked Aug 10 at 15:51
Bilkokuya
430314
430314
Possibly related: rpg.stackexchange.com/questions/82519/…
– Michael W.
Aug 10 at 20:12
@starchild See this FAQ for why your comment was removed. Thanks!
– SevenSidedDie♦
Aug 11 at 5:06
add a comment |Â
Possibly related: rpg.stackexchange.com/questions/82519/…
– Michael W.
Aug 10 at 20:12
@starchild See this FAQ for why your comment was removed. Thanks!
– SevenSidedDie♦
Aug 11 at 5:06
Possibly related: rpg.stackexchange.com/questions/82519/…
– Michael W.
Aug 10 at 20:12
Possibly related: rpg.stackexchange.com/questions/82519/…
– Michael W.
Aug 10 at 20:12
@starchild See this FAQ for why your comment was removed. Thanks!
– SevenSidedDie♦
Aug 11 at 5:06
@starchild See this FAQ for why your comment was removed. Thanks!
– SevenSidedDie♦
Aug 11 at 5:06
add a comment |Â
2 Answers
2
active
oldest
votes
up vote
14
down vote
accepted
Vertical Distance Only
The relevant rule:
At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. (SRD p.86)
By RAW you only take damage for the distance you "fell". So the question then becomes: What is defined as a fall?
Seeing as the rules don't define it for us, we can look to the common definition of the word "fall". According to Merriam-Webster and accounting for context, that would be:
- to descend freely by the force of gravity
Since a fall is defined specifically as the descent brought on by gravity, then only the negative vertical component should be considered. You don't count the horizontal component in the same way that you don't count the vertical "up" distance traveled prior to reaching the apex.
Bonus Points
The Reverse Gravity spell also helps strengthen the definition of fall as down relative to gravity:
All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell.
...
If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall.
Comments are not for extended discussion; this conversation has been moved to chat.
– SevenSidedDie♦
Aug 10 at 18:33
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up vote
4
down vote
I'd argue that the damage people receive traveling horizontally is pretty minor (in most cases). I once dropped my motorcycle going 65 mph and walked away with only scrapes. At most, damage done falling off the mount could be considered nonlethal damage (if you homebrewed nonlethal damage into 5e, but you're asking RAW so no?)
Now if they were to "fall" head first into a brick wall one could justify fall damage in the horizontal plane seeing that falling damage doesn't come from the fall itself but the sudden stop at the bottom.
1
@V2Blast this is a question about the 5e rules. Real-world physics is not necessarily relevant (D&D is not perfectly simulationist), as the question is not asking how such a thing can be house-ruled. Also, your answer should first answer the question being asked before proposing a house-rule to implement such a feature; in addition, if you do propose a house-rule, you should back up your suggestion with your own experience using that rule.
– Sam
Aug 11 at 16:48
add a comment |Â
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
14
down vote
accepted
Vertical Distance Only
The relevant rule:
At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. (SRD p.86)
By RAW you only take damage for the distance you "fell". So the question then becomes: What is defined as a fall?
Seeing as the rules don't define it for us, we can look to the common definition of the word "fall". According to Merriam-Webster and accounting for context, that would be:
- to descend freely by the force of gravity
Since a fall is defined specifically as the descent brought on by gravity, then only the negative vertical component should be considered. You don't count the horizontal component in the same way that you don't count the vertical "up" distance traveled prior to reaching the apex.
Bonus Points
The Reverse Gravity spell also helps strengthen the definition of fall as down relative to gravity:
All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell.
...
If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall.
Comments are not for extended discussion; this conversation has been moved to chat.
– SevenSidedDie♦
Aug 10 at 18:33
add a comment |Â
up vote
14
down vote
accepted
Vertical Distance Only
The relevant rule:
At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. (SRD p.86)
By RAW you only take damage for the distance you "fell". So the question then becomes: What is defined as a fall?
Seeing as the rules don't define it for us, we can look to the common definition of the word "fall". According to Merriam-Webster and accounting for context, that would be:
- to descend freely by the force of gravity
Since a fall is defined specifically as the descent brought on by gravity, then only the negative vertical component should be considered. You don't count the horizontal component in the same way that you don't count the vertical "up" distance traveled prior to reaching the apex.
Bonus Points
The Reverse Gravity spell also helps strengthen the definition of fall as down relative to gravity:
All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell.
...
If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall.
Comments are not for extended discussion; this conversation has been moved to chat.
– SevenSidedDie♦
Aug 10 at 18:33
add a comment |Â
up vote
14
down vote
accepted
up vote
14
down vote
accepted
Vertical Distance Only
The relevant rule:
At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. (SRD p.86)
By RAW you only take damage for the distance you "fell". So the question then becomes: What is defined as a fall?
Seeing as the rules don't define it for us, we can look to the common definition of the word "fall". According to Merriam-Webster and accounting for context, that would be:
- to descend freely by the force of gravity
Since a fall is defined specifically as the descent brought on by gravity, then only the negative vertical component should be considered. You don't count the horizontal component in the same way that you don't count the vertical "up" distance traveled prior to reaching the apex.
Bonus Points
The Reverse Gravity spell also helps strengthen the definition of fall as down relative to gravity:
All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell.
...
If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall.
Vertical Distance Only
The relevant rule:
At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. (SRD p.86)
By RAW you only take damage for the distance you "fell". So the question then becomes: What is defined as a fall?
Seeing as the rules don't define it for us, we can look to the common definition of the word "fall". According to Merriam-Webster and accounting for context, that would be:
- to descend freely by the force of gravity
Since a fall is defined specifically as the descent brought on by gravity, then only the negative vertical component should be considered. You don't count the horizontal component in the same way that you don't count the vertical "up" distance traveled prior to reaching the apex.
Bonus Points
The Reverse Gravity spell also helps strengthen the definition of fall as down relative to gravity:
All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell.
...
If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall.
edited Aug 10 at 16:31
answered Aug 10 at 15:58
Mwr247
26414
26414
Comments are not for extended discussion; this conversation has been moved to chat.
– SevenSidedDie♦
Aug 10 at 18:33
add a comment |Â
Comments are not for extended discussion; this conversation has been moved to chat.
– SevenSidedDie♦
Aug 10 at 18:33
Comments are not for extended discussion; this conversation has been moved to chat.
– SevenSidedDie♦
Aug 10 at 18:33
Comments are not for extended discussion; this conversation has been moved to chat.
– SevenSidedDie♦
Aug 10 at 18:33
add a comment |Â
up vote
4
down vote
I'd argue that the damage people receive traveling horizontally is pretty minor (in most cases). I once dropped my motorcycle going 65 mph and walked away with only scrapes. At most, damage done falling off the mount could be considered nonlethal damage (if you homebrewed nonlethal damage into 5e, but you're asking RAW so no?)
Now if they were to "fall" head first into a brick wall one could justify fall damage in the horizontal plane seeing that falling damage doesn't come from the fall itself but the sudden stop at the bottom.
1
@V2Blast this is a question about the 5e rules. Real-world physics is not necessarily relevant (D&D is not perfectly simulationist), as the question is not asking how such a thing can be house-ruled. Also, your answer should first answer the question being asked before proposing a house-rule to implement such a feature; in addition, if you do propose a house-rule, you should back up your suggestion with your own experience using that rule.
– Sam
Aug 11 at 16:48
add a comment |Â
up vote
4
down vote
I'd argue that the damage people receive traveling horizontally is pretty minor (in most cases). I once dropped my motorcycle going 65 mph and walked away with only scrapes. At most, damage done falling off the mount could be considered nonlethal damage (if you homebrewed nonlethal damage into 5e, but you're asking RAW so no?)
Now if they were to "fall" head first into a brick wall one could justify fall damage in the horizontal plane seeing that falling damage doesn't come from the fall itself but the sudden stop at the bottom.
1
@V2Blast this is a question about the 5e rules. Real-world physics is not necessarily relevant (D&D is not perfectly simulationist), as the question is not asking how such a thing can be house-ruled. Also, your answer should first answer the question being asked before proposing a house-rule to implement such a feature; in addition, if you do propose a house-rule, you should back up your suggestion with your own experience using that rule.
– Sam
Aug 11 at 16:48
add a comment |Â
up vote
4
down vote
up vote
4
down vote
I'd argue that the damage people receive traveling horizontally is pretty minor (in most cases). I once dropped my motorcycle going 65 mph and walked away with only scrapes. At most, damage done falling off the mount could be considered nonlethal damage (if you homebrewed nonlethal damage into 5e, but you're asking RAW so no?)
Now if they were to "fall" head first into a brick wall one could justify fall damage in the horizontal plane seeing that falling damage doesn't come from the fall itself but the sudden stop at the bottom.
I'd argue that the damage people receive traveling horizontally is pretty minor (in most cases). I once dropped my motorcycle going 65 mph and walked away with only scrapes. At most, damage done falling off the mount could be considered nonlethal damage (if you homebrewed nonlethal damage into 5e, but you're asking RAW so no?)
Now if they were to "fall" head first into a brick wall one could justify fall damage in the horizontal plane seeing that falling damage doesn't come from the fall itself but the sudden stop at the bottom.
answered Aug 10 at 17:17


Lux Claridge
513
513
1
@V2Blast this is a question about the 5e rules. Real-world physics is not necessarily relevant (D&D is not perfectly simulationist), as the question is not asking how such a thing can be house-ruled. Also, your answer should first answer the question being asked before proposing a house-rule to implement such a feature; in addition, if you do propose a house-rule, you should back up your suggestion with your own experience using that rule.
– Sam
Aug 11 at 16:48
add a comment |Â
1
@V2Blast this is a question about the 5e rules. Real-world physics is not necessarily relevant (D&D is not perfectly simulationist), as the question is not asking how such a thing can be house-ruled. Also, your answer should first answer the question being asked before proposing a house-rule to implement such a feature; in addition, if you do propose a house-rule, you should back up your suggestion with your own experience using that rule.
– Sam
Aug 11 at 16:48
1
1
@V2Blast this is a question about the 5e rules. Real-world physics is not necessarily relevant (D&D is not perfectly simulationist), as the question is not asking how such a thing can be house-ruled. Also, your answer should first answer the question being asked before proposing a house-rule to implement such a feature; in addition, if you do propose a house-rule, you should back up your suggestion with your own experience using that rule.
– Sam
Aug 11 at 16:48
@V2Blast this is a question about the 5e rules. Real-world physics is not necessarily relevant (D&D is not perfectly simulationist), as the question is not asking how such a thing can be house-ruled. Also, your answer should first answer the question being asked before proposing a house-rule to implement such a feature; in addition, if you do propose a house-rule, you should back up your suggestion with your own experience using that rule.
– Sam
Aug 11 at 16:48
add a comment |Â
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Possibly related: rpg.stackexchange.com/questions/82519/…
– Michael W.
Aug 10 at 20:12
@starchild See this FAQ for why your comment was removed. Thanks!
– SevenSidedDie♦
Aug 11 at 5:06