How do I make various objects point at/follow a path?
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I'm trying to create a city street on a slope. I haven't found any methods that allow for several different objects to follow the same path, so maybe a path isn't the right method (still quite new to blender).
Essentially, I just want to be able to control the height and z-rotation of several objects at once. Here's a manually-arranged example:
Thanks very much!
modifiers objects path
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up vote
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I'm trying to create a city street on a slope. I haven't found any methods that allow for several different objects to follow the same path, so maybe a path isn't the right method (still quite new to blender).
Essentially, I just want to be able to control the height and z-rotation of several objects at once. Here's a manually-arranged example:
Thanks very much!
modifiers objects path
I think this question have an answer here
– Shams El-Deen
Aug 12 at 10:13
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up vote
1
down vote
favorite
up vote
1
down vote
favorite
I'm trying to create a city street on a slope. I haven't found any methods that allow for several different objects to follow the same path, so maybe a path isn't the right method (still quite new to blender).
Essentially, I just want to be able to control the height and z-rotation of several objects at once. Here's a manually-arranged example:
Thanks very much!
modifiers objects path
I'm trying to create a city street on a slope. I haven't found any methods that allow for several different objects to follow the same path, so maybe a path isn't the right method (still quite new to blender).
Essentially, I just want to be able to control the height and z-rotation of several objects at once. Here's a manually-arranged example:
Thanks very much!
modifiers objects path
asked Aug 12 at 7:35
Zach
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83
I think this question have an answer here
– Shams El-Deen
Aug 12 at 10:13
add a comment |Â
I think this question have an answer here
– Shams El-Deen
Aug 12 at 10:13
I think this question have an answer here
– Shams El-Deen
Aug 12 at 10:13
I think this question have an answer here
– Shams El-Deen
Aug 12 at 10:13
add a comment |Â
1 Answer
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You can definitely use a path.
RMB select the first house and add two constraints.
- A Follow Path constraint. Choose the Curve object as the target. Then check Follow Curve and Fixed Position. The offset has to vary for each object, for the first object we will leave it at
0.0
. - A Limit Rotation constraint. Check Limit X and Limit Y. This prevents objects from tilting sideways. We only need the Z rotation.
- A Follow Path constraint. Choose the Curve object as the target. Then check Follow Curve and Fixed Position. The offset has to vary for each object, for the first object we will leave it at
⇧ ShiftRMBSelect all other houses, lastly add the constrained object to the selection. Copy the constraints to all houses by going to Objects > Constraints > Copy Constraints to Selected Objects.
- Adjust the Offset value for each house. E.g. [0, 0.25, 0.5, 0.75, 1]
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
4
down vote
accepted
You can definitely use a path.
RMB select the first house and add two constraints.
- A Follow Path constraint. Choose the Curve object as the target. Then check Follow Curve and Fixed Position. The offset has to vary for each object, for the first object we will leave it at
0.0
. - A Limit Rotation constraint. Check Limit X and Limit Y. This prevents objects from tilting sideways. We only need the Z rotation.
- A Follow Path constraint. Choose the Curve object as the target. Then check Follow Curve and Fixed Position. The offset has to vary for each object, for the first object we will leave it at
⇧ ShiftRMBSelect all other houses, lastly add the constrained object to the selection. Copy the constraints to all houses by going to Objects > Constraints > Copy Constraints to Selected Objects.
- Adjust the Offset value for each house. E.g. [0, 0.25, 0.5, 0.75, 1]
add a comment |Â
up vote
4
down vote
accepted
You can definitely use a path.
RMB select the first house and add two constraints.
- A Follow Path constraint. Choose the Curve object as the target. Then check Follow Curve and Fixed Position. The offset has to vary for each object, for the first object we will leave it at
0.0
. - A Limit Rotation constraint. Check Limit X and Limit Y. This prevents objects from tilting sideways. We only need the Z rotation.
- A Follow Path constraint. Choose the Curve object as the target. Then check Follow Curve and Fixed Position. The offset has to vary for each object, for the first object we will leave it at
⇧ ShiftRMBSelect all other houses, lastly add the constrained object to the selection. Copy the constraints to all houses by going to Objects > Constraints > Copy Constraints to Selected Objects.
- Adjust the Offset value for each house. E.g. [0, 0.25, 0.5, 0.75, 1]
add a comment |Â
up vote
4
down vote
accepted
up vote
4
down vote
accepted
You can definitely use a path.
RMB select the first house and add two constraints.
- A Follow Path constraint. Choose the Curve object as the target. Then check Follow Curve and Fixed Position. The offset has to vary for each object, for the first object we will leave it at
0.0
. - A Limit Rotation constraint. Check Limit X and Limit Y. This prevents objects from tilting sideways. We only need the Z rotation.
- A Follow Path constraint. Choose the Curve object as the target. Then check Follow Curve and Fixed Position. The offset has to vary for each object, for the first object we will leave it at
⇧ ShiftRMBSelect all other houses, lastly add the constrained object to the selection. Copy the constraints to all houses by going to Objects > Constraints > Copy Constraints to Selected Objects.
- Adjust the Offset value for each house. E.g. [0, 0.25, 0.5, 0.75, 1]
You can definitely use a path.
RMB select the first house and add two constraints.
- A Follow Path constraint. Choose the Curve object as the target. Then check Follow Curve and Fixed Position. The offset has to vary for each object, for the first object we will leave it at
0.0
. - A Limit Rotation constraint. Check Limit X and Limit Y. This prevents objects from tilting sideways. We only need the Z rotation.
- A Follow Path constraint. Choose the Curve object as the target. Then check Follow Curve and Fixed Position. The offset has to vary for each object, for the first object we will leave it at
⇧ ShiftRMBSelect all other houses, lastly add the constrained object to the selection. Copy the constraints to all houses by going to Objects > Constraints > Copy Constraints to Selected Objects.
- Adjust the Offset value for each house. E.g. [0, 0.25, 0.5, 0.75, 1]
answered Aug 12 at 8:20


Leander
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I think this question have an answer here
– Shams El-Deen
Aug 12 at 10:13