3D View Glitches and Jumps around
Clash Royale CLAN TAG#URR8PPP
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I'm hoping someone has come across this before. I was working on my project and things were fine, then all of a sudden they weren't. In the 3D view my mesh seems all screwed up and my camera movement is very jerky. When I switch to camera view or do a render everything looks fine though. I'd appreciate any suggestions. Below is the broken 3D view, then a render from roughly the same point of view with the same layers visible.
Edit:
3d-view camera
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up vote
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I'm hoping someone has come across this before. I was working on my project and things were fine, then all of a sudden they weren't. In the 3D view my mesh seems all screwed up and my camera movement is very jerky. When I switch to camera view or do a render everything looks fine though. I'd appreciate any suggestions. Below is the broken 3D view, then a render from roughly the same point of view with the same layers visible.
Edit:
3d-view camera
Please attach the .blend blend-exchange.giantcowfilms.com
– WhatAMesh
Sep 8 at 21:42
Btw you have the material view selected, try render view
– WhatAMesh
Sep 8 at 21:49
1
Uploaded the blend, render view looks just fine, I'd like to avoid having to make my changes using that though.
– Daniel
Sep 8 at 22:05
add a comment |Â
up vote
5
down vote
favorite
up vote
5
down vote
favorite
I'm hoping someone has come across this before. I was working on my project and things were fine, then all of a sudden they weren't. In the 3D view my mesh seems all screwed up and my camera movement is very jerky. When I switch to camera view or do a render everything looks fine though. I'd appreciate any suggestions. Below is the broken 3D view, then a render from roughly the same point of view with the same layers visible.
Edit:
3d-view camera
I'm hoping someone has come across this before. I was working on my project and things were fine, then all of a sudden they weren't. In the 3D view my mesh seems all screwed up and my camera movement is very jerky. When I switch to camera view or do a render everything looks fine though. I'd appreciate any suggestions. Below is the broken 3D view, then a render from roughly the same point of view with the same layers visible.
Edit:
3d-view camera
3d-view camera
edited yesterday


Ben
46210
46210
asked Sep 8 at 21:40
Daniel
385
385
Please attach the .blend blend-exchange.giantcowfilms.com
– WhatAMesh
Sep 8 at 21:42
Btw you have the material view selected, try render view
– WhatAMesh
Sep 8 at 21:49
1
Uploaded the blend, render view looks just fine, I'd like to avoid having to make my changes using that though.
– Daniel
Sep 8 at 22:05
add a comment |Â
Please attach the .blend blend-exchange.giantcowfilms.com
– WhatAMesh
Sep 8 at 21:42
Btw you have the material view selected, try render view
– WhatAMesh
Sep 8 at 21:49
1
Uploaded the blend, render view looks just fine, I'd like to avoid having to make my changes using that though.
– Daniel
Sep 8 at 22:05
Please attach the .blend blend-exchange.giantcowfilms.com
– WhatAMesh
Sep 8 at 21:42
Please attach the .blend blend-exchange.giantcowfilms.com
– WhatAMesh
Sep 8 at 21:42
Btw you have the material view selected, try render view
– WhatAMesh
Sep 8 at 21:49
Btw you have the material view selected, try render view
– WhatAMesh
Sep 8 at 21:49
1
1
Uploaded the blend, render view looks just fine, I'd like to avoid having to make my changes using that though.
– Daniel
Sep 8 at 22:05
Uploaded the blend, render view looks just fine, I'd like to avoid having to make my changes using that though.
– Daniel
Sep 8 at 22:05
add a comment |Â
1 Answer
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4
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The reason why is because the start clipping length of the 3d view is set to 1 micro-meter.
Blender doesn't like dealing with small numbers, so if you set that to something bigger such as 1 meter it should fix it.
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
4
down vote
accepted
The reason why is because the start clipping length of the 3d view is set to 1 micro-meter.
Blender doesn't like dealing with small numbers, so if you set that to something bigger such as 1 meter it should fix it.
add a comment |Â
up vote
4
down vote
accepted
The reason why is because the start clipping length of the 3d view is set to 1 micro-meter.
Blender doesn't like dealing with small numbers, so if you set that to something bigger such as 1 meter it should fix it.
add a comment |Â
up vote
4
down vote
accepted
up vote
4
down vote
accepted
The reason why is because the start clipping length of the 3d view is set to 1 micro-meter.
Blender doesn't like dealing with small numbers, so if you set that to something bigger such as 1 meter it should fix it.
The reason why is because the start clipping length of the 3d view is set to 1 micro-meter.
Blender doesn't like dealing with small numbers, so if you set that to something bigger such as 1 meter it should fix it.
answered Sep 9 at 1:22


Ben
46210
46210
add a comment |Â
add a comment |Â
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Please attach the .blend blend-exchange.giantcowfilms.com
– WhatAMesh
Sep 8 at 21:42
Btw you have the material view selected, try render view
– WhatAMesh
Sep 8 at 21:49
1
Uploaded the blend, render view looks just fine, I'd like to avoid having to make my changes using that though.
– Daniel
Sep 8 at 22:05