3D View Glitches and Jumps around

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I'm hoping someone has come across this before. I was working on my project and things were fine, then all of a sudden they weren't. In the 3D view my mesh seems all screwed up and my camera movement is very jerky. When I switch to camera view or do a render everything looks fine though. I'd appreciate any suggestions. Below is the broken 3D view, then a render from roughly the same point of view with the same layers visible.



Edit:



Mesh partially showing in 3D view



WIP Render










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  • Please attach the .blend blend-exchange.giantcowfilms.com
    – WhatAMesh
    Sep 8 at 21:42










  • Btw you have the material view selected, try render view
    – WhatAMesh
    Sep 8 at 21:49






  • 1




    Uploaded the blend, render view looks just fine, I'd like to avoid having to make my changes using that though.
    – Daniel
    Sep 8 at 22:05
















up vote
5
down vote

favorite












I'm hoping someone has come across this before. I was working on my project and things were fine, then all of a sudden they weren't. In the 3D view my mesh seems all screwed up and my camera movement is very jerky. When I switch to camera view or do a render everything looks fine though. I'd appreciate any suggestions. Below is the broken 3D view, then a render from roughly the same point of view with the same layers visible.



Edit:



Mesh partially showing in 3D view



WIP Render










share|improve this question























  • Please attach the .blend blend-exchange.giantcowfilms.com
    – WhatAMesh
    Sep 8 at 21:42










  • Btw you have the material view selected, try render view
    – WhatAMesh
    Sep 8 at 21:49






  • 1




    Uploaded the blend, render view looks just fine, I'd like to avoid having to make my changes using that though.
    – Daniel
    Sep 8 at 22:05












up vote
5
down vote

favorite









up vote
5
down vote

favorite











I'm hoping someone has come across this before. I was working on my project and things were fine, then all of a sudden they weren't. In the 3D view my mesh seems all screwed up and my camera movement is very jerky. When I switch to camera view or do a render everything looks fine though. I'd appreciate any suggestions. Below is the broken 3D view, then a render from roughly the same point of view with the same layers visible.



Edit:



Mesh partially showing in 3D view



WIP Render










share|improve this question















I'm hoping someone has come across this before. I was working on my project and things were fine, then all of a sudden they weren't. In the 3D view my mesh seems all screwed up and my camera movement is very jerky. When I switch to camera view or do a render everything looks fine though. I'd appreciate any suggestions. Below is the broken 3D view, then a render from roughly the same point of view with the same layers visible.



Edit:



Mesh partially showing in 3D view



WIP Render







3d-view camera






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share|improve this question













share|improve this question




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edited yesterday









Ben

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46210










asked Sep 8 at 21:40









Daniel

385




385











  • Please attach the .blend blend-exchange.giantcowfilms.com
    – WhatAMesh
    Sep 8 at 21:42










  • Btw you have the material view selected, try render view
    – WhatAMesh
    Sep 8 at 21:49






  • 1




    Uploaded the blend, render view looks just fine, I'd like to avoid having to make my changes using that though.
    – Daniel
    Sep 8 at 22:05
















  • Please attach the .blend blend-exchange.giantcowfilms.com
    – WhatAMesh
    Sep 8 at 21:42










  • Btw you have the material view selected, try render view
    – WhatAMesh
    Sep 8 at 21:49






  • 1




    Uploaded the blend, render view looks just fine, I'd like to avoid having to make my changes using that though.
    – Daniel
    Sep 8 at 22:05















Please attach the .blend blend-exchange.giantcowfilms.com
– WhatAMesh
Sep 8 at 21:42




Please attach the .blend blend-exchange.giantcowfilms.com
– WhatAMesh
Sep 8 at 21:42












Btw you have the material view selected, try render view
– WhatAMesh
Sep 8 at 21:49




Btw you have the material view selected, try render view
– WhatAMesh
Sep 8 at 21:49




1




1




Uploaded the blend, render view looks just fine, I'd like to avoid having to make my changes using that though.
– Daniel
Sep 8 at 22:05




Uploaded the blend, render view looks just fine, I'd like to avoid having to make my changes using that though.
– Daniel
Sep 8 at 22:05










1 Answer
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4
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The reason why is because the start clipping length of the 3d view is set to 1 micro-meter.



enter image description here



Blender doesn't like dealing with small numbers, so if you set that to something bigger such as 1 meter it should fix it.






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    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    4
    down vote



    accepted










    The reason why is because the start clipping length of the 3d view is set to 1 micro-meter.



    enter image description here



    Blender doesn't like dealing with small numbers, so if you set that to something bigger such as 1 meter it should fix it.






    share|improve this answer
























      up vote
      4
      down vote



      accepted










      The reason why is because the start clipping length of the 3d view is set to 1 micro-meter.



      enter image description here



      Blender doesn't like dealing with small numbers, so if you set that to something bigger such as 1 meter it should fix it.






      share|improve this answer






















        up vote
        4
        down vote



        accepted







        up vote
        4
        down vote



        accepted






        The reason why is because the start clipping length of the 3d view is set to 1 micro-meter.



        enter image description here



        Blender doesn't like dealing with small numbers, so if you set that to something bigger such as 1 meter it should fix it.






        share|improve this answer












        The reason why is because the start clipping length of the 3d view is set to 1 micro-meter.



        enter image description here



        Blender doesn't like dealing with small numbers, so if you set that to something bigger such as 1 meter it should fix it.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Sep 9 at 1:22









        Ben

        46210




        46210



























             

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