Are weird shading artifacts normal with the subdivision modifier in edit mode?
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TLDNR: Are the circled thingies in the picture normal with a subdivision modifier while in edit mode? (note: subdivision set display modifier in edit mode)
I've been trying to create a character that I might like to use for a game in the future. I'm pretty new to blender and these "artifacts" (unsure if that's what they are) are slowing me down.
This problem doesn't show itself when in object mode, only in edit. I'm using the mirror modifier and the subdiv modifier. I've applied the mirror mod before the sub mod, due to some strange separation of vertices at the origin of my character. However, I went back and forth to check, and with the subdiv mod before the mirror mod, these odd "artifacts" don't seem to show. I can't use that arrangement thought, because of the weird tearing problem D:
Any experienced blenderers out there that think they might have the solution to my problem?
PS/Side question: Should I just go ahead and continue making the model of my character, no matter the mistakes/ngons there might be, and then just go over it afterwards with some nice retopology afterwards?
modeling mirror subdivision-surface
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up vote
2
down vote
favorite
TLDNR: Are the circled thingies in the picture normal with a subdivision modifier while in edit mode? (note: subdivision set display modifier in edit mode)
I've been trying to create a character that I might like to use for a game in the future. I'm pretty new to blender and these "artifacts" (unsure if that's what they are) are slowing me down.
This problem doesn't show itself when in object mode, only in edit. I'm using the mirror modifier and the subdiv modifier. I've applied the mirror mod before the sub mod, due to some strange separation of vertices at the origin of my character. However, I went back and forth to check, and with the subdiv mod before the mirror mod, these odd "artifacts" don't seem to show. I can't use that arrangement thought, because of the weird tearing problem D:
Any experienced blenderers out there that think they might have the solution to my problem?
PS/Side question: Should I just go ahead and continue making the model of my character, no matter the mistakes/ngons there might be, and then just go over it afterwards with some nice retopology afterwards?
modeling mirror subdivision-surface
New contributor
Parker is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
yes it is normal, just the shape that the subsurf modifier creates which is a bit different from the original mesh
– moonboots
3 hours ago
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up vote
2
down vote
favorite
up vote
2
down vote
favorite
TLDNR: Are the circled thingies in the picture normal with a subdivision modifier while in edit mode? (note: subdivision set display modifier in edit mode)
I've been trying to create a character that I might like to use for a game in the future. I'm pretty new to blender and these "artifacts" (unsure if that's what they are) are slowing me down.
This problem doesn't show itself when in object mode, only in edit. I'm using the mirror modifier and the subdiv modifier. I've applied the mirror mod before the sub mod, due to some strange separation of vertices at the origin of my character. However, I went back and forth to check, and with the subdiv mod before the mirror mod, these odd "artifacts" don't seem to show. I can't use that arrangement thought, because of the weird tearing problem D:
Any experienced blenderers out there that think they might have the solution to my problem?
PS/Side question: Should I just go ahead and continue making the model of my character, no matter the mistakes/ngons there might be, and then just go over it afterwards with some nice retopology afterwards?
modeling mirror subdivision-surface
New contributor
Parker is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
TLDNR: Are the circled thingies in the picture normal with a subdivision modifier while in edit mode? (note: subdivision set display modifier in edit mode)
I've been trying to create a character that I might like to use for a game in the future. I'm pretty new to blender and these "artifacts" (unsure if that's what they are) are slowing me down.
This problem doesn't show itself when in object mode, only in edit. I'm using the mirror modifier and the subdiv modifier. I've applied the mirror mod before the sub mod, due to some strange separation of vertices at the origin of my character. However, I went back and forth to check, and with the subdiv mod before the mirror mod, these odd "artifacts" don't seem to show. I can't use that arrangement thought, because of the weird tearing problem D:
Any experienced blenderers out there that think they might have the solution to my problem?
PS/Side question: Should I just go ahead and continue making the model of my character, no matter the mistakes/ngons there might be, and then just go over it afterwards with some nice retopology afterwards?
modeling mirror subdivision-surface
modeling mirror subdivision-surface
New contributor
Parker is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Parker is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Parker is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
asked 3 hours ago
Parker
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Parker is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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New contributor
Parker is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Parker is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
yes it is normal, just the shape that the subsurf modifier creates which is a bit different from the original mesh
– moonboots
3 hours ago
add a comment |Â
yes it is normal, just the shape that the subsurf modifier creates which is a bit different from the original mesh
– moonboots
3 hours ago
yes it is normal, just the shape that the subsurf modifier creates which is a bit different from the original mesh
– moonboots
3 hours ago
yes it is normal, just the shape that the subsurf modifier creates which is a bit different from the original mesh
– moonboots
3 hours ago
add a comment |Â
1 Answer
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It is completely normal that the subdivided surface crosses the original mesh's edges when they make a concave geometry, and this shouldn't be considered an issue with the mesh. This becomes evident in Edit Mode because, together with your subdivided mesh, you also see the un-subdivided wireframe:
That "artifact" is just the subdivided mesh "coming out" from the cage of the un-subdivided mesh. Nothing to worry about. This effect doesn't appear in Object Mode since, in that mode, you don't see the underlying un-subdivided geometry.
However, you have the option to see the effect of Subdivision Surface also on the Edit Mode's wireframe. There is a button () in the modifier panel for this:
add a comment |Â
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
2
down vote
It is completely normal that the subdivided surface crosses the original mesh's edges when they make a concave geometry, and this shouldn't be considered an issue with the mesh. This becomes evident in Edit Mode because, together with your subdivided mesh, you also see the un-subdivided wireframe:
That "artifact" is just the subdivided mesh "coming out" from the cage of the un-subdivided mesh. Nothing to worry about. This effect doesn't appear in Object Mode since, in that mode, you don't see the underlying un-subdivided geometry.
However, you have the option to see the effect of Subdivision Surface also on the Edit Mode's wireframe. There is a button () in the modifier panel for this:
add a comment |Â
up vote
2
down vote
It is completely normal that the subdivided surface crosses the original mesh's edges when they make a concave geometry, and this shouldn't be considered an issue with the mesh. This becomes evident in Edit Mode because, together with your subdivided mesh, you also see the un-subdivided wireframe:
That "artifact" is just the subdivided mesh "coming out" from the cage of the un-subdivided mesh. Nothing to worry about. This effect doesn't appear in Object Mode since, in that mode, you don't see the underlying un-subdivided geometry.
However, you have the option to see the effect of Subdivision Surface also on the Edit Mode's wireframe. There is a button () in the modifier panel for this:
add a comment |Â
up vote
2
down vote
up vote
2
down vote
It is completely normal that the subdivided surface crosses the original mesh's edges when they make a concave geometry, and this shouldn't be considered an issue with the mesh. This becomes evident in Edit Mode because, together with your subdivided mesh, you also see the un-subdivided wireframe:
That "artifact" is just the subdivided mesh "coming out" from the cage of the un-subdivided mesh. Nothing to worry about. This effect doesn't appear in Object Mode since, in that mode, you don't see the underlying un-subdivided geometry.
However, you have the option to see the effect of Subdivision Surface also on the Edit Mode's wireframe. There is a button () in the modifier panel for this:
It is completely normal that the subdivided surface crosses the original mesh's edges when they make a concave geometry, and this shouldn't be considered an issue with the mesh. This becomes evident in Edit Mode because, together with your subdivided mesh, you also see the un-subdivided wireframe:
That "artifact" is just the subdivided mesh "coming out" from the cage of the un-subdivided mesh. Nothing to worry about. This effect doesn't appear in Object Mode since, in that mode, you don't see the underlying un-subdivided geometry.
However, you have the option to see the effect of Subdivision Surface also on the Edit Mode's wireframe. There is a button () in the modifier panel for this:
edited 2 hours ago
answered 2 hours ago


Nicola Sap
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Parker is a new contributor. Be nice, and check out our Code of Conduct.
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yes it is normal, just the shape that the subsurf modifier creates which is a bit different from the original mesh
– moonboots
3 hours ago