Are weird shading artifacts normal with the subdivision modifier in edit mode?

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TLDNR: Are the circled thingies in the picture normal with a subdivision modifier while in edit mode? (note: subdivision set display modifier in edit mode)



I've been trying to create a character that I might like to use for a game in the future. I'm pretty new to blender and these "artifacts" (unsure if that's what they are) are slowing me down.



This problem doesn't show itself when in object mode, only in edit. I'm using the mirror modifier and the subdiv modifier. I've applied the mirror mod before the sub mod, due to some strange separation of vertices at the origin of my character. However, I went back and forth to check, and with the subdiv mod before the mirror mod, these odd "artifacts" don't seem to show. I can't use that arrangement thought, because of the weird tearing problem D:



Any experienced blenderers out there that think they might have the solution to my problem?



PS/Side question: Should I just go ahead and continue making the model of my character, no matter the mistakes/ngons there might be, and then just go over it afterwards with some nice retopology afterwards?



circled pictureobject mode (seems perfect)subdiv_mod over mirror modanother view of subdiv mod's effects and the nodes










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  • yes it is normal, just the shape that the subsurf modifier creates which is a bit different from the original mesh
    – moonboots
    3 hours ago
















up vote
2
down vote

favorite












TLDNR: Are the circled thingies in the picture normal with a subdivision modifier while in edit mode? (note: subdivision set display modifier in edit mode)



I've been trying to create a character that I might like to use for a game in the future. I'm pretty new to blender and these "artifacts" (unsure if that's what they are) are slowing me down.



This problem doesn't show itself when in object mode, only in edit. I'm using the mirror modifier and the subdiv modifier. I've applied the mirror mod before the sub mod, due to some strange separation of vertices at the origin of my character. However, I went back and forth to check, and with the subdiv mod before the mirror mod, these odd "artifacts" don't seem to show. I can't use that arrangement thought, because of the weird tearing problem D:



Any experienced blenderers out there that think they might have the solution to my problem?



PS/Side question: Should I just go ahead and continue making the model of my character, no matter the mistakes/ngons there might be, and then just go over it afterwards with some nice retopology afterwards?



circled pictureobject mode (seems perfect)subdiv_mod over mirror modanother view of subdiv mod's effects and the nodes










share|improve this question







New contributor




Parker is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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  • yes it is normal, just the shape that the subsurf modifier creates which is a bit different from the original mesh
    – moonboots
    3 hours ago












up vote
2
down vote

favorite









up vote
2
down vote

favorite











TLDNR: Are the circled thingies in the picture normal with a subdivision modifier while in edit mode? (note: subdivision set display modifier in edit mode)



I've been trying to create a character that I might like to use for a game in the future. I'm pretty new to blender and these "artifacts" (unsure if that's what they are) are slowing me down.



This problem doesn't show itself when in object mode, only in edit. I'm using the mirror modifier and the subdiv modifier. I've applied the mirror mod before the sub mod, due to some strange separation of vertices at the origin of my character. However, I went back and forth to check, and with the subdiv mod before the mirror mod, these odd "artifacts" don't seem to show. I can't use that arrangement thought, because of the weird tearing problem D:



Any experienced blenderers out there that think they might have the solution to my problem?



PS/Side question: Should I just go ahead and continue making the model of my character, no matter the mistakes/ngons there might be, and then just go over it afterwards with some nice retopology afterwards?



circled pictureobject mode (seems perfect)subdiv_mod over mirror modanother view of subdiv mod's effects and the nodes










share|improve this question







New contributor




Parker is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











TLDNR: Are the circled thingies in the picture normal with a subdivision modifier while in edit mode? (note: subdivision set display modifier in edit mode)



I've been trying to create a character that I might like to use for a game in the future. I'm pretty new to blender and these "artifacts" (unsure if that's what they are) are slowing me down.



This problem doesn't show itself when in object mode, only in edit. I'm using the mirror modifier and the subdiv modifier. I've applied the mirror mod before the sub mod, due to some strange separation of vertices at the origin of my character. However, I went back and forth to check, and with the subdiv mod before the mirror mod, these odd "artifacts" don't seem to show. I can't use that arrangement thought, because of the weird tearing problem D:



Any experienced blenderers out there that think they might have the solution to my problem?



PS/Side question: Should I just go ahead and continue making the model of my character, no matter the mistakes/ngons there might be, and then just go over it afterwards with some nice retopology afterwards?



circled pictureobject mode (seems perfect)subdiv_mod over mirror modanother view of subdiv mod's effects and the nodes







modeling mirror subdivision-surface






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Parker is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






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Check out our Code of Conduct.











  • yes it is normal, just the shape that the subsurf modifier creates which is a bit different from the original mesh
    – moonboots
    3 hours ago
















  • yes it is normal, just the shape that the subsurf modifier creates which is a bit different from the original mesh
    – moonboots
    3 hours ago















yes it is normal, just the shape that the subsurf modifier creates which is a bit different from the original mesh
– moonboots
3 hours ago




yes it is normal, just the shape that the subsurf modifier creates which is a bit different from the original mesh
– moonboots
3 hours ago










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It is completely normal that the subdivided surface crosses the original mesh's edges when they make a concave geometry, and this shouldn't be considered an issue with the mesh. This becomes evident in Edit Mode because, together with your subdivided mesh, you also see the un-subdivided wireframe:



enter image description here



That "artifact" is just the subdivided mesh "coming out" from the cage of the un-subdivided mesh. Nothing to worry about. This effect doesn't appear in Object Mode since, in that mode, you don't see the underlying un-subdivided geometry.



However, you have the option to see the effect of Subdivision Surface also on the Edit Mode's wireframe. There is a button (enter image description here) in the modifier panel for this:



enter image description here






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    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    2
    down vote













    It is completely normal that the subdivided surface crosses the original mesh's edges when they make a concave geometry, and this shouldn't be considered an issue with the mesh. This becomes evident in Edit Mode because, together with your subdivided mesh, you also see the un-subdivided wireframe:



    enter image description here



    That "artifact" is just the subdivided mesh "coming out" from the cage of the un-subdivided mesh. Nothing to worry about. This effect doesn't appear in Object Mode since, in that mode, you don't see the underlying un-subdivided geometry.



    However, you have the option to see the effect of Subdivision Surface also on the Edit Mode's wireframe. There is a button (enter image description here) in the modifier panel for this:



    enter image description here






    share|improve this answer


























      up vote
      2
      down vote













      It is completely normal that the subdivided surface crosses the original mesh's edges when they make a concave geometry, and this shouldn't be considered an issue with the mesh. This becomes evident in Edit Mode because, together with your subdivided mesh, you also see the un-subdivided wireframe:



      enter image description here



      That "artifact" is just the subdivided mesh "coming out" from the cage of the un-subdivided mesh. Nothing to worry about. This effect doesn't appear in Object Mode since, in that mode, you don't see the underlying un-subdivided geometry.



      However, you have the option to see the effect of Subdivision Surface also on the Edit Mode's wireframe. There is a button (enter image description here) in the modifier panel for this:



      enter image description here






      share|improve this answer
























        up vote
        2
        down vote










        up vote
        2
        down vote









        It is completely normal that the subdivided surface crosses the original mesh's edges when they make a concave geometry, and this shouldn't be considered an issue with the mesh. This becomes evident in Edit Mode because, together with your subdivided mesh, you also see the un-subdivided wireframe:



        enter image description here



        That "artifact" is just the subdivided mesh "coming out" from the cage of the un-subdivided mesh. Nothing to worry about. This effect doesn't appear in Object Mode since, in that mode, you don't see the underlying un-subdivided geometry.



        However, you have the option to see the effect of Subdivision Surface also on the Edit Mode's wireframe. There is a button (enter image description here) in the modifier panel for this:



        enter image description here






        share|improve this answer














        It is completely normal that the subdivided surface crosses the original mesh's edges when they make a concave geometry, and this shouldn't be considered an issue with the mesh. This becomes evident in Edit Mode because, together with your subdivided mesh, you also see the un-subdivided wireframe:



        enter image description here



        That "artifact" is just the subdivided mesh "coming out" from the cage of the un-subdivided mesh. Nothing to worry about. This effect doesn't appear in Object Mode since, in that mode, you don't see the underlying un-subdivided geometry.



        However, you have the option to see the effect of Subdivision Surface also on the Edit Mode's wireframe. There is a button (enter image description here) in the modifier panel for this:



        enter image description here







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 2 hours ago

























        answered 2 hours ago









        Nicola Sap

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