How would you approach a shader for a glittery eyeshadow

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Something like this. Probably some kind of noise mask with some metallic, low roughness?

shaders
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Something like this. Probably some kind of noise mask with some metallic, low roughness?

shaders
Related : blender.stackexchange.com/a/105302/29586
â Rich Sedman
Aug 25 at 9:18
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up vote
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up vote
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Something like this. Probably some kind of noise mask with some metallic, low roughness?

shaders
Something like this. Probably some kind of noise mask with some metallic, low roughness?

shaders
asked Aug 25 at 8:16
user2164882
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Related : blender.stackexchange.com/a/105302/29586
â Rich Sedman
Aug 25 at 9:18
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Related : blender.stackexchange.com/a/105302/29586
â Rich Sedman
Aug 25 at 9:18
Related : blender.stackexchange.com/a/105302/29586
â Rich Sedman
Aug 25 at 9:18
Related : blender.stackexchange.com/a/105302/29586
â Rich Sedman
Aug 25 at 9:18
add a comment |Â
1 Answer
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A good way to approach a glittery material that I've found works well is using voronoi cell noise as an input for a normal map:
By changing the strength of the normal map, you can change how non-flat the glitter effect is, and the size with the Voronoi scale.
If the object will be moving or animated, it would be recommended to plug a UV Map Node into the Voronoi Texture
Here's an example node setup with some basic blending via vertex color:

This method also works great for snow, car paint, and anything else that has a glitter to it!
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
4
down vote
accepted
A good way to approach a glittery material that I've found works well is using voronoi cell noise as an input for a normal map:
By changing the strength of the normal map, you can change how non-flat the glitter effect is, and the size with the Voronoi scale.
If the object will be moving or animated, it would be recommended to plug a UV Map Node into the Voronoi Texture
Here's an example node setup with some basic blending via vertex color:

This method also works great for snow, car paint, and anything else that has a glitter to it!
add a comment |Â
up vote
4
down vote
accepted
A good way to approach a glittery material that I've found works well is using voronoi cell noise as an input for a normal map:
By changing the strength of the normal map, you can change how non-flat the glitter effect is, and the size with the Voronoi scale.
If the object will be moving or animated, it would be recommended to plug a UV Map Node into the Voronoi Texture
Here's an example node setup with some basic blending via vertex color:

This method also works great for snow, car paint, and anything else that has a glitter to it!
add a comment |Â
up vote
4
down vote
accepted
up vote
4
down vote
accepted
A good way to approach a glittery material that I've found works well is using voronoi cell noise as an input for a normal map:
By changing the strength of the normal map, you can change how non-flat the glitter effect is, and the size with the Voronoi scale.
If the object will be moving or animated, it would be recommended to plug a UV Map Node into the Voronoi Texture
Here's an example node setup with some basic blending via vertex color:

This method also works great for snow, car paint, and anything else that has a glitter to it!
A good way to approach a glittery material that I've found works well is using voronoi cell noise as an input for a normal map:
By changing the strength of the normal map, you can change how non-flat the glitter effect is, and the size with the Voronoi scale.
If the object will be moving or animated, it would be recommended to plug a UV Map Node into the Voronoi Texture
Here's an example node setup with some basic blending via vertex color:

This method also works great for snow, car paint, and anything else that has a glitter to it!
answered Aug 25 at 11:50
Pyro Nicampt
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Related : blender.stackexchange.com/a/105302/29586
â Rich Sedman
Aug 25 at 9:18