How would you approach a shader for a glittery eyeshadow

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Something like this. Probably some kind of noise mask with some metallic, low roughness?



enter image description here







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  • Related : blender.stackexchange.com/a/105302/29586
    – Rich Sedman
    Aug 25 at 9:18
















up vote
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down vote

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Something like this. Probably some kind of noise mask with some metallic, low roughness?



enter image description here







share|improve this question




















  • Related : blender.stackexchange.com/a/105302/29586
    – Rich Sedman
    Aug 25 at 9:18












up vote
1
down vote

favorite
1









up vote
1
down vote

favorite
1






1





Something like this. Probably some kind of noise mask with some metallic, low roughness?



enter image description here







share|improve this question












Something like this. Probably some kind of noise mask with some metallic, low roughness?



enter image description here









share|improve this question











share|improve this question




share|improve this question










asked Aug 25 at 8:16









user2164882

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  • Related : blender.stackexchange.com/a/105302/29586
    – Rich Sedman
    Aug 25 at 9:18
















  • Related : blender.stackexchange.com/a/105302/29586
    – Rich Sedman
    Aug 25 at 9:18















Related : blender.stackexchange.com/a/105302/29586
– Rich Sedman
Aug 25 at 9:18




Related : blender.stackexchange.com/a/105302/29586
– Rich Sedman
Aug 25 at 9:18










1 Answer
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A good way to approach a glittery material that I've found works well is using voronoi cell noise as an input for a normal map:
A Glitter node setup



By changing the strength of the normal map, you can change how non-flat the glitter effect is, and the size with the Voronoi scale.



If the object will be moving or animated, it would be recommended to plug a UV Map Node into the Voronoi Texture



Here's an example node setup with some basic blending via vertex color:
Example NodesExample Image



This method also works great for snow, car paint, and anything else that has a glitter to it!






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    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    4
    down vote



    accepted










    A good way to approach a glittery material that I've found works well is using voronoi cell noise as an input for a normal map:
    A Glitter node setup



    By changing the strength of the normal map, you can change how non-flat the glitter effect is, and the size with the Voronoi scale.



    If the object will be moving or animated, it would be recommended to plug a UV Map Node into the Voronoi Texture



    Here's an example node setup with some basic blending via vertex color:
    Example NodesExample Image



    This method also works great for snow, car paint, and anything else that has a glitter to it!






    share|improve this answer
























      up vote
      4
      down vote



      accepted










      A good way to approach a glittery material that I've found works well is using voronoi cell noise as an input for a normal map:
      A Glitter node setup



      By changing the strength of the normal map, you can change how non-flat the glitter effect is, and the size with the Voronoi scale.



      If the object will be moving or animated, it would be recommended to plug a UV Map Node into the Voronoi Texture



      Here's an example node setup with some basic blending via vertex color:
      Example NodesExample Image



      This method also works great for snow, car paint, and anything else that has a glitter to it!






      share|improve this answer






















        up vote
        4
        down vote



        accepted







        up vote
        4
        down vote



        accepted






        A good way to approach a glittery material that I've found works well is using voronoi cell noise as an input for a normal map:
        A Glitter node setup



        By changing the strength of the normal map, you can change how non-flat the glitter effect is, and the size with the Voronoi scale.



        If the object will be moving or animated, it would be recommended to plug a UV Map Node into the Voronoi Texture



        Here's an example node setup with some basic blending via vertex color:
        Example NodesExample Image



        This method also works great for snow, car paint, and anything else that has a glitter to it!






        share|improve this answer












        A good way to approach a glittery material that I've found works well is using voronoi cell noise as an input for a normal map:
        A Glitter node setup



        By changing the strength of the normal map, you can change how non-flat the glitter effect is, and the size with the Voronoi scale.



        If the object will be moving or animated, it would be recommended to plug a UV Map Node into the Voronoi Texture



        Here's an example node setup with some basic blending via vertex color:
        Example NodesExample Image



        This method also works great for snow, car paint, and anything else that has a glitter to it!







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Aug 25 at 11:50









        Pyro Nicampt

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