Does a character need to be intentionally searching for a trap to be able to find it?

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I've been trying to figure out whether a character needs to actively be looking for traps (i.e. spending a move action) in order to be able to find them or she simply gets a reactive check when she comes close. I remember that in D&D 3.5, you'd get Spot and Search as skills, and you needed Search to find traps, which was an active looking for. But in Pathfinder both things are conflated in Perception, which can be reactive or active.



The skill description lists the action as "Find a hidden trap," as opposed to "Notice a hidden trap." Does using the verb "find" mean that it must be done through active searching?







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up vote
9
down vote

favorite












I've been trying to figure out whether a character needs to actively be looking for traps (i.e. spending a move action) in order to be able to find them or she simply gets a reactive check when she comes close. I remember that in D&D 3.5, you'd get Spot and Search as skills, and you needed Search to find traps, which was an active looking for. But in Pathfinder both things are conflated in Perception, which can be reactive or active.



The skill description lists the action as "Find a hidden trap," as opposed to "Notice a hidden trap." Does using the verb "find" mean that it must be done through active searching?







share|improve this question






















  • @blurry See this FAQ for why your comment was removed. Thanks!
    – SevenSidedDie♦
    Aug 13 at 16:42












up vote
9
down vote

favorite









up vote
9
down vote

favorite











I've been trying to figure out whether a character needs to actively be looking for traps (i.e. spending a move action) in order to be able to find them or she simply gets a reactive check when she comes close. I remember that in D&D 3.5, you'd get Spot and Search as skills, and you needed Search to find traps, which was an active looking for. But in Pathfinder both things are conflated in Perception, which can be reactive or active.



The skill description lists the action as "Find a hidden trap," as opposed to "Notice a hidden trap." Does using the verb "find" mean that it must be done through active searching?







share|improve this question














I've been trying to figure out whether a character needs to actively be looking for traps (i.e. spending a move action) in order to be able to find them or she simply gets a reactive check when she comes close. I remember that in D&D 3.5, you'd get Spot and Search as skills, and you needed Search to find traps, which was an active looking for. But in Pathfinder both things are conflated in Perception, which can be reactive or active.



The skill description lists the action as "Find a hidden trap," as opposed to "Notice a hidden trap." Does using the verb "find" mean that it must be done through active searching?









share|improve this question













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edited Aug 13 at 16:40









SevenSidedDie♦

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Mr. Sandman

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  • @blurry See this FAQ for why your comment was removed. Thanks!
    – SevenSidedDie♦
    Aug 13 at 16:42
















  • @blurry See this FAQ for why your comment was removed. Thanks!
    – SevenSidedDie♦
    Aug 13 at 16:42















@blurry See this FAQ for why your comment was removed. Thanks!
– SevenSidedDie♦
Aug 13 at 16:42




@blurry See this FAQ for why your comment was removed. Thanks!
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3 Answers
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Usually, yes - an active search effort is required.



The rules seem to presume that characters do not notice traps unless they are actively looking for them, though some characters may have abilities which change this rule. For instance, the text of the Find Traps spell states:




You receive a check to notice traps within 10 feet of you, even if you are not actively searching for them.




This implies that if you are not actively searching, you do not get an automatic check to notice a trap. The Rogue Talent Trap Spotter is similar:




Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.




And the Dwarven racial feature Stonecunning grants the same thing to all dwarves in relation to unusual stonework:




Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.




None of these abilities would be worth much if you could already always make a reactive perception check to spot a trap.



However, a GM might sometimes rule that a trap is obvious enough that anyone can make a reactive perception check to spot it; some traps just are not particularly hidden. You could imagine, for instance, a swinging spiked log that is just attached to the ceiling of a corridor; the characters might not notice it, because it's dark and they'd have to look up to the ceiling, but it is not really so hidden that it requires active searching effort to be able to spot.






share|improve this answer



























    up vote
    7
    down vote













    Yes, you do



    You have to be actively searching for things that are hidden in order to actually create the stimulus that will allow you to find them, such as traps, hidden doors, or another creature. Unless (a creature) it's using stealth to move, in which it creates the necessary stimuli for a "passive" Perception check.



    This has been clarified on Ultimate Intrigue, when discussing Perception versus Stealth (page 187):




    Active and Automatic Perception: There are two ways Perception checks happen in the game. The first way is automatic and reactive. Certain stimuli automatically call for a Perception check, such as a creature using Stealth (which calls for an opposed Perception check), or the sounds of combat or talking in the distance. The flip side is when a player actively calls for a Perception check because her PC is intentionally searching for something. This always takes at least a move action, but often takes significantly longer. The Core Rulebook doesn’t specify what area a PC can actively search, but for a given Perception check it should be no larger than a 10-foot-by-10-foot area, and often a smaller space if that area is cluttered. For instance, in an intrigue-based game, it is fairly common to look through a filing cabinet full of files. Though the cabinet itself might fill only a 5-foot-by-5-foot area, the number of files present could cause a search to take a particularly long time.







    share|improve this answer





























      up vote
      2
      down vote













      Pathfinder doesn't have inherent passive perception so you do indeed need to spend an action to trigger the skill generally. Carcer has noted some abilities which give passive perception. There's also the find traps spell.



      http://www.d20pfsrd.com/magic/all-spells/f/find-traps/




      You gain intuitive insight into the workings of traps. You gain an
      insight bonus equal to 1/2 your caster level (maximum +10) on
      Perception checks made to find traps while the spell is in effect. You
      receive a check to notice traps within 10 feet of you, even if you are
      not actively searching for them. Note that find traps grants no
      ability to disable the traps that you may find.




      And the truth seeker feat which grants passive perception of secret doors.



      http://www.d20pfsrd.com/feats/story-feats/truth-seeker-story/




      Completion Benefit(s): Whenever you pass within 10 feet of a secret
      door, you receive an immediate Perception check to notice the passage.
      This check should be made in secret by the GM. In addition, whenever
      you attempt a Will save to disbelieve an illusion, you may roll twice
      and take the better result.




      So, in general, passive perception of traps or objects costs a feat or a spell.



      http://paizo.com/pathfinderRPG/prd/coreRulebook/skills/perception.html




      Action: Most Perception checks are reactive, made in response to
      observable stimulus. Intentionally searching for stimulus is a move
      action.




      If part of a trap is visible, you can spend a move action to search for it.



      Adding in passive perception is a common house rule, and you can ask your DM for it.






      share|improve this answer




















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        3 Answers
        3






        active

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        3 Answers
        3






        active

        oldest

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        active

        oldest

        votes






        active

        oldest

        votes








        up vote
        8
        down vote



        accepted










        Usually, yes - an active search effort is required.



        The rules seem to presume that characters do not notice traps unless they are actively looking for them, though some characters may have abilities which change this rule. For instance, the text of the Find Traps spell states:




        You receive a check to notice traps within 10 feet of you, even if you are not actively searching for them.




        This implies that if you are not actively searching, you do not get an automatic check to notice a trap. The Rogue Talent Trap Spotter is similar:




        Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.




        And the Dwarven racial feature Stonecunning grants the same thing to all dwarves in relation to unusual stonework:




        Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.




        None of these abilities would be worth much if you could already always make a reactive perception check to spot a trap.



        However, a GM might sometimes rule that a trap is obvious enough that anyone can make a reactive perception check to spot it; some traps just are not particularly hidden. You could imagine, for instance, a swinging spiked log that is just attached to the ceiling of a corridor; the characters might not notice it, because it's dark and they'd have to look up to the ceiling, but it is not really so hidden that it requires active searching effort to be able to spot.






        share|improve this answer
























          up vote
          8
          down vote



          accepted










          Usually, yes - an active search effort is required.



          The rules seem to presume that characters do not notice traps unless they are actively looking for them, though some characters may have abilities which change this rule. For instance, the text of the Find Traps spell states:




          You receive a check to notice traps within 10 feet of you, even if you are not actively searching for them.




          This implies that if you are not actively searching, you do not get an automatic check to notice a trap. The Rogue Talent Trap Spotter is similar:




          Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.




          And the Dwarven racial feature Stonecunning grants the same thing to all dwarves in relation to unusual stonework:




          Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.




          None of these abilities would be worth much if you could already always make a reactive perception check to spot a trap.



          However, a GM might sometimes rule that a trap is obvious enough that anyone can make a reactive perception check to spot it; some traps just are not particularly hidden. You could imagine, for instance, a swinging spiked log that is just attached to the ceiling of a corridor; the characters might not notice it, because it's dark and they'd have to look up to the ceiling, but it is not really so hidden that it requires active searching effort to be able to spot.






          share|improve this answer






















            up vote
            8
            down vote



            accepted







            up vote
            8
            down vote



            accepted






            Usually, yes - an active search effort is required.



            The rules seem to presume that characters do not notice traps unless they are actively looking for them, though some characters may have abilities which change this rule. For instance, the text of the Find Traps spell states:




            You receive a check to notice traps within 10 feet of you, even if you are not actively searching for them.




            This implies that if you are not actively searching, you do not get an automatic check to notice a trap. The Rogue Talent Trap Spotter is similar:




            Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.




            And the Dwarven racial feature Stonecunning grants the same thing to all dwarves in relation to unusual stonework:




            Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.




            None of these abilities would be worth much if you could already always make a reactive perception check to spot a trap.



            However, a GM might sometimes rule that a trap is obvious enough that anyone can make a reactive perception check to spot it; some traps just are not particularly hidden. You could imagine, for instance, a swinging spiked log that is just attached to the ceiling of a corridor; the characters might not notice it, because it's dark and they'd have to look up to the ceiling, but it is not really so hidden that it requires active searching effort to be able to spot.






            share|improve this answer












            Usually, yes - an active search effort is required.



            The rules seem to presume that characters do not notice traps unless they are actively looking for them, though some characters may have abilities which change this rule. For instance, the text of the Find Traps spell states:




            You receive a check to notice traps within 10 feet of you, even if you are not actively searching for them.




            This implies that if you are not actively searching, you do not get an automatic check to notice a trap. The Rogue Talent Trap Spotter is similar:




            Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.




            And the Dwarven racial feature Stonecunning grants the same thing to all dwarves in relation to unusual stonework:




            Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.




            None of these abilities would be worth much if you could already always make a reactive perception check to spot a trap.



            However, a GM might sometimes rule that a trap is obvious enough that anyone can make a reactive perception check to spot it; some traps just are not particularly hidden. You could imagine, for instance, a swinging spiked log that is just attached to the ceiling of a corridor; the characters might not notice it, because it's dark and they'd have to look up to the ceiling, but it is not really so hidden that it requires active searching effort to be able to spot.







            share|improve this answer












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            share|improve this answer










            answered Aug 13 at 8:39









            Carcer

            17k24398




            17k24398






















                up vote
                7
                down vote













                Yes, you do



                You have to be actively searching for things that are hidden in order to actually create the stimulus that will allow you to find them, such as traps, hidden doors, or another creature. Unless (a creature) it's using stealth to move, in which it creates the necessary stimuli for a "passive" Perception check.



                This has been clarified on Ultimate Intrigue, when discussing Perception versus Stealth (page 187):




                Active and Automatic Perception: There are two ways Perception checks happen in the game. The first way is automatic and reactive. Certain stimuli automatically call for a Perception check, such as a creature using Stealth (which calls for an opposed Perception check), or the sounds of combat or talking in the distance. The flip side is when a player actively calls for a Perception check because her PC is intentionally searching for something. This always takes at least a move action, but often takes significantly longer. The Core Rulebook doesn’t specify what area a PC can actively search, but for a given Perception check it should be no larger than a 10-foot-by-10-foot area, and often a smaller space if that area is cluttered. For instance, in an intrigue-based game, it is fairly common to look through a filing cabinet full of files. Though the cabinet itself might fill only a 5-foot-by-5-foot area, the number of files present could cause a search to take a particularly long time.







                share|improve this answer


























                  up vote
                  7
                  down vote













                  Yes, you do



                  You have to be actively searching for things that are hidden in order to actually create the stimulus that will allow you to find them, such as traps, hidden doors, or another creature. Unless (a creature) it's using stealth to move, in which it creates the necessary stimuli for a "passive" Perception check.



                  This has been clarified on Ultimate Intrigue, when discussing Perception versus Stealth (page 187):




                  Active and Automatic Perception: There are two ways Perception checks happen in the game. The first way is automatic and reactive. Certain stimuli automatically call for a Perception check, such as a creature using Stealth (which calls for an opposed Perception check), or the sounds of combat or talking in the distance. The flip side is when a player actively calls for a Perception check because her PC is intentionally searching for something. This always takes at least a move action, but often takes significantly longer. The Core Rulebook doesn’t specify what area a PC can actively search, but for a given Perception check it should be no larger than a 10-foot-by-10-foot area, and often a smaller space if that area is cluttered. For instance, in an intrigue-based game, it is fairly common to look through a filing cabinet full of files. Though the cabinet itself might fill only a 5-foot-by-5-foot area, the number of files present could cause a search to take a particularly long time.







                  share|improve this answer
























                    up vote
                    7
                    down vote










                    up vote
                    7
                    down vote









                    Yes, you do



                    You have to be actively searching for things that are hidden in order to actually create the stimulus that will allow you to find them, such as traps, hidden doors, or another creature. Unless (a creature) it's using stealth to move, in which it creates the necessary stimuli for a "passive" Perception check.



                    This has been clarified on Ultimate Intrigue, when discussing Perception versus Stealth (page 187):




                    Active and Automatic Perception: There are two ways Perception checks happen in the game. The first way is automatic and reactive. Certain stimuli automatically call for a Perception check, such as a creature using Stealth (which calls for an opposed Perception check), or the sounds of combat or talking in the distance. The flip side is when a player actively calls for a Perception check because her PC is intentionally searching for something. This always takes at least a move action, but often takes significantly longer. The Core Rulebook doesn’t specify what area a PC can actively search, but for a given Perception check it should be no larger than a 10-foot-by-10-foot area, and often a smaller space if that area is cluttered. For instance, in an intrigue-based game, it is fairly common to look through a filing cabinet full of files. Though the cabinet itself might fill only a 5-foot-by-5-foot area, the number of files present could cause a search to take a particularly long time.







                    share|improve this answer














                    Yes, you do



                    You have to be actively searching for things that are hidden in order to actually create the stimulus that will allow you to find them, such as traps, hidden doors, or another creature. Unless (a creature) it's using stealth to move, in which it creates the necessary stimuli for a "passive" Perception check.



                    This has been clarified on Ultimate Intrigue, when discussing Perception versus Stealth (page 187):




                    Active and Automatic Perception: There are two ways Perception checks happen in the game. The first way is automatic and reactive. Certain stimuli automatically call for a Perception check, such as a creature using Stealth (which calls for an opposed Perception check), or the sounds of combat or talking in the distance. The flip side is when a player actively calls for a Perception check because her PC is intentionally searching for something. This always takes at least a move action, but often takes significantly longer. The Core Rulebook doesn’t specify what area a PC can actively search, but for a given Perception check it should be no larger than a 10-foot-by-10-foot area, and often a smaller space if that area is cluttered. For instance, in an intrigue-based game, it is fairly common to look through a filing cabinet full of files. Though the cabinet itself might fill only a 5-foot-by-5-foot area, the number of files present could cause a search to take a particularly long time.








                    share|improve this answer














                    share|improve this answer



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                    edited Aug 13 at 20:05









                    Carcer

                    17k24398




                    17k24398










                    answered Aug 13 at 12:05









                    ShadowKras

                    44.9k365122




                    44.9k365122




















                        up vote
                        2
                        down vote













                        Pathfinder doesn't have inherent passive perception so you do indeed need to spend an action to trigger the skill generally. Carcer has noted some abilities which give passive perception. There's also the find traps spell.



                        http://www.d20pfsrd.com/magic/all-spells/f/find-traps/




                        You gain intuitive insight into the workings of traps. You gain an
                        insight bonus equal to 1/2 your caster level (maximum +10) on
                        Perception checks made to find traps while the spell is in effect. You
                        receive a check to notice traps within 10 feet of you, even if you are
                        not actively searching for them. Note that find traps grants no
                        ability to disable the traps that you may find.




                        And the truth seeker feat which grants passive perception of secret doors.



                        http://www.d20pfsrd.com/feats/story-feats/truth-seeker-story/




                        Completion Benefit(s): Whenever you pass within 10 feet of a secret
                        door, you receive an immediate Perception check to notice the passage.
                        This check should be made in secret by the GM. In addition, whenever
                        you attempt a Will save to disbelieve an illusion, you may roll twice
                        and take the better result.




                        So, in general, passive perception of traps or objects costs a feat or a spell.



                        http://paizo.com/pathfinderRPG/prd/coreRulebook/skills/perception.html




                        Action: Most Perception checks are reactive, made in response to
                        observable stimulus. Intentionally searching for stimulus is a move
                        action.




                        If part of a trap is visible, you can spend a move action to search for it.



                        Adding in passive perception is a common house rule, and you can ask your DM for it.






                        share|improve this answer
























                          up vote
                          2
                          down vote













                          Pathfinder doesn't have inherent passive perception so you do indeed need to spend an action to trigger the skill generally. Carcer has noted some abilities which give passive perception. There's also the find traps spell.



                          http://www.d20pfsrd.com/magic/all-spells/f/find-traps/




                          You gain intuitive insight into the workings of traps. You gain an
                          insight bonus equal to 1/2 your caster level (maximum +10) on
                          Perception checks made to find traps while the spell is in effect. You
                          receive a check to notice traps within 10 feet of you, even if you are
                          not actively searching for them. Note that find traps grants no
                          ability to disable the traps that you may find.




                          And the truth seeker feat which grants passive perception of secret doors.



                          http://www.d20pfsrd.com/feats/story-feats/truth-seeker-story/




                          Completion Benefit(s): Whenever you pass within 10 feet of a secret
                          door, you receive an immediate Perception check to notice the passage.
                          This check should be made in secret by the GM. In addition, whenever
                          you attempt a Will save to disbelieve an illusion, you may roll twice
                          and take the better result.




                          So, in general, passive perception of traps or objects costs a feat or a spell.



                          http://paizo.com/pathfinderRPG/prd/coreRulebook/skills/perception.html




                          Action: Most Perception checks are reactive, made in response to
                          observable stimulus. Intentionally searching for stimulus is a move
                          action.




                          If part of a trap is visible, you can spend a move action to search for it.



                          Adding in passive perception is a common house rule, and you can ask your DM for it.






                          share|improve this answer






















                            up vote
                            2
                            down vote










                            up vote
                            2
                            down vote









                            Pathfinder doesn't have inherent passive perception so you do indeed need to spend an action to trigger the skill generally. Carcer has noted some abilities which give passive perception. There's also the find traps spell.



                            http://www.d20pfsrd.com/magic/all-spells/f/find-traps/




                            You gain intuitive insight into the workings of traps. You gain an
                            insight bonus equal to 1/2 your caster level (maximum +10) on
                            Perception checks made to find traps while the spell is in effect. You
                            receive a check to notice traps within 10 feet of you, even if you are
                            not actively searching for them. Note that find traps grants no
                            ability to disable the traps that you may find.




                            And the truth seeker feat which grants passive perception of secret doors.



                            http://www.d20pfsrd.com/feats/story-feats/truth-seeker-story/




                            Completion Benefit(s): Whenever you pass within 10 feet of a secret
                            door, you receive an immediate Perception check to notice the passage.
                            This check should be made in secret by the GM. In addition, whenever
                            you attempt a Will save to disbelieve an illusion, you may roll twice
                            and take the better result.




                            So, in general, passive perception of traps or objects costs a feat or a spell.



                            http://paizo.com/pathfinderRPG/prd/coreRulebook/skills/perception.html




                            Action: Most Perception checks are reactive, made in response to
                            observable stimulus. Intentionally searching for stimulus is a move
                            action.




                            If part of a trap is visible, you can spend a move action to search for it.



                            Adding in passive perception is a common house rule, and you can ask your DM for it.






                            share|improve this answer












                            Pathfinder doesn't have inherent passive perception so you do indeed need to spend an action to trigger the skill generally. Carcer has noted some abilities which give passive perception. There's also the find traps spell.



                            http://www.d20pfsrd.com/magic/all-spells/f/find-traps/




                            You gain intuitive insight into the workings of traps. You gain an
                            insight bonus equal to 1/2 your caster level (maximum +10) on
                            Perception checks made to find traps while the spell is in effect. You
                            receive a check to notice traps within 10 feet of you, even if you are
                            not actively searching for them. Note that find traps grants no
                            ability to disable the traps that you may find.




                            And the truth seeker feat which grants passive perception of secret doors.



                            http://www.d20pfsrd.com/feats/story-feats/truth-seeker-story/




                            Completion Benefit(s): Whenever you pass within 10 feet of a secret
                            door, you receive an immediate Perception check to notice the passage.
                            This check should be made in secret by the GM. In addition, whenever
                            you attempt a Will save to disbelieve an illusion, you may roll twice
                            and take the better result.




                            So, in general, passive perception of traps or objects costs a feat or a spell.



                            http://paizo.com/pathfinderRPG/prd/coreRulebook/skills/perception.html




                            Action: Most Perception checks are reactive, made in response to
                            observable stimulus. Intentionally searching for stimulus is a move
                            action.




                            If part of a trap is visible, you can spend a move action to search for it.



                            Adding in passive perception is a common house rule, and you can ask your DM for it.







                            share|improve this answer












                            share|improve this answer



                            share|improve this answer










                            answered Aug 13 at 11:40









                            Nepene Nep

                            2,316422




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