How to deal with a talented but direct/unfriendly team member?

The name of the pictureThe name of the pictureThe name of the pictureClash Royale CLAN TAG#URR8PPP





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty margin-bottom:0;







up vote
13
down vote

favorite
4












My game hobby project is starting grow rapidly lately, with over 10 members who are actively contributing. In the team are currently two pixel artists.



There is a third artist who I worked with before, and he has exceptional talent and experience. He is however very direct with giving feedback, and this often backfires at the other artists.



I'm facing a dilemma here. In the end, we're all working on a hobby project here. Do I let him join and face possible consequences? Or miss a great opportunity of having exceptional art in-game? Could I somehow have the best of the two worlds?







share|improve this question














migrated from gamedev.stackexchange.com Jun 18 '13 at 3:28


This question came from our site for professional and independent game developers.










  • 9




    Being direct isn't a bad thing. Is it possible your other team mates are just too sensitive and aren't capable of accepting criticism ? People can be very touchy when it comes to their own work.
    – Sidar
    Jun 16 '13 at 0:12






  • 2




    There is a vast difference between being direct and being unfriendly. Which one is it?
    – Thorbjørn Ravn Andersen
    Jun 18 '13 at 8:31










  • Imo, Being direct is way better than beating around the bush or worse, telling others that they are doing a good job when they're clearly not. Being direct while being an asshole however, is a completely different story.
    – l46kok
    Aug 22 '13 at 15:44

















up vote
13
down vote

favorite
4












My game hobby project is starting grow rapidly lately, with over 10 members who are actively contributing. In the team are currently two pixel artists.



There is a third artist who I worked with before, and he has exceptional talent and experience. He is however very direct with giving feedback, and this often backfires at the other artists.



I'm facing a dilemma here. In the end, we're all working on a hobby project here. Do I let him join and face possible consequences? Or miss a great opportunity of having exceptional art in-game? Could I somehow have the best of the two worlds?







share|improve this question














migrated from gamedev.stackexchange.com Jun 18 '13 at 3:28


This question came from our site for professional and independent game developers.










  • 9




    Being direct isn't a bad thing. Is it possible your other team mates are just too sensitive and aren't capable of accepting criticism ? People can be very touchy when it comes to their own work.
    – Sidar
    Jun 16 '13 at 0:12






  • 2




    There is a vast difference between being direct and being unfriendly. Which one is it?
    – Thorbjørn Ravn Andersen
    Jun 18 '13 at 8:31










  • Imo, Being direct is way better than beating around the bush or worse, telling others that they are doing a good job when they're clearly not. Being direct while being an asshole however, is a completely different story.
    – l46kok
    Aug 22 '13 at 15:44













up vote
13
down vote

favorite
4









up vote
13
down vote

favorite
4






4





My game hobby project is starting grow rapidly lately, with over 10 members who are actively contributing. In the team are currently two pixel artists.



There is a third artist who I worked with before, and he has exceptional talent and experience. He is however very direct with giving feedback, and this often backfires at the other artists.



I'm facing a dilemma here. In the end, we're all working on a hobby project here. Do I let him join and face possible consequences? Or miss a great opportunity of having exceptional art in-game? Could I somehow have the best of the two worlds?







share|improve this question














My game hobby project is starting grow rapidly lately, with over 10 members who are actively contributing. In the team are currently two pixel artists.



There is a third artist who I worked with before, and he has exceptional talent and experience. He is however very direct with giving feedback, and this often backfires at the other artists.



I'm facing a dilemma here. In the end, we're all working on a hobby project here. Do I let him join and face possible consequences? Or miss a great opportunity of having exceptional art in-game? Could I somehow have the best of the two worlds?









share|improve this question













share|improve this question




share|improve this question








edited Aug 22 '13 at 11:39









AakashM

2,31711729




2,31711729










asked Jun 15 '13 at 22:54









Nick

1663




1663




migrated from gamedev.stackexchange.com Jun 18 '13 at 3:28


This question came from our site for professional and independent game developers.






migrated from gamedev.stackexchange.com Jun 18 '13 at 3:28


This question came from our site for professional and independent game developers.









  • 9




    Being direct isn't a bad thing. Is it possible your other team mates are just too sensitive and aren't capable of accepting criticism ? People can be very touchy when it comes to their own work.
    – Sidar
    Jun 16 '13 at 0:12






  • 2




    There is a vast difference between being direct and being unfriendly. Which one is it?
    – Thorbjørn Ravn Andersen
    Jun 18 '13 at 8:31










  • Imo, Being direct is way better than beating around the bush or worse, telling others that they are doing a good job when they're clearly not. Being direct while being an asshole however, is a completely different story.
    – l46kok
    Aug 22 '13 at 15:44













  • 9




    Being direct isn't a bad thing. Is it possible your other team mates are just too sensitive and aren't capable of accepting criticism ? People can be very touchy when it comes to their own work.
    – Sidar
    Jun 16 '13 at 0:12






  • 2




    There is a vast difference between being direct and being unfriendly. Which one is it?
    – Thorbjørn Ravn Andersen
    Jun 18 '13 at 8:31










  • Imo, Being direct is way better than beating around the bush or worse, telling others that they are doing a good job when they're clearly not. Being direct while being an asshole however, is a completely different story.
    – l46kok
    Aug 22 '13 at 15:44








9




9




Being direct isn't a bad thing. Is it possible your other team mates are just too sensitive and aren't capable of accepting criticism ? People can be very touchy when it comes to their own work.
– Sidar
Jun 16 '13 at 0:12




Being direct isn't a bad thing. Is it possible your other team mates are just too sensitive and aren't capable of accepting criticism ? People can be very touchy when it comes to their own work.
– Sidar
Jun 16 '13 at 0:12




2




2




There is a vast difference between being direct and being unfriendly. Which one is it?
– Thorbjørn Ravn Andersen
Jun 18 '13 at 8:31




There is a vast difference between being direct and being unfriendly. Which one is it?
– Thorbjørn Ravn Andersen
Jun 18 '13 at 8:31












Imo, Being direct is way better than beating around the bush or worse, telling others that they are doing a good job when they're clearly not. Being direct while being an asshole however, is a completely different story.
– l46kok
Aug 22 '13 at 15:44





Imo, Being direct is way better than beating around the bush or worse, telling others that they are doing a good job when they're clearly not. Being direct while being an asshole however, is a completely different story.
– l46kok
Aug 22 '13 at 15:44











5 Answers
5






active

oldest

votes

















up vote
12
down vote













If a person can't mesh with a team and if that person can't communicate effectively in a professional environment - including the ability to deliver constructive feedback in a politically-palatable way - that person has no place in that professional environment. And yes, an online or hobby project is expected to be handled with a professional quality.



Either speak to the person and assure yourself that their communication problems can and will be addressed before ever becoming a problem or save yourself the trouble of firing them later and opt out of ever hiring them in the first place.



Remember that in a "real work" scenario as much of the interview is about assessing character as it is about assessing skill. Likewise, an interviewee should be assessing the work environment as to how well they can fit in and mesh with existing infrastructure and personnel. A team that can't work together effectively is a team that can't make a game together effectively.






share|improve this answer



























    up vote
    8
    down vote













    Talk with him beforehand and voice your concerns about his method of giving feedback to his peers. Make sure you both understand each other. If this artist seems resistant to the idea of tempering his interactions with others, don't bring him on to the team. No matter how good he is as an individual it's not worth damaging the unity of your team.



    With that many people on your project, managing their interpersonal behavior is a full-time job and you should ideally start to put some structure into place for the resolution of disputes and conflicts; you need to make sure that each member of team knows who is charge and where the buck stops. You should ideally also have had them sign contracts stipulating the terms under which they're contributing to your project and what happens to their work (in terms of intellectual property assignment) should they leave the project, either because you "fire" them or because they get fed up with you or somebody else on your team.



    Consider reading this post on legal issues for game development teams for your own edification.






    share|improve this answer



























      up vote
      5
      down vote













      Here's my opinion.



      You should not miss the opportunity to have great in-game art. You should try to harness this person's capabilities as best you can.



      At the same time, what Sean is saying, is toxicity is unacceptable and can kill your team. If he demotivates the other artists and prevents the game from getting finished, that's not too good.



      So there are a few ways you can handle this.



      1) One is, make him aware that his comments are hurtful. Explain to him that he needs to be tactful in commenting on other people's work. You'll never reach your goal if your team is continually sabotaging itself.



      2) If you can modularize the work, and act as the middle man, then you can kind of reduce reason for Mr. Direct to put other people down.






      share|improve this answer



























        up vote
        3
        down vote













        Is His Communication Style Really a Negative?



        As a person who has been accused of being unfriendly to others and who has actually been fired for such from a real, paying job, I'd encourage you to take a step back and consider that the very thing you see as problematic may in fact make him a huge asset to your team. Consider that the fact that he wants to offer feedback may be a sign that he's committed to a much higher level of quality than your other team members have previously encountered. The fact that he's willing to tell people where they could improve means that he can actually serve a valuable mentorship role if you can persuade the other artists to put on their grownup panties and take what he's so willing to offer.



        In addition, it's quite possible that he offers frequent feedback because his greater experience has taught him where the pitfalls lie. Less experienced teammates might well discount or ignore his feedback because he may not be fully articulating the thought processes that have led him to point out things they think are trivial. Or possibly other team members don't yet have the experience to see why those things are not trivial. His experience may also be that trying to be diplomatic doesn't work, either because it doesn't yield the desired changes or because the communication he worked so hard to make "better" still offends people.



        He's not Going to Change



        In short, nothing you've said about his feedback style suggests that there is any meanness or anything self-serving about it. I would not expect that you'd get him to change his feedback style for a volunteer project. I consider it unlikely that he is not aware that other people consider his feedback style problematic, so if he is still doing it he is unwilling or unable to change. In my case, I finally came to the conclusion that if I held back on what I considered to be necessary feedback I was short-changing my employer, because all that experience and the willingness to share it is part of what I bring to the table.



        On the flip side, this is a volunteer project and the other artists may well not be impressed with the opportunity to improve their skills by working with this talented person, particularly if they can't see his feedback as anything other than abuse. How willing are you to take the chance that they'll simply walk? How committed is he to the project? If they walked and you had to do it with just him, could you? If they walked, would he be likely to stay to the bitter end?



        So Now What?



        If you want to bring him on, I think you have one of two options.



        1. I think the better one is to talk to the rest of the team and couch it as a fantastic opportunity to learn from his greater experience "yes, sometimes his enthusiasm gets the better of him and he says things in a way that I wouldn't have said it, but he's always going to be pushing us toward greater quality." If the team isn't fully behind that, don't include him unless you are willing to lose the other artists.


        2. Tell him of your concerns and ask that all feedback he has about others on the team go through you. This makes the decision of what to share and how yours. If he is aware that others have a problem with his communication style, he might actually find this to be a bit or relief--he might be just as concerned as you are about his interactions with the other artists, but unable to stop himself from saying the things you fear he'll say.






        share|improve this answer



























          up vote
          2
          down vote













          Honestly, I have never had any experience, but I think I can give advice. Is there a way for him to remotely contribute? That usually deals with "direct feedback" fairly well, if only you has contact.



          Another way to deal with this, though, is to not include him. Even if he has exceptional experience and talent, it is not always a good idea to have too many artists, or too many programmers. Two people usually do better than three, in my experience. Too many get in the way, and do not usually produce top work.



          Also, it depends on what type of art you want, and what type/theme your game has. One of your current artists may do better than him. I personally think you shouldn't include him, as long as the current setup works (and it is just a hobby, anyhow) but it is ultimately your choice.



          Here's a link that I think could be useful to you, if he does end up getting involved






          share|improve this answer






















            Your Answer







            StackExchange.ready(function()
            var channelOptions =
            tags: "".split(" "),
            id: "423"
            ;
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function()
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled)
            StackExchange.using("snippets", function()
            createEditor();
            );

            else
            createEditor();

            );

            function createEditor()
            StackExchange.prepareEditor(
            heartbeatType: 'answer',
            convertImagesToLinks: false,
            noModals: false,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: null,
            bindNavPrevention: true,
            postfix: "",
            noCode: true, onDemand: false,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            );



            );








             

            draft saved


            draft discarded


















            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fworkplace.stackexchange.com%2fquestions%2f12462%2fhow-to-deal-with-a-talented-but-direct-unfriendly-team-member%23new-answer', 'question_page');

            );

            Post as a guest

























            StackExchange.ready(function ()
            $("#show-editor-button input, #show-editor-button button").click(function ()
            var showEditor = function()
            $("#show-editor-button").hide();
            $("#post-form").removeClass("dno");
            StackExchange.editor.finallyInit();
            ;

            var useFancy = $(this).data('confirm-use-fancy');
            if(useFancy == 'True')
            var popupTitle = $(this).data('confirm-fancy-title');
            var popupBody = $(this).data('confirm-fancy-body');
            var popupAccept = $(this).data('confirm-fancy-accept-button');

            $(this).loadPopup(
            url: '/post/self-answer-popup',
            loaded: function(popup)
            var pTitle = $(popup).find('h2');
            var pBody = $(popup).find('.popup-body');
            var pSubmit = $(popup).find('.popup-submit');

            pTitle.text(popupTitle);
            pBody.html(popupBody);
            pSubmit.val(popupAccept).click(showEditor);

            )
            else
            var confirmText = $(this).data('confirm-text');
            if (confirmText ? confirm(confirmText) : true)
            showEditor();


            );
            );






            5 Answers
            5






            active

            oldest

            votes








            5 Answers
            5






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes








            up vote
            12
            down vote













            If a person can't mesh with a team and if that person can't communicate effectively in a professional environment - including the ability to deliver constructive feedback in a politically-palatable way - that person has no place in that professional environment. And yes, an online or hobby project is expected to be handled with a professional quality.



            Either speak to the person and assure yourself that their communication problems can and will be addressed before ever becoming a problem or save yourself the trouble of firing them later and opt out of ever hiring them in the first place.



            Remember that in a "real work" scenario as much of the interview is about assessing character as it is about assessing skill. Likewise, an interviewee should be assessing the work environment as to how well they can fit in and mesh with existing infrastructure and personnel. A team that can't work together effectively is a team that can't make a game together effectively.






            share|improve this answer
























              up vote
              12
              down vote













              If a person can't mesh with a team and if that person can't communicate effectively in a professional environment - including the ability to deliver constructive feedback in a politically-palatable way - that person has no place in that professional environment. And yes, an online or hobby project is expected to be handled with a professional quality.



              Either speak to the person and assure yourself that their communication problems can and will be addressed before ever becoming a problem or save yourself the trouble of firing them later and opt out of ever hiring them in the first place.



              Remember that in a "real work" scenario as much of the interview is about assessing character as it is about assessing skill. Likewise, an interviewee should be assessing the work environment as to how well they can fit in and mesh with existing infrastructure and personnel. A team that can't work together effectively is a team that can't make a game together effectively.






              share|improve this answer






















                up vote
                12
                down vote










                up vote
                12
                down vote









                If a person can't mesh with a team and if that person can't communicate effectively in a professional environment - including the ability to deliver constructive feedback in a politically-palatable way - that person has no place in that professional environment. And yes, an online or hobby project is expected to be handled with a professional quality.



                Either speak to the person and assure yourself that their communication problems can and will be addressed before ever becoming a problem or save yourself the trouble of firing them later and opt out of ever hiring them in the first place.



                Remember that in a "real work" scenario as much of the interview is about assessing character as it is about assessing skill. Likewise, an interviewee should be assessing the work environment as to how well they can fit in and mesh with existing infrastructure and personnel. A team that can't work together effectively is a team that can't make a game together effectively.






                share|improve this answer












                If a person can't mesh with a team and if that person can't communicate effectively in a professional environment - including the ability to deliver constructive feedback in a politically-palatable way - that person has no place in that professional environment. And yes, an online or hobby project is expected to be handled with a professional quality.



                Either speak to the person and assure yourself that their communication problems can and will be addressed before ever becoming a problem or save yourself the trouble of firing them later and opt out of ever hiring them in the first place.



                Remember that in a "real work" scenario as much of the interview is about assessing character as it is about assessing skill. Likewise, an interviewee should be assessing the work environment as to how well they can fit in and mesh with existing infrastructure and personnel. A team that can't work together effectively is a team that can't make a game together effectively.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Jun 15 '13 at 23:23









                Sean Middleditch

                22116




                22116






















                    up vote
                    8
                    down vote













                    Talk with him beforehand and voice your concerns about his method of giving feedback to his peers. Make sure you both understand each other. If this artist seems resistant to the idea of tempering his interactions with others, don't bring him on to the team. No matter how good he is as an individual it's not worth damaging the unity of your team.



                    With that many people on your project, managing their interpersonal behavior is a full-time job and you should ideally start to put some structure into place for the resolution of disputes and conflicts; you need to make sure that each member of team knows who is charge and where the buck stops. You should ideally also have had them sign contracts stipulating the terms under which they're contributing to your project and what happens to their work (in terms of intellectual property assignment) should they leave the project, either because you "fire" them or because they get fed up with you or somebody else on your team.



                    Consider reading this post on legal issues for game development teams for your own edification.






                    share|improve this answer
























                      up vote
                      8
                      down vote













                      Talk with him beforehand and voice your concerns about his method of giving feedback to his peers. Make sure you both understand each other. If this artist seems resistant to the idea of tempering his interactions with others, don't bring him on to the team. No matter how good he is as an individual it's not worth damaging the unity of your team.



                      With that many people on your project, managing their interpersonal behavior is a full-time job and you should ideally start to put some structure into place for the resolution of disputes and conflicts; you need to make sure that each member of team knows who is charge and where the buck stops. You should ideally also have had them sign contracts stipulating the terms under which they're contributing to your project and what happens to their work (in terms of intellectual property assignment) should they leave the project, either because you "fire" them or because they get fed up with you or somebody else on your team.



                      Consider reading this post on legal issues for game development teams for your own edification.






                      share|improve this answer






















                        up vote
                        8
                        down vote










                        up vote
                        8
                        down vote









                        Talk with him beforehand and voice your concerns about his method of giving feedback to his peers. Make sure you both understand each other. If this artist seems resistant to the idea of tempering his interactions with others, don't bring him on to the team. No matter how good he is as an individual it's not worth damaging the unity of your team.



                        With that many people on your project, managing their interpersonal behavior is a full-time job and you should ideally start to put some structure into place for the resolution of disputes and conflicts; you need to make sure that each member of team knows who is charge and where the buck stops. You should ideally also have had them sign contracts stipulating the terms under which they're contributing to your project and what happens to their work (in terms of intellectual property assignment) should they leave the project, either because you "fire" them or because they get fed up with you or somebody else on your team.



                        Consider reading this post on legal issues for game development teams for your own edification.






                        share|improve this answer












                        Talk with him beforehand and voice your concerns about his method of giving feedback to his peers. Make sure you both understand each other. If this artist seems resistant to the idea of tempering his interactions with others, don't bring him on to the team. No matter how good he is as an individual it's not worth damaging the unity of your team.



                        With that many people on your project, managing their interpersonal behavior is a full-time job and you should ideally start to put some structure into place for the resolution of disputes and conflicts; you need to make sure that each member of team knows who is charge and where the buck stops. You should ideally also have had them sign contracts stipulating the terms under which they're contributing to your project and what happens to their work (in terms of intellectual property assignment) should they leave the project, either because you "fire" them or because they get fed up with you or somebody else on your team.



                        Consider reading this post on legal issues for game development teams for your own edification.







                        share|improve this answer












                        share|improve this answer



                        share|improve this answer










                        answered Jun 15 '13 at 23:11









                        Josh

                        18124




                        18124




















                            up vote
                            5
                            down vote













                            Here's my opinion.



                            You should not miss the opportunity to have great in-game art. You should try to harness this person's capabilities as best you can.



                            At the same time, what Sean is saying, is toxicity is unacceptable and can kill your team. If he demotivates the other artists and prevents the game from getting finished, that's not too good.



                            So there are a few ways you can handle this.



                            1) One is, make him aware that his comments are hurtful. Explain to him that he needs to be tactful in commenting on other people's work. You'll never reach your goal if your team is continually sabotaging itself.



                            2) If you can modularize the work, and act as the middle man, then you can kind of reduce reason for Mr. Direct to put other people down.






                            share|improve this answer
























                              up vote
                              5
                              down vote













                              Here's my opinion.



                              You should not miss the opportunity to have great in-game art. You should try to harness this person's capabilities as best you can.



                              At the same time, what Sean is saying, is toxicity is unacceptable and can kill your team. If he demotivates the other artists and prevents the game from getting finished, that's not too good.



                              So there are a few ways you can handle this.



                              1) One is, make him aware that his comments are hurtful. Explain to him that he needs to be tactful in commenting on other people's work. You'll never reach your goal if your team is continually sabotaging itself.



                              2) If you can modularize the work, and act as the middle man, then you can kind of reduce reason for Mr. Direct to put other people down.






                              share|improve this answer






















                                up vote
                                5
                                down vote










                                up vote
                                5
                                down vote









                                Here's my opinion.



                                You should not miss the opportunity to have great in-game art. You should try to harness this person's capabilities as best you can.



                                At the same time, what Sean is saying, is toxicity is unacceptable and can kill your team. If he demotivates the other artists and prevents the game from getting finished, that's not too good.



                                So there are a few ways you can handle this.



                                1) One is, make him aware that his comments are hurtful. Explain to him that he needs to be tactful in commenting on other people's work. You'll never reach your goal if your team is continually sabotaging itself.



                                2) If you can modularize the work, and act as the middle man, then you can kind of reduce reason for Mr. Direct to put other people down.






                                share|improve this answer












                                Here's my opinion.



                                You should not miss the opportunity to have great in-game art. You should try to harness this person's capabilities as best you can.



                                At the same time, what Sean is saying, is toxicity is unacceptable and can kill your team. If he demotivates the other artists and prevents the game from getting finished, that's not too good.



                                So there are a few ways you can handle this.



                                1) One is, make him aware that his comments are hurtful. Explain to him that he needs to be tactful in commenting on other people's work. You'll never reach your goal if your team is continually sabotaging itself.



                                2) If you can modularize the work, and act as the middle man, then you can kind of reduce reason for Mr. Direct to put other people down.







                                share|improve this answer












                                share|improve this answer



                                share|improve this answer










                                answered Jun 16 '13 at 1:44









                                bobobobo

                                559310




                                559310




















                                    up vote
                                    3
                                    down vote













                                    Is His Communication Style Really a Negative?



                                    As a person who has been accused of being unfriendly to others and who has actually been fired for such from a real, paying job, I'd encourage you to take a step back and consider that the very thing you see as problematic may in fact make him a huge asset to your team. Consider that the fact that he wants to offer feedback may be a sign that he's committed to a much higher level of quality than your other team members have previously encountered. The fact that he's willing to tell people where they could improve means that he can actually serve a valuable mentorship role if you can persuade the other artists to put on their grownup panties and take what he's so willing to offer.



                                    In addition, it's quite possible that he offers frequent feedback because his greater experience has taught him where the pitfalls lie. Less experienced teammates might well discount or ignore his feedback because he may not be fully articulating the thought processes that have led him to point out things they think are trivial. Or possibly other team members don't yet have the experience to see why those things are not trivial. His experience may also be that trying to be diplomatic doesn't work, either because it doesn't yield the desired changes or because the communication he worked so hard to make "better" still offends people.



                                    He's not Going to Change



                                    In short, nothing you've said about his feedback style suggests that there is any meanness or anything self-serving about it. I would not expect that you'd get him to change his feedback style for a volunteer project. I consider it unlikely that he is not aware that other people consider his feedback style problematic, so if he is still doing it he is unwilling or unable to change. In my case, I finally came to the conclusion that if I held back on what I considered to be necessary feedback I was short-changing my employer, because all that experience and the willingness to share it is part of what I bring to the table.



                                    On the flip side, this is a volunteer project and the other artists may well not be impressed with the opportunity to improve their skills by working with this talented person, particularly if they can't see his feedback as anything other than abuse. How willing are you to take the chance that they'll simply walk? How committed is he to the project? If they walked and you had to do it with just him, could you? If they walked, would he be likely to stay to the bitter end?



                                    So Now What?



                                    If you want to bring him on, I think you have one of two options.



                                    1. I think the better one is to talk to the rest of the team and couch it as a fantastic opportunity to learn from his greater experience "yes, sometimes his enthusiasm gets the better of him and he says things in a way that I wouldn't have said it, but he's always going to be pushing us toward greater quality." If the team isn't fully behind that, don't include him unless you are willing to lose the other artists.


                                    2. Tell him of your concerns and ask that all feedback he has about others on the team go through you. This makes the decision of what to share and how yours. If he is aware that others have a problem with his communication style, he might actually find this to be a bit or relief--he might be just as concerned as you are about his interactions with the other artists, but unable to stop himself from saying the things you fear he'll say.






                                    share|improve this answer
























                                      up vote
                                      3
                                      down vote













                                      Is His Communication Style Really a Negative?



                                      As a person who has been accused of being unfriendly to others and who has actually been fired for such from a real, paying job, I'd encourage you to take a step back and consider that the very thing you see as problematic may in fact make him a huge asset to your team. Consider that the fact that he wants to offer feedback may be a sign that he's committed to a much higher level of quality than your other team members have previously encountered. The fact that he's willing to tell people where they could improve means that he can actually serve a valuable mentorship role if you can persuade the other artists to put on their grownup panties and take what he's so willing to offer.



                                      In addition, it's quite possible that he offers frequent feedback because his greater experience has taught him where the pitfalls lie. Less experienced teammates might well discount or ignore his feedback because he may not be fully articulating the thought processes that have led him to point out things they think are trivial. Or possibly other team members don't yet have the experience to see why those things are not trivial. His experience may also be that trying to be diplomatic doesn't work, either because it doesn't yield the desired changes or because the communication he worked so hard to make "better" still offends people.



                                      He's not Going to Change



                                      In short, nothing you've said about his feedback style suggests that there is any meanness or anything self-serving about it. I would not expect that you'd get him to change his feedback style for a volunteer project. I consider it unlikely that he is not aware that other people consider his feedback style problematic, so if he is still doing it he is unwilling or unable to change. In my case, I finally came to the conclusion that if I held back on what I considered to be necessary feedback I was short-changing my employer, because all that experience and the willingness to share it is part of what I bring to the table.



                                      On the flip side, this is a volunteer project and the other artists may well not be impressed with the opportunity to improve their skills by working with this talented person, particularly if they can't see his feedback as anything other than abuse. How willing are you to take the chance that they'll simply walk? How committed is he to the project? If they walked and you had to do it with just him, could you? If they walked, would he be likely to stay to the bitter end?



                                      So Now What?



                                      If you want to bring him on, I think you have one of two options.



                                      1. I think the better one is to talk to the rest of the team and couch it as a fantastic opportunity to learn from his greater experience "yes, sometimes his enthusiasm gets the better of him and he says things in a way that I wouldn't have said it, but he's always going to be pushing us toward greater quality." If the team isn't fully behind that, don't include him unless you are willing to lose the other artists.


                                      2. Tell him of your concerns and ask that all feedback he has about others on the team go through you. This makes the decision of what to share and how yours. If he is aware that others have a problem with his communication style, he might actually find this to be a bit or relief--he might be just as concerned as you are about his interactions with the other artists, but unable to stop himself from saying the things you fear he'll say.






                                      share|improve this answer






















                                        up vote
                                        3
                                        down vote










                                        up vote
                                        3
                                        down vote









                                        Is His Communication Style Really a Negative?



                                        As a person who has been accused of being unfriendly to others and who has actually been fired for such from a real, paying job, I'd encourage you to take a step back and consider that the very thing you see as problematic may in fact make him a huge asset to your team. Consider that the fact that he wants to offer feedback may be a sign that he's committed to a much higher level of quality than your other team members have previously encountered. The fact that he's willing to tell people where they could improve means that he can actually serve a valuable mentorship role if you can persuade the other artists to put on their grownup panties and take what he's so willing to offer.



                                        In addition, it's quite possible that he offers frequent feedback because his greater experience has taught him where the pitfalls lie. Less experienced teammates might well discount or ignore his feedback because he may not be fully articulating the thought processes that have led him to point out things they think are trivial. Or possibly other team members don't yet have the experience to see why those things are not trivial. His experience may also be that trying to be diplomatic doesn't work, either because it doesn't yield the desired changes or because the communication he worked so hard to make "better" still offends people.



                                        He's not Going to Change



                                        In short, nothing you've said about his feedback style suggests that there is any meanness or anything self-serving about it. I would not expect that you'd get him to change his feedback style for a volunteer project. I consider it unlikely that he is not aware that other people consider his feedback style problematic, so if he is still doing it he is unwilling or unable to change. In my case, I finally came to the conclusion that if I held back on what I considered to be necessary feedback I was short-changing my employer, because all that experience and the willingness to share it is part of what I bring to the table.



                                        On the flip side, this is a volunteer project and the other artists may well not be impressed with the opportunity to improve their skills by working with this talented person, particularly if they can't see his feedback as anything other than abuse. How willing are you to take the chance that they'll simply walk? How committed is he to the project? If they walked and you had to do it with just him, could you? If they walked, would he be likely to stay to the bitter end?



                                        So Now What?



                                        If you want to bring him on, I think you have one of two options.



                                        1. I think the better one is to talk to the rest of the team and couch it as a fantastic opportunity to learn from his greater experience "yes, sometimes his enthusiasm gets the better of him and he says things in a way that I wouldn't have said it, but he's always going to be pushing us toward greater quality." If the team isn't fully behind that, don't include him unless you are willing to lose the other artists.


                                        2. Tell him of your concerns and ask that all feedback he has about others on the team go through you. This makes the decision of what to share and how yours. If he is aware that others have a problem with his communication style, he might actually find this to be a bit or relief--he might be just as concerned as you are about his interactions with the other artists, but unable to stop himself from saying the things you fear he'll say.






                                        share|improve this answer












                                        Is His Communication Style Really a Negative?



                                        As a person who has been accused of being unfriendly to others and who has actually been fired for such from a real, paying job, I'd encourage you to take a step back and consider that the very thing you see as problematic may in fact make him a huge asset to your team. Consider that the fact that he wants to offer feedback may be a sign that he's committed to a much higher level of quality than your other team members have previously encountered. The fact that he's willing to tell people where they could improve means that he can actually serve a valuable mentorship role if you can persuade the other artists to put on their grownup panties and take what he's so willing to offer.



                                        In addition, it's quite possible that he offers frequent feedback because his greater experience has taught him where the pitfalls lie. Less experienced teammates might well discount or ignore his feedback because he may not be fully articulating the thought processes that have led him to point out things they think are trivial. Or possibly other team members don't yet have the experience to see why those things are not trivial. His experience may also be that trying to be diplomatic doesn't work, either because it doesn't yield the desired changes or because the communication he worked so hard to make "better" still offends people.



                                        He's not Going to Change



                                        In short, nothing you've said about his feedback style suggests that there is any meanness or anything self-serving about it. I would not expect that you'd get him to change his feedback style for a volunteer project. I consider it unlikely that he is not aware that other people consider his feedback style problematic, so if he is still doing it he is unwilling or unable to change. In my case, I finally came to the conclusion that if I held back on what I considered to be necessary feedback I was short-changing my employer, because all that experience and the willingness to share it is part of what I bring to the table.



                                        On the flip side, this is a volunteer project and the other artists may well not be impressed with the opportunity to improve their skills by working with this talented person, particularly if they can't see his feedback as anything other than abuse. How willing are you to take the chance that they'll simply walk? How committed is he to the project? If they walked and you had to do it with just him, could you? If they walked, would he be likely to stay to the bitter end?



                                        So Now What?



                                        If you want to bring him on, I think you have one of two options.



                                        1. I think the better one is to talk to the rest of the team and couch it as a fantastic opportunity to learn from his greater experience "yes, sometimes his enthusiasm gets the better of him and he says things in a way that I wouldn't have said it, but he's always going to be pushing us toward greater quality." If the team isn't fully behind that, don't include him unless you are willing to lose the other artists.


                                        2. Tell him of your concerns and ask that all feedback he has about others on the team go through you. This makes the decision of what to share and how yours. If he is aware that others have a problem with his communication style, he might actually find this to be a bit or relief--he might be just as concerned as you are about his interactions with the other artists, but unable to stop himself from saying the things you fear he'll say.







                                        share|improve this answer












                                        share|improve this answer



                                        share|improve this answer










                                        answered Aug 22 '13 at 16:56









                                        Amy Blankenship

                                        7,13711836




                                        7,13711836




















                                            up vote
                                            2
                                            down vote













                                            Honestly, I have never had any experience, but I think I can give advice. Is there a way for him to remotely contribute? That usually deals with "direct feedback" fairly well, if only you has contact.



                                            Another way to deal with this, though, is to not include him. Even if he has exceptional experience and talent, it is not always a good idea to have too many artists, or too many programmers. Two people usually do better than three, in my experience. Too many get in the way, and do not usually produce top work.



                                            Also, it depends on what type of art you want, and what type/theme your game has. One of your current artists may do better than him. I personally think you shouldn't include him, as long as the current setup works (and it is just a hobby, anyhow) but it is ultimately your choice.



                                            Here's a link that I think could be useful to you, if he does end up getting involved






                                            share|improve this answer


























                                              up vote
                                              2
                                              down vote













                                              Honestly, I have never had any experience, but I think I can give advice. Is there a way for him to remotely contribute? That usually deals with "direct feedback" fairly well, if only you has contact.



                                              Another way to deal with this, though, is to not include him. Even if he has exceptional experience and talent, it is not always a good idea to have too many artists, or too many programmers. Two people usually do better than three, in my experience. Too many get in the way, and do not usually produce top work.



                                              Also, it depends on what type of art you want, and what type/theme your game has. One of your current artists may do better than him. I personally think you shouldn't include him, as long as the current setup works (and it is just a hobby, anyhow) but it is ultimately your choice.



                                              Here's a link that I think could be useful to you, if he does end up getting involved






                                              share|improve this answer
























                                                up vote
                                                2
                                                down vote










                                                up vote
                                                2
                                                down vote









                                                Honestly, I have never had any experience, but I think I can give advice. Is there a way for him to remotely contribute? That usually deals with "direct feedback" fairly well, if only you has contact.



                                                Another way to deal with this, though, is to not include him. Even if he has exceptional experience and talent, it is not always a good idea to have too many artists, or too many programmers. Two people usually do better than three, in my experience. Too many get in the way, and do not usually produce top work.



                                                Also, it depends on what type of art you want, and what type/theme your game has. One of your current artists may do better than him. I personally think you shouldn't include him, as long as the current setup works (and it is just a hobby, anyhow) but it is ultimately your choice.



                                                Here's a link that I think could be useful to you, if he does end up getting involved






                                                share|improve this answer














                                                Honestly, I have never had any experience, but I think I can give advice. Is there a way for him to remotely contribute? That usually deals with "direct feedback" fairly well, if only you has contact.



                                                Another way to deal with this, though, is to not include him. Even if he has exceptional experience and talent, it is not always a good idea to have too many artists, or too many programmers. Two people usually do better than three, in my experience. Too many get in the way, and do not usually produce top work.



                                                Also, it depends on what type of art you want, and what type/theme your game has. One of your current artists may do better than him. I personally think you shouldn't include him, as long as the current setup works (and it is just a hobby, anyhow) but it is ultimately your choice.



                                                Here's a link that I think could be useful to you, if he does end up getting involved







                                                share|improve this answer














                                                share|improve this answer



                                                share|improve this answer








                                                edited Apr 13 '17 at 12:18









                                                Community♦

                                                1




                                                1










                                                answered Jun 15 '13 at 23:10









                                                Pip

                                                1213




                                                1213






















                                                     

                                                    draft saved


                                                    draft discarded


























                                                     


                                                    draft saved


                                                    draft discarded














                                                    StackExchange.ready(
                                                    function ()
                                                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fworkplace.stackexchange.com%2fquestions%2f12462%2fhow-to-deal-with-a-talented-but-direct-unfriendly-team-member%23new-answer', 'question_page');

                                                    );

                                                    Post as a guest

















































































                                                    Comments

                                                    Popular posts from this blog

                                                    What does second last employer means? [closed]

                                                    Installing NextGIS Connect into QGIS 3?

                                                    One-line joke