How is XP awarded in AL for non-combat puzzles in Tomb of Annihilation?

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I have been DMing our party for the final parts of Tomb of Annihilation.



Some parts of the adventure have vast numbers of puzzles. For example, tonight, the party spent almost four hours simply solving puzzle after puzzle with virtually no combat.



They are a high level party and it seems odd giving them zero experience points despite hours of gaming.



Questions and answers seem to be all of the map on different sites regarding awarding XP outside of what is listed in the module.



Some answers clarify that PCs shouldn't be awarded XP for traps - but call out non-combat experience and more complex solutions as acceptable - which these puzzles seem to be a closer fit given the cleverness of the party and their deliberateness.



Other answers mention you can add creatures and non-combat experience up to maximum XP allowable for an adventure.



The first question is whether I am interpreting it correct that, yes, non-combat experience can be rewarded in AL and that it must not exceed maximum XP for an adventure limits.



If so, none of the questions seem to address how you calculate non-combat experience for puzzles.



If allowed, how do you calculate non-combat experience for puzzles like one sees in Tomb of Annihilation?







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    up vote
    8
    down vote

    favorite
    1












    I have been DMing our party for the final parts of Tomb of Annihilation.



    Some parts of the adventure have vast numbers of puzzles. For example, tonight, the party spent almost four hours simply solving puzzle after puzzle with virtually no combat.



    They are a high level party and it seems odd giving them zero experience points despite hours of gaming.



    Questions and answers seem to be all of the map on different sites regarding awarding XP outside of what is listed in the module.



    Some answers clarify that PCs shouldn't be awarded XP for traps - but call out non-combat experience and more complex solutions as acceptable - which these puzzles seem to be a closer fit given the cleverness of the party and their deliberateness.



    Other answers mention you can add creatures and non-combat experience up to maximum XP allowable for an adventure.



    The first question is whether I am interpreting it correct that, yes, non-combat experience can be rewarded in AL and that it must not exceed maximum XP for an adventure limits.



    If so, none of the questions seem to address how you calculate non-combat experience for puzzles.



    If allowed, how do you calculate non-combat experience for puzzles like one sees in Tomb of Annihilation?







    share|improve this question






















      up vote
      8
      down vote

      favorite
      1









      up vote
      8
      down vote

      favorite
      1






      1





      I have been DMing our party for the final parts of Tomb of Annihilation.



      Some parts of the adventure have vast numbers of puzzles. For example, tonight, the party spent almost four hours simply solving puzzle after puzzle with virtually no combat.



      They are a high level party and it seems odd giving them zero experience points despite hours of gaming.



      Questions and answers seem to be all of the map on different sites regarding awarding XP outside of what is listed in the module.



      Some answers clarify that PCs shouldn't be awarded XP for traps - but call out non-combat experience and more complex solutions as acceptable - which these puzzles seem to be a closer fit given the cleverness of the party and their deliberateness.



      Other answers mention you can add creatures and non-combat experience up to maximum XP allowable for an adventure.



      The first question is whether I am interpreting it correct that, yes, non-combat experience can be rewarded in AL and that it must not exceed maximum XP for an adventure limits.



      If so, none of the questions seem to address how you calculate non-combat experience for puzzles.



      If allowed, how do you calculate non-combat experience for puzzles like one sees in Tomb of Annihilation?







      share|improve this question












      I have been DMing our party for the final parts of Tomb of Annihilation.



      Some parts of the adventure have vast numbers of puzzles. For example, tonight, the party spent almost four hours simply solving puzzle after puzzle with virtually no combat.



      They are a high level party and it seems odd giving them zero experience points despite hours of gaming.



      Questions and answers seem to be all of the map on different sites regarding awarding XP outside of what is listed in the module.



      Some answers clarify that PCs shouldn't be awarded XP for traps - but call out non-combat experience and more complex solutions as acceptable - which these puzzles seem to be a closer fit given the cleverness of the party and their deliberateness.



      Other answers mention you can add creatures and non-combat experience up to maximum XP allowable for an adventure.



      The first question is whether I am interpreting it correct that, yes, non-combat experience can be rewarded in AL and that it must not exceed maximum XP for an adventure limits.



      If so, none of the questions seem to address how you calculate non-combat experience for puzzles.



      If allowed, how do you calculate non-combat experience for puzzles like one sees in Tomb of Annihilation?









      share|improve this question











      share|improve this question




      share|improve this question










      asked Aug 29 at 7:22









      Praxiteles

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          1 Answer
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          The D&D Adventurer's League Primer for Tomb of Annihilation contains this guidance on giving out Non-combat XP:




          Character Advancement



          [...]DMs may use the guidance provided by Tomb of Annihilation to award Non-Combat XP awards, these awards may only be awarded once for every two hours of play, and can’t exceed the amount determined by the characters’s tier, as follows; these awards may currently only be issued to characters playing the Tomb of Annihilation hardcover adventure. These awards are issued individually—that is to say that each character that deserves the award receives the entire amount.

          These XP rewards aren’t “ZOMGFREEXP;” it shouldn’t be given arbitrarily without merit. Characters earn this XP by:



          • Bypassing traps using skill and clever thinking; or

          • Exceptional roleplaying with key NPCs—that is NPCs that play an integral role in the adventure or who pose an obstacle to achieving mission goals.

          Non-Combat Reward by Tier:



          $beginarrayl
          hline
          textbfTier & textbfXP Award\
          hline
          text1 & text50\
          text2 & text250\
          text3 & text1,000\
          text4 & text2,500\
          hline
          endarray
          $




          So, you CAN hand out Non-Combat XP in DDAL play of ToA, either as a reward for dealing with traps, or for exceptional roleplay.



          This XP should be distributed in line with any guidance found inside the module, and can't exceed the approriate cap, for every two hours of play. The cap is determined by your PC's current tier of play:



          $beginarrayl
          hline
          textbfTier & textbfPC level range\
          hline
          text1 & text1 - 4\
          text2 & text5 - 10\
          text3 & text11 - 16\
          text4 & text17 - 20\
          hline
          endarray
          $




          This document can be downloaded for free and in full from here. It is part of the D&D Adventurers League DM Pack and is the file named DDAL_Death_Curse_Primer_v1.3.pdf, the quote above is from page 4.






          share|improve this answer






















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            1 Answer
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            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes








            up vote
            9
            down vote



            accepted










            The D&D Adventurer's League Primer for Tomb of Annihilation contains this guidance on giving out Non-combat XP:




            Character Advancement



            [...]DMs may use the guidance provided by Tomb of Annihilation to award Non-Combat XP awards, these awards may only be awarded once for every two hours of play, and can’t exceed the amount determined by the characters’s tier, as follows; these awards may currently only be issued to characters playing the Tomb of Annihilation hardcover adventure. These awards are issued individually—that is to say that each character that deserves the award receives the entire amount.

            These XP rewards aren’t “ZOMGFREEXP;” it shouldn’t be given arbitrarily without merit. Characters earn this XP by:



            • Bypassing traps using skill and clever thinking; or

            • Exceptional roleplaying with key NPCs—that is NPCs that play an integral role in the adventure or who pose an obstacle to achieving mission goals.

            Non-Combat Reward by Tier:



            $beginarrayl
            hline
            textbfTier & textbfXP Award\
            hline
            text1 & text50\
            text2 & text250\
            text3 & text1,000\
            text4 & text2,500\
            hline
            endarray
            $




            So, you CAN hand out Non-Combat XP in DDAL play of ToA, either as a reward for dealing with traps, or for exceptional roleplay.



            This XP should be distributed in line with any guidance found inside the module, and can't exceed the approriate cap, for every two hours of play. The cap is determined by your PC's current tier of play:



            $beginarrayl
            hline
            textbfTier & textbfPC level range\
            hline
            text1 & text1 - 4\
            text2 & text5 - 10\
            text3 & text11 - 16\
            text4 & text17 - 20\
            hline
            endarray
            $




            This document can be downloaded for free and in full from here. It is part of the D&D Adventurers League DM Pack and is the file named DDAL_Death_Curse_Primer_v1.3.pdf, the quote above is from page 4.






            share|improve this answer


























              up vote
              9
              down vote



              accepted










              The D&D Adventurer's League Primer for Tomb of Annihilation contains this guidance on giving out Non-combat XP:




              Character Advancement



              [...]DMs may use the guidance provided by Tomb of Annihilation to award Non-Combat XP awards, these awards may only be awarded once for every two hours of play, and can’t exceed the amount determined by the characters’s tier, as follows; these awards may currently only be issued to characters playing the Tomb of Annihilation hardcover adventure. These awards are issued individually—that is to say that each character that deserves the award receives the entire amount.

              These XP rewards aren’t “ZOMGFREEXP;” it shouldn’t be given arbitrarily without merit. Characters earn this XP by:



              • Bypassing traps using skill and clever thinking; or

              • Exceptional roleplaying with key NPCs—that is NPCs that play an integral role in the adventure or who pose an obstacle to achieving mission goals.

              Non-Combat Reward by Tier:



              $beginarrayl
              hline
              textbfTier & textbfXP Award\
              hline
              text1 & text50\
              text2 & text250\
              text3 & text1,000\
              text4 & text2,500\
              hline
              endarray
              $




              So, you CAN hand out Non-Combat XP in DDAL play of ToA, either as a reward for dealing with traps, or for exceptional roleplay.



              This XP should be distributed in line with any guidance found inside the module, and can't exceed the approriate cap, for every two hours of play. The cap is determined by your PC's current tier of play:



              $beginarrayl
              hline
              textbfTier & textbfPC level range\
              hline
              text1 & text1 - 4\
              text2 & text5 - 10\
              text3 & text11 - 16\
              text4 & text17 - 20\
              hline
              endarray
              $




              This document can be downloaded for free and in full from here. It is part of the D&D Adventurers League DM Pack and is the file named DDAL_Death_Curse_Primer_v1.3.pdf, the quote above is from page 4.






              share|improve this answer
























                up vote
                9
                down vote



                accepted







                up vote
                9
                down vote



                accepted






                The D&D Adventurer's League Primer for Tomb of Annihilation contains this guidance on giving out Non-combat XP:




                Character Advancement



                [...]DMs may use the guidance provided by Tomb of Annihilation to award Non-Combat XP awards, these awards may only be awarded once for every two hours of play, and can’t exceed the amount determined by the characters’s tier, as follows; these awards may currently only be issued to characters playing the Tomb of Annihilation hardcover adventure. These awards are issued individually—that is to say that each character that deserves the award receives the entire amount.

                These XP rewards aren’t “ZOMGFREEXP;” it shouldn’t be given arbitrarily without merit. Characters earn this XP by:



                • Bypassing traps using skill and clever thinking; or

                • Exceptional roleplaying with key NPCs—that is NPCs that play an integral role in the adventure or who pose an obstacle to achieving mission goals.

                Non-Combat Reward by Tier:



                $beginarrayl
                hline
                textbfTier & textbfXP Award\
                hline
                text1 & text50\
                text2 & text250\
                text3 & text1,000\
                text4 & text2,500\
                hline
                endarray
                $




                So, you CAN hand out Non-Combat XP in DDAL play of ToA, either as a reward for dealing with traps, or for exceptional roleplay.



                This XP should be distributed in line with any guidance found inside the module, and can't exceed the approriate cap, for every two hours of play. The cap is determined by your PC's current tier of play:



                $beginarrayl
                hline
                textbfTier & textbfPC level range\
                hline
                text1 & text1 - 4\
                text2 & text5 - 10\
                text3 & text11 - 16\
                text4 & text17 - 20\
                hline
                endarray
                $




                This document can be downloaded for free and in full from here. It is part of the D&D Adventurers League DM Pack and is the file named DDAL_Death_Curse_Primer_v1.3.pdf, the quote above is from page 4.






                share|improve this answer














                The D&D Adventurer's League Primer for Tomb of Annihilation contains this guidance on giving out Non-combat XP:




                Character Advancement



                [...]DMs may use the guidance provided by Tomb of Annihilation to award Non-Combat XP awards, these awards may only be awarded once for every two hours of play, and can’t exceed the amount determined by the characters’s tier, as follows; these awards may currently only be issued to characters playing the Tomb of Annihilation hardcover adventure. These awards are issued individually—that is to say that each character that deserves the award receives the entire amount.

                These XP rewards aren’t “ZOMGFREEXP;” it shouldn’t be given arbitrarily without merit. Characters earn this XP by:



                • Bypassing traps using skill and clever thinking; or

                • Exceptional roleplaying with key NPCs—that is NPCs that play an integral role in the adventure or who pose an obstacle to achieving mission goals.

                Non-Combat Reward by Tier:



                $beginarrayl
                hline
                textbfTier & textbfXP Award\
                hline
                text1 & text50\
                text2 & text250\
                text3 & text1,000\
                text4 & text2,500\
                hline
                endarray
                $




                So, you CAN hand out Non-Combat XP in DDAL play of ToA, either as a reward for dealing with traps, or for exceptional roleplay.



                This XP should be distributed in line with any guidance found inside the module, and can't exceed the approriate cap, for every two hours of play. The cap is determined by your PC's current tier of play:



                $beginarrayl
                hline
                textbfTier & textbfPC level range\
                hline
                text1 & text1 - 4\
                text2 & text5 - 10\
                text3 & text11 - 16\
                text4 & text17 - 20\
                hline
                endarray
                $




                This document can be downloaded for free and in full from here. It is part of the D&D Adventurers League DM Pack and is the file named DDAL_Death_Curse_Primer_v1.3.pdf, the quote above is from page 4.







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Aug 29 at 9:54

























                answered Aug 29 at 9:05









                Tiggerous

                6,04332560




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